List of Sound Effects: Difference between revisions
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|0x30E | |0x30E | ||
|SE_NUM_TRAP_SLEEP | |SE_NUM_TRAP_SLEEP | ||
| | |Healing sleep status from Rest. Other ways of falling asleep do not seem to use this. | ||
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|783 | |783 | ||
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|0x417 | |0x417 | ||
|SE_NUM_EFF_FIRE_3 | |SE_NUM_EFF_FIRE_3 | ||
| | |Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1. | ||
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|1048 | |1048 | ||
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|0xC02 | |0xC02 | ||
|SE_NUM_EFF_BITE | |SE_NUM_EFF_BITE | ||
|Bite. | |Bite or Crunch. | ||
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|3075 | |3075 | ||
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|0xD06 | |0xD06 | ||
|SE_NUM_EFF_CHEW | |SE_NUM_EFF_CHEW | ||
| | |Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2. | ||
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|3335 | |3335 | ||
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|0xE17 | |0xE17 | ||
|SE_NUM_EFF_KAIFUKU | |SE_NUM_EFF_KAIFUKU | ||
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | |Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | ||
|- | |- | ||
|3608 | |3608 | ||
Revision as of 09:46, 25 October 2025
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.
Keep in mind the internal names may not always reflect their context in the final game.
ME
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with me_Play(X);, substituting "X" with the ME ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 0 | 0x0 | M_DUNGEON_OPEN | T00P01 | m01a0116 | Louder version of ME #6. Only used in the Pokémon Square debug room. |
| 1 | 0x1 | ME_NUM_LEVELUP | D03P11A | m03a1002 | Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!" |
| 2 | 0x2 | ME_NUM_RANKUP.S | None | None | Used when the player's team ranks up. |
| 3 | 0x3 | ME_NUM_SEEYOU.S | None | None | Used when removing a Pokémon from the player's Assembly. |
| 4 | 0x4 | ME_NUM_REWARD.S | G01P05A | m02a0110 | Used for item rewards. |
| 5 | 0x5 | ME_NUM_PARTY.SM | D03P11A | m03a1002 | Unlocking special episodes, recruiting legendaries. |
| 6 | 0x6 | ME_NUM_DUNGEON_ | D14P11A | m13a0701 | "The clouds parted over "X"!" The visible part of the map expands. |
| 7 | 0x7 | ME_NUM_IMFORMAT | D03P11A | m03a1002 | "The Exploration Team Federation has sent a message..." |
| 8 | 0x8 | ME_NUM_EVOLUTIO | P14P01A | s01p1005 | Evolving at Luminous Spring. |
| 9 | 0x9 | ME_NUM_ITEM_IMP | G01P04A | m04a0201 | Great item reward! |
| 10 | 0xA | ME_NUM_WIND_S.S | D79P41A | s02p0501 | Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor. |
| 11 | 0xB | ME_NUM_WIND_M.S | D79P41A | s02p0701 | Louder howling wind. Might be exclusive to scene after Froslass's boss fight in Crevice Cave. |
| 12 | 0xC | ME_NUM_WAVE_S.S | None | None | Water attack sound 1. Appears to be unused. |
| 13 | 0xD | ME_NUM_WAVE_M.S | None | None | Water attack sound 2. Appears to be unused. |
Sound Effects
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
A video by 25pi25 demonstrates some of the sound effects, sorted by ID.
Motion SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 257 | 0x101 | SE_NUM_MOTION_ANIM_10 | Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce. |
| 258 | 0x102 | SE_NUM_MOTION_ANIM_11 | Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch. |
| 259 | 0x103 | SE_NUM_MOTION_ANIM_12 | Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves. |
| 260 | 0x104 | SE_NUM_MOTION_ANIM_2 | Regular attack. |
| 261 | 0x105 | SE_NUM_MOTION_ANIM_4_1 | Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH |
| 262 | 0x106 | SE_NUM_MOTION_ANIM_4_2 | Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK |
| 263 | 0x107 | SE_NUM_MOTION_ANIM_4_3 | Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE |
| 264 | 0x108 | SE_NUM_MOTION_ANIM_4_4 | Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK |
| 265 | 0x109 | SE_NUM_MOTION_ANIM_4_5 | Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN |
| 266 | 0x10A | SE_NUM_MOTION_ANIM_4_6 | Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL |
| 267 | 0x10B | SE_NUM_MOTION_ANIM_4_7 | Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP |
| 268 | 0x10C | SE_NUM_MOTION_ANIM_4_9 | Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S |
| 269 | 0x10D | SE_NUM_MOTION_ANIM_4_10 | Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M |
| 270 | 0x10E | SE_NUM_MOTION_ANIM_4_11 | Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L |
| 271 | 0x10F | SE_NUM_MOTION_ANIM_4_12 | Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE |
| 272 | 0x110 | SE_NUM_MOTION_ANIM_4_13 | Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP |
| 273 | 0x111 | SE_NUM_MOTION_ANIM_4_14 | Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT |
| 274 | 0x112 | SE_NUM_MOTION_ANIM_8 | Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel. |
| 275 | 0x113 | SE_NUM_MOTION_ANIM_9 | Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility. |
| 276 | 0x114 | SE_NUM_EFF_EXTRA_LARGE_DAMAGE | Super effective hit. |
| 277 | 0x115 | SE_NUM_EFF_INVOKE_1 | Used as a startup sound by too many moves to count. |
| 278 | 0x116 | SE_NUM_EFF_INVOKE_2 | Used as a startup sound by moves such as Ember. |
| 279 | 0x117 | SE_NUM_EFF_INVOKE | Stat changes reset. Also used as a startup sound by many moves. |
| 280 | 0x118 | SE_NUM_EFF_LARGE_DAMAGE | Normal hit. |
| 281 | 0x119 | SE_NUM_EFF_MIDDLE_DAMAGE | Not very effective hit. |
| 282 | 0x11A | SE_NUM_EFF_PAIN_2 | Power Swap or Guard Swap hit. |
| 283 | 0x11B | SE_NUM_EFF_SMALL_SMALL | Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.). |
| 284 | 0x11C | SE_NUM_MOTION_SWITCH | Step on trap or Wonder Tile. |
Stats SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 513 | 0x201 | SE_NUM_EFF_BOMB_2 | None | None | Eruption (move). |
| 514 | 0x202 | SE_NUM_EFF_EXCLAMATION2 | None | None | A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused. |
| 515 | 0x203 | SE_NUM_EFF_SENRIGAN | None | None | |
| 516 | 0x204 | SE_NUM_STATE_LV_DOWN | None | None | Doom Seed. |
| 517 | 0x205 | SE_NUM_EFF_ICE_ON | None | None | |
| 518 | 0x206 | SE_NUM_EFF_MUD_TRAP_2 | None | None | Sticky Trap. |
| 519 | 0x207 | SE_NUM_EFF_SPDEFE_DOWN | None | None | Special Defense down. |
| 520 | 0x208 | SE_NUM_EFF_USE_KEY_AFTER | None | None | Keyhole block opens in dungeons. Preceded by #553. |
| 521 | 0x209 | SE_NUM_EFF_USE_MACHINE | None | None | TM used. |
| 522 | 0x20A | SE_NUM_EFF_USE_SECRET_MACHINE | None | None | "Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused. |
| 523 | 0x20B | SE_NUM_EFF_SPAT_UP | None | None | Special Attack up. |
| 524 | 0x20C | SE_NUM_STATE_QUESTION | None | None | X-Eye Seed. Same sound as #4105. |
| 525 | 0x20D | SE_NUM_EFF_SPDEFE_UP | None | None | Special Defense up. |
| 526 | 0x20E | SE_NUM_EFF_JIGOKUMIMI | None | None | |
| 527 | 0x20F | SE_NUM_EFF_TRICK_UP | None | None | PP restored. |
| 528 | 0x210 | SE_NUM_STATE_DRY_UP | None | None | Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation) |
| 529 | 0x211 | SE_NUM_EFF_ATSPEED_UP | None | None | Attack Speed up (from Chlorophyll, Swift Swim, or Unburden). |
| 530 | 0x212 | SE_NUM_STATE_THROW | None | None | Wary Fighter activated. |
| 531 | 0x213 | SE_NUM_EFF_DEFENCE_UP | P01P04A | s30a0701 | Defense up. |
| 532 | 0x214 | SE_NUM_STATE_QUAKE | None | None | Earthquake or Magnitude attack. #1548 contains the hit sound. |
| 533 | 0x215 | SE_NUM_STATE_STIFF | None | None | |
| 534 | 0x216 | SE_NUM_EFF_DEFENCE_DOWN | P01P04A | s30a0701 | Defense lowered. |
| 535 | 0x217 | SE_NUM_EFF_HITS_DOWN | None | None | Accuracy lowered. |
| 536 | 0x218 | SE_NUM_EFF_SPEED_UP | None | None | Movement Speed up. |
| 537 | 0x219 | SE_NUM_EFF_TRICK_DOWN | None | None | PP lost. |
| 538 | 0x21A | SE_NUM_EFF_SPEED_DOWN | None | None | Movement Speed lowered. |
| 539 | 0x21B | SE_NUM_EFF_HITS_UP | None | None | Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this... |
| 540 | 0x21C | SE_NUM_STATE_INVISIBLE | None | None | Turning invisible (Vanish Seed). |
| 541 | 0x21D | SE_NUM_EFF_PARRIZE | None | None | Paralysis. |
| 542 | 0x21E | SE_NUM_EFF_SPAT_DOWN | None | None | Special Attack lowered. |
| 543 | 0x21F | SE_NUM_STATE_REVIVE | None | None | Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited). |
| 544 | 0x220 | SE_NUM_EFF_AT_DOWN | None | None | Attack lowered. |
| 545 | 0x221 | SE_NUM_STATE_JUMP | None | None | Bounce. |
| 546 | 0x222 | SE_NUM_STATE_PULL | None | None | Trawl Orb item pull effect. |
| 547 | 0x223 | SE_NUM_EFF_AT_UP | None | None | Attack up. |
| 548 | 0x224 | SE_NUM_EFF_THUNDER_3 | None | None | Charge (move). |
| 549 | 0x225 | SE_NUM_EFF_ATSPEED_DOWN | None | None | Attack speed down? Uncertain if this and the effect animation (#549) are ever used. |
| 550 | 0x226 | SE_NUM_STATE_BLIND_EYE | None | None | |
| 551 | 0x227 | SE_NUM_STATE_SWING | None | None | Whiffer status (SmokeScreen etc.). |
| 552 | 0x228 | SE_NUM_EFF_SMOKE_11 | None | None | Rising multicolor smoke (Trace ability activates). |
| 553 | 0x229 | SE_NUM_EFF_USE_KEY | None | None | Using a key on a keyhole block. Followed by #520. |
Trap SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 769 | 0x301 | SE_NUM_EFF_SLEEP_TRAP | Slumber trap gas. |
| 770 | 0x302 | SE_NUM_EFF_TURN | Spin trap. |
| 771 | 0x303 | SE_NUM_EFF_WIND_TRAP | Gust trap. |
| 772 | 0x304 | SE_NUM_MOTION_DOOR_BIG | |
| 773 | 0x305 | SE_NUM_MOTION_DOOR_GENERAL | Sounds like a more quiet version of #284. |
| 774 | 0x306 | SE_NUM_MOTION_WAVE_LARGE | |
| 775 | 0x307 | SE_NUM_MOTION_WIND_LARGE | |
| 776 | 0x308 | SE_NUM_TRAP_ALARM | Smoke puffs like the ones in Grudge Traps. |
| 777 | 0x309 | SE_NUM_TRAP_BETOBETA | Sticky item. |
| 778 | 0x30A | SE_NUM_TRAP_HOLE | Pitfall trap. |
| 779 | 0x30B | SE_NUM_TRAP_MINE | |
| 780 | 0x30C | SE_NUM_TRAP_SCISSOR | |
| 781 | 0x30D | SE_NUM_TRAP_SEAL | |
| 782 | 0x30E | SE_NUM_TRAP_SLEEP | Healing sleep status from Rest. Other ways of falling asleep do not seem to use this. |
| 783 | 0x30F | SE_NUM_TRAP_SUMMON | Grudge Trap and similar negative effects, Summon trap spawns. |
| 784 | 0x310 | SE_NUM_TRAP_TURNTABLE | Confusion status (Tweeting bird sound). |
| 785 | 0x311 | SE_NUM_WEATHER_CLOUDY | Cloudy weather. |
| 786 | 0x312 | SE_NUM_WEATHER_FOG | Fog sets in. |
| 787 | 0x313 | SE_NUM_EFF_BIG_BOMB | Explosion. |
| 788 | 0x314 | SE_NUM_EFF_BOMB | Self-Destruct. |
| 789 | 0x315 | SE_NUM_EFF_CALL_TRAP | Summon trap. |
| 790 | 0x316 | SE_NUM_EFF_MALON_TRAP | Chestnut trap. Sound is delayed by a second. |
| 791 | 0x317 | SE_NUM_EFF_MUD_TRAP | Mud Trap. |
| 792 | 0x318 | SE_NUM_EFF_MUD_TRAP_1 | Grimy trap. |
| 793 | 0x319 | SE_NUM_EFF_POISON_NEEDLE_TRAP | Poison trap. |
Move1 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 1025 | 0x401 | SE_NUM_EFF_FIRE_4 | Flame Wheel start. |
| 1026 | 0x402 | SE_NUM_EFF_FIRE_5 | Flamethrower projectile. |
| 1027 | 0x403 | SE_NUM_EFF_FIRE_DAMEGE | Flamethrower/Flame Wheel hit. |
