List of Sound Effects: Difference between revisions
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=== 4891 === | === 4891 === | ||
Move learned. | Move learned. | ||
=== 5121 === | |||
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner. | |||
=== 5122 === | |||
Wings flapping, shorter. | |||
=== 5123 === | |||
Dinner time. | |||
=== 5124 === | |||
Turning a page, handling paper. | |||
=== 5125 === | |||
"The clouds parted over the Hidden Land!" | |||
=== 5126 === | |||
Explosion, rocks falling. | |||
=== 5127 === | |||
Thunder? | |||
=== 5128 === | |||
Short and sweet explosion. | |||
=== 5129 === | |||
Smashing wall. | |||
=== 5130 === | |||
Big wall collapsing/world falling apart. | |||
=== 5131 === | |||
Explosion, rocks falling. | |||
=== 5132 === | |||
Dimensional Scream intro. | |||
=== 5133 === | |||
Dimensional Scream beginning, getting dizzy. | |||
=== 5134 === | |||
Dimensional Scream beginning, getting dizzy loop. | |||
=== 5135 === | |||
Begin evolution. | |||
=== 5136 === | |||
Boss wipe start. | |||
=== 5137 === | |||
Claps. | |||
=== 5138 === | |||
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3); | |||
=== 5139 === | |||
Dimensional Scream end? | |||
=== 5140 === | |||
Sounds like a more intense version of the sound before the boss fight/wipe. | |||
=== 5141 === | |||
Groudon stomp. | |||
=== 5142 === | |||
Groudon stomp. | |||
=== 5143 === | |||
VERY small hit sound, like used a few times right before a boss fight. | |||
=== 5144 === | |||
Crystals? | |||
=== 6401 === | |||
Finding a Time Gear, sounds a bit like another wipe sound. | |||
=== 6402 === | |||
The small electric discharge sound used in the game's opening cutscene. | |||
=== 6403 === | |||
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc. | |||
=== 6404 === | |||
Step/dropping something onto a wet floor. | |||
=== 6405 === | |||
Heavier step. | |||
=== 6406 === | |||
Dropping the Relic Fragment? | |||
=== 6407 === | |||
Cartoon balloon is inflated? | |||
=== 6408 === | |||
Constructing/deconstructing? | |||
=== 6409 === | |||
Hitting wood. | |||
=== 6410 === | |||
Dropping, placing something. | |||
=== 6411 === | |||
Opening a treasure box. | |||
=== 6412 === | |||
Azurill tripping. | |||
=== 6413 === | |||
Apple bouncing. | |||
=== 6414 === | |||
Drowzee hitting the player accidentally. | |||
=== 6415 === | |||
Alert, board update completed. | |||
=== 6416 === | |||
Turning over the board after updating the data. | |||
=== 6417 === | |||
Drowzee fainting (map G01P03A, [[Acting Scene]] m06a0203). | |||
=== 6418 === | |||
Magnezone police. | |||
=== 6419 === | |||
Grovyle running. | |||
=== 6420 === | |||
Grovyle still running. | |||
=== 6421 === | |||
Grovyle dashing. | |||
=== 6422 === | |||
Yet another sound of dropping something. | |||
=== 6423 === | |||
Crystals falling/little laser beam? | |||
=== 6424 === | |||
Thunder? Cannon sounds? Heavy things rolling down a hill? | |||
=== 6425 === | |||
Thunder in the distance? | |||
=== 6657 === | |||
Sounds like a bunch of apples were dropped and are rolling down a hill? | |||
=== 6658 === | |||
Click sound, pushing in the gem in Waterfall Cave. | |||
=== 6661 === | |||
Some sort of wipe sound, long and deep. | |||
=== 6662 === | |||
Small, quiet rustling. | |||
=== 6663 === | |||
Placing something, with rustling after. | |||
=== 6664 === | |||
Something not too heavy falling and hitting something. | |||
=== 6665 === | |||
High-pitched sound (map G01P05C, [[Acting Scene]] m07a1001). | |||
=== 6667 === | |||
Turning a page? | |||
=== 6669 === | |||
Crowd talking/discussing. | |||
{{NavScriptTerms}} | {{NavScriptTerms}} |
Revision as of 04:12, 4 September 2023
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own name as well.
