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----AddTypes is an [[ASM Patch]] by Anonymous. It is located under the New Mechanics tab in Patches -> ASM.
----AddTypes is an [[ASM Patch]] by Anonymous. It is located under the New Mechanics tab in Patches -> ASM.


This patch adds types to the [[Type Matchup Table]]. This replaces the old 18x18 type matchup table with a 25x25 table. This new table contains generation 6+ type matchups with the Fairy type added to the end.
This patch adds types to the type matchup table. This replaces the old 18x18 type matchup table with a 25x25 table. This new table contains generation 6+ type matchups with the Fairy type added to the end.


Important:
Important:


* The [[ImplementFairyGummies]] patch can only be applied if this patch is applied first.
* The [[ImplementFairyGummies]] patch can only be applied if this patch is applied first.
* Prior to SkyTemple version 1.6.0rc1, the Scrappy ability and the Exposed status do not work if this patch is applied. See [[Type Matchup Table]] for more information.
* Prior to SkyTemple version 1.6.0rc1, the Scrappy ability and the Exposed status do not work if this patch is applied. This is due to an error setting the Normal/Fighting vs Ghost matchup to 0 (little effect) on the type matchup table instead of leaving it at 2 (normal effectiveness; result is reduced in vanilla with a separate check).


{{NavPatches}}
{{NavPatches}}

Latest revision as of 04:28, 15 February 2026

This page contains information about the AddTypes ASM Patch.

Overview


AddTypes is an ASM Patch by Anonymous. It is located under the New Mechanics tab in Patches -> ASM.

This patch adds types to the type matchup table. This replaces the old 18x18 type matchup table with a 25x25 table. This new table contains generation 6+ type matchups with the Fairy type added to the end.

Important:

  • The ImplementFairyGummies patch can only be applied if this patch is applied first.
  • Prior to SkyTemple version 1.6.0rc1, the Scrappy ability and the Exposed status do not work if this patch is applied. This is due to an error setting the Normal/Fighting vs Ghost matchup to 0 (little effect) on the type matchup table instead of leaving it at 2 (normal effectiveness; result is reduced in vanilla with a separate check).