List of Sound Effects: Difference between revisions

From SkyTemple
RRad (talk | contribs)
m Correction about "Something's stirring..." sounds.
RRad (talk | contribs)
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|T01P02A
|T01P02A
|enter09
|enter09
|Sounds like a spike trap? Not sure how this is used, but it seems to be related to Xatu.
|Xatu appraises a Treasure Box.
|-
|-
|8717
|8717
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|None
|None
|None
|None
|Somewhat unpolished wind gust sound. Might be unused.
|Somewhat unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #10.
|-
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|8722
|8722
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|None
|None
|None
|None
|Louder unpolished wind gust sound. Might be unused.
|Louder unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #11.
|}
|}



Revision as of 16:25, 30 May 2025

This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.

This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.

ME

MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with me_Play(X);, substituting "X" with the ME ID.

The internal names are found inside the .smd files corresponding to each respective ME sound.

ID ID Hex Internal Name Map Acting Scene Description
0 0x0 M_DUNGEON_OPEN T00P01 m01a0116 Louder version of ME #6. Only used in the Pokémon Square debug room.
1 0x1 ME_NUM_LEVELUP D03P11A m03a1002 Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
2 0x2 ME_NUM_RANKUP.S None None Used when the player's team ranks up.
3 0x3 ME_NUM_SEEYOU.S None None Used when removing a Pokémon from the player's Assembly.
4 0x4 ME_NUM_REWARD.S G01P05A m02a0110 Used for item rewards.
5 0x5 ME_NUM_PARTY.SM D03P11A m03a1002 Unlocking special episodes, recruiting legendaries.
6 0x6 ME_NUM_DUNGEON_ D14P11A m13a0701 "The clouds parted over "X"!" The visible part of the map expands.
7 0x7 ME_NUM_IMFORMAT D03P11A m03a1002 "The Exploration Team Federation has sent a message..."
8 0x8 ME_NUM_EVOLUTIO P14P01A s01p1005 Evolving at Luminous Spring.
9 0x9 ME_NUM_ITEM_IMP G01P04A m04a0201 Great item reward!
10 0xA ME_NUM_WIND_S.S D79P41A s02p0501 Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
11 0xB ME_NUM_WIND_M.S D79P41A s02p0701 Louder howling wind. Might be exclusive to scene after Froslass's boss fight in Crevice Cave.
12 0xC ME_NUM_WAVE_S.S None None Water attack sound 1. Might be unused.
13 0xD ME_NUM_WAVE_M.S None None Water attack sound 2. Might be unused.

Sound Effects

These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.

A video by 25pi25 demonstrates some of the sound effects, sorted by ID.

Motion SE

ID ID Hex Map Acting Scene Description
257 0x101 None None
258 0x102 None None
259 0x103 None None
260 0x104 None None
261 0x105 None None
262 0x106 None None
263 0x107 None None
264 0x108 None None
265 0x109 None None
266 0x10A None None Tail Whip.
267 0x10B None None Tail Whip, also.
268 0x10C None None
269 0x10D None None
270 0x10E None None
271 0x10F None None
272 0x110 None None
273 0x111 None None
274 0x112 None None
275 0x113 None None
276 0x114 None None
277 0x115 None None
278 0x116 None None
279 0x117 None None Stat changes reset.
280 0x118 None None
281 0x119 None None
282 0x11A None None
283 0x11B None None
284 0x11C None None

Stats SE

ID ID Hex Map Acting Scene Description
513 0x201 None None
514 0x202 None None
515 0x203 None None
516 0x204 None None Doom Seed.
517 0x205 None None
518 0x206 None None
519 0x207 None None
520 0x208 None None Open keyhole block in dungeons.
521 0x209 None None TM used.
522 0x20A None None
523 0x20B None None Special Attack up.
524 0x20C None None
525 0x20D None None Special Defense up.
526 0x20E None None
527 0x20F None None PP restored.
528 0x210 None None
529 0x211 None None Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
530 0x212 None None Wary Fighter activated.
531 0x213 P01P04A Defense up.
532 0x214 None None
533 0x215 None None
534 0x216 P01P04A Defense lowered.
535 0x217 None None
536 0x218 None None Movement Speed up.
537 0x219 None None PP lost.
538 0x21A None None Movement Speed lowered.
539 0x21B None None
540 0x21C None None
541 0x21D None None
542 0x21E None None Special Attack lowered.
543 0x21F None None
544 0x220 None None
545 0x221 None None
546 0x222 None None
547 0x223 None None Attack up.
548 0x224 None None
549 0x225 None None
550 0x226 None None
551 0x227 None None
552 0x228 None None
553 0x229 None None

Trap SE

ID ID Hex Map Acting Scene Description
769 0x301 None None
770 0x302 None None Spin trap.
771 0x303 None None Gust trap.
772 0x304 None None
773 0x305 None None Step on trap?
774 0x306 None None
775 0x307 None None
776 0x308 None None Smoke puffs like the ones in Grudge Traps.
777 0x309 None None Sticky item?
778 0x30A None None Pitfall trap?
779 0x30B None None
780 0x30C None None
781 0x30D None None
782 0x30E None None
783 0x30F None None Grudge Trap and similar negative effects.
784 0x310 None None Confusion status (Tweeting bird sound).
785 0x311 None None
786 0x312 None None Cloudy weather.
787 0x313 None None Explosion.
788 0x314 None None Self-Destruct.
789 0x315 None None
790 0x316 None None Chestnut trap. Sound is delayed by a second.
791 0x317 None None
792 0x318 None None
793 0x319 None None Poison trap.

Move1 SE

ID ID Hex Map Acting Scene Description
1025 0x401 None None
1026 0x402 None None
1027 0x403 None None
1028 0x404 None None Absorb or Mega Drain. Higher pitched version of #1566.
1029 0x405 None None
1030 0x406 None None
1031 0x407 None None
1032 0x408 None None
1033 0x409 None None
1034 0x40A None None
1035 0x40B None None
1036 0x40C None None
1037 0x40D None None
1038 0x40E None None
1039 0x40F None None
1040 0x410 None None
1041 0x411 None None
1042 0x412 None None
1043 0x413 None None
1044 0x414 None None
1045 0x415 None None Earth Power.
1046 0x416 None None Agility windup.
1047 0x417 None None

Move2 SE

ID ID Hex Map Acting Scene Description
1281 0x501 None None
1282 0x502 None None Water Gun.
1283 0x503 None None
1284 0x504 None None
1285 0x505 None None
1286 0x506 None None
1287 0x507 None None
1288 0x508 None None Leaf Blade.
1289 0x509 None None
1290 0x50A None None
1291 0x50B None None
1292 0x50C None None
1293 0x50D None None Teleport, Warp Seed, etc.
1294 0x50E None None Water Gun hit.
1295 0x50F None None
1296 0x510 None None
1297 0x511 None None
1298 0x512 None None
1299 0x513 None None
1300 0x514 None None
1301 0x515 None None
1302 0x516 None None
1303 0x517 None None
1304 0x518 None None

Move3 SE

ID ID Hex Map Acting Scene Description
1537 0x601 None None
1538 0x602 None None
1539 0x603 None None
1540 0x604 None None
1541 0x605 None None Spark.
1542 0x606 None None Spark hit.
1543 0x607 None None
1544 0x608 None None Disable.
1545 0x609 None None
1546 0x60A None None
1546 0x60B None None
1547 0x60C None None
1548 0x60D None None
1549 0x60E None None
1550 0x60F None None
1551 0x610 None None
1552 0x611 None None
1553 0x612 None None
1554 0x613 None None
1555 0x614 None None Heal Bell.
1556 0x615 None None
1557 0x616 None None
1558 0x617 None None
1559 0x618 None None
1560 0x619 None None Faint Attack.
1561 0x61A None None
1562 0x61B None None
1563 0x61C None None
1564 0x61D None None
1565 0x61E None None
1566 0x61F None None Absorb or Mega Drain. Lower pitched version of #1028.
1567 0x620 None None

Move4 SE

ID ID Hex Map Acting Scene Description
1793 0x701 None None
1794 0x702 None None
1795 0x703 None None
1796 0x704 None None
1797 0x705 None None
1798 0x706 None None
1799 0x707 None None
1800 0x708 None None
1801 0x709 None None
1802 0x70A None None
1803 0x70B None None
1804 0x70C None None
1805 0x70D None None
1806 0x70E None None
1807 0x70F None None
1808 0x710 None None
1809 0x711 None None
1810 0x712 None None
1811 0x713 None None
1812 0x714 None None
1813 0x715 None None
1814 0x716 None None
1815 0x717 None None
1816 0x718 None None
1817 0x719 None None Sweet Scent.
1818 0x71A None None
1819 0x71B None None
1820 0x71C None None
1821 0x71D None None
1822 0x71E None None

Move5 SE

ID ID Hex Map Acting Scene Description
2049 0x801 None None
2050 0x802 None None
2051 0x803 None None
2052 0x804 None None
2053 0x805 None None
2054 0x806 None None
2055 0x807 None None
2056 0x808 None None
2057 0x809 None None
2058 0x80A None None
2059 0x80B None None
2060 0x80C None None
2061 0x80D None None
2062 0x80E None None
2063 0x80F None None
2064 0x810 None None
2065 0x811 None None Feint windup.
2066 0x812 None None Feint impact.
2067 0x813 None None
2068 0x814 None None
2069 0x815 None None
2070 0x816 None None
2071 0x817 None None Aura Sphere.
2072 0x818 None None
2073 0x819 None None
2074 0x81A None None
2075 0x81B None None
2076 0x81C None None
2077 0x81D None None
2078 0x81E None None
2079 0x81F None None
2080 0x820 None None
2081 0x821 None None
2082 0x822 None None
2083 0x823 None None
2084 0x824 None None
2085 0x825 None None
2086 0x826 None None

Move6 SE

ID ID Hex Map Acting Scene Description
2305 0x901 None None
2306 0x902 None None
2307 0x903 None None
2308 0x904 None None
2309 0x905 None None
2310 0x906 None None
2311 0x907 None None
2312 0x908 None None
2313 0x909 None None
2314 0x90A None None
2315 0x90B None None
2316 0x90C None None
2317 0x90D None None
2318 0x90E None None Shadow Sneak.
2319 0x90F None None
2320 0x910 None None
2321 0x911 None None Thunder Fang.
2322 0x912 None None
2323 0x913 None None
2324 0x914 None None
2325 0x915 None None
2326 0x916 None None
2327 0x917 None None
2328 0x918 None None
2329 0x919 None None
2330 0x91A None None
2331 0x91B None None
2332 0x91C None None
2333 0x91D None None
2334 0x91E None None Discharge.
2335 0x91F None None Discharge hits.
2336 0x920 None None

Move7 SE

ID ID Hex Map Acting Scene Description
2561 0xA01 None None
2562 0xA02 None None
2563 0xA03 None None
2564 0xA04 None None
2565 0xA05 None None
2566 0xA06 None None
2567 0xA07 None None
2568 0xA08 None None
2569 0xA09 None None
2570 0xA0A None None
2571 0xA0B None None
2572 0xA0C None None
2573 0xA0D None None
2574 0xA0E None None
2575 0xA0F None None
2576 0xA10 None None
2577 0xA11 None None
2578 0xA12 None None
2579 0xA13 None None
2580 0xA14 None None
2581 0xA15 None None
2582 0xA16 None None
2583 0xA17 None None
2584 0xA18 None None
2585 0xA19 None None
2586 0xA1A None None
2587 0xA1B None None
2588 0xA1C None None
2589 0xA1D None None

Move8 SE

ID ID Hex Map Acting Scene Description
2817 0xB01 None None
2818 0xB02 None None
2819 0xB03 None None
2820 0xB04 None None
2821 0xB05 None None
2822 0xB06 None None
2823 0xB07 None None
2824 0xB08 None None
2825 0xB09 None None
2826 0xB0A None None
2827 0xB0B None None
2828 0xB0C None None
2829 0xB0D None None Draco Meteor.
2830 0xB0E None None Judgment (Normally unused).
2831 0xB0F None None
2832 0xB10 None None
2833 0xB11 None None
2834 0xB12 None None
2835 0xB13 None None
2836 0xB14 None None Seed Flare.
2837 0xB15 None None
2838 0xB16 None None
2839 0xB17 None None
2840 0xB18 None None
2841 0xB19 None None
2842 0xB1A None None
2843 0xB1B None None
2844 0xB1C None None
2845 0xB1D None None
2846 0xB1E None None
2847 0XB1F None None

Move9 SE

ID ID Hex Map Acting Scene Description
3073 0xC01 None None
3074 0xC02 None None
3075 0xC03 None None
3076 0xC04 None None
3077 0xC05 None None Brine.
3078 0xC06 None None
3079 0xC07 None None
3080 0xC08 None None
3081 0xC09 None None
3082 0xC0A None None
3083 0xC0B None None
3084 0xC0C None None
3085 0xC0D None None
3086 0xC0E None None
3087 0xC0F None None
3088 0xC10 None None
3089 0xC11 None None
3090 0xC12 None None
3091 0xC13 None None
3092 0xC14 None None Night Slash.
3093 0xC15 None None
3094 0xC16 None None
3095 0xC17 None None
3096 0xC18 None None
3097 0xC19 None None
3098 0xC1A None None Attract.
3099 0xC1B None None
3100 0xC1C None None
3101 0xC1D None None Reviver Seed activated.
3102 0xC1E None None Belly Drum.

