Unionall: Difference between revisions

coro JUMPs, EXPLANATION_FUNC, INIT_SLEEP_FUNC
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Coroutines: EFFECT_MOVE_
Tags: Mobile edit Mobile web edit
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===coro EFFECT_MOVE_DIVE===
===coro EFFECT_MOVE_DIVE===
Must be called in <code>with</code> statement or a targeted routine. Sets a water splash effect, wait until it ends, then destroys the actor/object/performer.


===coro EFFECT_MOVE_WAVE===
===coro EFFECT_MOVE_WAVE===
Must be called in <code>with</code> statement or a targeted routine. Sets a spinning circles effect, wait until it ends, then destroys the actor/object/performer.


===coro EVENT_DIVIDE===
===coro EVENT_DIVIDE===