Map Background: Difference between revisions
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A map background is a background that can be used in Script Scenes. Every background can have up to 2 layers, up to 2 collisions and a data layer. | |||
==Restrictions== | ==Restrictions== | ||
* Images must be indexed (that is, using a pallete) | |||
You can use up to 16 palletes(256 colors) | * All images that are part of the background must share the same pallete | ||
Every image must have less than 1024 unique 8x8 tiles | * You can use up to 16 palletes (256 colors) | ||
* Every image must have less than 1024 unique 8x8 tiles | |||
* The scene type setting of the associated script scene must match the number of layers in the image | |||
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Latest revision as of 13:34, 28 January 2024
A map background is a background that can be used in Script Scenes. Every background can have up to 2 layers, up to 2 collisions and a data layer.
Restrictions
- Images must be indexed (that is, using a pallete)
- All images that are part of the background must share the same pallete
- You can use up to 16 palletes (256 colors)
- Every image must have less than 1024 unique 8x8 tiles
- The scene type setting of the associated script scene must match the number of layers in the image