| 1028 | 0x404 | SE_NUM_EFF_GIGA_DRAIN | Absorb or Mega Drain. Higher pitched version of #1567. |
| 1029 | 0x405 | SE_NUM_EFF_GYROBALL_1 | Gyro Ball hit. |
| 1030 | 0x406 | SE_NUM_EFF_LIGHT_WALL | Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc. |
| 1031 | 0x407 | SE_NUM_EFF_PAIN1 | Trick/Role Play on target. |
| 1032 | 0x408 | SE_NUM_EFF_PAIN | Trick or Role Play. |
| 1033 | 0x409 | SE_NUM_EFF_PSYCHO_WAVE | Psywave projectile. Appears to be identical to #1036. |
| 1034 | 0x40A | SE_NUM_EFF_RASTAPARGE | Luster Purge or Luminous Orb. |
| 1035 | 0x40B | SE_NUM_EFF_RASTERKANON | Flash Cannon charge. |
| 1036 | 0x40C | SE_NUM_EFF_SAIKE | Psybeam projectile. Appears to be identical to #1033. |
| 1037 | 0x40D | SE_NUM_EFF_SAIMIN | Hypnosis projectile. |
| 1038 | 0x40E | SE_NUM_EFF_SAND_HELL | Sand Tomb. |
| 1039 | 0x40F | SE_NUM_EFF_STAFF_BULLET2 | Transfer/Stayaway Orb projectile. |
| 1040 | 0x410 | SE_NUM_EFF_STAFF_BULLET | Switcher/Blowback Orb projectile. |
| 1041 | 0x411 | SE_NUM_EFF_SUKETTI | Sketch (truncated if the move connects). |
| 1042 | 0x412 | SE_NUM_EFF_SUPUNMAGE | Kinesis (bending spoon). |
| 1043 | 0x413 | SE_NUM_EFF_BOOST | Psycho Boost hit. |
| 1044 | 0x414 | SE_NUM_EFF_BUREIBUBIRD_BG | Brave Bird background sound (truncated if the move connects). |
| 1045 | 0x415 | SE_NUM_EFF_DAICHINOCHIKARA | Earth Power. |
| 1046 | 0x416 | SE_NUM_EFF_DETECT | Odor Sleuth or Agility windup. |
| 1047 | 0x417 | SE_NUM_EFF_FIRE_3 | Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1. |
| 1048 | 0x418 | SE_NUM_EFF_JIWARE_0 | Fissure opens (new to Sky). |
| 1049 | 0x419 | SE_NUM_EFF_JIWARE_2 | Fissure closes (new to Sky). |
Move2 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 1281 | 0x501 | SE_NUM_EFF_BRK_STONE | Rollout hit. Also assigned to Excavate, an unused move (ID #361). |
| 1282 | 0x502 | SE_NUM_EFF_BULLET_1 | Hydro Cannon projectile. |
| 1283 | 0x503 | SE_NUM_EFF_BULLET_2 | Hydro Pump projectile. |
| 1284 | 0x504 | SE_NUM_EFF_FIRE_STORM | Fire Spin. |
| 1285 | 0x505 | SE_NUM_EFF_HEART | Attract hit. |
| 1286 | 0x506 | SE_NUM_EFF_ICE_BALL | Ice Ball. |
| 1287 | 0x507 | SE_NUM_EFF_ICE_BREAK | Ice Ball hit. |
| 1288 | 0x508 | SE_NUM_EFF_LEAFBLD | Leaf Blade. |
| 1289 | 0x509 | SE_NUM_EFF_NEOHARU | Ingrain. |
| 1290 | 0x50A | SE_NUM_EFF_SMOKE_UP | Spikes or Toxic Spikes (setting the trap). |
| 1291 | 0x50B | SE_NUM_EFF_STRENGTH_UP | Swagger. |
| 1292 | 0x50C | SE_NUM_EFF_TOBIGERI | (Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick. |
| 1293 | 0x50D | SE_NUM_EFF_WARP | Teleport, Warp Seed, etc. |
| 1294 | 0x50E | SE_NUM_EFF_WATER_BREAK | Water Gun hit. |
| 1295 | 0x50F | SE_NUM_EFF_WATER_BULLET | Water Gun projectile. |
| 1296 | 0x510 | SE_NUM_EFF_WATER_WAVE | Water Pulse projectile. |
| 1297 | 0x511 | SE_NUM_EFF_WEATHER_1 | Weather Ball bullet. |
| 1298 | 0x512 | SE_NUM_EFF_WEATHER_2 | Weather Ball hit in sunny weather (fire). |
| 1299 | 0x513 | SE_NUM_EFF_WEATHER_3 | Weather Ball hit in rainy weather (bubbles). |
| 1300 | 0x514 | SE_NUM_EFF_AURORA | Aurora Beam. |
| 1301 | 0x515 | SE_NUM_EFF_BARRIA_1 | Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon). |
| 1302 | 0x516 | SE_NUM_EFF_BARRIA_4 | Blue beam (Reflect). |
| 1303 | 0x517 | SE_NUM_EFF_BIRUDOUP | Bulk Up. |
| 1304 | 0x518 | SE_NUM_EFF_BRAKECROW | Crush Claw. |
| 1305 | 0x519 | SE_NUM_EFF_SHIM_FORM | Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018. |
Move3 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 1537 | 0x601 | SE_NUM_EFF_POWER | Focus Energy and Focus Punch charge. |
| 1538 | 0x602 | SE_NUM_EFF_PUNCH | Comet Punch. |
| 1539 | 0x603 | SE_NUM_EFF_SHADOW_DIVE | Shadow Force. |
| 1540 | 0x604 | SE_NUM_EFF_SURIKAE | Placeholder "sweat drop" sound. |
| 1541 | 0x605 | SE_NUM_EFF_THUNDER_1 | Thunderbolt. |
| 1542 | 0x606 | SE_NUM_EFF_THUNDER_D | Spark. |
| 1543 | 0x607 | SE_NUM_EFF_TOBOE | Howl. |
| 1544 | 0x608 | SE_NUM_EFF_TOSENBO | Seal Trap and Imprison. |
| 1545 | 0x609 | SE_NUM_EFF_TUNODETUKU | Horn Attack. |
| 1546 | 0x60A | SE_NUM_EFF_TWINES | Wrap. |
| 1547 | 0x60B | SE_NUM_EFF_VOLTEKKA | Volt Tackle startup. |
| 1548 | 0x60C | SE_NUM_EFF_WANA_DEL | Earthquake or Magnitude hit, Trapbust Orb. |
| 1549 | 0x60D | SE_NUM_EFF_WEB | String Shot. |
| 1550 | 0x60E | SE_NUM_EFF_WEB_2 | String Shot hit. |
| 1551 | 0x60F | SE_NUM_EFF_AQUA_JET | Aqua Jet start. |
| 1552 | 0x610 | SE_NUM_EFF_AQUA_JET_1 | Aqua Jet/Aqua Tail hit. |
| 1553 | 0x611 | SE_NUM_EFF_AQUA_TAIL | Aqua Tail start. |
| 1554 | 0x612 | SE_NUM_EFF_BARRIA | White beam (Barrier or Iron Defense) |
| 1555 | 0x613 | SE_NUM_EFF_BARRIA_2 | Green beam (Mirror Move activated) |
| 1556 | 0x614 | SE_NUM_EFF_BELL | Heal Bell and Beat Up. |
| 1557 | 0x615 | SE_NUM_EFF_BOONRASH_HIT | Bonemerang. |
| 1558 | 0x616 | SE_NUM_EFF_COSMO | Cosmic Power. |
| 1559 | 0x617 | SE_NUM_EFF_CYOUHATU | This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused? |
| 1560 | 0x618 | SE_NUM_EFF_CYOUHATU_1 | Taunt takes effect on opponent. |
| 1561 | 0x619 | SE_NUM_EFF_DAMASI | Faint Attack. |
| 1562 | 0x61A | SE_NUM_EFF_DENGEKIHA | Shock Wave hit. |
| 1563 | 0x61B | SE_NUM_EFF_DENGEKIHA_TAMA | Shock Wave shoot. |
| 1564 | 0x61C | SE_NUM_EFF_DUST_SHOOT | Gunk Shot. |
| 1565 | 0x61D | SE_NUM_EFF_DUST_SHOOT_BG | Gunk Shot background sound (truncated in-game) |
| 1566 | 0x61E | SE_NUM_EFF_KOWAIKAO | Scary Face or Shocker Orb. |
| 1567 | 0x61F | SE_NUM_EFF_KYUUSYUU | SolarBeam charge. Lower pitched version of #1028. |
| 1568 | 0x620 | SE_NUM_EFF_MEISOU | Calm Mind. |
Move4 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 1793 | 0x701 | SE_NUM_EFF_AKUUSETUDAN_1 | Spacial Rend. |
| 1794 | 0x702 | SE_NUM_EFF_AQUA_RING | Aqua Ring. |
| 1795 | 0x703 | SE_NUM_EFF_AYASIIKAZE | Ominous Wind. |
| 1796 | 0x704 | SE_NUM_EFF_DIG | Dig. Used for both the act of burying and the attack itself. |
| 1797 | 0x705 | SE_NUM_EFF_DIVE | Dive. |
| 1798 | 0x706 | SE_NUM_EFF_EIGHT_WAY | Cut. |
| 1799 | 0x707 | SE_NUM_EFF_FANG | Super Fang. |
| 1800 | 0x708 | SE_NUM_EFF_FIX | Disable (by user). |
| 1801 | 0x709 | SE_NUM_EFF_FUBUKI | Ice Beam projectile. |
| 1802 | 0x70A | SE_NUM_EFF_FUBUKI_BRK | Ice Beam, Blizzard or Icicle Spear hit. |
| 1803 | 0x70B | SE_NUM_EFF_FURAFURA | Teeter Dance or Totter Orb. |
| 1804 | 0x70C | SE_NUM_EFF_IAIGIRI | Fury Cutter. |
| 1805 | 0x70D | SE_NUM_EFF_ITYAMON | Torment. |
| 1806 | 0x70E | SE_NUM_EFF_MISTBALL | Mist Ball projectile. |
| 1807 | 0x70F | SE_NUM_EFF_NAMINORI | Surf or Cleanse Orb. |
| 1808 | 0x710 | SE_NUM_EFF_OKUTAN | Octazooka projectile. |
| 1809 | 0x711 | SE_NUM_EFF_POWER_PUNCH | Mega Punch. |
| 1810 | 0x712 | SE_NUM_EFF_SIROIKIRI | Mist or Pokémon Trap. |
| 1811 | 0x713 | SE_NUM_EFF_SMOG | Smog. |
| 1812 | 0x714 | SE_NUM_EFF_SMOKE_7 | Purple smoke (Poison Tail). |
| 1813 | 0x715 | SE_NUM_EFF_SMOKE_9 | White smoke (Baton Pass, Explosion Trap fails due to damp conditions). |
| 1814 | 0x716 | SE_NUM_EFF_SMOKE_10 | Black smoke (Octazooka hit, Blinker Seed). |
| 1815 | 0x717 | SE_NUM_EFF_STAN | Petrify Orb or Trawl Orb. |
| 1816 | 0x718 | SE_NUM_EFF_STONE_3 | Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049). |
| 1817 | 0x719 | SE_NUM_EFF_SWEET | Sweet Scent. |
| 1818 | 0x71A | SE_NUM_EFF_TEXTURE | Conversion or Camouflage. |
| 1819 | 0x71B | SE_NUM_EFF_TOUMEI | Invisify Orb. |
| 1820 | 0x71C | SE_NUM_EFF_AIRSLASH | Air Slash. |
| 1821 | 0x71D | SE_NUM_EFF_AKUNOHADOU | Dark Pulse. |
| 1822 | 0x71E | SE_NUM_EFF_AKUUSETUDAN | Spacial Rend startup. |
Move5 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 2049 | 0x801 | SE_NUM_EFF_CHARGE_BEAM_1 | Placeholder "sweat drop" sound. |
| 2050 | 0x802 | SE_NUM_EFF_CHARGE_BEAM_2 | Charge Beam impact. |
| 2051 | 0x803 | SE_NUM_EFF_CROSS_POISON | Cross Poison. |
| 2052 | 0x804 | SE_NUM_EFF_DAMEOSHI | Assurance. |
| 2053 | 0x805 | SE_NUM_EFF_DARK_HOLE | Dark Void. |
| 2054 | 0x806 | SE_NUM_EFF_DENJIFUYUU | Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718). |
| 2055 | 0x807 | SE_NUM_EFF_DOKUDUKI | Poison Jab. |
| 2056 | 0x808 | SE_NUM_EFF_DOROBAKUDAN | Placeholder "sweat drop" sound. |
| 2057 | 0x809 | SE_NUM_EFF_DOROBAKUDAN_1 | Mud Bomb hit. |
| 2058 | 0x80A | SE_NUM_EFF_DOUBLE_ATTACK | Double Hit. |
| 2059 | 0x80B | SE_NUM_EFF_DRAGON_DIVE | Dragon Rush. |
| 2060 | 0x80C | SE_NUM_EFF_DRAIN_PUNCH | Drain Punch. |
| 2061 | 0x80D | SE_NUM_EFF_DRAIN_PUNCH_1 | Placeholder "sweat drop" sound. |
| 2062 | 0x80E | SE_NUM_EFF_ENERGYBALL | Energy Ball shoot. |
| 2063 | 0x80F | SE_NUM_EFF_ENERGYBALL_1 | Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused? |
| 2064 | 0x810 | SE_NUM_EFF_ENERGYBALL_2 | Energy Ball hits. |
| 2065 | 0x811 | SE_NUM_EFF_FEINT | Feint windup. |
| 2066 | 0x812 | SE_NUM_EFF_FEINT_1 | Feint impact. |
| 2067 | 0x813 | SE_NUM_EFF_GANSEKIHOU | "Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. |
| 2068 | 0x814 | SE_NUM_EFF_GANSEKIHOU_1 | Placeholder "sweat drop" sound. |
| 2069 | 0x815 | SE_NUM_EFF_GANSEKIHOU_2 | Rock Wrecker impact. |
| 2070 | 0x816 | SE_NUM_EFF_GIGA_IMPACT | Giga Impact. |
| 2071 | 0x817 | SE_NUM_EFF_HADOUDAN | Aura Sphere. |
| 2072 | 0x818 | SE_NUM_EFF_HADOUDAN_1 | Placeholder "sweat drop" sound. |
| 2073 | 0x819 | SE_NUM_EFF_HADOUDAN_BG | Aura Sphere background sound (truncated in-game; the full sound is longer). |
| 2074 | 0x81A | SE_NUM_EFF_HAKKEI | Force Palm. |
| 2075 | 0x81B | SE_NUM_EFF_HANEYASUME | Roost (truncated slightly in-game). |
| 2076 | 0x81C | SE_NUM_EFF_HEART_SWAP | Placeholder "sweat drop" sound. |
| 2077 | 0x81D | SE_NUM_EFF_HEART_SWAP_1 | Heart Swap. |
| 2078 | 0x81E | SE_NUM_EFF_RASTERKANON_1 | Flash Cannon hit. |
| 2079 | 0x81F | SE_NUM_EFF_STEALTH_ROCK_1 | Stealth Rock trap. |
| 2080 | 0x820 | SE_NUM_EFF_BOUGYOSHIREI | Defend Order. |
| 2081 | 0x821 | SE_NUM_EFF_BUREIBUBIRD | Brave Bird start. |
| 2082 | 0x822 | SE_NUM_EFF_BUREIBUBIRD_1 | Placeholder "sweat drop" sound. |
| 2083 | 0x823 | SE_NUM_EFF_BUREIBUBIRD_2 | Brave Bird hit. |
| 2084 | 0x824 | SE_NUM_EFF_CHARGE_BEAM | Charge Beam charging. |
Move6 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 2305 | 0x901 | SE_NUM_EFF_HUNEN | Lava Plume. |
| 2306 | 0x902 | SE_NUM_EFF_HUREADORAIBU | Flare Blitz startup. |
| 2307 | 0x903 | SE_NUM_EFF_HUREADORAIBU_1 | Flare Blitz impact. |
| 2308 | 0x904 | SE_NUM_EFF_IEKI | Placeholder "sweat drop" sound. |
| 2309 | 0x905 | SE_NUM_EFF_IEKI_1 | Gastro Acid. |
| 2310 | 0x906 | SE_NUM_EFF_INFIGHT | Close Combat. |
| 2311 | 0x907 | SE_NUM_EFF_IRON_HEAD | Iron Head. |
| 2312 | 0x908 | SE_NUM_EFF_IRON_HUMMER | Hammer Arm. |
| 2313 | 0x909 | SE_NUM_EFF_IYASHINONAGAI | Healing Wish charges and rises. |
| 2314 | 0x90A | SE_NUM_EFF_IYASHINONAGAI_1 | Placeholder "sweat drop" sound. |
| 2315 | 0x90B | SE_NUM_EFF_IYASHINONAGAI_2 | Healing Wish falls onto recipient. |
| 2316 | 0x90C | SE_NUM_EFF_JYUURYOKU | Gravity. |
| 2317 | 0x90D | SE_NUM_EFF_KAGEUCHI | Shadow Sneak start (truncated in-game; the full sound is longer). |
| 2318 | 0x90E | SE_NUM_EFF_KAGEUCHI_1 | Shadow Sneak part 2. |
| 2319 | 0x90F | SE_NUM_EFF_KAIFUKUFUUJI | Heal Block. |
| 2320 | 0x910 | SE_NUM_EFF_KAIFUKUSHIREI | Heal Order. |
| 2321 | 0x911 | SE_NUM_EFF_KAMINARINOKIBA | Thunder Fang. |
