This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.
Keep in mind the internal names may not always reflect their context in the final game.
ME
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with me_Play(X);
, substituting "X" with the ME ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
0
|
0x0
|
M_DUNGEON_OPEN
|
T00P01
|
m01a0116
|
Louder version of ME #6. Only used in the Pokémon Square debug room.
|
1
|
0x1
|
ME_NUM_LEVELUP
|
D03P11A
|
m03a1002
|
Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
|
2
|
0x2
|
ME_NUM_RANKUP.S
|
None
|
None
|
Used when the player's team ranks up.
|
3
|
0x3
|
ME_NUM_SEEYOU.S
|
None
|
None
|
Used when removing a Pokémon from the player's Assembly.
|
4
|
0x4
|
ME_NUM_REWARD.S
|
G01P05A
|
m02a0110
|
Used for item rewards.
|
5
|
0x5
|
ME_NUM_PARTY.SM
|
D03P11A
|
m03a1002
|
Unlocking special episodes, recruiting legendaries.
|
6
|
0x6
|
ME_NUM_DUNGEON_
|
D14P11A
|
m13a0701
|
"The clouds parted over "X"!" The visible part of the map expands.
|
7
|
0x7
|
ME_NUM_IMFORMAT
|
D03P11A
|
m03a1002
|
"The Exploration Team Federation has sent a message..."
|
8
|
0x8
|
ME_NUM_EVOLUTIO
|
P14P01A
|
s01p1005
|
Evolving at Luminous Spring.
|
9
|
0x9
|
ME_NUM_ITEM_IMP
|
G01P04A
|
m04a0201
|
Great item reward!
|
10
|
0xA
|
ME_NUM_WIND_S.S
|
D79P41A
|
s02p0501
|
Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
|
11
|
0xB
|
ME_NUM_WIND_M.S
|
D79P41A
|
s02p0701
|
Louder howling wind. Might be exclusive to scene after Froslass's boss fight in Crevice Cave.
|
12
|
0xC
|
ME_NUM_WAVE_S.S
|
None
|
None
|
Water attack sound 1. Appears to be unused.
|
13
|
0xD
|
ME_NUM_WAVE_M.S
|
None
|
None
|
Water attack sound 2. Appears to be unused.
|
Sound Effects
These sound effects can be called with se_Play(X);
, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
A video by 25pi25 demonstrates some of the sound effects, sorted by ID.
Motion SE
ID
|
ID Hex
|
Internal Name
|
Description
|
257
|
0x101
|
SE_NUM_MOTION_ANIM_10
|
|
258
|
0x102
|
SE_NUM_MOTION_ANIM_11
|
|
259
|
0x103
|
SE_NUM_MOTION_ANIM_12
|
|
260
|
0x104
|
SE_NUM_MOTION_ANIM_2
|
|
261
|
0x105
|
SE_NUM_MOTION_ANIM_4_1
|
|
262
|
0x106
|
SE_NUM_MOTION_ANIM_4_2
|
|
263
|
0x107
|
SE_NUM_MOTION_ANIM_4_3
|
|
264
|
0x108
|
SE_NUM_MOTION_ANIM_4_4
|
|
265
|
0x109
|
SE_NUM_MOTION_ANIM_4_5
|
|
266
|
0x10A
|
SE_NUM_MOTION_ANIM_4_6
|
Tail Whip.
|
267
|
0x10B
|
SE_NUM_MOTION_ANIM_4_7
|
Tail Whip, also.
|
268
|
0x10C
|
SE_NUM_MOTION_ANIM_4_9
|
|
269
|
0x10D
|
SE_NUM_MOTION_ANIM_4_10
|
|
270
|
0x10E
|
SE_NUM_MOTION_ANIM_4_11
|
|
271
|
0x10F
|
SE_NUM_MOTION_ANIM_4_12
|
|
272
|
0x110
|
SE_NUM_MOTION_ANIM_4_13
|
|
273
|
0x111
|
SE_NUM_MOTION_ANIM_4_14
|
|
274
|
0x112
|
SE_NUM_MOTION_ANIM_8
|
|
275
|
0x113
|
SE_NUM_MOTION_ANIM_9
|
Double Team.
|
276
|
0x114
|
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|
Super effective hit.
|
277
|
0x115
|
SE_NUM_EFF_INVOKE_1
|
|
278
|
0x116
|
SE_NUM_EFF_INVOKE_2
|
Used as a startup sound by moves such as Ember.
|
279
|
0x117
|
SE_NUM_EFF_INVOKE
|
Stat changes reset.
|
280
|
0x118
|
SE_NUM_EFF_LARGE_DAMAGE
|
|
281
|
0x119
|
SE_NUM_EFF_MIDDLE_DAMAGE
|
|
282
|
0x11A
|
SE_NUM_EFF_PAIN_2
|
|
283
|
0x11B
|
SE_NUM_EFF_SMALL_SMALL
|
Not very effective hit.
|
284
|
0x11C
|
SE_NUM_MOTION_SWITCH
|
|
Stats SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
513
|
0x201
|
SE_NUM_EFF_BOMB_2
|
None
|
None
|
|
514
|
0x202
|
SE_NUM_EFF_EXCLAMATION2
|
None
|
None
|
|
515
|
0x203
|
SE_NUM_EFF_SENRIGAN
|
None
|
None
|
|
516
|
0x204
|
SE_NUM_STATE_LV_DOWN
|
None
|
None
|
Doom Seed.
|
517
|
0x205
|
SE_NUM_EFF_ICE_ON
|
None
|
None
|
|
518
|
0x206
|
SE_NUM_EFF_MUD_TRAP_2
|
None
|
None
|
|
519
|
0x207
|
SE_NUM_EFF_SPDEFE_DOWN
|
None
|
None
|
|
520
|
0x208
|
SE_NUM_EFF_USE_KEY_AFTER
|
None
|
None
|
Open keyhole block in dungeons.
|
521
|
0x209
|
SE_NUM_EFF_USE_MACHINE
|
None
|
None
|
TM used.
|
522
|
0x20A
|
SE_NUM_EFF_USE_SECRET_MACHINE
|
None
|
None
|
|
523
|
0x20B
|
SE_NUM_EFF_SPAT_UP
|
None
|
None
|
Special Attack up.
|
524
|
0x20C
|
SE_NUM_STATE_QUESTION
|
None
|
None
|
|
525
|
0x20D
|
SE_NUM_EFF_SPDEFE_UP
|
None
|
None
|
Special Defense up.
|
526
|
0x20E
|
SE_NUM_EFF_JIGOKUMIMI
|
None
|
None
|
|
527
|
0x20F
|
SE_NUM_EFF_TRICK_UP
|
None
|
None
|
PP restored.
|
528
|
0x210
|
SE_NUM_STATE_DRY_UP
|
None
|
None
|
|
529
|
0x211
|
SE_NUM_EFF_ATSPEED_UP
|
None
|
None
|
Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|
530
|
0x212
|
SE_NUM_STATE_THROW
|
None
|
None
|
Wary Fighter activated.
|
531
|
0x213
|
SE_NUM_EFF_DEFENCE_UP
|
P01P04A
|
|
Defense up.
|
532
|
0x214
|
SE_NUM_STATE_QUAKE
|
None
|
None
|
|
533
|
0x215
|
SE_NUM_STATE_STIFF
|
None
|
None
|
|
534
|
0x216
|
SE_NUM_EFF_DEFENCE_DOWN
|
P01P04A
|
|
Defense lowered.
|
535
|
0x217
|
SE_NUM_EFF_HITS_DOWN
|
None
|
None
|
|
536
|
0x218
|
SE_NUM_EFF_SPEED_UP
|
None
|
None
|
Movement Speed up.
|
537
|
0x219
|
SE_NUM_EFF_TRICK_DOWN
|
None
|
None
|
PP lost.
|
538
|
0x21A
|
SE_NUM_EFF_SPEED_DOWN
|
None
|
None
|
Movement Speed lowered.
|
539
|
0x21B
|
SE_NUM_EFF_HITS_UP
|
None
|
None
|
|
540
|
0x21C
|
SE_NUM_STATE_INVISIBLE
|
None
|
None
|
|
541
|
0x21D
|
SE_NUM_EFF_PARRIZE
|
None
|
None
|
Paralysis.
|
542
|
0x21E
|
SE_NUM_EFF_SPAT_DOWN
|
None
|
None
|
Special Attack lowered.
|
543
|
0x21F
|
SE_NUM_STATE_REVIVE
|
None
|
None
|
|
544
|
0x220
|
SE_NUM_EFF_AT_DOWN
|
None
|
None
|
|
545
|
0x221
|
SE_NUM_STATE_JUMP
|
None
|
None
|
|
546
|
0x222
|
SE_NUM_STATE_PULL
|
None
|
None
|
|
547
|
0x223
|
SE_NUM_EFF_AT_UP
|
None
|
None
|
Attack up.
|
548
|
0x224
|
SE_NUM_EFF_THUNDER_3
|
None
|
None
|
|
549
|
0x225
|
SE_NUM_EFF_ATSPEED_DOWN
|
None
|
None
|
|
550
|
0x226
|
SE_NUM_STATE_BLIND_EYE
|
None
|
None
|
|
551
|
0x227
|
SE_NUM_STATE_SWING
|
None
|
None
|
|
552
|
0x228
|
SE_NUM_EFF_SMOKE_11
|
None
|
None
|
|
553
|
0x229
|
SE_NUM_EFF_USE_KEY
|
None
|
None
|
|
Trap SE
ID
|
ID Hex
|
Internal Name
|
Description
|
769
|
0x301
|
SE_NUM_EFF_SLEEP_TRAP
|
Slumber trap gas.
|
770
|
0x302
|
SE_NUM_EFF_TURN
|
Spin trap.
|
771
|
0x303
|
SE_NUM_EFF_WIND_TRAP
|
Gust trap.
|
772
|
0x304
|
SE_NUM_MOTION_DOOR_BIG
|
|
773
|
0x305
|
SE_NUM_MOTION_DOOR_GENERAL
|
Step on trap.
|
774
|
0x306
|
SE_NUM_MOTION_WAVE_LARGE
|
|
775
|
0x307
|
SE_NUM_MOTION_WIND_LARGE
|
|
776
|
0x308
|
SE_NUM_TRAP_ALARM
|
Smoke puffs like the ones in Grudge Traps.
|
777
|
0x309
|
SE_NUM_TRAP_BETOBETA
|
Sticky item.
|
778
|
0x30A
|
SE_NUM_TRAP_HOLE
|
Pitfall trap.
|
779
|
0x30B
|
SE_NUM_TRAP_MINE
|
|
780
|
0x30C
|
SE_NUM_TRAP_SCISSOR
|
|
781
|
0x30D
|
SE_NUM_TRAP_SEAL
|
|
782
|
0x30E
|
SE_NUM_TRAP_SLEEP
|
|
783
|
0x30F
|
SE_NUM_TRAP_SUMMON
|
Grudge Trap and similar negative effects, Summon trap spawns.
|
784
|
0x310
|
SE_NUM_TRAP_TURNTABLE
|
Confusion status (Tweeting bird sound).
|
785
|
0x311
|
SE_NUM_WEATHER_CLOUDY
|
Cloudy weather.
|
786
|
0x312
|
SE_NUM_WEATHER_FOG
|
Fog sets in.
|
787
|
0x313
|
SE_NUM_EFF_BIG_BOMB
|
Explosion.
|
788
|
0x314
|
SE_NUM_EFF_BOMB
|
Self-Destruct.
|
789
|
0x315
|
SE_NUM_EFF_CALL_TRAP
|
Summon trap.
|
790
|
0x316
|
SE_NUM_EFF_MALON_TRAP
|
Chestnut trap. Sound is delayed by a second.
|
791
|
0x317
|
SE_NUM_EFF_MUD_TRAP
|
Grimy trap.
|
792
|
0x318
|
SE_NUM_EFF_MUD_TRAP_1
|
|
793
|
0x319
|
SE_NUM_EFF_POISON_NEEDLE_TRAP
|
Poison trap.
|
Move1 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
1025
|
0x401
|
SE_NUM_EFF_FIRE_4
|
|
1026
|
0x402
|
SE_NUM_EFF_FIRE_5
|
|
1027
|
0x403
|
SE_NUM_EFF_FIRE_DAMEGE
|
|
1028
|
0x404
|
SE_NUM_EFF_GIGA_DRAIN
|
Absorb or Mega Drain. Higher pitched version of #1566.
|
1029
|
0x405
|
SE_NUM_EFF_GYROBALL_1
|
Gyro Ball hit.
|
1030
|
0x406
|
SE_NUM_EFF_LIGHT_WALL
|
|
1031
|
0x407
|
SE_NUM_EFF_PAIN1
|
|
1032
|
0x408
|
SE_NUM_EFF_PAIN
|
|
1033
|
0x409
|
SE_NUM_EFF_PSYCHO_WAVE
|
|
1034
|
0x40A
|
SE_NUM_EFF_RASTAPARGE
|
|
1035
|
0x40B
|
SE_NUM_EFF_RASTERKANON
|
|
1036
|
0x40C
|
SE_NUM_EFF_SAIKE
|
|
1037
|
0x40D
|
SE_NUM_EFF_SAIMIN
|
|
1038
|
0x40E
|
SE_NUM_EFF_SAND_HELL
|
|
1039
|
0x40F
|
SE_NUM_EFF_STAFF_BULLET2
|
|
1040
|
0x410
|
SE_NUM_EFF_STAFF_BULLET
|
|
1041
|
0x411
|
SE_NUM_EFF_SUKETTI
|
|
1042
|
0x412
|
SE_NUM_EFF_SUPUNMAGE
|
|
1043
|
0x413
|
SE_NUM_EFF_BOOST
|
|
1044
|
0x414
|
SE_NUM_EFF_BUREIBUBIRD_BG
|
|
1045
|
0x415
|
SE_NUM_EFF_DAICHINOCHIKARA
|
Earth Power.
|
1046
|
0x416
|
SE_NUM_EFF_DETECT
|
Agility windup.
|
1047
|
0x417
|
SE_NUM_EFF_FIRE_3
|
|
1048
|
0x418
|
SE_NUM_EFF_JIWARE_0
|
Silence.
|
1049
|
0x419
|
SE_NUM_EFF_JIWARE_2
|
Silence.
|
Move2 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
1281
|
0x501
|
SE_NUM_EFF_BRK_STONE
|
|
1282
|
0x502
|
SE_NUM_EFF_BULLET_1
|
Water Gun.
|
1283
|
0x503
|
SE_NUM_EFF_BULLET_2
|
|
1284
|
0x504
|
SE_NUM_EFF_FIRE_STORM
|
|
1285
|
0x505
|
SE_NUM_EFF_HEART
|
|
1286
|
0x506
|
SE_NUM_EFF_ICE_BALL
|
|
1287
|
0x507
|
SE_NUM_EFF_ICE_BREAK
|
|
1288
|
0x508
|
SE_NUM_EFF_LEAFBLD
|
Leaf Blade.
|
1289
|
0x509
|
SE_NUM_EFF_NEOHARU
|
|
1290
|
0x50A
|
SE_NUM_EFF_SMOKE_UP
|
|
1291
|
0x50B
|
SE_NUM_EFF_STRENGTH_UP
|
|
1292
|
0x50C
|
SE_NUM_EFF_TOBIGERI
|
|
1293
|
0x50D
|
SE_NUM_EFF_WARP
|
Teleport, Warp Seed, etc.
