Unionall: Difference between revisions

Tags: Mobile edit Mobile web edit
coro JUMPs, EXPLANATION_FUNC, INIT_SLEEP_FUNC
Tags: Mobile edit Mobile web edit
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===coro JUMP_HAPPY_FUNC===
===coro JUMP_HAPPY_FUNC===
Should be called in a targeted routine with CallCommon, usually <code>se_Play(5138);</code> is used before calling. Makes an actor jump once.


===coro JUMP_HAPPY_FUNC_SERIES===
===coro JUMP_HAPPY_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(5138);</code> is used before calling. Makes an actor jump once.


===coro JUMP_SURPRISE_FUNC===
===coro JUMP_SURPRISE_FUNC===
Should be called in a targeted routine with CallCommon, usually <code>se_Play(8974);</code> is used before calling. Makes an actor jump once, using Hurt animation.


===coro JUMP_SURPRISE_FUNC_SERIES===
===coro JUMP_SURPRISE_FUNC_SERIES===
Should be called in <code>with</code> statements with ExecuteCommon, usually <code>se_Play(8974);</code> is used before calling. Makes an actor jump once, using Hurt animation.


===coro JUMP_ANGRY_FUNC===
===coro JUMP_ANGRY_FUNC===
Should be called in a targeted routine with CallCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly.


===coro JUMP_ANGRY_FUNC_SERIES===
===coro JUMP_ANGRY_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly.


===coro LOOK_AROUND_FAST_FUNC===
===coro LOOK_AROUND_FAST_FUNC===
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===coro EXPLANATION_FUNC===
===coro EXPLANATION_FUNC===
Should be called in a targeted routine with CallCommon. Starts Walk animation, waits 45 frames, stops walking animation and returns.


===coro EXPLANATION_FUNC_SERIES===
===coro EXPLANATION_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon. Starts Walk animation, waits 45 frames, stops walking animation and returns.


===coro INIT_SLEEP_FUNC===
===coro INIT_SLEEP_FUNC===
Should be called in a targeted routine with CallCommon. Turns actor to the right and starts EventSleep animation.


===coro INIT_SLEEP_FUNC_SERIES===
===coro INIT_SLEEP_FUNC_SERIES===
Should be called in <code>with</code> statement with ExecuteCommon. Turns actor to the right and starts EventSleep animation.


===coro INIT_BASE_FUNC===
===coro INIT_BASE_FUNC===