List of Effect Animations

From SkyTemple
Revision as of 21:25, 14 October 2025 by RRad (talk | contribs) (Animations up to 176 added)

This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:

  • WAN: The most common type. Functions in both dungeon and ground modes.
  • WAN File 0: Functions only in dungeon mode. Ignore this for SetEffect(EFFECT_NONE, 3);.
  • WAN File 1: Functions only in ground mode.
  • WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
  • Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
  • WBA: ???

This video by Hecka Bad demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.

ID File Type SFX ID Point Loop Scene Description
0 WAN File 0 -1 None Many No animation; this is a crucial ID used to stop looping effects. Can be called using SetEffect(EFFECT_NONE, 3);.
1 WAN 4124 Center None Nightmare.
2 WAN 1797 None Dive. Also used by coro EFFECT_MOVE_DIVE.
3 WAN 1796 None None Dig.
4 WAN File 0 1030 Center None Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
5 WAN 4366 Head None Mind Reader.
6 WAN 1291 None None Swagger.
7 WAN File 0 4890 None None HP restored.
8 WAN File 0 283 Center None Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)
9 WAN File 0 281 Center None Not very effective hit.
10 WAN File 0 280 Center None Normal hit.
11 WAN File 0 276 Center None Super effective hit.
12 WAN File 0 1817 Center None Sweet Scent.
13 WAN File 0 4610 None None Evasion up.
14 WAN File 0 4609 None None Evasion lowered.
15 WAN 1285 Head None Attract hit.
16 Screen 4614 None None Rain begins.
17 WAN 4106 None None Confuse Ray.
18 WAN 4885 Head None Aromatherapy flower rises.
19 WAN 3585 Center None Aromatherapy flower falls down.
20 Screen 4637 None None Hail begins.
21 WAN File 0 279 Head None Stat changes reset. Also used as a startup animation by many moves.
22 WAN File 0 277 Head None Used as a startup animation by too many moves to count.
23 WAN 1286 Right Hand None Ice Ball projectile.
24 WAN File 0 1287 Center None Ice Ball hit.
25 WAN 4631 Head None Yawn (both move and status).
26 WAN 3610 Head None Lovely Kiss.
27 WAN 4364 None None Morning Sun.
28 WAN 3355 Head None Bubble.
29 WAN 3356 Head None Bubble hit.
30 WAN 3352 Head None Encore (clapping).
31 WAN 3353 None None Encore affects target.
32 WAN 1804 Center None Fury Cutter.
33 WAN File 0 4379 Center None Blue smoke (Substitute).
34 WAN File 0 -1 Center None Brown smoke (unused).
35 WAN File 0 -1 Center None Dark blue smoke (unused).
36 WAN File 0 -1 Center None Yellow smoke (unused).
37 WAN File 0 4380 Center None Pink smoke (Sleep Seed, probably other sleep-causing effects).
38 WAN File 0 -1 Center None Red smoke (unused).
39 WAN File 0 1812 Center None Purple smoke (Poison Tail).
40 WAN File 0 -1 Center None Beige smoke (unused).
41 WAN File 0 4353 Center None Green smoke (Transform, Run Away activated).
42 WAN File 0 1813 Center None White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
43 WAN 1805 Head None Torment.
44 WAN 1549 Head None String Shot.
45 WAN -1 Head None String Shot projectile.
46 WAN 1550 Center None String Shot hit.
47 WAN File 0 1032 Center None Trick or Role Play.
48 WAN File 0 1031 Center None Trick or Role Play on target.
49 WAN 1799 None None Super Fang.
50 WAN 1556 Head None Heal Bell and Beat Up.
51 WAN 4354 Head None Snore.
52 WAN 4125 Head None Screech.
53 WAN 4360 None None Rock Throw.
54 WAN 4616 Center n08a1408 Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using SetEffect(EFFECT_ROCKS_HITTING, 3);.
55 WAN 4361 None None Rock Slide.
56 WAN 1297 Left Hand None Weather Ball projectile.
57 WAN 1298 Center None Weather Ball hit in sunny weather (fire).
58 WAN 1299 Center None Weather Ball hit in rainy weather (bubbles).
59 WAN File 0 4628 None None Whirlpool.
60 WAN 4118 Head None Sing.
61 WAN -1 Head None Rotating red/blue/green notes (Sing projectile).
62 WAN 4880 Head None Fake Tears. Same animation as #171 except for being dungeon-compatible.
63 WAN 4886 Center None Spite.
64 WAN 3097 Center None Air Cutter projectile.
65 WAN 1814 Center None Black smoke (Octazooka hit, Blinker Seed).
66 WAN 4100 None None Overheat attack.
67 WAN 4101 Center None Overheat start.
68 WAN 1300 Head None Aurora Beam projectile.
69 WAN 1808 Head None Octazooka projectile.
70 WAN 3605 None None Flatter.
71 WAN 4367 Head None Facade.
72 WAN File 0 4368 Center None Illuminate ability ("X blinked!").