Move10 SE

ID ID Hex Map Acting Scene Description
3329 0xD01 None None
3330 0xD02 None None
3331 0xD03 None None
3332 0xD04 None None
3333 0xD05 None None
3334 0xD06 None None
3335 0xD07 None None
3336 0xD08 None None
3337 0xD09 None None
3338 0xD0A None None
3339 0xD0B None None
3340 0xD0C None None
3341 0xD0D None None
3342 0xD0E None None
3343 0xD0F None None
3344 0xD10 None None
3345 0xD11 None None
3346 0xD12 None None
3347 0xD13 None None
3348 0xD14 None None
3349 0xD15 None None
3350 0xD16 None None
3351 0xD17 None None
3352 0xD18 None None
3353 0xD19 None None
3354 0xD1A None None
3355 0xD1B None None
3356 0xD1C None None
3357 0xD1D None None

Move11 SE

ID ID Hex Map Acting Scene Description
3585 0xE01 None None Aromatherapy.
3586 0xE02 None None
3587 0xE03 None None Ancient Power windup.
3588 0xE04 None None Silver Wind.
3589 0xE05 None None
3590 0xE06 None None
3591 0xE07 None None
3592 0xE08 None None Escape Orb.
3593 0xE09 None None
3594 0xE0A None None
3595 0xE0B None None
3596 0xE0C None None
3597 0xE0D None None
3598 0xE0E None None
3599 0xE0F None None
3600 0xE10 None None
3601 0xE11 None None
3602 0xE12 None None
3603 0xE13 None None
3604 0xE14 None None
3605 0xE15 None None
3606 0xE16 None None
3607 0xE17 None None
3608 0xE18 None None
3609 0xE19 None None
3610 0xE1A None None
3611 0xE1B None None
3612 0xE1C None None
3613 0xE1D None None
3614 0xE1E None None

Move12 SE

ID ID Hex Map Acting Scene Description
3841 0xF01 None None
3842 0xF02 None None
3843 0xF03 None None
3844 0xF04 None None
3845 0xF05 None None
3846 0xF06 None None Status powder moves.
3847 0xF07 None None
3848 0xF08 None None
3849 0xF09 None None
3850 0xF0A None None
3851 0xF0B None None
3852 0xF0C None None Water Sport.
3853 0xF0D None None
3854 0xF0E None None
3855 0xF0F None None
3856 0xF10 None None
3857 0xF11 None None
3858 0xF12 None None
3859 0xF13 None None
3860 0xF14 None None
3861 0xF15 None None
3862 0xF16 None None
3863 0xF17 None None
3864 0xF18 None None
3865 0xF19 None None
3866 0xF1A None None
3867 0xF1B None None

Move13 SE

ID ID Hex Map Acting Scene Description
4097 0x1001 None None
4098 0x1002 None None
4099 0x1003 None None
4100 0x1004 None None
4101 0x1005 None None
4102 0x1006 None None
4103 0x1007 None None
4104 0x1008 None None Dizzy Punch.
4105 0x1009 None None
4106 0x100A None None Confuse Ray.
4107 0x100B None None Rock Blast shot.
4108 0x100C None None Rock Blast impact.
4109 0x100D None None
4110 0x100E None None
4111 0x100F None None
4112 0x1010 None None Uproar, Beat Up, Rollcall Orb.
4113 0x1011 None None
4114 0x1012 None None
4115 0x1013 None None
4116 0x1014 None None
4117 0x1015 None None
4118 0x1016 None None Sing.
4119 0x1017 None None
4120 0x1018 None None
4121 0x1019 None None
4122 0x101A None None
4123 0x101B None None
4124 0x101C None None
4125 0x101D None None

Move14 SE

ID ID Hex Map Acting Scene Description
4353 0x1101 None None Run Away activated.
4354 0x1102 None None
4355 0x1103 None None
4356 0x1104 None None
4357 0x1105 None None
4358 0x1106 None None
4359 0x1107 None None Leer.
4360 0x1108 None None
4361 0x1109 None None
4362 0x110A None None
4363 0x110B None None
4364 0x110C None None
4365 0x110D None None
4366 0x110E None None
4367 0x110F None None Facade.
4368 0x1110 None None
4369 0x1111 None None
4370 0x1112 None None
4371 0x1113 None None
4372 0x1114 None None
4373 0x1115 None None Helping Hand.
4374 0x1116 None None
4375 0x1117 None None
4376 0x1118 None None
4377 0x1119 None None
4378 0x111A None None
4379 0x111B None None
4380 0x111C None None

Move15 SE

ID ID Hex Map Acting Scene Description
4609 0x1201 None None Evasion lowered.
4610 0x1202 None None Evasion up.
4611 0x1203 None None
4612 0x1204 None None
4613 0x1205 None None Poisoned.
4614 0x1206 None None Rain begins.
4615 0x1207 None None Cleanse Orb.
4616 0x1208 None None
4617 0x1209 None None
4618 0x120A None None
4619 0x120B None None
4620 0x120C None None
4621 0x120D None None
4622 0x120E None None
4623 0x120F None None
4624 0x1210 None None Swords Dance.
4625 0x1211 None None
4626 0x1212 None None
4627 0x1213 None None
4628 0x1214 None None Whirlpool.
4629 0x1215 None None
4630 0x1216 None None
4631 0x1217 None None Yawn (both move and status).
4632 0x1218 None None Bubble.
4633 0x1219 None None
4634 0x121A None None Sunlight.
4635 0x121B None None Max HP up.
4636 0x121C None None
4637 0x121D None None Hail begins.

Motion Sub SE

ID ID Hex Map Acting Scene Description
4865 0x1301 None None
4866 0x1302 None None
4867 0x1303 None None Stomach growling. (Belly warning)
4868 0x1304 None None Player or ally item pickup.
4869 0x1305 None None Enemy item pickup.
4870 0x1306 None None Miss 1.
4871 0x1307 None None Miss 2.
4872 0x1308 None None Player or ally money pickup.
4873 0x1309 None None
4874 0x130A None None
4875 0x130B None None
4876 0x130C None None
4877 0x130D None None
4878 0x130E None None
4879 0x130F None None
4880 0x1310 None None
4881 0x1311 None None
4882 0x1312 None None Apple eaten.
4883 0x1313 None None Seed eaten.
4884 0x1314 None None Gummi eaten (also used for Golden Apple).
4885 0x1315 None None
4886 0x1316 None None
4887 0x1317 None None
4888 0x1318 None None
4889 0x1319 None None
4890 0x131A T00P01A m01a0116 HP restored.
4891 0x131B None None Move learned.
4892 0x131C None None Same sound as Xatu screech (#8715).

Event SE

ID ID Hex Map Acting Scene Description
5121 0x1401 D01P11B m01a0208 The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
5122 0x1402 Chatot flapping his wings.
5123 0x1403 Chimecho's dinner bell.
5124 0x1404 G01P01A m12a0102 Turning a page, handling paper.
5125 0x1405 D15P41A m14a0801 "The clouds parted over the Hidden Land!"
5126 0x1406 D28P44A m24a0804 Explosion, rocks falling.
5127 0x1407 D04P11A m05a0301 The partner touching the waterfall.
5128 0x1408 D38P11A s21p0502 Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
5129 0x1409 D41P41A mdebug Smashing wall. Only seems to play in mdebug, which is an unused test cutscene.
5130 0x140A D04P31A m05d0616 (Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
5131 0x140B D04P31A m05d0616 (Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
5132 0x140C S04P01A c00a0701 Dimensional Scream intro.
5133 0x140D Dimensional Scream beginning, getting dizzy.
5134 0x140E None None (Loop) Dimensional Scream beginning, getting dizzy.
5135 0x140F D39P41A s22p0204 Cresselia teleports in front of Darkrai.
5136 0x1410 Boss wipe start.
5137 0x1411 G01P04A m11a0201 (Loop) Clapping, used with actor SetEffect(90, 3);
5138 0x1412 (Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
5139 0x1413 Dimensional Scream end.
5140 0x1414 D30P41A m25a1101 Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
5141 0x1415 None None Stomp sound. Might be unused.
5142 0x1416 None None Another stomp sound. Might be unused.
5143 0x1417 VERY small hit sound, like used a few times right before a boss fight.
5144 0x1418 V15P03A m15b0908 Azelf sets up his crystal wall around the Crystal Lake.

Event Main01 SE

ID ID Hex Map Acting Scene Description
6401 0x1901 D12P41A m12a0801 Finding a Time Gear, sounds a bit like another wipe sound.
6402 0x1902 S04P01A m01a0101 The small electric discharge sound used in the game's opening cutscene.
6403 0x1903 S04P01A m01a0101 Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
6404 0x1904 None None Step/dropping something onto a wet floor. Might be unused.
6405 0x1905 None None Heavier step. Might be unused.
6406 0x1906 D01P41A m01a0701 Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
6407 0x1907 None None Cartoon balloon is inflated? Might be unused.
6408 0x1908 G01P01B m02a0105 Gate to Wigglytuff's Guild opening.
6409 0x1909 None None Hitting wood. Might be unused.
6410 0x190A D01P11B m01a0702 Dropping, placing something.
6411 0x190B G01P05A m02a0110 Opening a box, including the Pokémon Exploration Team Kit.
6412 0x190C T01P01A m03a0301 Azurill tripping.
6413 0x190D Apple bouncing.
6414 0x190E Drowzee hitting the player accidentally.
6415 0x190F G01P03A m03a0506 Alert, board update completed.
6416 0x1910 G01P03A m03a0506 Turning over the board after updating the data.
6417 0x1911 G01P03A m06a0203 Drowzee fainting.
6418 0x1912 Magnezone police.
6419 0x1913 None None Grovyle running? Might be unused.
6420 0x1914 (Loop) Grovyle still running.
6421 0x1915 Grovyle dashing.
6422 0x1916 Yet another sound of dropping something.
6423 0x1917 None None Crystals falling/little laser beam? Might be unused.
6424 0x1918 D12P41A m12a0801 Distant thunder sound during Amp Clearing scene.
6425 0x1919 H02P99C s20p0104 Distant thunder during Sharpedo Bluff nighttime scene.

Event Main05 SE

ID ID Hex Map Acting Scene Description
6657 0x1A01 D04P12A m05a0502 Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
6658 0x1A02 D04P31A m05d0616 Click sound, pushing in the gem in Waterfall Cave.
6659 0x1A03 V05P03A m05a0602 The hero and partner get blasted out of the Waterfall Cave geyser.
6660 0x1A04 V05P03A m05a0602 Splash, landing in hot springs.
6661 0x1A05 G01P03A m06a0203 Skuntank's stink cloud (attacking the hero in guild scene).
6662 0x1A06 D05P31A m07a0701 Small, quiet rustling. Team Skull shuffling on top of the tree.
6663 0x1A07 D05P31A m07a0701 Skuntank hitting the Perfect Apple tree, rustling after.
6664 0x1A08 D05P31A m07a0701 Perfect Apples falling onto the ground.
6665 0x1A09 G01P05C m07a1001 Wigglytuff meltdown.
6666 0x1A0A None None Crowd whining. Might be unused in favor of the looped version. (#6923)
6667 0x1A0B Turning a page?
6668 0x1A0C None None Familiar exclamation sound. Might be unused.
6669 0x1A0D (Loop) Crowd talking/discussing.
6670 0x1A0E None None Lighting up, activation sound? Might be unused.
6671 0x1A0F P03P01A m09a0605 Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
6672 0x1A10 P03P01A m09a0606 Groudon statue's eyes light up.
6673 0x1A11 P03P01A m09a0606 Groudon statue gets surrounded by light.
6674 0x1A12 P03P02A m09a0701 Perfect Apple rolls onto scene from the left.
6675 0x1A13 D04P11A m05a0303 Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.