| 2322 | 0x912 | SE_NUM_EFF_KIAIDAMA | Focus Blast charge. |
| 2323 | 0x913 | SE_NUM_EFF_KIAIDAMA_1 | Placeholder "sweat drop" sound. |
| 2324 | 0x914 | SE_NUM_EFF_KIAIDAMA_2 | Focus Blast impact. |
| 2325 | 0x915 | SE_NUM_EFF_KIAIDAMA_BG | Focus Blast background sound (truncated if the move connects). |
| 2326 | 0x916 | SE_NUM_EFF_KIRIBARAI | Paired with effect animation #489; this appears to be an unused "hit" effect for Defog. |
| 2327 | 0x917 | SE_NUM_EFF_KIRIBARAI_BG | Defog background sound. |
| 2328 | 0x918 | SE_NUM_EFF_KIRIFUDA | Trump Card. |
| 2329 | 0x919 | SE_NUM_EFF_MIKADUKINOMAI | Lunar Dance charge (truncated in-game; the full sound is longer) |
| 2330 | 0x91A | SE_NUM_EFF_MIKADUKINOMAI_1 | Lunar Dance (moon graphic rises). |
| 2331 | 0x91B | SE_NUM_EFF_BARETTPANCHI | Bullet Punch. |
| 2332 | 0x91C | SE_NUM_EFF_GYROBALL | Gyro Ball start. |
| 2333 | 0x91D | SE_NUM_EFF_HONOONOKIBA | Fire Fang. |
| 2334 | 0x91E | SE_NUM_EFF_HOUDEN | Discharge. |
| 2335 | 0x91F | SE_NUM_EFF_HOUDEN_1 | Discharge hits. |
| 2336 | 0x920 | SE_NUM_EFF_HUIUCHI | Sucker Punch. |
Move7 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 2561 | 0xA01 | SE_NUM_EFF_MAGUNETTOBOM | Magnet Bomb. |
| 2562 | 0xA02 | SE_NUM_EFF_MANETKKO | Copycat. |
| 2563 | 0xA03 | SE_NUM_EFF_MANETKKO_1 | Placeholder "sweat drop" sound. |
| 2564 | 0xA04 | SE_NUM_EFF_MANETKKO_2 | Copycat startup. |
| 2565 | 0xA05 | SE_NUM_EFF_METARUBARST | Metal Burst fire. |
| 2566 | 0xA06 | SE_NUM_EFF_METARUBARST_1 | Metal Burst hit. |
| 2567 | 0xA07 | SE_NUM_EFF_MEZAMASHIBINTA | Wake-Up Slap. |
| 2568 | 0xA08 | SE_NUM_EFF_MIRAKURUAI | Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange). |
| 2569 | 0xA09 | SE_NUM_EFF_MIRAKURUAI_1 | Miracle Eye hit. |
| 2570 | 0xA0A | SE_NUM_EFF_MIRRORSHOT | Mirror Shot. |
| 2571 | 0xA0B | SE_NUM_EFF_MIRRORSHOT_1 | Placeholder "sweat drop" sound. |
| 2572 | 0xA0C | SE_NUM_EFF_MIRRORSHOT_2 | Mirror Shot hit. |
| 2573 | 0xA0D | SE_NUM_EFF_MOROHANOZUTUKI | Head Smash. |
| 2574 | 0xA0E | SE_NUM_EFF_MUSHIKUI | Bug Bite. |
| 2575 | 0xA0F | SE_NUM_EFF_MUSHINOSAZAMEKI | Bug Buzz. |
| 2576 | 0xA10 | SE_NUM_EFF_NAYAMINOTANE | Placeholder "sweat drop" sound. |
| 2577 | 0xA11 | SE_NUM_EFF_NAYAMINOTANE_1 | Worry Seed hit. |
| 2578 | 0xA12 | SE_NUM_EFF_NIGIRITUBUSU | Crush Grip. |
| 2579 | 0xA13 | SE_NUM_EFF_KOORINOKIBA | Ice Fang. |
| 2580 | 0xA14 | SE_NUM_EFF_KOORINOTUBUTE | Ice Shard startup. |
| 2581 | 0xA15 | SE_NUM_EFF_KOORINOTUBUTE_1 | Placeholder "sweat drop" sound. |
| 2582 | 0xA16 | SE_NUM_EFF_KOORINOTUBUTE_2 | Ice Shard hit. |
| 2583 | 0xA17 | SE_NUM_EFF_KOUGEKISHIREI | Attack Order. |
| 2584 | 0xA18 | SE_NUM_EFF_KUSAMUSUBI | Grass Knot. |
| 2585 | 0xA19 | SE_NUM_EFF_LEAFSTOME | Leaf Storm charge/shoot. |
| 2586 | 0xA1A | SE_NUM_EFF_LEAFSTOME_1 | Placeholder "sweat drop" sound. |
| 2587 | 0xA1B | SE_NUM_EFF_LEAFSTOME_2 | Leaf Storm hit. |
| 2588 | 0xA1C | SE_NUM_EFF_LEAFSTOME_BG | Leaf Storm background sound (truncated if the move connects). |
| 2589 | 0xA1D | SE_NUM_EFF_MAGUMASTOME | Magma Storm. |
Move8 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 2817 | 0xB01 | SE_NUM_EFF_POWERSUWAPP | Power Swap or Guard Swap projectile. |
| 2818 | 0xB02 | SE_NUM_EFF_POWERTRICK | Power Trick. |
| 2819 | 0xB03 | SE_NUM_EFF_POWERWIPP | Power Whip. |
| 2820 | 0xB04 | SE_NUM_EFF_PSYCHO_CUTTER | "Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? |
| 2821 | 0xB05 | SE_NUM_EFF_PSYCHO_CUTTER_1 | Appears to be the same sound as #2820. |
| 2822 | 0xB06 | SE_NUM_EFF_PSYCHOSHIFT | Psycho Shift startup (truncated in-game; the full sound is longer) |
| 2823 | 0xB07 | SE_NUM_EFF_PSYCHOSHIFT_1 | Psycho Shift part 2. |
| 2824 | 0xB08 | SE_NUM_EFF_ROKKATTO | Rock Polish. |
| 2825 | 0xB09 | SE_NUM_EFF_ROKKURAIMU | Rock Climb. |
| 2826 | 0xB0A | SE_NUM_EFF_ROKKURAIMU_1 | Rock Climb hit. |
| 2827 | 0xB0B | SE_NUM_EFF_RYUUNOHADOU | Dragon Pulse. |
| 2828 | 0xB0C | SE_NUM_EFF_RYUUNOHADOU_1 | Placeholder "sweat drop" sound. |
| 2829 | 0xB0D | SE_NUM_EFF_RYUUSEIGUN | Draco Meteor. |
| 2830 | 0xB0E | SE_NUM_EFF_SABAKINOTUBUTE | Judgment (Normally unused). |
| 2831 | 0xB0F | SE_NUM_EFF_SAKIDORI | Me First steals from target. |
| 2832 | 0xB10 | SE_NUM_EFF_SAKIDORI_1 | Placeholder "sweat drop" sound. |
| 2833 | 0xB11 | SE_NUM_EFF_SAKIDORI_2 | Me First on user. |
| 2834 | 0xB12 | SE_NUM_EFF_SASHIOSAE | Embargo affects target. |
| 2835 | 0xB13 | SE_NUM_EFF_SCISSOR_CROSS | X-Scissor. |
| 2836 | 0xB14 | SE_NUM_EFF_SEEDFLAR | Seed Flare. |
| 2837 | 0xB15 | SE_NUM_EFF_SHADOWCROW | Shadow Claw. |
| 2838 | 0xB16 | SE_NUM_EFF_SHIBORITORU | Wring Out. |
| 2839 | 0xB17 | SE_NUM_EFF_SHINENNOZUTUKI | Zen Headbutt startup. |
| 2840 | 0xB18 | SE_NUM_EFF_SHINENNOZUTUKI_1 | Zen Headbutt impact. |
| 2841 | 0xB19 | SE_NUM_EFF_SHINKUUHA | Vacuum Wave. |
| 2842 | 0xB1A | SE_NUM_EFF_OIKAZE | Tailwind effect. |
| 2843 | 0xB1B | SE_NUM_EFF_OIKAZE_BG | Tailwind background sound. |
| 2844 | 0xB1C | SE_NUM_EFF_OSHABERI | Chatter. |
| 2845 | 0xB1D | SE_NUM_EFF_POWERJEM | Power Gem. |
| 2846 | 0xB1E | SE_NUM_EFF_POWERJEM_1 | Placeholder "sweat drop" sound. |
| 2847 | 0XB1F | SE_NUM_EFF_POWERJEM_2 | Power Gem hit. |
Move9 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 3073 | 0xC01 | SE_NUM_EFF_BIND_STONE | Rock Tomb. |
| 3074 | 0xC02 | SE_NUM_EFF_BITE | Bite or Crunch. |
| 3075 | 0xC03 | SE_NUM_EFF_BLACK_FOG | Haze. |
| 3076 | 0xC04 | SE_NUM_EFF_BLASTBURN | Blast Burn. |
| 3077 | 0xC05 | SE_NUM_EFF_SHIOMIZU | Brine. |
| 3078 | 0xC06 | SE_NUM_EFF_SHIPPEGAESHI | Payback start (mostly truncated in-game). |
| 3079 | 0xC07 | SE_NUM_EFF_SHIPPEGAESHI_1 | Payback activate. |
| 3080 | 0xC08 | SE_NUM_EFF_SHIZENNOMEGUMI | Natural Gift. |
| 3081 | 0xC09 | SE_NUM_EFF_STONE_EDGE | Stone Edge. |
| 3082 | 0xC0A | SE_NUM_EFF_TANEBAKUDAN | Placeholder "sweat drop" sound. |
| 3083 | 0xC0B | SE_NUM_EFF_TANEBAKUDAN_1 | Seed Bomb hit. |
| 3084 | 0xC0C | SE_NUM_EFF_TOKINOHOUKOU | Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes. |
| 3085 | 0xC0D | SE_NUM_EFF_TOKINOHOUKOU_1 | Roar of Time hit. |
| 3086 | 0xC0E | SE_NUM_EFF_TONBOGAERI | U-turn start. |
| 3087 | 0xC0F | SE_NUM_EFF_TONBOGAERI_1 | Placeholder "sweat drop" sound. |
| 3088 | 0xC10 | SE_NUM_EFF_TONBOGAERI_2 | U-turn attack and return. |
| 3089 | 0xC11 | SE_NUM_EFF_TOTTEOKI | Last Resort. |
| 3090 | 0xC12 | SE_NUM_EFF_TUBOWOTUKU | Acupressure. |
| 3091 | 0xC13 | SE_NUM_EFF_TUIBAMU | Pluck. |
| 3092 | 0xC14 | SE_NUM_EFF_TUJIGIRI | Night Slash. |
| 3093 | 0xC15 | SE_NUM_EFF_WARUDAKUMI | Nasty Plot. |
| 3094 | 0xC16 | SE_NUM_EFF_WOODHUNMMER | Wood Hammer. |
| 3095 | 0xC17 | SE_NUM_EFF_YUKINADARE | Avalanche. |
| 3096 | 0xC18 | SE_NUM_EFF_YUUWAKU | Captivate. |
| 3097 | 0xC19 | SE_NUM_EFF_AIR_CUT | Air Cutter. |
| 3098 | 0xC1A | SE_NUM_EFF_ANGEL_KISS | Sweet Kiss. |
| 3099 | 0xC1B | SE_NUM_EFF_BAKAJIKARA | Superpower. |
| 3100 | 0xC1C | SE_NUM_EFF_BAKURETUPANCH | DynamicPunch. |
| 3101 | 0xC1D | SE_NUM_EFF_BARRIA_3 | Pink beam (Mirror Coat). |
| 3102 | 0xC1E | SE_NUM_EFF_BELLY | Belly Drum. |
Move10 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 3329 | 0xD01 | SE_NUM_EFF_BULLET_4 | Hyper Beam projectile. |
| 3330 | 0xD02 | SE_NUM_EFF_BULLET_5 | BubbleBeam projectile. |
| 3331 | 0xD03 | SE_NUM_EFF_BULLET_6 | Aeroblast projectile. |
| 3332 | 0xD04 | SE_NUM_EFF_BURN | Burn status activates. |
| 3333 | 0xD05 | SE_NUM_EFF_CALL | Rollcall Orb. |
| 3334 | 0xD06 | SE_NUM_EFF_CHEW | Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2. |
| 3335 | 0xD07 | SE_NUM_EFF_CHOP | Karate Chop. |
| 3336 | 0xD08 | SE_NUM_EFF_CLOSS_CHOP | Cross Chop. |
| 3337 | 0xD09 | SE_NUM_EFF_CORNER | Sharpen. |
| 3338 | 0xD0A | SE_NUM_EFF_DAKURYUU | Muddy Water. |
| 3339 | 0xD0B | SE_NUM_EFF_DANCING_FLOWER | Petal Dance. |
| 3340 | 0xD0C | SE_NUM_EFF_DEATH_SONG | Perish Song. |
| 3341 | 0xD0D | SE_NUM_EFF_DEEP_GRUDGE | Grudge. |
| 3342 | 0xD0E | SE_NUM_EFF_DENZIHOU | Zap Cannon shoot. |
| 3343 | 0xD0F | SE_NUM_EFF_DETECT_2 | Lock-On. |
| 3344 | 0xD10 | SE_NUM_EFF_DOKUNOKONA | PoisonPowder. Same(?) sound as #3846 and #4116. |
| 3345 | 0xD11 | SE_NUM_EFF_DORIRU | Drill Peck. |
| 3346 | 0xD12 | SE_NUM_EFF_DOROASOBI | Mud Sport up. |
| 3347 | 0xD13 | SE_NUM_EFF_DOROASOBI_1 | Mud Sport down. |
| 3348 | 0xD14 | SE_NUM_EFF_DOROASOBI_2 | Mud-Slap. |
| 3349 | 0xD15 | SE_NUM_EFF_DRESSING | SmellingSalt. |
| 3350 | 0xD16 | SE_NUM_EFF_DRY | Drought Orb "sun" animation (see #528 for the actual drying effect). |
| 3351 | 0xD17 | SE_NUM_EFF_EGG | Softboiled. |
| 3352 | 0xD18 | SE_NUM_EFF_ENCORE | Encore. |
| 3353 | 0xD19 | SE_NUM_EFF_ENCORE_2 | Encore affects target. |
| 3354 | 0xD1A | SE_NUM_EFF_BREIZEKICK | Blaze Kick. |
| 3355 | 0xD1B | SE_NUM_EFF_BUBLE | Bubble. |
| 3356 | 0xD1C | SE_NUM_EFF_BUBLE_BRK | Bubble hit. |
| 3357 | 0xD1D | SE_NUM_EFF_BULLET_3 | Mud Shot projectile. |
Move11 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 3585 | 0xE01 | SE_NUM_EFF_FLOWER_DOWN | Aromatherapy flower moves down. |
| 3586 | 0xE02 | SE_NUM_EFF_FUMITUKE | Stomp. |
| 3587 | 0xE03 | SE_NUM_EFF_GENSI_POWER | Ancient Power windup. |
| 3588 | 0xE04 | SE_NUM_EFF_GINIRONOKAZE | Silver Wind. |
| 3589 | 0xE05 | SE_NUM_EFF_GODBARD | Sky Attack part 2. |
| 3590 | 0xE06 | SE_NUM_EFF_GURAD_S | Safeguard. |
| 3591 | 0xE07 | SE_NUM_EFF_HAKIDASU | Spit Up. |
| 3592 | 0xE08 | SE_NUM_EFF_HAMETUNONEGAI | Escape Orb. |
| 3593 | 0xE09 | SE_NUM_EFF_HASAMIGIROTIN | Guillotine. |
| 3594 | 0xE0A | SE_NUM_EFF_HASAMU | ViceGrip. |
| 3595 | 0xE0B | SE_NUM_EFF_HATAKIOTOSU | Knock Off. |
| 3596 | 0xE0C | SE_NUM_EFF_HATUGA | Leech Seed hit. |
| 3597 | 0xE0D | SE_NUM_EFF_HEDORO_AT | Sludge. |
| 3598 | 0xE0E | SE_NUM_EFF_HEDOROBAKUDAN | Sludge Bomb shoot. Appears to be the same sound as #3597. |
| 3599 | 0xE0F | SE_NUM_EFF_HISSATUMAE | Hyper Fang. |
| 3600 | 0xE10 | SE_NUM_EFF_HITKAKU | Scratch. |
| 3601 | 0xE11 | SE_NUM_EFF_HOTARUBI | Tail Glow. |
| 3602 | 0xE12 | SE_NUM_EFF_HUMMER | Crabhammer. |
| 3603 | 0xE13 | SE_NUM_EFF_HYPER_VOICE | Hyper Voice. |
| 3604 | 0xE14 | SE_NUM_EFF_ICE_OBJ | Sheer Cold. |
| 3605 | 0xE15 | SE_NUM_EFF_INSTIGATE | Flatter. |
| 3606 | 0xE16 | SE_NUM_EFF_JIKOANJI | Psych Up. |
| 3607 | 0xE17 | SE_NUM_EFF_KAIFUKU | Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? |
| 3608 | 0xE18 | SE_NUM_EFF_KINZOKUON | Metal Sound. |
| 3609 | 0xE19 | SE_NUM_EFF_KIRISAKU | Slash. |
| 3610 | 0xE1A | SE_NUM_EFF_KISS | Lovely Kiss. |
| 3611 | 0xE1B | SE_NUM_EFF_FEATHERDANCE | Feather Dance. |
| 3612 | 0xE1C | SE_NUM_EFF_FIRE_3_BULLET | Fire Blast projectile. |
| 3613 | 0xE1D | SE_NUM_EFF_FIRE_3_HIT | Fire Blast hit. |
| 3614 | 0xE1E | SE_NUM_EFF_FLASHU | Flash. |
Move12 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 3841 | 0xF01 | SE_NUM_EFF_MIDARE | Fury Swipes. |
| 3842 | 0xF02 | SE_NUM_EFF_NEGAIGOTO | Wish. |
| 3843 | 0xF03 | SE_NUM_EFF_MAGICAL_LEEF_BULLET | Magical Leaf projectile. |
| 3844 | 0xF04 | SE_NUM_EFF_MINEUTI | False Swipe. |
| 3845 | 0xF05 | SE_NUM_EFF_KUSABUE | GrassWhistle. |
| 3846 | 0xF06 | SE_NUM_EFF_NEMURIGONA | Sleep Powder. Same(?) sound as #3344 and #4116. |
| 3847 | 0xF07 | SE_NUM_EFF_MITIZURE | Destiny Bond. |
| 3848 | 0xF08 | SE_NUM_EFF_MAMORU | Protect. |
