Item/Trap Graphics: Difference between revisions

RRad (talk | contribs)
Sprite Slots: Item sprite #11 (chestnut) might be possible to replace as well, but I'm not 100% sure if the Chestnut Trap uses this
added trap sprite slots
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Within the [[SkyTemple]] editor, graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.
Within the [[SkyTemple]] editor, graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.


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* '''''Slots 111 - 119''' can be given new item sprites '''(9)'''''
* '''''Slots 111 - 119''' can be given new item sprites '''(9)'''''


Any new entry after that slot (120+) will roll over into the next set of tiles, which will overwrite attack animation sprites. In total, there are '''31 slots''' available for custom item sprites.{{NavSkyTemple}}
Any new entry after that slot (120+) will roll over into the next set of tiles, which will overwrite attack animation sprites. In total, there are '''31 slots''' available for custom item sprites.
 
== Trap Sprites ==
''Explorers of Sky'' has 35 slots (numbered 0 - 34) used for trap sprites in dungeons. Note that some interactive elements like Wonder Tiles and stairs are considered traps, though they are obviously not malicious. The sprites can be seen in ''Dungeon Graphics > Traps''. These sprites only have 2 [[Item Data#Category and IDs|Palette IDs]] available.
 
=== Sprite Slots ===
 
# Blank (solid blue image)
# Mud Trap (uses Palette 1)
# Sticky Trap (uses Palette 1)
# Grimy Trap (uses Palette 1)
# Summon Trap (uses Palette 1)
# Pitfall Trap - unbroken (uses Palette 0)
# Warp Trap (uses Palette 1)
# Gust Trap (uses Palette 1)
# Spin Trap (uses Palette 1)
# Slumber Trap (uses Palette 1)
# Slow Trap (uses Palette 1)
# Seal Trap (uses Palette 1)
# Poison Trap (uses Palette 1)
# Selfdestruct Trap (uses Palette 1)
# Explosion Trap (uses Palette 1)
# PP-Zero Trap (uses Palette 1)
# Chestnut Trap (uses Palette 0)
# Wonder Tile (uses Palette 0)
# Pokémon Trap (uses Palette 1)
# Spiked Tile (uses Palette 0)
# Stealth Rock Trap (uses Palette 1)
# Toxic Spikes Trap (uses Palette 1)
# Trip Trap (uses Palette 0)
# Random Trap (uses Palette 1)
# Grudge Trap (uses Palette 1)
# Yellow floor grid outline (seen when pressing Y) (uses Palette 1)
# Pink floor grid outline showing direction player is facing (seen when pressing Y) (uses Palette 1)
# Stairs Down (uses Palette 0 or 1)
# Stairs Up (uses Palette 0 or 1)
# "P" Flag (uses Palette 1)
# Kecleon Shop carpet (uses Palette 1)
# Key Door (uses Palette 0 or 1)
# Pitfall Trap - broken (uses Palette 0)
# Blocked tile (uses Palette 1)
# Blank (solid blue image)
 
 
{{NavSkyTemple}}