Event Main10 SE

ID ID Hex Map Acting Scene Description
6913 0x1B01 D05P31A m07a0701 Skuntank and Koffing's noxious gas combo.
6914 0x1B02 D10P41A m10a0903 Heavy footsteps (Groudon illusion).
6915 0x1B03 D10P41A m10a0901 Very distant heavy footsteps (Groudon illusion).
6916 0x1B04 P03P02A m10a0902 (Loop) The guild running through Steam Cave to reach the Fogbound Lake.
6917 0x1B05 D10P41A m10a1101 Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
6918 0x1B06 D10P41A m10a1101 Groudon illusion fainting and hitting the ground.
6919 0x1B07 D10P41A m10a1101 Groudon illusion getting surrounded by light.
6920 0x1B08 D10P41A m10a1101 Uxie releaving.
6921 0x1B09 P04P01C m10a1206 Uxie conjuring up Groudon illusion.
6922 0x1B0A P04P01C m10a1206 Transparent Groudon illusion, Cresselia fading away in dream sequence.
6923 0x1B0B G01P06B m08a0101 (Loop) Crowd whining (Chatot interrupts dinner).
6924 0x1B0C D28P44A m25a0101 Dusknoir's final mouth attack.
6925 0x1B0D D12P41A m12a0801 Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
6926 0x1B0E D12P41A m12a1001 Manectric/Luxray charging up final attack, exclusive to this scene.
6927 0x1B0F D12P41A m12a1001 Manectric/Luxray's final attack, exclusive to this scene.
6928 0x1B10 None None Sounds like a copy of the "sweat drop" sound effect. Not used in any scene.
6929 0x1B11 None None (Loop) Rustling sound. Might be unused.
6930 0x1B12 Dialga thanks, Groudon scream.
6931 0x1B12 P04P01C m10a1208 Another transparent Groudon illusion sound. Exclusive to this scene.
6932 0x1B13 None None PSG explosion/strike sound. Might be unused.
6933 0x1B15 D10P21A m10a0701 Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
6934 0x1B16 Angry Groudon illusion in distance.
6935 0x1B17 P03P02A m10a0902 Guild members hearing very distant Groudon illusion footsteps. Exclusive to this scene.

Event Main14 SE

ID ID Hex Map Acting Scene Description
7169 0x1C01 D14P11A m14a0301 The hero and partner sinking into the quicksand pit.
7170 0x1C02 D14P12A m14a0103 Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
7171 0x1C03 D15P41A m14a0601 "Step away from the Time Gear!" Mesprit shoots out of the water.
7172 0x1C04 D15P41A m14a0801 Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
7173 0x1C05 D15P41A m14a0801 Grovyle jumps into the Underground Lake.
7174 0x1C06 V14P03A m14a0802 (Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
7175 0x1C07 D32P33A s04p1501 Short high ring. Used when recruiting some legendaries.
7176 0x1C08 D16P31A m15a0601 VERY LOUD high pitched "activation"-like sound.
7177 0x1C09 (Loop) Electrical discharging.
7178 0x1C0A D17P34A m15b0906 Azelf's eyes light up, activating failsafe. Exclusive to this scene.
7179 0x1C0B Short and sweet sound.
7180 0x1C0C Short and sharp impact, hitting something.
7181 0x1C0D D17P45A m15b1001 "There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
7182 0x1C0E G01P04A m16a0601 Siren.
7183 0x1C0F Entering the Dimensional Hole.
7184 0x1C10 V16P02A m19b1014 Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
7185 0x1C11 D26P42A m23a0706 Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
7186 0x1C12 P05P01A m17a0103 Primal Dialga's eyes light up. (First future scene with Dusknoir)
7187 0x1C13 P05P02A m17a0301 Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
7188 0x1C14 P05P02A m17a0301 Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
7189 0x1C15 P05P02A m17a0301 The hero and partner get blindfolded by the Sableye.
7190 0x1C16 None None Electric hit sound. Might be unused.
7191 0x1C17 P05P03A m17a0302 Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
7192 0x1C18 P05P03A m17a0302 Grovyle digs out.
7193 0x1C19 P05P04A m17a0401 (Loop) Grovyle, the hero and the partner run out of the prison.
7194 0x1C1A P05P04A m17a0401 The Sableye ready up to attack.
7195 0x1C1B T01P01A m16a0701 The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
7196 0x1C1C P05P04A m17a0401 (Loop) Sableye group slashing trapped heroes.
7197 0x1C1D V15P01A m15a0602 Crystal Crossing entrance rises out of the ground.

Event Main18 SE

ID ID Hex Map Acting Scene Description
7425 0x1D01 D21P41A m18b0902 "We are SPIRITOMB!"
7426 0x1D02 D21P41A m18b0902 "It can't be this..." Spiritomb's stone moves.
7427 0x1D03 D21P41A m18b0902 Spiritomb "activating".
7428 0x1D04 D21P41A m18b1301 Spiritomb's weakening aura(?) returns to its stone.
7429 0x1D05 D21P41A m18b1301 Spiritomb has been defeated and its "ghost" returns to its stone.
7430 0x1D06 D01P41A m01a0701 Short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
7431 0x1D07 P09P01A m19b1001 Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
7432 0x1D08 None None Odd dark whooshing sound. Might be unused.
7433 0x1D09 P08P01A m19a0601 Celebi appears.
7434 0x1D0A P09P01A m19b1001 Sky turns pitch black, Primal Dialga is coming.
7435 0x1D0B P09P01A m19b1007 Celebi time travels a short distance away.
7436 0x1D0C None None A short stomp? Might be unused.
7437 0x1D0D P09P01A m19b1007 (Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
7438 0x1D0E V19P06A m19b1008 Glass breaking, stopping Celebi.
7439 0x1D0F P09P01A m19b1009 Celebi blinds Dusknoir and the Sableye and teleports away.
7440 0x1D10 V03P06A m20a0707 Time Gear is removed from Treeshroud Forest, deactivation sound.
7441 0x1D11 None None Odd rustling sound. Might be unused.
7442 0x1D12 None None (Loop) Hard hits? Might be unused.
7443 0x1D13 D26P43A m23a0706 Kabutops and the Omastar drop down from the ceiling.
7444 0x1D14 P11P01A m23a1003 (Loop) Relic Fragment reacts to the Brine Cave wall pattern.
7445 0x1D15 D28P33A m25a0301 Activating the Rainbow Stoneship.
7446 0x1D16 None None Loud PSG noise, similar to stat down sounds. Might be unused.
7447 0x1D17 D21P41A m18b1301 "R-r-run away!" Spiritomb runs off. Exclusive to this scene.
7448 0x1D18 P09P01A m19b1007 Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
7449 0x1D19 P11P01A m23a1003 (Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
7450 0x1D1A H01P99A m20a0202 The partner opens up the entrance to Sharpedo Bluff.

Event Main25 SE

ID ID Hex Map Acting Scene Description
7681 0x1E01 D28P44A m25a0101 (Loop) Charging up Dusknoir's mouth attack.
7682 0x1E02 D28P44A m25a0101 "Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
7683 0x1E03 D28P44A m25a0101 Dusknoir gets hit by deflected mouth attack (fade to white).
7684 0x1E04 D28P44A m25a0101 Dusknoir hitting the ground.
7685 0x1E05 None None Grabbing sound? Might be unused.
7686 0x1E06 D28P44A m25a0302 Grovyle pushing Dusknoir.
7687 0x1E07 D28P44A m25a0302 Grovyle dropping the Time Gears.
7688 0x1E08 D28P44A m25a0302 Grovyle and Dusknoir enter the Dimensional Hole.
7689 0x1E09 D28P33A m25a0401 The Rainbow Stoneship takes off.
7690 0x1E0A D17P45A m15b1001 Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
7691 0x1E0B D30P41A m25a1101 (Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
7692 0x1E0C D30P41A m25a1101 Temporal Pinnacle earthquake, sounds like fire.
7693 0x1E0D D30P41A m25a1101 Loud lightning sound, used on Temporal Pinnacle.

Event Sub01 SE

ID ID Hex Map Acting Scene Description
7937 0x1F01 D31P31A s01p0601 Trap opens up.
7938 0x1F02 Falling into a pit.
7939 0x1F03 Hitting the ground after falling into a pit.
7940 0x1F04 D31P41A s01p0602 The Grand Master's pitfall trap closes.
7941 0x1F05 D31P41A s01p0602 The Grand Master's pitfall trap finishes closing.
7942 0x1F06 D31P31A s01p0801 Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
7943 0x1F07 T01P01A m16a0701 "It's too soon for farewells!" Dusknoir grabs the hero and partner.
7944 0x1F08 G01P04A m04a0201 (Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
7945 0x1F09 None None (Loop) Beam of light? Might be unused.
7946 0x1F0A None None Placing something? Might be unused.
7947 0x1F0B G01P04A s04p0101 "YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
7948 0x1F0C D32P12A s04p0801 (Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
7949 0x1F0D D32P12A s04p0801 Aegis Cave path opens with a blast of light.
7950 0x1F0E D32P31A s04p0601 Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
7951 0x1F0F D32P31A s04p0601 "The guardian's permission was granted!"
7952 0x1F10 D32P44A s04p1801 Another wipe sound. Only used in rematches against Regigigas.
7953 0x1F11 D32P44A s04p1901 Regigigas strikes the ground in post-defeat cutscene.
7954 0x1F12 None None Flute-like noise. Might be unused.
7955 0x1F13 None None Another copy of "sweat drop" noise? Might be unused.
7956 0x1F14 D79P41A s02p0701 Scizor's ice prison shatters.
7957 0x1F15 H02P99A s03p0301 Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
7958 0x1F16 H02P99A s03p0301 Manaphy egg hatches, accompanied by visual light effects.

Event Sub10 SE

ID ID Hex Map Acting Scene Description
8193 0x2001 S00P01A dopen Special Mission letter bursting into flame(?) and deleting itself.
8194 0x2002 D80P41A m99a0129 Very interesting getting loot/opening treasure box sound.
8195 0x2003 G01P07A s20p1001 Being sent into a dream.
8196 0x2004 H02P99A s21p0501 "THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
8197 0x2005 H02P99A s21p0501 Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
8198 0x2006 D41P41A s22p1110 "This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
8199 0x2007 D39P32A s22p0203 "There's a second... Cresselia?" Cresselia unmasks Darkrai.
8200 0x2008 D38P11A s21p0502 Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
8201 0x2009 D37P11A s20p0902 The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.

Event Main26 SE

ID ID Hex Map Acting Scene Description
8449 0x2101 None None Silence.
8450 0x2102 P11P02A m25a0404 The Rainbow Stoneship arriving at the bridge.
8451 0x2103 D30P33A m26a0102 The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
8452 0x2104 None None Another "sweat drop" copy? Probably unused.
8453 0x2105 None None More "sweat drop".
8454 0x2106 P13P01A m26a0401 (Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
8455 0x2107 D30P33A m26a0102 Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
8456 0x2108 None None Wipe-like sound. Might be unused.
8457 0x2109 None None Electric wipe sound. Might be unused.
8458 0x210A D30P33A m26a0201 A recovered Dialga shows a vision to the hero and partner.
8459 0x210B P13P01A m26a0401 The hero disappears, final sound.
8460 0x210C None None PSG stomp? Might be unused.
8461 0x210D None None Fiery noise. Might be unused.
8462 0x210E D30P33A m26a0102 Time Gears set in place.
8463 0x210F V24P03A m24a0205 Lapras starts flying.

Event Sub23 SE

ID ID Hex Map Acting Scene Description
8705 0x2201 D41P41A s22p1401 Darkrai's Dimensional Hole shatters into pieces.
8706 0x2202 D41P41A s22p1401 Darkrai conjures up Dimensional Hole.
8707 0x2203 D41P41A s22p1401 "THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
8708 0x2204 D41P41A s22p1401 (Loop) Palkia charges attack aimed at Darkrai.
8709 0x2205 None None Very unusual yapping sound? Might be unused.
8710 0x2206 Giving an item. Used in many scenes.
8711 0x2207 Wigglytuff's door opening (such as in Chapter 2).
8712 0x2208 S02P01A m00a01a (Loop) Reading aura in personality quiz.
8713 0x2209 Collecting coins.
8714 0x220A None None Ingesting, liquid sound.
8715 0x220B T01P02A enter09 Xatu's screech.
8716 0x220C T01P02A enter09 Xatu appraises a Treasure Box.
8717 0x220D None None Baton Pass.
8718 0x220E G01P04A Swap Shop.
8719 0x220F None None (Loop) Blip sound? Might be unused.
8720 0x2210 G01P03A m03a1203 Belly/Hungry, often used with actor effect SetEffect(88, 3);
8721 0x2211 None None Somewhat unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #10.
8722 0x2212 None None Louder unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #11.

