Item Data: Difference between revisions

creating "Item Data" page with all editable properties
 
RRad (talk | contribs)
Peel is for RT's Chestnut item; unused item #114 still uses the chestnut sprite and is set to "Peel". The Banana item used "Eat"
 
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* '''Name''': self-explanatory
* '''Name''': self-explanatory
* '''Short description''': used when hovering over the item in the Treasure Box
* '''Short description''': used when hovering over the item in the Treasure Bag
* '''Long description''': used when viewing Info
* '''Long description''': used when viewing the Info menu


== General ==
== General ==


* '''Move ID''': The ID of a move that is associated with this item. ''Unless making a TM/HM, this should stay '''0'''.'' Example of TM Focus Punch:
* '''Move ID''': The ID of a move or Orb effect that is associated with this item. ''Unless making a TM/HM or Orb, this should stay '''0'''.'' Example of TM Focus Punch vs. Stick (a stackable item):
 
<gallery mode="packed" widths="420" heights="150">
[insert image example of tm]
File:ST TM Example.png|alt=SkyTemple UI showing the General settings for the Focus Punch TM. This highlights that the Move ID field is set to 75, corresponding to the move Focus Punch.|Move ID is set to 75 (the ID for Focus Punch)
 
File:ST Stick Example Settings.png|alt=SkyTemple UI showing the General settings for the Stick item. This highlights that the Move ID field is set to 0 (no move is associated with it), and that it has stackable settings.|Move ID is set to 0
</gallery>
* '''Min Amount (for stackable items)''': indicates the minimum amount you can get for 1 instance of that item.
* '''Min Amount (for stackable items)''': indicates the minimum amount you can get for 1 instance of that item.
* '''Max Amount (for stackable items)''': indicates the maximum amount you can get for 1 instance of that item.
* '''Max Amount (for stackable items)''': indicates the maximum amount you can get for 1 instance of that item.
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* 4: Eat
* 4: Eat
* 5: Ingest
* 5: Ingest
* 6: Peel
* 6: Peel (meant for use with the ''Chestnut'' item seen in Rescue Team, which was removed in Explorers)
* 7: Use
* 7: Use
* 8: Use
* 8: Use
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* '''AI Flag: Throw at allies''': Do you want allies to throw this item at you or other allies? (ex: healing items)
* '''AI Flag: Throw at allies''': Do you want allies to throw this item at you or other allies? (ex: healing items)
* '''AI Flag: Use on self''': Do you want allies to use this item on themselves? (ex: healing items)
* '''AI Flag: Use on self''': Do you want allies to use this item on themselves? (ex: healing items)
{{NavSkyTemple}}
{{NavSkyTemple}}