73 WAN -1 Center None Will-O-Wisp projectile.
74 WAN 1027 Center None Flamethrower/Flame Wheel hit.
75 WAN 3341 Head None Grudge.
76 WAN 3332 Center None Burn status activates.
77 WAN 1047 Center None Unidentified; three small fireballs.
78 WAN 1025 Center None Flame Wheel start.
79 WAN 1026 Head None Flamethrower projectile.
80 WAN 1046 Center None Odor Sleuth.
81 WAN 3343 Center None Lock-On.
82 WAN 3337 Head None Sharpen.
83 WAN 4629 None None Gust and Razor Wind.
84 WAN 4619 Center None Harden.
85 WAN 1800 Head None Disable (by user).
86 WAN 4630 Center None Unidentified; 3 wind projectiles. Assigned to $$$ move #548.
87 WAN 4103 Center None Bide start.
88 WAN File 1 -1 Head m02a0108 Exclamation mark! Can be called using SetEffect(EFFECT_EXCLAMATION_MARK, 3);
89 WAN File 1 -1 Head m02a0108 Question mark. Can be called using SetEffect(EFFECT_QUESTION_MARK, 3);
90 WAN File 1 -1 Head n04a0104 Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using SetEffect(EFFECT_JOYOUS, 3);
91 WAN File 1 -1 Head m01a0401 Shocked effect. Can be called using SetEffect(EFFECT_SHOCKED, 3);
92 WAN File 1 -1 Head m02a0108 Sweat drop down the side. Can be called using SetEffect(EFFECT_SWEAT_DROP, 3);
93 WAN File 1 -1 Head m01a0401 Laughing, often just joyous. Can be called using SetEffect(EFFECT_LAUGHING, 3);
94 WAN File 1 -1 Head m09a0101 Angry icon. Can be called using SetEffect(EFFECT_ANGRY, 3);
95 WAN 3334 Head None Unidentified; triple-bite effect.
96 WAN 3074 Head None Bite.
97 WAN -1 Center m01a02a Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).
98 WAN -1 Center None Unidentified continuation of #97.
99 WAN -1 Center None Unidentified; star-shaped smoke cloud.
100 WAN -1 None m17a0302 Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);.
101 WAN -1 None None PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.
102 WAN -1 None None PMD1 leftover; 3 of the flyers remain in place.
103 WAN -1 Head n01a3101 Gathering stars/energy; Jirachi wakes up, SE1 scene.
104 WAN -1 Head None Looped continuation of #103. Does not appear to be used.
105 WAN -1 Head None PMD1 leftover; Teleport Gem starts gathering light.
106 WAN -1 Head None PMD1 leftover; Teleport Gem continues gathering light, looped.
107 WAN -1 Head None PMD1 leftover; Teleport Gem fades.
108 WAN -1 Head None PMD1 leftover; Teleport Gem lightly pulsating.
109 WAN -1 Head None PMD1 leftover; unidentified (gathering stars, more basic version of #103)
110 WAN -1 Head None PMD1 leftover; looped continuation of #109
111 WAN -1 Head s22p1401 Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.
112 WAN -1 Head None Looped continuation of #111. Does not appear to be used.
113 WAN 4617 None None Thunder.
114 WAN 1542 Center None Spark or ThunderPunch.
115 WAN 3073 Center None Rock Tomb.
116 WAN 3335 Center None Karate Chop.
117 WAN 4115 Center None Clamp.
118 WAN 3349 Head None SmellingSalt.
119 WAN -1 Head None MegaHorn projectile.
120 WAN 3841 Center None Fury Swipes.
121 WAN 3847 None None Destiny Bond.
122 WAN 4611 Center None Foresight.
123 WAN 4107 Center None Revenge hit.
124 WAN 4109 Center None Dragon Dance.
125 WAN 4627 Center None Cotton Spore.
126 WAN 1546 None None Wrap or Constrict.
127 WAN 1538 Center None Comet Punch.
128 WAN 1028 Center None Absorb, Mega Drain, Giga Drain.
129 WAN File 0 3862 Center None Reversal.
130 WAN File 0 1537 None None Focus Energy or Focus Punch charge.
131 WAN 1809 Center None Mega Punch.
132 WAN 3076 None None Blast Burn
133 WAN 4877 Left Hand None Bonemerang projectile.
134 WAN 3611 Center None FeatherDance.
135 WAN 3614 Center None Flash.
136 WAN -1 Head None Eruption projectile.
137 WAN -1 Head None Ember projectile.
138 WAN 3600 Center None Scratch.
139 WAN 1288 Center None Leaf Blade.
140 WAN 3848 Center None Protect.
141 WAN 3856 Center None Defense Curl.
142 WAN 4877 Center None Present projectile.
143 WAN 1557 Center None Bonemerang hit.
144 WAN File 0 278 Head None Unidentified; small blue light effect.
145 WAN 3099 Center None Superpower.
146 WAN 3591 Head None Spit Up.
147 WAN 3592 None None Escape Orb.
148 WAN 3593 Center None Guillotine.
149 WAN 3595 Center None Knock Off.
150 WAN 3852 Head None Water Sport.
151 WAN 3842 Head None Wish.
152 WAN 4097 Center None Swallow.
153 WAN 1292 Center None (Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
