Monster Sprite: Difference between revisions

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Created page with "This page contains information about Monster Sprites. Monster Sprites are one of two sprite categories for Pokémon entries, the other being Pokémon Portraits. == Overview == Monster Sprites are the sprites used for Pokémon in dungeons, cutscenes, and the overworld. The size of the sprite also determines what Body Size is assigned in vanilla, and the sprite's VRAM and file size (as well as recommended Body Size) can be seen using the SpriteSize..."
 
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== Creating Sprites ==
== Creating Sprites ==
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Revision as of 03:56, 15 February 2026

This page contains information about Monster Sprites. Monster Sprites are one of two sprite categories for Pokémon entries, the other being Pokémon Portraits.

Overview

Monster Sprites are the sprites used for Pokémon in dungeons, cutscenes, and the overworld. The size of the sprite also determines what Body Size is assigned in vanilla, and the sprite's VRAM and file size (as well as recommended Body Size) can be seen using the SpriteSizeInMonsterData patch.

Animations

Each sprite contains multiple animations, each with its own Animation ID. These can be called in scripts via the SetAnimation Opcode. Note that Monster Sprites must have every Dungeon Animation to be playable in dungeons, but they can have fewer animations outside of dungeons.

Importing and Exporting Sprites

There are two ways to import/export sprites: as a folder or ZIP file in the SpriteBot format, or importing the Ground, Dungeon, and/or Attack animations as WAN files. The easiest and most recommended way is the former method.

Creating Sprites

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