ChangePortraitMidText: Difference between revisions
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m Minor clarification on nonexistent portrait emotions |
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----This patch by [[User:Adex|Adex]] adds a text-tag that will change the portrait to a given emotion in the middle of dialogue. The tag is '''[FACE:X]''', with X being the ID of the emotion. | ----This patch by [[User:Adex|Adex]] adds a text-tag that will change the portrait to a given emotion in the middle of dialogue. The tag is '''[FACE:X]''', with X being the ID of the emotion. | ||
The list of IDs is as follows, with 0 being Normal | The list of IDs is as follows, with 0 being Normal: | ||
# Happy | # Happy | ||
# Pain | # Pain | ||
Line 25: | Line 25: | ||
# Special2 | # Special2 | ||
# Special3 | # Special3 | ||
{{NavPatches}} | If the specified portrait does not exist for a Pokémon, then it will default to the Normal portrait.{{NavPatches}} |
Latest revision as of 16:24, 6 March 2024
This page contains information about the ChangePortraitMidText ASM Patch.
Overview
This patch by Adex adds a text-tag that will change the portrait to a given emotion in the middle of dialogue. The tag is [FACE:X], with X being the ID of the emotion.
The list of IDs is as follows, with 0 being Normal:
- Happy
- Pain
- Angry
- Worried
- Sad
- Crying
- Shouting
- Teary-Eyed
- Determined
- Joyous
- Inspired
- Surprised
- Dizzy
- Special0
- Special1
- Sigh
- Stunned
- Special2
- Special3
If the specified portrait does not exist for a Pokémon, then it will default to the Normal portrait.