Unionall: Difference between revisions

m MOVEs
LOOK_AROUNDs
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===coro LOOK_AROUND_FUNC===
===coro LOOK_AROUND_FUNC===
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left.


===coro LOOK_AROUND_FUNC_SERIES===
=== coro LOOK_AROUND_FUNC_SERIES ===
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left.


===coro LOOK_AROUND_DOWN_FUNC===
===coro LOOK_AROUND_DOWN_FUNC===
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees.


===coro LOOK_AROUND_DOWN_FUNC_SERIES===
===coro LOOK_AROUND_DOWN_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees.


===coro LOOK_AROUND_RIGHT_FUNC===
===coro LOOK_AROUND_RIGHT_FUNC===
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees.


===coro LOOK_AROUND_RIGHT_FUNC_SERIES===
===coro LOOK_AROUND_RIGHT_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees.


===coro LOOK_AROUND_LEFT_FUNC===
===coro LOOK_AROUND_LEFT_FUNC===
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees.


===coro LOOK_AROUND_LEFT_FUNC_SERIES===
===coro LOOK_AROUND_LEFT_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees.


===coro JUMP_HAPPY_FUNC===
===coro JUMP_HAPPY_FUNC===