Event Sub SE

ID ID Hex Map Acting Scene Description
8961 0x2301 Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the slow drop from the side.
8962 0x2302 Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
8963 0x2303 Doubled version of #8962.
8964 0x2304 Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
8965 0x2305 Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
8966 0x2306 Making a discovery.
8967 0x2307 Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3);
8968 0x2308 Shocked! To be used with actor effect SetEffect(91, 3);
8969 0x2309 D08P11A m09a0301 Aghast!
8970 0x230A Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
8971 0x230B Angry, used with actor effect SetEffect(94, 3);
8972 0x230C Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the multiple small drops.
8973 0x230D Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
8974 0x230E Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
8975 0x230F Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
8976 0x2310 None None Bell/correct sound. Probably used in Sentry Duty.
8977 0x2311 None None Incorrect sound, probably used in Sentry Duty.
8978 0x2312 Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
8979 0x2313 V03P08A t01p0501 Title reveal. Only used in Explorers of Time and Darkness.

Event Side01 SE

ID ID Hex Map Acting Scene Description
9217 0x2401 G01P10C n01a0703 (Loop) Loudred snoring.
9218 0x2402 D42P41A n01a1904 Short buzzing with a small whoosh.
9219 0x2403 D42P41A n01a1904 Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
9220 0x2404 D42P41A n01a1904 Part of the above jingle/chime.
9221 0x2405 D42P41A n01a1904 "Three! Smiles go for miles!" Continuation of the above jingle.
9222 0x2406 D42P41A n01a1904 Continuation of that jingle/chime thing, the end.
9223 0x2407 D42P31A n01a2301 "Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
9224 0x2408 D42P42A n01a3101 Jirachi has been defeated and starts to wake.
9225 0x2409 D42P42A n01a3101 Jirachi is surrounded by light...
9226 0x240A D42P42A n01a3101 Jirachi continued...
9227 0x240B D42P42A n01a3101 Jirachi has awoken.

Event Side02 SE

ID ID Hex Map Acting Scene Description
9473 0x2501 P18P01A n02a0304 Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
9474 0x2502 D43P31A n02a0901 Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
9475 0x2503 D43p31A n02a0901 Louder Armaldo growl.
9476 0x2504 None None Bonk. Might be unused.
9477 0x2505 D43P31A n02a0901 Quiet rustling sound, Armaldo-related.
9478 0x2506 D43P31A n02a0901 Armaldo slashing air, trying to scare Igglybuff.
9479 0x2507 D43P31A n02a0901 Loud Armaldo growl, still trying to scare Igglybuff.
9480 0x2508 P19P02A n02a1002 Armaldo grabs secret map.
9481 0x2509 P19P02A n02a1002 "Armaldo handed Igglybuff the secret map."
9482 0x250A P19P02A n02a1002 Igglybuff rolls up the map.
9483 0x250B P19P02A n02a1002 Igglybuff sets the secret map on fire.
9484 0x250C P19P02A n02a1002 Armaldo douses the burning map with water.
9485 0x250D G01P05C n02a0105 Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
9486 0x250E None None Silence.
9487 0x250F V32P01A n01a0102 Banner sound for Special Episodes 1 and 2.
9488 0x2510 P17P02A n02a0109 "Igglybuff received many Gummis from Mama."
9489 0x2511 P18P01A n02a0304 Rolling rocks during Papa/Igglybuff flashback scene.
9490 0x2512 P18P01A n02a0304 Huge boulder about to fall on Papa.

Event Side03 SE

ID ID Hex Map Acting Scene Description
9729 0x2601 P17P01A n03a1002 Mama opens door, Igglybuff's house.
9730 0x2602 P17P01A n03a1002 Papa closes door.
9731 0x2603 P20P01A n03a0701 Armaldo opens a large treasure chest.
9732 0x2604 D45P31A n03a1501 Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
9733 0x2605 P19P01A (Loop) Igglybuff "hitting" the Kangaskhan Rock.
9734 0x2606 D44P31A n03a0601 Igglybuff solves the puzzle by blasting open the door.
9735 0x2607 D44P31A n03a0601 Armaldo: "Here goes! Water Gun!"
9736 0x2608 P22P01A n03a1702 Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
9737 0x2609 P22P01A n03a1702 "Take this!" Armaldo throws the Defend Globe to Igglybuff.
9738 0x260A D45P42A n03a1502 Fortune Ravine Pit enemies making a rustling sound.

Event Side04 SE

ID ID Hex Map Acting Scene Description
9985 0x2701 G01P05A n04a0106 Rustling paper. Magnezone hands Sunflora the wanted poster.
9986 0x2702 D57P41A n04a0801 Howling wind. Haunter shows up.
9987 0x2703 D57P41A n04a1001 Haunter has been knocked out and drops to the floor.
9988 0x2704 D57P42A n04a1401 Lava bubble(?) bursts open, revealing a Slugma.
9989 0x2705 D57P43A n04a2001 Haunter splits into three.
9990 0x2706 D57P41A n04a2002 Haunter's blinding light, during flashback.
9991 0x2707 D57P41A n04a2002 High-to-low sound; the other 2 Haunter appear during flashback.
9992 0x2708 D57P43A n04a2003 Earthquake! Lava geysers are additionally set off.
9993 0x2709 D57P44A n04a2004 Sunflora has been set on fire.
9994 0x270A None None Electric beam? Might be unused.
9995 0x270B D57P42A n04a1401 Slugma shoots fire at Sunflora.
9996 0x270C D57P43A n04a2001 Sunflora shoots a leaf attack at Haunter.

Event Side06 SE

ID ID Hex Map Acting Scene Description
10241 0x2801 P26P01A n06a0102 Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
10242 0x2802 None None Eating fruit? Might be unused.
10243 0x2803 None None Wall breaks open? Might be unused.
10244 0x2804 P26P01A n06a0102 Team Charm turn off the light.
10245 0x2805 D54P31A n06a0501 "Guuuuuuuu!" Wigglytuff snoring.
10246 0x2806 D54P32A n06a0502 Wigglytuff wakes and gets up.
10247 0x2807 D55P41A n06a1301 A group of Lairon break open a wall.
10248 0x2808 None None Another rock break noise. Might be unused.
10249 0x2809 D55P41A n06a1301 Team Charm battle intro sound.
10250 0x280A D55P41A n06a1801 Aggron digs.
10251 0x280B D56P11A n06a2703 Perfect Apple bounces onto the scene from the bottom of the screen.
10252 0x280C D56P11A n06a2703 The Perfect Apple fumbles out of Wigglytuff's hands.
10253 0x280D D56P11A n06a2703 Perfect Apple or any character passes through an illusory wall.
10254 0x280E D56P41A n06a3401 "Lopunny opened the treasure chest!" Mystical opening sound.
10255 0x280F D56P41A n06a3901 The treasure chest (Ditto) is rattling.
10256 0x2810 D56P41A n06a3901 Ditto transforms back to its regular form.

Event Side08 SE

ID ID Hex Map Acting Scene Description
10497 0x2901 D28P44A m25a0302 Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
10498 0x2902 None None Distinctive activation(?) noise. Might be unused.
10499 0x2903 D46P31A n08a0808 Sableye slashing attack.
10500 0x2904 P23P02A n08a1408 Dusknoir punches the wall in frustration.
10501 0x2905 P24P01A n08a2908 The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
10502 0x2906 D51P11A n08a2908 Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
10503 0x2907 D51P11A n08a2908 Snorunt's ice attack, part 1.

Event Side09 SE

ID ID Hex Map Acting Scene Description
10753 0x2A01 None None (Loop) Earthquake/rumbling sound. Might be unused.
10754 0x2A02 D51P41A n08a2908 Snorunt hits Grovyle with an ice attack. Directly follows #10503.
10755 0x2A03 D51P41A n09a0501 Dusknoir gets hit by a falling block of ice.
10756 0x2A04 D51P41A n09a0501 "GOGIGIGIGI!!" Group of Glalie make a noise.
10757 0x2A05 D51P41A n09a0501 "BUAOOOOOON!" Mamoswine roars.
10758 0x2A06 D51P41A n09a0501 Mamoswine lands. Whoosh, stomp.
10759 0x2A07 V38P03A n09a0904 (Loop) Ice pillar crackling with electricity, Icicle Forest scene.
10760 0x2A08 None None (Loop) Similar electricity sound to #10759. Might be unused.
10761 0x2A09 D52P11A n09a0905 Ice pillar makes an explosive discharge.
10762 0x2A0A D52P11A n09a0907 (Loop) Louder electric crackling from ice pillar.
10763 0x2A0B V38P03A n09a0906 Louder explosive discharge from ice pillar.
10764 0x2A0C D52P32A n09a1203 Heartbeat sound. "(Every nerve in my body is bristling!)"
10765 0x2A0D D52P32A n09a1203 The four ice pillars hit Grovyle with electricity.
10766 0x2A0E None None (Loop) Less polished version of #10767, probably unused.
10767 0x2A0F D52P32A n09a1203 (Loop) Grovyle being zapped and drained.

Event Sub30 SE

ID ID Hex Map Acting Scene Description
11009 0x2B01 None None Weird yapping sound. Might be unused.
11010 0x2B02 D73P25A s31a2001 Carnivine looking around; Sneasel is already gone.
11011 0x2B03 D73P41A s31a3401 Grimer and Muk group enter the scene. Slimy sound.
11012 0x2B04 D73P41A s31a3401 Grimer shakes its head. "No. Nooooooooo."
11013 0x2B05 D73P41A s31a3401 Muk strikes at air. More grimy sound.
11014 0x2B06 D73P41A s31a3701 Shaymin readies; about to absorb the grime.
11015 0x2B07 D73P41A s31a3701 (Loop) Shaymin absorbs the grime.
11016 0x2B08 D73P41A s31a3701 Shaymin emits swirling light, deletes the grime. Long, mystical sound.
11017 0x2B09 V37P02A s31a3702 Wind sound, during visual Sky Peak scene.
11018 0x2B0A D73P31A s31a3705 Shaymin changes into Sky Forme.
11019 0x2B0B V37P03A s31a3706 Sky Forme Shaymin soaring down.
11020 0x2B0C None None Blip? Might be unused.
11021 0x2B0D D73P25A enter11 Opening a Sky Gift.
11022 0x2B0E V37P03A s32a0201 Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
11023 0x2B0F P01P04A s30a0202 Spinda finishes shaking.
11024 0x2B10 P01P04A s30a0202 Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
11025 0x2B11 P01P04A s30a0202 "I hope to see you again soon here at Spinda's Café." Spinda bows.
11026 0x2B12 S14P01A s30a0303 Something related to Project P?
11027 0x2B13 S14P01A s30a0303 Another Project P sound.
11028 0x2B14 S14P01A s30a0303 Project P sound 3.

Event Other01 SE

ID ID Hex Map Acting Scene Description
11265 0x2C01 None None (Loop) Repeating whooshing wind sound. Might be unused.
11266 0x2C02 S02P01A m00a01a Personality test sound.
11267 0x2C03 P01P04A s30a0701 Spinda shaking.
11268 0x2C04 None None Ba-dum!
11269 0x2C05 None None Boing!
11270 0x2C06 None None Exclamation mark?
11271 0x2C07 None None Sounds like failure.
11272 0x2C08 None None Click.
11273 0x2C09 None None Bright sound. Sentry Duty has finished.
11274 0x2C0A P01P04A s30a0601 Ludicolo bursts through the wall. Big win!
11275 0x2C0B P01P04A s30a0601 Ludicolo/Big win whistle.

Event Side09b SE

ID ID Hex Map Acting Scene Description
11521 0x2D01 D52P32A n09a1207 (Loop) Grovyle zapping sound ramps up.
11522 0x2D02 D52P32A n09a1207 (Loop) Grovyle zapping sound gets even more intense.
11523 0x2D03 D52P32A n09a1207 (Loop) Bang, Grovyle zapping sound maxes out.
11524 0x2D04 D52P32A n09a1207 Grovyle whites out.
11525 0x2D05 D52P32A n09a1207 Dusknoir saves Grovyle.
11526 0x2D06 D52P32A n09a1207 Primal Dialga lands.
11527 0x2D07 D52P32A n09a1207 Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
11528 0x2D08 D52P32A n09a1207 High pitched whirring sound; time starts flowing slightly.
11529 0x2D09 D52P32A n09a1207 Mystical sound, aurora is shown.
11530 0x2D0A D52P32A n09a1207 (Loop) Low whoosh, the wind starts blowing again.
11531 0x2D0B None None (Loop) Odd sound. Might be unused.
11532 0x2D0C D52P32A n09a1207 Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
11533 0x2D0D D53P41A n09a2101 (Loop) Wind is blowing, louder.
11534 0x2D0E D53P41A n09a2101 Louder "disappearing light" sound.
11535 0x2D0F None None Light sound? Might be unused.
11536 0x2D10 D53P41B n09a2201 (Loop) "The end is coming... We're fading..."
11537 0x2D11 D53P41C n09a2208 A recovered Dialga shows a vision, part 1.
11538 0x2D12 V38P10A n09a2209 The world heals.
11539 0x2D13 V38P11A n09a2210 Dialga's vision ends.
11540 0x2D14 D53P41C n09a2208 Dialga shows a vision, part 2.

