List of Sound Effects: Difference between revisions
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m Filling in more blanks. |
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| Line 1,425: | Line 1,425: | ||
|None | |None | ||
|None | |None | ||
| | |Cross Poison. | ||
|- | |- | ||
|2052 | |2052 | ||
| Line 1,539: | Line 1,539: | ||
|None | |None | ||
|None | |None | ||
| | |Giga Impact. | ||
|- | |- | ||
|2071 | |2071 | ||
| Line 1,617: | Line 1,617: | ||
|None | |None | ||
|None | |None | ||
| | |Brave Bird start. | ||
|- | |- | ||
|2084 | |2084 | ||
| Line 1,629: | Line 1,629: | ||
|None | |None | ||
|None | |None | ||
| | |Brave Bird hit. | ||
|- | |- | ||
|2086 | |2086 | ||
| Line 1,812: | Line 1,812: | ||
|None | |None | ||
|None | |None | ||
| | |Gyro Ball. | ||
|- | |- | ||
|2333 | |2333 | ||
| Line 1,851: | Line 1,851: | ||
|None | |None | ||
|None | |None | ||
| | |Magnet Bomb. | ||
|- | |- | ||
|2562 | |2562 | ||
| Line 1,863: | Line 1,863: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2564 | |2564 | ||
| Line 1,905: | Line 1,905: | ||
|None | |None | ||
|None | |None | ||
| | |Mirror Shot. | ||
|- | |- | ||
|2571 | |2571 | ||
| Line 1,911: | Line 1,911: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2572 | |2572 | ||
| Line 1,917: | Line 1,917: | ||
|None | |None | ||
|None | |None | ||
| | |Mirror Shot hit. | ||
|- | |- | ||
|2573 | |2573 | ||
| Line 1,941: | Line 1,941: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2577 | |2577 | ||
| Line 1,971: | Line 1,971: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2582 | |2582 | ||
| Line 2,001: | Line 2,001: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2587 | |2587 | ||
| Line 2,076: | Line 2,076: | ||
|None | |None | ||
|None | |None | ||
| | |Rock Polish. | ||
|- | |- | ||
|2825 | |2825 | ||
| Line 2,100: | Line 2,100: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2829 | |2829 | ||
| Line 2,124: | Line 2,124: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2833 | |2833 | ||
| Line 2,202: | Line 2,202: | ||
|None | |None | ||
|None | |None | ||
| | |Power Gem. | ||
|- | |- | ||
|2846 | |2846 | ||
| Line 2,208: | Line 2,208: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|2847 | |2847 | ||
| Line 2,214: | Line 2,214: | ||
|None | |None | ||
|None | |None | ||
| | |Power Gem hit. | ||
|} | |} | ||
| Line 2,277: | Line 2,277: | ||
|None | |None | ||
|None | |None | ||
| | |Stone Edge. | ||
|- | |- | ||
|3082 | |3082 | ||
| Line 2,283: | Line 2,283: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|3083 | |3083 | ||
| Line 2,313: | Line 2,313: | ||
|None | |None | ||
|None | |None | ||
| | |Stat-down copy. | ||
|- | |- | ||
|3088 | |3088 | ||
| Line 2,373: | Line 2,373: | ||
|None | |None | ||
|None | |None | ||
| | |Air Cutter. | ||
|- | |- | ||
|3098 | |3098 | ||
| Line 2,478: | Line 2,478: | ||
|None | |None | ||
|None | |None | ||
| | |Petal Dance. | ||
|- | |- | ||
|3340 | |3340 | ||
| Line 2,556: | Line 2,556: | ||
|None | |None | ||
|None | |None | ||
| | |Encore. | ||
|- | |- | ||
|3353 | |3353 | ||
| Line 2,574: | Line 2,574: | ||
|None | |None | ||
|None | |None | ||
| | |Bubble. | ||
|- | |- | ||
|3356 | |3356 | ||
| Line 2,709: | Line 2,709: | ||
|None | |None | ||
|None | |None | ||
| | |Hyper Voice. | ||
|- | |- | ||
|3604 | |3604 | ||
| Line 2,757: | Line 2,757: | ||
|None | |None | ||
|None | |None | ||
| | |Feather Dance. | ||
|- | |- | ||
|3612 | |3612 | ||
| Line 2,844: | Line 2,844: | ||
|None | |None | ||
|None | |None | ||
| | |Milk Drink. | ||
|- | |- | ||
|3851 | |3851 | ||
| Line 2,940: | Line 2,940: | ||
|None | |None | ||
|None | |None | ||
| | |Magical Leaf. | ||
|- | |- | ||
|3867 | |3867 | ||
| Line 3,063: | Line 3,063: | ||
|None | |None | ||
|None | |None | ||
| | |Shadow Ball. | ||
|- | |- | ||
|4115 | |4115 | ||
| Line 3,300: | Line 3,300: | ||
|None | |None | ||
|None | |None | ||
| | |Feared Pokémon sound. | ||
|- | |- | ||
|4380 | |4380 | ||
| Line 3,393: | Line 3,393: | ||
|None | |None | ||
|None | |None | ||
| | |Tri Attack. | ||
|- | |- | ||
|4622 | |4622 | ||
Revision as of 20:13, 30 May 2025
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.
ME
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with me_Play(X);, substituting "X" with the ME ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.
| ID | ID Hex | Internal Name | Map | Acting Scene | Description |
|---|---|---|---|---|---|
| 0 | 0x0 | M_DUNGEON_OPEN | T00P01 | m01a0116 | Louder version of ME #6. Only used in the Pokémon Square debug room. |
| 1 | 0x1 | ME_NUM_LEVELUP | D03P11A | m03a1002 | Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!" |
| 2 | 0x2 | ME_NUM_RANKUP.S | None | None | Used when the player's team ranks up. |
| 3 | 0x3 | ME_NUM_SEEYOU.S | None | None | Used when removing a Pokémon from the player's Assembly. |
| 4 | 0x4 | ME_NUM_REWARD.S | G01P05A | m02a0110 | Used for item rewards. |
| 5 | 0x5 | ME_NUM_PARTY.SM | D03P11A | m03a1002 | Unlocking special episodes, recruiting legendaries. |
| 6 | 0x6 | ME_NUM_DUNGEON_ | D14P11A | m13a0701 | "The clouds parted over "X"!" The visible part of the map expands. |
| 7 | 0x7 | ME_NUM_IMFORMAT | D03P11A | m03a1002 | "The Exploration Team Federation has sent a message..." |
| 8 | 0x8 | ME_NUM_EVOLUTIO | P14P01A | s01p1005 | Evolving at Luminous Spring. |
| 9 | 0x9 | ME_NUM_ITEM_IMP | G01P04A | m04a0201 | Great item reward! |
| 10 | 0xA | ME_NUM_WIND_S.S | D79P41A | s02p0501 | Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor. |
| 11 | 0xB | ME_NUM_WIND_M.S | D79P41A | s02p0701 | Louder howling wind. Might be exclusive to scene after Froslass's boss fight in Crevice Cave. |
| 12 | 0xC | ME_NUM_WAVE_S.S | None | None | Water attack sound 1. Might be unused. |
| 13 | 0xD | ME_NUM_WAVE_M.S | None | None | Water attack sound 2. Might be unused. |
Sound Effects
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
A video by 25pi25 demonstrates some of the sound effects, sorted by ID.
Motion SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 257 | 0x101 | None | None | |
| 258 | 0x102 | None | None | |
| 259 | 0x103 | None | None | |
| 260 | 0x104 | None | None | |
| 261 | 0x105 | None | None | |
| 262 | 0x106 | None | None | |
| 263 | 0x107 | None | None | |
| 264 | 0x108 | None | None | |
| 265 | 0x109 | None | None | |
| 266 | 0x10A | None | None | Tail Whip. |
| 267 | 0x10B | None | None | Tail Whip, also. |
| 268 | 0x10C | None | None | |
| 269 | 0x10D | None | None | |
| 270 | 0x10E | None | None | |
| 271 | 0x10F | None | None | |
| 272 | 0x110 | None | None | |
| 273 | 0x111 | None | None | |
| 274 | 0x112 | None | None | |
| 275 | 0x113 | None | None | |
| 276 | 0x114 | None | None | |
| 277 | 0x115 | None | None | |
| 278 | 0x116 | None | None | |
| 279 | 0x117 | None | None | Stat changes reset. |
| 280 | 0x118 | None | None | |
| 281 | 0x119 | None | None | |
| 282 | 0x11A | None | None | |
| 283 | 0x11B | None | None | |
| 284 | 0x11C | None | None |
Stats SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 513 | 0x201 | None | None | |
| 514 | 0x202 | None | None | |
| 515 | 0x203 | None | None | |
| 516 | 0x204 | None | None | Doom Seed. |
| 517 | 0x205 | None | None | |
| 518 | 0x206 | None | None | |
| 519 | 0x207 | None | None | |
| 520 | 0x208 | None | None | Open keyhole block in dungeons. |
| 521 | 0x209 | None | None | TM used. |
| 522 | 0x20A | None | None | |
| 523 | 0x20B | None | None | Special Attack up. |
| 524 | 0x20C | None | None | |
| 525 | 0x20D | None | None | Special Defense up. |
| 526 | 0x20E | None | None | |
| 527 | 0x20F | None | None | PP restored. |
| 528 | 0x210 | None | None | |
| 529 | 0x211 | None | None | Attack Speed up (from Chlorophyll, Swift Swim, or Unburden). |
| 530 | 0x212 | None | None | Wary Fighter activated. |
| 531 | 0x213 | P01P04A | Defense up. | |
| 532 | 0x214 | None | None | |
| 533 | 0x215 | None | None | |
| 534 | 0x216 | P01P04A | Defense lowered. | |
| 535 | 0x217 | None | None | |
| 536 | 0x218 | None | None | Movement Speed up. |
| 537 | 0x219 | None | None | PP lost. |
| 538 | 0x21A | None | None | Movement Speed lowered. |
| 539 | 0x21B | None | None | |
| 540 | 0x21C | None | None | |
| 541 | 0x21D | None | None | |
| 542 | 0x21E | None | None | Special Attack lowered. |
| 543 | 0x21F | None | None | |
| 544 | 0x220 | None | None | |
| 545 | 0x221 | None | None | |
| 546 | 0x222 | None | None | |
| 547 | 0x223 | None | None | Attack up. |
| 548 | 0x224 | None | None | |
| 549 | 0x225 | None | None | |
| 550 | 0x226 | None | None | |
| 551 | 0x227 | None | None | |
| 552 | 0x228 | None | None | |
| 553 | 0x229 | None | None |
Trap SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 769 | 0x301 | None | None | |
| 770 | 0x302 | None | None | Spin trap. |
| 771 | 0x303 | None | None | Gust trap. |
| 772 | 0x304 | None | None | |
| 773 | 0x305 | None | None | Step on trap? |
| 774 | 0x306 | None | None | |
| 775 | 0x307 | None | None | |
| 776 | 0x308 | None | None | Smoke puffs like the ones in Grudge Traps. |
| 777 | 0x309 | None | None | Sticky item? |
| 778 | 0x30A | None | None | Pitfall trap? |
| 779 | 0x30B | None | None | |
| 780 | 0x30C | None | None | |
| 781 | 0x30D | None | None | |
| 782 | 0x30E | None | None | |
| 783 | 0x30F | None | None | Grudge Trap and similar negative effects. |
| 784 | 0x310 | None | None | Confusion status (Tweeting bird sound). |
| 785 | 0x311 | None | None | |
| 786 | 0x312 | None | None | Cloudy weather. |
| 787 | 0x313 | None | None | Explosion. |
| 788 | 0x314 | None | None | Self-Destruct. |
| 789 | 0x315 | None | None | |
| 790 | 0x316 | None | None | Chestnut trap. Sound is delayed by a second. |
| 791 | 0x317 | None | None | |
| 792 | 0x318 | None | None | |
| 793 | 0x319 | None | None | Poison trap. |
Move1 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 1025 | 0x401 | None | None | |
| 1026 | 0x402 | None | None | |
| 1027 | 0x403 | None | None | |
| 1028 | 0x404 | None | None | Absorb or Mega Drain. Higher pitched version of #1566. |
| 1029 | 0x405 | None | None | |
| 1030 | 0x406 | None | None | |
| 1031 | 0x407 | None | None | |
| 1032 | 0x408 | None | None | |
| 1033 | 0x409 | None | None | |
| 1034 | 0x40A | None | None | |
| 1035 | 0x40B | None | None | |
| 1036 | 0x40C | None | None | |
| 1037 | 0x40D | None | None | |
| 1038 | 0x40E | None | None | |
| 1039 | 0x40F | None | None | |
| 1040 | 0x410 | None | None | |
| 1041 | 0x411 | None | None | |
| 1042 | 0x412 | None | None | |
| 1043 | 0x413 | None | None | |
| 1044 | 0x414 | None | None | |
| 1045 | 0x415 | None | None | Earth Power. |
| 1046 | 0x416 | None | None | Agility windup. |
| 1047 | 0x417 | None | None |