|
1294
|
0x50E
|
SE_NUM_EFF_WATER_BREAK
|
Water Gun hit.
|
1295
|
0x50F
|
SE_NUM_EFF_WATER_BULLET
|
|
1296
|
0x510
|
SE_NUM_EFF_WATER_WAVE
|
|
1297
|
0x511
|
SE_NUM_EFF_WEATHER_1
|
|
1298
|
0x512
|
SE_NUM_EFF_WEATHER_2
|
|
1299
|
0x513
|
SE_NUM_EFF_WEATHER_3
|
|
1300
|
0x514
|
SE_NUM_EFF_AURORA
|
|
1301
|
0x515
|
SE_NUM_EFF_BARRIA_1
|
|
1302
|
0x516
|
SE_NUM_EFF_BARRIA_4
|
|
1303
|
0x517
|
SE_NUM_EFF_BIRUDOUP
|
|
1304
|
0x518
|
SE_NUM_EFF_BRAKECROW
|
|
1305
|
0x519
|
SE_NUM_EFF_SHIM_FORM
|
Silence.
|
Move3 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
1537
|
0x601
|
SE_NUM_EFF_POWER
|
|
1538
|
0x602
|
SE_NUM_EFF_PUNCH
|
|
1539
|
0x603
|
SE_NUM_EFF_SHADOW_DIVE
|
|
1540
|
0x604
|
SE_NUM_EFF_SURIKAE
|
|
1541
|
0x605
|
SE_NUM_EFF_THUNDER_1
|
Thunderbolt.
|
1542
|
0x606
|
SE_NUM_EFF_THUNDER_D
|
Spark.
|
1543
|
0x607
|
SE_NUM_EFF_TOBOE
|
|
1544
|
0x608
|
SE_NUM_EFF_TOSENBO
|
Disable.
|
1545
|
0x609
|
SE_NUM_EFF_TUNODETUKU
|
|
1546
|
0x60A
|
SE_NUM_EFF_TWINES
|
|
1546
|
0x60B
|
SE_NUM_EFF_VOLTEKKA
|
|
1547
|
0x60C
|
SE_NUM_EFF_WANA_DEL
|
|
1548
|
0x60D
|
SE_NUM_EFF_WEB
|
|
1549
|
0x60E
|
SE_NUM_EFF_WEB_2
|
|
1550
|
0x60F
|
SE_NUM_EFF_AQUA_JET
|
Aqua Jet start.
|
1551
|
0x610
|
SE_NUM_EFF_AQUA_JET_1
|
Aqua Jet/Aqua Tail hit.
|
1552
|
0x611
|
SE_NUM_EFF_AQUA_TAIL
|
Aqua Tail start.
|
1553
|
0x612
|
SE_NUM_EFF_BARRIA
|
|
1554
|
0x613
|
SE_NUM_EFF_BARRIA_2
|
|
1555
|
0x614
|
SE_NUM_EFF_BELL
|
Heal Bell.
|
1556
|
0x615
|
SE_NUM_EFF_BOONRASH_HIT
|
|
1557
|
0x616
|
SE_NUM_EFF_COSMO
|
|
1558
|
0x617
|
SE_NUM_EFF_CYOUHATU
|
|
1559
|
0x618
|
SE_NUM_EFF_CYOUHATU_1
|
|
1560
|
0x619
|
SE_NUM_EFF_DAMASI
|
Faint Attack.
|
1561
|
0x61A
|
SE_NUM_EFF_DENGEKIHA
|
Shock Wave hit.
|
1562
|
0x61B
|
SE_NUM_EFF_DENGEKIHA_TAMA
|
Shock Wave shoot.
|
1563
|
0x61C
|
SE_NUM_EFF_DUST_SHOOT
|
|
1564
|
0x61D
|
SE_NUM_EFF_DUST_SHOOT_BG
|
|
1565
|
0x61E
|
SE_NUM_EFF_KOWAIKAO
|
|
1566
|
0x61F
|
SE_NUM_EFF_KYUUSYUU
|
Absorb or Mega Drain. Lower pitched version of #1028.
|
1567
|
0x620
|
SE_NUM_EFF_MEISOU
|
|
Move4 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
1793
|
0x701
|
SE_NUM_EFF_AKUUSETUDAN_1
|
|
1794
|
0x702
|
SE_NUM_EFF_AQUA_RING
|
Aqua Ring.
|
1795
|
0x703
|
SE_NUM_EFF_AYASIIKAZE
|
Ominous Wind.
|
1796
|
0x704
|
SE_NUM_EFF_DIG
|
|
1797
|
0x705
|
SE_NUM_EFF_DIVE
|
|
1798
|
0x706
|
SE_NUM_EFF_EIGHT_WAY
|
Cut.
|
1799
|
0x707
|
SE_NUM_EFF_FANG
|
|
1800
|
0x708
|
SE_NUM_EFF_FIX
|
|
1801
|
0x709
|
SE_NUM_EFF_FUBUKI
|
|
1802
|
0x70A
|
SE_NUM_EFF_FUBUKI_BRK
|
|
1803
|
0x70B
|
SE_NUM_EFF_FURAFURA
|
|
1804
|
0x70C
|
SE_NUM_EFF_IAIGIRI
|
|
1805
|
0x70D
|
SE_NUM_EFF_ITYAMON
|
Torment.
|
1806
|
0x70E
|
SE_NUM_EFF_MISTBALL
|
|
1807
|
0x70F
|
SE_NUM_EFF_NAMINORI
|
|
1808
|
0x710
|
SE_NUM_EFF_OKUTAN
|
|
1809
|
0x711
|
SE_NUM_EFF_POWER_PUNCH
|
|
1810
|
0x712
|
SE_NUM_EFF_SIROIKIRI
|
Mist.
|
1811
|
0x713
|
SE_NUM_EFF_SMOG
|
Smog.
|
1812
|
0x714
|
SE_NUM_EFF_SMOKE_7
|
|
1813
|
0x715
|
SE_NUM_EFF_SMOKE_9
|
|
1814
|
0x716
|
SE_NUM_EFF_SMOKE_10
|
Octazooka.
|
1815
|
0x717
|
SE_NUM_EFF_STAN
|
|
1816
|
0x718
|
SE_NUM_EFF_STONE_3
|
|
1817
|
0x719
|
SE_NUM_EFF_SWEET
|
Sweet Scent.
|
1818
|
0x71A
|
SE_NUM_EFF_TEXTURE
|
|
1819
|
0x71B
|
SE_NUM_EFF_TOUMEI
|
|
1820
|
0x71C
|
SE_NUM_EFF_AIRSLASH
|
|
1821
|
0x71D
|
SE_NUM_EFF_AKUNOHADOU
|
Dark Pulse.
|
1822
|
0x71E
|
SE_NUM_EFF_AKUUSETUDAN
|
|
Move5 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
2049
|
0x801
|
SE_NUM_EFF_CHARGE_BEAM_1
|
Placeholder "sweat drop" sound.
|
2050
|
0x802
|
SE_NUM_EFF_CHARGE_BEAM_2
|
|
2051
|
0x803
|
SE_NUM_EFF_CROSS_POISON
|
Cross Poison.
|
2052
|
0x804
|
SE_NUM_EFF_DAMEOSHI
|
|
2053
|
0x805
|
SE_NUM_EFF_DARK_HOLE
|
|
2054
|
0x806
|
SE_NUM_EFF_DENJIFUYUU
|
|
2055
|
0x807
|
SE_NUM_EFF_DOKUDUKI
|
|
2056
|
0x808
|
SE_NUM_EFF_DOROBAKUDAN
|
Placeholder "sweat drop" sound.
|
2057
|
0x809
|
SE_NUM_EFF_DOROBAKUDAN_1
|
|
2058
|
0x80A
|
SE_NUM_EFF_DOUBLE_ATTACK
|
|
2059
|
0x80B
|
SE_NUM_EFF_DRAGON_DIVE
|
|
2060
|
0x80C
|
SE_NUM_EFF_DRAIN_PUNCH
|
|
2061
|
0x80D
|
SE_NUM_EFF_DRAIN_PUNCH_1
|
Placeholder "sweat drop" sound.
|
2062
|
0x80E
|
SE_NUM_EFF_ENERGYBALL
|
Energy Ball.
|
2063
|
0x80F
|
SE_NUM_EFF_ENERGYBALL_1
|
|
2064
|
0x810
|
SE_NUM_EFF_ENERGYBALL_2
|
|
2065
|
0x811
|
SE_NUM_EFF_FEINT
|
Feint windup.
|
2066
|
0x812
|
SE_NUM_EFF_FEINT_1
|
Feint impact.
|
2067
|
0x813
|
SE_NUM_EFF_GANSEKIHOU
|
|
2068
|
0x814
|
SE_NUM_EFF_GANSEKIHOU_1
|
Placeholder "sweat drop" sound.
|
2069
|
0x815
|
SE_NUM_EFF_GANSEKIHOU_2
|
|
2070
|
0x816
|
SE_NUM_EFF_GIGA_IMPACT
|
Giga Impact.
|
2071
|
0x817
|
SE_NUM_EFF_HADOUDAN
|
Aura Sphere.
|
2072
|
0x818
|
SE_NUM_EFF_HADOUDAN_1
|
Placeholder "sweat drop" sound.
|
2073
|
0x819
|
SE_NUM_EFF_HADOUDAN_BG
|
|
2074
|
0x81A
|
SE_NUM_EFF_HAKKEI
|
|
2075
|
0x81B
|
SE_NUM_EFF_HANEYASUME
|
|
2076
|
0x81C
|
SE_NUM_EFF_HEART_SWAP
|
Placeholder "sweat drop" sound.
|
2077
|
0x81D
|
SE_NUM_EFF_HEART_SWAP_1
|
Heart Swap.
|
2078
|
0x81E
|
SE_NUM_EFF_RASTERKANON_1
|
|
2079
|
0x81F
|
SE_NUM_EFF_STEALTH_ROCK_1
|
|
2080
|
0x820
|
SE_NUM_EFF_BOUGYOSHIREI
|
|
2081
|
0x821
|
SE_NUM_EFF_BUREIBUBIRD
|
Brave Bird start.
|
2082
|
0x822
|
SE_NUM_EFF_BUREIBUBIRD_1
|
Placeholder "sweat drop" sound.
|
2083
|
0x823
|
SE_NUM_EFF_BUREIBUBIRD_2
|
Brave Bird hit.
|
2084
|
0x824
|
SE_NUM_EFF_CHARGE_BEAM
|
|
Move6 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
2305
|
0x901
|
SE_NUM_EFF_HUNEN
|
|
2306
|
0x902
|
SE_NUM_EFF_HUREADORAIBU
|
|
2307
|
0x903
|
SE_NUM_EFF_HUREADORAIBU_1
|
|
2308
|
0x904
|
SE_NUM_EFF_IEKI
|
Placeholder "sweat drop" sound.
|
2309
|
0x905
|
SE_NUM_EFF_IEKI_1
|
|
2310
|
0x906
|
SE_NUM_EFF_INFIGHT
|
|
2311
|
0x907
|
SE_NUM_EFF_IRON_HEAD
|
|
2312
|
0x908
|
SE_NUM_EFF_IRON_HUMMER
|
|
2313
|
0x909
|
SE_NUM_EFF_IYASHINONAGAI
|
|
2314
|
0x90A
|
SE_NUM_EFF_IYASHINONAGAI_1
|
Placeholder "sweat drop" sound.
|
2315
|
0x90B
|
SE_NUM_EFF_IYASHINONAGAI_2
|
|
2316
|
0x90C
|
SE_NUM_EFF_JYUURYOKU
|
|
2317
|
0x90D
|
SE_NUM_EFF_KAGEUCHI
|
|
2318
|
0x90E
|
SE_NUM_EFF_KAGEUCHI_1
|
Shadow Sneak.
|
2319
|
0x90F
|
SE_NUM_EFF_KAIFUKUFUUJI
|
|
2320
|
0x910
|
SE_NUM_EFF_KAIFUKUSHIREI
|
|
2321
|
0x911
|
SE_NUM_EFF_KAMINARINOKIBA
|
Thunder Fang.
|
2322
|
0x912
|
SE_NUM_EFF_KIAIDAMA
|
|
2323
|
0x913
|
SE_NUM_EFF_KIAIDAMA_1
|
Placeholder "sweat drop" sound.
|
2324
|
0x914
|
SE_NUM_EFF_KIAIDAMA_2
|
|
2325
|
0x915
|
SE_NUM_EFF_KIAIDAMA_BG
|
|
2326
|
0x916
|
SE_NUM_EFF_KIRIBARAI
|
|
2327
|
0x917
|
SE_NUM_EFF_KIRIBARAI_BG
|
|
2328
|
0x918
|
SE_NUM_EFF_KIRIFUDA
|
|
2329
|
0x919
|
SE_NUM_EFF_MIKADUKINOMAI
|
|
2330
|
0x91A
|
SE_NUM_EFF_MIKADUKINOMAI_1
|
|
2331
|
0x91B
|
SE_NUM_EFF_BARETTPANCHI
|
Bullet Punch.
|
2332
|
0x91C
|
SE_NUM_EFF_GYROBALL
|
Gyro Ball start.
|
2333
|
0x91D
|
SE_NUM_EFF_HONOONOKIBA
|
|
2334
|
0x91E
|
SE_NUM_EFF_HOUDEN
|
Discharge.
|
2335
|
0x91F
|
SE_NUM_EFF_HOUDEN_1
|
Discharge hits.
|
2336
|
0x920
|
SE_NUM_EFF_HUIUCHI
|
|
Move7 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
2561
|
0xA01
|
SE_NUM_EFF_MAGUNETTOBOM
|
Magnet Bomb.
|
2562
|
0xA02
|
SE_NUM_EFF_MANETKKO
|
|
2563
|
0xA03
|
SE_NUM_EFF_MANETKKO_1
|
Placeholder "sweat drop" sound.
|
2564
|
0xA04
|
SE_NUM_EFF_MANETKKO_2
|
|
2565
|
0xA05
|
SE_NUM_EFF_METARUBARST
|
|
2566
|
0xA06
|
SE_NUM_EFF_METARUBARST_1
|
|
2567
|
0xA07
|
SE_NUM_EFF_MEZAMASHIBINTA
|
|
2568
|
0xA08
|
SE_NUM_EFF_MIRAKURUAI
|
|
2569
|
0xA09
|
SE_NUM_EFF_MIRAKURUAI_1
|
|
2570
|
0xA0A
|
SE_NUM_EFF_MIRRORSHOT
|
Mirror Shot.
|
2571
|
0xA0B
|
SE_NUM_EFF_MIRRORSHOT_1
|
Placeholder "sweat drop" sound.
|
2572
|
0xA0C
|
SE_NUM_EFF_MIRRORSHOT_2
|
Mirror Shot hit.
|
2573
|
0xA0D
|
SE_NUM_EFF_MOROHANOZUTUKI
|
|
2574
|
0xA0E
|
SE_NUM_EFF_MUSHIKUI
|
|
2575
|
0xA0F
|
SE_NUM_EFF_MUSHINOSAZAMEKI
|
|
2576
|
0xA10
|
SE_NUM_EFF_NAYAMINOTANE
|
Placeholder "sweat drop" sound.
