Dungeon Graphics

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Revision as of 22:07, 23 October 2023 by Capypara (talk | contribs) (Created page with "{{Stub}} The game's dungeons are made out of many graphics exclusively used in this mode: * Dungeon Tilesets define tiles that generated floors use to draw their walls, ground and water, lava, void. * Dungeon Backgrounds are used by few floors to draw full background images instead of dungeon tilesets. * Items and Traps (incl. stairs) have sprites that are drawn to represent them. They use a very similia...")
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The game's dungeons are made out of many graphics exclusively used in this mode:

  • Dungeon Tilesets define tiles that generated floors use to draw their walls, ground and water, lava, void.
  • Dungeon Backgrounds are used by few floors to draw full background images instead of dungeon tilesets.
  • Items and Traps (incl. stairs) have sprites that are drawn to represent them. They use a very similiar format to store the images, but traps always take up the space of an entire space in the dungeon's grid whereas items usually don't.
  • Color Maps are used by the game to tint the screen when weather effects are in play.