System SE

ID ID Hex Map Acting Scene Description
16129 0x3F01 None None
16130 0x3F02 D06P11A enter05 Also used when saving?
16131 0x3F03 None None
16132 0x3F04 None None
16133 0x3F05 None None
16134 0x3F06 None None
16135 0x3F07 None None
16136 0x3F08 None None Unfamiliar error(?) sound 1.
16137 0x3F09 None None Unfamiliar error(?) sound 2.
16138 0x3F0A None None Unfamiliar error(?) sound 3.
16139 0x3F0B None None

Internal Names

The following internal names follow the order they were found in inside their respective files, which does not match the ID order.

System SE
se_sys.sed, inside the SOUND/SYSTEM folder.

SE_NUM_SYS_01
SE_NUM_SYS_10
SE_NUM_SYS_02
SE_NUM_SYS_03
SE_NUM_SYS_04
SE_NUM_SYS_05
SE_NUM_SYS_06
SE_NUM_SYS_07
SE_NUM_SYS_08
SE_NUM_SYS_09
SE_NUM_SYS_PEN_01

The following sound effects are all found inside the SOUND/SE folder.

Motion SE
motion.sed

SE_NUM_EFF_MIDDLE_DAMAGE
SE_NUM_EFF_PAIN_2
SE_NUM_MOTION_ANIM_2
SE_NUM_MOTION_ANIM_8
SE_NUM_MOTION_ANIM_9
SE_NUM_EFF_INVOKE
SE_NUM_MOTION_SWITCH
SE_NUM_MOTION_ANIM_10
SE_NUM_MOTION_ANIM_11
SE_NUM_MOTION_ANIM_12
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
SE_NUM_MOTION_ANIM_4_1
SE_NUM_MOTION_ANIM_4_2
SE_NUM_MOTION_ANIM_4_3
SE_NUM_MOTION_ANIM_4_4
SE_NUM_MOTION_ANIM_4_5
SE_NUM_EFF_SMALL_SMALL
SE_NUM_MOTION_ANIM_4_6
SE_NUM_MOTION_ANIM_4_7
SE_NUM_MOTION_ANIM_4_9
SE_NUM_EFF_INVOKE_1
SE_NUM_EFF_INVOKE_2
SE_NUM_EFF_LARGE_DAMAGE
SE_MOTION_SED_DUMMY
SE_NUM_MOTION_ANIM_4_10
SE_NUM_MOTION_ANIM_4_11
SE_NUM_MOTION_ANIM_4_12
SE_NUM_MOTION_ANIM_4_13
SE_NUM_MOTION_ANIM_4_14

Motion Sub SE
motion_s.sed

SE_NUM_MOTION_MONEY
SE_NUM_MOTION_THROW
SE_NUM_EFF_EAT_FRUIT
SE_NUM_MOTION_ITEM_2
SE_MOTION_SUB_SED_DUMMY
SE_NUM_EFF_FLOWER_UP
SE_NUM_MOTION_EAT
SE_NUM_MOTION_STAIRS_UP
SE_NUM_MOTION_HUNGRY
SE_NUM_EFF_HITPOINT_RECOVER
SE_NUM_EFF_CRY
SE_NUM_MOTION_ITEM_03
SE_NUM_EFF_GRUDGEN
SE_NUM_EFF_SOLAR_1
SE_NUM_MOTION_MISS_ENEMY
SE_NUM_TRAP_TUMBLE
SE_NUM_MOTION_ITEM
SE_NUM_MOTION_TAIATARI
SE_NUM_EFF_SAIKE_BG
SE_NUM_MOTION_THROW_02
SE_NUM_MOTION_THROW_03
SE_NUM_EFF_EAT_FOOD
SE_NUM_SYS_WAZA
SE_NUM_MOTION_BREAK
SE_NUM_EFF_EAT_GUMI
SE_NUM_MOTION_MISS_PLAYER
SE_NUM_MOTION_STAIRS_DOWN
SE_NUM_EFF_DRINK
SE_NUM_MOTION_QUACK

Stats SE
state.sed

SE_NUM_EFF_AT_UP
SE_NUM_EFF_ATSPEED_DOWN
SE_NUM_STATE_DRY_UP
SE_NUM_EFF_THUNDER_3
SE_NUM_EFF_BOMB_2
SE_NUM_EFF_SPDEFE_UP
SE_NUM_EFF_ICE_ON
SE_NUM_EFF_HITS_DOWN
SE_NUM_EFF_SPAT_DOWN
SE_NUM_STATE_LV_DOWN
SE_NUM_STATE_JUMP
SE_NUM_STATE_PULL
SE_NUM_EFF_DEFENCE_UP
SE_NUM_EFF_JIGOKUMIMI
SE_NUM_EFF_USE_KEY_AFTER
SE_NUM_EFF_SPEED_DOWN
SE_NUM_EFF_ATSPEED_UP
SE_NUM_EFF_MUD_TRAP_2
SE_NUM_EFF_TRICK_DOWN
SE_NUM_EFF_PARRIZE
SE_NUM_STATE_QUAKE
SE_STATE_SED_DUMMY
SE_NUM_STATE_QUESTION
SE_NUM_STATE_STIFF
SE_NUM_EFF_AT_DOWN
SE_NUM_EFF_USE_KEY
SE_NUM_STATE_SWING
SE_NUM_EFF_SPAT_UP
SE_NUM_EFF_HITS_UP
SE_NUM_EFF_SMOKE_11
SE_NUM_EFF_USE_MACHINE
SE_NUM_STATE_THROW
SE_NUM_EFF_SPDEFE_DOWN
SE_NUM_STATE_INVISIBLE
SE_NUM_EFF_SENRIGAN
SE_NUM_STATE_BLIND_EYE
SE_NUM_EFF_USE_SECRET_MACHINE
SE_NUM_EFF_EXCLAMATION2
SE_NUM_EFF_SPEED_UP
SE_NUM_EFF_TRICK_UP
SE_NUM_EFF_DEFENCE_DOWN
SE_NUM_STATE_REVIVE

Trap SE
trap.sed

SE_NUM_TRAP_SEAL
SE_NUM_TRAP_SCISSOR
SE_NUM_TRAP_HOLE
SE_NUM_TRAP_MINE
SE_NUM_MOTION_DOOR_GENERAL
SE_NUM_TRAP_BETOBETA
SE_NUM_EFF_CALL_TRAP
SE_NUM_EFF_WIND_TRAP
SE_NUM_TRAP_ALARM
SE_TRAP_SED_DUMMY
SE_NUM_TRAP_SLEEP
SE_NUM_MOTION_WIND_LARGE
SE_NUM_MOTION_WAVE_LARGE
SE_NUM_EFF_MUD_TRAP_1
SE_NUM_EFF_MALON_TRAP
SE_NUM_EFF_SLEEP_TRAP
SE_NUM_WEATHER_CLOUDY
SE_NUM_TRAP_TURNTABLE
SE_NUM_WEATHER_FOG
SE_NUM_EFF_BOMB
SE_NUM_TRAP_SUMMON
SE_NUM_EFF_TURN
SE_NUM_EFF_BIG_BOMB
SE_NUM_MOTION_DOOR_BIG
SE_NUM_EFF_POISON_NEEDLE_TRAP
SE_NUM_EFF_MUD_TRAP

Move1 SE
waza1.sed

SE_NUM_EFF_STAFF_BULLET
SE_NUM_EFF_SAND_HELL
SE_NUM_EFF_SUPUNMAGE
SE_NUM_EFF_FIRE_3
SE_NUM_EFF_FIRE_4
SE_NUM_EFF_DETECT
SE_NUM_EFF_FIRE_5
SE_NUM_EFF_SAIMIN
SE_NUM_EFF_STAFF_BULLET2
SE_NUM_EFF_GIGA_DRAIN
SE_NUM_EFF_RASTAPARGE
SE_NUM_EFF_GYROBALL_1
SE_NUM_EFF_LIGHT_WALL
SE_NUM_EFF_BUREIBUBIRD_BG
SE_NUM_EFF_FIRE_DAMEGE
SE_NUM_EFF_PAIN
SE_NUM_EFF_SUKETTI
SE_NUM_EFF_DAICHINOCHIKARA
SE_NUM_EFF_RASTERKANON
SE_NUM_EFF_JIWARE_0
SE_NUM_EFF_JIWARE_2
SE_NUM_EFF_PAIN1
SE_NUM_EFF_PSYCHO_WAVE
SE_NUM_EFF_SAIKE
SE_NUM_EFF_BOOST

Move2 SE
waza2.sed

SE_NUM_EFF_ICE_BREAK
SE_NUM_EFF_WEATHER_1
SE_NUM_EFF_BRAKECROW
SE_NUM_EFF_WEATHER_2
SE_NUM_EFF_WEATHER_3
SE_NUM_EFF_WATER_BULLET
SE_NUM_EFF_SHIM_FORM
SE_NUM_EFF_BRK_STONE
SE_NUM_EFF_AURORA
SE_NUM_EFF_LEAFBLD
SE_NUM_EFF_NEOHARU
SE_NUM_EFF_WATER_WAVE
SE_NUM_EFF_FIRE_STORM
SE_NUM_EFF_WARP
SE_NUM_EFF_BARRIA_1
SE_NUM_EFF_BARRIA_4
SE_NUM_EFF_WATER_BREAK
SE_NUM_EFF_ICE_BALL
SE_NUM_EFF_TOBIGERI
SE_NUM_EFF_BULLET_1
SE_NUM_EFF_BULLET_2
SE_NUM_EFF_BIRUDOUP
SE_NUM_EFF_STRENGTH_UP
SE_NUM_EFF_HEART
SE_NUM_EFF_SMOKE_UP

Move3 SE
waza3.sed

SE_NUM_EFF_POWER
SE_WAZA_03_SED_DUMMY
SE_NUM_EFF_BOONRASH_HIT
SE_NUM_EFF_KYUUSYUU
SE_NUM_EFF_THUNDER_1
SE_NUM_EFF_DAMASI
SE_NUM_EFF_AQUA_TAIL
SE_NUM_EFF_BARRIA
SE_NUM_EFF_THUNDER_D
SE_NUM_EFF_MEISOU
SE_NUM_EFF_TWINES
SE_NUM_EFF_WEB
SE_NUM_EFF_AQUA_JET_1
SE_NUM_EFF_CYOUHATU_1
SE_NUM_EFF_DENGEKIHA_TAMA
SE_NUM_EFF_SURIKAE
SE_NUM_EFF_DUST_SHOOT_BG
SE_NUM_EFF_TUNODETUKU
SE_NUM_EFF_TOSENBO
SE_NUM_EFF_BELL
SE_NUM_EFF_DUST_SHOOT
SE_NUM_EFF_BARRIA_2
SE_NUM_EFF_SHADOW_DIVE
SE_NUM_EFF_KOWAIKAO
SE_NUM_EFF_WANA_DEL
SE_NUM_EFF_VOLTEKKA
SE_NUM_EFF_AQUA_JET
SE_NUM_EFF_WEB_2
SE_NUM_EFF_CYOUHATU
SE_NUM_EFF_TOBOE
SE_NUM_EFF_PUNCH
SE_NUM_EFF_DENGEKIHA
SE_NUM_EFF_COSMO

Move4 SE
waza4.sed

SE_WAZA_04_SED_DUMMY
SE_NUM_EFF_SIROIKIRI
SE_NUM_EFF_AQUA_RING
SE_NUM_EFF_EIGHT_WAY
SE_NUM_EFF_FUBUKI
SE_NUM_EFF_OKUTAN
SE_NUM_EFF_TOUMEI
SE_NUM_EFF_DIG
SE_NUM_EFF_AKUUSETUDAN_1
SE_NUM_EFF_FIX
SE_NUM_EFF_AYASIIKAZE
SE_NUM_EFF_AKUNOHADOU
SE_NUM_EFF_IAIGIRI
SE_NUM_EFF_FUBUKI_BRK
SE_NUM_EFF_SMOKE_7
SE_NUM_EFF_SMOKE_9
SE_NUM_EFF_STONE_3
SE_NUM_EFF_FANG
SE_NUM_EFF_ITYAMON
SE_NUM_EFF_DIVE
SE_NUM_EFF_TEXTURE
SE_NUM_EFF_SMOG
SE_NUM_EFF_STAN
SE_NUM_EFF_SMOKE_10
SE_NUM_EFF_AKUUSETUDAN
SE_NUM_EFF_AIRSLASH
SE_NUM_EFF_MISTBALL
SE_NUM_EFF_FURAFURA
SE_NUM_EFF_NAMINORI
SE_NUM_EFF_POWER_PUNCH
SE_NUM_EFF_SWEET

