ChangePortraitMidText: Difference between revisions

From SkyTemple
mNo edit summary
m Minor clarification on nonexistent portrait emotions
 
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----This patch by [[User:Adex|Adex]] adds a text-tag that will change the portrait to a given emotion in the middle of dialogue. The tag is '''[FACE:X]''', with X being the ID of the emotion.
----This patch by [[User:Adex|Adex]] adds a text-tag that will change the portrait to a given emotion in the middle of dialogue. The tag is '''[FACE:X]''', with X being the ID of the emotion.


The list of IDs is as follows, with 0 being Normal. (for the flipped portrait, add 20 to the number):
The list of IDs is as follows, with 0 being Normal:
# Happy
# Happy
# Pain
# Pain
Line 25: Line 25:
# Special2
# Special2
# Special3
# Special3
{{NavPatches}}
If the specified portrait does not exist for a Pokémon, then it will default to the Normal portrait.{{NavPatches}}

Latest revision as of 16:24, 6 March 2024

Example of ChangePortraitMidText in use.

This page contains information about the ChangePortraitMidText ASM Patch.

Overview


This patch by Adex adds a text-tag that will change the portrait to a given emotion in the middle of dialogue. The tag is [FACE:X], with X being the ID of the emotion.

The list of IDs is as follows, with 0 being Normal:

  1. Happy
  2. Pain
  3. Angry
  4. Worried
  5. Sad
  6. Crying
  7. Shouting
  8. Teary-Eyed
  9. Determined
  10. Joyous
  11. Inspired
  12. Surprised
  13. Dizzy
  14. Special0
  15. Special1
  16. Sigh
  17. Stunned
  18. Special2
  19. Special3

If the specified portrait does not exist for a Pokémon, then it will default to the Normal portrait.