Move2 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 1281 | 0x501 | None | None | |
| 1282 | 0x502 | None | None | Water Gun. |
| 1283 | 0x503 | None | None | |
| 1284 | 0x504 | None | None | |
| 1285 | 0x505 | None | None | |
| 1286 | 0x506 | None | None | |
| 1287 | 0x507 | None | None | |
| 1288 | 0x508 | None | None | Leaf Blade. |
| 1289 | 0x509 | None | None | |
| 1290 | 0x50A | None | None | |
| 1291 | 0x50B | None | None | |
| 1292 | 0x50C | None | None | |
| 1293 | 0x50D | None | None | Teleport, Warp Seed, etc. |
| 1294 | 0x50E | None | None | Water Gun hit. |
| 1295 | 0x50F | None | None | |
| 1296 | 0x510 | None | None | |
| 1297 | 0x511 | None | None | |
| 1298 | 0x512 | None | None | |
| 1299 | 0x513 | None | None | |
| 1300 | 0x514 | None | None | |
| 1301 | 0x515 | None | None | |
| 1302 | 0x516 | None | None | |
| 1303 | 0x517 | None | None | |
| 1304 | 0x518 | None | None |
Move3 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 1537 | 0x601 | None | None | |
| 1538 | 0x602 | None | None | |
| 1539 | 0x603 | None | None | |
| 1540 | 0x604 | None | None | |
| 1541 | 0x605 | None | None | Spark. |
| 1542 | 0x606 | None | None | Spark hit. |
| 1543 | 0x607 | None | None | |
| 1544 | 0x608 | None | None | Disable. |
| 1545 | 0x609 | None | None | |
| 1546 | 0x60A | None | None | |
| 1546 | 0x60B | None | None | |
| 1547 | 0x60C | None | None | |
| 1548 | 0x60D | None | None | |
| 1549 | 0x60E | None | None | |
| 1550 | 0x60F | None | None | |
| 1551 | 0x610 | None | None | |
| 1552 | 0x611 | None | None | |
| 1553 | 0x612 | None | None | |
| 1554 | 0x613 | None | None | |
| 1555 | 0x614 | None | None | Heal Bell. |
| 1556 | 0x615 | None | None | |
| 1557 | 0x616 | None | None | |
| 1558 | 0x617 | None | None | |
| 1559 | 0x618 | None | None | |
| 1560 | 0x619 | None | None | Faint Attack. |
| 1561 | 0x61A | None | None | |
| 1562 | 0x61B | None | None | |
| 1563 | 0x61C | None | None | |
| 1564 | 0x61D | None | None | |
| 1565 | 0x61E | None | None | |
| 1566 | 0x61F | None | None | Absorb or Mega Drain. Lower pitched version of #1028. |
| 1567 | 0x620 | None | None |
Move4 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 1793 | 0x701 | None | None | |
| 1794 | 0x702 | None | None | |
| 1795 | 0x703 | None | None | |
| 1796 | 0x704 | None | None | |
| 1797 | 0x705 | None | None | |
| 1798 | 0x706 | None | None | |
| 1799 | 0x707 | None | None | |
| 1800 | 0x708 | None | None | |
| 1801 | 0x709 | None | None | |
| 1802 | 0x70A | None | None | |
| 1803 | 0x70B | None | None | |
| 1804 | 0x70C | None | None | |
| 1805 | 0x70D | None | None | |
| 1806 | 0x70E | None | None | |
| 1807 | 0x70F | None | None | |
| 1808 | 0x710 | None | None | |
| 1809 | 0x711 | None | None | |
| 1810 | 0x712 | None | None | |
| 1811 | 0x713 | None | None | |
| 1812 | 0x714 | None | None | |
| 1813 | 0x715 | None | None | |
| 1814 | 0x716 | None | None | |
| 1815 | 0x717 | None | None | |
| 1816 | 0x718 | None | None | |
| 1817 | 0x719 | None | None | Sweet Scent. |
| 1818 | 0x71A | None | None | |
| 1819 | 0x71B | None | None | |
| 1820 | 0x71C | None | None | |
| 1821 | 0x71D | None | None | |
| 1822 | 0x71E | None | None |
Move5 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 2049 | 0x801 | None | None | |
| 2050 | 0x802 | None | None | |
| 2051 | 0x803 | None | None | Cross Poison. |
| 2052 | 0x804 | None | None | |
| 2053 | 0x805 | None | None | |
| 2054 | 0x806 | None | None | |
| 2055 | 0x807 | None | None | |
| 2056 | 0x808 | None | None | |
| 2057 | 0x809 | None | None | |
| 2058 | 0x80A | None | None | |
| 2059 | 0x80B | None | None | |
| 2060 | 0x80C | None | None | |
| 2061 | 0x80D | None | None | |
| 2062 | 0x80E | None | None | |
| 2063 | 0x80F | None | None | |
| 2064 | 0x810 | None | None | |
| 2065 | 0x811 | None | None | Feint windup. |
| 2066 | 0x812 | None | None | Feint impact. |
| 2067 | 0x813 | None | None | |
| 2068 | 0x814 | None | None | |
| 2069 | 0x815 | None | None | |
| 2070 | 0x816 | None | None | Giga Impact. |
| 2071 | 0x817 | None | None | Aura Sphere. |
| 2072 | 0x818 | None | None | |
| 2073 | 0x819 | None | None | |
| 2074 | 0x81A | None | None | |
| 2075 | 0x81B | None | None | |
| 2076 | 0x81C | None | None | |
| 2077 | 0x81D | None | None | |
| 2078 | 0x81E | None | None | |
| 2079 | 0x81F | None | None | |
| 2080 | 0x820 | None | None | |
| 2081 | 0x821 | None | None | |
| 2082 | 0x822 | None | None | |
| 2083 | 0x823 | None | None | Brave Bird start. |
| 2084 | 0x824 | None | None | |
| 2085 | 0x825 | None | None | Brave Bird hit. |
| 2086 | 0x826 | None | None |
Move6 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 2305 | 0x901 | None | None | |
| 2306 | 0x902 | None | None | |
| 2307 | 0x903 | None | None | |
| 2308 | 0x904 | None | None | |
| 2309 | 0x905 | None | None | |
| 2310 | 0x906 | None | None | |
| 2311 | 0x907 | None | None | |
| 2312 | 0x908 | None | None | |
| 2313 | 0x909 | None | None | |
| 2314 | 0x90A | None | None | |
| 2315 | 0x90B | None | None | |
| 2316 | 0x90C | None | None | |
| 2317 | 0x90D | None | None | |
| 2318 | 0x90E | None | None | Shadow Sneak. |
| 2319 | 0x90F | None | None | |
| 2320 | 0x910 | None | None | |
| 2321 | 0x911 | None | None | Thunder Fang. |
| 2322 | 0x912 | None | None | |
| 2323 | 0x913 | None | None | |
| 2324 | 0x914 | None | None | |
| 2325 | 0x915 | None | None | |
| 2326 | 0x916 | None | None | |
| 2327 | 0x917 | None | None | |
| 2328 | 0x918 | None | None | |
| 2329 | 0x919 | None | None | |
| 2330 | 0x91A | None | None | |
| 2331 | 0x91B | None | None | |
| 2332 | 0x91C | None | None | Gyro Ball. |
| 2333 | 0x91D | None | None | |
| 2334 | 0x91E | None | None | Discharge. |
| 2335 | 0x91F | None | None | Discharge hits. |
| 2336 | 0x920 | None | None |
Move7 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 2561 | 0xA01 | None | None | Magnet Bomb. |
| 2562 | 0xA02 | None | None | |
| 2563 | 0xA03 | None | None | Stat-down copy. |
| 2564 | 0xA04 | None | None | |
| 2565 | 0xA05 | None | None | |
| 2566 | 0xA06 | None | None | |
| 2567 | 0xA07 | None | None | |
| 2568 | 0xA08 | None | None | |
| 2569 | 0xA09 | None | None | |
| 2570 | 0xA0A | None | None | Mirror Shot. |
| 2571 | 0xA0B | None | None | Stat-down copy. |
| 2572 | 0xA0C | None | None | Mirror Shot hit. |
| 2573 | 0xA0D | None | None | |
| 2574 | 0xA0E | None | None | |
| 2575 | 0xA0F | None | None | |
| 2576 | 0xA10 | None | None | Stat-down copy. |
| 2577 | 0xA11 | None | None | |
| 2578 | 0xA12 | None | None | |
| 2579 | 0xA13 | None | None | |
| 2580 | 0xA14 | None | None | |
| 2581 | 0xA15 | None | None | Stat-down copy. |
| 2582 | 0xA16 | None | None | |
| 2583 | 0xA17 | None | None | |
| 2584 | 0xA18 | None | None | |
| 2585 | 0xA19 | None | None | |
| 2586 | 0xA1A | None | None | Stat-down copy. |
| 2587 | 0xA1B | None | None | |
| 2588 | 0xA1C | None | None | |
| 2589 | 0xA1D | None | None |
Move8 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 2817 | 0xB01 | None | None | |
| 2818 | 0xB02 | None | None | |
| 2819 | 0xB03 | None | None | |
| 2820 | 0xB04 | None | None | |
| 2821 | 0xB05 | None | None | |
| 2822 | 0xB06 | None | None | |
| 2823 | 0xB07 | None | None | |
| 2824 | 0xB08 | None | None | Rock Polish. |
| 2825 | 0xB09 | None | None | |
| 2826 | 0xB0A | None | None | |
| 2827 | 0xB0B | None | None | |
| 2828 | 0xB0C | None | None | Stat-down copy. |
| 2829 | 0xB0D | None | None | Draco Meteor. |
| 2830 | 0xB0E | None | None | Judgment (Normally unused). |
| 2831 | 0xB0F | None | None | |
| 2832 | 0xB10 | None | None | Stat-down copy. |
| 2833 | 0xB11 | None | None | |
| 2834 | 0xB12 | None | None | |
| 2835 | 0xB13 | None | None | |
| 2836 | 0xB14 | None | None | Seed Flare. |
| 2837 | 0xB15 | None | None | |
| 2838 | 0xB16 | None | None | |
| 2839 | 0xB17 | None | None | |
| 2840 | 0xB18 | None | None | |
| 2841 | 0xB19 | None | None | |
| 2842 | 0xB1A | None | None | |
| 2843 | 0xB1B | None | None | |
| 2844 | 0xB1C | None | None | |
| 2845 | 0xB1D | None | None | Power Gem. |
| 2846 | 0xB1E | None | None | Stat-down copy. |
| 2847 | 0XB1F | None | None | Power Gem hit. |
Move9 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 3073 | 0xC01 | None | None | |
| 3074 | 0xC02 | None | None | |
| 3075 | 0xC03 | None | None | |
| 3076 | 0xC04 | None | None | |
| 3077 | 0xC05 | None | None | Brine. |
| 3078 | 0xC06 | None | None | |
| 3079 | 0xC07 | None | None | |
| 3080 | 0xC08 | None | None | |
| 3081 | 0xC09 | None | None | Stone Edge. |
| 3082 | 0xC0A | None | None | Stat-down copy. |
| 3083 | 0xC0B | None | None | |
| 3084 | 0xC0C | None | None | |
| 3085 | 0xC0D | None | None | |
| 3086 | 0xC0E | None | None | |
| 3087 | 0xC0F | None | None | Stat-down copy. |
| 3088 | 0xC10 | None | None | |
| 3089 | 0xC11 | None | None | |
| 3090 | 0xC12 | None | None | |
| 3091 | 0xC13 | None | None | |
| 3092 | 0xC14 | None | None | Night Slash. |
| 3093 | 0xC15 | None | None | |
| 3094 | 0xC16 | None | None | |
| 3095 | 0xC17 | None | None | |
| 3096 | 0xC18 | None | None | |
| 3097 | 0xC19 | None | None | Air Cutter. |
| 3098 | 0xC1A | None | None | Attract. |
| 3099 | 0xC1B | None | None | |
| 3100 | 0xC1C | None | None | |
| 3101 | 0xC1D | None | None | Reviver Seed activated. |
| 3102 | 0xC1E | None | None | Belly Drum. |
Move10 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 3329 | 0xD01 | None | None | |
| 3330 | 0xD02 | None | None | |
| 3331 | 0xD03 | None | None | |
| 3332 | 0xD04 | None | None | |
| 3333 | 0xD05 | None | None | |
| 3334 | 0xD06 | None | None | |
| 3335 | 0xD07 | None | None | |
| 3336 | 0xD08 | None | None | |
| 3337 | 0xD09 | None | None | |
| 3338 | 0xD0A | None | None | |
| 3339 | 0xD0B | None | None | Petal Dance. |
| 3340 | 0xD0C | None | None | |
| 3341 | 0xD0D | None | None | |
| 3342 | 0xD0E | None | None | |
| 3343 | 0xD0F | None | None | |
| 3344 | 0xD10 | None | None | |
| 3345 | 0xD11 | None | None | |
| 3346 | 0xD12 | None | None | |
| 3347 | 0xD13 | None | None | |
| 3348 | 0xD14 | None | None | |
| 3349 | 0xD15 | None | None | |
| 3350 | 0xD16 | None | None | |
| 3351 | 0xD17 | None | None | |
| 3352 | 0xD18 | None | None | Encore. |
| 3353 | 0xD19 | None | None | |
| 3354 | 0xD1A | None | None | |
| 3355 | 0xD1B | None | None | Bubble. |
| 3356 | 0xD1C | None | None | |
| 3357 | 0xD1D | None | None |
Move11 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 3585 | 0xE01 | None | None | Aromatherapy. |
| 3586 | 0xE02 | None | None | |
| 3587 | 0xE03 | None | None | Ancient Power windup. |
| 3588 | 0xE04 | None | None | Silver Wind. |
| 3589 | 0xE05 | None | None | |
| 3590 | 0xE06 | None | None | |
| 3591 | 0xE07 | None | None | |
| 3592 | 0xE08 | None | None | Escape Orb. |
| 3593 | 0xE09 | None | None | |
