Frequently Asked Questions: Difference between revisions
Link to QMT tutorial |
m Add Judgment to list of moves with hardcoded behavior |
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* 439: Healing Wish (has a hardcoded effect to set the user to 1 HP after using the move) | * 439: Healing Wish (has a hardcoded effect to set the user to 1 HP after using the move) | ||
* 465: Me First (has a special check to use another move after, has move effect #325 by default) | * 465: Me First (has a special check to use another move after, has move effect #325 by default) | ||
* 467: Judgment (copies the user's first type) | |||
* 471: Natural Gift (has a special check in <code>GetMoveTypeForMonster</code>) | * 471: Natural Gift (has a special check in <code>GetMoveTypeForMonster</code>) | ||
* 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move) | * 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move) | ||