| 3849 | 0xF09 | SE_NUM_EFF_KOGOERUKAZE | Icy Wind. |
| 3850 | 0xF0A | SE_NUM_EFF_MILK | Milk Drink. |
| 3851 | 0xF0B | SE_NUM_EFF_LOOK_TRAP | See-Trap Orb. |
| 3852 | 0xF0C | SE_NUM_EFF_MIZUASOBI | Water Sport. |
| 3853 | 0xF0D | SE_NUM_EFF_KOUGOUSEI | Synthesis. |
| 3854 | 0xF0E | SE_NUM_EFF_KONOYUBITOMARE | Follow Me. |
| 3855 | 0xF0F | SE_NUM_EFF_LEEF_CUTER | Razor Leaf startup (truncated in-game). |
| 3856 | 0xF10 | SE_NUM_EFF_MARUKUNARU | Defense Curl. |
| 3857 | 0xF11 | SE_NUM_EFF_MEGAKICK | Mega Kick. |
| 3858 | 0xF12 | SE_NUM_EFF_KUROIMANAZASI | Mean Look. |
| 3859 | 0xF13 | SE_NUM_EFF_NEEDLEARM | Needle Arm. |
| 3860 | 0xF14 | SE_NUM_EFF_M_POWER | Hidden Power. |
| 3861 | 0xF15 | SE_NUM_EFF_NEOHARU_1 | Frenzy Plant. |
| 3862 | 0xF16 | SE_NUM_EFF_MIRACULOUS | Reversal. |
| 3863 | 0xF17 | SE_NUM_EFF_KUSUGURU | Tickle. |
| 3864 | 0xF18 | SE_NUM_EFF_KOMELTUTOPANCHI | Meteor Mash. |
| 3865 | 0xF19 | SE_NUM_EFF_NEKONOTE | Assist. |
| 3866 | 0xF1A | SE_NUM_EFF_MAGICAL_LEEF | Magical Leaf. |
| 3867 | 0xF1B | SE_NUM_EFF_MOONLIGHT | Moonlight. |
Move13 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 4097 | 0x1001 | SE_NUM_EFF_NOMIKOMU | Swallow. |
| 4098 | 0x1002 | SE_NUM_EFF_NOROI1 | Ghost-type Curse takes effect on target |
| 4099 | 0x1003 | SE_NUM_EFF_NOROI | Ghost-type Curse activates (nail pushed in) |
| 4100 | 0x1004 | SE_NUM_EFF_OVER | Overheat attack. |
| 4101 | 0x1005 | SE_NUM_EFF_OVER_2 | Overheat start (slightly truncated in-game). |
| 4102 | 0x1006 | SE_NUM_EFF_PAPPACUTER | Razor Leaf projectile. |
| 4103 | 0x1007 | SE_NUM_EFF_PATIENT | Bide start. |
| 4104 | 0x1008 | SE_NUM_EFF_PIYOPIYO | Dizzy Punch. |
| 4105 | 0x1009 | SE_NUM_EFF_QUESTION | Amnesia. Same sound as #524. |
| 4106 | 0x100A | SE_NUM_EFF_RAY_1 | Confuse Ray. |
| 4107 | 0x100B | SE_NUM_EFF_REBENJI | Revenge hit. |
| 4108 | 0x100C | SE_NUM_EFF_ROCKBLAST | Rock Blast impact. |
| 4109 | 0x100D | SE_NUM_EFF_RYUNOMAI | Dragon Dance. |
| 4110 | 0x100E | SE_NUM_EFF_SAINT_FIRE | Sacred Fire startup (truncated if move connects) |
| 4111 | 0x100F | SE_NUM_EFF_SAINT_FIRE_D | Sacred Fire hit. |
| 4112 | 0x1010 | SE_NUM_EFF_SAWAGU | Uproar. |
| 4113 | 0x1011 | SE_NUM_EFF_SECRET_POWER | Secret Power. |
| 4114 | 0x1012 | SE_NUM_EFF_SHADOWBOAL | Shadow Ball. |
| 4115 | 0x1013 | SE_NUM_EFF_SHELL_PLACES | Clamp. |
| 4116 | 0x1014 | SE_NUM_EFF_SIBIREGONA | Stun Spore. Same(?) sound as #3344 and #3846. |
| 4117 | 0x1015 | SE_NUM_EFF_SIGNALBEAM | Signal Beam. |
| 4118 | 0x1016 | SE_NUM_EFF_SING | Sing. |
| 4119 | 0x1017 | SE_NUM_EFF_SINKUU | Vacuum-Cut. |
| 4120 | 0x1018 | SE_NUM_EFF_SIOFUKI_DOWN | Water Spout falls down onto target. |
| 4121 | 0x1019 | SE_NUM_EFF_SIOFUKI_UP | Water Spout shoot. |
| 4122 | 0x101A | SE_NUM_EFF_NEPUU | Heat Wave. |
| 4123 | 0x101B | SE_NUM_EFF_NIGHTHEAD | Night Shade. |
| 4124 | 0x101C | SE_NUM_EFF_NIGHTMARE | Nightmare. |
| 4125 | 0x101D | SE_NUM_EFF_NOISE | Screech. |
Move14 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 4353 | 0x1101 | SE_NUM_EFF_SMOKE_8 | Green smoke (Transform or Run Away activated). |
| 4354 | 0x1102 | SE_NUM_EFF_SNORE | Snore. |
| 4355 | 0x1103 | SE_NUM_EFF_SNOW | Powder Snow. |
| 4356 | 0x1104 | SE_NUM_EFF_SOLAR | SolarBeam projectile. |
| 4357 | 0x1105 | SE_NUM_EFF_SONICKBOOM | SonicBoom or Swift projectiles. |
| 4358 | 0x1106 | SE_NUM_EFF_SPORE | Spore. |
| 4359 | 0x1107 | SE_NUM_EFF_STARES | Leer. |
| 4360 | 0x1108 | SE_NUM_EFF_STONE | Rock Throw. |
| 4361 | 0x1109 | SE_NUM_EFF_STONE_1 | Rock Slide. |
| 4362 | 0x110A | SE_NUM_EFF_SUCKING_BLOOD | Leech Life. |
| 4363 | 0x110B | SE_NUM_EFF_SUKAIAPPA | Sky Uppercut. |
| 4364 | 0x110C | SE_NUM_EFF_SUN | Morning Sun. |
| 4365 | 0x110D | SE_NUM_EFF_SUNAKAKE | Sand-Attack. |
| 4366 | 0x110E | SE_NUM_EFF_SURELY_HIT | Mind Reader. |
| 4367 | 0x110F | SE_NUM_EFF_SURPRISE | Facade. |
| 4368 | 0x1110 | SE_NUM_EFF_SURPRISE_2 | Illuminate ability ("X blinked!"). Used by effect animation #72. |
| 4369 | 0x1111 | SE_NUM_EFF_TAKINOBORI | Waterfall. |
| 4370 | 0x1112 | SE_NUM_EFF_TAKUWAERU | Stockpile. |
| 4371 | 0x1113 | SE_NUM_EFF_TANE_BULLET | Worry Seed and Leech Seed projectile. |
| 4372 | 0x1114 | SE_NUM_EFF_TANEMASINGAN | Bullet Seed. |
| 4373 | 0x1115 | SE_NUM_EFF_TEDASUKE | Helping Hand. |
| 4374 | 0x1116 | SE_NUM_EFF_TEXTURE2 | Conversion 2. |
| 4375 | 0x1117 | SE_NUM_EFF_THREE_WAY | Wide Slash. |
| 4376 | 0x1118 | SE_NUM_EFF_SITADENAMERU | Lick. |
| 4377 | 0x1119 | SE_NUM_EFF_SMALL_BOMB | Blast Seed or Egg Bomb hit. |
| 4378 | 0x111A | SE_NUM_EFF_SMALL_FIRE_DAMAGE | Ember hit. |
| 4379 | 0x111B | SE_NUM_EFF_SMOKE | Blue smoke (Substitute). |
| 4380 | 0x111C | SE_NUM_EFF_SMOKE_4 | Pink smoke (Sleep Seed, probably other sleep-causing methods). |
Move15 SE
| ID | ID Hex | Internal Name | Description |
|---|---|---|---|
| 4609 | 0x1201 | SE_NUM_EFF_KAIHI_DOWN | Evasion lowered. |
| 4610 | 0x1202 | SE_NUM_EFF_KAIHI_UP | Evasion up. |
| 4611 | 0x1203 | SE_NUM_EFF_MIYABURU | Foresight on Ghost-type opponent only. |
| 4612 | 0x1204 | SE_NUM_EFF_NEGOTO | Sleep Talk. |
| 4613 | 0x1205 | SE_NUM_EFF_POISON_BUBBLE | Poisoned. |
| 4614 | 0x1206 | SE_NUM_EFF_RAIN | Rain begins. |
| 4615 | 0x1207 | SE_NUM_EFF_SAND | Sandstorm. |
| 4616 | 0x1208 | SE_NUM_EFF_STONE_2 | Rock Smash, Absolute Mover IQ skill (breaking through walls). |
| 4617 | 0x1209 | SE_NUM_EFF_THUNDER | Thunder. |
| 4618 | 0x120A | SE_NUM_EFF_TORNADO | Twister. |
| 4619 | 0x120B | SE_NUM_EFF_TOUGH | Harden. |
| 4620 | 0x120C | SE_NUM_EFF_TRYATTACK | Tri Attack projectile. |
| 4621 | 0x120D | SE_NUM_EFF_TRYATTACK_HIT | Tri Attack hit. |
| 4622 | 0x120E | SE_NUM_EFF_TSUPPARI | Arm Thrust. |
| 4623 | 0x120F | SE_NUM_EFF_TURARABARI | Icicle Spear. |
| 4624 | 0x1210 | SE_NUM_EFF_TURUGINOMAI | Swords Dance. |
| 4625 | 0x1211 | SE_NUM_EFF_TURUNOMUTI | Vine Whip. |
| 4626 | 0x1212 | SE_NUM_EFF_TYAKUSUI | Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water". |
| 4627 | 0x1213 | SE_NUM_EFF_WATABOUSI | Cotton Spore. |
| 4628 | 0x1214 | SE_NUM_EFF_WHIRL | Whirlpool. |
| 4629 | 0x1215 | SE_NUM_EFF_WIND | Gust and Razor Wind. |
| 4630 | 0x1216 | SE_NUM_EFF_WIND_1 | Razor Wind projectile. |
| 4631 | 0x1217 | SE_NUM_EFF_YAWN | Yawn (both move and status). |
| 4632 | 0x1218 | SE_NUM_EFF_YOUKAIEKI | Acid. |
| 4633 | 0x1219 | SE_NUM_EFF_YUBIWOFURU | Metronome. |
| 4634 | 0x121A | SE_NUM_EFF_BEAUTIFUL_W | Sunlight. |
| 4635 | 0x121B | SE_NUM_EFF_ENTOU | Max HP up (Life Seed). |
| 4636 | 0x121C | SE_NUM_EFF_HIRAISINN | LightningRod ability activates. |
| 4637 | 0x121D | SE_NUM_EFF_ICE_1 | Hail begins. |
Motion Sub SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 4865 | 0x1301 | SE_NUM_MOTION_BREAK | None | None | |
| 4866 | 0x1302 | SE_NUM_MOTION_EAT | None | None | |
| 4867 | 0x1303 | SE_NUM_MOTION_HUNGRY | None | None | Stomach growling (Belly warning). Identical to the cutscene sound (#8720). |
| 4868 | 0x1304 | SE_NUM_MOTION_ITEM | None | None | Player or ally item pickup. |
| 4869 | 0x1305 | SE_NUM_MOTION_ITEM_03 | None | None | Enemy item pickup. |
| 4870 | 0x1306 | SE_NUM_MOTION_MISS_ENEMY | None | None | Player or ally misses the enemy. |
| 4871 | 0x1307 | SE_NUM_MOTION_MISS_PLAYER | None | None | Enemy misses the player or an ally. |
| 4872 | 0x1308 | SE_NUM_MOTION_MONEY | None | None | Player or ally money pickup. |
| 4873 | 0x1309 | SE_NUM_MOTION_STAIRS_DOWN | None | None | Moving down stairs. |
| 4874 | 0x130A | SE_NUM_MOTION_STAIRS_UP | None | None | Moving up stairs. |
| 4875 | 0x130B | SE_NUM_MOTION_TAIATARI | None | None | Startup sound used by Tackle, Low Kick, Take Down, etc. |
| 4876 | 0x130C | SE_NUM_MOTION_THROW | None | None | Barrage projectile. |
| 4877 | 0x130D | SE_NUM_MOTION_THROW_02 | None | None | Used by arc throwing items such as Gravelerocks. |
| 4878 | 0x130E | SE_NUM_MOTION_THROW_03 | None | None | Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon. |
| 4879 | 0x130F | SE_NUM_MOTION_THROW_03 | None | None | Equipped item gets thrown onto the floor by a Trip Trap. |
| 4880 | 0x1310 | SE_NUM_EFF_CRY | None | None | Fake Tears. |
| 4881 | 0x1311 | SE_NUM_EFF_DRINK | None | None | Drinking a Max Elixir, vitamin drinks, etc. |
| 4882 | 0x1312 | SE_NUM_EFF_EAT_FOOD | None | None | Apple eaten. |
| 4883 | 0x1313 | SE_NUM_EFF_EAT_FRUIT | None | None | Seed eaten. |
| 4884 | 0x1314 | SE_NUM_EFF_EAT_GUMI | None | None | Gummi eaten (also used for Golden Apple). |
| 4885 | 0x1315 | SE_NUM_EFF_FLOWER_UP | None | None | Aromatherapy flower rises. |
| 4886 | 0x1316 | SE_NUM_EFF_GRUDGEN | None | None | Spite. |
| 4887 | 0x1317 | SE_NUM_MOTION_ITEM_2 | None | None | Placing an item on the ground. |
| 4888 | 0x1318 | SE_NUM_EFF_SAIKE_BG | None | None | Psychic, Skill Swap. |
| 4889 | 0x1319 | SE_NUM_EFF_SOLAR_1 | None | None | SolarBeam 2nd turn (effect anim #247) |
| 4890 | 0x131A | SE_NUM_EFF_HITPOINT_RECOVER | T00P01A | m01a0116 | HP restored. |
| 4891 | 0x131B | SE_NUM_SYS_WAZA | None | None | Move learned. |
| 4892 | 0x131C | SE_NUM_MOTION_QUACK | None | None | Same sound as Xatu screech (#8715). |
Event SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 5121 | 0x1401 | SE_NUM_EVENT_MOTION_DAMEGE_01 | D01P11B | m01a0208 | The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner. |
| 5122 | 0x1402 | SE_NUM_EVENT_MOTION_WING_01 | G01P03A | m02a0302 | Chatot flapping his wings. |
| 5123 | 0x1403 | SE_NUM_EVENT_EFF_BELL_01 | G01P06B | m04a0301 | Chimecho's bell. |
| 5124 | 0x1404 | SE_NUM_EVENT_MOTION_TALE_01 | G01P01A | m12a0102 | Turning a page, handling paper. |
| 5125 | 0x1405 | SE_NUM_EVENT_EFF_WHITEOUT_01 | D15P41A | m14a0801 | "The clouds parted over the Hidden Land!" |
| 5126 | 0x1406 | SE_NUM_EVENT_EFF_FLASH_HEAVY_02 | D28P44A | m24a0804 | Explosion, rocks falling. |
| 5127 | 0x1407 | SE_NUM_EVENT_EFF_FLASH_LIGHT | D04P11A | m05a0301 | The partner touching the waterfall. |
| 5128 | 0x1408 | SE_NUM_EVENT_EFF_BOMB_HEAVY | D38P11A | s21p0502 | Short and sweet explosion-like sound. Used in Spacial Rift cutscene. |
| 5129 | 0x1409 | SE_NUM_EVENT_EFF_BOMB_LIGHT | D41P41A | mdebug | Small explosion. Only seems to play in mdebug, which is an unused test cutscene. |
| 5130 | 0x140A | SE_NUM_EVENT_EFF_QUAKE_HEAVY_L | D04P31A | m05d0616 | (Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood. |
| 5131 | 0x140B | SE_NUM_EVENT_EFF_QUAKE_LIGHT_L | D04P31A | m05d0616 | (Loop) Explosion, rocks falling. Also used in Waterfall Cave flood. |
| 5132 | 0x140C | SE_NUM_EVENT_EFF_JIKUU_WIPE | S04P01A | c00a0701 | Dimensional Scream intro. |
| 5133 | 0x140D | SE_NUM_EVENT_EFF_JIKUU_MEMAI | T01P01A | m03a0401 | Dimensional Scream beginning, getting dizzy. "Jikuu Memai" is the Japanese name for the Scream. |
| 5134 | 0x140E | SE_NUM_EVENT_EFF_JIKUU_MEMAI_L | None | None | (Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version. |
| 5135 | 0x140F | SE_NUM_EVENT_EFF_SHINKA | D39P41A | s22p0204 | Cresselia teleports in front of Darkrai. |
| 5136 | 0x1410 | SE_NUM_EVENT_EFF_WIPE_01 | D31P41A | s01p0604 | The main boss wipe sound. Most commonly called along with its effect by using CallCommon(CORO_BOSS_WIPE_FUNC);, but it does see separate use as well like in the script example.