| 3594 | 0xE0A | None | None | |
| 3595 | 0xE0B | None | None | |
| 3596 | 0xE0C | None | None | |
| 3597 | 0xE0D | None | None | |
| 3598 | 0xE0E | None | None | |
| 3599 | 0xE0F | None | None | |
| 3600 | 0xE10 | None | None | |
| 3601 | 0xE11 | None | None | |
| 3602 | 0xE12 | None | None | |
| 3603 | 0xE13 | None | None | Hyper Voice. |
| 3604 | 0xE14 | None | None | |
| 3605 | 0xE15 | None | None | |
| 3606 | 0xE16 | None | None | |
| 3607 | 0xE17 | None | None | |
| 3608 | 0xE18 | None | None | |
| 3609 | 0xE19 | None | None | |
| 3610 | 0xE1A | None | None | |
| 3611 | 0xE1B | None | None | Feather Dance. |
| 3612 | 0xE1C | None | None | |
| 3613 | 0xE1D | None | None | |
| 3614 | 0xE1E | None | None |
Move12 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 3841 | 0xF01 | None | None | |
| 3842 | 0xF02 | None | None | |
| 3843 | 0xF03 | None | None | |
| 3844 | 0xF04 | None | None | |
| 3845 | 0xF05 | None | None | |
| 3846 | 0xF06 | None | None | Status powder moves. |
| 3847 | 0xF07 | None | None | |
| 3848 | 0xF08 | None | None | |
| 3849 | 0xF09 | None | None | |
| 3850 | 0xF0A | None | None | Milk Drink. |
| 3851 | 0xF0B | None | None | |
| 3852 | 0xF0C | None | None | Water Sport. |
| 3853 | 0xF0D | None | None | |
| 3854 | 0xF0E | None | None | |
| 3855 | 0xF0F | None | None | |
| 3856 | 0xF10 | None | None | |
| 3857 | 0xF11 | None | None | |
| 3858 | 0xF12 | None | None | |
| 3859 | 0xF13 | None | None | |
| 3860 | 0xF14 | None | None | |
| 3861 | 0xF15 | None | None | |
| 3862 | 0xF16 | None | None | |
| 3863 | 0xF17 | None | None | |
| 3864 | 0xF18 | None | None | |
| 3865 | 0xF19 | None | None | |
| 3866 | 0xF1A | None | None | Magical Leaf. |
| 3867 | 0xF1B | None | None |
Move13 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 4097 | 0x1001 | None | None | |
| 4098 | 0x1002 | None | None | |
| 4099 | 0x1003 | None | None | |
| 4100 | 0x1004 | None | None | |
| 4101 | 0x1005 | None | None | |
| 4102 | 0x1006 | None | None | |
| 4103 | 0x1007 | None | None | |
| 4104 | 0x1008 | None | None | Dizzy Punch. |
| 4105 | 0x1009 | None | None | |
| 4106 | 0x100A | None | None | Confuse Ray. |
| 4107 | 0x100B | None | None | Rock Blast shot. |
| 4108 | 0x100C | None | None | Rock Blast impact. |
| 4109 | 0x100D | None | None | |
| 4110 | 0x100E | None | None | |
| 4111 | 0x100F | None | None | |
| 4112 | 0x1010 | None | None | Uproar, Beat Up, Rollcall Orb. |
| 4113 | 0x1011 | None | None | |
| 4114 | 0x1012 | None | None | Shadow Ball. |
| 4115 | 0x1013 | None | None | |
| 4116 | 0x1014 | None | None | |
| 4117 | 0x1015 | None | None | |
| 4118 | 0x1016 | None | None | Sing. |
| 4119 | 0x1017 | None | None | |
| 4120 | 0x1018 | None | None | |
| 4121 | 0x1019 | None | None | |
| 4122 | 0x101A | None | None | |
| 4123 | 0x101B | None | None | |
| 4124 | 0x101C | None | None | |
| 4125 | 0x101D | None | None |
Move14 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 4353 | 0x1101 | None | None | Run Away activated. |
| 4354 | 0x1102 | None | None | |
| 4355 | 0x1103 | None | None | |
| 4356 | 0x1104 | None | None | |
| 4357 | 0x1105 | None | None | |
| 4358 | 0x1106 | None | None | |
| 4359 | 0x1107 | None | None | Leer. |
| 4360 | 0x1108 | None | None | |
| 4361 | 0x1109 | None | None | |
| 4362 | 0x110A | None | None | |
| 4363 | 0x110B | None | None | |
| 4364 | 0x110C | None | None | |
| 4365 | 0x110D | None | None | |
| 4366 | 0x110E | None | None | |
| 4367 | 0x110F | None | None | Facade. |
| 4368 | 0x1110 | None | None | |
| 4369 | 0x1111 | None | None | |
| 4370 | 0x1112 | None | None | |
| 4371 | 0x1113 | None | None | |
| 4372 | 0x1114 | None | None | |
| 4373 | 0x1115 | None | None | Helping Hand. |
| 4374 | 0x1116 | None | None | |
| 4375 | 0x1117 | None | None | |
| 4376 | 0x1118 | None | None | |
| 4377 | 0x1119 | None | None | |
| 4378 | 0x111A | None | None | |
| 4379 | 0x111B | None | None | Feared Pokémon sound. |
| 4380 | 0x111C | None | None |
Move15 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 4609 | 0x1201 | None | None | Evasion lowered. |
| 4610 | 0x1202 | None | None | Evasion up. |
| 4611 | 0x1203 | None | None | |
| 4612 | 0x1204 | None | None | |
| 4613 | 0x1205 | None | None | Poisoned. |
| 4614 | 0x1206 | None | None | Rain begins. |
| 4615 | 0x1207 | None | None | Cleanse Orb. |
| 4616 | 0x1208 | None | None | |
| 4617 | 0x1209 | None | None | |
| 4618 | 0x120A | None | None | |
| 4619 | 0x120B | None | None | |
| 4620 | 0x120C | None | None | |
| 4621 | 0x120D | None | None | Tri Attack. |
| 4622 | 0x120E | None | None | |
| 4623 | 0x120F | None | None | |
| 4624 | 0x1210 | None | None | Swords Dance. |
| 4625 | 0x1211 | None | None | |
| 4626 | 0x1212 | None | None | |
| 4627 | 0x1213 | None | None | |
| 4628 | 0x1214 | None | None | Whirlpool. |
| 4629 | 0x1215 | None | None | |
| 4630 | 0x1216 | None | None | |
| 4631 | 0x1217 | None | None | Yawn (both move and status). |
| 4632 | 0x1218 | None | None | Bubble. |
| 4633 | 0x1219 | None | None | |
| 4634 | 0x121A | None | None | Sunlight. |
| 4635 | 0x121B | None | None | Max HP up. |
| 4636 | 0x121C | None | None | |
| 4637 | 0x121D | None | None | Hail begins. |
Motion Sub SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 4865 | 0x1301 | None | None | |
| 4866 | 0x1302 | None | None | |
| 4867 | 0x1303 | None | None | Stomach growling. (Belly warning) |
| 4868 | 0x1304 | None | None | Player or ally item pickup. |
| 4869 | 0x1305 | None | None | Enemy item pickup. |
| 4870 | 0x1306 | None | None | Miss 1. |
| 4871 | 0x1307 | None | None | Miss 2. |
| 4872 | 0x1308 | None | None | Player or ally money pickup. |
| 4873 | 0x1309 | None | None | |
| 4874 | 0x130A | None | None | |
| 4875 | 0x130B | None | None | |
| 4876 | 0x130C | None | None | |
| 4877 | 0x130D | None | None | |
| 4878 | 0x130E | None | None | |
| 4879 | 0x130F | None | None | |
| 4880 | 0x1310 | None | None | |
| 4881 | 0x1311 | None | None | |
| 4882 | 0x1312 | None | None | Apple eaten. |
| 4883 | 0x1313 | None | None | Seed eaten. |
| 4884 | 0x1314 | None | None | Gummi eaten (also used for Golden Apple). |
| 4885 | 0x1315 | None | None | |
| 4886 | 0x1316 | None | None | |
| 4887 | 0x1317 | None | None | |
| 4888 | 0x1318 | None | None | |
| 4889 | 0x1319 | None | None | |
| 4890 | 0x131A | T00P01A | m01a0116 | HP restored. |
| 4891 | 0x131B | None | None | Move learned. |
| 4892 | 0x131C | None | None | Same sound as Xatu screech (#8715). |
Event SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 5121 | 0x1401 | D01P11B | m01a0208 | The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner. |
| 5122 | 0x1402 | Chatot flapping his wings. | ||
| 5123 | 0x1403 | Chimecho's dinner bell. | ||
| 5124 | 0x1404 | G01P01A | m12a0102 | Turning a page, handling paper. |
| 5125 | 0x1405 | D15P41A | m14a0801 | "The clouds parted over the Hidden Land!" |
| 5126 | 0x1406 | D28P44A | m24a0804 | Explosion, rocks falling. |
| 5127 | 0x1407 | D04P11A | m05a0301 | The partner touching the waterfall. |
| 5128 | 0x1408 | D38P11A | s21p0502 | Short and sweet explosion-like sound. Used in Spacial Rift cutscene. |
| 5129 | 0x1409 | D41P41A | mdebug | Smashing wall. Only seems to play in mdebug, which is an unused test cutscene. |
| 5130 | 0x140A | D04P31A | m05d0616 | (Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood. |
| 5131 | 0x140B | D04P31A | m05d0616 | (Loop) Explosion, rocks falling. Also used in Waterfall Cave flood. |
| 5132 | 0x140C | S04P01A | c00a0701 | Dimensional Scream intro. |
| 5133 | 0x140D | Dimensional Scream beginning, getting dizzy. | ||
| 5134 | 0x140E | None | None | (Loop) Dimensional Scream beginning, getting dizzy. |
| 5135 | 0x140F | D39P41A | s22p0204 | Cresselia teleports in front of Darkrai. |
| 5136 | 0x1410 | Boss wipe start. | ||
| 5137 | 0x1411 | G01P04A | m11a0201 | (Loop) Clapping, used with actor SetEffect(90, 3); |
| 5138 | 0x1412 | (Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3); | ||
| 5139 | 0x1413 | Dimensional Scream end. | ||
| 5140 | 0x1414 | D30P41A | m25a1101 | Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story. |
| 5141 | 0x1415 | None | None | Stomp sound. Might be unused. |
| 5142 | 0x1416 | None | None | Another stomp sound. Might be unused. |
| 5143 | 0x1417 | VERY small hit sound, like used a few times right before a boss fight. | ||
| 5144 | 0x1418 | V15P03A | m15b0908 | Azelf sets up his crystal wall around the Crystal Lake. |
Event Main01 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 6401 | 0x1901 | D12P41A | m12a0801 | Finding a Time Gear, sounds a bit like another wipe sound. |
| 6402 | 0x1902 | S04P01A | m01a0101 | The small electric discharge sound used in the game's opening cutscene. |
| 6403 | 0x1903 | S04P01A | m01a0101 | Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc. |
| 6404 | 0x1904 | None | None | Step/dropping something onto a wet floor. Might be unused. |
| 6405 | 0x1905 | None | None | Heavier step. Might be unused. |
| 6406 | 0x1906 | D01P41A | m01a0701 | Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave. |
| 6407 | 0x1907 | None | None | Cartoon balloon is inflated? Might be unused. |
| 6408 | 0x1908 | G01P01B | m02a0105 | Gate to Wigglytuff's Guild opening. |
| 6409 | 0x1909 | None | None | Hitting wood. Might be unused. |
| 6410 | 0x190A | D01P11B | m01a0702 | Dropping, placing something. |
| 6411 | 0x190B | G01P05A | m02a0110 | Opening a box, including the Pokémon Exploration Team Kit. |
| 6412 | 0x190C | T01P01A | m03a0301 | Azurill tripping. |
| 6413 | 0x190D | Apple bouncing. | ||
| 6414 | 0x190E | Drowzee hitting the player accidentally. | ||
| 6415 | 0x190F | G01P03A | m03a0506 | Alert, board update completed. |
| 6416 | 0x1910 | G01P03A | m03a0506 | Turning over the board after updating the data. |
| 6417 | 0x1911 | G01P03A | m06a0203 | Drowzee fainting. |
| 6418 | 0x1912 | Magnezone police. | ||
| 6419 | 0x1913 | None | None | Grovyle running? Might be unused. |
| 6420 | 0x1914 | (Loop) Grovyle still running. | ||
| 6421 | 0x1915 | Grovyle dashing. | ||
| 6422 | 0x1916 | Yet another sound of dropping something. | ||
| 6423 | 0x1917 | None | None | Crystals falling/little laser beam? Might be unused. |
| 6424 | 0x1918 | D12P41A | m12a0801 | Distant thunder sound during Amp Clearing scene. |
| 6425 | 0x1919 | H02P99C | s20p0104 | Distant thunder during Sharpedo Bluff nighttime scene. |
Event Main05 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 6657 | 0x1A01 | D04P12A | m05a0502 | Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall. |
| 6658 | 0x1A02 | D04P31A | m05d0616 | Click sound, pushing in the gem in Waterfall Cave. |
| 6659 | 0x1A03 | V05P03A | m05a0602 | The hero and partner get blasted out of the Waterfall Cave geyser. |
