Item Data

From SkyTemple

The Items section shows all items available in-game. SkyTemple offers the following sections for editing item properties.

Category and IDs

  • Sprite ID: sprite used when displaying this object in a dungeon
  • Palette ID: set of colors used when displaying this object in a dungeon
  • Item ID: self-explanatory
  • Category: these are used when setting the item spawn settings on a dungeon floor
  • Buy Price: Poké price at Kecleon Market
  • Sell Price: Poké price at Kecleon Market

Categories Available

  • Thrown – Pierce (item moves in a straight line)
  • Thrown – Rock (item flies in an arc)
  • Berries, Seeds, Vitamins
  • Food, Gummies
  • Hold (held items only)
  • TMs, HMs
  • Poké (Money)
  • Unknown 7
  • Other
  • Orbs
  • Link Boxes
  • Used TM
  • Treasure Box 1
  • Treasure Box 2
  • Treasure Box 3
  • Exclusive Items

Text

  • Name: self-explanatory
  • Short description: used when hovering over the item in the Treasure Box
  • Long description: used when viewing Info

General

  • Move ID: The ID of a move that is associated with this item. Unless making a TM/HM, this should stay 0. Example of TM Focus Punch vs. Stick (a stackable item):
  • Min Amount (for stackable items): indicates the minimum amount you can get for 1 instance of that item.
  • Max Amount (for stackable items): indicates the maximum amount you can get for 1 instance of that item.
  • Action Name: String displayed in dungeon menus. These can be changed in “Text Strings.”

Default Action Item Values

  • 0: Use
  • 1: Hurl
  • 2: Throw
  • 3: Equip
  • 4: Eat
  • 5: Ingest
  • 6: Peel
  • 7: Use
  • 8: Use
  • 9: Use
  • 10: Use
  • 11 Equip
  • 12: Equip
  • 13: Use
  • 14: Use
  • 15: Use

Flags

  • Is Valid: This should always be on if you want to use the item! Otherwise it cannot be added to the dungeon spawn menus, and will show up as a nonfunctional Plain Seed if manually added to the Treasure Bag.
  • Is T/D: Is this item originally present in Time or Darkness versions?
  • AI Flag: Throw at enemies: Do you want allies to throw this item at enemies? (ex: Gravelerocks or Sticks)
  • AI Flag: Throw at allies: Do you want allies to throw this item at you or other allies? (ex: healing items)
  • AI Flag: Use on self: Do you want allies to use this item on themselves? (ex: healing items)