Dungeon Tileset: Difference between revisions
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Foggy 4: Texture moves to the top-right. Used by tilesets #0 and #119 (Test Dungeon and Mt. Mistral respectively).<br> | Foggy 4: Texture moves to the top-right. Used by tilesets #0 and #119 (Test Dungeon and Mt. Mistral respectively).<br> | ||
Foggy 5: Texture rises straight up. Represents steam, and is used in fiery dungeons such as Steam Cave and Dark Crater.<br> | Foggy 5: Texture rises straight up. Represents steam, and is used in fiery dungeons such as Steam Cave and Dark Crater.<br> | ||
Foggy 6: Poison mist | Foggy 6: Poison mist texture moves to the top-left. Used only on Sky Peak Summit during the Grimer/Muk fight, and is not normally tied to any regular tileset. | ||
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!Underwater? | !Underwater? | ||
Latest revision as of 07:08, 18 October 2025
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A dungeon floor in the game is made up of tiles, which are made up of 24x24px tiles[1]. A Dungeon Tileset defines the graphics for the walls, ground, lava, water and void tiles that the game can use to draw generated dungeon floors. A tileset can have three categories of tiles, where two are always walls and ground and one is either water, lava or void.
Dungeon Tile Exchange Format (DTEF)
DTEF is the easiest way to edit and exchange tilesets. More information about it and documentation can (for now) be found on its GitHub page.
Advanced Mode
Alternatively SkyTemple has an editor built-in for more advanced usage. It allows exporting and importing the raw chunks and tiles and manually editing the adjacency rules of dungeon tiles.
Tileset Settings
Tied to each tileset are a number of gameplay settings that can be changed. In SkyTemple, this can be found by double clicking on "Dungeon Graphics".
| Minimap Color | Changes the outline color of the minimap if it is displayed as an overlay on the bottom screen. Does not affect the top screen. |
|---|---|
| Stirring Effect | Changes the visuals of the stirring wind used when remaining on a dungeon floor for too long. |
| Secret Power | Changes the status effect inflicted by Secret Power. |
| Camouflage | Changes the type the user turns into upon using Camouflage. |
| Nature Power | Changes the move Nature Power turns into. |
| Weather | This refers to the permanent visual-only mist/steam effect that can be seen in a few dungeons, and is tied to the tileset. Actual weather is instead tied to individual dungeon floors. Foggy 1-5 all use the 1031.wte texture, while Foggy 6 uses 1003.wte.
Foggy 1: Texture moves straight down. It is used by tilesets #19 and 20 (Quicksand Cave and Quicksand Pit). |
| Underwater? | If checked, this changes the shadow below each Pokémon to a water ripple effect. |
Notes
- ↑ Note that the SkyTemple editor usually refers to 24x24px sections as chunks and 8x8px sections as tiles. In the context of Dungeon Tilesets, the tileset and the term "Dungeon Tile" refer to 24x24px sections, mostly to correspond to what most people would expect. In the advanced editor the terms chunks and tiles are used as they are usually in SkyTemple.