Item/Trap Graphics

From SkyTemple
Revision as of 23:56, 27 December 2025 by RRad (talk | contribs) (→‎Sprite Slots)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Within the SkyTemple editor, graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.

Item Sprites

EoS has 120 slots (numbered 0 - 119) used for items and effect sprites in dungeons. Not all are permanent entries, some are updated at runtime with certain animations. In SkyTemple, slots 0 - 63 can always be seen. These are the sprites used for existing floor items. Slot 63 is unnused in the base game, and appears in SkyTemple as a blank, transparent sprite.

Sprite Slots

It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are italicized.

  • Slots 0 - 62 are existing floor item sprites
    • Slots 9, 45 and 48, containing the gear, shell and bone sprites, are unused in the vanilla game and can be replaced with new item sprites (3)
  • Slot 63 can be given a new item sprite (1)
  • Slots 64 - 81 will always be replaced by the game at runtime with status animation sprites
  • Slots 82 - 95 can be given new item sprites (14)
  • Edits to slots 96 - 103 will permanently overwrite the sprites present in that row. Creating entries for these slots in SkyTemple (even if adding the correct sprites) will force the new sprites to use Palette 0 of the "dungeon effects palette" with no reliable way to change the ID. If trying to change Palette 0 to reflect desired colors, this can affect entries that may have had different colors originally assigned to them. These entries include slots:
    • 96: small enemy shadow (black)
    • 97: big enemy shadow (black)
    • 98: small ally shadow (yellow)
    • 99: big ally shadow (yellow)
    • 100: big ally shadow (yellow)
    • 101: small arrow showing direction player is facing (seen when pressing Y)
    • 102: small arrow showing direction player is facing (seen when pressing Y)
    • 103: beta "for HP" text
  • Slots 104 - 107 can be given new item sprites (4)
  • Slots 108 - 110 will always be replaced by the game at runtime with water shadow animation sprites
  • Slots 111 - 119 can be given new item sprites (9)

Any new entry after that slot (120+) will roll over into the next set of tiles, which will overwrite attack animation sprites. In total, there are 31 slots available for custom item sprites.

Trap Sprites

Explorers of Sky has 35 slots (numbered 0 - 34) used for trap sprites in dungeons. Note that some interactive elements like Wonder Tiles and stairs are considered traps, though they are obviously not malicious. The sprites can be seen in Dungeon Graphics > Traps. These sprites only have 2 Palette IDs available.

Sprite Slots

  1. Blank (solid blue image)
  2. Mud Trap (uses Palette 1)
  3. Sticky Trap (uses Palette 1)
  4. Grimy Trap (uses Palette 1)
  5. Summon Trap (uses Palette 1)
  6. Pitfall Trap - unbroken (uses Palette 0)
  7. Warp Trap (uses Palette 1)
  8. Gust Trap (uses Palette 1)
  9. Spin Trap (uses Palette 1)
  10. Slumber Trap (uses Palette 1)
  11. Slow Trap (uses Palette 1)
  12. Seal Trap (uses Palette 1)
  13. Poison Trap (uses Palette 1)
  14. Selfdestruct Trap (uses Palette 1)
  15. Explosion Trap (uses Palette 1)
  16. PP-Zero Trap (uses Palette 1)
  17. Chestnut Trap (uses Palette 0)
  18. Wonder Tile (uses Palette 0)
  19. Pokémon Trap (uses Palette 1)
  20. Spiked Tile (uses Palette 0)
  21. Stealth Rock Trap (uses Palette 1)
  22. Toxic Spikes Trap (uses Palette 1)
  23. Trip Trap (uses Palette 0)
  24. Random Trap (uses Palette 1)
  25. Grudge Trap (uses Palette 1)
  26. Yellow floor grid outline (seen when pressing Y) (uses Palette 1)
  27. Pink floor grid outline showing direction player is facing (seen when pressing Y) (uses Palette 1)
  28. Stairs Down (uses Palette 0 or 1)
  29. Stairs Up (uses Palette 0 or 1)
  30. Rescue Point ("P" flag used in Friend Rescues) (uses Palette 1)
  31. Kecleon Shop carpet (uses Palette 1)
  32. Key Door (uses Palette 0 or 1)
  33. Pitfall Trap - broken (uses Palette 0)
  34. Blocked tile (unused Rescue Team leftover meant for Meteor Cave) (uses Palette 1)
  35. Blank (solid blue image)