UnusedDungeonChance: Difference between revisions

m Clarify that 100% chance doesn't mean a maze is always generated
m Username update
 
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=== Overview ===
=== Overview ===
----This patch by [[User:End45|End45]] fixes the 'Unused' chance for dungeons. Without this patch, the 'Unused' chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor's 'Unused' chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that the game will attempt to generate a maze room on the floor (if no rooms are eligible for this, no maze will be generated).
----This patch by [[User:Frostbyte|Frostbyte]] fixes the 'Unused' chance for dungeons. Without this patch, the 'Unused' chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor's 'Unused' chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that the game will attempt to generate a maze room on the floor (if no rooms are eligible for this, no maze will be generated).
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