Sound Effects
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
266
Tail Whip.
267
Tail Whip, also.
279
Stat changes reset.
516
Musical jingle, followed by a laugh.
521
TM used.
523
Special Attack up.
525
Special Defense up.
527
PP restored.
529
Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
530
Wary Fighter activated.
531
Defense up.
534
Defense lowered.
536
Movement Speed up.
537
PP lost.
538
Movement Speed lowered.
542
Special Attack lowered.
547
Attack up.
776
Smoke puffs like the ones in Grudge Traps.
783
Grudge Trap and similar negative effects.
1045
Earth Power.
2065
Feint windup.
2066
Feint impact.
3077
Brine.
3092
Night Slash.
3098
Attract.
3101
Reviver Seed activated.
3587
Ancient Power windup.
3587
Brine.
3588
Silver Wind.
3592
Escape Orb.
4106
Confuse Ray.
4107
Rock Blast shot.
4108
Rock Blast impact.
4112
Uproar, Beat Up, Rollcall Orb.
4118
Sing.
4353
Run Away activated.
4359
Leer.
4367
Facade.
4373
Helping Hand.
4609
Evasion lowered.
4610
Evasion up.
4613
Poisoned.
4614
Rain begins.
4615
Cleanse Orb.
4624
Swords Dance.
4628
Whirlpool.
4631
Yawn (both move and status).
4632
Bubble.
4634
Sun begins.
4635
Max HP up.
4637
Hail begins.
4867
Stomach growling.
4868
Player or ally item pickup.
4869
Enemy item pickup.
4870
Miss 1.
4871
Miss 2.
4872
Player or ally money pickup.
4882
Apple eaten.
4883
Seed eaten.
4884
Gummi eaten (also used for Golden Apple).
4890
HP restored.
4891
Move learned.
5121
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
5122
Wings flapping, shorter.
5123
Dinner time.
5124
Turning a page, handling paper.
5125
"The clouds parted over the Hidden Land!"
5126
Explosion, rocks falling.
5127
Thunder?
5128
Short and sweet explosion.
5129
Smashing wall.
5130
Big wall collapsing/world falling apart.
5131
Explosion, rocks falling.
5132
Dimensional Scream intro.
5133
Dimensional Scream beginning, getting dizzy.
5134
Dimensional Scream beginning, getting dizzy loop.
5135
Begin evolution.
5136
Boss wipe start.
5137
Claps.
5138
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
5139
Dimensional Scream end?
5140
Sounds like a more intense version of the sound before the boss fight/wipe.
5141
Groudon stomp.
5142
Groudon stomp.
5143
VERY small hit sound, like used a few times right before a boss fight.
5144
Crystals?
6401
Finding a Time Gear, sounds a bit like another wipe sound.
6402
The small electric discharge sound used in the game's opening cutscene.
6403
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
6404
Step/dropping something onto a wet floor.
6405
Heavier step.
6406
Dropping the Relic Fragment?
6407
Cartoon balloon is inflated?
6408
Constructing/deconstructing?
6409
Hitting wood.
6410
Dropping, placing something.
6411
Opening a treasure box.
6412
Azurill tripping.
6413
Apple bouncing.
6414
Drowzee hitting the player accidentally.
6415
Alert, board update completed.
6416
Turning over the board after updating the data.
6417
Drowzee fainting (map G01P03A, Acting Scene m06a0203).
6418
Magnezone police.
6419
Grovyle running.
6420
Grovyle still running.
6421
Grovyle dashing.
6422
Yet another sound of dropping something.
6423
Crystals falling/little laser beam?
6424
Thunder? Cannon sounds? Heavy things rolling down a hill?
6425
Thunder in the distance?
6657
Sounds like a bunch of apples were dropped and are rolling down a hill?
6658
Click sound, pushing in the gem in Waterfall Cave.
6661
Some sort of wipe sound, long and deep.
6662
Small, quiet rustling.
6663
Placing something, with rustling after.
6664
Something not too heavy falling and hitting something.
6665
High-pitched sound (map G01P05C, Acting Scene m07a1001).
6667
Turning a page?
6669
Crowd talking/discussing.