SkyTemple: Difference between revisions
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[[SkyTemple]] is a ROM editor for the video game "Pokémon Mystery Dungeon Explorers of Sky" ([[SkyTemple:General disclaimer|not official]]). It allows you to edit almost any aspect of the game, from the game's [[Script scenes | [[SkyTemple]] is a ROM editor for the video game "Pokémon Mystery Dungeon Explorers of Sky" ([[SkyTemple:General disclaimer|not official]]). It allows you to edit almost any aspect of the game, from the game's [[Script Engine|script scenes]], to [[Pokémon data]] and [[dungeon data|Dungeons]]. | ||
The editor is split into multiple sections which let you edit the various aspects of the game. | The editor is split into multiple sections which let you edit the various aspects of the game. | ||
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=== {{SkyTempleIcon|icon=skytemple-e-ground-symbolic}} Script Scenes === | === {{SkyTempleIcon|icon=skytemple-e-ground-symbolic}} Script Scenes === | ||
{{Main|Script | {{Main|Script Engine}} | ||
'''Script Scenes''' are arrangements of [[Actor|NPCs]], [[Object|objects]], [[performer]] (camera) and [[Triggers and Events|triggers]] on the overworld. This section lets you edit the layout and composition of these scenes, while the actual scenes are scripted and can be edited using the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]]. | '''Script [[Scene||Scenes]]''' are arrangements of [[Actor|NPCs]], [[Object|objects]], [[performer]] (camera) and [[Triggers and Events|triggers]] on the overworld. This section lets you edit the layout and composition of these scenes, while the actual scenes are scripted and can be edited using the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]]. | ||
=== {{SkyTempleIcon|icon=skytemple-e-monster-symbolic}} Pokémon === | === {{SkyTempleIcon|icon=skytemple-e-monster-symbolic}} Pokémon === | ||
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By clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]] (bug) icon in the top bar of the editor, you can launch the SkyTemple Script Engine Debugger. | By clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]] (bug) icon in the top bar of the editor, you can launch the SkyTemple Script Engine Debugger. | ||
With this tool you can test your game inside a bundled emulator and modify the code of the game's | With this tool you can test your game inside a bundled emulator and modify the code of the game's script scene. While the [[SkyTemple#Script Scenes|Script Scenes section]] in the main UI lets you edit the layout of the [[Scene|scenes]] (such as NPC placements), the actual [[Script|scripts]] that run these scenes can be edited here. These scenes are used almost everywhere in the game outside of the main menu, dungeons and most of the personality quiz and shop menus. They are used for cutscenes, NPC interaction all player-controlled overworld maps. The game runs them in the so-called "Ground Mode" using its [[Script Engine]]. | ||
== Project directory and sharing your game == | == Project directory and sharing your game == | ||