Unionall: Difference between revisions
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===coro GETOUT_NORMAL=== | ===coro GETOUT_NORMAL=== | ||
Called when the player chooses the dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN in Crossroads. Used for showing a cutscene where partner tells hero that they need to go to dungeon together without bringing anyone. | |||
===coro GOTO_SCENARIO_DUNGEON=== | ===coro GOTO_SCENARIO_DUNGEON=== | ||
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===coro GOTO_REQUEST_DUNGEON=== | ===coro GOTO_REQUEST_DUNGEON=== | ||
Called when the player chooses the dungeon with dungeon_mode set to DMODE_OPEN_AND_REQUEST in Crossroads. Used for showing cutscene wher Igglybuff leave the house in Special Episode 2, | |||
===coro GOTO_TRAINING_DUNGEON=== | === coro GOTO_TRAINING_DUNGEON === | ||
Called when the player chooses a dungeon in dojo. Fades the BGM out, then continues on with entering a dungeon. | |||
===coro GOTO_RESCUE_DUNGEON=== | ===coro GOTO_RESCUE_DUNGEON=== | ||
Fades the BGM out, then continues on with entering a dungeon. | |||
===coro GOTO_FREE_DUNGEON=== | === coro GOTO_FREE_DUNGEON === | ||
Fades the BGM out, then continues on with entering a dungeon. | |||
===coro GOTO_DEBUG_DUNGEON=== | ===coro GOTO_DEBUG_DUNGEON=== | ||
Fades the BGM out, then continues on with entering a dungeon. | |||
===coro ENTER_SCENARIO_DUNGEON=== | ===coro ENTER_SCENARIO_DUNGEON=== | ||
Called when the player go to the | Called when the player go to the dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN after the Wonder Map cutscene. | ||
dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN after the Wonder Map cutscene. | |||
===coro ENTER_REQUEST_DUNGEON=== | ===coro ENTER_REQUEST_DUNGEON=== | ||
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===coro GETOUT_DEBUG_DUNGEON=== | ===coro GETOUT_DEBUG_DUNGEON=== | ||
Checks if the player finished a dungeon (or escaped), gives a reward if a mission was done(using a debug Script Scene T00P01) and jumps to EVENT_DIVIDE. | |||
If the player fainted, it shows an exploration results screen and jumps to EVENT_DIVIDE. | If the player fainted, it shows an exploration results screen and jumps to EVENT_DIVIDE. | ||