|
2577
|
0xA11
|
SE_NUM_EFF_NAYAMINOTANE_1
|
|
2578
|
0xA12
|
SE_NUM_EFF_NIGIRITUBUSU
|
|
2579
|
0xA13
|
SE_NUM_EFF_KOORINOKIBA
|
|
2580
|
0xA14
|
SE_NUM_EFF_KOORINOTUBUTE
|
|
2581
|
0xA15
|
SE_NUM_EFF_KOORINOTUBUTE_1
|
Placeholder "sweat drop" sound.
|
2582
|
0xA16
|
SE_NUM_EFF_KOORINOTUBUTE_2
|
|
2583
|
0xA17
|
SE_NUM_EFF_KOUGEKISHIREI
|
|
2584
|
0xA18
|
SE_NUM_EFF_KUSAMUSUBI
|
|
2585
|
0xA19
|
SE_NUM_EFF_LEAFSTOME
|
|
2586
|
0xA1A
|
SE_NUM_EFF_LEAFSTOME_1
|
Placeholder "sweat drop" sound.
|
2587
|
0xA1B
|
SE_NUM_EFF_LEAFSTOME_2
|
|
2588
|
0xA1C
|
SE_NUM_EFF_LEAFSTOME_BG
|
|
2589
|
0xA1D
|
SE_NUM_EFF_MAGUMASTOME
|
|
Move8 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
2817
|
0xB01
|
SE_NUM_EFF_POWERSUWAPP
|
|
2818
|
0xB02
|
SE_NUM_EFF_POWERTRICK
|
|
2819
|
0xB03
|
SE_NUM_EFF_POWERWIPP
|
|
2820
|
0xB04
|
SE_NUM_EFF_PSYCHO_CUTTER
|
|
2821
|
0xB05
|
SE_NUM_EFF_PSYCHO_CUTTER_1
|
|
2822
|
0xB06
|
SE_NUM_EFF_PSYCHOSHIFT
|
|
2823
|
0xB07
|
SE_NUM_EFF_PSYCHOSHIFT_1
|
|
2824
|
0xB08
|
SE_NUM_EFF_ROKKATTO
|
Rock Polish.
|
2825
|
0xB09
|
SE_NUM_EFF_ROKKURAIMU
|
|
2826
|
0xB0A
|
SE_NUM_EFF_ROKKURAIMU_1
|
|
2827
|
0xB0B
|
SE_NUM_EFF_RYUUNOHADOU
|
|
2828
|
0xB0C
|
SE_NUM_EFF_RYUUNOHADOU_1
|
Placeholder "sweat drop" sound.
|
2829
|
0xB0D
|
SE_NUM_EFF_RYUUSEIGUN
|
Draco Meteor.
|
2830
|
0xB0E
|
SE_NUM_EFF_SABAKINOTUBUTE
|
Judgment (Normally unused).
|
2831
|
0xB0F
|
SE_NUM_EFF_SAKIDORI
|
|
2832
|
0xB10
|
SE_NUM_EFF_SAKIDORI_1
|
Placeholder "sweat drop" sound.
|
2833
|
0xB11
|
SE_NUM_EFF_SAKIDORI_2
|
|
2834
|
0xB12
|
SE_NUM_EFF_SASHIOSAE
|
|
2835
|
0xB13
|
SE_NUM_EFF_SCISSOR_CROSS
|
|
2836
|
0xB14
|
SE_NUM_EFF_SEEDFLAR
|
Seed Flare.
|
2837
|
0xB15
|
SE_NUM_EFF_SHADOWCROW
|
|
2838
|
0xB16
|
SE_NUM_EFF_SHIBORITORU
|
|
2839
|
0xB17
|
SE_NUM_EFF_SHINENNOZUTUKI
|
|
2840
|
0xB18
|
SE_NUM_EFF_SHINENNOZUTUKI_1
|
|
2841
|
0xB19
|
SE_NUM_EFF_SHINKUUHA
|
|
2842
|
0xB1A
|
SE_NUM_EFF_OIKAZE
|
|
2843
|
0xB1B
|
SE_NUM_EFF_OIKAZE_BG
|
|
2844
|
0xB1C
|
SE_NUM_EFF_OSHABERI
|
|
2845
|
0xB1D
|
SE_NUM_EFF_POWERJEM
|
Power Gem.
|
2846
|
0xB1E
|
SE_NUM_EFF_POWERJEM_1
|
Placeholder "sweat drop" sound.
|
2847
|
0XB1F
|
SE_NUM_EFF_POWERJEM_2
|
Power Gem hit.
|
Move9 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
3073
|
0xC01
|
SE_NUM_EFF_BIND_STONE
|
|
3074
|
0xC02
|
SE_NUM_EFF_BITE
|
|
3075
|
0xC03
|
SE_NUM_EFF_BLACK_FOG
|
|
3076
|
0xC04
|
SE_NUM_EFF_BLASTBURN
|
|
3077
|
0xC05
|
SE_NUM_EFF_SHIOMIZU
|
Brine.
|
3078
|
0xC06
|
SE_NUM_EFF_SHIPPEGAESHI
|
|
3079
|
0xC07
|
SE_NUM_EFF_SHIPPEGAESHI_1
|
|
3080
|
0xC08
|
SE_NUM_EFF_SHIZENNOMEGUMI
|
|
3081
|
0xC09
|
SE_NUM_EFF_STONE_EDGE
|
Stone Edge.
|
3082
|
0xC0A
|
SE_NUM_EFF_TANEBAKUDAN
|
Placeholder "sweat drop" sound.
|
3083
|
0xC0B
|
SE_NUM_EFF_TANEBAKUDAN_1
|
|
3084
|
0xC0C
|
SE_NUM_EFF_TOKINOHOUKOU
|
Roar of Time.
|
3085
|
0xC0D
|
SE_NUM_EFF_TOKINOHOUKOU_1
|
Roar of Time hit.
|
3086
|
0xC0E
|
SE_NUM_EFF_TONBOGAERI
|
|
3087
|
0xC0F
|
SE_NUM_EFF_TONBOGAERI_1
|
Placeholder "sweat drop" sound.
|
3088
|
0xC10
|
SE_NUM_EFF_TONBOGAERI_2
|
|
3089
|
0xC11
|
SE_NUM_EFF_TOTTEOKI
|
|
3090
|
0xC12
|
SE_NUM_EFF_TUBOWOTUKU
|
|
3091
|
0xC13
|
SE_NUM_EFF_TUIBAMU
|
|
3092
|
0xC14
|
SE_NUM_EFF_TUJIGIRI
|
Night Slash.
|
3093
|
0xC15
|
SE_NUM_EFF_WARUDAKUMI
|
|
3094
|
0xC16
|
SE_NUM_EFF_WOODHUNMMER
|
|
3095
|
0xC17
|
SE_NUM_EFF_YUKINADARE
|
|
3096
|
0xC18
|
SE_NUM_EFF_YUUWAKU
|
|
3097
|
0xC19
|
SE_NUM_EFF_AIR_CUT
|
Air Cutter.
|
3098
|
0xC1A
|
SE_NUM_EFF_ANGEL_KISS
|
Attract.
|
3099
|
0xC1B
|
SE_NUM_EFF_BAKAJIKARA
|
|
3100
|
0xC1C
|
SE_NUM_EFF_BAKURETUPANCH
|
|
3101
|
0xC1D
|
SE_NUM_EFF_BARRIA_3
|
Reviver Seed activated.
|
3102
|
0xC1E
|
SE_NUM_EFF_BELLY
|
Belly Drum.
|
Move10 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
3329
|
0xD01
|
SE_NUM_EFF_BULLET_4
|
|
3330
|
0xD02
|
SE_NUM_EFF_BULLET_5
|
|
3331
|
0xD03
|
SE_NUM_EFF_BULLET_6
|
|
3332
|
0xD04
|
SE_NUM_EFF_BURN
|
Flamethrower.
|
3333
|
0xD05
|
SE_NUM_EFF_CALL
|
|
3334
|
0xD06
|
SE_NUM_EFF_CHEW
|
|
3335
|
0xD07
|
SE_NUM_EFF_CHOP
|
|
3336
|
0xD08
|
SE_NUM_EFF_CLOSS_CHOP
|
|
3337
|
0xD09
|
SE_NUM_EFF_CORNER
|
|
3338
|
0xD0A
|
SE_NUM_EFF_DAKURYUU
|
|
3339
|
0xD0B
|
SE_NUM_EFF_DANCING_FLOWER
|
Petal Dance.
|
3340
|
0xD0C
|
SE_NUM_EFF_DEATH_SONG
|
Perish Song.
|
3341
|
0xD0D
|
SE_NUM_EFF_DEEP_GRUDGE
|
|
3342
|
0xD0E
|
SE_NUM_EFF_DENZIHOU
|
|
3343
|
0xD0F
|
SE_NUM_EFF_DETECT_2
|
|
3344
|
0xD10
|
SE_NUM_EFF_DOKUNOKONA
|
|
3345
|
0xD11
|
SE_NUM_EFF_DORIRU
|
|
3346
|
0xD12
|
SE_NUM_EFF_DOROASOBI
|
Mud Sport up.
|
3347
|
0xD13
|
SE_NUM_EFF_DOROASOBI_1
|
Mud Sport down.
|
3348
|
0xD14
|
SE_NUM_EFF_DOROASOBI_2
|
|
3349
|
0xD15
|
SE_NUM_EFF_DRESSING
|
|
3350
|
0xD16
|
SE_NUM_EFF_DRY
|
|
3351
|
0xD17
|
SE_NUM_EFF_EGG
|
|
3352
|
0xD18
|
SE_NUM_EFF_ENCORE
|
Encore.
|
3353
|
0xD19
|
SE_NUM_EFF_ENCORE_2
|
|
3354
|
0xD1A
|
SE_NUM_EFF_BREIZEKICK
|
Blaze Kick.
|
3355
|
0xD1B
|
SE_NUM_EFF_BUBLE
|
Bubble.
|
3356
|
0xD1C
|
SE_NUM_EFF_BUBLE_BRK
|
|
3357
|
0xD1D
|
SE_NUM_EFF_BULLET_3
|
|
Move11 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
3585
|
0xE01
|
SE_NUM_EFF_FLOWER_DOWN
|
Aromatherapy.
|
3586
|
0xE02
|
SE_NUM_EFF_FUMITUKE
|
|
3587
|
0xE03
|
SE_NUM_EFF_GENSI_POWER
|
Ancient Power windup.
|
3588
|
0xE04
|
SE_NUM_EFF_GINIRONOKAZE
|
Silver Wind.
|
3589
|
0xE05
|
SE_NUM_EFF_GODBARD
|
|
3590
|
0xE06
|
SE_NUM_EFF_GURAD_S
|
|
3591
|
0xE07
|
SE_NUM_EFF_HAKIDASU
|
|
3592
|
0xE08
|
SE_NUM_EFF_HAMETUNONEGAI
|
Escape Orb.
|
3593
|
0xE09
|
SE_NUM_EFF_HASAMIGIROTIN
|
|
3594
|
0xE0A
|
SE_NUM_EFF_HASAMU
|
|
3595
|
0xE0B
|
SE_NUM_EFF_HATAKIOTOSU
|
|
3596
|
0xE0C
|
SE_NUM_EFF_HATUGA
|
|
3597
|
0xE0D
|
SE_NUM_EFF_HEDORO_AT
|
|
3598
|
0xE0E
|
SE_NUM_EFF_HEDOROBAKUDAN
|
|
3599
|
0xE0F
|
SE_NUM_EFF_HISSATUMAE
|
|
3600
|
0xE10
|
SE_NUM_EFF_HITKAKU
|
|
3601
|
0xE11
|
SE_NUM_EFF_HOTARUBI
|
|
3602
|
0xE12
|
SE_NUM_EFF_HUMMER
|
|
3603
|
0xE13
|
SE_NUM_EFF_HYPER_VOICE
|
Hyper Voice.
|
3604
|
0xE14
|
SE_NUM_EFF_ICE_OBJ
|
|
3605
|
0xE15
|
SE_NUM_EFF_INSTIGATE
|
|
3606
|
0xE16
|
SE_NUM_EFF_JIKOANJI
|
|
3607
|
0xE17
|
SE_NUM_EFF_KAIFUKU
|
|
3608
|
0xE18
|
SE_NUM_EFF_KINZOKUON
|
|
3609
|
0xE19
|
SE_NUM_EFF_KIRISAKU
|
|
3610
|
0xE1A
|
SE_NUM_EFF_KISS
|
|
3611
|
0xE1B
|
SE_NUM_EFF_FEATHERDANCE
|
Feather Dance.
|
3612
|
0xE1C
|
SE_NUM_EFF_FIRE_3_BULLET
|
|
3613
|
0xE1D
|
SE_NUM_EFF_FIRE_3_HIT
|
|
3614
|
0xE1E
|
SE_NUM_EFF_FLASHU
|
|
Move12 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
3841
|
0xF01
|
SE_NUM_EFF_MIDARE
|
|
3842
|
0xF02
|
SE_NUM_EFF_NEGAIGOTO
|
Wish.
|
3843
|
0xF03
|
SE_NUM_EFF_MAGICAL_LEEF_BULLET
|
|
3844
|
0xF04
|
SE_NUM_EFF_MINEUTI
|
|
3845
|
0xF05
|
SE_NUM_EFF_KUSABUE
|
|
3846
|
0xF06
|
SE_NUM_EFF_NEMURIGONA
|
Status powder moves.
|
3847
|
0xF07
|
SE_NUM_EFF_MITIZURE
|
|
3848
|
0xF08
|
SE_NUM_EFF_MAMORU
|
|
3849
|
0xF09
|
SE_NUM_EFF_KOGOERUKAZE
|
|
3850
|
0xF0A
|
SE_NUM_EFF_MILK
|
Milk Drink.
|
3851
|
0xF0B
|
SE_NUM_EFF_LOOK_TRAP
|
|
3852
|
0xF0C
|
SE_NUM_EFF_MIZUASOBI
|
Water Sport.
|
3853
|
0xF0D
|
SE_NUM_EFF_KOUGOUSEI
|
|
3854
|
0xF0E
|
SE_NUM_EFF_KONOYUBITOMARE
|
|
3855
|
0xF0F
|
SE_NUM_EFF_LEEF_CUTER
|
|
3856
|
0xF10
|
SE_NUM_EFF_MARUKUNARU
|
|
3857
|
0xF11
|
SE_NUM_EFF_MEGAKICK
|
|
3858
|
0xF12
|
SE_NUM_EFF_KUROIMANAZASI
|
|
3859
|
0xF13
|
SE_NUM_EFF_NEEDLEARM
|
|
3860
|
0xF14
|
SE_NUM_EFF_M_POWER
|
Hidden Power.
|
3861
|
0xF15
|
SE_NUM_EFF_NEOHARU_1
|
|
3862
|
0xF16
|
SE_NUM_EFF_MIRACULOUS
|
|
3863
|
0xF17
|
SE_NUM_EFF_KUSUGURU
|
|
3864
|
0xF18
|
SE_NUM_EFF_KOMELTUTOPANCHI
|
|
3865
|
0xF19
|
SE_NUM_EFF_NEKONOTE
|
|
3866
|
0xF1A
|
SE_NUM_EFF_MAGICAL_LEEF
|
Magical Leaf.
