List of Sound Effects: Difference between revisions
m Mention sound banks and the split ID format |
sound effects up to 6669 |
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=== 4891 === | === 4891 === | ||
Move learned. | Move learned. | ||
=== 5121 === | |||
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner. | |||
=== 5122 === | |||
Wings flapping, shorter. | |||
=== 5123 === | |||
Dinner time. | |||
=== 5124 === | |||
Turning a page, handling paper. | |||
=== 5125 === | |||
"The clouds parted over the Hidden Land!" | |||
=== 5126 === | |||
Explosion, rocks falling. | |||
=== 5127 === | |||
Thunder? | |||
=== 5128 === | |||
Short and sweet explosion. | |||
=== 5129 === | |||
Smashing wall. | |||
=== 5130 === | |||
Big wall collapsing/world falling apart. | |||
=== 5131 === | |||
Explosion, rocks falling. | |||
=== 5132 === | |||
Dimensional Scream intro. | |||
=== 5133 === | |||
Dimensional Scream beginning, getting dizzy. | |||
=== 5134 === | |||
Dimensional Scream beginning, getting dizzy loop. | |||
=== 5135 === | |||
Begin evolution. | |||
=== 5136 === | |||
Boss wipe start. | |||
=== 5137 === | |||
Claps. | |||
=== 5138 === | |||
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3); | |||
=== 5139 === | |||
Dimensional Scream end? | |||
=== 5140 === | |||
Sounds like a more intense version of the sound before the boss fight/wipe. | |||
=== 5141 === | |||
Groudon stomp. | |||
=== 5142 === | |||
Groudon stomp. | |||
=== 5143 === | |||
VERY small hit sound, like used a few times right before a boss fight. | |||
=== 5144 === | |||
Crystals? | |||
=== 6401 === | |||
Finding a Time Gear, sounds a bit like another wipe sound. | |||
=== 6402 === | |||
The small electric discharge sound used in the game's opening cutscene. | |||
=== 6403 === | |||
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc. | |||
=== 6404 === | |||
Step/dropping something onto a wet floor. | |||
=== 6405 === | |||
Heavier step. | |||
=== 6406 === | |||
Dropping the Relic Fragment? | |||
=== 6407 === | |||
Cartoon balloon is inflated? | |||
=== 6408 === | |||
Constructing/deconstructing? | |||
=== 6409 === | |||
Hitting wood. | |||
=== 6410 === | |||
Dropping, placing something. | |||
=== 6411 === | |||
Opening a treasure box. | |||
=== 6412 === | |||
Azurill tripping. | |||
=== 6413 === | |||
Apple bouncing. | |||
=== 6414 === | |||
Drowzee hitting the player accidentally. | |||
=== 6415 === | |||
Alert, board update completed. | |||
=== 6416 === | |||
Turning over the board after updating the data. | |||
=== 6417 === | |||
Drowzee fainting (map G01P03A, [[Acting Scene]] m06a0203). | |||
=== 6418 === | |||
Magnezone police. | |||
=== 6419 === | |||
Grovyle running. | |||
=== 6420 === | |||
Grovyle still running. | |||
=== 6421 === | |||
Grovyle dashing. | |||
=== 6422 === | |||
Yet another sound of dropping something. | |||
=== 6423 === | |||
Crystals falling/little laser beam? | |||
=== 6424 === | |||
Thunder? Cannon sounds? Heavy things rolling down a hill? | |||
=== 6425 === | |||
Thunder in the distance? | |||
=== 6657 === | |||
Sounds like a bunch of apples were dropped and are rolling down a hill? | |||
=== 6658 === | |||
Click sound, pushing in the gem in Waterfall Cave. | |||
=== 6661 === | |||
Some sort of wipe sound, long and deep. | |||
=== 6662 === | |||
Small, quiet rustling. | |||
=== 6663 === | |||
Placing something, with rustling after. | |||
=== 6664 === | |||
Something not too heavy falling and hitting something. | |||
=== 6665 === | |||
High-pitched sound (map G01P05C, [[Acting Scene]] m07a1001). | |||
=== 6667 === | |||
Turning a page? | |||
=== 6669 === | |||
Crowd talking/discussing. | |||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||