| 6660 | 0x1A04 | V05P03A | m05a0602 | Splash, landing in hot springs. |
| 6661 | 0x1A05 | G01P03A | m06a0203 | Skuntank's stink cloud (attacking the hero in guild scene). |
| 6662 | 0x1A06 | D05P31A | m07a0701 | Small, quiet rustling. Team Skull shuffling on top of the tree. |
| 6663 | 0x1A07 | D05P31A | m07a0701 | Skuntank hitting the Perfect Apple tree, rustling after. |
| 6664 | 0x1A08 | D05P31A | m07a0701 | Perfect Apples falling onto the ground. |
| 6665 | 0x1A09 | G01P05C | m07a1001 | Wigglytuff meltdown. |
| 6666 | 0x1A0A | None | None | Crowd whining. Might be unused in favor of the looped version. (#6923) |
| 6667 | 0x1A0B | Turning a page? | ||
| 6668 | 0x1A0C | None | None | Familiar exclamation sound. Might be unused. |
| 6669 | 0x1A0D | (Loop) Crowd talking/discussing. | ||
| 6670 | 0x1A0E | None | None | Lighting up, activation sound? Might be unused. |
| 6671 | 0x1A0F | P03P01A | m09a0605 | Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle. |
| 6672 | 0x1A10 | P03P01A | m09a0606 | Groudon statue's eyes light up. |
| 6673 | 0x1A11 | P03P01A | m09a0606 | Groudon statue gets surrounded by light. |
| 6674 | 0x1A12 | P03P02A | m09a0701 | Perfect Apple rolls onto scene from the left. |
| 6675 | 0x1A13 | D04P11A | m05a0303 | Jumping into the sea/water/waterfall, the sea "answering" Dugtrio. |
Event Main10 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 6913 | 0x1B01 | D05P31A | m07a0701 | Skuntank and Koffing's noxious gas combo. |
| 6914 | 0x1B02 | D10P41A | m10a0903 | Heavy footsteps (Groudon illusion). |
| 6915 | 0x1B03 | D10P41A | m10a0901 | Very distant heavy footsteps (Groudon illusion). |
| 6916 | 0x1B04 | P03P02A | m10a0902 | (Loop) The guild running through Steam Cave to reach the Fogbound Lake. |
| 6917 | 0x1B05 | D10P41A | m10a1101 | Hitting something/impact/crashing into small boxes. Another Groudon illusion sound. |
| 6918 | 0x1B06 | D10P41A | m10a1101 | Groudon illusion fainting and hitting the ground. |
| 6919 | 0x1B07 | D10P41A | m10a1101 | Groudon illusion getting surrounded by light. |
| 6920 | 0x1B08 | D10P41A | m10a1101 | Uxie releaving. |
| 6921 | 0x1B09 | P04P01C | m10a1206 | Uxie conjuring up Groudon illusion. |
| 6922 | 0x1B0A | P04P01C | m10a1206 | Transparent Groudon illusion, Cresselia fading away in dream sequence. |
| 6923 | 0x1B0B | G01P06B | m08a0101 | (Loop) Crowd whining (Chatot interrupts dinner). |
| 6924 | 0x1B0C | D28P44A | m25a0101 | Dusknoir's final mouth attack. |
| 6925 | 0x1B0D | D12P41A | m12a0801 | Darkening skies (Amp Clearing, other boss scenes like Mesprit's). |
| 6926 | 0x1B0E | D12P41A | m12a1001 | Manectric/Luxray charging up final attack, exclusive to this scene. |
| 6927 | 0x1B0F | D12P41A | m12a1001 | Manectric/Luxray's final attack, exclusive to this scene. |
| 6928 | 0x1B10 | None | None | Sounds like a copy of the "sweat drop" sound effect. Not used in any scene. |
| 6929 | 0x1B11 | None | None | (Loop) Rustling sound. Might be unused. |
| 6930 | 0x1B12 | Dialga thanks, Groudon scream. | ||
| 6931 | 0x1B12 | P04P01C | m10a1208 | Another transparent Groudon illusion sound. Exclusive to this scene. |
| 6932 | 0x1B13 | None | None | PSG explosion/strike sound. Might be unused. |
| 6933 | 0x1B15 | D10P21A | m10a0701 | Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene. |
| 6934 | 0x1B16 | Angry Groudon illusion in distance. | ||
| 6935 | 0x1B17 | P03P02A | m10a0902 | Guild members hearing very distant Groudon illusion footsteps. Exclusive to this scene. |
Event Main14 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 7169 | 0x1C01 | D14P11A | m14a0301 | The hero and partner sinking into the quicksand pit. |
| 7170 | 0x1C02 | D14P12A | m14a0103 | Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave. |
| 7171 | 0x1C03 | D15P41A | m14a0601 | "Step away from the Time Gear!" Mesprit shoots out of the water. |
| 7172 | 0x1C04 | D15P41A | m14a0801 | Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene. |
| 7173 | 0x1C05 | D15P41A | m14a0801 | Grovyle jumps into the Underground Lake. |
| 7174 | 0x1C06 | V14P03A | m14a0802 | (Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding. |
| 7175 | 0x1C07 | D32P33A | s04p1501 | Short high ring. Used when recruiting some legendaries. |
| 7176 | 0x1C08 | D16P31A | m15a0601 | VERY LOUD high pitched "activation"-like sound. |
| 7177 | 0x1C09 | (Loop) Electrical discharging. | ||
| 7178 | 0x1C0A | D17P34A | m15b0906 | Azelf's eyes light up, activating failsafe. Exclusive to this scene. |
| 7179 | 0x1C0B | Short and sweet sound. | ||
| 7180 | 0x1C0C | Short and sharp impact, hitting something. | ||
| 7181 | 0x1C0D | D17P45A | m15b1001 | "There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle. |
| 7182 | 0x1C0E | G01P04A | m16a0601 | Siren. |
| 7183 | 0x1C0F | Entering the Dimensional Hole. | ||
| 7184 | 0x1C10 | V16P02A | m19b1014 | Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively. |
| 7185 | 0x1C11 | D26P42A | m23a0706 | Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene. |
| 7186 | 0x1C12 | P05P01A | m17a0103 | Primal Dialga's eyes light up. (First future scene with Dusknoir) |
| 7187 | 0x1C13 | P05P02A | m17a0301 | Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening. |
| 7188 | 0x1C14 | P05P02A | m17a0301 | Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes. |
| 7189 | 0x1C15 | P05P02A | m17a0301 | The hero and partner get blindfolded by the Sableye. |
| 7190 | 0x1C16 | None | None | Electric hit sound. Might be unused. |
| 7191 | 0x1C17 | P05P03A | m17a0302 | Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene. |
| 7192 | 0x1C18 | P05P03A | m17a0302 | Grovyle digs out. |
| 7193 | 0x1C19 | P05P04A | m17a0401 | (Loop) Grovyle, the hero and the partner run out of the prison. |
| 7194 | 0x1C1A | P05P04A | m17a0401 | The Sableye ready up to attack. |
| 7195 | 0x1C1B | T01P01A | m16a0701 | The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene. |
| 7196 | 0x1C1C | P05P04A | m17a0401 | (Loop) Sableye group slashing trapped heroes. |
| 7197 | 0x1C1D | V15P01A | m15a0602 | Crystal Crossing entrance rises out of the ground. |
Event Main18 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 7425 | 0x1D01 | D21P41A | m18b0902 | "We are SPIRITOMB!" |
| 7426 | 0x1D02 | D21P41A | m18b0902 | "It can't be this..." Spiritomb's stone moves. |
| 7427 | 0x1D03 | D21P41A | m18b0902 | Spiritomb "activating". |
| 7428 | 0x1D04 | D21P41A | m18b1301 | Spiritomb's weakening aura(?) returns to its stone. |
| 7429 | 0x1D05 | D21P41A | m18b1301 | Spiritomb has been defeated and its "ghost" returns to its stone. |
| 7430 | 0x1D06 | D01P41A | m01a0701 | Short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead. |
| 7431 | 0x1D07 | P09P01A | m19b1001 | Primal Dialga's eyes light up. Accompanied by visual background V19P01A. |
| 7432 | 0x1D08 | None | None | Odd dark whooshing sound. Might be unused. |
| 7433 | 0x1D09 | P08P01A | m19a0601 | Celebi appears. |
| 7434 | 0x1D0A | P09P01A | m19b1001 | Sky turns pitch black, Primal Dialga is coming. |
| 7435 | 0x1D0B | P09P01A | m19b1007 | Celebi time travels a short distance away. |
| 7436 | 0x1D0C | None | None | A short stomp? Might be unused. |
| 7437 | 0x1D0D | P09P01A | m19b1007 | (Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A. |
| 7438 | 0x1D0E | V19P06A | m19b1008 | Glass breaking, stopping Celebi. |
| 7439 | 0x1D0F | P09P01A | m19b1009 | Celebi blinds Dusknoir and the Sableye and teleports away. |
| 7440 | 0x1D10 | V03P06A | m20a0707 | Time Gear is removed from Treeshroud Forest, deactivation sound. |
| 7441 | 0x1D11 | None | None | Odd rustling sound. Might be unused. |
| 7442 | 0x1D12 | None | None | (Loop) Hard hits? Might be unused. |
| 7443 | 0x1D13 | D26P43A | m23a0706 | Kabutops and the Omastar drop down from the ceiling. |
| 7444 | 0x1D14 | P11P01A | m23a1003 | (Loop) Relic Fragment reacts to the Brine Cave wall pattern. |
| 7445 | 0x1D15 | D28P33A | m25a0301 | Activating the Rainbow Stoneship. |
| 7446 | 0x1D16 | None | None | Loud PSG noise, similar to stat down sounds. Might be unused. |
| 7447 | 0x1D17 | D21P41A | m18b1301 | "R-r-run away!" Spiritomb runs off. Exclusive to this scene. |
| 7448 | 0x1D18 | P09P01A | m19b1007 | Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A. |
| 7449 | 0x1D19 | P11P01A | m23a1003 | (Loop) Pattern on Brine Cave wall reacts to the Relic Fragment. |
| 7450 | 0x1D1A | H01P99A | m20a0202 | The partner opens up the entrance to Sharpedo Bluff. |
Event Main25 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 7681 | 0x1E01 | D28P44A | m25a0101 | (Loop) Charging up Dusknoir's mouth attack. |
| 7682 | 0x1E02 | D28P44A | m25a0101 | "Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer) |
| 7683 | 0x1E03 | D28P44A | m25a0101 | Dusknoir gets hit by deflected mouth attack (fade to white). |
| 7684 | 0x1E04 | D28P44A | m25a0101 | Dusknoir hitting the ground. |
| 7685 | 0x1E05 | None | None | Grabbing sound? Might be unused. |
| 7686 | 0x1E06 | D28P44A | m25a0302 | Grovyle pushing Dusknoir. |
| 7687 | 0x1E07 | D28P44A | m25a0302 | Grovyle dropping the Time Gears. |
| 7688 | 0x1E08 | D28P44A | m25a0302 | Grovyle and Dusknoir enter the Dimensional Hole. |
| 7689 | 0x1E09 | D28P33A | m25a0401 | The Rainbow Stoneship takes off. |
| 7690 | 0x1E0A | D17P45A | m15b1001 | Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes. |
| 7691 | 0x1E0B | D30P41A | m25a1101 | (Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!" |
| 7692 | 0x1E0C | D30P41A | m25a1101 | Temporal Pinnacle earthquake, sounds like fire. |
| 7693 | 0x1E0D | D30P41A | m25a1101 | Loud lightning sound, used on Temporal Pinnacle. |
Event Sub01 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 7937 | 0x1F01 | D31P31A | s01p0601 | Trap opens up. |
| 7938 | 0x1F02 | Falling into a pit. | ||
| 7939 | 0x1F03 | Hitting the ground after falling into a pit. | ||
| 7940 | 0x1F04 | D31P41A | s01p0602 | The Grand Master's pitfall trap closes. |
| 7941 | 0x1F05 | D31P41A | s01p0602 | The Grand Master's pitfall trap finishes closing. |
| 7942 | 0x1F06 | D31P31A | s01p0801 | Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again. |
| 7943 | 0x1F07 | T01P01A | m16a0701 | "It's too soon for farewells!" Dusknoir grabs the hero and partner. |
| 7944 | 0x1F08 | G01P04A | m04a0201 | (Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements. |
| 7945 | 0x1F09 | None | None | (Loop) Beam of light? Might be unused. |
| 7946 | 0x1F0A | None | None | Placing something? Might be unused. |
| 7947 | 0x1F0B | G01P04A | s04p0101 | "YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key. |
| 7948 | 0x1F0C | D32P12A | s04p0801 | (Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones. |
| 7949 | 0x1F0D | D32P12A | s04p0801 | Aegis Cave path opens with a blast of light. |