|
3867
|
0xF1B
|
SE_NUM_EFF_MOONLIGHT
|
|
Move13 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
4097
|
0x1001
|
SE_NUM_EFF_NOMIKOMU
|
|
4098
|
0x1002
|
SE_NUM_EFF_NOROI1
|
|
4099
|
0x1003
|
SE_NUM_EFF_NOROI
|
|
4100
|
0x1004
|
SE_NUM_EFF_OVER
|
|
4101
|
0x1005
|
SE_NUM_EFF_OVER_2
|
|
4102
|
0x1006
|
SE_NUM_EFF_PAPPACUTER
|
|
4103
|
0x1007
|
SE_NUM_EFF_PATIENT
|
|
4104
|
0x1008
|
SE_NUM_EFF_PIYOPIYO
|
Dizzy Punch.
|
4105
|
0x1009
|
SE_NUM_EFF_QUESTION
|
|
4106
|
0x100A
|
SE_NUM_EFF_RAY_1
|
Confuse Ray.
|
4107
|
0x100B
|
SE_NUM_EFF_REBENJI
|
Rock Blast shot.
|
4108
|
0x100C
|
SE_NUM_EFF_ROCKBLAST
|
Rock Blast impact.
|
4109
|
0x100D
|
SE_NUM_EFF_RYUNOMAI
|
|
4110
|
0x100E
|
SE_NUM_EFF_SAINT_FIRE
|
|
4111
|
0x100F
|
SE_NUM_EFF_SAINT_FIRE_D
|
|
4112
|
0x1010
|
SE_NUM_EFF_SAWAGU
|
Uproar, Beat Up, Rollcall Orb.
|
4113
|
0x1011
|
SE_NUM_EFF_SECRET_POWER
|
|
4114
|
0x1012
|
SE_NUM_EFF_SHADOWBOAL
|
Shadow Ball.
|
4115
|
0x1013
|
SE_NUM_EFF_SHELL_PLACES
|
|
4116
|
0x1014
|
SE_NUM_EFF_SIBIREGONA
|
|
4117
|
0x1015
|
SE_NUM_EFF_SIGNALBEAM
|
|
4118
|
0x1016
|
SE_NUM_EFF_SING
|
Sing.
|
4119
|
0x1017
|
SE_NUM_EFF_SINKUU
|
|
4120
|
0x1018
|
SE_NUM_EFF_SIOFUKI_DOWN
|
|
4121
|
0x1019
|
SE_NUM_EFF_SIOFUKI_UP
|
|
4122
|
0x101A
|
SE_NUM_EFF_NEPUU
|
|
4123
|
0x101B
|
SE_NUM_EFF_NIGHTHEAD
|
|
4124
|
0x101C
|
SE_NUM_EFF_NIGHTMARE
|
|
4125
|
0x101D
|
SE_NUM_EFF_NOISE
|
|
Move14 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
4353
|
0x1101
|
SE_NUM_EFF_SMOKE_8
|
Run Away activated.
|
4354
|
0x1102
|
SE_NUM_EFF_SNORE
|
|
4355
|
0x1103
|
SE_NUM_EFF_SNOW
|
|
4356
|
0x1104
|
SE_NUM_EFF_SOLAR
|
|
4357
|
0x1105
|
SE_NUM_EFF_SONICKBOOM
|
|
4358
|
0x1106
|
SE_NUM_EFF_SPORE
|
|
4359
|
0x1107
|
SE_NUM_EFF_STARES
|
Leer.
|
4360
|
0x1108
|
SE_NUM_EFF_STONE
|
|
4361
|
0x1109
|
SE_NUM_EFF_STONE_1
|
|
4362
|
0x110A
|
SE_NUM_EFF_SUCKING_BLOOD
|
|
4363
|
0x110B
|
SE_NUM_EFF_SUKAIAPPA
|
|
4364
|
0x110C
|
SE_NUM_EFF_SUN
|
|
4365
|
0x110D
|
SE_NUM_EFF_SUNAKAKE
|
|
4366
|
0x110E
|
SE_NUM_EFF_SURELY_HIT
|
|
4367
|
0x110F
|
SE_NUM_EFF_SURPRISE
|
Facade.
|
4368
|
0x1110
|
SE_NUM_EFF_SURPRISE_2
|
|
4369
|
0x1111
|
SE_NUM_EFF_TAKINOBORI
|
|
4370
|
0x1112
|
SE_NUM_EFF_TAKUWAERU
|
|
4371
|
0x1113
|
SE_NUM_EFF_TANE_BULLET
|
|
4372
|
0x1114
|
SE_NUM_EFF_TANEMASINGAN
|
|
4373
|
0x1115
|
SE_NUM_EFF_TEDASUKE
|
Helping Hand.
|
4374
|
0x1116
|
SE_NUM_EFF_TEXTURE2
|
|
4375
|
0x1117
|
SE_NUM_EFF_THREE_WAY
|
|
4376
|
0x1118
|
SE_NUM_EFF_SITADENAMERU
|
|
4377
|
0x1119
|
SE_NUM_EFF_SMALL_BOMB
|
|
4378
|
0x111A
|
SE_NUM_EFF_SMALL_FIRE_DAMAGE
|
|
4379
|
0x111B
|
SE_NUM_EFF_SMOKE
|
Feared Pokémon sound.
|
4380
|
0x111C
|
SE_NUM_EFF_SMOKE_4
|
|
Move15 SE
ID
|
ID Hex
|
Internal Name
|
Description
|
4609
|
0x1201
|
SE_NUM_EFF_KAIHI_DOWN
|
Evasion lowered.
|
4610
|
0x1202
|
SE_NUM_EFF_KAIHI_UP
|
Evasion up.
|
4611
|
0x1203
|
SE_NUM_EFF_MIYABURU
|
|
4612
|
0x1204
|
SE_NUM_EFF_NEGOTO
|
|
4613
|
0x1205
|
SE_NUM_EFF_POISON_BUBBLE
|
Poisoned.
|
4614
|
0x1206
|
SE_NUM_EFF_RAIN
|
Rain begins.
|
4615
|
0x1207
|
SE_NUM_EFF_SAND
|
Cleanse Orb.
|
4616
|
0x1208
|
SE_NUM_EFF_STONE_2
|
|
4617
|
0x1209
|
SE_NUM_EFF_THUNDER
|
Thunder.
|
4618
|
0x120A
|
SE_NUM_EFF_TORNADO
|
|
4619
|
0x120B
|
SE_NUM_EFF_TOUGH
|
|
4620
|
0x120C
|
SE_NUM_EFF_TRYATTACK
|
|
4621
|
0x120D
|
SE_NUM_EFF_TRYATTACK_HIT
|
Tri Attack.
|
4622
|
0x120E
|
SE_NUM_EFF_TSUPPARI
|
|
4623
|
0x120F
|
SE_NUM_EFF_TURARABARI
|
|
4624
|
0x1210
|
SE_NUM_EFF_TURUGINOMAI
|
Swords Dance.
|
4625
|
0x1211
|
SE_NUM_EFF_TURUNOMUTI
|
|
4626
|
0x1212
|
SE_NUM_EFF_TYAKUSUI
|
|
4627
|
0x1213
|
SE_NUM_EFF_WATABOUSI
|
|
4628
|
0x1214
|
SE_NUM_EFF_WHIRL
|
Whirlpool.
|
4629
|
0x1215
|
SE_NUM_EFF_WIND
|
Gust.
|
4630
|
0x1216
|
SE_NUM_EFF_WIND_1
|
|
4631
|
0x1217
|
SE_NUM_EFF_YAWN
|
Yawn (both move and status).
|
4632
|
0x1218
|
SE_NUM_EFF_YOUKAIEKI
|
Bubble.
|
4633
|
0x1219
|
SE_NUM_EFF_YUBIWOFURU
|
|
4634
|
0x121A
|
SE_NUM_EFF_BEAUTIFUL_W
|
Sunlight.
|
4635
|
0x121B
|
SE_NUM_EFF_ENTOU
|
Max HP up.
|
4636
|
0x121C
|
SE_NUM_EFF_HIRAISINN
|
|
4637
|
0x121D
|
SE_NUM_EFF_ICE_1
|
Hail begins.
|
Motion Sub SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
4865
|
0x1301
|
SE_NUM_MOTION_BREAK
|
None
|
None
|
|
4866
|
0x1302
|
SE_NUM_MOTION_EAT
|
None
|
None
|
|
4867
|
0x1303
|
SE_NUM_MOTION_HUNGRY
|
None
|
None
|
Stomach growling. (Belly warning)
|
4868
|
0x1304
|
SE_NUM_MOTION_ITEM
|
None
|
None
|
Player or ally item pickup.
|
4869
|
0x1305
|
SE_NUM_MOTION_ITEM_03
|
None
|
None
|
Enemy item pickup.
|
4870
|
0x1306
|
SE_NUM_MOTION_MISS_ENEMY
|
None
|
None
|
Player or ally misses the enemy.
|
4871
|
0x1307
|
SE_NUM_MOTION_MISS_PLAYER
|
None
|
None
|
Enemy misses the player or an ally.
|
4872
|
0x1308
|
SE_NUM_MOTION_MONEY
|
None
|
None
|
Player or ally money pickup.
|
4873
|
0x1309
|
SE_NUM_MOTION_STAIRS_DOWN
|
None
|
None
|
|
4874
|
0x130A
|
SE_NUM_MOTION_STAIRS_UP
|
None
|
None
|
|
4875
|
0x130B
|
SE_NUM_MOTION_TAIATARI
|
None
|
None
|
|
4876
|
0x130C
|
SE_NUM_MOTION_THROW
|
None
|
None
|
|
4877
|
0x130D
|
SE_NUM_MOTION_THROW_02
|
None
|
None
|
|
4878
|
0x130E
|
SE_NUM_MOTION_THROW_03
|
None
|
None
|
|
4879
|
0x130F
|
SE_NUM_MOTION_THROW_03
|
None
|
None
|
|
4880
|
0x1310
|
SE_NUM_EFF_CRY
|
None
|
None
|
4881
|
0x1311
|
SE_NUM_EFF_DRINK
|
None
|
None
|
|
4882
|
0x1312
|
SE_NUM_EFF_EAT_FOOD
|
None
|
None
|
Apple eaten.
|
4883
|
0x1313
|
SE_NUM_EFF_EAT_FRUIT
|
None
|
None
|
Seed eaten.
|
4884
|
0x1314
|
SE_NUM_EFF_EAT_GUMI
|
None
|
None
|
Gummi eaten (also used for Golden Apple).
|
4885
|
0x1315
|
SE_NUM_EFF_FLOWER_UP
|
None
|
None
|
|
4886
|
0x1316
|
SE_NUM_EFF_GRUDGEN
|
None
|
None
|
|
4887
|
0x1317
|
SE_NUM_MOTION_ITEM_2
|
None
|
None
|
|
4888
|
0x1318
|
SE_NUM_EFF_SAIKE_BG
|
None
|
None
|
|
4889
|
0x1319
|
SE_NUM_EFF_SOLAR_1
|
None
|
None
|
|
4890
|
0x131A
|
SE_NUM_EFF_HITPOINT_RECOVER
|
T00P01A
|
m01a0116
|
HP restored.
|
4891
|
0x131B
|
SE_NUM_SYS_WAZA
|
None
|
None
|
Move learned.
|
4892
|
0x131C
|
SE_NUM_MOTION_QUACK
|
None
|
None
|
Same sound as Xatu screech (#8715).
|
Event SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
5121
|
0x1401
|
SE_NUM_EVENT_MOTION_DAMEGE_01
|
D01P11B
|
m01a0208
|
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|
5122
|
0x1402
|
SE_NUM_EVENT_MOTION_WING_01
|
|
|
Chatot flapping his wings.
|
5123
|
0x1403
|
SE_NUM_EVENT_EFF_BELL_01
|
|
|
Chimecho's dinner bell.
|
5124
|
0x1404
|
SE_NUM_EVENT_MOTION_TALE_01
|
G01P01A
|
m12a0102
|
Turning a page, handling paper.
|
5125
|
0x1405
|
SE_NUM_EVENT_EFF_WHITEOUT_01
|
D15P41A
|
m14a0801
|
"The clouds parted over the Hidden Land!"
|
5126
|
0x1406
|
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
|
D28P44A
|
m24a0804
|
Explosion, rocks falling.
|
5127
|
0x1407
|
SE_NUM_EVENT_EFF_FLASH_LIGHT
|
D04P11A
|
m05a0301
|
The partner touching the waterfall.
|
5128
|
0x1408
|
SE_NUM_EVENT_EFF_BOMB_HEAVY
|
D38P11A
|
s21p0502
|
Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|
5129
|
0x1409
|
SE_NUM_EVENT_EFF_BOMB_LIGHT
|
D41P41A
|
mdebug
|
Small explosion. Only seems to play in mdebug, which is an unused test cutscene.
|
5130
|
0x140A
|
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
|
D04P31A
|
m05d0616
|
(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|
5131
|
0x140B
|
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
|
D04P31A
|
m05d0616
|
(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|
5132
|
0x140C
|
SE_NUM_EVENT_EFF_JIKUU_WIPE
|
S04P01A
|
c00a0701
|
Dimensional Scream intro.
|
5133
|
0x140D
|
SE_NUM_EVENT_EFF_JIKUU_MEMAI
|
|
|
Dimensional Scream beginning, getting dizzy.
|
5134
|
0x140E
|
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
|
None
|
None
|
(Loop) Dimensional Scream beginning, getting dizzy.
|
5135
|
0x140F
|
SE_NUM_EVENT_EFF_SHINKA
|
D39P41A
|
s22p0204
|
Cresselia teleports in front of Darkrai.
|
5136
|
0x1410
|
SE_NUM_EVENT_EFF_WIPE_01
|
|
|
Boss wipe start.
|
5137
|
0x1411
|
SE_NUM_EVENT_MOTION_CLAP_01_L
|
G01P04A
|
m11a0201
|
(Loop) Clapping, used with actor SetEffect(90, 3);
|
5138
|
0x1412
|
SE_NUM_EVENT_MOTION_CLAP_02_L
|
|
|
(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
|
5139
|
0x1413
|
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|
|
|
Dimensional Scream end.
|
5140
|
0x1414
|
SE_NUM_EVENT_EFF_FLASH_DUB
|
D30P41A
|
m25a1101
|
Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|
5141
|
0x1415
|
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
|
None
|
None
|
Explosion sound. Appears to be unused.
|
5142
|
0x1416
|
SE_NUM_EVENT_EFF_BOMB_LIGHT_02
|
None
|
None
|
Another explosion sound. Appears to be unused.
|
5143
|
0x1417
|
SE_NUM_EVENT_EFF_FLASH_HEAVY
|
|
|
VERY small hit sound, like used a few times right before a boss fight.
|
5144
|
0x1418
|
SE_NUM_EVENT_CRISTAL
|
V15P03A
|
m15b0908
|
Azelf sets up his crystal wall around the Crystal Lake.
|
Event Main01 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
6401
|
0x1901
|
SE_NUM_EVENT_MAIN01_THUNDER_01
|
D12P41A
|
m12a0801
|
Finding a Time Gear, sounds a bit like another wipe sound.
