SkyTemple: Difference between revisions

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Article about SkyTemple
 
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=== {{SkyTempleIcon|icon=skytemple-e-rom-symbolic}} ROM Settings ("<name of ROM>.nds") ===
=== {{SkyTempleIcon|icon=skytemple-e-rom-symbolic}} ROM Settings ("<name of ROM>.nds") ===
{{Main|page=ROM Cartridge Data}}
{{Main|ROM Cartridge Data}}
This root section is the first section opened whenever you open a ROM. It lets you edit basic information about the game.
This root section is the first section opened whenever you open a ROM. It lets you edit basic information about the game.
=== {{SkyTempleIcon|icon=skytemple-e-patch-symbolic}} Patches ===
=== {{SkyTempleIcon|icon=skytemple-e-patch-symbolic}} Patches ===
{{Main|page=Patches Section}}
{{Main|Patches Section}}
The '''Patches''' section allows you to apply bundled ASM patches that modify the game in substantial ways. It also allows you to load user-created ASM patches or your own and explains how to apply patches written in Rust or C.
The '''Patches''' section allows you to apply bundled ASM patches that modify the game in substantial ways. It also allows you to load user-created ASM patches or your own and explains how to apply patches written in Rust or C.
=== {{SkyTempleIcon|icon=skytemple-view-list-symbolic}} Lists ===
=== {{SkyTempleIcon|icon=skytemple-view-list-symbolic}} Lists ===
{{Main|page=Lists Section}}
{{Main|Lists Section}}
The '''Lists''' section contains various lists and tables inside the game related to all sorts of things, such as starters, world map markers, menu configuration and IQ settings.
The '''Lists''' section contains various lists and tables inside the game related to all sorts of things, such as starters, world map markers, menu configuration and IQ settings.


=== {{SkyTempleIcon|icon=skytemple-e-string-symbolic}} Text Strings ===
=== {{SkyTempleIcon|icon=skytemple-e-string-symbolic}} Text Strings ===
{{Main|page=Text Strings}}
{{Main|Text Strings}}
The '''Text Strings''' section allows editing all text that is ''not'' inside of [[Script|scripts]] (script text is stored inside the scripts).  
The '''Text Strings''' section allows editing all text that is ''not'' inside of [[Script|scripts]] (script text is stored inside the scripts).  


=== {{SkyTempleIcon|icon=skytemple-e-ground-symbolic}} Script Scenes ===
=== {{SkyTempleIcon|icon=skytemple-e-ground-symbolic}} Script Scenes ===
{{Main|page=Script Scenes}}
{{Main|Script Scenes}}
'''Script Scenes''' are arrangements of [[Actor|NPCs]], [[Object|objects]], [[performer]] (camera) and [[Triggers and Events|triggers]] on the overworld. This section lets you edit the layout and composition of these scenes, while the actual scenes are scripted and can be edited using the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]].
'''Script Scenes''' are arrangements of [[Actor|NPCs]], [[Object|objects]], [[performer]] (camera) and [[Triggers and Events|triggers]] on the overworld. This section lets you edit the layout and composition of these scenes, while the actual scenes are scripted and can be edited using the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]].


=== {{SkyTempleIcon|icon=skytemple-e-monster-symbolic}} Pokémon ===
=== {{SkyTempleIcon|icon=skytemple-e-monster-symbolic}} Pokémon ===
{{Main|page=Editing Pokémon}}
{{Main|Editing Pokémon}}
The '''Pokémon''' section lets you modify all data about each Pokémon in the game. Pokémon are grouped by female and male forms (even if they are genderless or only have one gender).
The '''Pokémon''' section lets you modify all data about each Pokémon in the game. Pokémon are grouped by female and male forms (even if they are genderless or only have one gender).


=== {{SkyTempleIcon|icon=skytemple-e-item-symbolic}} Items ===
=== {{SkyTempleIcon|icon=skytemple-e-item-symbolic}} Items ===
{{Main|page=Item Data}}
{{Main|Item Data}}
The '''Items''' section allows you to edit item properties and global item tables, such as the shop item tables. Dungeon item tables can be modified for each dungeon floor in the [[SkyTemple#Dungeons|Dungeons]] section.
The '''Items''' section allows you to edit item properties and global item tables, such as the shop item tables. Dungeon item tables can be modified for each dungeon floor in the [[SkyTemple#Dungeons|Dungeons]] section.