Move5 SE
waza5.sed

SE_NUM_EFF_BOUGYOSHIREI
SE_WAZA_05_SED_DUMMY
SE_NUM_EFF_HEART_SWAP_1
SE_NUM_EFF_DARK_HOLE
SE_NUM_EFF_HAKKEI
SE_NUM_EFF_CHARGE_BEAM_1
SE_NUM_EFF_CHARGE_BEAM_2
SE_NUM_EFF_DOROBAKUDAN_1
SE_NUM_EFF_BUREIBUBIRD_1
SE_NUM_EFF_BUREIBUBIRD_2
SE_NUM_EFF_CROSS_POISON
SE_NUM_EFF_DOUBLE_ATTACK
SE_NUM_EFF_HADOUDAN_1
SE_NUM_EFF_RASTERKANON_1
SE_NUM_EFF_DRAIN_PUNCH_1
SE_NUM_EFF_ENERGYBALL
SE_NUM_EFF_GANSEKIHOU
SE_NUM_EFF_HANEYASUME
SE_NUM_EFF_FEINT_1
SE_NUM_EFF_DENJIFUYUU
SE_NUM_EFF_HEART_SWAP
SE_NUM_EFF_CHARGE_BEAM
SE_NUM_EFF_DOROBAKUDAN
SE_NUM_EFF_HADOUDAN_BG
SE_NUM_EFF_BUREIBUBIRD
SE_NUM_EFF_STEALTH_ROCK_1
SE_NUM_EFF_GIGA_IMPACT
SE_NUM_EFF_DRAGON_DIVE
SE_NUM_EFF_HADOUDAN
SE_NUM_EFF_DAMEOSHI
SE_NUM_EFF_DRAIN_PUNCH
SE_NUM_EFF_DOKUDUKI
SE_NUM_EFF_ENERGYBALL_1
SE_NUM_EFF_ENERGYBALL_2
SE_NUM_EFF_FEINT
SE_NUM_EFF_GANSEKIHOU_1
SE_NUM_EFF_GANSEKIHOU_2

Move6 SE
waza6.sed

SE_NUM_EFF_KIRIBARAI
SE_NUM_EFF_KAIFUKUFUUJI
SE_WAZA_06_SED_DUMMY
SE_NUM_EFF_IRON_HEAD
SE_NUM_EFF_IEKI_1
SE_NUM_EFF_KIAIDAMA_1
SE_NUM_EFF_KIAIDAMA_2
SE_NUM_EFF_MIKADUKINOMAI
SE_NUM_EFF_HOUDEN
SE_NUM_EFF_IYASHINONAGAI
SE_NUM_EFF_KAGEUCHI_1
SE_NUM_EFF_KAIFUKUSHIREI
SE_NUM_EFF_JYUURYOKU
SE_NUM_EFF_KAMINARINOKIBA
SE_NUM_EFF_INFIGHT
SE_NUM_EFF_HUREADORAIBU_1
SE_NUM_EFF_HUIUCHI
SE_NUM_EFF_KIAIDAMA_BG
SE_NUM_EFF_IEKI
SE_NUM_EFF_KIAIDAMA
SE_NUM_EFF_HONOONOKIBA
SE_NUM_EFF_KAGEUCHI
SE_NUM_EFF_KIRIFUDA
SE_NUM_EFF_MIKADUKINOMAI_1
SE_NUM_EFF_HOUDEN_1
SE_NUM_EFF_IYASHINONAGAI_1
SE_NUM_EFF_IYASHINONAGAI_2
SE_NUM_EFF_GYROBALL
SE_NUM_EFF_IRON_HUMMER
SE_NUM_EFF_BARETTPANCHI
SE_NUM_EFF_KIRIBARAI_BG
SE_NUM_EFF_HUREADORAIBU
SE_NUM_EFF_HUNEN

Move7 SE
waza7.sed

SE_NUM_EFF_MIRAKURUAI_1
SE_NUM_EFF_KOORINOTUBUTE_1
SE_NUM_EFF_KOORINOTUBUTE_2
SE_NUM_EFF_MAGUNETTOBOM
SE_WAZA_07_SED_DUMMY
SE_NUM_EFF_LEAFSTOME
SE_NUM_EFF_MIRRORSHOT_1
SE_NUM_EFF_MIRRORSHOT_2
SE_NUM_EFF_NIGIRITUBUSU
SE_NUM_EFF_KOUGEKISHIREI
SE_NUM_EFF_METARUBARST_1
SE_NUM_EFF_MANETKKO_1
SE_NUM_EFF_MANETKKO_2
SE_NUM_EFF_MIRAKURUAI
SE_NUM_EFF_KOORINOTUBUTE
SE_NUM_EFF_KUSAMUSUBI
SE_NUM_EFF_MEZAMASHIBINTA
SE_NUM_EFF_NAYAMINOTANE_1
SE_NUM_EFF_MIRRORSHOT
SE_NUM_EFF_LEAFSTOME_1
SE_NUM_EFF_LEAFSTOME_2
SE_NUM_EFF_KOORINOKIBA
SE_NUM_EFF_MAGUMASTOME
SE_NUM_EFF_METARUBARST
SE_NUM_EFF_MOROHANOZUTUKI
SE_NUM_EFF_MANETKKO
SE_NUM_EFF_MUSHIKUI
SE_NUM_EFF_MUSHINOSAZAMEKI
SE_NUM_EFF_NAYAMINOTANE
SE_NUM_EFF_LEAFSTOME_BG

Move8 SE
waza8.sed

SE_NUM_EFF_ROKKURAIMU_1
SE_NUM_EFF_PSYCHO_CUTTER_1
SE_NUM_EFF_SASHIOSAE
SE_WAZA_08_SED_DUMMY
SE_NUM_EFF_OIKAZE_BG
SE_NUM_EFF_SHINKUUHA
SE_NUM_EFF_OIKAZE
SE_NUM_EFF_POWERWIPP
SE_NUM_EFF_SHINENNOZUTUKI_1
SE_NUM_EFF_PSYCHOSHIFT_1
SE_NUM_EFF_SAKIDORI_1
SE_NUM_EFF_SAKIDORI_2
SE_NUM_EFF_RYUUNOHADOU_1
SE_NUM_EFF_POWERJEM_1
SE_NUM_EFF_POWERJEM_2
SE_NUM_EFF_SHADOWCROW
SE_NUM_EFF_POWERTRICK
SE_NUM_EFF_ROKKURAIMU
SE_NUM_EFF_PSYCHO_CUTTER
SE_NUM_EFF_SCISSOR_CROSS
SE_NUM_EFF_RYUUSEIGUN
SE_NUM_EFF_SABAKINOTUBUTE
SE_NUM_EFF_SEEDFLAR
SE_NUM_EFF_OSHABERI
SE_NUM_EFF_SHINENNOZUTUKI
SE_NUM_EFF_PSYCHOSHIFT
SE_NUM_EFF_SAKIDORI
SE_NUM_EFF_SHIBORITORU
SE_NUM_EFF_RYUUNOHADOU
SE_NUM_EFF_POWERJEM
SE_NUM_EFF_POWERSUWAPP
SE_NUM_EFF_ROKKATTO

Move9 SE
waza9.sed

SE_NUM_EFF_BLACK_FOG
SE_WAZA_09_SED_DUMMY
SE_NUM_EFF_BLASTBURN
SE_NUM_EFF_TANEBAKUDAN_1
SE_NUM_EFF_TOKINOHOUKOU
SE_NUM_EFF_BAKAJIKARA
SE_NUM_EFF_BAKURETUPANCH
SE_NUM_EFF_TONBOGAERI
SE_NUM_EFF_YUKINADARE
SE_NUM_EFF_WARUDAKUMI
SE_NUM_EFF_STONE_EDGE
SE_NUM_EFF_ANGEL_KISS
SE_NUM_EFF_BIND_STONE
SE_NUM_EFF_SHIPPEGAESHI_1
SE_NUM_EFF_TUIBAMU
SE_NUM_EFF_TANEBAKUDAN
SE_NUM_EFF_BITE
SE_NUM_EFF_AIR_CUT
SE_NUM_EFF_TUBOWOTUKU
SE_NUM_EFF_SHIZENNOMEGUMI
SE_NUM_EFF_YUUWAKU
SE_NUM_EFF_TOKINOHOUKOU_1
SE_NUM_EFF_BARRIA_3
SE_NUM_EFF_WOODHUNMMER
SE_NUM_EFF_TUJIGIRI
SE_NUM_EFF_TOTTEOKI
SE_NUM_EFF_SHIOMIZU
SE_NUM_EFF_BELLY
SE_NUM_EFF_SHIPPEGAESHI
SE_NUM_EFF_TONBOGAERI_1
SE_NUM_EFF_TONBOGAERI_2

Move10 SE
waza10.sed

SE_WAZA_10_SED_DUMMY
SE_NUM_EFF_DOROASOBI
SE_NUM_EFF_BUBLE_BRK
SE_NUM_EFF_ENCORE
SE_NUM_EFF_CORNER
SE_NUM_EFF_EGG
SE_NUM_EFF_DORIRU
SE_NUM_EFF_BREIZEKICK
SE_NUM_EFF_DRY
SE_NUM_EFF_DOKUNOKONA
SE_NUM_EFF_DEATH_SONG
SE_NUM_EFF_CLOSS_CHOP
SE_NUM_EFF_CALL
SE_NUM_EFF_DANCING_FLOWER
SE_NUM_EFF_CHEW
SE_NUM_EFF_CHOP
SE_NUM_EFF_DOROASOBI_1
SE_NUM_EFF_DOROASOBI_2
SE_NUM_EFF_BURN
SE_NUM_EFF_DEEP_GRUDGE
SE_NUM_EFF_DETECT_2
SE_NUM_EFF_ENCORE_2
SE_NUM_EFF_BULLET_3
SE_NUM_EFF_BULLET_4
SE_NUM_EFF_BULLET_5
SE_NUM_EFF_BULLET_6
SE_NUM_EFF_DRESSING
SE_NUM_EFF_DENZIHOU
SE_NUM_EFF_BUBLE
SE_NUM_EFF_DAKURYUU

Move11 SE
waza11.sed

SE_NUM_EFF_GINIRONOKAZE
SE_WAZA_11_SED_DUMMY
SE_NUM_EFF_INSTIGATE
SE_NUM_EFF_HEDORO_AT
SE_NUM_EFF_HEDOROBAKUDAN
SE_NUM_EFF_HATUGA
SE_NUM_EFF_HASAMU
SE_NUM_EFF_FLASHU
SE_NUM_EFF_HAMETUNONEGAI
SE_NUM_EFF_KINZOKUON
SE_NUM_EFF_HUMMER
SE_NUM_EFF_HASAMIGIROTIN
SE_NUM_EFF_FIRE_3_BULLET
SE_NUM_EFF_GODBARD
SE_NUM_EFF_HISSATUMAE
SE_NUM_EFF_FIRE_3_HIT
SE_NUM_EFF_ICE_OBJ
SE_NUM_EFF_KAIFUKU
SE_NUM_EFF_HITKAKU
SE_NUM_EFF_GURAD_S
SE_NUM_EFF_KISS
SE_NUM_EFF_HAKIDASU
SE_NUM_EFF_HATAKIOTOSU
SE_NUM_EFF_JIKOANJI
SE_NUM_EFF_FEATHERDANCE
SE_NUM_EFF_HYPER_VOICE
SE_NUM_EFF_HOTARUBI
SE_NUM_EFF_GENSI_POWER
SE_NUM_EFF_KIRISAKU
SE_NUM_EFF_FLOWER_DOWN
SE_NUM_EFF_FUMITUKE

Move12 SE
waza12.sed

SE_NUM_EFF_KUSUGURU
SE_NUM_EFF_NEEDLEARM
SE_NUM_EFF_MAGICAL_LEEF_BULLET
SE_WAZA_12_SED_DUMMY
SE_NUM_EFF_NEGAIGOTO
SE_NUM_EFF_NEOHARU_1
SE_NUM_EFF_MOONLIGHT
SE_NUM_EFF_MIDARE
SE_NUM_EFF_MIZUASOBI
SE_NUM_EFF_KOUGOUSEI
SE_NUM_EFF_LOOK_TRAP
SE_NUM_EFF_MAMORU
SE_NUM_EFF_KUROIMANAZASI
SE_NUM_EFF_NEMURIGONA
SE_NUM_EFF_LEEF_CUTER
SE_NUM_EFF_MIRACULOUS
SE_NUM_EFF_MARUKUNARU
SE_NUM_EFF_KUSABUE
SE_NUM_EFF_MINEUTI
SE_NUM_EFF_MILK
SE_NUM_EFF_KONOYUBITOMARE
SE_NUM_EFF_M_POWER
SE_NUM_EFF_MEGAKICK
SE_NUM_EFF_KOGOERUKAZE
SE_NUM_EFF_NEKONOTE
SE_NUM_EFF_MAGICAL_LEEF
SE_NUM_EFF_KOMELTUTOPANCHI
SE_NUM_EFF_MITIZURE