|
6402
|
0x1902
|
SE_NUM_EVENT_MAIN01_THUNDER_02
|
S04P01A
|
m01a0101
|
The small electric discharge sound used in the game's opening cutscene.
|
6403
|
0x1903
|
SE_NUM_EVENT_MAIN01_WARP
|
S04P01A
|
m01a0101
|
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|
6404
|
0x1904
|
SE_NUM_EVENT_MAIN01_KAKERA_01
|
None
|
None
|
Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused.
|
6405
|
0x1905
|
SE_NUM_EVENT_MAIN01_KAKERA_02
|
None
|
None
|
Another heavier sound of dropping the Relic Fragment. Appears to be unused.
|
6406
|
0x1906
|
SE_NUM_EVENT_MAIN01_KAKERA_03
|
D01P41A
|
m01a0701
|
Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|
6407
|
0x1907
|
SE_NUM_EVENT_MAIN02_ZOOMUP
|
None
|
None
|
Cartoon balloon is inflated? Appears to be unused.
|
6408
|
0x1908
|
SE_NUM_EVENT_MAIN02_DOOROPEN
|
G01P01B
|
m02a0105
|
Gate to Wigglytuff's Guild opening.
|
6409
|
0x1909
|
SE_NUM_EVENT_MAIN02_KNOCK
|
None
|
None
|
Hitting wood. Appears to be unused.
|
6410
|
0x190A
|
SE_NUM_EVENT_MAIN02_HAKO_01
|
D01P11B
|
m01a0702
|
Dropping, placing something.
|
6411
|
0x190B
|
SE_NUM_EVENT_MAIN02_HAKO_02
|
G01P05A
|
m02a0110
|
Opening a box, including the Pokémon Exploration Team Kit.
|
6412
|
0x190C
|
SE_NUM_EVENT_MAIN03_RURIRI
|
T01P01A
|
m03a0301
|
Azurill tripping.
|
6413
|
0x190D
|
SE_NUM_EVENT_MAIN03_RINGO
|
T01P02A
|
m03a0301
|
Apple bouncing.
|
6414
|
0x190E
|
SE_NUM_EVENT_MAIN03_SLEEP_01
|
|
|
Drowzee hitting the player accidentally.
|
6415
|
0x190F
|
SE_NUM_EVENT_MAIN03_SIREN
|
G01P03A
|
m03a0506
|
Alert, board update completed.
|
6416
|
0x1910
|
SE_NUM_EVENT_MAIN03_KABE
|
G01P03A
|
m03a0506
|
Turning over the board after updating the data.
|
6417
|
0x1911
|
SE_NUM_EVENT_MAIN03_SLEEP_02
|
G01P03A
|
m06a0203
|
Drowzee fainting.
|
6418
|
0x1912
|
SE_NUM_EVENT_MAIN03_JIBACOIL
|
|
|
Magnezone police.
|
6419
|
0x1913
|
SE_NUM_EVENT_MAIN03_KUUFUKU
|
None
|
None
|
The internal name suggests this is a hunger sound. Appears to be unused.
|
6420
|
0x1914
|
SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|
|
|
(Loop) Grovyle running.
|
6421
|
0x1915
|
SE_NUM_EVENT_MAIN03_JUPUTORU_02
|
|
|
Grovyle dashing.
|
6422
|
0x1916
|
SE_NUM_EVENT_MAIN04_DIGDA
|
|
|
Diglett sound.
|
6423
|
0x1917
|
SE_NUM_EVENT_MAIN04_DOOR
|
None
|
None
|
Crystals falling/little laser beam? Appears to be unused.
|
6424
|
0x1918
|
SE_NUM_EVENT_MAIN03_THUNDER_01
|
D12P41A
|
m12a0801
|
Distant thunder sound during Amp Clearing scene.
|
6425
|
0x1919
|
SE_NUM_EVENT_MAIN03_THUNDER_02
|
H02P99C
|
s20p0104
|
Distant thunder during Sharpedo Bluff nighttime scene.
|
Event Main05 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
6657
|
0x1A01
|
SE_NUM_EVENT_MAIN05_ROLLING
|
D04P12A
|
m05a0502
|
Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|
6658
|
0x1A02
|
SE_NUM_EVENT_MAIN05_SWITCH
|
D04P31A
|
m05d0616
|
Click sound, pushing in the gem in Waterfall Cave.
|
6659
|
0x1A03
|
SE_NUM_EVENT_MAIN05_FLY
|
V05P03A
|
m05a0602
|
The hero and partner get blasted out of the Waterfall Cave geyser.
|
6660
|
0x1A04
|
SE_NUM_EVENT_MAIN05_SPLASH
|
V05P03A
|
m05a0602
|
Splash, landing in hot springs.
|
6661
|
0x1A05
|
SE_NUM_EVENT_MAIN06_DOKUGASU
|
G01P03A
|
m06a0203
|
Skuntank's stink cloud (attacking the hero in guild scene).
|
6662
|
0x1A06
|
SE_NUM_EVENT_MAIN07_TREE_01_L
|
D05P31A
|
m07a0701
|
Small, quiet rustling. Team Skull shuffling on top of the tree.
|
6663
|
0x1A07
|
SE_NUM_EVENT_MAIN07_TREE_02
|
D05P31A
|
m07a0701
|
Skuntank hitting the Perfect Apple tree, rustling after.
|
6664
|
0x1A08
|
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
|
D05P31A
|
m07a0701
|
Perfect Apples falling onto the ground.
|
6665
|
0x1A09
|
SE_NUM_EVENT_MAIN07_GOUKUU
|
G01P05C
|
m07a1001
|
Wigglytuff meltdown.
|
6666
|
0x1A0A
|
SE_NUM_EVENT_MAIN08_GAYA_01
|
None
|
None
|
Crowd whining. Appears to be unused in favor of the looped version. (#6923)
|
6667
|
0x1A0B
|
SE_NUM_EVENT_MAIN08_MAP_01
|
D06P11A
|
m08a0601
|
"Let's have a look at the Wonder Map." Paper sound.
|
6668
|
0x1A0C
|
SE_NUM_EVENT_MAIN08_MARKING
|
None
|
None
|
Familiar exclamation sound. Appears to be unused.
|
6669
|
0x1A0D
|
SE_NUM_EVENT_MAIN09_GAYA_L
|
P01P04A
|
s30a0302
|
(Loop) Crowd talking/discussing.
|
6670
|
0x1A0E
|
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
|
None
|
None
|
Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.
|
6671
|
0x1A0F
|
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
|
P03P01A
|
m09a0605
|
Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|
6672
|
0x1A10
|
SE_NUM_EVENT_MAIN09_FLASH_01
|
P03P01A
|
m09a0606
|
Groudon statue's eyes light up.
|
6673
|
0x1A11
|
SE_NUM_EVENT_MAIN09_FLASH_02
|
P03P01A
|
m09a0606
|
Groudon statue gets surrounded by light.
|
6674
|
0x1A12
|
SE_NUM_EVENT_MAIN09_RINGO_L
|
P03P02A
|
m09a0701
|
Perfect Apple rolls onto scene from the left.
|
6675
|
0x1A13
|
SE_NUM_EVENT_MAIN05_TOBIKOMU
|
D04P11A
|
m05a0303
|
Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|
Event Main10 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
6913
|
0x1B01
|
SE_NUM_EVENT_MAIN10_GUS_L
|
D05P31A
|
m07a0701
|
Skuntank and Koffing's noxious gas combo.
|
6914
|
0x1B02
|
SE_NUM_EVENT_MAIN10_ASHIOTO_01
|
D10P41A
|
m10a0903
|
Heavy footsteps (Groudon illusion).
|
6915
|
0x1B03
|
SE_NUM_EVENT_MAIN10_ASHIOTO_02
|
D10P41A
|
m10a0901
|
Very distant heavy footsteps (Groudon illusion).
|
6916
|
0x1B04
|
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
|
P03P02A
|
m10a0902
|
(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|
6917
|
0x1B05
|
SE_NUM_EVENT_MAIN10_BOMB
|
D10P41A
|
m10a1101
|
Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|
6918
|
0x1B06
|
SE_NUM_EVENT_MAIN10_DOWN
|
D10P41A
|
m10a1101
|
Groudon illusion fainting and hitting the ground.
|
6919
|
0x1B07
|
SE_NUM_EVENT_MAIN10_BANISH
|
D10P41A
|
m10a1101
|
Groudon illusion getting surrounded by light.
|
6920
|
0x1B08
|
SE_NUM_EVENT_MAIN10_APPEAR_01
|
D10P41A
|
m10a1101
|
Uxie releaving.
|
6921
|
0x1B09
|
SE_NUM_EVENT_MAIN10_LIGHT
|
P04P01C
|
m10a1206
|
Uxie conjuring up Groudon illusion.
|
6922
|
0x1B0A
|
SE_NUM_EVENT_MAIN10_APPEAR_02
|
P04P01C
|
m10a1206
|
Transparent Groudon illusion, Cresselia fading away in dream sequence.
|
6923
|
0x1B0B
|
SE_NUM_EVENT_MAIN11_GAYA_01_L
|
G01P06B
|
m08a0101
|
(Loop) Crowd whining (Chatot interrupts dinner).
|
6924
|
0x1B0C
|
SE_NUM_EVENT_MAIN11_FLASH_01
|
D28P44A
|
m25a0101
|
Dusknoir's final mouth attack.
|
6925
|
0x1B0D
|
SE_NUM_EVENT_MAIN12_EFFECT_01
|
D12P41A
|
m12a0801
|
Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|
6926
|
0x1B0E
|
SE_NUM_EVENT_MAIN12_DENGEKI_01
|
D12P41A
|
m12a1001
|
Manectric/Luxray charging up final attack, exclusive to this scene.
|
6927
|
0x1B0F
|
SE_NUM_EVENT_MAIN12_DENGEKI_02
|
D12P41A
|
m12a1001
|
Manectric/Luxray's final attack, exclusive to this scene.
|
6928
|
0x1B10
|
SE_NUM_EVENT_MAIN12_PERIPPA_01
|
None
|
None
|
Placeholder "sweat drop" sound.
|
6929
|
0x1B11
|
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
|
None
|
None
|
(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.
|
6930
|
0x1B12
|
SE_NUM_EVENT_MAIN10_HOUKOU
|
D10P41A
|
m10a0901
|
Dialga thanks, Groudon scream.
|
6931
|
0x1B13
|
SE_NUM_EVENT_MAIN10_HANTOUMEI
|
P04P01C
|
m10a1208
|
Another transparent Groudon illusion sound. Exclusive to this scene.
|
6932
|
0x1B14
|
SE_NUM_EVENT_MAIN12_BIKABIKA
|
None
|
None
|
PSG explosion/strike sound. Appears to be unused.
|
6933
|
0x1B15
|
SE_NUM_EVENT_MAIN10_HOUKOU_02
|
D10P21A
|
m10a0701
|
Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|
6934
|
0x1B16
|
SE_NUM_EVENT_MAIN10_HOUKOU_03
|
D10P21A
|
m10a0501
|
Angry Groudon illusion in distance.
|
6935
|
0x1B17
|
SE_NUM_EVENT_MAIN10_ASHIOTO_03
|
P03P02A
|
m10a0902
|
Guild members hearing very distant Groudon illusion footsteps. Exclusive to this scene.
|
Event Main14 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
7169
|
0x1C01
|
SE_NUM_EVENT_MAIN14_RYUUSA_L
|
D14P11A
|
m14a0301
|
The hero and partner sinking into the quicksand pit.
|
7170
|
0x1C02
|
SE_NUM_EVENT_MAIN14_FALL
|
D14P12A
|
m14a0103
|
Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|
7171
|
0x1C03
|
SE_NUM_EVENT_MAIN14_APPEAR
|
D15P41A
|
m14a0601
|
"Step away from the Time Gear!" Mesprit shoots out of the water.
|
7172
|
0x1C04
|
SE_NUM_EVENT_MAIN14_ATTACK
|
D15P41A
|
m14a0801
|
Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|
7173
|
0x1C05
|
SE_NUM_EVENT_MAIN14_DIVE
|
D15P41A
|
m14a0801
|
Grovyle jumps into the Underground Lake.
|
7174
|
0x1C06
|
SE_NUM_EVENT_MAIN14_ELECTRIC_L
|
V14P03A
|
m14a0802
|
(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|
7175
|
0x1C07
|
SE_NUM_EVENT_MAIN15_SUISYOU
|
D32P33A
|
s04p1501
|
Short high ring. Used when recruiting some legendaries.
|
7176
|
0x1C08
|
SE_NUM_EVENT_MAIN15_HANNOU
|
D16P31A
|
m15a0601
|
VERY LOUD high pitched "activation"-like sound.
|
7177
|
0x1C09
|
SE_NUM_EVENT_MAIN15_ELECTRIC_L
|
D16P31A
|
m15a0601
|
(Loop) Electrical discharging. Used in Amp Clearing scene.
|
7178
|
0x1C0A
|
SE_NUM_EVENT_MAIN15_NENRIKI
|
D17P34A
|
m15b0906
|
Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|
7179
|
0x1C0B
|
SE_NUM_EVENT_MAIN15_KAMAE
|
T01P01A
|
m16a0701
|
Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
|
7180
|
0x1C0C
|
SE_NUM_EVENT_MAIN15_BLOCK
|
D12P41A
|
m12a1001
|
Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
|
7181
|
0x1C0D
|
SE_NUM_EVENT_MAIN15_WARP
|
D17P45A
|
m15b1001
|
"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|
7182
|
0x1C0E
|
SE_NUM_EVENT_MAIN15_SIREN_L
|
G01P04A
|
m16a0601
|
Siren.
|
7183
|
0x1C0F
|
SE_NUM_EVENT_MAIN16_HOLE_01
|
T01P01A
|
m16a0701
|
Entering the Dimensional Hole.
|
7184
|
0x1C10
|
SE_NUM_EVENT_MAIN16_HOLE_02
|
V16P02A
|
m19b1014
|
Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|
7185
|
0x1C11
|
SE_NUM_EVENT_MAIN17_GANKOU
|
D26P42A
|
m23a0706
|
Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|
7186
|
0x1C12
|
SE_NUM_EVENT_MAIN17_KESSYOU_L
|
P05P01A
|
m17a0103
|
(Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir).
|
7187
|
0x1C13
|
SE_NUM_EVENT_MAIN17_DOOR
|
P05P02A
|
m17a0301
|
Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|
7188
|
0x1C14
|
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
|
P05P02A
|
m17a0301
|
Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|
7189
|
0x1C15
|
SE_NUM_EVENT_MAIN17_MEKAKUSHI
|
P05P02A
|
m17a0301
|
The hero and partner get blindfolded by the Sableye.
|
7190
|
0x1C16
|
SE_NUM_EVENT_MAIN17_SPOT
|
None
|
None
|
Electric hit sound. Appears to be unused.
|
7191
|
0x1C17
|
SE_NUM_EVENT_MAIN17_HIKARIDAMA
|
P05P03A
|
m17a0302
|
Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|
7192
|
0x1C18
|
SE_NUM_EVENT_MAIN17_APPEAR
|
P05P03A
|
m17a0302
|
Grovyle digs out.
|
7193
|
0x1C19
|
SE_NUM_EVENT_MAIN17_ASHIOTO
|
P05P04A
|
m17a0401
|
(Loop) Grovyle, the hero and the partner run out of the prison.
