Unionall: Difference between revisions
m coro GOTOs |
Some more coros |
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===coro LIVES_MOVE_NORMAL=== | ===coro LIVES_MOVE_NORMAL=== | ||
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation. | |||
===coro LIVES_MOVE_CHANGE=== | ===coro LIVES_MOVE_CHANGE=== | ||
Should be called in the targeted routine. Sets an actor's animation to Idle animation that only plays once. | |||
===coro LIVES_MOVE_PARTY=== | === coro LIVES_MOVE_PARTY === | ||
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation. | |||
===coro OBJECT_MOVE_NORMAL=== | === coro OBJECT_MOVE_NORMAL === | ||
===coro OBJECT_MOVE_CHANGE=== | === coro OBJECT_MOVE_CHANGE === | ||
===coro PERFORMER_MOVE_NORMAL=== | === coro PERFORMER_MOVE_NORMAL === | ||
===coro PERFORMER_MOVE_CHANGE=== | === coro PERFORMER_MOVE_CHANGE === | ||
===coro MOVE_INIT=== | ===coro MOVE_INIT=== | ||
Waits 12 frames, then ends. | |||
===coro MOVE_PAUSE=== | === coro MOVE_PAUSE === | ||
Should be called in the targeted routine. Sets an actor's animation to Walk animation that only plays once, then makes an actor turn to Down direction. | |||
===coro MOVE_STAY=== | === coro MOVE_STAY === | ||
Should be called in the targeted routine. Sets an actor's animation to Idle animation, then makes an actor turn to Down direction. | |||
===coro MOVE_SLEEP=== | === coro MOVE_SLEEP === | ||
Should be called in the targeted routine. Sets an actor's animation to Sleep animation. | |||
===coro MOVE_RANDOM=== | ===coro MOVE_RANDOM=== | ||
Makes an actor go to random direction every 48 frames. | |||
===coro MOVE_TYPE1=== | ===coro MOVE_TYPE1=== | ||
Makes an actor go to random direction after a random amount of frames(minimum 24, maximum 48). | |||
===coro MOVE_TYPE2=== | === coro MOVE_TYPE2 === | ||
Makes an actor go to random direction after a random amount of frames(minimum 16, maximum 24). | |||
=== coro WAKEUP_FUNC === | === coro WAKEUP_FUNC === | ||
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Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly. | Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly. | ||
===coro LOOK_AROUND_FAST_FUNC=== | === coro LOOK_AROUND_FAST_FUNC === | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest. | |||
===coro LOOK_AROUND_FAST_SERIES=== | ===coro LOOK_AROUND_FAST_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest. | |||
===coro HEAD_SHAKE_FUNC=== | === coro HEAD_SHAKE_FUNC === | ||
Should be called in a targeted routine with CallCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right. | |||
===coro HEAD_SHAKE_FUNC_SERIES=== | ===coro HEAD_SHAKE_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right. | |||
===coro EXPLANATION_FUNC=== | ===coro EXPLANATION_FUNC=== | ||