Unionall: Difference between revisions
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LOOK_AROUNDs |
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===coro LOOK_AROUND_FUNC=== | ===coro LOOK_AROUND_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left. | |||
===coro LOOK_AROUND_FUNC_SERIES=== | === coro LOOK_AROUND_FUNC_SERIES === | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left. | |||
===coro LOOK_AROUND_DOWN_FUNC=== | ===coro LOOK_AROUND_DOWN_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees. | |||
===coro LOOK_AROUND_DOWN_FUNC_SERIES=== | ===coro LOOK_AROUND_DOWN_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees. | |||
===coro LOOK_AROUND_RIGHT_FUNC=== | ===coro LOOK_AROUND_RIGHT_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees. | |||
===coro LOOK_AROUND_RIGHT_FUNC_SERIES=== | ===coro LOOK_AROUND_RIGHT_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees. | |||
===coro LOOK_AROUND_LEFT_FUNC=== | ===coro LOOK_AROUND_LEFT_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees. | |||
===coro LOOK_AROUND_LEFT_FUNC_SERIES=== | ===coro LOOK_AROUND_LEFT_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees. | |||
===coro JUMP_HAPPY_FUNC=== | ===coro JUMP_HAPPY_FUNC=== | ||