Monster Sprite: Difference between revisions
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This page contains information about Monster Sprites. Monster Sprites are one of two sprite categories for Pokémon entries, the other being [[Pokémon Portrait|Pokémon Portraits]]. | This page contains information about Monster Sprites. Monster Sprites are one of two sprite categories for Pokémon entries, the other being [[Pokémon Portrait|Pokémon Portraits]]. | ||
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== Importing and Exporting Sprites == | == Importing and Exporting Sprites == | ||
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There are two ways to import/export sprites: as a folder or ZIP file in the SpriteBot format, or importing the Ground, Dungeon, and/or Attack animations as WAN files. The easiest and most recommended way is the former method. | There are two ways to import/export sprites: as a folder or ZIP file in the SpriteBot format, or importing the Ground, Dungeon, and/or Attack animations as WAN files. The easiest and most recommended way is the former method. | ||
== Creating Sprites == | == Creating Sprites == | ||
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== Common Issues and Questions == | |||
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{{NavSkyTemple}} | === My sprite's colors are all strange when I import! === | ||
Is your sprite within 15 colors (with a 16th for transparency)? If not, then SkyTemple may reduce its colors. Double check using a program to make sure you have no visually identical colors (colors that look the same but have different hex codes) and no surprise extra colors.{{NavSkyTemple}} | |||
[[Category:Stub]] | [[Category:Stub]] | ||
Latest revision as of 05:11, 15 February 2026
This article is unfinished. You can help expanding it.
This page contains information about Monster Sprites. Monster Sprites are one of two sprite categories for Pokémon entries, the other being Pokémon Portraits.
Overview
Monster Sprites are the sprites used for Pokémon in dungeons, cutscenes, and the overworld. The size of the sprite also determines what Body Size is assigned in vanilla, and the sprite's VRAM and file size (as well as recommended Body Size) can be seen using the SpriteSizeInMonsterData patch.
Animations
Each sprite contains multiple animations, each with its own Animation ID. These can be called in scripts via the SetAnimation Opcode. Note that Monster Sprites must have every Dungeon Animation to be playable in dungeons, but they can have fewer animations outside of dungeons.
Importing and Exporting Sprites
This section is unfinished. You can help expanding it.
There are two ways to import/export sprites: as a folder or ZIP file in the SpriteBot format, or importing the Ground, Dungeon, and/or Attack animations as WAN files. The easiest and most recommended way is the former method.
Creating Sprites
This section is unfinished. You can help expanding it.
Common Issues and Questions
This section is unfinished. You can help expanding it.
My sprite's colors are all strange when I import!
Is your sprite within 15 colors (with a 16th for transparency)? If not, then SkyTemple may reduce its colors. Double check using a program to make sure you have no visually identical colors (colors that look the same but have different hex codes) and no surprise extra colors.