Move 13 SE
waza13.sed

SE_NUM_EFF_NIGHTHEAD
SE_NUM_EFF_NEPUU
SE_NUM_EFF_SHELL_PLACES
SE_WAZA_13_SED_DUMMY
SE_NUM_EFF_NIGHTMARE
SE_NUM_EFF_ROCKBLAST
SE_NUM_EFF_SAINT_FIRE_D
SE_NUM_EFF_SIOFUKI_DOWN
SE_NUM_EFF_SECRET_POWER
SE_NUM_EFF_NOROI1
SE_NUM_EFF_SAWAGU
SE_NUM_EFF_OVER_2
SE_NUM_EFF_SIGNALBEAM
SE_NUM_EFF_SINKUU
SE_NUM_EFF_SIBIREGONA
SE_NUM_EFF_SHADOWBOAL
SE_NUM_EFF_PAPPACUTER
SE_NUM_EFF_REBENJI
SE_NUM_EFF_SAINT_FIRE
SE_NUM_EFF_PATIENT
SE_NUM_EFF_SIOFUKI_UP
SE_NUM_EFF_SING
SE_NUM_EFF_OVER
SE_NUM_EFF_NOMIKOMU
SE_NUM_EFF_RYUNOMAI
SE_NUM_EFF_QUESTION
SE_NUM_EFF_RAY_1
SE_NUM_EFF_NOISE
SE_NUM_EFF_PIYOPIYO
SE_NUM_EFF_NOROI

Move 14 SE
waza14.sed

SE_WAZA_14_SED_DUMMY
SE_NUM_EFF_SUKAIAPPA
SE_NUM_EFF_TAKUWAERU
SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_STARES
SE_NUM_EFF_SUCKING_BLOOD
SE_NUM_EFF_TAKINOBORI
SE_NUM_EFF_SONICKBOOM
SE_NUM_EFF_SUN
SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_SMALL_FIRE_DAMAGE
SE_NUM_EFF_SURPRISE_2
SE_NUM_EFF_SMOKE_4
SE_NUM_EFF_SMOKE_8
SE_NUM_EFF_STONE_1
SE_NUM_EFF_SURELY_HIT
SE_NUM_EFF_SNOW
SE_NUM_EFF_TANE_BULLET
SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_TEDASUKE
SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_TANEMASINGAN
SE_NUM_EFF_SURPRISE
SE_NUM_EFF_SMOKE
SE_NUM_EFF_SOLAR
SE_NUM_EFF_SITADENAMERU
SE_NUM_EFF_SNORE
SE_NUM_EFF_SPORE
SE_NUM_EFF_STONE

Move15 SE
waza15.sed

SE_NUM_EFF_ENTOU
SE_WAZA_15_SED_DUMMY
SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_WATABOUSI
SE_NUM_EFF_TRYATTACK
SE_NUM_EFF_WIND_1
SE_NUM_EFF_NEGOTO
SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_TURARABARI
SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_TORNADO
SE_NUM_EFF_STONE_2
SE_NUM_EFF_THUNDER
SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_SAND
SE_NUM_EFF_RAIN
SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_WIND
SE_NUM_EFF_YAWN
SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_BEAUTIFUL_W
SE_NUM_EFF_ICE_1
SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_MIYABURU
SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_WHIRL
SE_NUM_EFF_TOUGH

Event SE
event.sed

SE_NUM_EVENT_EFF_BOMB_LIGHT_02
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
SE_NUM_EVENT_EFF_SHINKA
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
SE_NUM_EVENT_EFF_BELL_01
SE_NUM_EVENT_CRISTAL
SE_NUM_EVENT_MOTION_TALE_01
SE_NUM_EVENT_EFF_WIPE_01
SE_NUM_EVENT_EFF_BOMB_LIGHT
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
SE_NUM_EVENT_MOTION_WING_01
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
SE_NUM_EVENT_EFF_BOMB_HEAVY
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
SE_NUM_EVENT_EFF_JIKUU_WIPE
SE_NUM_EVENT_EFF_WHITEOUT_01
SE_NUM_EVENT_EFF_FLASH_LIGHT
SE_EVENT_SED_DUMMY
SE_NUM_EVENT_EFF_FLASH_HEAVY
SE_NUM_EVENT_EFF_JIKUU_MEMAI
SE_NUM_EVENT_MOTION_DAMEGE_01
SE_NUM_EVENT_MOTION_CLAP_01_L
SE_NUM_EVENT_MOTION_CLAP_02_L
SE_NUM_EVENT_EFF_FLASH_DUB

Event Sub SE
event_s.sed

SE_NUM_EVENT_SIGN_HATENA_02
SE_NUM_EVENT_SIGN_HATENA_03
SE_NUM_EVENT_SIGN_NOTICE_01
SE_NUM_EVENT_SIGN_NOTICE_02
SE_NUM_EVENT_SIGN_NOTICE_03
SE_NUM_EVENT_SIGN_NOTICE_04
SE_NUM_EVENT_SIGN_NOTICE_05
SE_NUM_EVENT_SIGN_ASE_01
SE_NUM_EVENT_MOTION_JUNP_01
SE_NUM_EVENT_MOTION_JUNP_02
SE_NUM_EVENT_MINIGAME_NG
SE_NUM_EVENT_MINIGAME_OK
SE_NUM_EVENT_SIGN_TENSION_01
SE_NUM_EVENT_OPENING_ROGO
SE_NUM_EVENT_SIGN_ANGER_01
SE_NUM_EVENT_SIGN_ANGER_02
SE_EVENT_SUB_SED_DUMMY
SE_NUM_EVENT_SIGN_SHOCK_01
SE_NUM_EVENT_SIGN_SHOCK_02
SE_NUM_EVENT_SIGN_SHOCK_03

Event Main01 SE
ev_m01.sed

SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
SE_NUM_EVENT_MAIN03_KABE
SE_NUM_EVENT_MAIN03_KUUFUKU
SE_NUM_EVENT_MAIN04_DOOR
SE_NUM_EVENT_MAIN01_WARP
SE_NUM_EVENT_MAIN03_SLEEP_01
SE_NUM_EVENT_MAIN03_SLEEP_02
SE_NUM_EVENT_MAIN03_JIBACOIL
SE_NUM_EVENT_MAIN03_JUPUTORU_02
SE_NUM_EVENT_MAIN04_DIGDA
SE_NUM_EVENT_MAIN02_DOOROPEN
SE_NUM_EVENT_MAIN01_KAKERA_01
SE_NUM_EVENT_MAIN01_KAKERA_02
SE_NUM_EVENT_MAIN01_KAKERA_03
SE_NUM_EVENT_MAIN02_KNOCK
SE_NUM_EVENT_MAIN03_RINGO
SE_NUM_EVENT_MAIN03_SIREN
SE_EVENT_MAIN_01_SED_DUMMY
SE_NUM_EVENT_MAIN01_THUNDER_01
SE_NUM_EVENT_MAIN01_THUNDER_02
SE_NUM_EVENT_MAIN03_THUNDER_01
SE_NUM_EVENT_MAIN03_THUNDER_02
SE_NUM_EVENT_MAIN03_RURIRI
SE_NUM_EVENT_MAIN02_HAKO_01
SE_NUM_EVENT_MAIN02_HAKO_02
SE_NUM_EVENT_MAIN02_ZOOMUP

Event Main05 SE
ev_m05.sed

SE_NUM_EVENT_MAIN07_TREE_02
SE_NUM_EVENT_MAIN08_MARKING
SE_NUM_EVENT_MAIN05_ROLLING
SE_NUM_EVENT_MAIN09_RINGO_L
SE_NUM_EVENT_MAIN09_FLASH_01
SE_NUM_EVENT_MAIN09_FLASH_02
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
SE_NUM_EVENT_MAIN06_DOKUGASU
SE_NUM_EVENT_MAIN05_TOBIKOMU
SE_NUM_EVENT_MAIN07_TREE_01_L
SE_NUM_EVENT_MAIN08_MAP_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
SE_NUM_EVENT_MAIN05_SPLASH
SE_NUM_EVENT_MAIN09_GAYA_L
SE_NUM_EVENT_MAIN05_SWITCH
SE_EVENT_MAIN_05_SED_DUMMY
SE_NUM_EVENT_MAIN07_GOUKUU
SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EVENT_MAIN05_FLY

Event Main10 SE
ev_m10.sed

SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EVENT_MAIN12_BIKABIKA
SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_EVENT_MAIN_10_SED_DUMMY
SE_NUM_EVENT_MAIN10_ASHIOTO_01
SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EVENT_MAIN10_HOUKOU

Event Main14 SE
ev_m14.sed

SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EVENT_MAIN15_ELECTRIC_L
SE_NUM_EVENT_MAIN15_NENRIKI
SE_NUM_EVENT_MAIN17_ASHIOTO
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EVENT_MAIN15_KAMAE_02
SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EVENT_MAIN15_SIREN_L
SE_NUM_EVENT_MAIN17_DOOR
SE_NUM_EVENT_MAIN15_WARP
SE_NUM_EVENT_MAIN15_SUISYOU
SE_NUM_EVENT_MAIN17_SPOT
SE_NUM_EVENT_MAIN15_KAMAE
SE_NUM_EVENT_MAIN15_BLOCK
SE_NUM_EVENT_MAIN15_GAKON
SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EVENT_MAIN17_MEKAKUSHI
SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EVENT_MAIN17_APPEAR
SE_NUM_EVENT_MAIN17_GANKOU
SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
SE_NUM_EVENT_MAIN15_HANNOU
SE_NUM_EVENT_MAIN17_HIKARIDAMA
SE_EVENT_MAIN_14_SED_DUMMY
SE_NUM_EVENT_MAIN17_KESSYOU_L
SE_NUM_EVENT_MAIN16_HOLE_01
SE_NUM_EVENT_MAIN16_HOLE_02
SE_NUM_EVENT_MAIN16_HOLE_03

Event Main18 SE
ev_m18.sed

SE_NUM_EVENT_MAIN21_ANAHORI
SE_NUM_EVENT_MAIN18_MIKARUGE_01
SE_NUM_EVENT_MAIN18_MIKARUGE_02
SE_NUM_EVENT_MAIN18_MIKARUGE_03
SE_NUM_EVENT_MAIN18_MIKARUGE_04
SE_NUM_EVENT_MAIN18_MIKARUGE_05
SE_NUM_EVENT_MAIN18_MIKARUGE_06
SE_NUM_EVENT_MAIN18_MIKARUGE_07
SE_NUM_EVENT_MAIN18_MIKARUGE_08
SE_NUM_EVENT_MAIN19_DARK
SE_NUM_EVENT_MAIN20_LIGHT_01
SE_NUM_EVENT_MAIN19_WING
SE_NUM_EVENT_MAIN19_LIGHT_01
SE_NUM_EVENT_MAIN19_LIGHT_02
SE_NUM_EVENT_MAIN19_LIGHT_03
SE_NUM_EVENT_MAIN19_LIGHT_04
SE_NUM_EVENT_MAIN23_CHAKUCHI
SE_NUM_EVENT_MAIN19_LIGHT_05
SE_NUM_EVENT_MAIN19_LIGHT_06
SE_NUM_EVENT_MAIN20_KAKIWAKE
SE_NUM_EVENT_MAIN19_GLASS
SE_NUM_EVENT_MAIN19_DISAPPEAR
SE_NUM_EVENT_MAIN21_ASHIOTO_L
SE_EVENT_MAIN_18_SED_DUMMY
SE_NUM_EVENT_MAIN23_LIGHT_01_L
SE_NUM_EVENT_MAIN23_LIGHT_02_L
SE_NUM_EVENT_MAIN23_LIGHT_03_L

Event Main25 SE
ev_m25.sed

SE_NUM_EVENT_MAIN25_HAGURUMA_01
SE_NUM_EVENT_MAIN25_DOWN
SE_NUM_EVENT_MAIN25_ISHIBUNE
SE_NUM_EVENT_MAIN25_ATTACK_01
SE_NUM_EVENT_MAIN25_DISAPPEAR
SE_NUM_EVENT_MAIN25_DAMAGE
SE_NUM_EVENT_MAIN25_3ATTACK_01
SE_NUM_EVENT_MAIN25_3ATTACK_02
SE_NUM_EVENT_MAIN25_GAREKI
SE_EVENT_MAIN_25_SED_DUMMY
SE_NUM_EVENT_MAIN25_THUNDER_01
SE_NUM_EVENT_MAIN25_THUNDER_02
SE_NUM_EVENT_MAIN25_HADOU_01_L
SE_NUM_EVENT_MAIN25_THUNDER_03