|
| 5137 | 0x1411 | SE_NUM_EVENT_MOTION_CLAP_01_L | G01P04A | m11a0201 | (Loop) Clapping, used with actor SetEffect(EFFECT_JOYOUS, 3);. Only used in first Dusknoir scene at the guild.
|
| 5138 | 0x1412 | SE_NUM_EVENT_MOTION_CLAP_02_L | G01P04A | c00a0501 | (Loop) Big cheering/clapping! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(EFFECT_JOYOUS, 3);
|
| 5139 | 0x1413 | SE_NUM_EVENT_EFF_JIKUU_WIPE_02 | P03P01A | m09d0614 | Dimensional Scream end. |
| 5140 | 0x1414 | SE_NUM_EVENT_EFF_FLASH_DUB | D30P41A | m25a1101 | Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story. |
| 5141 | 0x1415 | SE_NUM_EVENT_EFF_BOMB_HEAVY_02 | None | None | Explosion sound. Appears to be unused. |
| 5142 | 0x1416 | SE_NUM_EVENT_EFF_BOMB_LIGHT_02 | None | None | Another explosion sound. Appears to be unused. |
| 5143 | 0x1417 | SE_NUM_EVENT_EFF_FLASH_HEAVY | D01P41A | m01a0401 | Screen flash sound used a few times right before a boss fight wipe. |
| 5144 | 0x1418 | SE_NUM_EVENT_CRISTAL | V15P03A | m15b0908 | Azelf sets up his crystal wall around the Crystal Lake. |
Event Main01 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 6401 | 0x1901 | SE_NUM_EVENT_MAIN01_THUNDER_01 | D12P41A | m12a0801 | Finding a Time Gear, sounds a bit like another wipe sound. |
| 6402 | 0x1902 | SE_NUM_EVENT_MAIN01_THUNDER_02 | S04P01A | m01a0101 | The small electric discharge sound used in the game's opening cutscene. |
| 6403 | 0x1903 | SE_NUM_EVENT_MAIN01_WARP | S04P01A | m01a0101 | Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc. |
| 6404 | 0x1904 | SE_NUM_EVENT_MAIN01_KAKERA_01 | None | None | Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused. |
| 6405 | 0x1905 | SE_NUM_EVENT_MAIN01_KAKERA_02 | None | None | Another heavier sound of dropping the Relic Fragment. Appears to be unused. |
| 6406 | 0x1906 | SE_NUM_EVENT_MAIN01_KAKERA_03 | D01P41A | m01a0701 | Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave. |
| 6407 | 0x1907 | SE_NUM_EVENT_MAIN02_ZOOMUP | None | None | Cartoon balloon is inflated? Appears to be unused. |
| 6408 | 0x1908 | SE_NUM_EVENT_MAIN02_DOOROPEN | G01P01B | m02a0105 | Gate to Wigglytuff's Guild opening. |
| 6409 | 0x1909 | SE_NUM_EVENT_MAIN02_KNOCK | None | None | Hitting wood. Appears to be unused. |
| 6410 | 0x190A | SE_NUM_EVENT_MAIN02_HAKO_01 | D01P11B | m01a0702 | Dropping, placing something. |
| 6411 | 0x190B | SE_NUM_EVENT_MAIN02_HAKO_02 | G01P05A | m02a0110 | Opening a box, including the Pokémon Exploration Team Kit. |
| 6412 | 0x190C | SE_NUM_EVENT_MAIN03_RURIRI | T01P01A | m03a0301 | Azurill tripping. |
| 6413 | 0x190D | SE_NUM_EVENT_MAIN03_RINGO | T01P02A | m03a0301 | Apple bouncing. |
| 6414 | 0x190E | SE_NUM_EVENT_MAIN03_SLEEP_01 | T01P01A | m03a0401 | Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example). |
| 6415 | 0x190F | SE_NUM_EVENT_MAIN03_SIREN | G01P03A | m03a0506 | Alert, board update completed. |
| 6416 | 0x1910 | SE_NUM_EVENT_MAIN03_KABE | G01P03A | m03a0506 | Turning over the board after updating the data. |
| 6417 | 0x1911 | SE_NUM_EVENT_MAIN03_SLEEP_02 | G01P03A | m06a0203 | Drowzee fainting. |
| 6418 | 0x1912 | SE_NUM_EVENT_MAIN03_JIBACOIL | D03P11A | m03a1002 | Magnezone police. |
| 6419 | 0x1913 | SE_NUM_EVENT_MAIN03_KUUFUKU | None | None | "Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused. |
| 6420 | 0x1914 | SE_NUM_EVENT_MAIN03_JUPUTORU_01_L | V03P11A | m03a1310 | (Loop) Grovyle running. |
| 6421 | 0x1915 | SE_NUM_EVENT_MAIN03_JUPUTORU_02 | V03P11A | m03a1312 | Grovyle dashing. |
| 6422 | 0x1916 | SE_NUM_EVENT_MAIN04_DIGDA | G01P04A | m04a0101 | Diglett digging and leaving. |
| 6423 | 0x1917 | SE_NUM_EVENT_MAIN04_DOOR | None | None | Crystals falling/little laser beam? Appears to be unused. |
| 6424 | 0x1918 | SE_NUM_EVENT_MAIN03_THUNDER_01 | D12P41A | m12a0801 | Distant thunder sound during Amp Clearing scene. |
| 6425 | 0x1919 | SE_NUM_EVENT_MAIN03_THUNDER_02 | H02P99C | s20p0104 | Distant thunder during Sharpedo Bluff nighttime scene. |
Event Main05 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 6657 | 0x1A01 | SE_NUM_EVENT_MAIN05_ROLLING | D04P12A | m05a0502 | Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall. |
| 6658 | 0x1A02 | SE_NUM_EVENT_MAIN05_SWITCH | D04P31A | m05d0616 | Click sound, pushing in the gem in Waterfall Cave. |
| 6659 | 0x1A03 | SE_NUM_EVENT_MAIN05_FLY | V05P03A | m05a0602 | The hero and partner get blasted out of the Waterfall Cave geyser. |
| 6660 | 0x1A04 | SE_NUM_EVENT_MAIN05_SPLASH | V05P03A | m05a0602 | Splash, landing in hot springs. |
| 6661 | 0x1A05 | SE_NUM_EVENT_MAIN06_DOKUGASU | G01P03A | m06a0203 | Skuntank's stink cloud (attacking the hero in guild scene). |
| 6662 | 0x1A06 | SE_NUM_EVENT_MAIN07_TREE_01_L | D05P31A | m07a0701 | Small, quiet rustling. Team Skull shuffling on top of the tree. |
| 6663 | 0x1A07 | SE_NUM_EVENT_MAIN07_TREE_02 | D05P31A | m07a0701 | Skuntank hitting the Perfect Apple tree, rustling after. |
| 6664 | 0x1A08 | SE_NUM_EVENT_MAIN07_SEKAIICHI_L | D05P31A | m07a0701 | Perfect Apples falling onto the ground. |
| 6665 | 0x1A09 | SE_NUM_EVENT_MAIN07_GOUKUU | G01P05C | m07a1001 | Wigglytuff meltdown. |
| 6666 | 0x1A0A | SE_NUM_EVENT_MAIN08_GAYA_01 | None | None | Crowd whining. Appears to be unused in favor of the looped version. (#6923) |
| 6667 | 0x1A0B | SE_NUM_EVENT_MAIN08_MAP_01 | D06P11A | m08a0601 | "Let's have a look at the Wonder Map." Paper sound. |
| 6668 | 0x1A0C | SE_NUM_EVENT_MAIN08_MARKING | None | None | Familiar exclamation sound. Appears to be unused. |
| 6669 | 0x1A0D | SE_NUM_EVENT_MAIN09_GAYA_L | P01P04A | s30a0302 | (Loop) Crowd talking/discussing. |
| 6670 | 0x1A0E | SE_NUM_EVENT_MAIN09_HIDERIISHI_01 | None | None | Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused. |
| 6671 | 0x1A0F | SE_NUM_EVENT_MAIN09_HIDERIISHI_02 | P03P01A | m09a0605 | Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle. |
| 6672 | 0x1A10 | SE_NUM_EVENT_MAIN09_FLASH_01 | P03P01A | m09a0606 | Groudon statue's eyes light up. |
| 6673 | 0x1A11 | SE_NUM_EVENT_MAIN09_FLASH_02 | P03P01A | m09a0606 | Groudon statue gets surrounded by light. |
| 6674 | 0x1A12 | SE_NUM_EVENT_MAIN09_RINGO_L | P03P02A | m09a0701 | Perfect Apple rolls onto scene from the left. |
| 6675 | 0x1A13 | SE_NUM_EVENT_MAIN05_TOBIKOMU | D04P11A | m05a0303 | Jumping into the sea/water/waterfall, the sea "answering" Dugtrio. |
Event Main10 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 6913 | 0x1B01 | SE_NUM_EVENT_MAIN10_GUS_L | D05P31A | m07a0701 | Skuntank and Koffing's noxious gas combo. |
| 6914 | 0x1B02 | SE_NUM_EVENT_MAIN10_ASHIOTO_01 | D10P41A | m10a0903 | Heavy footsteps (Groudon illusion). |
| 6915 | 0x1B03 | SE_NUM_EVENT_MAIN10_ASHIOTO_02 | D10P41A | m10a0901 | Very distant heavy footsteps (Groudon illusion). |
| 6916 | 0x1B04 | SE_NUM_EVENT_MAIN10_TOTSUNYUU_L | P03P02A | m10a0902 | (Loop) The guild running through Steam Cave to reach the Fogbound Lake. |
| 6917 | 0x1B05 | SE_NUM_EVENT_MAIN10_BOMB | D10P41A | m10a1101 | Hitting something/impact/crashing into small boxes. Another Groudon illusion sound. |
| 6918 | 0x1B06 | SE_NUM_EVENT_MAIN10_DOWN | D10P41A | m10a1101 | Groudon illusion fainting and hitting the ground. |
| 6919 | 0x1B07 | SE_NUM_EVENT_MAIN10_BANISH | D10P41A | m10a1101 | Groudon illusion getting surrounded by light. |
| 6920 | 0x1B08 | SE_NUM_EVENT_MAIN10_APPEAR_01 | D10P41A | m10a1101 | Uxie releaving. |
| 6921 | 0x1B09 | SE_NUM_EVENT_MAIN10_LIGHT | P04P01C | m10a1206 | Uxie conjuring up Groudon illusion. |
| 6922 | 0x1B0A | SE_NUM_EVENT_MAIN10_APPEAR_02 | P04P01C | m10a1206 | Transparent Groudon illusion, Cresselia fading away in dream sequence. |
| 6923 | 0x1B0B | SE_NUM_EVENT_MAIN11_GAYA_01_L | G01P06B | m08a0101 | (Loop) Crowd whining (Chatot interrupts dinner). |
| 6924 | 0x1B0C | SE_NUM_EVENT_MAIN11_FLASH_01 | D28P44A | m25a0101 | Dusknoir's final mouth attack. |
| 6925 | 0x1B0D | SE_NUM_EVENT_MAIN12_EFFECT_01 | D12P41A | m12a0801 | Darkening skies (Amp Clearing, other boss scenes like Mesprit's). |
| 6926 | 0x1B0E | SE_NUM_EVENT_MAIN12_DENGEKI_01 | D12P41A | m12a1001 | Manectric/Luxray charging up final attack, exclusive to this scene. |
| 6927 | 0x1B0F | SE_NUM_EVENT_MAIN12_DENGEKI_02 | D12P41A | m12a1001 | Manectric/Luxray's final attack, exclusive to this scene. |
| 6928 | 0x1B10 | SE_NUM_EVENT_MAIN12_PERIPPA_01 | None | None | Placeholder "sweat drop" sound. |
| 6929 | 0x1B11 | SE_NUM_EVENT_MAIN12_PERIPPA_02_L | None | None | (Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused. |
| 6930 | 0x1B12 | SE_NUM_EVENT_MAIN10_HOUKOU | D10P41A | m10a0901 | Dialga thanks, Groudon scream. |
| 6931 | 0x1B13 | SE_NUM_EVENT_MAIN10_HANTOUMEI | P04P01C | m10a1208 | Another transparent Groudon illusion sound. Exclusive to this scene. |
| 6932 | 0x1B14 | SE_NUM_EVENT_MAIN12_BIKABIKA | None | None | PSG explosion/strike sound. Appears to be unused. |
| 6933 | 0x1B15 | SE_NUM_EVENT_MAIN10_HOUKOU_02 | D10P21A | m10a0701 | Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene. |
| 6934 | 0x1B16 | SE_NUM_EVENT_MAIN10_HOUKOU_03 | D10P21A | m10a0501 | Angry Groudon illusion in distance. |
| 6935 | 0x1B17 | SE_NUM_EVENT_MAIN10_ASHIOTO_03 | P03P02A | m10a0902 | Guild members hearing very distant Groudon illusion footsteps. Exclusive to this scene. |
Event Main14 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 7169 | 0x1C01 | SE_NUM_EVENT_MAIN14_RYUUSA_L | D14P11A | m14a0301 | The hero and partner sinking into the quicksand pit. |
| 7170 | 0x1C02 | SE_NUM_EVENT_MAIN14_FALL | D14P12A | m14a0103 | Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave. |
| 7171 | 0x1C03 | SE_NUM_EVENT_MAIN14_APPEAR | D15P41A | m14a0601 | "Step away from the Time Gear!" Mesprit shoots out of the water. |
| 7172 | 0x1C04 | SE_NUM_EVENT_MAIN14_ATTACK | D15P41A | m14a0801 | Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene. |
| 7173 | 0x1C05 | SE_NUM_EVENT_MAIN14_DIVE | D15P41A | m14a0801 | Grovyle jumps into the Underground Lake. |
| 7174 | 0x1C06 | SE_NUM_EVENT_MAIN14_ELECTRIC_L | V14P03A | m14a0802 | (Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding. |
| 7175 | 0x1C07 | SE_NUM_EVENT_MAIN15_SUISYOU | D32P33A | s04p1501 | Short high ring. Used when recruiting some legendaries. |
| 7176 | 0x1C08 | SE_NUM_EVENT_MAIN15_HANNOU | D16P31A | m15a0601 | VERY LOUD high pitched "activation"-like sound. |
| 7177 | 0x1C09 | SE_NUM_EVENT_MAIN15_ELECTRIC_L | D16P31A | m15a0601 | (Loop) Electrical discharging. Used in Amp Clearing scene. |
| 7178 | 0x1C0A | SE_NUM_EVENT_MAIN15_NENRIKI | D17P34A | m15b0906 | Azelf's eyes light up, activating failsafe. Exclusive to this scene. |
| 7179 | 0x1C0B | SE_NUM_EVENT_MAIN15_KAMAE | T01P01A | m16a0701 | Short and sweet sound. Dusknoir readies up, about to grab the hero and partner. |
| 7180 | 0x1C0C | SE_NUM_EVENT_MAIN15_BLOCK | D12P41A | m12a1001 | Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time. |
| 7181 | 0x1C0D | SE_NUM_EVENT_MAIN15_WARP | D17P45A | m15b1001 | "There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle. |
| 7182 | 0x1C0E | SE_NUM_EVENT_MAIN15_SIREN_L | G01P04A | m16a0601 | Siren. |
| 7183 | 0x1C0F | SE_NUM_EVENT_MAIN16_HOLE_01 | T01P01A | m16a0701 | Entering the Dimensional Hole. |
| 7184 | 0x1C10 | SE_NUM_EVENT_MAIN16_HOLE_02 | V16P02A | m19b1014 | Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively. |
| 7185 | 0x1C11 | SE_NUM_EVENT_MAIN17_GANKOU | D26P42A | m23a0706 | Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene. |
| 7186 | 0x1C12 | SE_NUM_EVENT_MAIN17_KESSYOU_L | P05P01A | m17a0103 | (Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir). |
| 7187 | 0x1C13 | SE_NUM_EVENT_MAIN17_DOOR | P05P02A | m17a0301 | Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening. |
| 7188 | 0x1C14 | SE_NUM_EVENT_MAIN17_YAMIRAMI_01 | P05P02A | m17a0301 | Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes. |
| 7189 | 0x1C15 | SE_NUM_EVENT_MAIN17_MEKAKUSHI | P05P02A | m17a0301 | The hero and partner get blindfolded by the Sableye. |
| 7190 | 0x1C16 | SE_NUM_EVENT_MAIN17_SPOT | None | None | Electric hit sound. Appears to be unused. |
| 7191 | 0x1C17 | SE_NUM_EVENT_MAIN17_HIKARIDAMA | P05P03A | m17a0302 | Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene. |
| 7192 | 0x1C18 | SE_NUM_EVENT_MAIN17_APPEAR | P05P03A | m17a0302 | Grovyle digs out. |
| 7193 | 0x1C19 | SE_NUM_EVENT_MAIN17_ASHIOTO | P05P04A | m17a0401 | (Loop) Grovyle, the hero and the partner run out of the prison. |
| 7194 | 0x1C1A | SE_NUM_EVENT_MAIN15_KAMAE_02 | P05P04A | m17a0401 | The Sableye ready up to attack. |
| 7195 | 0x1C1B | SE_NUM_EVENT_MAIN16_HOLE_03 | T01P01A | m16a0701 | The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene. |