| 7950 | 0x1F0E | D32P31A | s04p0601 | Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!" |
| 7951 | 0x1F0F | D32P31A | s04p0601 | "The guardian's permission was granted!" |
| 7952 | 0x1F10 | D32P44A | s04p1801 | Another wipe sound. Only used in rematches against Regigigas. |
| 7953 | 0x1F11 | D32P44A | s04p1901 | Regigigas strikes the ground in post-defeat cutscene. |
| 7954 | 0x1F12 | None | None | Flute-like noise. Might be unused. |
| 7955 | 0x1F13 | None | None | Another copy of "sweat drop" noise? Might be unused. |
| 7956 | 0x1F14 | D79P41A | s02p0701 | Scizor's ice prison shatters. |
| 7957 | 0x1F15 | H02P99A | s03p0301 | Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound. |
| 7958 | 0x1F16 | H02P99A | s03p0301 | Manaphy egg hatches, accompanied by visual light effects. |
Event Sub10 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 8193 | 0x2001 | S00P01A | dopen | Special Mission letter bursting into flame(?) and deleting itself. |
| 8194 | 0x2002 | D80P41A | m99a0129 | Very interesting getting loot/opening treasure box sound. |
| 8195 | 0x2003 | G01P07A | s20p1001 | Being sent into a dream. |
| 8196 | 0x2004 | H02P99A | s21p0501 | "THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff. |
| 8197 | 0x2005 | H02P99A | s21p0501 | Dark pulsing. Palkia orb floats away from Sharpedo Bluff. |
| 8198 | 0x2006 | D41P41A | s22p1110 | "This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene. |
| 8199 | 0x2007 | D39P32A | s22p0203 | "There's a second... Cresselia?" Cresselia unmasks Darkrai. |
| 8200 | 0x2008 | D38P11A | s21p0502 | Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift. |
| 8201 | 0x2009 | D37P11A | s20p0902 | The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow. |
Event Main26 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 8449 | 0x2101 | None | None | Silence. |
| 8450 | 0x2102 | P11P02A | m25a0404 | The Rainbow Stoneship arriving at the bridge. |
| 8451 | 0x2103 | D30P33A | m26a0102 | The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears. |
| 8452 | 0x2104 | None | None | Another "sweat drop" copy? Probably unused. |
| 8453 | 0x2105 | None | None | More "sweat drop". |
| 8454 | 0x2106 | P13P01A | m26a0401 | (Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes. |
| 8455 | 0x2107 | D30P33A | m26a0102 | Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga. |
| 8456 | 0x2108 | None | None | Wipe-like sound. Might be unused. |
| 8457 | 0x2109 | None | None | Electric wipe sound. Might be unused. |
| 8458 | 0x210A | D30P33A | m26a0201 | A recovered Dialga shows a vision to the hero and partner. |
| 8459 | 0x210B | P13P01A | m26a0401 | The hero disappears, final sound. |
| 8460 | 0x210C | None | None | PSG stomp? Might be unused. |
| 8461 | 0x210D | None | None | Fiery noise. Might be unused. |
| 8462 | 0x210E | D30P33A | m26a0102 | Time Gears set in place. |
| 8463 | 0x210F | V24P03A | m24a0205 | Lapras starts flying. |
Event Sub23 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 8705 | 0x2201 | D41P41A | s22p1401 | Darkrai's Dimensional Hole shatters into pieces. |
| 8706 | 0x2202 | D41P41A | s22p1401 | Darkrai conjures up Dimensional Hole. |
| 8707 | 0x2203 | D41P41A | s22p1401 | "THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole. |
| 8708 | 0x2204 | D41P41A | s22p1401 | (Loop) Palkia charges attack aimed at Darkrai. |
| 8709 | 0x2205 | None | None | Very unusual yapping sound? Might be unused. |
| 8710 | 0x2206 | Giving an item. Used in many scenes. | ||
| 8711 | 0x2207 | Wigglytuff's door opening (such as in Chapter 2). | ||
| 8712 | 0x2208 | S02P01A | m00a01a | (Loop) Reading aura in personality quiz. |
| 8713 | 0x2209 | Collecting coins. | ||
| 8714 | 0x220A | None | None | Ingesting, liquid sound. |
| 8715 | 0x220B | T01P02A | enter09 | Xatu's screech. |
| 8716 | 0x220C | T01P02A | enter09 | Xatu appraises a Treasure Box. |
| 8717 | 0x220D | None | None | Baton Pass. |
| 8718 | 0x220E | G01P04A | Swap Shop. | |
| 8719 | 0x220F | None | None | (Loop) Blip sound? Might be unused. |
| 8720 | 0x2210 | G01P03A | m03a1203 | Belly/Hungry, often used with actor effect SetEffect(88, 3); |
| 8721 | 0x2211 | None | None | Somewhat unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #10. |
| 8722 | 0x2212 | None | None | Louder unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #11. |
Event Sub SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 8961 | 0x2301 | Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the slow drop from the side. | ||
| 8962 | 0x2302 | Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3); | ||
| 8963 | 0x2303 | Doubled version of #8962. | ||
| 8964 | 0x2304 | Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3); | ||
| 8965 | 0x2305 | Surprised, higher pitched, to be used with actor effect SetEffect(88, 3); | ||
| 8966 | 0x2306 | Making a discovery. | ||
| 8967 | 0x2307 | Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3); | ||
| 8968 | 0x2308 | Shocked! To be used with actor effect SetEffect(91, 3); | ||
| 8969 | 0x2309 | D08P11A | m09a0301 | Aghast! |
| 8970 | 0x230A | Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0); | ||
| 8971 | 0x230B | Angry, used with actor effect SetEffect(94, 3); | ||
| 8972 | 0x230C | Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the multiple small drops. | ||
| 8973 | 0x230D | Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3); | ||
| 8974 | 0x230E | Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0) | ||
| 8975 | 0x230F | Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0); | ||
| 8976 | 0x2310 | None | None | Bell/correct sound. Probably used in Sentry Duty. |
| 8977 | 0x2311 | None | None | Incorrect sound, probably used in Sentry Duty. |
| 8978 | 0x2312 | Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3); | ||
| 8979 | 0x2313 | V03P08A | t01p0501 | Title reveal. Only used in Explorers of Time and Darkness. |
Event Side01 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 9217 | 0x2401 | G01P10C | n01a0703 | (Loop) Loudred snoring. |
| 9218 | 0x2402 | D42P41A | n01a1904 | Short buzzing with a small whoosh. |
| 9219 | 0x2403 | D42P41A | n01a1904 | Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1. |
| 9220 | 0x2404 | D42P41A | n01a1904 | Part of the above jingle/chime. |
| 9221 | 0x2405 | D42P41A | n01a1904 | "Three! Smiles go for miles!" Continuation of the above jingle. |
| 9222 | 0x2406 | D42P41A | n01a1904 | Continuation of that jingle/chime thing, the end. |
| 9223 | 0x2407 | D42P31A | n01a2301 | "Guildmaster! You can't do that!" Wigglytuff struggling against the guild members. |
| 9224 | 0x2408 | D42P42A | n01a3101 | Jirachi has been defeated and starts to wake. |
| 9225 | 0x2409 | D42P42A | n01a3101 | Jirachi is surrounded by light... |
| 9226 | 0x240A | D42P42A | n01a3101 | Jirachi continued... |
| 9227 | 0x240B | D42P42A | n01a3101 | Jirachi has awoken. |
Event Side02 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 9473 | 0x2501 | P18P01A | n02a0304 | Igglybuff destroys the huge boulder, Papa/Igglybuff flashback. |
| 9474 | 0x2502 | D43P31A | n02a0901 | Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff. |
| 9475 | 0x2503 | D43p31A | n02a0901 | Louder Armaldo growl. |
| 9476 | 0x2504 | None | None | Bonk. Might be unused. |
| 9477 | 0x2505 | D43P31A | n02a0901 | Quiet rustling sound, Armaldo-related. |
| 9478 | 0x2506 | D43P31A | n02a0901 | Armaldo slashing air, trying to scare Igglybuff. |
| 9479 | 0x2507 | D43P31A | n02a0901 | Loud Armaldo growl, still trying to scare Igglybuff. |
| 9480 | 0x2508 | P19P02A | n02a1002 | Armaldo grabs secret map. |
| 9481 | 0x2509 | P19P02A | n02a1002 | "Armaldo handed Igglybuff the secret map." |
| 9482 | 0x250A | P19P02A | n02a1002 | Igglybuff rolls up the map. |
| 9483 | 0x250B | P19P02A | n02a1002 | Igglybuff sets the secret map on fire. |
| 9484 | 0x250C | P19P02A | n02a1002 | Armaldo douses the burning map with water. |
| 9485 | 0x250D | G01P05C | n02a0105 | Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene. |
| 9486 | 0x250E | None | None | Silence. |
| 9487 | 0x250F | V32P01A | n01a0102 | Banner sound for Special Episodes 1 and 2. |
| 9488 | 0x2510 | P17P02A | n02a0109 | "Igglybuff received many Gummis from Mama." |
| 9489 | 0x2511 | P18P01A | n02a0304 | Rolling rocks during Papa/Igglybuff flashback scene. |
| 9490 | 0x2512 | P18P01A | n02a0304 | Huge boulder about to fall on Papa. |
Event Side03 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 9729 | 0x2601 | P17P01A | n03a1002 | Mama opens door, Igglybuff's house. |
| 9730 | 0x2602 | P17P01A | n03a1002 | Papa closes door. |
| 9731 | 0x2603 | P20P01A | n03a0701 | Armaldo opens a large treasure chest. |
| 9732 | 0x2604 | D45P31A | n03a1501 | Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff. |
| 9733 | 0x2605 | P19P01A | (Loop) Igglybuff "hitting" the Kangaskhan Rock. | |
| 9734 | 0x2606 | D44P31A | n03a0601 | Igglybuff solves the puzzle by blasting open the door. |
| 9735 | 0x2607 | D44P31A | n03a0601 | Armaldo: "Here goes! Water Gun!" |
| 9736 | 0x2608 | P22P01A | n03a1702 | Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4. |
| 9737 | 0x2609 | P22P01A | n03a1702 | "Take this!" Armaldo throws the Defend Globe to Igglybuff. |
| 9738 | 0x260A | D45P42A | n03a1502 | Fortune Ravine Pit enemies making a rustling sound. |
Event Side04 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 9985 | 0x2701 | G01P05A | n04a0106 | Rustling paper. Magnezone hands Sunflora the wanted poster. |
| 9986 | 0x2702 | D57P41A | n04a0801 | Howling wind. Haunter shows up. |
| 9987 | 0x2703 | D57P41A | n04a1001 | Haunter has been knocked out and drops to the floor. |
| 9988 | 0x2704 | D57P42A | n04a1401 | Lava bubble(?) bursts open, revealing a Slugma. |
| 9989 | 0x2705 | D57P43A | n04a2001 | Haunter splits into three. |
| 9990 | 0x2706 | D57P41A | n04a2002 | Haunter's blinding light, during flashback. |
| 9991 | 0x2707 | D57P41A | n04a2002 | High-to-low sound; the other 2 Haunter appear during flashback. |
| 9992 | 0x2708 | D57P43A | n04a2003 | Earthquake! Lava geysers are additionally set off. |
| 9993 | 0x2709 | D57P44A | n04a2004 | Sunflora has been set on fire. |
| 9994 | 0x270A | None | None | Electric beam? Might be unused. |
| 9995 | 0x270B | D57P42A | n04a1401 | Slugma shoots fire at Sunflora. |
| 9996 | 0x270C | D57P43A | n04a2001 | Sunflora shoots a leaf attack at Haunter. |
Event Side06 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 10241 | 0x2801 | P26P01A | n06a0102 | Team Charm takes off their "statue" disguise, first Special Episode 4 scene. |
| 10242 | 0x2802 | None | None | Eating fruit? Might be unused. |
| 10243 | 0x2803 | None | None | Wall breaks open? Might be unused. |