Event Main26 SE
ev_m26.sed

SE_NUM_EVENT_MAIN26_HAGURUMA_01
SE_NUM_EVENT_MAIN26_LIGHT_03
SE_NUM_EVENT_MAIN26_ISHIBUNE
SE_NUM_EVENT_MAIN26_KOROGARU
SE_NUM_EVENT_MAIN26_SEKICYUU
SE_NUM_EVENT_MAIN26_GAREKI_01
SE_NUM_EVENT_MAIN26_GAREKI_02
SE_NUM_EVENT_MAIN26_WHITEOUT
SE_NUM_EVENT_MAIN26_DISAPPEAR
SE_EVENT_MAIN_26_SED_DUMMY
SE_NUM_EVENT_MAIN26_THUNDER_01
SE_NUM_EVENT_MAIN26_THUNDER_02
SE_NUM_EVENT_MAIN26_HOUKOU
SE_NUM_EVENT_MAIN26_LIGHT_01_L
SE_NUM_EVENT_MAIN26_LIGHT_02_L

Event Sub01 SE
ev_s01.sed

SE_NUM_EVENT_SUB04_PUKURIN
SE_NUM_EVENT_SUB04_FLASH_01
SE_NUM_EVENT_SUB01_ICE_01_L
SE_NUM_EVENT_SUB04_LIGHT_02
SE_NUM_EVENT_SUB01_ANA_04_L
SE_NUM_EVENT_SUB01_TAIATARI
SE_NUM_EVENT_SUB04_SEKIHI_02
SE_NUM_EVENT_SUB01_ANA_01
SE_NUM_EVENT_SUB01_ANA_02
SE_NUM_EVENT_SUB01_ANA_03
SE_NUM_EVENT_SUB02_ICE_02
SE_NUM_EVENT_SUB01_ANA_05
SE_NUM_EVENT_SUB03_EGG_01
SE_NUM_EVENT_SUB03_EGG_02
SE_NUM_EVENT_SUB03_EGG_03
SE_NUM_EVENT_SUB04_ATTACK
SE_NUM_EVENT_SUB01_CLAP_L
SE_NUM_EVENT_SUB01_TAKARABAKO
SE_EVENT_SUB_01_SED_DUMMY
SE_NUM_EVENT_SUB04_WING_L
SE_NUM_EVENT_SUB04_LIGHT_01_L
SE_NUM_EVENT_SUB04_WHISTLE
SE_NUM_EVENT_SUB04_SEKIHI_01_L

Event Sub10 SE
ev_s10.sed

SE_NUM_EVENT_SUB12_LIGHT_01
SE_NUM_EVENT_SUB20_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_01
SE_NUM_EVENT_SUB20_EFFECT_02
SE_NUM_EVENT_SUB21_EFFECT_02
SE_NUM_EVENT_SUB22_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_03
SE_NUM_EVENT_SUB21_EFFECT_04
SE_EVENT_SUB_10_SED_DUMMY
SE_NUM_EVENT_SUB10_FIRE_01

Event Sub23 SE
ev_s23.sed

SE_NUM_ME_WIND_M
SE_NUM_ME_WIND_S
SE_NUM_EVENT_MOTION_DOGOMU
SE_NUM_DUN_EFF_DRINK
SE_NUM_DUN_MOTION_QUACK
SE_NUM_EVENT_EFF_SHINKA_EGG
SE_NUM_DUN_MOTION_MONEY
SE_NUM_EVENT_SUB23_WHITEOUT
SE_NUM_EVENT_HADOU_CHECK
SE_NUM_EVENT_MOTION_ITEM
SE_NUM_EVENT_MOTION_DOOR
SE_NUM_DUN_MOTION_HUNGRY
SE_NUM_EVENT_SUB23_HOLE_01
SE_NUM_DUN_EFF_LIGHT_WALL
SE_NUM_DUN_EFF_DENJIFUYUU
SE_NUM_DUN_EFF_SMOKE_9
SE_NUM_EVENT_SUB23_EFFECT_01_L
SE_NUM_EVENT_SUB23_EFFECT_02_L

Event Sub30 SE
ev_s30.sed

SE_NUM_EV_S30_ROLLONG_2
SE_NUM_EV_S30_RECYCLE_01
SE_NUM_EV_S30_RECYCLE_02
SE_NUM_EV_S30_REGRET
SE_NUM_EV_S30_RECYCLE_03
SE_NUM_EV_S30_GAYA_01_LP
SE_NUM_EV_S30_TOPCUT
SE_NUM_EV_S30_BOW
SE_NUM_EV_S30_SYAYMIN_01
SE_NUM_EV_S30_SYAYMIN_02
SE_NUM_EV_S30_SYAYMIN_03
SE_NUM_EV_S30_BETOBETA_THREAT_2
SE_NUM_EV_S30_BETOBETA_01
SE_NUM_EV_S30_BOXOPEN
SE_NUM_EV_S30_SYAYMIN_CHANGE
SE_NUM_EV_S30_TUBO
SE_NUM_EV_S30_SYAYMIN_FRY
SE_NUM_EV_S30_SYAYMIN_TOP
SE_NUM_EV_S30_BETOBETA_02_2
SE_NUM_EV_S30_MASKIPPA_01_3

Event Side01 SE
ev_e01.sed

SE_NUM_EV_S01_CALL_01
SE_NUM_EV_S01_CALL_02
SE_NUM_EV_S01_CALL_03
SE_NUM_EV_S01_COME_01
SE_EVENT_SIDE01_SED_DUMMY
SE_NUM_EV_S01_WHITEOUT_01
SE_NUM_EV_S01_BEHAVE_01_LP
SE_NUM_EV_S01_EFFECT_01
SE_NUM_EV_S01_EFFECT_02
SE_NUM_EV_S01_EFFECT_04
SE_NUM_EV_S01_SNORER_01_LP
SE_NUM_EV_S01_UNREST_01

Event Side02 SE
ev_e02.sed

SE_NUM_EV_SIDE02_PUTOUT
SE_NUM_EV_SIDE02_ROAR_01
SE_NUM_EV_SIDE02_ROAR_02
SE_NUM_EV_S02_FALLINGROCK_01
SE_NUM_EV_S02_FALLINGROCK_02
SE_NUM_EV_S02_GUMI_01
SE_NUM_EV_SIDE02_MONSTERSTEP_01
SE_NUM_EV_S02_ROAR_03
SE_NUM_EV_S02_FALLDOWN_01
SE_EVENT_SIDE02_SED_DUMMY
SE_NUM_EV_SIDE02_BREAK
SE_NUM_EV_SIDE02_THREAT_01
SE_NUM_EV_SIDE02_THREAT_02
SE_NUM_EV_SIDE02_MAP_01
SE_NUM_EV_SIDE02_MAP_02
SE_NUM_EV_SIDE02_MAP_IGNITE_01
SE_NUM_EV_SIDE02_MAP_IGNITE_02
SE_NUM_EV_S02_TITTLE_01
SE_NUM_EV_S02_GRASSY_01

Event Side03 SE
ev_e03.sed

SE_NUM_EV_S03_DOOR_OPEN
SE_NUM_EV_S03_FIRE_FIGHTING
SE_NUM_EV_S03_ROOLUP
SE_NUM_EV_S03_DOOR_BREAK
SE_NUM_EV_S03_DOOR_CLOSE
SE_NUM_EV_S03_FLOOR_OPEN
SE_NUM_EV_S03_DISCOVER
SE_NUM_EV_S03_SOMEBODY
SE_NUM_EV_S03_TOUCH
SE_NUM_EV_S03_THROW

Event Side04 SE
ev_e04.sed

SE_NUM_EV_S04_LAVA_01
SE_NUM_EV_S04_FIRE_01
SE_NUM_EV_S04_FIRE_02
SE_NUM_EV_S04_LEAFCUT
SE_NUM_EV_S04_GHOST_AWAY
SE_NUM_EV_S04_GHOST_DOWN
SE_EVENT_SIDE04_SED_DUMMY
SE_NUM_EV_S04_SHOW
SE_NUM_EV_S04_GHOST_01
SE_NUM_EV_S04_GHOST_02
SE_NUM_EV_S04_MAGMAC_01
SE_NUM_EV_S04_GHOST_AWAY_02_2
SE_NUM_EV_S04_FLASH

Event Side06 SE
ev_e06.sed

SE_NUM_EV_S06_BATTLE_IN
SE_NUM_EV_S06_MOVING_LP
SE_NUM_EV_S06_HUNGRY
SE_NUM_EV_S06_EFFECT_01_2
SE_NUM_EV_S06_METAMON
SE_NUM_EV_S06_DESTRUCTION_01
SE_NUM_EV_S06_DESTRUCTION_02
SE_NUM_EV_S06_CATCH_01
SE_NUM_EV_S06_CATCH_02
SE_NUM_EV_S06_CATCH_03
SE_NUM_EV_S06_APPLE_01
SE_NUM_EV_S06_APPLE_02
SE_NUM_EV_S06_UNDERGROUND
SE_NUM_EV_S06_BLACKOUT
SE_NUM_EV_S06_PASSAWAY
SE_NUM_EV_S06_GETUP

Event Side08 SE
ev_e08.sed

SE_NUM_EV_S08_FORWARD_01
SE_NUM_EV_S08_FORWARD_02
SE_NUM_EV_S08_SNOWATTACK
SE_NUM_EV_S08_BEAT
SE_NUM_EV_S08_STANDUP
SE_EVENT_SIDE08_SED_DUMMY
SE_NUM_EV_S08_CROSSATTACK
SE_NUM_EV_S08_VITALITY

Event Side09 SE
ev_e09.sed

SE_NUM_EV_S09_CRACKFLASH
SE_NUM_EV_S09_ELECTRIC_01_LP
SE_NUM_EV_S09_ELECTRIC_02_LP
SE_NUM_EV_S09_ELECTRIC_04_LP
SE_NUM_EV_S09_ELECTRIC_03
SE_NUM_EV_S09_ELECTRIC_05
SE_NUM_EV_S09_ONIGORI
SE_NUM_EV_S09_JP_ELECT_02_LP
SE_NUM_EV_S09_JP_ELECT_03_LP
SE_NUM_EV_S09_JP_ELECT_01
SE_EVENT_SIDE09_SED_DUMMY
SE_NUM_EV_S09_BLOCKICE_LP
SE_NUM_EV_S09_MAMMU_01
SE_NUM_EV_S09_MAMMU_02
SE_NUM_EV_S09_HEART
SE_NUM_EV_S09_BLOCKFALL

Event Side09b SE
ev_e09b.sed

SE_NUM_EV_S09_AUROEA
SE_NUM_EV_S09_LIGHTEFFECT_01
SE_NUM_EV_S09_LANDING
SE_NUM_EV_S09_D_EFFECT_01
SE_NUM_EV_S09_D_EFFECT_02
SE_NUM_EV_S09_D_EFFECT_03
SE_NUM_EV_S09_BIND_LP
SE_NUM_EV_S09_COMEOUT
SE_NUM_EV_S09_JP_ELECT_04_LP
SE_NUM_EV_S09_JP_ELECT_05_LP
SE_NUM_EV_S09_JP_ELECT_06_LP
SE_NUM_EV_S09_JP_ELECT_07
SE_NUM_EV_S09_JP_ELECT_08
SE_NUM_EV_S09_WIND_LP
SE_NUM_EV_S09_ALLEFFECT_02_LP
SE_NUM_EV_S09_ALLEFFECT_01
SE_NUM_EV_S09_HIGHWIND_LP
SE_NUM_EV_S09_HIGHTONE_LP
SE_NUM_EV_S09_GREEN
SE_EVENT_SIDE09B_SED_DUMMY
SE_NUM_EV_S09_WHITEOUT

Event Other01 SE
ev_et1.sed

SE_NUM_ETC01_PIII
SE_NUM_ETC01_GAME_END
SE_NUM_ETC01_SHAKE
SE_NUM_ETC01_GAME_OUT
SE_NUM_ETC01_GAME_FAIL
SE_NUM_ETC01_GAME_EFFCT_01
SE_NUM_ETC01_GAME_EFFCT_02
SE_NUM_ETC01_GAME_HINT
SE_NUM_ETC01_HADO_01_LP
SE_NUM_ETC01_HADO_02
SE_NUM_ETC01_OOATARI