| 7196 | 0x1C1C | E_NUM_EVENT_MAIN17_YAMIRAMI_02_L | P05P04A | m17a0401 | (Loop) Sableye group slashing trapped heroes. |
| 7197 | 0x1C1D | SE_NUM_EVENT_MAIN15_GAKON | V15P01A | m15a0602 | Crystal Crossing entrance rises out of the ground. |
Event Main18 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 7425 | 0x1D01 | SE_NUM_EVENT_MAIN18_MIKARUGE_01 | D21P41A | m18b0902 | "We are SPIRITOMB!" |
| 7426 | 0x1D02 | SE_NUM_EVENT_MAIN18_MIKARUGE_02 | D21P41A | m18b0902 | "It can't be this..." Spiritomb's stone moves. |
| 7427 | 0x1D03 | SE_NUM_EVENT_MAIN18_MIKARUGE_03 | D21P41A | m18b0902 | Spiritomb "activating". |
| 7428 | 0x1D04 | SE_NUM_EVENT_MAIN18_MIKARUGE_04 | D21P41A | m18b1301 | Spiritomb's weakening aura(?) returns to its stone. |
| 7429 | 0x1D05 | SE_NUM_EVENT_MAIN18_MIKARUGE_05 | D21P41A | m18b1301 | Spiritomb has been defeated and its "ghost" returns to its stone. |
| 7430 | 0x1D06 | SE_NUM_EVENT_MAIN18_MIKARUGE_06 | D01P41A | m01a0701 | Short "Enemy skedaddles away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead. |
| 7431 | 0x1D07 | SE_NUM_EVENT_MAIN19_LIGHT_01 | P09P01A | m19b1001 | Primal Dialga's eyes light up. Accompanied by visual background V19P01A. |
| 7432 | 0x1D08 | SE_NUM_EVENT_MAIN19_LIGHT_02 | None | None | Odd dark whooshing sound. Appears to be unused. |
| 7433 | 0x1D09 | SE_NUM_EVENT_MAIN19_LIGHT_03 | P08P01A | m19a0601 | Celebi appears. |
| 7434 | 0x1D0A | SE_NUM_EVENT_MAIN19_DARK | P09P01A | m19b1001 | Sky turns pitch black, Primal Dialga is coming. |
| 7435 | 0x1D0B | SE_NUM_EVENT_MAIN19_LIGHT_04 | P09P01A | m19b1007 | Celebi time travels a short distance away. |
| 7436 | 0x1D0C | SE_NUM_EVENT_MAIN19_DISAPPEAR | None | None | A short stomp? Appears to be unused. |
| 7437 | 0x1D0D | SE_NUM_EVENT_MAIN19_WING | P09P01A | m19b1007 | (Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A. |
| 7438 | 0x1D0E | SE_NUM_EVENT_MAIN19_GLASS | V19P06A | m19b1008 | Glass breaking, stopping Celebi. |
| 7439 | 0x1D0F | SE_NUM_EVENT_MAIN19_LIGHT_05 | P09P01A | m19b1009 | Celebi blinds Dusknoir and the Sableye and teleports away. |
| 7440 | 0x1D10 | SE_NUM_EVENT_MAIN20_LIGHT_01 | V03P06A | m20a0707 | Time Gear is removed from Treeshroud Forest, deactivation sound. |
| 7441 | 0x1D11 | SE_NUM_EVENT_MAIN21_ANAHORI | None | None | Judging by the internal name, a digging sound. Appears to be unused. |
| 7442 | 0x1D12 | SE_NUM_EVENT_MAIN21_ASHIOTO_L | None | None | (Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused. |
| 7443 | 0x1D13 | SE_NUM_EVENT_MAIN23_CHAKUCHI | D26P43A | m23a0706 | Kabutops and the Omastar drop down from the ceiling. |
| 7444 | 0x1D14 | SE_NUM_EVENT_MAIN23_LIGHT_01_L | P11P01A | m23a1003 | (Loop) Relic Fragment reacts to the Brine Cave wall pattern. |
| 7445 | 0x1D15 | SE_NUM_EVENT_MAIN23_LIGHT_02_L | D28P33A | m25a0301 | Activating the Rainbow Stoneship. |
| 7446 | 0x1D16 | SE_NUM_EVENT_MAIN18_MIKARUGE_07 | None | None | Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused. |
| 7447 | 0x1D17 | SE_NUM_EVENT_MAIN18_MIKARUGE_08 | D21P41A | m18b1301 | "R-r-run away!" Spiritomb runs off. Exclusive to this scene. |
| 7448 | 0x1D18 | SE_NUM_EVENT_MAIN19_LIGHT_06 | P09P01A | m19b1007 | Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A. |
| 7449 | 0x1D19 | SE_NUM_EVENT_MAIN23_LIGHT_03_L | P11P01A | m23a1003 | (Loop) Pattern on Brine Cave wall reacts to the Relic Fragment. |
| 7450 | 0x1D1A | SE_NUM_EVENT_MAIN20_KAKIWAKE | H01P99A | m20a0202 | The partner opens up the entrance to Sharpedo Bluff. |
Event Main25 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 7681 | 0x1E01 | SE_NUM_EVENT_MAIN25_HADOU_01_L | D28P44A | m25a0101 | (Loop) Charging up Dusknoir's mouth attack. |
| 7682 | 0x1E02 | SE_NUM_EVENT_MAIN25_3ATTACK_01 | D28P44A | m25a0101 | "Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer) |
| 7683 | 0x1E03 | SE_NUM_EVENT_MAIN25_3ATTACK_02 | D28P44A | m25a0101 | Dusknoir gets hit by deflected mouth attack (fade to white). |
| 7684 | 0x1E04 | SE_NUM_EVENT_MAIN25_DOWN | D28P44A | m25a0101 | Dusknoir hitting the ground. |
| 7685 | 0x1E05 | SE_NUM_EVENT_MAIN25_DAMAGE | None | None | Grabbing sound? Appears to be unused. |
| 7686 | 0x1E06 | SE_NUM_EVENT_MAIN25_ATTACK_01 | D28P44A | m25a0302 | Grovyle pushing Dusknoir. |
| 7687 | 0x1E07 | SE_NUM_EVENT_MAIN25_HAGURUMA_01 | D28P44A | m25a0302 | Grovyle dropping the Time Gears. |
| 7688 | 0x1E08 | SE_NUM_EVENT_MAIN25_DISAPPEAR | D28P44A | m25a0302 | Grovyle and Dusknoir enter the Dimensional Hole. |
| 7689 | 0x1E09 | SE_NUM_EVENT_MAIN25_ISHIBUNE | D28P33A | m25a0401 | The Rainbow Stoneship takes off. |
| 7690 | 0x1E0A | SE_NUM_EVENT_MAIN25_THUNDER_01 | D17P45A | m15b1001 | Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes. |
| 7691 | 0x1E0B | SE_NUM_EVENT_MAIN25_THUNDER_02 | D30P41A | m25a1101 | (Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!" |
| 7692 | 0x1E0C | SE_NUM_EVENT_MAIN25_GAREKI | D30P41A | m25a1101 | Temporal Pinnacle earthquake, sounds like fire. |
| 7693 | 0x1E0D | SE_NUM_EVENT_MAIN25_THUNDER_03 | D30P41A | m25a1101 | Loud lightning sound, used on Temporal Pinnacle. |
Event Sub01 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 7937 | 0x1F01 | SE_NUM_EVENT_SUB01_ANA_01 | D31P31A | s01p0601 | Trap opens up. |
| 7938 | 0x1F02 | SE_NUM_EVENT_SUB01_ANA_02 | D31P31A | s01p0601 | Falling into a pit. |
| 7939 | 0x1F03 | SE_NUM_EVENT_SUB01_ANA_03 | D31P41A | s01p0602 | Hitting the ground after falling into a pit. |
| 7940 | 0x1F04 | SE_NUM_EVENT_SUB01_ANA_04_L | D31P41A | s01p0602 | (Loop) The Grand Master's pitfall trap closes. |
| 7941 | 0x1F05 | SE_NUM_EVENT_SUB01_ANA_05 | D31P41A | s01p0602 | The Grand Master's pitfall trap finishes closing. |
| 7942 | 0x1F06 | SE_NUM_EVENT_SUB01_TAIATARI | D31P31A | s01p0801 | Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again. |
| 7943 | 0x1F07 | SE_NUM_EVENT_SUB01_TAKARABAKO | T01P01A | m16a0701 | "It's too soon for farewells!" Dusknoir grabs the hero and partner. |
| 7944 | 0x1F08 | SE_NUM_EVENT_SUB01_CLAP_L | G01P04A | m04a0201 | (Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements. |
| 7945 | 0x1F09 | SE_NUM_EVENT_SUB01_ICE_01_L | None | None | (Loop) Beam of light? Appears to be unused. |
| 7946 | 0x1F0A | SE_NUM_EVENT_SUB03_EGG_01 | None | None | Placing an egg? Appears to be unused. |
| 7947 | 0x1F0B | SE_NUM_EVENT_SUB04_PUKURIN | G01P04A | s04p0101 | "YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key. |
| 7948 | 0x1F0C | SE_NUM_EVENT_SUB04_SEKIHI_01_L | D32P12A | s04p0801 | (Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones. |
| 7949 | 0x1F0D | SE_NUM_EVENT_SUB04_SEKIHI_02 | D32P12A | s04p0801 | Aegis Cave path opens with a blast of light. |
| 7950 | 0x1F0E | SE_NUM_EVENT_SUB04_LIGHT_01_L | D32P31A | s04p0601 | (Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!" |
| 7951 | 0x1F0F | SE_NUM_EVENT_SUB04_LIGHT_02 | D32P31A | s04p0601 | "The guardian's permission was granted!" |
| 7952 | 0x1F10 | SE_NUM_EVENT_SUB04_FLASH_01 | D32P44A | s04p1801 | Another wipe sound. Only used in rematches against Regigigas. |
| 7953 | 0x1F11 | SE_NUM_EVENT_SUB04_ATTACK | D32P44A | s04p1901 | Regigigas strikes the ground in post-defeat cutscene. |
| 7954 | 0x1F12 | SE_NUM_EVENT_SUB04_WHISTLE | None | None | Flute-like noise. Appears to be unused. |
| 7955 | 0x1F13 | SE_NUM_EVENT_SUB04_WING_L | None | None | Placeholder "sweat drop" sound. |
| 7956 | 0x1F14 | SE_NUM_EVENT_SUB02_ICE_02 | D79P41A | s02p0701 | Scizor's ice prison shatters. |
| 7957 | 0x1F15 | SE_NUM_EVENT_SUB03_EGG_02 | H02P99A | s03p0301 | Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound. |
| 7958 | 0x1F16 | SE_NUM_EVENT_SUB03_EGG_03 | H02P99A | s03p0301 | Manaphy egg hatches, accompanied by visual light effects. |
Event Sub10 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 8193 | 0x2001 | SE_NUM_EVENT_SUB10_FIRE_01 | S00P01A | dopen | Special Mission letter bursting into flame(?) and deleting itself. |
| 8194 | 0x2002 | SE_NUM_EVENT_SUB12_LIGHT_01 | D80P41A | m99a0129 | Very interesting getting loot/opening treasure box sound. |
| 8195 | 0x2003 | SE_NUM_EVENT_SUB20_EFFECT_01 | G01P07A | s20p1001 | Being sent into a dream. |
| 8196 | 0x2004 | SE_NUM_EVENT_SUB21_EFFECT_01 | H02P99A | s21p0501 | "THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff. |
| 8197 | 0x2005 | SE_NUM_EVENT_SUB21_EFFECT_02 | H02P99A | s21p0501 | Dark pulsing. Palkia orb floats away from Sharpedo Bluff. |
| 8198 | 0x2006 | SE_NUM_EVENT_SUB21_EFFECT_03 | D41P41A | s22p1110 | "This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene. |
| 8199 | 0x2007 | SE_NUM_EVENT_SUB22_EFFECT_01 | D39P32A | s22p0203 | "There's a second... Cresselia?" Cresselia unmasks Darkrai. |
| 8200 | 0x2008 | SE_NUM_EVENT_SUB21_EFFECT_04 | D38P11A | s21p0502 | Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift. |
| 8201 | 0x2009 | SE_NUM_EVENT_SUB20_EFFECT_02 | D37P11A | s20p0902 | The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow. |
Event Main26 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 8449 | 0x2101 | N/A | None | None | Silence. |
| 8450 | 0x2102 | SE_NUM_EVENT_MAIN26_ISHIBUNE | P11P02A | m25a0404 | The Rainbow Stoneship arriving at the bridge. |
| 8451 | 0x2103 | SE_NUM_EVENT_MAIN26_KOROGARU | D30P33A | m26a0102 | The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears. |
| 8452 | 0x2104 | SE_NUM_EVENT_MAIN26_LIGHT_01_L | None | None | Placeholder "sweat drop" sound. |
| 8453 | 0x2105 | SE_NUM_EVENT_MAIN26_LIGHT_02_L | None | None | Placeholder "sweat drop" sound. |
| 8454 | 0x2106 | SE_NUM_EVENT_MAIN26_LIGHT_03 | P13P01A | m26a0401 | (Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes. |
| 8455 | 0x2107 | SE_NUM_EVENT_MAIN26_SEKICYUU | D30P33A | m26a0102 | Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga. |
| 8456 | 0x2108 | SE_NUM_EVENT_MAIN26_THUNDER_01 | None | None | Wipe-like sound. Appears to be unused. |
| 8457 | 0x2109 | SE_NUM_EVENT_MAIN26_THUNDER_02 | None | None | Electric wipe sound. Appears to be unused. |
| 8458 | 0x210A | SE_NUM_EVENT_MAIN26_WHITEOUT | D30P33A | m26a0201 | A recovered Dialga shows a vision to the hero and partner. |
| 8459 | 0x210B | SE_NUM_EVENT_MAIN26_DISAPPEAR | P13P01A | m26a0401 | The hero disappears, final sound. |
| 8460 | 0x210C | SE_NUM_EVENT_MAIN26_GAREKI_01 | None | None | PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused. |
| 8461 | 0x210D | SE_NUM_EVENT_MAIN26_GAREKI_02 | None | None | Fiery noise. Appears to be unused. |
| 8462 | 0x210E | SE_NUM_EVENT_MAIN26_HAGURUMA_01 | D30P33A | m26a0102 | Time Gears set in place. |
| 8463 | 0x210F | SE_NUM_EVENT_MAIN26_HOUKOU | V24P03A | m24a0205 | Lapras starts flying. |
Event Sub23 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 8705 | 0x2201 | SE_NUM_EVENT_SUB23_EFFECT_02_L | D41P41A | s22p1401 | Darkrai's Dimensional Hole shatters into pieces. |
| 8706 | 0x2202 | SE_NUM_EVENT_SUB23_HOLE_01 | D41P41A | s22p1401 | Darkrai conjures up Dimensional Hole. |
| 8707 | 0x2203 | SE_NUM_EVENT_SUB23_WHITEOUT | D41P41A | s22p1401 | "THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole. |
| 8708 | 0x2204 | SE_NUM_EVENT_SUB23_EFFECT_01_L | D41P41A | s22p1401 | (Loop) Palkia charges attack aimed at Darkrai. |
| 8709 | 0x2205 | SE_NUM_EVENT_MOTION_DOGOMU | None | None | The internal name suggests this is supposed to be a Loudred sound. Appears to be unused. |
| 8710 | 0x2206 | SE_NUM_EVENT_MOTION_ITEM | D01P41A | m01a0701 | Giving/picking up an item. Used in many scenes. |
| 8711 | 0x2207 | SE_NUM_EVENT_MOTION_DOOR | G01P04A | m02a0202 | Wigglytuff's door opening (such as in Chapter 2). |
| 8712 | 0x2208 | SE_NUM_EVENT_HADOU_CHECK | S02P01A | m00a01a | (Loop) Reading aura in personality quiz. |
| 8713 | 0x2209 | SE_NUM_DUN_MOTION_MONEY | G01P03A | m02a1001 | Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1. |
| 8714 | 0x220A | SE_NUM_DUN_EFF_DRINK | None | None | Ingesting, liquid sound. |
| 8715 | 0x220B | SE_NUM_DUN_MOTION_QUACK | T01P02A | enter09 | Xatu's screech. |
| 8716 | 0x220C | SE_NUM_DUN_EFF_LIGHT_WALL | T01P02A | enter09 | Xatu appraises a Treasure Box. |
| 8717 | 0x220D | SE_NUM_DUN_EFF_SMOKE_9 | None | None | Identical sound to #1813. |
| 8718 | 0x220E | SE_NUM_DUN_EFF_DENJIFUYUU | G01P04A | enter05 | Croagunk's Swap Shop cauldron swapping an Exclusive Item. |
| 8719 | 0x220F | SE_NUM_EVENT_EFF_SHINKA_EGG | None | None | (Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care. |
| 8720 | 0x2210 | SE_NUM_DUN_MOTION_HUNGRY | G01P03A | m03a1203 | Belly/Hungry, often used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);. Identical to the dungeon sound (#4867).