|
7194
|
0x1C1A
|
SE_NUM_EVENT_MAIN15_KAMAE_02
|
P05P04A
|
m17a0401
|
The Sableye ready up to attack.
|
7195
|
0x1C1B
|
SE_NUM_EVENT_MAIN16_HOLE_03
|
T01P01A
|
m16a0701
|
The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|
7196
|
0x1C1C
|
E_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|
P05P04A
|
m17a0401
|
(Loop) Sableye group slashing trapped heroes.
|
7197
|
0x1C1D
|
SE_NUM_EVENT_MAIN15_GAKON
|
V15P01A
|
m15a0602
|
Crystal Crossing entrance rises out of the ground.
|
Event Main18 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
7425
|
0x1D01
|
SE_NUM_EVENT_MAIN18_MIKARUGE_01
|
D21P41A
|
m18b0902
|
"We are SPIRITOMB!"
|
7426
|
0x1D02
|
SE_NUM_EVENT_MAIN18_MIKARUGE_02
|
D21P41A
|
m18b0902
|
"It can't be this..." Spiritomb's stone moves.
|
7427
|
0x1D03
|
SE_NUM_EVENT_MAIN18_MIKARUGE_03
|
D21P41A
|
m18b0902
|
Spiritomb "activating".
|
7428
|
0x1D04
|
SE_NUM_EVENT_MAIN18_MIKARUGE_04
|
D21P41A
|
m18b1301
|
Spiritomb's weakening aura(?) returns to its stone.
|
7429
|
0x1D05
|
SE_NUM_EVENT_MAIN18_MIKARUGE_05
|
D21P41A
|
m18b1301
|
Spiritomb has been defeated and its "ghost" returns to its stone.
|
7430
|
0x1D06
|
SE_NUM_EVENT_MAIN18_MIKARUGE_06
|
D01P41A
|
m01a0701
|
Short "Enemy skedaddles away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|
7431
|
0x1D07
|
SE_NUM_EVENT_MAIN19_LIGHT_01
|
P09P01A
|
m19b1001
|
Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|
7432
|
0x1D08
|
SE_NUM_EVENT_MAIN19_LIGHT_02
|
None
|
None
|
Odd dark whooshing sound. Appears to be unused.
|
7433
|
0x1D09
|
SE_NUM_EVENT_MAIN19_LIGHT_03
|
P08P01A
|
m19a0601
|
Celebi appears.
|
7434
|
0x1D0A
|
SE_NUM_EVENT_MAIN19_DARK
|
P09P01A
|
m19b1001
|
Sky turns pitch black, Primal Dialga is coming.
|
7435
|
0x1D0B
|
SE_NUM_EVENT_MAIN19_LIGHT_04
|
P09P01A
|
m19b1007
|
Celebi time travels a short distance away.
|
7436
|
0x1D0C
|
SE_NUM_EVENT_MAIN19_DISAPPEAR
|
None
|
None
|
A short stomp? Appears to be unused.
|
7437
|
0x1D0D
|
SE_NUM_EVENT_MAIN19_WING
|
P09P01A
|
m19b1007
|
(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|
7438
|
0x1D0E
|
SE_NUM_EVENT_MAIN19_GLASS
|
V19P06A
|
m19b1008
|
Glass breaking, stopping Celebi.
|
7439
|
0x1D0F
|
SE_NUM_EVENT_MAIN19_LIGHT_05
|
P09P01A
|
m19b1009
|
Celebi blinds Dusknoir and the Sableye and teleports away.
|
7440
|
0x1D10
|
SE_NUM_EVENT_MAIN20_LIGHT_01
|
V03P06A
|
m20a0707
|
Time Gear is removed from Treeshroud Forest, deactivation sound.
|
7441
|
0x1D11
|
SE_NUM_EVENT_MAIN21_ANAHORI
|
None
|
None
|
Judging by the internal name, a digging sound. Appears to be unused.
|
7442
|
0x1D12
|
SE_NUM_EVENT_MAIN21_ASHIOTO_L
|
None
|
None
|
(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.
|
7443
|
0x1D13
|
SE_NUM_EVENT_MAIN23_CHAKUCHI
|
D26P43A
|
m23a0706
|
Kabutops and the Omastar drop down from the ceiling.
|
7444
|
0x1D14
|
SE_NUM_EVENT_MAIN23_LIGHT_01_L
|
P11P01A
|
m23a1003
|
(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|
7445
|
0x1D15
|
SE_NUM_EVENT_MAIN23_LIGHT_02_L
|
D28P33A
|
m25a0301
|
Activating the Rainbow Stoneship.
|
7446
|
0x1D16
|
SE_NUM_EVENT_MAIN18_MIKARUGE_07
|
None
|
None
|
Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused.
|
7447
|
0x1D17
|
SE_NUM_EVENT_MAIN18_MIKARUGE_08
|
D21P41A
|
m18b1301
|
"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|
7448
|
0x1D18
|
SE_NUM_EVENT_MAIN19_LIGHT_06
|
P09P01A
|
m19b1007
|
Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|
7449
|
0x1D19
|
SE_NUM_EVENT_MAIN23_LIGHT_03_L
|
P11P01A
|
m23a1003
|
(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|
7450
|
0x1D1A
|
SE_NUM_EVENT_MAIN20_KAKIWAKE
|
H01P99A
|
m20a0202
|
The partner opens up the entrance to Sharpedo Bluff.
|
Event Main25 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
7681
|
0x1E01
|
SE_NUM_EVENT_MAIN25_HADOU_01_L
|
D28P44A
|
m25a0101
|
(Loop) Charging up Dusknoir's mouth attack.
|
7682
|
0x1E02
|
SE_NUM_EVENT_MAIN25_3ATTACK_01
|
D28P44A
|
m25a0101
|
"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|
7683
|
0x1E03
|
SE_NUM_EVENT_MAIN25_3ATTACK_02
|
D28P44A
|
m25a0101
|
Dusknoir gets hit by deflected mouth attack (fade to white).
|
7684
|
0x1E04
|
SE_NUM_EVENT_MAIN25_DOWN
|
D28P44A
|
m25a0101
|
Dusknoir hitting the ground.
|
7685
|
0x1E05
|
SE_NUM_EVENT_MAIN25_DAMAGE
|
None
|
None
|
Grabbing sound? Appears to be unused.
|
7686
|
0x1E06
|
SE_NUM_EVENT_MAIN25_ATTACK_01
|
D28P44A
|
m25a0302
|
Grovyle pushing Dusknoir.
|
7687
|
0x1E07
|
SE_NUM_EVENT_MAIN25_HAGURUMA_01
|
D28P44A
|
m25a0302
|
Grovyle dropping the Time Gears.
|
7688
|
0x1E08
|
SE_NUM_EVENT_MAIN25_DISAPPEAR
|
D28P44A
|
m25a0302
|
Grovyle and Dusknoir enter the Dimensional Hole.
|
7689
|
0x1E09
|
SE_NUM_EVENT_MAIN25_ISHIBUNE
|
D28P33A
|
m25a0401
|
The Rainbow Stoneship takes off.
|
7690
|
0x1E0A
|
SE_NUM_EVENT_MAIN25_THUNDER_01
|
D17P45A
|
m15b1001
|
Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|
7691
|
0x1E0B
|
SE_NUM_EVENT_MAIN25_THUNDER_02
|
D30P41A
|
m25a1101
|
(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|
7692
|
0x1E0C
|
SE_NUM_EVENT_MAIN25_GAREKI
|
D30P41A
|
m25a1101
|
Temporal Pinnacle earthquake, sounds like fire.
|
7693
|
0x1E0D
|
SE_NUM_EVENT_MAIN25_THUNDER_03
|
D30P41A
|
m25a1101
|
Loud lightning sound, used on Temporal Pinnacle.
|
Event Sub01 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
7937
|
0x1F01
|
SE_NUM_EVENT_SUB01_ANA_01
|
D31P31A
|
s01p0601
|
Trap opens up.
|
7938
|
0x1F02
|
SE_NUM_EVENT_SUB01_ANA_02
|
D31P31A
|
s01p0601
|
Falling into a pit.
|
7939
|
0x1F03
|
SE_NUM_EVENT_SUB01_ANA_03
|
D31P41A
|
s01p0602
|
Hitting the ground after falling into a pit.
|
7940
|
0x1F04
|
SE_NUM_EVENT_SUB01_ANA_04_L
|
D31P41A
|
s01p0602
|
(Loop) The Grand Master's pitfall trap closes.
|
7941
|
0x1F05
|
SE_NUM_EVENT_SUB01_ANA_05
|
D31P41A
|
s01p0602
|
The Grand Master's pitfall trap finishes closing.
|
7942
|
0x1F06
|
SE_NUM_EVENT_SUB01_TAIATARI
|
D31P31A
|
s01p0801
|
Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|
7943
|
0x1F07
|
SE_NUM_EVENT_SUB01_TAKARABAKO
|
T01P01A
|
m16a0701
|
"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|
7944
|
0x1F08
|
SE_NUM_EVENT_SUB01_CLAP_L
|
G01P04A
|
m04a0201
|
(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|
7945
|
0x1F09
|
SE_NUM_EVENT_SUB01_ICE_01_L
|
None
|
None
|
(Loop) Beam of light? Appears to be unused.
|
7946
|
0x1F0A
|
SE_NUM_EVENT_SUB03_EGG_01
|
None
|
None
|
Placing an egg? Appears to be unused.
|
7947
|
0x1F0B
|
SE_NUM_EVENT_SUB04_PUKURIN
|
G01P04A
|
s04p0101
|
"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|
7948
|
0x1F0C
|
SE_NUM_EVENT_SUB04_SEKIHI_01_L
|
D32P12A
|
s04p0801
|
(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|
7949
|
0x1F0D
|
SE_NUM_EVENT_SUB04_SEKIHI_02
|
D32P12A
|
s04p0801
|
Aegis Cave path opens with a blast of light.
|
7950
|
0x1F0E
|
SE_NUM_EVENT_SUB04_LIGHT_01_L
|
D32P31A
|
s04p0601
|
(Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|
7951
|
0x1F0F
|
SE_NUM_EVENT_SUB04_LIGHT_02
|
D32P31A
|
s04p0601
|
"The guardian's permission was granted!"
|
7952
|
0x1F10
|
SE_NUM_EVENT_SUB04_FLASH_01
|
D32P44A
|
s04p1801
|
Another wipe sound. Only used in rematches against Regigigas.
|
7953
|
0x1F11
|
SE_NUM_EVENT_SUB04_ATTACK
|
D32P44A
|
s04p1901
|
Regigigas strikes the ground in post-defeat cutscene.
|
7954
|
0x1F12
|
SE_NUM_EVENT_SUB04_WHISTLE
|
None
|
None
|
Flute-like noise. Appears to be unused.
|
7955
|
0x1F13
|
SE_NUM_EVENT_SUB04_WING_L
|
None
|
None
|
Placeholder "sweat drop" sound.
|
7956
|
0x1F14
|
SE_NUM_EVENT_SUB02_ICE_02
|
D79P41A
|
s02p0701
|
Scizor's ice prison shatters.
|
7957
|
0x1F15
|
SE_NUM_EVENT_SUB03_EGG_02
|
H02P99A
|
s03p0301
|
Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|
7958
|
0x1F16
|
SE_NUM_EVENT_SUB03_EGG_03
|
H02P99A
|
s03p0301
|
Manaphy egg hatches, accompanied by visual light effects.
|
Event Sub10 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
8193
|
0x2001
|
SE_NUM_EVENT_SUB10_FIRE_01
|
S00P01A
|
dopen
|
Special Mission letter bursting into flame(?) and deleting itself.
|
8194
|
0x2002
|
SE_NUM_EVENT_SUB12_LIGHT_01
|
D80P41A
|
m99a0129
|
Very interesting getting loot/opening treasure box sound.
|
8195
|
0x2003
|
SE_NUM_EVENT_SUB20_EFFECT_01
|
G01P07A
|
s20p1001
|
Being sent into a dream.
|
8196
|
0x2004
|
SE_NUM_EVENT_SUB21_EFFECT_01
|
H02P99A
|
s21p0501
|
"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|
8197
|
0x2005
|
SE_NUM_EVENT_SUB21_EFFECT_02
|
H02P99A
|
s21p0501
|
Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|
8198
|
0x2006
|
SE_NUM_EVENT_SUB21_EFFECT_03
|
D41P41A
|
s22p1110
|
"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|
8199
|
0x2007
|
SE_NUM_EVENT_SUB22_EFFECT_01
|
D39P32A
|
s22p0203
|
"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|
8200
|
0x2008
|
SE_NUM_EVENT_SUB21_EFFECT_04
|
D38P11A
|
s21p0502
|
Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|
8201
|
0x2009
|
SE_NUM_EVENT_SUB20_EFFECT_02
|
D37P11A
|
s20p0902
|
The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|
Event Main26 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
8449
|
0x2101
|
N/A
|
None
|
None
|
Silence.
|
8450
|
0x2102
|
SE_NUM_EVENT_MAIN26_ISHIBUNE
|
P11P02A
|
m25a0404
|
The Rainbow Stoneship arriving at the bridge.
|
8451
|
0x2103
|
SE_NUM_EVENT_MAIN26_KOROGARU
|
D30P33A
|
m26a0102
|
The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|
8452
|
0x2104
|
SE_NUM_EVENT_MAIN26_LIGHT_01_L
|
None
|
None
|
Placeholder "sweat drop" sound.
|
8453
|
0x2105
|
SE_NUM_EVENT_MAIN26_LIGHT_02_L
|
None
|
None
|
Placeholder "sweat drop" sound.
|
8454
|
0x2106
|
SE_NUM_EVENT_MAIN26_LIGHT_03
|
P13P01A
|
m26a0401
|
(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|
8455
|
0x2107
|
SE_NUM_EVENT_MAIN26_SEKICYUU
|
D30P33A
|
m26a0102
|
Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|
8456
|
0x2108
|
SE_NUM_EVENT_MAIN26_THUNDER_01
|
None
|
None
|
Wipe-like sound. Appears to be unused.
|
8457
|
0x2109
|
SE_NUM_EVENT_MAIN26_THUNDER_02
|
None
|
None
|
Electric wipe sound. Appears to be unused.
|
8458
|
0x210A
|
SE_NUM_EVENT_MAIN26_WHITEOUT
|
D30P33A
|
m26a0201
|
A recovered Dialga shows a vision to the hero and partner.
|
8459
|
0x210B
|
SE_NUM_EVENT_MAIN26_DISAPPEAR
|
P13P01A
|
m26a0401
|
The hero disappears, final sound.
|
8460
|
0x210C
|
SE_NUM_EVENT_MAIN26_GAREKI_01
|
None
|
None
|
PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.
|
8461
|
0x210D
|
SE_NUM_EVENT_MAIN26_GAREKI_02
|
None
|
None
|
Fiery noise. Appears to be unused.
|
8462
|
0x210E
|
SE_NUM_EVENT_MAIN26_HAGURUMA_01
|
D30P33A
|
m26a0102
|
Time Gears set in place.
|
8463
|
0x210F
|
SE_NUM_EVENT_MAIN26_HOUKOU
|
V24P03A
|
m24a0205
|
Lapras starts flying.