| 10244 | 0x2804 | P26P01A | n06a0102 | Team Charm turn off the light. |
| 10245 | 0x2805 | D54P31A | n06a0501 | "Guuuuuuuu!" Wigglytuff snoring. |
| 10246 | 0x2806 | D54P32A | n06a0502 | Wigglytuff wakes and gets up. |
| 10247 | 0x2807 | D55P41A | n06a1301 | A group of Lairon break open a wall. |
| 10248 | 0x2808 | None | None | Another rock break noise. Might be unused. |
| 10249 | 0x2809 | D55P41A | n06a1301 | Team Charm battle intro sound. |
| 10250 | 0x280A | D55P41A | n06a1801 | Aggron digs. |
| 10251 | 0x280B | D56P11A | n06a2703 | Perfect Apple bounces onto the scene from the bottom of the screen. |
| 10252 | 0x280C | D56P11A | n06a2703 | The Perfect Apple fumbles out of Wigglytuff's hands. |
| 10253 | 0x280D | D56P11A | n06a2703 | Perfect Apple or any character passes through an illusory wall. |
| 10254 | 0x280E | D56P41A | n06a3401 | "Lopunny opened the treasure chest!" Mystical opening sound. |
| 10255 | 0x280F | D56P41A | n06a3901 | The treasure chest (Ditto) is rattling. |
| 10256 | 0x2810 | D56P41A | n06a3901 | Ditto transforms back to its regular form. |
Event Side08 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 10497 | 0x2901 | D28P44A | m25a0302 | Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition). |
| 10498 | 0x2902 | None | None | Distinctive activation(?) noise. Might be unused. |
| 10499 | 0x2903 | D46P31A | n08a0808 | Sableye slashing attack. |
| 10500 | 0x2904 | P23P02A | n08a1408 | Dusknoir punches the wall in frustration. |
| 10501 | 0x2905 | P24P01A | n08a2908 | The two Porygon teleport Grovyle and Dusknoir. Very odd sound. |
| 10502 | 0x2906 | D51P11A | n08a2908 | Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501. |
| 10503 | 0x2907 | D51P11A | n08a2908 | Snorunt's ice attack, part 1. |
Event Side09 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 10753 | 0x2A01 | None | None | (Loop) Earthquake/rumbling sound. Might be unused. |
| 10754 | 0x2A02 | D51P41A | n08a2908 | Snorunt hits Grovyle with an ice attack. Directly follows #10503. |
| 10755 | 0x2A03 | D51P41A | n09a0501 | Dusknoir gets hit by a falling block of ice. |
| 10756 | 0x2A04 | D51P41A | n09a0501 | "GOGIGIGIGI!!" Group of Glalie make a noise. |
| 10757 | 0x2A05 | D51P41A | n09a0501 | "BUAOOOOOON!" Mamoswine roars. |
| 10758 | 0x2A06 | D51P41A | n09a0501 | Mamoswine lands. Whoosh, stomp. |
| 10759 | 0x2A07 | V38P03A | n09a0904 | (Loop) Ice pillar crackling with electricity, Icicle Forest scene. |
| 10760 | 0x2A08 | None | None | (Loop) Similar electricity sound to #10759. Might be unused. |
| 10761 | 0x2A09 | D52P11A | n09a0905 | Ice pillar makes an explosive discharge. |
| 10762 | 0x2A0A | D52P11A | n09a0907 | (Loop) Louder electric crackling from ice pillar. |
| 10763 | 0x2A0B | V38P03A | n09a0906 | Louder explosive discharge from ice pillar. |
| 10764 | 0x2A0C | D52P32A | n09a1203 | Heartbeat sound. "(Every nerve in my body is bristling!)" |
| 10765 | 0x2A0D | D52P32A | n09a1203 | The four ice pillars hit Grovyle with electricity. |
| 10766 | 0x2A0E | None | None | (Loop) Less polished version of #10767, probably unused. |
| 10767 | 0x2A0F | D52P32A | n09a1203 | (Loop) Grovyle being zapped and drained. |
Event Sub30 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 11009 | 0x2B01 | None | None | Weird yapping sound. Might be unused. |
| 11010 | 0x2B02 | D73P25A | s31a2001 | Carnivine looking around; Sneasel is already gone. |
| 11011 | 0x2B03 | D73P41A | s31a3401 | Grimer and Muk group enter the scene. Slimy sound. |
| 11012 | 0x2B04 | D73P41A | s31a3401 | Grimer shakes its head. "No. Nooooooooo." |
| 11013 | 0x2B05 | D73P41A | s31a3401 | Muk strikes at air. More grimy sound. |
| 11014 | 0x2B06 | D73P41A | s31a3701 | Shaymin readies; about to absorb the grime. |
| 11015 | 0x2B07 | D73P41A | s31a3701 | (Loop) Shaymin absorbs the grime. |
| 11016 | 0x2B08 | D73P41A | s31a3701 | Shaymin emits swirling light, deletes the grime. Long, mystical sound. |
| 11017 | 0x2B09 | V37P02A | s31a3702 | Wind sound, during visual Sky Peak scene. |
| 11018 | 0x2B0A | D73P31A | s31a3705 | Shaymin changes into Sky Forme. |
| 11019 | 0x2B0B | V37P03A | s31a3706 | Sky Forme Shaymin soaring down. |
| 11020 | 0x2B0C | None | None | Blip? Might be unused. |
| 11021 | 0x2B0D | D73P25A | enter11 | Opening a Sky Gift. |
| 11022 | 0x2B0E | V37P03A | s32a0201 | Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit. |
| 11023 | 0x2B0F | P01P04A | s30a0202 | Spinda finishes shaking. |
| 11024 | 0x2B10 | P01P04A | s30a0202 | Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?" |
| 11025 | 0x2B11 | P01P04A | s30a0202 | "I hope to see you again soon here at Spinda's Café." Spinda bows. |
| 11026 | 0x2B12 | S14P01A | s30a0303 | Something related to Project P? |
| 11027 | 0x2B13 | S14P01A | s30a0303 | Another Project P sound. |
| 11028 | 0x2B14 | S14P01A | s30a0303 | Project P sound 3. |
Event Other01 SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 11265 | 0x2C01 | None | None | (Loop) Repeating whooshing wind sound. Might be unused. |
| 11266 | 0x2C02 | S02P01A | m00a01a | Personality test sound. |
| 11267 | 0x2C03 | P01P04A | s30a0701 | Spinda shaking. |
| 11268 | 0x2C04 | None | None | Ba-dum! |
| 11269 | 0x2C05 | None | None | Boing! |
| 11270 | 0x2C06 | None | None | Exclamation mark? |
| 11271 | 0x2C07 | None | None | Sounds like failure. |
| 11272 | 0x2C08 | None | None | Click. |
| 11273 | 0x2C09 | None | None | Bright sound. Sentry Duty has finished. |
| 11274 | 0x2C0A | P01P04A | s30a0601 | Ludicolo bursts through the wall. Big win! |
| 11275 | 0x2C0B | P01P04A | s30a0601 | Ludicolo/Big win whistle. |
Event Side09b SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 11521 | 0x2D01 | D52P32A | n09a1207 | (Loop) Grovyle zapping sound ramps up. |
| 11522 | 0x2D02 | D52P32A | n09a1207 | (Loop) Grovyle zapping sound gets even more intense. |
| 11523 | 0x2D03 | D52P32A | n09a1207 | (Loop) Bang, Grovyle zapping sound maxes out. |
| 11524 | 0x2D04 | D52P32A | n09a1207 | Grovyle whites out. |
| 11525 | 0x2D05 | D52P32A | n09a1207 | Dusknoir saves Grovyle. |
| 11526 | 0x2D06 | D52P32A | n09a1207 | Primal Dialga lands. |
| 11527 | 0x2D07 | D52P32A | n09a1207 | Spiritomb's weakening aura(?) returns to its stone, short version of #7428. |
| 11528 | 0x2D08 | D52P32A | n09a1207 | High pitched whirring sound; time starts flowing slightly. |
| 11529 | 0x2D09 | D52P32A | n09a1207 | Mystical sound, aurora is shown. |
| 11530 | 0x2D0A | D52P32A | n09a1207 | (Loop) Low whoosh, the wind starts blowing again. |
| 11531 | 0x2D0B | None | None | (Loop) Odd sound. Might be unused. |
| 11532 | 0x2D0C | D52P32A | n09a1207 | Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move. |
| 11533 | 0x2D0D | D53P41A | n09a2101 | (Loop) Wind is blowing, louder. |
| 11534 | 0x2D0E | D53P41A | n09a2101 | Louder "disappearing light" sound. |
| 11535 | 0x2D0F | None | None | Light sound? Might be unused. |
| 11536 | 0x2D10 | D53P41B | n09a2201 | (Loop) "The end is coming... We're fading..." |
| 11537 | 0x2D11 | D53P41C | n09a2208 | A recovered Dialga shows a vision, part 1. |
| 11538 | 0x2D12 | V38P10A | n09a2209 | The world heals. |
| 11539 | 0x2D13 | V38P11A | n09a2210 | Dialga's vision ends. |
| 11540 | 0x2D14 | D53P41C | n09a2208 | Dialga shows a vision, part 2. |
System SE
| ID | ID Hex | Map | Acting Scene | Description |
|---|---|---|---|---|
| 16129 | 0x3F01 | None | None | |
| 16130 | 0x3F02 | D06P11A | enter05 | Also used when saving? |
| 16131 | 0x3F03 | None | None | |
| 16132 | 0x3F04 | None | None | |
| 16133 | 0x3F05 | None | None | |
| 16134 | 0x3F06 | None | None | |
| 16135 | 0x3F07 | None | None | |
| 16136 | 0x3F08 | None | None | Unfamiliar error(?) sound 1. |
| 16137 | 0x3F09 | None | None | Unfamiliar error(?) sound 2. |
| 16138 | 0x3F0A | None | None | Unfamiliar error(?) sound 3. |
| 16139 | 0x3F0B | None | None |
Internal Names
The following internal names follow the order they were found in inside their respective files, which does not match the ID order. System SE se_sys.sed, inside the SOUND/SYSTEM folder. SE_NUM_SYS_01 SE_NUM_SYS_10 SE_NUM_SYS_02 SE_NUM_SYS_03 SE_NUM_SYS_04 SE_NUM_SYS_05 SE_NUM_SYS_06 SE_NUM_SYS_07 SE_NUM_SYS_08 SE_NUM_SYS_09 SE_NUM_SYS_PEN_01 The following sound effects are all found inside the SOUND/SE folder. Motion SE motion.sed SE_NUM_EFF_MIDDLE_DAMAGE SE_NUM_EFF_PAIN_2 SE_NUM_MOTION_ANIM_2 SE_NUM_MOTION_ANIM_8 SE_NUM_MOTION_ANIM_9 SE_NUM_EFF_INVOKE SE_NUM_MOTION_SWITCH SE_NUM_MOTION_ANIM_10 SE_NUM_MOTION_ANIM_11 SE_NUM_MOTION_ANIM_12 SE_NUM_EFF_EXTRA_LARGE_DAMAGE SE_NUM_MOTION_ANIM_4_1 SE_NUM_MOTION_ANIM_4_2 SE_NUM_MOTION_ANIM_4_3 SE_NUM_MOTION_ANIM_4_4 SE_NUM_MOTION_ANIM_4_5 SE_NUM_EFF_SMALL_SMALL SE_NUM_MOTION_ANIM_4_6 SE_NUM_MOTION_ANIM_4_7 SE_NUM_MOTION_ANIM_4_9 SE_NUM_EFF_INVOKE_1 SE_NUM_EFF_INVOKE_2 SE_NUM_EFF_LARGE_DAMAGE SE_MOTION_SED_DUMMY SE_NUM_MOTION_ANIM_4_10 SE_NUM_MOTION_ANIM_4_11 SE_NUM_MOTION_ANIM_4_12 SE_NUM_MOTION_ANIM_4_13 SE_NUM_MOTION_ANIM_4_14 Motion Sub SE motion_s.sed SE_NUM_MOTION_MONEY SE_NUM_MOTION_THROW SE_NUM_EFF_EAT_FRUIT SE_NUM_MOTION_ITEM_2 SE_MOTION_SUB_SED_DUMMY SE_NUM_EFF_FLOWER_UP SE_NUM_MOTION_EAT SE_NUM_MOTION_STAIRS_UP SE_NUM_MOTION_HUNGRY SE_NUM_EFF_HITPOINT_RECOVER SE_NUM_EFF_CRY SE_NUM_MOTION_ITEM_03 SE_NUM_EFF_GRUDGEN SE_NUM_EFF_SOLAR_1 SE_NUM_MOTION_MISS_ENEMY SE_NUM_TRAP_TUMBLE SE_NUM_MOTION_ITEM SE_NUM_MOTION_TAIATARI SE_NUM_EFF_SAIKE_BG SE_NUM_MOTION_THROW_02 SE_NUM_MOTION_THROW_03 SE_NUM_EFF_EAT_FOOD SE_NUM_SYS_WAZA SE_NUM_MOTION_BREAK SE_NUM_EFF_EAT_GUMI SE_NUM_MOTION_MISS_PLAYER SE_NUM_MOTION_STAIRS_DOWN SE_NUM_EFF_DRINK SE_NUM_MOTION_QUACK Stats SE state.sed SE_NUM_EFF_AT_UP SE_NUM_EFF_ATSPEED_DOWN SE_NUM_STATE_DRY_UP SE_NUM_EFF_THUNDER_3 SE_NUM_EFF_BOMB_2 SE_NUM_EFF_SPDEFE_UP SE_NUM_EFF_ICE_ON SE_NUM_EFF_HITS_DOWN SE_NUM_EFF_SPAT_DOWN SE_NUM_STATE_LV_DOWN SE_NUM_STATE_JUMP SE_NUM_STATE_PULL SE_NUM_EFF_DEFENCE_UP SE_NUM_EFF_JIGOKUMIMI SE_NUM_EFF_USE_KEY_AFTER SE_NUM_EFF_SPEED_DOWN SE_NUM_EFF_ATSPEED_UP SE_NUM_EFF_MUD_TRAP_2 SE_NUM_EFF_TRICK_DOWN SE_NUM_EFF_PARRIZE SE_NUM_STATE_QUAKE SE_STATE_SED_DUMMY SE_NUM_STATE_QUESTION SE_NUM_STATE_STIFF SE_NUM_EFF_AT_DOWN SE_NUM_EFF_USE_KEY SE_NUM_STATE_SWING SE_NUM_EFF_SPAT_UP SE_NUM_EFF_HITS_UP SE_NUM_EFF_SMOKE_11 SE_NUM_EFF_USE_MACHINE SE_NUM_STATE_THROW SE_NUM_EFF_SPDEFE_DOWN SE_NUM_STATE_INVISIBLE SE_NUM_EFF_SENRIGAN SE_NUM_STATE_BLIND_EYE SE_NUM_EFF_USE_SECRET_MACHINE SE_NUM_EFF_EXCLAMATION2 SE_NUM_EFF_SPEED_UP SE_NUM_EFF_TRICK_UP SE_NUM_EFF_DEFENCE_DOWN SE_NUM_STATE_REVIVE Trap SE trap.sed SE_NUM_TRAP_SEAL SE_NUM_TRAP_SCISSOR SE_NUM_TRAP_HOLE SE_NUM_TRAP_MINE SE_NUM_MOTION_DOOR_GENERAL SE_NUM_TRAP_BETOBETA SE_NUM_EFF_CALL_TRAP SE_NUM_EFF_WIND_TRAP SE_NUM_TRAP_ALARM SE_TRAP_SED_DUMMY SE_NUM_TRAP_SLEEP SE_NUM_MOTION_WIND_LARGE SE_NUM_MOTION_WAVE_LARGE