Unionall: Difference between revisions

m coro WAKE_UPs
m coro GOTOs
Line 1,536: Line 1,536:


===coro GETOUT_NORMAL===
===coro GETOUT_NORMAL===
Called when the player chooses the dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN in Crossroads. Used for showing a cutscene where partner tells hero that they need to go to dungeon together without bringing anyone.


===coro GOTO_SCENARIO_DUNGEON===
===coro GOTO_SCENARIO_DUNGEON===
Line 1,541: Line 1,542:


===coro GOTO_REQUEST_DUNGEON===
===coro GOTO_REQUEST_DUNGEON===
Called when the player chooses the dungeon with dungeon_mode set to DMODE_OPEN_AND_REQUEST in Crossroads. Used for showing cutscene wher Igglybuff leave the house in Special Episode 2,


===coro GOTO_TRAINING_DUNGEON===
=== coro GOTO_TRAINING_DUNGEON ===
Called when the player chooses a dungeon in dojo. Fades the BGM out, then continues on with entering a dungeon.


===coro GOTO_RESCUE_DUNGEON===
===coro GOTO_RESCUE_DUNGEON===
Fades the BGM out, then continues on with entering a dungeon.


===coro GOTO_FREE_DUNGEON===
=== coro GOTO_FREE_DUNGEON ===
Fades the BGM out, then continues on with entering a dungeon.


===coro GOTO_DEBUG_DUNGEON===
===coro GOTO_DEBUG_DUNGEON===
Fades the BGM out, then continues on with entering a dungeon.


===coro ENTER_SCENARIO_DUNGEON===
===coro ENTER_SCENARIO_DUNGEON===
Called when the player go to the  
Called when the player go to the dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN after the Wonder Map cutscene.
dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN after the Wonder Map cutscene.


===coro ENTER_REQUEST_DUNGEON===
===coro ENTER_REQUEST_DUNGEON===
Line 1,585: Line 1,590:


===coro GETOUT_DEBUG_DUNGEON===
===coro GETOUT_DEBUG_DUNGEON===
Called after the Test Dungeon. Checks if the player finished a dungeon (or escaped), gives a reward if a mission was done(using a debug Script Scene T00P01) and jumps to EVENT_DIVIDE.
Checks if the player finished a dungeon (or escaped), gives a reward if a mission was done(using a debug Script Scene T00P01) and jumps to EVENT_DIVIDE.
If the player fainted, it shows an exploration results screen and jumps to EVENT_DIVIDE.
If the player fainted, it shows an exploration results screen and jumps to EVENT_DIVIDE.