|
Event Sub23 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
8705
|
0x2201
|
SE_NUM_EVENT_SUB23_EFFECT_02_L
|
D41P41A
|
s22p1401
|
Darkrai's Dimensional Hole shatters into pieces.
|
8706
|
0x2202
|
SE_NUM_EVENT_SUB23_HOLE_01
|
D41P41A
|
s22p1401
|
Darkrai conjures up Dimensional Hole.
|
8707
|
0x2203
|
SE_NUM_EVENT_SUB23_WHITEOUT
|
D41P41A
|
s22p1401
|
"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|
8708
|
0x2204
|
SE_NUM_EVENT_SUB23_EFFECT_01_L
|
D41P41A
|
s22p1401
|
(Loop) Palkia charges attack aimed at Darkrai.
|
8709
|
0x2205
|
SE_NUM_EVENT_MOTION_DOGOMU
|
None
|
None
|
The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.
|
8710
|
0x2206
|
SE_NUM_EVENT_MOTION_ITEM
|
|
|
Giving an item. Used in many scenes.
|
8711
|
0x2207
|
SE_NUM_EVENT_MOTION_DOOR
|
|
|
Wigglytuff's door opening (such as in Chapter 2).
|
8712
|
0x2208
|
SE_NUM_EVENT_HADOU_CHECK
|
S02P01A
|
m00a01a
|
(Loop) Reading aura in personality quiz.
|
8713
|
0x2209
|
SE_NUM_DUN_MOTION_MONEY
|
|
|
Collecting coins.
|
8714
|
0x220A
|
SE_NUM_DUN_EFF_DRINK
|
None
|
None
|
Ingesting, liquid sound.
|
8715
|
0x220B
|
SE_NUM_DUN_MOTION_QUACK
|
T01P02A
|
enter09
|
Xatu's screech.
|
8716
|
0x220C
|
SE_NUM_DUN_EFF_LIGHT_WALL
|
T01P02A
|
enter09
|
Xatu appraises a Treasure Box.
|
8717
|
0x220D
|
SE_NUM_DUN_EFF_SMOKE_9
|
None
|
None
|
Baton Pass.
|
8718
|
0x220E
|
SE_NUM_DUN_EFF_DENJIFUYUU
|
G01P04A
|
|
Swap Shop.
|
8719
|
0x220F
|
SE_NUM_EVENT_EFF_SHINKA_EGG
|
None
|
None
|
(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.
|
8720
|
0x2210
|
SE_NUM_DUN_MOTION_HUNGRY
|
G01P03A
|
m03a1203
|
Belly/Hungry, often used with actor effect SetEffect(88, 3);
|
8721
|
0x2211
|
SE_NUM_ME_WIND_S
|
None
|
None
|
Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.
|
8722
|
0x2212
|
SE_NUM_ME_WIND_M
|
None
|
None
|
Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.
|
Event Sub SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
8961
|
0x2301
|
SE_NUM_EVENT_SIGN_ASE_01
|
|
|
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the slow drop from the side.
|
8962
|
0x2302
|
SE_NUM_EVENT_SIGN_HATENA_02
|
|
|
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
|
8963
|
0x2303
|
SE_NUM_EVENT_SIGN_HATENA_03
|
|
|
Doubled version of #8962.
|
8964
|
0x2304
|
SE_NUM_EVENT_SIGN_NOTICE_01
|
|
|
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
|
8965
|
0x2305
|
SE_NUM_EVENT_SIGN_NOTICE_02
|
|
|
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
|
8966
|
0x2306
|
SE_NUM_EVENT_SIGN_NOTICE_03
|
|
|
Making a discovery.
|
8967
|
0x2307
|
SE_NUM_EVENT_SIGN_NOTICE_04
|
|
|
Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3);
|
8968
|
0x2308
|
SE_NUM_EVENT_SIGN_SHOCK_01
|
|
|
Shocked! To be used with actor effect SetEffect(91, 3);
|
8969
|
0x2309
|
SE_NUM_EVENT_SIGN_SHOCK_02
|
D08P11A
|
m09a0301
|
Aghast! To be used with actor effect SetEffect(EFFECT_SHOCKED, 3); or SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|
8970
|
0x230A
|
SE_NUM_EVENT_SIGN_ANGER_01
|
|
|
Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|
8971
|
0x230B
|
SE_NUM_EVENT_SIGN_ANGER_02
|
|
|
Angry, used with actor effect SetEffect(94, 3);
|
8972
|
0x230C
|
SE_NUM_EVENT_SIGN_TENSION_01
|
|
|
Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the multiple small drops.
|
8973
|
0x230D
|
SE_NUM_EVENT_SIGN_SHOCK_03
|
|
|
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
|
8974
|
0x230E
|
SE_NUM_EVENT_MOTION_JUNP_01
|
|
|
Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|
8975
|
0x230F
|
SE_NUM_EVENT_MOTION_JUNP_02
|
|
|
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|
8976
|
0x2310
|
SE_NUM_EVENT_MINIGAME_OK
|
None
|
None
|
Bell sound. Selecting the correct answer during Sentry Duty.
|
8977
|
0x2311
|
SE_NUM_EVENT_MINIGAME_NG
|
None
|
None
|
Selecting the incorrect answer or timing out during Sentry Duty.
|
8978
|
0x2312
|
SE_NUM_EVENT_SIGN_NOTICE_05
|
|
|
Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
|
8979
|
0x2313
|
SE_NUM_EVENT_OPENING_ROGO
|
V03P08A
|
t01p0501
|
Title reveal. Only used in Explorers of Time and Darkness.
|
Event Side01 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
9217
|
0x2401
|
SE_NUM_EV_S01_SNORER_01_LP
|
G01P10C
|
n01a0703
|
(Loop) Loudred snoring.
|
9218
|
0x2402
|
SE_NUM_EV_S01_UNREST_01
|
D42P41A
|
n01a1904
|
Short buzzing with a small whoosh.
|
9219
|
0x2403
|
SE_NUM_EV_S01_CALL_01
|
D42P41A
|
n01a1904
|
Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|
9220
|
0x2404
|
SE_NUM_EV_S01_CALL_02
|
D42P41A
|
n01a1904
|
Part of the above jingle/chime.
|
9221
|
0x2405
|
SE_NUM_EV_S01_CALL_03
|
D42P41A
|
n01a1904
|
"Three! Smiles go for miles!" Continuation of the above jingle.
|
9222
|
0x2406
|
SE_NUM_EV_S01_COME_01
|
D42P41A
|
n01a1904
|
Continuation of that jingle/chime thing, the end.
|
9223
|
0x2407
|
SE_NUM_EV_S01_BEHAVE_01_LP
|
D42P31A
|
n01a2301
|
"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|
9224
|
0x2408
|
SE_NUM_EV_S01_EFFECT_01
|
D42P42A
|
n01a3101
|
Jirachi has been defeated and starts to wake.
|
9225
|
0x2409
|
SE_NUM_EV_S01_EFFECT_02
|
D42P42A
|
n01a3101
|
Jirachi is surrounded by light...
|
9226
|
0x240A
|
SE_NUM_EV_S01_WHITEOUT_01
|
D42P42A
|
n01a3101
|
Jirachi continued...
|
9227
|
0x240B
|
SE_NUM_EV_S01_EFFECT_04
|
D42P42A
|
n01a3101
|
Jirachi has awoken.
|
Event Side02 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
9473
|
0x2501
|
SE_NUM_EV_SIDE02_BREAK
|
P18P01A
|
n02a0304
|
Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|
9474
|
0x2502
|
SE_NUM_EV_SIDE02_ROAR_01
|
D43P31A
|
n02a0901
|
Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|
9475
|
0x2503
|
SE_NUM_EV_SIDE02_ROAR_02
|
D43p31A
|
n02a0901
|
Louder Armaldo growl.
|
9476
|
0x2504
|
SE_NUM_EV_SIDE02_MONSTERSTEP_01
|
None
|
None
|
A single footstep. Appears to be unused.
|
9477
|
0x2505
|
SE_NUM_EV_S02_GRASSY_01
|
D43P31A
|
n02a0901
|
Quiet rustling sound, Armaldo-related.
|
9478
|
0x2506
|
SE_NUM_EV_SIDE02_THREAT_01
|
D43P31A
|
n02a0901
|
Armaldo slashing air, trying to scare Igglybuff.
|
9479
|
0x2507
|
SE_NUM_EV_SIDE02_THREAT_02
|
D43P31A
|
n02a0901
|
Loud Armaldo growl, still trying to scare Igglybuff.
|
9480
|
0x2508
|
SE_NUM_EV_SIDE02_MAP_01
|
P19P02A
|
n02a1002
|
Armaldo grabs secret map.
|
9481
|
0x2509
|
SE_NUM_EV_SIDE02_MAP_02
|
P19P02A
|
n02a1002
|
"Armaldo handed Igglybuff the secret map."
|
9482
|
0x250A
|
SE_NUM_EV_SIDE02_MAP_IGNITE_01
|
P19P02A
|
n02a1002
|
Igglybuff rolls up the map.
|
9483
|
0x250B
|
SE_NUM_EV_SIDE02_MAP_IGNITE_02
|
P19P02A
|
n02a1002
|
Igglybuff sets the secret map on fire.
|
9484
|
0x250C
|
SE_NUM_EV_SIDE02_PUTOUT
|
P19P02A
|
n02a1002
|
Armaldo douses the burning map with water.
|
9485
|
0x250D
|
SE_NUM_EV_S02_FALLDOWN_01
|
G01P05C
|
n02a0105
|
Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|
9486
|
0x250E
|
N/A
|
None
|
None
|
Silence.
|
9487
|
0x250F
|
SE_NUM_EV_S02_TITTLE_01
|
V32P01A
|
n01a0102
|
Banner sound for Special Episodes 1 and 2.
|
9488
|
0x2510
|
SE_NUM_EV_S02_GUMI_01
|
P17P02A
|
n02a0109
|
"Igglybuff received many Gummis from Mama."
|
9489
|
0x2511
|
SE_NUM_EV_S02_FALLINGROCK_01
|
P18P01A
|
n02a0304
|
Rolling rocks during Papa/Igglybuff flashback scene.
|
9490
|
0x2512
|
SE_NUM_EV_S02_FALLINGROCK_02
|
P18P01A
|
n02a0304
|
Huge boulder about to fall on Papa.
|
9491
|
0x2513
|
SE_NUM_EV_S02_ROAR_03
|
None
|
None
|
Sounds like another version of Armaldo growling. Appears to be unused.
|
Event Side03 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
9729
|
0x2601
|
SE_NUM_EV_S03_DOOR_OPEN
|
P17P01A
|
n03a1002
|
Mama opens door, Igglybuff's house.
|
9730
|
0x2602
|
SE_NUM_EV_S03_DOOR_CLOSE
|
P17P01A
|
n03a1002
|
Papa closes door.
|
9731
|
0x2603
|
SE_NUM_EV_S03_DISCOVER
|
P20P01A
|
n03a0701
|
Armaldo opens a large treasure chest.
|
9732
|
0x2604
|
SE_NUM_EV_S03_FLOOR_OPEN
|
D45P31A
|
n03a1501
|
Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|
9733
|
0x2605
|
SE_NUM_EV_S03_TOUCH
|
P19P01A
|
|
(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|
9734
|
0x2606
|
SE_NUM_EV_S03_DOOR_BREAK
|
D44P31A
|
n03a0601
|
Igglybuff solves the puzzle by blasting open the door.
|
9735
|
0x2607
|
SE_NUM_EV_S03_FIRE_FIGHTING
|
D44P31A
|
n03a0601
|
Armaldo: "Here goes! Water Gun!"
|
9736
|
0x2608
|
SE_NUM_EV_S03_ROOLUP
|
P22P01A
|
n03a1702
|
Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|
9737
|
0x2609
|
SE_NUM_EV_S03_THROW
|
P22P01A
|
n03a1702
|
"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|
9738
|
0x260A
|
SE_NUM_EV_S03_SOMEBODY
|
D45P42A
|
n03a1502
|
Fortune Ravine Pit enemies making a rustling sound.
|
Event Side04 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
9985
|
0x2701
|
SE_NUM_EV_S04_SHOW
|
G01P05A
|
n04a0106
|
Rustling paper. Magnezone hands Sunflora the wanted poster.
|
9986
|
0x2702
|
SE_NUM_EV_S04_GHOST_01
|
D57P41A
|
n04a0801
|
Howling wind. Haunter shows up.
|
9987
|
0x2703
|
SE_NUM_EV_S04_GHOST_DOWN
|
D57P41A
|
n04a1001
|
Haunter has been knocked out and drops to the floor.
|
9988
|
0x2704
|
SE_NUM_EV_S04_MAGMAC_01
|
D57P42A
|
n04a1401
|
Lava bubble(?) bursts open, revealing a Slugma.
|
9989
|
0x2705
|
SE_NUM_EV_S04_GHOST_02
|
D57P43A
|
n04a2001
|
Haunter splits into three.
|
9990
|
0x2706
|
SE_NUM_EV_S04_FLASH
|
D57P41A
|
n04a2002
|
Haunter's blinding light, during flashback.
|
9991
|
0x2707
|
SE_NUM_EV_S04_GHOST_AWAY
|
D57P41A
|
n04a2002
|
High-to-low sound; the other 2 Haunter appear during flashback.
|
9992
|
0x2708
|
SE_NUM_EV_S04_LAVA_01
|
D57P43A
|
n04a2003
|
Earthquake! Lava geysers are additionally set off.
|
9993
|
0x2709
|
SE_NUM_EV_S04_FIRE_01
|
D57P44A
|
n04a2004
|
Sunflora has been set on fire.
|
9994
|
0x270A
|
SE_NUM_EV_S04_GHOST_AWAY_02_2
|
None
|
None
|
Electric beam? Appears to be unused.
|
9995
|
0x270B
|
SE_NUM_EV_S04_FIRE_02
|
D57P42A
|
n04a1401
|
Slugma shoots fire at Sunflora.
|
9996
|
0x270C
|
SE_NUM_EV_S04_LEAFCUT
|
D57P43A
|
n04a2001
|
Sunflora shoots a leaf attack at Haunter.
|
Event Side06 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
10241
|
0x2801
|
SE_NUM_EV_S06_CATCH_01
|
P26P01A
|
n06a0102
|
Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|
10242
|
0x2802
|
SE_NUM_EV_S06_CATCH_02
|
None
|
None
|
Odd sound. Maybe for a pose or striking something? Appears to be unused.
|
10243
|
0x2803
|
SE_NUM_EV_S06_CATCH_03
|
None
|
None
|
Sounds like this would directly follow #10242. Appears to be unused.
|
10244
|
0x2804
|
SE_NUM_EV_S06_BLACKOUT
|
P26P01A
|
n06a0102
|
Team Charm turn off the light.
|
10245
|
0x2805
|
SE_NUM_EV_S06_HUNGRY
|
D54P31A
|
n06a0501
|
"Guuuuuuuu!" Wigglytuff snoring.
|
10246
|
0x2806
|
SE_NUM_EV_S06_GETUP
|
D54P32A
|
n06a0502
|
Wigglytuff wakes and gets up.
|
10247
|
0x2807
|
SE_NUM_EV_S06_DESTRUCTION_01
|
D55P41A
|
n06a1301
|
A group of Lairon break open a wall.
|
10248
|
0x2808
|
SE_NUM_EV_S06_DESTRUCTION_02
|
None
|
None
|
Another rock break noise. Appears to be unused.