|
| 8721 | 0x2211 | SE_NUM_ME_WIND_S | None | None | Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10. |
| 8722 | 0x2212 | SE_NUM_ME_WIND_M | None | None | Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11. |
Event Sub SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 8961 | 0x2301 | SE_NUM_EVENT_SIGN_ASE_01 | G01P03A | m02a0108 | Sweat drop sound, to be used with actor effect SetEffect(EFFECT_SWEAT_DROP, 3); This sound is intended for the slow drop from the side.
|
| 8962 | 0x2302 | SE_NUM_EVENT_SIGN_HATENA_02 | G01P03A | m02a0108 | Question. Confused. Wondering. To be used with actor effect SetEffect(EFFECT_QUESTION_MARK, 3);
|
| 8963 | 0x2303 | SE_NUM_EVENT_SIGN_HATENA_03 | D05P31A | m07a0701 | Doubled version of #8962. Usually used for looking around along with ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0); or simply manually, but it is also used for questioning (s03p2003).
|
| 8964 | 0x2304 | SE_NUM_EVENT_SIGN_NOTICE_01 | D01P41A | m01a0401 | Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);
|
| 8965 | 0x2305 | SE_NUM_EVENT_SIGN_NOTICE_02 | G01P01C | m11a0303 | Higher pitched; idea! Noticed something! To be used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);
|
| 8966 | 0x2306 | SE_NUM_EVENT_SIGN_NOTICE_03 | G01P03A | m03a0506 | Making a discovery. |
| 8967 | 0x2307 | SE_NUM_EVENT_SIGN_NOTICE_04 | D10P21A | m10a0701 | Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3); or SetEffect(EFFECT_SHOCKED, 3);. Sometimes used in a negative context (m03a0801).
|
| 8968 | 0x2308 | SE_NUM_EVENT_SIGN_SHOCK_01 | D01P41A | m01a0401 | Shocked! To be used with actor effect SetEffect(EFFECT_SHOCKED, 3); or SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|
| 8969 | 0x2309 | SE_NUM_EVENT_SIGN_SHOCK_02 | D08P11A | m09a0301 | Aghast! To be used with actor effect SetEffect(EFFECT_SHOCKED, 3); or SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|
| 8970 | 0x230A | SE_NUM_EVENT_SIGN_ANGER_01 | T01P02A | m12a0601 | Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);, rarely with actor effect SetEffect(EFFECT_ANGRY, 3); (m13a0101)
|
| 8971 | 0x230B | SE_NUM_EVENT_SIGN_ANGER_02 | G01P03A | m02a0302 | Angry, used with actor effect SetEffect(EFFECT_ANGRY, 3);, SetEffect(EFFECT_ANGRY_MIRRORED, 3); or ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);.
|
| 8972 | 0x230C | SE_NUM_EVENT_SIGN_TENSION_01 | G01P03A | m02a0108 | Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);. Intended for the multiple small drops.
|
| 8973 | 0x230D | SE_NUM_EVENT_SIGN_SHOCK_03 | G01P04A | m08a0503 | Surprised? Being found out? Used with SetEffect(EFFECT_SHOCKED, 3);, SetEffect(EFFECT_SHOCKED_MIRRORED, 3); or SetEffect(EFFECT_EXCLAMATION_MARK, 3); depending on the character.
|
| 8974 | 0x230E | SE_NUM_EVENT_MOTION_JUNP_01 | G01P04A | m05a0705 | Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|
| 8975 | 0x230F | SE_NUM_EVENT_MOTION_JUNP_02 | P19P02A | n02a1002 | Excited double short jump! Also used for emphasis and sometimes anger. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);. Despite the name, this execute common is often not used in angry context!
|
| 8976 | 0x2310 | SE_NUM_EVENT_MINIGAME_OK | None | None | Bell sound. Selecting the correct answer during Sentry Duty. |
| 8977 | 0x2311 | SE_NUM_EVENT_MINIGAME_NG | None | None | Selecting the incorrect answer or timing out during Sentry Duty. |
| 8978 | 0x2312 | SE_NUM_EVENT_SIGN_NOTICE_05 | G01P03A | m02a0108 | Being noticed, "Hey!". To be used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);, SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3); or SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);
|
| 8979 | 0x2313 | SE_NUM_EVENT_OPENING_ROGO | V03P08A | t01p0501 | Title reveal. Only used in Explorers of Time and Darkness. |
Event Side01 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 9217 | 0x2401 | SE_NUM_EV_S01_SNORER_01_LP | G01P10C | n01a0703 | (Loop) Loudred snoring. |
| 9218 | 0x2402 | SE_NUM_EV_S01_UNREST_01 | D42P41A | n01a1904 | Short buzzing with a small whoosh. |
| 9219 | 0x2403 | SE_NUM_EV_S01_CALL_01 | D42P41A | n01a1904 | Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1. |
| 9220 | 0x2404 | SE_NUM_EV_S01_CALL_02 | D42P41A | n01a1904 | Part of the above jingle/chime. |
| 9221 | 0x2405 | SE_NUM_EV_S01_CALL_03 | D42P41A | n01a1904 | "Three! Smiles go for miles!" Continuation of the above jingle. |
| 9222 | 0x2406 | SE_NUM_EV_S01_COME_01 | D42P41A | n01a1904 | Continuation of that jingle/chime thing, the end. |
| 9223 | 0x2407 | SE_NUM_EV_S01_BEHAVE_01_LP | D42P31A | n01a2301 | "Guildmaster! You can't do that!" Wigglytuff struggling against the guild members. |
| 9224 | 0x2408 | SE_NUM_EV_S01_EFFECT_01 | D42P42A | n01a3101 | Jirachi has been defeated and starts to wake. |
| 9225 | 0x2409 | SE_NUM_EV_S01_EFFECT_02 | D42P42A | n01a3101 | Jirachi is surrounded by light... |
| 9226 | 0x240A | SE_NUM_EV_S01_WHITEOUT_01 | D42P42A | n01a3101 | Jirachi continued... |
| 9227 | 0x240B | SE_NUM_EV_S01_EFFECT_04 | D42P42A | n01a3101 | Jirachi has awoken. |
Event Side02 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 9473 | 0x2501 | SE_NUM_EV_SIDE02_BREAK | P18P01A | n02a0304 | Igglybuff destroys the huge boulder, Papa/Igglybuff flashback. |
| 9474 | 0x2502 | SE_NUM_EV_SIDE02_ROAR_01 | D43P31A | n02a0901 | Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff. |
| 9475 | 0x2503 | SE_NUM_EV_SIDE02_ROAR_02 | D43p31A | n02a0901 | Louder Armaldo growl. |
| 9476 | 0x2504 | SE_NUM_EV_SIDE02_MONSTERSTEP_01 | None | None | A single footstep. Appears to be unused. |
| 9477 | 0x2505 | SE_NUM_EV_S02_GRASSY_01 | D43P31A | n02a0901 | Quiet rustling sound, Armaldo-related. |
| 9478 | 0x2506 | SE_NUM_EV_SIDE02_THREAT_01 | D43P31A | n02a0901 | Armaldo slashing air, trying to scare Igglybuff. |
| 9479 | 0x2507 | SE_NUM_EV_SIDE02_THREAT_02 | D43P31A | n02a0901 | Loud Armaldo growl, still trying to scare Igglybuff. |
| 9480 | 0x2508 | SE_NUM_EV_SIDE02_MAP_01 | P19P02A | n02a1002 | Armaldo grabs secret map. |
| 9481 | 0x2509 | SE_NUM_EV_SIDE02_MAP_02 | P19P02A | n02a1002 | "Armaldo handed Igglybuff the secret map." |
| 9482 | 0x250A | SE_NUM_EV_SIDE02_MAP_IGNITE_01 | P19P02A | n02a1002 | Igglybuff rolls up the map. |
| 9483 | 0x250B | SE_NUM_EV_SIDE02_MAP_IGNITE_02 | P19P02A | n02a1002 | Igglybuff sets the secret map on fire. |
| 9484 | 0x250C | SE_NUM_EV_SIDE02_PUTOUT | P19P02A | n02a1002 | Armaldo douses the burning map with water. |
| 9485 | 0x250D | SE_NUM_EV_S02_FALLDOWN_01 | G01P05C | n02a0105 | Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene. |
| 9486 | 0x250E | N/A | None | None | Silence. |
| 9487 | 0x250F | SE_NUM_EV_S02_TITTLE_01 | V32P01A | n01a0102 | Banner sound for Special Episodes 1 and 2. |
| 9488 | 0x2510 | SE_NUM_EV_S02_GUMI_01 | P17P02A | n02a0109 | "Igglybuff received many Gummis from Mama." |
| 9489 | 0x2511 | SE_NUM_EV_S02_FALLINGROCK_01 | P18P01A | n02a0304 | Rolling rocks during Papa/Igglybuff flashback scene. |
| 9490 | 0x2512 | SE_NUM_EV_S02_FALLINGROCK_02 | P18P01A | n02a0304 | Huge boulder about to fall on Papa. |
| 9491 | 0x2513 | SE_NUM_EV_S02_ROAR_03 | None | None | Sounds like another version of Armaldo growling. Appears to be unused. |
Event Side03 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 9729 | 0x2601 | SE_NUM_EV_S03_DOOR_OPEN | P17P01A | n03a1002 | Mama opens door, Igglybuff's house. |
| 9730 | 0x2602 | SE_NUM_EV_S03_DOOR_CLOSE | P17P01A | n03a1002 | Papa closes door. |
| 9731 | 0x2603 | SE_NUM_EV_S03_DISCOVER | P20P01A | n03a0701 | Armaldo opens a large treasure chest. |
| 9732 | 0x2604 | SE_NUM_EV_S03_FLOOR_OPEN | D45P31A | n03a1501 | Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff. |
| 9733 | 0x2605 | SE_NUM_EV_S03_TOUCH | P19P01A | n03a0401 | (Loop) Igglybuff "hitting" the Kangaskhan Rock. |
| 9734 | 0x2606 | SE_NUM_EV_S03_DOOR_BREAK | D44P31A | n03a0601 | Igglybuff solves the puzzle by blasting open the door. |
| 9735 | 0x2607 | SE_NUM_EV_S03_FIRE_FIGHTING | D44P31A | n03a0601 | Armaldo: "Here goes! Water Gun!" |
| 9736 | 0x2608 | SE_NUM_EV_S03_ROOLUP | P22P01A | n03a1702 | Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4. |
| 9737 | 0x2609 | SE_NUM_EV_S03_THROW | P22P01A | n03a1702 | "Take this!" Armaldo throws the Defend Globe to Igglybuff. |
| 9738 | 0x260A | SE_NUM_EV_S03_SOMEBODY | D45P42A | n03a1502 | Fortune Ravine Pit enemies making a rustling sound. |
Event Side04 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 9985 | 0x2701 | SE_NUM_EV_S04_SHOW | G01P05A | n04a0106 | Rustling paper. Magnezone hands Sunflora the wanted poster. |
| 9986 | 0x2702 | SE_NUM_EV_S04_GHOST_01 | D57P41A | n04a0801 | Howling wind. Haunter shows up. |
| 9987 | 0x2703 | SE_NUM_EV_S04_GHOST_DOWN | D57P41A | n04a1001 | Haunter has been knocked out and drops to the floor. |
| 9988 | 0x2704 | SE_NUM_EV_S04_MAGMAC_01 | D57P42A | n04a1401 | Lava bubble(?) bursts open, revealing a Slugma. |
| 9989 | 0x2705 | SE_NUM_EV_S04_GHOST_02 | D57P43A | n04a2001 | Haunter splits into three. |
| 9990 | 0x2706 | SE_NUM_EV_S04_FLASH | D57P41A | n04a2002 | Haunter's blinding light, during flashback. |
| 9991 | 0x2707 | SE_NUM_EV_S04_GHOST_AWAY | D57P41A | n04a2002 | High-to-low sound; the other 2 Haunter appear during flashback. |
| 9992 | 0x2708 | SE_NUM_EV_S04_LAVA_01 | D57P43A | n04a2003 | Earthquake! Lava geysers are additionally set off. |
| 9993 | 0x2709 | SE_NUM_EV_S04_FIRE_01 | D57P44A | n04a2004 | Sunflora has been set on fire. |
| 9994 | 0x270A | SE_NUM_EV_S04_GHOST_AWAY_02_2 | None | None | Electric beam? Appears to be unused. |
| 9995 | 0x270B | SE_NUM_EV_S04_FIRE_02 | D57P42A | n04a1401 | Slugma shoots fire at Sunflora. |
| 9996 | 0x270C | SE_NUM_EV_S04_LEAFCUT | D57P43A | n04a2001 | Sunflora shoots a leaf attack at Haunter. |
Event Side06 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 10241 | 0x2801 | SE_NUM_EV_S06_CATCH_01 | P26P01A | n06a0102 | Team Charm takes off their "statue" disguise, first Special Episode 4 scene. |
| 10242 | 0x2802 | SE_NUM_EV_S06_CATCH_02 | None | None | Odd sound. Maybe for a pose or striking something? Appears to be unused. |
| 10243 | 0x2803 | SE_NUM_EV_S06_CATCH_03 | None | None | Sounds like this would directly follow #10242. Appears to be unused. |
| 10244 | 0x2804 | SE_NUM_EV_S06_BLACKOUT | P26P01A | n06a0102 | Team Charm turn off the light. |
| 10245 | 0x2805 | SE_NUM_EV_S06_HUNGRY | D54P31A | n06a0501 | "Guuuuuuuu!" Wigglytuff snoring. |
| 10246 | 0x2806 | SE_NUM_EV_S06_GETUP | D54P32A | n06a0502 | Wigglytuff wakes and gets up. |
| 10247 | 0x2807 | SE_NUM_EV_S06_DESTRUCTION_01 | D55P41A | n06a1301 | A group of Lairon break open a wall. |
