UnusedDungeonChance: Difference between revisions

From SkyTemple
Created UnusedDungeonChance page
 
m Clarify that 100% chance doesn't mean a maze is always generated
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=== Overview ===
=== Overview ===
----This patch by [[User:End45|End45]] fixes the 'Unused' chance for dungeons. Without this patch, the 'Unused' chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor's 'Unused' chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that a room on the floor will be a maze room.
----This patch by [[User:End45|End45]] fixes the 'Unused' chance for dungeons. Without this patch, the 'Unused' chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor's 'Unused' chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that the game will attempt to generate a maze room on the floor (if no rooms are eligible for this, no maze will be generated).
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Revision as of 22:00, 29 November 2023

A maze room
A maze room

This page contains information about the UnusedDungeonChance ASM Patch.

Overview


This patch by End45 fixes the 'Unused' chance for dungeons. Without this patch, the 'Unused' chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor's 'Unused' chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that the game will attempt to generate a maze room on the floor (if no rooms are eligible for this, no maze will be generated).