SE_NUM_EFF_MUD_TRAP_1 SE_NUM_EFF_MALON_TRAP SE_NUM_EFF_SLEEP_TRAP SE_NUM_WEATHER_CLOUDY SE_NUM_TRAP_TURNTABLE SE_NUM_WEATHER_FOG SE_NUM_EFF_BOMB SE_NUM_TRAP_SUMMON SE_NUM_EFF_TURN SE_NUM_EFF_BIG_BOMB SE_NUM_MOTION_DOOR_BIG SE_NUM_EFF_POISON_NEEDLE_TRAP SE_NUM_EFF_MUD_TRAP Move1 SE waza1.sed SE_NUM_EFF_STAFF_BULLET SE_NUM_EFF_SAND_HELL SE_NUM_EFF_SUPUNMAGE SE_NUM_EFF_FIRE_3 SE_NUM_EFF_FIRE_4 SE_NUM_EFF_DETECT SE_NUM_EFF_FIRE_5 SE_NUM_EFF_SAIMIN SE_NUM_EFF_STAFF_BULLET2 SE_NUM_EFF_GIGA_DRAIN SE_NUM_EFF_RASTAPARGE SE_NUM_EFF_GYROBALL_1 SE_NUM_EFF_LIGHT_WALL SE_NUM_EFF_BUREIBUBIRD_BG SE_NUM_EFF_FIRE_DAMEGE SE_NUM_EFF_PAIN SE_NUM_EFF_SUKETTI SE_NUM_EFF_DAICHINOCHIKARA SE_NUM_EFF_RASTERKANON SE_NUM_EFF_JIWARE_0 SE_NUM_EFF_JIWARE_2 SE_NUM_EFF_PAIN1 SE_NUM_EFF_PSYCHO_WAVE SE_NUM_EFF_SAIKE SE_NUM_EFF_BOOST Move2 SE waza2.sed SE_NUM_EFF_ICE_BREAK SE_NUM_EFF_WEATHER_1 SE_NUM_EFF_BRAKECROW SE_NUM_EFF_WEATHER_2 SE_NUM_EFF_WEATHER_3 SE_NUM_EFF_WATER_BULLET SE_NUM_EFF_SHIM_FORM SE_NUM_EFF_BRK_STONE SE_NUM_EFF_AURORA SE_NUM_EFF_LEAFBLD SE_NUM_EFF_NEOHARU SE_NUM_EFF_WATER_WAVE SE_NUM_EFF_FIRE_STORM SE_NUM_EFF_WARP SE_NUM_EFF_BARRIA_1 SE_NUM_EFF_BARRIA_4 SE_NUM_EFF_WATER_BREAK SE_NUM_EFF_ICE_BALL SE_NUM_EFF_TOBIGERI SE_NUM_EFF_BULLET_1 SE_NUM_EFF_BULLET_2 SE_NUM_EFF_BIRUDOUP SE_NUM_EFF_STRENGTH_UP SE_NUM_EFF_HEART SE_NUM_EFF_SMOKE_UP Move3 SE waza3.sed SE_NUM_EFF_POWER SE_WAZA_03_SED_DUMMY SE_NUM_EFF_BOONRASH_HIT SE_NUM_EFF_KYUUSYUU SE_NUM_EFF_THUNDER_1 SE_NUM_EFF_DAMASI SE_NUM_EFF_AQUA_TAIL SE_NUM_EFF_BARRIA SE_NUM_EFF_THUNDER_D SE_NUM_EFF_MEISOU SE_NUM_EFF_TWINES SE_NUM_EFF_WEB SE_NUM_EFF_AQUA_JET_1 SE_NUM_EFF_CYOUHATU_1 SE_NUM_EFF_DENGEKIHA_TAMA SE_NUM_EFF_SURIKAE SE_NUM_EFF_DUST_SHOOT_BG SE_NUM_EFF_TUNODETUKU SE_NUM_EFF_TOSENBO SE_NUM_EFF_BELL SE_NUM_EFF_DUST_SHOOT SE_NUM_EFF_BARRIA_2 SE_NUM_EFF_SHADOW_DIVE SE_NUM_EFF_KOWAIKAO SE_NUM_EFF_WANA_DEL SE_NUM_EFF_VOLTEKKA SE_NUM_EFF_AQUA_JET SE_NUM_EFF_WEB_2 SE_NUM_EFF_CYOUHATU SE_NUM_EFF_TOBOE SE_NUM_EFF_PUNCH SE_NUM_EFF_DENGEKIHA SE_NUM_EFF_COSMO Move4 SE waza4.sed SE_WAZA_04_SED_DUMMY SE_NUM_EFF_SIROIKIRI SE_NUM_EFF_AQUA_RING SE_NUM_EFF_EIGHT_WAY SE_NUM_EFF_FUBUKI SE_NUM_EFF_OKUTAN SE_NUM_EFF_TOUMEI SE_NUM_EFF_DIG SE_NUM_EFF_AKUUSETUDAN_1 SE_NUM_EFF_FIX SE_NUM_EFF_AYASIIKAZE SE_NUM_EFF_AKUNOHADOU SE_NUM_EFF_IAIGIRI SE_NUM_EFF_FUBUKI_BRK SE_NUM_EFF_SMOKE_7 SE_NUM_EFF_SMOKE_9 SE_NUM_EFF_STONE_3 SE_NUM_EFF_FANG SE_NUM_EFF_ITYAMON SE_NUM_EFF_DIVE SE_NUM_EFF_TEXTURE SE_NUM_EFF_SMOG SE_NUM_EFF_STAN SE_NUM_EFF_SMOKE_10 SE_NUM_EFF_AKUUSETUDAN SE_NUM_EFF_AIRSLASH SE_NUM_EFF_MISTBALL SE_NUM_EFF_FURAFURA SE_NUM_EFF_NAMINORI SE_NUM_EFF_POWER_PUNCH SE_NUM_EFF_SWEET Move5 SE waza5.sed SE_NUM_EFF_BOUGYOSHIREI SE_WAZA_05_SED_DUMMY SE_NUM_EFF_HEART_SWAP_1 SE_NUM_EFF_DARK_HOLE SE_NUM_EFF_HAKKEI SE_NUM_EFF_CHARGE_BEAM_1 SE_NUM_EFF_CHARGE_BEAM_2 SE_NUM_EFF_DOROBAKUDAN_1 SE_NUM_EFF_BUREIBUBIRD_1 SE_NUM_EFF_BUREIBUBIRD_2 SE_NUM_EFF_CROSS_POISON SE_NUM_EFF_DOUBLE_ATTACK SE_NUM_EFF_HADOUDAN_1 SE_NUM_EFF_RASTERKANON_1 SE_NUM_EFF_DRAIN_PUNCH_1 SE_NUM_EFF_ENERGYBALL SE_NUM_EFF_GANSEKIHOU SE_NUM_EFF_HANEYASUME SE_NUM_EFF_FEINT_1 SE_NUM_EFF_DENJIFUYUU SE_NUM_EFF_HEART_SWAP SE_NUM_EFF_CHARGE_BEAM SE_NUM_EFF_DOROBAKUDAN SE_NUM_EFF_HADOUDAN_BG SE_NUM_EFF_BUREIBUBIRD SE_NUM_EFF_STEALTH_ROCK_1 SE_NUM_EFF_GIGA_IMPACT SE_NUM_EFF_DRAGON_DIVE SE_NUM_EFF_HADOUDAN SE_NUM_EFF_DAMEOSHI SE_NUM_EFF_DRAIN_PUNCH SE_NUM_EFF_DOKUDUKI SE_NUM_EFF_ENERGYBALL_1 SE_NUM_EFF_ENERGYBALL_2 SE_NUM_EFF_FEINT SE_NUM_EFF_GANSEKIHOU_1 SE_NUM_EFF_GANSEKIHOU_2 Move6 SE waza6.sed SE_NUM_EFF_KIRIBARAI SE_NUM_EFF_KAIFUKUFUUJI SE_WAZA_06_SED_DUMMY SE_NUM_EFF_IRON_HEAD SE_NUM_EFF_IEKI_1 SE_NUM_EFF_KIAIDAMA_1 SE_NUM_EFF_KIAIDAMA_2 SE_NUM_EFF_MIKADUKINOMAI SE_NUM_EFF_HOUDEN SE_NUM_EFF_IYASHINONAGAI SE_NUM_EFF_KAGEUCHI_1 SE_NUM_EFF_KAIFUKUSHIREI SE_NUM_EFF_JYUURYOKU SE_NUM_EFF_KAMINARINOKIBA SE_NUM_EFF_INFIGHT SE_NUM_EFF_HUREADORAIBU_1 SE_NUM_EFF_HUIUCHI SE_NUM_EFF_KIAIDAMA_BG SE_NUM_EFF_IEKI SE_NUM_EFF_KIAIDAMA SE_NUM_EFF_HONOONOKIBA SE_NUM_EFF_KAGEUCHI SE_NUM_EFF_KIRIFUDA SE_NUM_EFF_MIKADUKINOMAI_1 SE_NUM_EFF_HOUDEN_1 SE_NUM_EFF_IYASHINONAGAI_1 SE_NUM_EFF_IYASHINONAGAI_2 SE_NUM_EFF_GYROBALL SE_NUM_EFF_IRON_HUMMER SE_NUM_EFF_BARETTPANCHI SE_NUM_EFF_KIRIBARAI_BG SE_NUM_EFF_HUREADORAIBU SE_NUM_EFF_HUNEN Move7 SE waza7.sed SE_NUM_EFF_MIRAKURUAI_1 SE_NUM_EFF_KOORINOTUBUTE_1 SE_NUM_EFF_KOORINOTUBUTE_2 SE_NUM_EFF_MAGUNETTOBOM SE_WAZA_07_SED_DUMMY SE_NUM_EFF_LEAFSTOME SE_NUM_EFF_MIRRORSHOT_1 SE_NUM_EFF_MIRRORSHOT_2 SE_NUM_EFF_NIGIRITUBUSU SE_NUM_EFF_KOUGEKISHIREI SE_NUM_EFF_METARUBARST_1 SE_NUM_EFF_MANETKKO_1 SE_NUM_EFF_MANETKKO_2 SE_NUM_EFF_MIRAKURUAI SE_NUM_EFF_KOORINOTUBUTE SE_NUM_EFF_KUSAMUSUBI SE_NUM_EFF_MEZAMASHIBINTA SE_NUM_EFF_NAYAMINOTANE_1 SE_NUM_EFF_MIRRORSHOT SE_NUM_EFF_LEAFSTOME_1 SE_NUM_EFF_LEAFSTOME_2 SE_NUM_EFF_KOORINOKIBA SE_NUM_EFF_MAGUMASTOME SE_NUM_EFF_METARUBARST SE_NUM_EFF_MOROHANOZUTUKI SE_NUM_EFF_MANETKKO SE_NUM_EFF_MUSHIKUI SE_NUM_EFF_MUSHINOSAZAMEKI SE_NUM_EFF_NAYAMINOTANE SE_NUM_EFF_LEAFSTOME_BG Move8 SE waza8.sed SE_NUM_EFF_ROKKURAIMU_1 SE_NUM_EFF_PSYCHO_CUTTER_1 SE_NUM_EFF_SASHIOSAE SE_WAZA_08_SED_DUMMY SE_NUM_EFF_OIKAZE_BG SE_NUM_EFF_SHINKUUHA SE_NUM_EFF_OIKAZE SE_NUM_EFF_POWERWIPP SE_NUM_EFF_SHINENNOZUTUKI_1 SE_NUM_EFF_PSYCHOSHIFT_1 SE_NUM_EFF_SAKIDORI_1 SE_NUM_EFF_SAKIDORI_2 SE_NUM_EFF_RYUUNOHADOU_1 SE_NUM_EFF_POWERJEM_1 SE_NUM_EFF_POWERJEM_2 SE_NUM_EFF_SHADOWCROW SE_NUM_EFF_POWERTRICK SE_NUM_EFF_ROKKURAIMU SE_NUM_EFF_PSYCHO_CUTTER SE_NUM_EFF_SCISSOR_CROSS SE_NUM_EFF_RYUUSEIGUN SE_NUM_EFF_SABAKINOTUBUTE SE_NUM_EFF_SEEDFLAR SE_NUM_EFF_OSHABERI SE_NUM_EFF_SHINENNOZUTUKI SE_NUM_EFF_PSYCHOSHIFT SE_NUM_EFF_SAKIDORI SE_NUM_EFF_SHIBORITORU SE_NUM_EFF_RYUUNOHADOU SE_NUM_EFF_POWERJEM SE_NUM_EFF_POWERSUWAPP SE_NUM_EFF_ROKKATTO Move9 SE waza9.sed SE_NUM_EFF_BLACK_FOG SE_WAZA_09_SED_DUMMY SE_NUM_EFF_BLASTBURN SE_NUM_EFF_TANEBAKUDAN_1 SE_NUM_EFF_TOKINOHOUKOU SE_NUM_EFF_BAKAJIKARA SE_NUM_EFF_BAKURETUPANCH SE_NUM_EFF_TONBOGAERI SE_NUM_EFF_YUKINADARE SE_NUM_EFF_WARUDAKUMI SE_NUM_EFF_STONE_EDGE SE_NUM_EFF_ANGEL_KISS SE_NUM_EFF_BIND_STONE SE_NUM_EFF_SHIPPEGAESHI_1 SE_NUM_EFF_TUIBAMU SE_NUM_EFF_TANEBAKUDAN SE_NUM_EFF_BITE SE_NUM_EFF_AIR_CUT SE_NUM_EFF_TUBOWOTUKU SE_NUM_EFF_SHIZENNOMEGUMI SE_NUM_EFF_YUUWAKU SE_NUM_EFF_TOKINOHOUKOU_1 SE_NUM_EFF_BARRIA_3 SE_NUM_EFF_WOODHUNMMER SE_NUM_EFF_TUJIGIRI SE_NUM_EFF_TOTTEOKI SE_NUM_EFF_SHIOMIZU SE_NUM_EFF_BELLY SE_NUM_EFF_SHIPPEGAESHI SE_NUM_EFF_TONBOGAERI_1 SE_NUM_EFF_TONBOGAERI_2 Move10 SE waza10.sed SE_WAZA_10_SED_DUMMY SE_NUM_EFF_DOROASOBI SE_NUM_EFF_BUBLE_BRK SE_NUM_EFF_ENCORE SE_NUM_EFF_CORNER SE_NUM_EFF_EGG SE_NUM_EFF_DORIRU SE_NUM_EFF_BREIZEKICK SE_NUM_EFF_DRY SE_NUM_EFF_DOKUNOKONA SE_NUM_EFF_DEATH_SONG SE_NUM_EFF_CLOSS_CHOP SE_NUM_EFF_CALL SE_NUM_EFF_DANCING_FLOWER SE_NUM_EFF_CHEW SE_NUM_EFF_CHOP SE_NUM_EFF_DOROASOBI_1 SE_NUM_EFF_DOROASOBI_2 SE_NUM_EFF_BURN SE_NUM_EFF_DEEP_GRUDGE SE_NUM_EFF_DETECT_2 SE_NUM_EFF_ENCORE_2 SE_NUM_EFF_BULLET_3 SE_NUM_EFF_BULLET_4 SE_NUM_EFF_BULLET_5 SE_NUM_EFF_BULLET_6 SE_NUM_EFF_DRESSING SE_NUM_EFF_DENZIHOU SE_NUM_EFF_BUBLE SE_NUM_EFF_DAKURYUU Move11 SE waza11.sed SE_NUM_EFF_GINIRONOKAZE SE_WAZA_11_SED_DUMMY SE_NUM_EFF_INSTIGATE SE_NUM_EFF_HEDORO_AT SE_NUM_EFF_HEDOROBAKUDAN SE_NUM_EFF_HATUGA SE_NUM_EFF_HASAMU SE_NUM_EFF_FLASHU SE_NUM_EFF_HAMETUNONEGAI SE_NUM_EFF_KINZOKUON SE_NUM_EFF_HUMMER SE_NUM_EFF_HASAMIGIROTIN SE_NUM_EFF_FIRE_3_BULLET SE_NUM_EFF_GODBARD SE_NUM_EFF_HISSATUMAE SE_NUM_EFF_FIRE_3_HIT SE_NUM_EFF_ICE_OBJ SE_NUM_EFF_KAIFUKU SE_NUM_EFF_HITKAKU SE_NUM_EFF_GURAD_S SE_NUM_EFF_KISS SE_NUM_EFF_HAKIDASU SE_NUM_EFF_HATAKIOTOSU SE_NUM_EFF_JIKOANJI SE_NUM_EFF_FEATHERDANCE SE_NUM_EFF_HYPER_VOICE SE_NUM_EFF_HOTARUBI SE_NUM_EFF_GENSI_POWER SE_NUM_EFF_KIRISAKU SE_NUM_EFF_FLOWER_DOWN SE_NUM_EFF_FUMITUKE Move12 SE waza12.sed SE_NUM_EFF_KUSUGURU SE_NUM_EFF_NEEDLEARM SE_NUM_EFF_MAGICAL_LEEF_BULLET SE_WAZA_12_SED_DUMMY SE_NUM_EFF_NEGAIGOTO SE_NUM_EFF_NEOHARU_1 SE_NUM_EFF_MOONLIGHT SE_NUM_EFF_MIDARE SE_NUM_EFF_MIZUASOBI SE_NUM_EFF_KOUGOUSEI SE_NUM_EFF_LOOK_TRAP SE_NUM_EFF_MAMORU SE_NUM_EFF_KUROIMANAZASI SE_NUM_EFF_NEMURIGONA SE_NUM_EFF_LEEF_CUTER SE_NUM_EFF_MIRACULOUS SE_NUM_EFF_MARUKUNARU SE_NUM_EFF_KUSABUE SE_NUM_EFF_MINEUTI SE_NUM_EFF_MILK SE_NUM_EFF_KONOYUBITOMARE SE_NUM_EFF_M_POWER SE_NUM_EFF_MEGAKICK SE_NUM_EFF_KOGOERUKAZE SE_NUM_EFF_NEKONOTE SE_NUM_EFF_MAGICAL_LEEF SE_NUM_EFF_KOMELTUTOPANCHI SE_NUM_EFF_MITIZURE Move 13 SE waza13.sed SE_NUM_EFF_NIGHTHEAD SE_NUM_EFF_NEPUU SE_NUM_EFF_SHELL_PLACES SE_WAZA_13_SED_DUMMY SE_NUM_EFF_NIGHTMARE SE_NUM_EFF_ROCKBLAST SE_NUM_EFF_SAINT_FIRE_D SE_NUM_EFF_SIOFUKI_DOWN SE_NUM_EFF_SECRET_POWER SE_NUM_EFF_NOROI1 SE_NUM_EFF_SAWAGU SE_NUM_EFF_OVER_2 SE_NUM_EFF_SIGNALBEAM SE_NUM_EFF_SINKUU SE_NUM_EFF_SIBIREGONA SE_NUM_EFF_SHADOWBOAL SE_NUM_EFF_PAPPACUTER SE_NUM_EFF_REBENJI SE_NUM_EFF_SAINT_FIRE SE_NUM_EFF_PATIENT SE_NUM_EFF_SIOFUKI_UP SE_NUM_EFF_SING SE_NUM_EFF_OVER SE_NUM_EFF_NOMIKOMU SE_NUM_EFF_RYUNOMAI SE_NUM_EFF_QUESTION SE_NUM_EFF_RAY_1 SE_NUM_EFF_NOISE SE_NUM_EFF_PIYOPIYO SE_NUM_EFF_NOROI Move 14 SE waza14.sed SE_WAZA_14_SED_DUMMY SE_NUM_EFF_SUKAIAPPA SE_NUM_EFF_TAKUWAERU SE_NUM_EFF_THREE_WAY SE_NUM_EFF_STARES SE_NUM_EFF_SUCKING_BLOOD SE_NUM_EFF_TAKINOBORI SE_NUM_EFF_SONICKBOOM SE_NUM_EFF_SUN SE_NUM_EFF_SMALL_BOMB SE_NUM_EFF_SMALL_FIRE_DAMAGE SE_NUM_EFF_SURPRISE_2 SE_NUM_EFF_SMOKE_4 SE_NUM_EFF_SMOKE_8 SE_NUM_EFF_STONE_1 SE_NUM_EFF_SURELY_HIT SE_NUM_EFF_SNOW SE_NUM_EFF_TANE_BULLET SE_NUM_EFF_SUNAKAKE SE_NUM_EFF_TEDASUKE SE_NUM_EFF_TEXTURE2 SE_NUM_EFF_TANEMASINGAN SE_NUM_EFF_SURPRISE SE_NUM_EFF_SMOKE SE_NUM_EFF_SOLAR SE_NUM_EFF_SITADENAMERU SE_NUM_EFF_SNORE SE_NUM_EFF_SPORE SE_NUM_EFF_STONE Move15 SE waza15.sed SE_NUM_EFF_ENTOU SE_WAZA_15_SED_DUMMY SE_NUM_EFF_HIRAISINN SE_NUM_EFF_YOUKAIEKI SE_NUM_EFF_WATABOUSI SE_NUM_EFF_TRYATTACK SE_NUM_EFF_WIND_1 SE_NUM_EFF_NEGOTO SE_NUM_EFF_POISON_BUBBLE SE_NUM_EFF_TURARABARI SE_NUM_EFF_TRYATTACK_HIT SE_NUM_EFF_KAIHI_DOWN SE_NUM_EFF_TORNADO SE_NUM_EFF_STONE_2 SE_NUM_EFF_THUNDER SE_NUM_EFF_YUBIWOFURU SE_NUM_EFF_SAND SE_NUM_EFF_RAIN SE_NUM_EFF_TURUNOMUTI SE_NUM_EFF_WIND SE_NUM_EFF_YAWN SE_NUM_EFF_TURUGINOMAI SE_NUM_EFF_BEAUTIFUL_W SE_NUM_EFF_ICE_1 SE_NUM_EFF_KAIHI_UP SE_NUM_EFF_MIYABURU SE_NUM_EFF_TSUPPARI SE_NUM_EFF_TYAKUSUI SE_NUM_EFF_WHIRL SE_NUM_EFF_TOUGH Event SE event.sed SE_NUM_EVENT_EFF_BOMB_LIGHT_02 SE_NUM_EVENT_EFF_BOMB_HEAVY_02 SE_NUM_EVENT_EFF_SHINKA SE_NUM_EVENT_EFF_JIKUU_WIPE_02 SE_NUM_EVENT_EFF_BELL_01 SE_NUM_EVENT_CRISTAL SE_NUM_EVENT_MOTION_TALE_01 SE_NUM_EVENT_EFF_WIPE_01 SE_NUM_EVENT_EFF_BOMB_LIGHT SE_NUM_EVENT_EFF_QUAKE_LIGHT_L SE_NUM_EVENT_MOTION_WING_01 SE_NUM_EVENT_EFF_JIKUU_MEMAI_L SE_NUM_EVENT_EFF_BOMB_HEAVY SE_NUM_EVENT_EFF_QUAKE_HEAVY_L SE_NUM_EVENT_EFF_FLASH_HEAVY_02 SE_NUM_EVENT_EFF_JIKUU_WIPE SE_NUM_EVENT_EFF_WHITEOUT_01 SE_NUM_EVENT_EFF_FLASH_LIGHT SE_EVENT_SED_DUMMY SE_NUM_EVENT_EFF_FLASH_HEAVY