| 10248 | 0x2808 | SE_NUM_EV_S06_DESTRUCTION_02 | None | None | Another rock break noise. Appears to be unused. |
| 10249 | 0x2809 | SE_NUM_EV_S06_BATTLE_IN | D55P41A | n06a1301 | Team Charm battle intro sound. |
| 10250 | 0x280A | SE_NUM_EV_S06_UNDERGROUND | D55P41A | n06a1801 | Aggron digs. |
| 10251 | 0x280B | SE_NUM_EV_S06_APPLE_01 | D56P11A | n06a2703 | Perfect Apple bounces onto the scene from the bottom of the screen. |
| 10252 | 0x280C | SE_NUM_EV_S06_APPLE_02 | D56P11A | n06a2703 | The Perfect Apple fumbles out of Wigglytuff's hands. |
| 10253 | 0x280D | SE_NUM_EV_S06_PASSAWAY | D56P11A | n06a2703 | Perfect Apple or any character passes through an illusory wall. |
| 10254 | 0x280E | SE_NUM_EV_S06_EFFECT_01_2 | D56P41A | n06a3401 | "Lopunny opened the treasure chest!" Mystical opening sound. |
| 10255 | 0x280F | SE_NUM_EV_S06_MOVING_LP | D56P41A | n06a3901 | The treasure chest (Ditto) is rattling. |
| 10256 | 0x2810 | SE_NUM_EV_S06_METAMON | D56P41A | n06a3901 | Ditto transforms back to its regular form. |
Event Side08 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 10497 | 0x2901 | SE_NUM_EV_S08_STANDUP | D28P44A | m25a0302 | Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition). |
| 10498 | 0x2902 | SE_NUM_EV_S08_VITALITY | None | None | Distinctive activation(?) noise. Appears to be unused. |
| 10499 | 0x2903 | SE_NUM_EV_S08_CROSSATTACK | D46P31A | n08a0808 | Sableye slashing attack. |
| 10500 | 0x2904 | SE_NUM_EV_S08_BEAT | P23P02A | n08a1408 | Dusknoir punches the wall in frustration. |
| 10501 | 0x2905 | SE_NUM_EV_S08_FORWARD_01 | P24P01A | n08a2908 | The two Porygon teleport Grovyle and Dusknoir. Very odd sound. |
| 10502 | 0x2906 | SE_NUM_EV_S08_FORWARD_02 | D51P11A | n08a2908 | Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501. |
| 10503 | 0x2907 | SE_NUM_EV_S08_SNOWATTACK | D51P11A | n08a2908 | Snorunt's ice attack, part 1. |
Event Side09 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 10753 | 0x2A01 | SE_NUM_EV_S09_BLOCKICE_LP | None | None | (Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused. |
| 10754 | 0x2A02 | SE_NUM_EV_S09_CRACKFLASH | D51P41A | n08a2908 | Snorunt hits Grovyle with an ice attack. Directly follows #10503. |
| 10755 | 0x2A03 | SE_NUM_EV_S09_BLOCKFALL | D51P41A | n09a0501 | Dusknoir gets hit by a falling block of ice. |
| 10756 | 0x2A04 | SE_NUM_EV_S09_ONIGORI | D51P41A | n09a0501 | "GOGIGIGIGI!!" Group of Glalie make a noise. |
| 10757 | 0x2A05 | SE_NUM_EV_S09_MAMMU_01 | D51P41A | n09a0501 | "BUAOOOOOON!" Mamoswine roars. |
| 10758 | 0x2A06 | SE_NUM_EV_S09_MAMMU_02 | D51P41A | n09a0501 | Mamoswine lands. Whoosh, stomp. |
| 10759 | 0x2A07 | SE_NUM_EV_S09_ELECTRIC_01_LP | V38P03A | n09a0904 | (Loop) Ice pillar crackling with electricity, Icicle Forest scene. |
| 10760 | 0x2A08 | SE_NUM_EV_S09_ELECTRIC_02_LP | None | None | (Loop) Similar electricity sound to #10759. Appears to be unused. |
| 10761 | 0x2A09 | SE_NUM_EV_S09_ELECTRIC_03 | D52P11A | n09a0905 | Ice pillar makes an explosive discharge. |
| 10762 | 0x2A0A | SE_NUM_EV_S09_ELECTRIC_04_LP | D52P11A | n09a0907 | (Loop) Louder electric crackling from ice pillar. |
| 10763 | 0x2A0B | SE_NUM_EV_S09_ELECTRIC_05 | V38P03A | n09a0906 | Louder explosive discharge from ice pillar. |
| 10764 | 0x2A0C | SE_NUM_EV_S09_HEART | D52P32A | n09a1203 | Heartbeat sound. "(Every nerve in my body is bristling!)" |
| 10765 | 0x2A0D | SE_NUM_EV_S09_JP_ELECT_01 | D52P32A | n09a1203 | The four ice pillars hit Grovyle with electricity. |
| 10766 | 0x2A0E | SE_NUM_EV_S09_JP_ELECT_02_LP | None | None | (Loop) Less polished version of #10767, probably unused. |
| 10767 | 0x2A0F | SE_NUM_EV_S09_JP_ELECT_03_LP | D52P32A | n09a1203 | (Loop) Grovyle being zapped and drained. |
Event Sub30 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 11009 | 0x2B01 | SE_NUM_EV_S30_GAYA_01_LP | None | None | (Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished. |
| 11010 | 0x2B02 | SE_NUM_EV_S30_MASKIPPA_01_3 | D73P25A | s31a2001 | Carnivine looking around; Sneasel is already gone. |
| 11011 | 0x2B03 | SE_NUM_EV_S30_BETOBETA_01 | D73P41A | s31a3401 | Grimer and Muk group enter the scene. Slimy sound. |
| 11012 | 0x2B04 | SE_NUM_EV_S30_BETOBETA_02_2 | D73P41A | s31a3401 | Grimer shakes its head. "No. Nooooooooo." |
| 11013 | 0x2B05 | SE_NUM_EV_S30_BETOBETA_THREAT_2 | D73P41A | s31a3401 | Muk strikes at air. More grimy sound. |
| 11014 | 0x2B06 | SE_NUM_EV_S30_SYAYMIN_01 | D73P41A | s31a3701 | Shaymin readies; about to absorb the grime. |
| 11015 | 0x2B07 | SE_NUM_EV_S30_SYAYMIN_02 | D73P41A | s31a3701 | (Loop) Shaymin absorbs the grime. |
| 11016 | 0x2B08 | SE_NUM_EV_S30_SYAYMIN_03 | D73P41A | s31a3701 | Shaymin emits swirling light, deletes the grime. Long, mystical sound. |
| 11017 | 0x2B09 | SE_NUM_EV_S30_SYAYMIN_TOP | V37P02A | s31a3702 | Wind sound, during visual Sky Peak scene. |
| 11018 | 0x2B0A | SE_NUM_EV_S30_SYAYMIN_CHANGE | D73P31A | s31a3705 | Shaymin changes into Sky Forme. |
| 11019 | 0x2B0B | SE_NUM_EV_S30_SYAYMIN_FRY | V37P03A | s31a3706 | Sky Forme Shaymin soaring down. |
| 11020 | 0x2B0C | SE_NUM_EV_S30_TUBO | None | None | Blip? Appears to be unused. |
| 11021 | 0x2B0D | SE_NUM_EV_S30_BOXOPEN | D73P25A | enter11 | Opening a Sky Gift. |
| 11022 | 0x2B0E | SE_NUM_EV_S30_TOPCUT | V37P03A | s32a0201 | Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit. |
| 11023 | 0x2B0F | SE_NUM_EV_S30_ROLLONG_2 | P01P04A | s30a0202 | Spinda finishes shaking. |
| 11024 | 0x2B10 | SE_NUM_EV_S30_REGRET | P01P04A | s30a0202 | Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?" |
| 11025 | 0x2B11 | SE_NUM_EV_S30_BOW | P01P04A | s30a0202 | "I hope to see you again soon here at Spinda's Café." Spinda bows. |
| 11026 | 0x2B12 | SE_NUM_EV_S30_RECYCLE_01 | S14P01A | s30a0303 | Something related to Project P? |
| 11027 | 0x2B13 | SE_NUM_EV_S30_RECYCLE_02 | S14P01A | s30a0303 | Another Project P sound. |
| 11028 | 0x2B14 | SE_NUM_EV_S30_RECYCLE_03 | S14P01A | s30a0303 | Project P sound 3. |
Event Other01 SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 11265 | 0x2C01 | SE_NUM_ETC01_HADO_01_LP | None | None | (Loop) Repeating whooshing wind sound. Appears to be unused. |
| 11266 | 0x2C02 | SE_NUM_ETC01_HADO_02 | S02P01A | m00a01a | Personality test sound. |
| 11267 | 0x2C03 | SE_NUM_ETC01_SHAKE | P01P04A | s30a0701 | Spinda shaking. |
| 11268 | 0x2C04 | SE_NUM_ETC01_GAME_EFFCT_01 | None | None | Ba-dum! Footprints are shown during Sentry Duty. |
| 11269 | 0x2C05 | SE_NUM_ETC01_GAME_EFFCT_02 | None | None | Boing! Character sprites pop up as a hint during Sentry Duty. |
| 11270 | 0x2C06 | SE_NUM_ETC01_GAME_HINT | None | None | Exclamation; the player receives a text hint during Sentry Duty. |
| 11271 | 0x2C07 | SE_NUM_ETC01_GAME_OUT | None | None | Sounds like failure; the player fails to identify one of the visitors during Sentry Duty. |
| 11272 | 0x2C08 | SE_NUM_ETC01_GAME_FAIL | None | None | Click; the partner corrects wrong Sentry Duty answer. |
| 11273 | 0x2C09 | SE_NUM_ETC01_GAME_END | None | None | Bright sound. Sentry Duty has finished. |
| 11274 | 0x2C0A | SE_NUM_ETC01_OOATARI | P01P04A | s30a0601 | Ludicolo bursts through the wall. Big win! |
| 11275 | 0x2C0B | SE_NUM_ETC01_PIII | P01P04A | s30a0601 | Ludicolo/Big win whistle. |
Event Side09b SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 11521 | 0x2D01 | SE_NUM_EV_S09_JP_ELECT_04_LP | D52P32A | n09a1207 | (Loop) Grovyle zapping sound ramps up. |
| 11522 | 0x2D02 | SE_NUM_EV_S09_JP_ELECT_05_LP | D52P32A | n09a1207 | (Loop) Grovyle zapping sound gets even more intense. |
| 11523 | 0x2D03 | SE_NUM_EV_S09_JP_ELECT_06_LP | D52P32A | n09a1207 | (Loop) Bang, Grovyle zapping sound maxes out. |
| 11524 | 0x2D04 | SE_NUM_EV_S09_JP_ELECT_07 | D52P32A | n09a1207 | Grovyle whites out. |
| 11525 | 0x2D05 | SE_NUM_EV_S09_JP_ELECT_08 | D52P32A | n09a1207 | Dusknoir saves Grovyle. |
| 11526 | 0x2D06 | SE_NUM_EV_S09_LANDING | D52P32A | n09a1207 | Primal Dialga lands. |
| 11527 | 0x2D07 | SE_NUM_EV_S09_COMEOUT | D52P32A | n09a1207 | Spiritomb's weakening aura(?) returns to its stone, short version of #7428. |
| 11528 | 0x2D08 | SE_NUM_EV_S09_HIGHTONE_LP | D52P32A | n09a1207 | High pitched whirring sound; time starts flowing slightly. |
| 11529 | 0x2D09 | SE_NUM_EV_S09_AUROEA | D52P32A | n09a1207 | Mystical sound, aurora is shown. |
| 11530 | 0x2D0A | SE_NUM_EV_S09_WIND_LP | D52P32A | n09a1207 | (Loop) Low whoosh, the wind starts blowing again. |
| 11531 | 0x2D0B | SE_NUM_EV_S09_BIND_LP | None | None | (Loop) Odd PSG sound. Appears to be unused. |
| 11532 | 0x2D0C | SE_NUM_EV_S09_D_EFFECT_01 | D52P32A | n09a1207 | Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move. |
| 11533 | 0x2D0D | SE_NUM_EV_S09_HIGHWIND_LP | D53P41A | n09a2101 | (Loop) Wind is blowing, louder. |
| 11534 | 0x2D0E | SE_NUM_EV_S09_ALLEFFECT_01 | D53P41A | n09a2101 | Louder "disappearing light" sound. |
| 11535 | 0x2D0F | SE_NUM_EV_S09_LIGHTEFFECT_01 | None | None | Light sound? Appears to be unused. |
| 11536 | 0x2D10 | SE_NUM_EV_S09_ALLEFFECT_02_LP | D53P41B | n09a2201 | (Loop) "The end is coming... We're fading..." |
| 11537 | 0x2D11 | SE_NUM_EV_S09_D_EFFECT_02 | D53P41C | n09a2208 | A recovered Dialga shows a vision, part 1. |
| 11538 | 0x2D12 | SE_NUM_EV_S09_GREEN | V38P10A | n09a2209 | The world heals. |
| 11539 | 0x2D13 | SE_NUM_EV_S09_WHITEOUT | V38P11A | n09a2210 | Dialga's vision ends. |
| 11540 | 0x2D14 | SE_NUM_EV_S09_D_EFFECT_03 | D53P41C | n09a2208 | Dialga shows a vision, part 2. |
System SE
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 16128 | 0x3F00 | N/A | None | None | Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing. |
| 16129 | 0x3F01 | SE_NUM_SYS_01 | None | None | Moving the cursor in menus. |
| 16130 | 0x3F02 | SE_NUM_SYS_02 | D06P11A | enter05 | Selecting an option in menus. Also used when saving? |
| 16131 | 0x3F03 | SE_NUM_SYS_03 | None | None | Exiting a menu, or an invalid choice. |
| 16132 | 0x3F04 | SE_NUM_SYS_04 | None | None | Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log. |
| 16133 | 0x3F05 | SE_NUM_SYS_05 | None | None | Dialogue sound. |
| 16134 | 0x3F06 | SE_NUM_SYS_06 | None | None | Sorting the Treasure Bag or Kangaskhan Storage. |
| 16135 | 0x3F07 | SE_NUM_SYS_07 | None | None | Choosing a Set Move, switching IQ Skills. |
| 16136 | 0x3F08 | SE_NUM_SYS_08 | None | None | Unfamiliar error(?) sound 1. |
| 16137 | 0x3F09 | SE_NUM_SYS_09 | None | None | Unfamiliar error(?) sound 2. |
| 16138 | 0x3F0A | SE_NUM_SYS_10 | None | None | Unfamiliar error(?) sound 3. |
| 16139 | 0x3F0B | SE_NUM_SYS_PEN_01 | None | None | Unused cursor sound? |