154 WAN 1544 Center None Seal Trap or Imprison.
155 WAN 4620 Center None Tri Attack projectile.
156 WAN 3594 Center None ViceGrip.
157 WAN File 0 4358 Center None Spore.
158 WAN 4362 Center None Leech Life.
159 WAN 3609 Center None Slash.
160 WAN -1 Center None PMD1 leftover; Teleport Gem orb grows.
161 WAN -1 Center None PMD1 leftover; Teleport Gem orb pulsating.
162 WAN -1 Center None PMD1 leftover; Teleport Gem orb flickering.
163 WAN -1 Center None PMD1 leftover; Teleport Gem orb breaking.
164 WAN -1 Center None PMD1 leftover; Teleport Gem teleportation effect.
165 WAN -1 Center None PMD1 leftover; Teleport Gem pulsating.
166 WAN -1 Center None PMD1 leftover; Teleport Gem pulsating faster.
167 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
168 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 2.
169 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 3.
170 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 4.
171 WAN File 1 -1 Head m03a1002 Sweat/tears drop from both sides. Can be called using SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);
172 WAN File 1 -1 Head m02a0108 Small shock/noticing effect, left side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);
173 WAN File 1 -1 Head Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE.
174 WAN File 1 -1 Head m03a0403 Small shock/noticing effect, right side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);
175 WAN -1 Center None Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.
176 WAN 1560 Head None Taunt takes effect.
268 WAN File 0 -1 Head None PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box, Buried Relic sub-quest.
307 WAN -1 Head None PMD1 leftover; Rayquaza shoots beam at falling meteor.
308 WAN -1 Head None PMD1 leftover; #307 continued and looped.
309 WAN -1 Head None PMD1 leftover; beam hits meteor from the bottom of the screen.
438 WAN File 1 -1 Head m07a1001 Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.
448 WAN File 1 -1 Head m03a0403 Shocked effect, mirrored. Can be called using SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
543 WAN 3084 Head None Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
544 WAN 3085 Center None Roar of Time hit.
621 Screen -1 Center c00a0701 Dimensional Scream start.
622 WAN File 1 -1 Head m21a0203 Sweat drop down the side, mirrored. Can be called using SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);
623 WAN File 1 -1 Head m02a0302 Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using SetEffect(EFFECT_ANGRY_MIRRORED, 3);
624 WAN File 1 -1 Head c00a0601 Perfect Apple bouncing on top of Wigglytuff's head. Can be called using SetEffect(EFFECT_APPLE_ON_HEAD, 3);
625 WAN File 1 -1 Head m05a0603 Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);
626 WAN File 1 -1 Head m05a0603 Beige rippling water for Ursaring, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);
627 WAN File 1 -1 Head m05a0603 Beige rippling water for Vigoroth, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);
628 WAN File 1 -1 Head m05a0603 Beige rippling water for Mankey, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);
629 WAN File 1 -1 Head m05a0603 Beige rippling water for Primeape, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);
642 WAN File 1 -1 Head c00a0601 Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using SetEffect(EFFECT_EATING, 3);
643 WAN File 1 -1 Head c00a0601 Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using SetEffect(EFFECT_EATING_SLOW, 3);
646 WAN File 1 -1 None m22a1004 Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
653 WAT -1 None m25a0302 The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
664 WAN File 1 -1 None m23a1008 Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
668 WAT -1 None m23a1003 The glowing Brine Cave wall pattern. Uses the 3D engine.
692 WAN File 1 -1 None n04a1401 Copy of the burn status effect animation for cutscenes.
693 WAN 1048 None None Fissure opens up.
694 WAN -1 None None Fissure held frame.
695 WAN 1049 None None Fissure closes.
696 WAN File 0 1305 Center None Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.
697 WBA 4124 None None Heavy rain covering the screen and panning to the left. Appears to be unused.
698 WBA 4124 None Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);.
699 Screen 4124 None Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.