|
10249
|
0x2809
|
SE_NUM_EV_S06_BATTLE_IN
|
D55P41A
|
n06a1301
|
Team Charm battle intro sound.
|
10250
|
0x280A
|
SE_NUM_EV_S06_UNDERGROUND
|
D55P41A
|
n06a1801
|
Aggron digs.
|
10251
|
0x280B
|
SE_NUM_EV_S06_APPLE_01
|
D56P11A
|
n06a2703
|
Perfect Apple bounces onto the scene from the bottom of the screen.
|
10252
|
0x280C
|
SE_NUM_EV_S06_APPLE_02
|
D56P11A
|
n06a2703
|
The Perfect Apple fumbles out of Wigglytuff's hands.
|
10253
|
0x280D
|
SE_NUM_EV_S06_PASSAWAY
|
D56P11A
|
n06a2703
|
Perfect Apple or any character passes through an illusory wall.
|
10254
|
0x280E
|
SE_NUM_EV_S06_EFFECT_01_2
|
D56P41A
|
n06a3401
|
"Lopunny opened the treasure chest!" Mystical opening sound.
|
10255
|
0x280F
|
SE_NUM_EV_S06_MOVING_LP
|
D56P41A
|
n06a3901
|
The treasure chest (Ditto) is rattling.
|
10256
|
0x2810
|
SE_NUM_EV_S06_METAMON
|
D56P41A
|
n06a3901
|
Ditto transforms back to its regular form.
|
Event Side08 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
10497
|
0x2901
|
SE_NUM_EV_S08_STANDUP
|
D28P44A
|
m25a0302
|
Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|
10498
|
0x2902
|
SE_NUM_EV_S08_VITALITY
|
None
|
None
|
Distinctive activation(?) noise. Appears to be unused.
|
10499
|
0x2903
|
SE_NUM_EV_S08_CROSSATTACK
|
D46P31A
|
n08a0808
|
Sableye slashing attack.
|
10500
|
0x2904
|
SE_NUM_EV_S08_BEAT
|
P23P02A
|
n08a1408
|
Dusknoir punches the wall in frustration.
|
10501
|
0x2905
|
SE_NUM_EV_S08_FORWARD_01
|
P24P01A
|
n08a2908
|
The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|
10502
|
0x2906
|
SE_NUM_EV_S08_FORWARD_02
|
D51P11A
|
n08a2908
|
Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|
10503
|
0x2907
|
SE_NUM_EV_S08_SNOWATTACK
|
D51P11A
|
n08a2908
|
Snorunt's ice attack, part 1.
|
Event Side09 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
10753
|
0x2A01
|
SE_NUM_EV_S09_BLOCKICE_LP
|
None
|
None
|
(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.
|
10754
|
0x2A02
|
SE_NUM_EV_S09_CRACKFLASH
|
D51P41A
|
n08a2908
|
Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|
10755
|
0x2A03
|
SE_NUM_EV_S09_BLOCKFALL
|
D51P41A
|
n09a0501
|
Dusknoir gets hit by a falling block of ice.
|
10756
|
0x2A04
|
SE_NUM_EV_S09_ONIGORI
|
D51P41A
|
n09a0501
|
"GOGIGIGIGI!!" Group of Glalie make a noise.
|
10757
|
0x2A05
|
SE_NUM_EV_S09_MAMMU_01
|
D51P41A
|
n09a0501
|
"BUAOOOOOON!" Mamoswine roars.
|
10758
|
0x2A06
|
SE_NUM_EV_S09_MAMMU_02
|
D51P41A
|
n09a0501
|
Mamoswine lands. Whoosh, stomp.
|
10759
|
0x2A07
|
SE_NUM_EV_S09_ELECTRIC_01_LP
|
V38P03A
|
n09a0904
|
(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|
10760
|
0x2A08
|
SE_NUM_EV_S09_ELECTRIC_02_LP
|
None
|
None
|
(Loop) Similar electricity sound to #10759. Appears to be unused.
|
10761
|
0x2A09
|
SE_NUM_EV_S09_ELECTRIC_03
|
D52P11A
|
n09a0905
|
Ice pillar makes an explosive discharge.
|
10762
|
0x2A0A
|
SE_NUM_EV_S09_ELECTRIC_04_LP
|
D52P11A
|
n09a0907
|
(Loop) Louder electric crackling from ice pillar.
|
10763
|
0x2A0B
|
SE_NUM_EV_S09_ELECTRIC_05
|
V38P03A
|
n09a0906
|
Louder explosive discharge from ice pillar.
|
10764
|
0x2A0C
|
SE_NUM_EV_S09_HEART
|
D52P32A
|
n09a1203
|
Heartbeat sound. "(Every nerve in my body is bristling!)"
|
10765
|
0x2A0D
|
SE_NUM_EV_S09_JP_ELECT_01
|
D52P32A
|
n09a1203
|
The four ice pillars hit Grovyle with electricity.
|
10766
|
0x2A0E
|
SE_NUM_EV_S09_JP_ELECT_02_LP
|
None
|
None
|
(Loop) Less polished version of #10767, probably unused.
|
10767
|
0x2A0F
|
SE_NUM_EV_S09_JP_ELECT_03_LP
|
D52P32A
|
n09a1203
|
(Loop) Grovyle being zapped and drained.
|
Event Sub30 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
11009
|
0x2B01
|
SE_NUM_EV_S30_GAYA_01_LP
|
None
|
None
|
(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.
|
11010
|
0x2B02
|
SE_NUM_EV_S30_MASKIPPA_01_3
|
D73P25A
|
s31a2001
|
Carnivine looking around; Sneasel is already gone.
|
11011
|
0x2B03
|
SE_NUM_EV_S30_BETOBETA_01
|
D73P41A
|
s31a3401
|
Grimer and Muk group enter the scene. Slimy sound.
|
11012
|
0x2B04
|
SE_NUM_EV_S30_BETOBETA_02_2
|
D73P41A
|
s31a3401
|
Grimer shakes its head. "No. Nooooooooo."
|
11013
|
0x2B05
|
SE_NUM_EV_S30_BETOBETA_THREAT_2
|
D73P41A
|
s31a3401
|
Muk strikes at air. More grimy sound.
|
11014
|
0x2B06
|
SE_NUM_EV_S30_SYAYMIN_01
|
D73P41A
|
s31a3701
|
Shaymin readies; about to absorb the grime.
|
11015
|
0x2B07
|
SE_NUM_EV_S30_SYAYMIN_02
|
D73P41A
|
s31a3701
|
(Loop) Shaymin absorbs the grime.
|
11016
|
0x2B08
|
SE_NUM_EV_S30_SYAYMIN_03
|
D73P41A
|
s31a3701
|
Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|
11017
|
0x2B09
|
SE_NUM_EV_S30_SYAYMIN_TOP
|
V37P02A
|
s31a3702
|
Wind sound, during visual Sky Peak scene.
|
11018
|
0x2B0A
|
SE_NUM_EV_S30_SYAYMIN_CHANGE
|
D73P31A
|
s31a3705
|
Shaymin changes into Sky Forme.
|
11019
|
0x2B0B
|
SE_NUM_EV_S30_SYAYMIN_FRY
|
V37P03A
|
s31a3706
|
Sky Forme Shaymin soaring down.
|
11020
|
0x2B0C
|
SE_NUM_EV_S30_TUBO
|
None
|
None
|
Blip? Appears to be unused.
|
11021
|
0x2B0D
|
SE_NUM_EV_S30_BOXOPEN
|
D73P25A
|
enter11
|
Opening a Sky Gift.
|
11022
|
0x2B0E
|
SE_NUM_EV_S30_TOPCUT
|
V37P03A
|
s32a0201
|
Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|
11023
|
0x2B0F
|
SE_NUM_EV_S30_ROLLONG_2
|
P01P04A
|
s30a0202
|
Spinda finishes shaking.
|
11024
|
0x2B10
|
SE_NUM_EV_S30_REGRET
|
P01P04A
|
s30a0202
|
Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|
11025
|
0x2B11
|
SE_NUM_EV_S30_BOW
|
P01P04A
|
s30a0202
|
"I hope to see you again soon here at Spinda's Café." Spinda bows.
|
11026
|
0x2B12
|
SE_NUM_EV_S30_RECYCLE_01
|
S14P01A
|
s30a0303
|
Something related to Project P?
|
11027
|
0x2B13
|
SE_NUM_EV_S30_RECYCLE_02
|
S14P01A
|
s30a0303
|
Another Project P sound.
|
11028
|
0x2B14
|
SE_NUM_EV_S30_RECYCLE_03
|
S14P01A
|
s30a0303
|
Project P sound 3.
|
Event Other01 SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
11265
|
0x2C01
|
SE_NUM_ETC01_HADO_01_LP
|
None
|
None
|
(Loop) Repeating whooshing wind sound. Appears to be unused.
|
11266
|
0x2C02
|
SE_NUM_ETC01_HADO_02
|
S02P01A
|
m00a01a
|
Personality test sound.
|
11267
|
0x2C03
|
SE_NUM_ETC01_SHAKE
|
P01P04A
|
s30a0701
|
Spinda shaking.
|
11268
|
0x2C04
|
SE_NUM_ETC01_GAME_EFFCT_01
|
None
|
None
|
Ba-dum! Footprints are shown during Sentry Duty.
|
11269
|
0x2C05
|
SE_NUM_ETC01_GAME_EFFCT_02
|
None
|
None
|
Boing! Character sprites pop up as a hint during Sentry Duty.
|
11270
|
0x2C06
|
SE_NUM_ETC01_GAME_HINT
|
None
|
None
|
Exclamation; the player receives a text hint during Sentry Duty.
|
11271
|
0x2C07
|
SE_NUM_ETC01_GAME_OUT
|
None
|
None
|
Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
|
11272
|
0x2C08
|
SE_NUM_ETC01_GAME_FAIL
|
None
|
None
|
Click; the partner corrects wrong Sentry Duty answer.
|
11273
|
0x2C09
|
SE_NUM_ETC01_GAME_END
|
None
|
None
|
Bright sound. Sentry Duty has finished.
|
11274
|
0x2C0A
|
SE_NUM_ETC01_OOATARI
|
P01P04A
|
s30a0601
|
Ludicolo bursts through the wall. Big win!
|
11275
|
0x2C0B
|
SE_NUM_ETC01_PIII
|
P01P04A
|
s30a0601
|
Ludicolo/Big win whistle.
|
Event Side09b SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
11521
|
0x2D01
|
SE_NUM_EV_S09_JP_ELECT_04_LP
|
D52P32A
|
n09a1207
|
(Loop) Grovyle zapping sound ramps up.
|
11522
|
0x2D02
|
SE_NUM_EV_S09_JP_ELECT_05_LP
|
D52P32A
|
n09a1207
|
(Loop) Grovyle zapping sound gets even more intense.
|
11523
|
0x2D03
|
SE_NUM_EV_S09_JP_ELECT_06_LP
|
D52P32A
|
n09a1207
|
(Loop) Bang, Grovyle zapping sound maxes out.
|
11524
|
0x2D04
|
SE_NUM_EV_S09_JP_ELECT_07
|
D52P32A
|
n09a1207
|
Grovyle whites out.
|
11525
|
0x2D05
|
SE_NUM_EV_S09_JP_ELECT_08
|
D52P32A
|
n09a1207
|
Dusknoir saves Grovyle.
|
11526
|
0x2D06
|
SE_NUM_EV_S09_LANDING
|
D52P32A
|
n09a1207
|
Primal Dialga lands.
|
11527
|
0x2D07
|
SE_NUM_EV_S09_COMEOUT
|
D52P32A
|
n09a1207
|
Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|
11528
|
0x2D08
|
SE_NUM_EV_S09_HIGHTONE_LP
|
D52P32A
|
n09a1207
|
High pitched whirring sound; time starts flowing slightly.
|
11529
|
0x2D09
|
SE_NUM_EV_S09_AUROEA
|
D52P32A
|
n09a1207
|
Mystical sound, aurora is shown.
|
11530
|
0x2D0A
|
SE_NUM_EV_S09_WIND_LP
|
D52P32A
|
n09a1207
|
(Loop) Low whoosh, the wind starts blowing again.
|
11531
|
0x2D0B
|
SE_NUM_EV_S09_BIND_LP
|
None
|
None
|
(Loop) Odd PSG sound. Appears to be unused.
|
11532
|
0x2D0C
|
SE_NUM_EV_S09_D_EFFECT_01
|
D52P32A
|
n09a1207
|
Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|
11533
|
0x2D0D
|
SE_NUM_EV_S09_HIGHWIND_LP
|
D53P41A
|
n09a2101
|
(Loop) Wind is blowing, louder.
|
11534
|
0x2D0E
|
SE_NUM_EV_S09_ALLEFFECT_01
|
D53P41A
|
n09a2101
|
Louder "disappearing light" sound.
|
11535
|
0x2D0F
|
SE_NUM_EV_S09_LIGHTEFFECT_01
|
None
|
None
|
Light sound? Appears to be unused.
|
11536
|
0x2D10
|
SE_NUM_EV_S09_ALLEFFECT_02_LP
|
D53P41B
|
n09a2201
|
(Loop) "The end is coming... We're fading..."
|
11537
|
0x2D11
|
SE_NUM_EV_S09_D_EFFECT_02
|
D53P41C
|
n09a2208
|
A recovered Dialga shows a vision, part 1.
|
11538
|
0x2D12
|
SE_NUM_EV_S09_GREEN
|
V38P10A
|
n09a2209
|
The world heals.
|
11539
|
0x2D13
|
SE_NUM_EV_S09_WHITEOUT
|
V38P11A
|
n09a2210
|
Dialga's vision ends.
|
11540
|
0x2D14
|
SE_NUM_EV_S09_D_EFFECT_03
|
D53P41C
|
n09a2208
|
Dialga shows a vision, part 2.
|
System SE
ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
16129
|
0x3F01
|
SE_NUM_SYS_01
|
None
|
None
|
Moving the cursor in menus.
|
16130
|
0x3F02
|
SE_NUM_SYS_02
|
D06P11A
|
enter05
|
Selecting an option in menus. Also used when saving?
|
16131
|
0x3F03
|
SE_NUM_SYS_03
|
None
|
None
|
Exiting a menu, or an invalid choice.
|
16132
|
0x3F04
|
SE_NUM_SYS_04
|
None
|
None
|
Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.
|
16133
|
0x3F05
|
SE_NUM_SYS_05
|
None
|
None
|
Dialogue sound.
|
16134
|
0x3F06
|
SE_NUM_SYS_06
|
None
|
None
|
Sorting the Treasure Bag or Kangaskhan Storage.
|
16135
|
0x3F07
|
SE_NUM_SYS_07
|
None
|
None
|
Choosing a Set Move, switching IQ Skills.
|
16136
|
0x3F08
|
SE_NUM_SYS_08
|
None
|
None
|
Unfamiliar error(?) sound 1.
|
16137
|
0x3F09
|
SE_NUM_SYS_09
|
None
|
None
|
Unfamiliar error(?) sound 2.
|
16138
|
0x3F0A
|
SE_NUM_SYS_10
|
None
|
None
|
Unfamiliar error(?) sound 3.
|
16139
|
0x3F0B
|
SE_NUM_SYS_PEN_01
|
None
|
None
|
Unused cursor sound?
|