Item/Trap Graphics: Difference between revisions
Deltaflare (talk | contribs) m →Sprite Slots: remove attr |
→Sprite Slots: Item sprite #11 (chestnut) might be possible to replace as well, but I'm not 100% sure if the Chestnut Trap uses this |
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It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are ''italicized''. | It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are ''italicized''. | ||
* '''Slots 0 - 62''' are existing floor | * '''Slots 0 - 62''' are existing floor item sprites | ||
** '''''Slots 9, 45 and 48''', containing the gear, shell and bone sprites, are unused in the vanilla game and can be replaced with new item sprites '''(3)''''' | |||
* '''''Slot 63''' can be given a new item sprite '''(1)''''' | * '''''Slot 63''' can be given a new item sprite '''(1)''''' | ||
* '''Slots 64 - 81''' will always be replaced by the game at runtime with status animation sprites | * '''Slots 64 - 81''' will always be replaced by the game at runtime with status animation sprites | ||
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* '''''Slots 111 - 119''' can be given new item sprites '''(9)''''' | * '''''Slots 111 - 119''' can be given new item sprites '''(9)''''' | ||
Any new entry after that slot (120+) will roll over into the next set of tiles, which will overwrite attack animation sprites. In total, there are ''' | Any new entry after that slot (120+) will roll over into the next set of tiles, which will overwrite attack animation sprites. In total, there are '''31 slots''' available for custom item sprites.{{NavSkyTemple}} | ||