SE_NUM_EVENT_EFF_JIKUU_MEMAI SE_NUM_EVENT_MOTION_DAMEGE_01 SE_NUM_EVENT_MOTION_CLAP_01_L SE_NUM_EVENT_MOTION_CLAP_02_L SE_NUM_EVENT_EFF_FLASH_DUB Event Sub SE event_s.sed SE_NUM_EVENT_SIGN_HATENA_02 SE_NUM_EVENT_SIGN_HATENA_03 SE_NUM_EVENT_SIGN_NOTICE_01 SE_NUM_EVENT_SIGN_NOTICE_02 SE_NUM_EVENT_SIGN_NOTICE_03 SE_NUM_EVENT_SIGN_NOTICE_04 SE_NUM_EVENT_SIGN_NOTICE_05 SE_NUM_EVENT_SIGN_ASE_01 SE_NUM_EVENT_MOTION_JUNP_01 SE_NUM_EVENT_MOTION_JUNP_02 SE_NUM_EVENT_MINIGAME_NG SE_NUM_EVENT_MINIGAME_OK SE_NUM_EVENT_SIGN_TENSION_01 SE_NUM_EVENT_OPENING_ROGO SE_NUM_EVENT_SIGN_ANGER_01 SE_NUM_EVENT_SIGN_ANGER_02 SE_EVENT_SUB_SED_DUMMY SE_NUM_EVENT_SIGN_SHOCK_01 SE_NUM_EVENT_SIGN_SHOCK_02 SE_NUM_EVENT_SIGN_SHOCK_03 Event Main01 SE ev_m01.sed SE_NUM_EVENT_MAIN03_JUPUTORU_01_L SE_NUM_EVENT_MAIN03_KABE SE_NUM_EVENT_MAIN03_KUUFUKU SE_NUM_EVENT_MAIN04_DOOR SE_NUM_EVENT_MAIN01_WARP SE_NUM_EVENT_MAIN03_SLEEP_01 SE_NUM_EVENT_MAIN03_SLEEP_02 SE_NUM_EVENT_MAIN03_JIBACOIL SE_NUM_EVENT_MAIN03_JUPUTORU_02 SE_NUM_EVENT_MAIN04_DIGDA SE_NUM_EVENT_MAIN02_DOOROPEN SE_NUM_EVENT_MAIN01_KAKERA_01 SE_NUM_EVENT_MAIN01_KAKERA_02 SE_NUM_EVENT_MAIN01_KAKERA_03 SE_NUM_EVENT_MAIN02_KNOCK SE_NUM_EVENT_MAIN03_RINGO SE_NUM_EVENT_MAIN03_SIREN SE_EVENT_MAIN_01_SED_DUMMY SE_NUM_EVENT_MAIN01_THUNDER_01 SE_NUM_EVENT_MAIN01_THUNDER_02 SE_NUM_EVENT_MAIN03_THUNDER_01 SE_NUM_EVENT_MAIN03_THUNDER_02 SE_NUM_EVENT_MAIN03_RURIRI SE_NUM_EVENT_MAIN02_HAKO_01 SE_NUM_EVENT_MAIN02_HAKO_02 SE_NUM_EVENT_MAIN02_ZOOMUP Event Main05 SE ev_m05.sed SE_NUM_EVENT_MAIN07_TREE_02 SE_NUM_EVENT_MAIN08_MARKING SE_NUM_EVENT_MAIN05_ROLLING SE_NUM_EVENT_MAIN09_RINGO_L SE_NUM_EVENT_MAIN09_FLASH_01 SE_NUM_EVENT_MAIN09_FLASH_02 SE_NUM_EVENT_MAIN07_SEKAIICHI_L SE_NUM_EVENT_MAIN06_DOKUGASU SE_NUM_EVENT_MAIN05_TOBIKOMU SE_NUM_EVENT_MAIN07_TREE_01_L SE_NUM_EVENT_MAIN08_MAP_01 SE_NUM_EVENT_MAIN09_HIDERIISHI_01 SE_NUM_EVENT_MAIN09_HIDERIISHI_02 SE_NUM_EVENT_MAIN05_SPLASH SE_NUM_EVENT_MAIN09_GAYA_L SE_NUM_EVENT_MAIN05_SWITCH SE_EVENT_MAIN_05_SED_DUMMY SE_NUM_EVENT_MAIN07_GOUKUU SE_NUM_EVENT_MAIN08_GAYA_01 SE_NUM_EVENT_MAIN05_FLY Event Main10 SE ev_m10.sed SE_NUM_EVENT_MAIN10_BOMB SE_NUM_EVENT_MAIN11_FLASH_01 SE_NUM_EVENT_MAIN12_BIKABIKA SE_NUM_EVENT_MAIN10_DOWN SE_NUM_EVENT_MAIN12_EFFECT_01 SE_NUM_EVENT_MAIN10_LIGHT SE_NUM_EVENT_MAIN10_APPEAR_01 SE_NUM_EVENT_MAIN10_APPEAR_02 SE_NUM_EVENT_MAIN12_PERIPPA_02_L SE_NUM_EVENT_MAIN11_GAYA_01_L SE_NUM_EVENT_MAIN10_GUS_L SE_NUM_EVENT_MAIN10_TOTSUNYUU_L SE_NUM_EVENT_MAIN10_HOUKOU_02 SE_NUM_EVENT_MAIN10_HOUKOU_03 SE_NUM_EVENT_MAIN10_HANTOUMEI SE_NUM_EVENT_MAIN10_BANISH SE_NUM_EVENT_MAIN12_DENGEKI_01 SE_NUM_EVENT_MAIN12_DENGEKI_02 SE_NUM_EVENT_MAIN12_PERIPPA_01 SE_EVENT_MAIN_10_SED_DUMMY SE_NUM_EVENT_MAIN10_ASHIOTO_01 SE_NUM_EVENT_MAIN10_ASHIOTO_02 SE_NUM_EVENT_MAIN10_ASHIOTO_03 SE_NUM_EVENT_MAIN10_HOUKOU Event Main14 SE ev_m14.sed SE_NUM_EVENT_MAIN14_ELECTRIC_L SE_NUM_EVENT_MAIN15_ELECTRIC_L SE_NUM_EVENT_MAIN15_NENRIKI SE_NUM_EVENT_MAIN17_ASHIOTO SE_NUM_EVENT_MAIN17_YAMIRAMI_01 SE_NUM_EVENT_MAIN14_FALL SE_NUM_EVENT_MAIN15_KAMAE_02 SE_NUM_EVENT_MAIN14_DIVE SE_NUM_EVENT_MAIN15_SIREN_L SE_NUM_EVENT_MAIN17_DOOR SE_NUM_EVENT_MAIN15_WARP SE_NUM_EVENT_MAIN15_SUISYOU SE_NUM_EVENT_MAIN17_SPOT SE_NUM_EVENT_MAIN15_KAMAE SE_NUM_EVENT_MAIN15_BLOCK SE_NUM_EVENT_MAIN15_GAKON SE_NUM_EVENT_MAIN14_RYUUSA_L SE_NUM_EVENT_MAIN17_MEKAKUSHI SE_NUM_EVENT_MAIN14_ATTACK SE_NUM_EVENT_MAIN14_APPEAR SE_NUM_EVENT_MAIN17_APPEAR SE_NUM_EVENT_MAIN17_GANKOU SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L SE_NUM_EVENT_MAIN15_HANNOU SE_NUM_EVENT_MAIN17_HIKARIDAMA SE_EVENT_MAIN_14_SED_DUMMY SE_NUM_EVENT_MAIN17_KESSYOU_L SE_NUM_EVENT_MAIN16_HOLE_01 SE_NUM_EVENT_MAIN16_HOLE_02 SE_NUM_EVENT_MAIN16_HOLE_03 Event Main18 SE ev_m18.sed SE_NUM_EVENT_MAIN21_ANAHORI SE_NUM_EVENT_MAIN18_MIKARUGE_01 SE_NUM_EVENT_MAIN18_MIKARUGE_02 SE_NUM_EVENT_MAIN18_MIKARUGE_03 SE_NUM_EVENT_MAIN18_MIKARUGE_04 SE_NUM_EVENT_MAIN18_MIKARUGE_05 SE_NUM_EVENT_MAIN18_MIKARUGE_06 SE_NUM_EVENT_MAIN18_MIKARUGE_07 SE_NUM_EVENT_MAIN18_MIKARUGE_08 SE_NUM_EVENT_MAIN19_DARK SE_NUM_EVENT_MAIN20_LIGHT_01 SE_NUM_EVENT_MAIN19_WING SE_NUM_EVENT_MAIN19_LIGHT_01 SE_NUM_EVENT_MAIN19_LIGHT_02 SE_NUM_EVENT_MAIN19_LIGHT_03 SE_NUM_EVENT_MAIN19_LIGHT_04 SE_NUM_EVENT_MAIN23_CHAKUCHI SE_NUM_EVENT_MAIN19_LIGHT_05 SE_NUM_EVENT_MAIN19_LIGHT_06 SE_NUM_EVENT_MAIN20_KAKIWAKE SE_NUM_EVENT_MAIN19_GLASS SE_NUM_EVENT_MAIN19_DISAPPEAR SE_NUM_EVENT_MAIN21_ASHIOTO_L SE_EVENT_MAIN_18_SED_DUMMY SE_NUM_EVENT_MAIN23_LIGHT_01_L SE_NUM_EVENT_MAIN23_LIGHT_02_L SE_NUM_EVENT_MAIN23_LIGHT_03_L Event Main25 SE ev_m25.sed SE_NUM_EVENT_MAIN25_HAGURUMA_01 SE_NUM_EVENT_MAIN25_DOWN SE_NUM_EVENT_MAIN25_ISHIBUNE SE_NUM_EVENT_MAIN25_ATTACK_01 SE_NUM_EVENT_MAIN25_DISAPPEAR SE_NUM_EVENT_MAIN25_DAMAGE SE_NUM_EVENT_MAIN25_3ATTACK_01 SE_NUM_EVENT_MAIN25_3ATTACK_02 SE_NUM_EVENT_MAIN25_GAREKI SE_EVENT_MAIN_25_SED_DUMMY SE_NUM_EVENT_MAIN25_THUNDER_01 SE_NUM_EVENT_MAIN25_THUNDER_02 SE_NUM_EVENT_MAIN25_HADOU_01_L SE_NUM_EVENT_MAIN25_THUNDER_03 Event Main26 SE ev_m26.sed SE_NUM_EVENT_MAIN26_HAGURUMA_01 SE_NUM_EVENT_MAIN26_LIGHT_03 SE_NUM_EVENT_MAIN26_ISHIBUNE SE_NUM_EVENT_MAIN26_KOROGARU SE_NUM_EVENT_MAIN26_SEKICYUU SE_NUM_EVENT_MAIN26_GAREKI_01 SE_NUM_EVENT_MAIN26_GAREKI_02 SE_NUM_EVENT_MAIN26_WHITEOUT SE_NUM_EVENT_MAIN26_DISAPPEAR SE_EVENT_MAIN_26_SED_DUMMY SE_NUM_EVENT_MAIN26_THUNDER_01 SE_NUM_EVENT_MAIN26_THUNDER_02 SE_NUM_EVENT_MAIN26_HOUKOU SE_NUM_EVENT_MAIN26_LIGHT_01_L SE_NUM_EVENT_MAIN26_LIGHT_02_L Event Sub01 SE ev_s01.sed SE_NUM_EVENT_SUB04_PUKURIN SE_NUM_EVENT_SUB04_FLASH_01 SE_NUM_EVENT_SUB01_ICE_01_L SE_NUM_EVENT_SUB04_LIGHT_02 SE_NUM_EVENT_SUB01_ANA_04_L SE_NUM_EVENT_SUB01_TAIATARI SE_NUM_EVENT_SUB04_SEKIHI_02 SE_NUM_EVENT_SUB01_ANA_01 SE_NUM_EVENT_SUB01_ANA_02 SE_NUM_EVENT_SUB01_ANA_03 SE_NUM_EVENT_SUB02_ICE_02 SE_NUM_EVENT_SUB01_ANA_05 SE_NUM_EVENT_SUB03_EGG_01 SE_NUM_EVENT_SUB03_EGG_02 SE_NUM_EVENT_SUB03_EGG_03 SE_NUM_EVENT_SUB04_ATTACK SE_NUM_EVENT_SUB01_CLAP_L SE_NUM_EVENT_SUB01_TAKARABAKO SE_EVENT_SUB_01_SED_DUMMY SE_NUM_EVENT_SUB04_WING_L SE_NUM_EVENT_SUB04_LIGHT_01_L SE_NUM_EVENT_SUB04_WHISTLE SE_NUM_EVENT_SUB04_SEKIHI_01_L Event Sub10 SE ev_s10.sed SE_NUM_EVENT_SUB12_LIGHT_01 SE_NUM_EVENT_SUB20_EFFECT_01 SE_NUM_EVENT_SUB21_EFFECT_01 SE_NUM_EVENT_SUB20_EFFECT_02 SE_NUM_EVENT_SUB21_EFFECT_02 SE_NUM_EVENT_SUB22_EFFECT_01 SE_NUM_EVENT_SUB21_EFFECT_03 SE_NUM_EVENT_SUB21_EFFECT_04 SE_EVENT_SUB_10_SED_DUMMY SE_NUM_EVENT_SUB10_FIRE_01 Event Sub23 SE ev_s23.sed SE_NUM_ME_WIND_M SE_NUM_ME_WIND_S SE_NUM_EVENT_MOTION_DOGOMU SE_NUM_DUN_EFF_DRINK SE_NUM_DUN_MOTION_QUACK SE_NUM_EVENT_EFF_SHINKA_EGG SE_NUM_DUN_MOTION_MONEY SE_NUM_EVENT_SUB23_WHITEOUT SE_NUM_EVENT_HADOU_CHECK SE_NUM_EVENT_MOTION_ITEM SE_NUM_EVENT_MOTION_DOOR SE_NUM_DUN_MOTION_HUNGRY SE_NUM_EVENT_SUB23_HOLE_01 SE_NUM_DUN_EFF_LIGHT_WALL SE_NUM_DUN_EFF_DENJIFUYUU SE_NUM_DUN_EFF_SMOKE_9 SE_NUM_EVENT_SUB23_EFFECT_01_L SE_NUM_EVENT_SUB23_EFFECT_02_L Event Sub30 SE ev_s30.sed SE_NUM_EV_S30_ROLLONG_2 SE_NUM_EV_S30_RECYCLE_01 SE_NUM_EV_S30_RECYCLE_02 SE_NUM_EV_S30_REGRET SE_NUM_EV_S30_RECYCLE_03 SE_NUM_EV_S30_GAYA_01_LP SE_NUM_EV_S30_TOPCUT SE_NUM_EV_S30_BOW SE_NUM_EV_S30_SYAYMIN_01 SE_NUM_EV_S30_SYAYMIN_02 SE_NUM_EV_S30_SYAYMIN_03 SE_NUM_EV_S30_BETOBETA_THREAT_2 SE_NUM_EV_S30_BETOBETA_01 SE_NUM_EV_S30_BOXOPEN SE_NUM_EV_S30_SYAYMIN_CHANGE SE_NUM_EV_S30_TUBO SE_NUM_EV_S30_SYAYMIN_FRY SE_NUM_EV_S30_SYAYMIN_TOP SE_NUM_EV_S30_BETOBETA_02_2 SE_NUM_EV_S30_MASKIPPA_01_3 Event Side01 SE ev_e01.sed SE_NUM_EV_S01_CALL_01 SE_NUM_EV_S01_CALL_02 SE_NUM_EV_S01_CALL_03 SE_NUM_EV_S01_COME_01 SE_EVENT_SIDE01_SED_DUMMY SE_NUM_EV_S01_WHITEOUT_01 SE_NUM_EV_S01_BEHAVE_01_LP SE_NUM_EV_S01_EFFECT_01 SE_NUM_EV_S01_EFFECT_02 SE_NUM_EV_S01_EFFECT_04 SE_NUM_EV_S01_SNORER_01_LP SE_NUM_EV_S01_UNREST_01 Event Side02 SE ev_e02.sed SE_NUM_EV_SIDE02_PUTOUT SE_NUM_EV_SIDE02_ROAR_01 SE_NUM_EV_SIDE02_ROAR_02 SE_NUM_EV_S02_FALLINGROCK_01 SE_NUM_EV_S02_FALLINGROCK_02 SE_NUM_EV_S02_GUMI_01 SE_NUM_EV_SIDE02_MONSTERSTEP_01 SE_NUM_EV_S02_ROAR_03 SE_NUM_EV_S02_FALLDOWN_01 SE_EVENT_SIDE02_SED_DUMMY SE_NUM_EV_SIDE02_BREAK SE_NUM_EV_SIDE02_THREAT_01 SE_NUM_EV_SIDE02_THREAT_02 SE_NUM_EV_SIDE02_MAP_01 SE_NUM_EV_SIDE02_MAP_02 SE_NUM_EV_SIDE02_MAP_IGNITE_01 SE_NUM_EV_SIDE02_MAP_IGNITE_02 SE_NUM_EV_S02_TITTLE_01 SE_NUM_EV_S02_GRASSY_01 Event Side03 SE ev_e03.sed SE_NUM_EV_S03_DOOR_OPEN SE_NUM_EV_S03_FIRE_FIGHTING SE_NUM_EV_S03_ROOLUP SE_NUM_EV_S03_DOOR_BREAK SE_NUM_EV_S03_DOOR_CLOSE SE_NUM_EV_S03_FLOOR_OPEN SE_NUM_EV_S03_DISCOVER SE_NUM_EV_S03_SOMEBODY SE_NUM_EV_S03_TOUCH SE_NUM_EV_S03_THROW Event Side04 SE ev_e04.sed SE_NUM_EV_S04_LAVA_01 SE_NUM_EV_S04_FIRE_01 SE_NUM_EV_S04_FIRE_02 SE_NUM_EV_S04_LEAFCUT SE_NUM_EV_S04_GHOST_AWAY SE_NUM_EV_S04_GHOST_DOWN SE_EVENT_SIDE04_SED_DUMMY SE_NUM_EV_S04_SHOW SE_NUM_EV_S04_GHOST_01 SE_NUM_EV_S04_GHOST_02 SE_NUM_EV_S04_MAGMAC_01 SE_NUM_EV_S04_GHOST_AWAY_02_2 SE_NUM_EV_S04_FLASH Event Side06 SE ev_e06.sed SE_NUM_EV_S06_BATTLE_IN SE_NUM_EV_S06_MOVING_LP SE_NUM_EV_S06_HUNGRY SE_NUM_EV_S06_EFFECT_01_2 SE_NUM_EV_S06_METAMON SE_NUM_EV_S06_DESTRUCTION_01 SE_NUM_EV_S06_DESTRUCTION_02 SE_NUM_EV_S06_CATCH_01 SE_NUM_EV_S06_CATCH_02 SE_NUM_EV_S06_CATCH_03 SE_NUM_EV_S06_APPLE_01 SE_NUM_EV_S06_APPLE_02 SE_NUM_EV_S06_UNDERGROUND SE_NUM_EV_S06_BLACKOUT SE_NUM_EV_S06_PASSAWAY SE_NUM_EV_S06_GETUP Event Side08 SE ev_e08.sed SE_NUM_EV_S08_FORWARD_01 SE_NUM_EV_S08_FORWARD_02 SE_NUM_EV_S08_SNOWATTACK SE_NUM_EV_S08_BEAT SE_NUM_EV_S08_STANDUP SE_EVENT_SIDE08_SED_DUMMY SE_NUM_EV_S08_CROSSATTACK SE_NUM_EV_S08_VITALITY Event Side09 SE ev_e09.sed SE_NUM_EV_S09_CRACKFLASH SE_NUM_EV_S09_ELECTRIC_01_LP SE_NUM_EV_S09_ELECTRIC_02_LP SE_NUM_EV_S09_ELECTRIC_04_LP SE_NUM_EV_S09_ELECTRIC_03 SE_NUM_EV_S09_ELECTRIC_05 SE_NUM_EV_S09_ONIGORI SE_NUM_EV_S09_JP_ELECT_02_LP SE_NUM_EV_S09_JP_ELECT_03_LP SE_NUM_EV_S09_JP_ELECT_01 SE_EVENT_SIDE09_SED_DUMMY SE_NUM_EV_S09_BLOCKICE_LP SE_NUM_EV_S09_MAMMU_01 SE_NUM_EV_S09_MAMMU_02 SE_NUM_EV_S09_HEART SE_NUM_EV_S09_BLOCKFALL Event Side09b SE ev_e09b.sed SE_NUM_EV_S09_AUROEA SE_NUM_EV_S09_LIGHTEFFECT_01 SE_NUM_EV_S09_LANDING SE_NUM_EV_S09_D_EFFECT_01 SE_NUM_EV_S09_D_EFFECT_02 SE_NUM_EV_S09_D_EFFECT_03 SE_NUM_EV_S09_BIND_LP SE_NUM_EV_S09_COMEOUT SE_NUM_EV_S09_JP_ELECT_04_LP SE_NUM_EV_S09_JP_ELECT_05_LP SE_NUM_EV_S09_JP_ELECT_06_LP SE_NUM_EV_S09_JP_ELECT_07 SE_NUM_EV_S09_JP_ELECT_08 SE_NUM_EV_S09_WIND_LP SE_NUM_EV_S09_ALLEFFECT_02_LP SE_NUM_EV_S09_ALLEFFECT_01 SE_NUM_EV_S09_HIGHWIND_LP SE_NUM_EV_S09_HIGHTONE_LP SE_NUM_EV_S09_GREEN SE_EVENT_SIDE09B_SED_DUMMY SE_NUM_EV_S09_WHITEOUT Event Other01 SE ev_et1.sed SE_NUM_ETC01_PIII SE_NUM_ETC01_GAME_END SE_NUM_ETC01_SHAKE SE_NUM_ETC01_GAME_OUT SE_NUM_ETC01_GAME_FAIL SE_NUM_ETC01_GAME_EFFCT_01 SE_NUM_ETC01_GAME_EFFCT_02 SE_NUM_ETC01_GAME_HINT SE_NUM_ETC01_HADO_01_LP SE_NUM_ETC01_HADO_02 SE_NUM_ETC01_OOATARI