=== {{SkyTempleIcon|icon=skytemple-e-move-symbolic}} Moves ===
=== {{SkyTempleIcon|icon=skytemple-e-move-symbolic}} Moves ===
{{Main|page=Move Data}}The '''Moves''' section allows you to edit Pokémon move properties  
{{Main|Move Data}}The '''Moves''' section allows you to edit Pokémon move properties  
=== {{SkyTempleIcon|icon=skytemple-e-mapbg-symbolic}} Map Backgrounds ===
=== {{SkyTempleIcon|icon=skytemple-e-mapbg-symbolic}} Map Backgrounds ===
{{Main|page=Map Background}}
{{Main|Map Background}}
Each script scene in the game has one or multiple '''Map Backgrounds''' (usually named in a similar way, but this does not necessarily have to be the case). These backgrounds are used for overworld locations, such as Treasure Town, but also cutscene images and the logos shown on startup.
Each script scene in the game has one or multiple '''Map Backgrounds''' (usually named in a similar way, but this does not necessarily have to be the case). These backgrounds are used for overworld locations, such as Treasure Town, but also cutscene images and the logos shown on startup.
=== {{SkyTempleIcon|icon=skytemple-e-object-symbolic}} Object Sprites ===
=== {{SkyTempleIcon|icon=skytemple-e-object-symbolic}} Object Sprites ===
{{Main|page=Object Sprite}}
{{Main|Object Sprite}}
[[Object|Objects]] placed in script scenes can have sprites just like Pokémon. In this section you find a list of all object sprite files in the game and can edit them.
[[Object|Objects]] placed in script scenes can have sprites just like Pokémon. In this section you find a list of all object sprite files in the game and can edit them.
=== {{SkyTempleIcon|icon=skytemple-e-bgp-symbolic}} Backgrounds ===
=== {{SkyTempleIcon|icon=skytemple-e-bgp-symbolic}} Backgrounds ===
{{Main|page=Misc. Background}}
{{Main|Misc. Background}}
The '''Backgrounds''' section contains backgrounds used for special purposes, such as the main menu backgrounds.
The '''Backgrounds''' section contains backgrounds used for special purposes, such as the main menu backgrounds.


=== {{SkyTempleIcon|icon=skytemple-e-dungeon-symbolic}} Dungeons ===
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-symbolic}} Dungeons ===
{{Main|page=Dungeon List}}
{{Main|Dungeon List}}
Mystery '''Dungeons''' are the main gameplay element of this game. In this section you can group and edit dungeons and their properties as well as modify the properties of each floor in a dungeon. Each floor can have unique generation properties and item, trap and Pokémon spawn lists.
Mystery '''Dungeons''' are the main gameplay element of this game. In this section you can group and edit dungeons and their properties as well as modify the properties of each floor in a dungeon. Each floor can have unique generation properties and item, trap and Pokémon spawn lists.


=== {{SkyTempleIcon|icon=skytemple-e-dungeon-fixed-floor-symbolic}} Fixed Rooms ===
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-fixed-floor-symbolic}} Fixed Rooms ===
{{Main|page=Fixed Room}}
{{Main|Fixed Room}}
'''Fixed Rooms''' are special dungeon rooms or floors used for treasure rooms, puzzle floors or boss fights. In this section you can edit their layout.
'''Fixed Rooms''' are special dungeon rooms or floors used for treasure rooms, puzzle floors or boss fights. In this section you can edit their layout.
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-tileset-symbolic}} Dungeon Graphics ===
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-tileset-symbolic}} Dungeon Graphics ===
{{Main|page=Dungeon Graphics}}
{{Main|Dungeon Graphics}}
The graphics in dungeons are made out of tilesets. Fixed Rooms may even use a full image as a background. Additionally items and traps can spawn in dungeons which also have unique graphics. You can edit all of these graphics in the '''Dungeon Graphics''' section.
The graphics in dungeons are made out of tilesets. Fixed Rooms may even use a full image as a background. Additionally items and traps can spawn in dungeons which also have unique graphics. You can edit all of these graphics in the '''Dungeon Graphics''' section.


=== {{SkyTempleIcon|icon=skytemple-e-graphics-symbolic}} Misc. Graphics ===
=== {{SkyTempleIcon|icon=skytemple-e-graphics-symbolic}} Misc. Graphics ===
{{Main|page=Dungeon Graphics}}
{{Main|Dungeon Graphics}}
The game has various other graphics for all kinds of purposes, which you can edit in the '''Misc. Graphics''' section.
The game has various other graphics for all kinds of purposes, which you can edit in the '''Misc. Graphics''' section.


== Script Engine Debugger ==
== Script Engine Debugger ==
{{Main|page=Script Engine Debugger}}
{{Main|Script Engine Debugger}}
By clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]] (bug) icon in the top bar of the editor, you can launch the SkyTemple Script Engine Debugger.
By clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]] (bug) icon in the top bar of the editor, you can launch the SkyTemple Script Engine Debugger.