Script Engine Debugger: Difference between revisions

Capypara (talk | contribs)
Created page with "alt=SkyTemple Script Engine Debugger|thumb|SkyTemple Script Engine Debugger The '''SkyTemple Script Engine Debugger''' is an application bundled with SkyTemple that allows editing the game's Script Engine scripts. It has a builtin emulator to test changes made to the game in real time. The Debugger can be opened from SkyTemple by clicking the File:SkyTemple Script Engine Debugger Logo.png|alt=Bug-Icon to open the Debug..."
 
Added a discovered use of a debug flag(Reuse Dungeon Quicksaves)
 
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* ''No cheat-check:'' Unknown.
* ''No cheat-check:'' Unknown.
* No plunge-check: Unknown.
* No plunge-check: Unknown.
* ''Dungeon Infinite Comeback'': Unknown. Potentially removes the rescue limit?
* ''Reuse Dungeon Quicksaves:'' Allows using quicksaves more than once.
* ''Enable Debug Menus'': Does nothing.
* ''Enable Debug Menus'': Does nothing.
* ''Override Dungeon Result'': Shows a debug menu before dungeons that allows auto-completing or auto-failing a dungeon. Additionally enables a debug display in the personality quiz.
* ''Override Dungeon Result'': Shows a debug menu before dungeons that allows auto-completing or auto-failing a dungeon. Additionally enables a debug display in the personality quiz.
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* ''OpCodes'': Print debugging information about opcodes processed by the script engine.
* ''OpCodes'': Print debugging information about opcodes processed by the script engine.
* ''Engine Events'': Print whenever the debugger detects script and scene files being loaded and unloaded.
* ''Engine Events'': Print whenever the debugger detects script and scene files being loaded and unloaded.
 
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