Unionall: Difference between revisions

m coro GOTOs
Some more coros
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===coro LIVES_MOVE_NORMAL===
===coro LIVES_MOVE_NORMAL===
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation.


===coro LIVES_MOVE_CHANGE===
===coro LIVES_MOVE_CHANGE===
Should be called in the targeted routine. Sets an actor's animation to Idle animation that only plays once.


===coro LIVES_MOVE_PARTY===
=== coro LIVES_MOVE_PARTY ===
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation.


===coro OBJECT_MOVE_NORMAL===
=== coro OBJECT_MOVE_NORMAL ===


===coro OBJECT_MOVE_CHANGE===
=== coro OBJECT_MOVE_CHANGE ===


===coro PERFORMER_MOVE_NORMAL===
=== coro PERFORMER_MOVE_NORMAL ===


===coro PERFORMER_MOVE_CHANGE===
=== coro PERFORMER_MOVE_CHANGE ===


===coro MOVE_INIT===
===coro MOVE_INIT===
Waits 12 frames, then ends.


===coro MOVE_PAUSE===
=== coro MOVE_PAUSE ===
Should be called in the targeted routine. Sets an actor's animation to Walk animation that only plays once, then makes an actor turn to Down direction.


===coro MOVE_STAY===
=== coro MOVE_STAY ===
Should be called in the targeted routine. Sets an actor's animation to Idle animation, then makes an actor turn to Down direction.


===coro MOVE_SLEEP===
=== coro MOVE_SLEEP ===
Should be called in the targeted routine. Sets an actor's animation to Sleep animation.


===coro MOVE_RANDOM===
===coro MOVE_RANDOM===
Makes an actor go to random direction every 48 frames.


===coro MOVE_TYPE1===
===coro MOVE_TYPE1===
Makes an actor go to random direction after a random amount of frames(minimum 24, maximum 48).


===coro MOVE_TYPE2===
=== coro MOVE_TYPE2 ===
Makes an actor go to random direction after a random amount of frames(minimum 16, maximum 24).


=== coro WAKEUP_FUNC ===
=== coro WAKEUP_FUNC ===
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Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly.  
Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly.  


===coro LOOK_AROUND_FAST_FUNC===
=== coro LOOK_AROUND_FAST_FUNC ===
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest.


===coro LOOK_AROUND_FAST_SERIES===
===coro LOOK_AROUND_FAST_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest.


===coro HEAD_SHAKE_FUNC===
=== coro HEAD_SHAKE_FUNC ===
Should be called in a targeted routine with CallCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right.


===coro HEAD_SHAKE_FUNC_SERIES===
===coro HEAD_SHAKE_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right.


===coro EXPLANATION_FUNC===
===coro EXPLANATION_FUNC===