|
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| Line 4,208: |
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| |- | | |- |
| |6931 | | |6931 |
| |0x1B12 | | |0x1B13 |
| |P04P01C | | |P04P01C |
| |m10a1208 | | |m10a1208 |
| Line 4,214: |
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| |- | | |- |
| |6932 | | |6932 |
| |0x1B13 | | |0x1B14 |
| |None | | |None |
| |None | | |None |
Revision as of 07:53, 3 June 2025
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.
ME
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with me_Play(X);, substituting "X" with the ME ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.
| ID
|
ID Hex
|
Internal Name
|
Map
|
Acting Scene
|
Description
|
| 0
|
0x0
|
M_DUNGEON_OPEN
|
T00P01
|
m01a0116
|
Louder version of ME #6. Only used in the Pokémon Square debug room.
|
| 1
|
0x1
|
ME_NUM_LEVELUP
|
D03P11A
|
m03a1002
|
Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
|
| 2
|
0x2
|
ME_NUM_RANKUP.S
|
None
|
None
|
Used when the player's team ranks up.
|
| 3
|
0x3
|
ME_NUM_SEEYOU.S
|
None
|
None
|
Used when removing a Pokémon from the player's Assembly.
|
| 4
|
0x4
|
ME_NUM_REWARD.S
|
G01P05A
|
m02a0110
|
Used for item rewards.
|
| 5
|
0x5
|
ME_NUM_PARTY.SM
|
D03P11A
|
m03a1002
|
Unlocking special episodes, recruiting legendaries.
|
| 6
|
0x6
|
ME_NUM_DUNGEON_
|
D14P11A
|
m13a0701
|
"The clouds parted over "X"!" The visible part of the map expands.
|
| 7
|
0x7
|
ME_NUM_IMFORMAT
|
D03P11A
|
m03a1002
|
"The Exploration Team Federation has sent a message..."
|
| 8
|
0x8
|
ME_NUM_EVOLUTIO
|
P14P01A
|
s01p1005
|
Evolving at Luminous Spring.
|
| 9
|
0x9
|
ME_NUM_ITEM_IMP
|
G01P04A
|
m04a0201
|
Great item reward!
|
| 10
|
0xA
|
ME_NUM_WIND_S.S
|
D79P41A
|
s02p0501
|
Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
|
| 11
|
0xB
|
ME_NUM_WIND_M.S
|
D79P41A
|
s02p0701
|
Louder howling wind. Might be exclusive to scene after Froslass's boss fight in Crevice Cave.
|
| 12
|
0xC
|
ME_NUM_WAVE_S.S
|
None
|
None
|
Water attack sound 1. Might be unused.
|
| 13
|
0xD
|
ME_NUM_WAVE_M.S
|
None
|
None
|
Water attack sound 2. Might be unused.
|
Sound Effects
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
A video by 25pi25 demonstrates some of the sound effects, sorted by ID.
Motion SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 257
|
0x101
|
None
|
None
|
|
| 258
|
0x102
|
None
|
None
|
|
| 259
|
0x103
|
None
|
None
|
|
| 260
|
0x104
|
None
|
None
|
|
| 261
|
0x105
|
None
|
None
|
|
| 262
|
0x106
|
None
|
None
|
|
| 263
|
0x107
|
None
|
None
|
|
| 264
|
0x108
|
None
|
None
|
|
| 265
|
0x109
|
None
|
None
|
|
| 266
|
0x10A
|
None
|
None
|
Tail Whip.
|
| 267
|
0x10B
|
None
|
None
|
Tail Whip, also.
|
| 268
|
0x10C
|
None
|
None
|
|
| 269
|
0x10D
|
None
|
None
|
|
| 270
|
0x10E
|
None
|
None
|
|
| 271
|
0x10F
|
None
|
None
|
|
| 272
|
0x110
|
None
|
None
|
|
| 273
|
0x111
|
None
|
None
|
|
| 274
|
0x112
|
None
|
None
|
|
| 275
|
0x113
|
None
|
None
|
|
| 276
|
0x114
|
None
|
None
|
Super effective hit.
|
| 277
|
0x115
|
None
|
None
|
|
| 278
|
0x116
|
None
|
None
|
|
| 279
|
0x117
|
None
|
None
|
Stat changes reset.
|
| 280
|
0x118
|
None
|
None
|
|
| 281
|
0x119
|
None
|
None
|
|
| 282
|
0x11A
|
None
|
None
|
|
| 283
|
0x11B
|
None
|
None
|
|
| 284
|
0x11C
|
None
|
None
|
|
Stats SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 513
|
0x201
|
None
|
None
|
|
| 514
|
0x202
|
None
|
None
|
|
| 515
|
0x203
|
None
|
None
|
|
| 516
|
0x204
|
None
|
None
|
Doom Seed.
|
| 517
|
0x205
|
None
|
None
|
|
| 518
|
0x206
|
None
|
None
|
|
| 519
|
0x207
|
None
|
None
|
|
| 520
|
0x208
|
None
|
None
|
Open keyhole block in dungeons.
|
| 521
|
0x209
|
None
|
None
|
TM used.
|
| 522
|
0x20A
|
None
|
None
|
|
| 523
|
0x20B
|
None
|
None
|
Special Attack up.
|
| 524
|
0x20C
|
None
|
None
|
|
| 525
|
0x20D
|
None
|
None
|
Special Defense up.
|
| 526
|
0x20E
|
None
|
None
|
|
| 527
|
0x20F
|
None
|
None
|
PP restored.
|
| 528
|
0x210
|
None
|
None
|
|
| 529
|
0x211
|
None
|
None
|
Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|
| 530
|
0x212
|
None
|
None
|
Wary Fighter activated.
|
| 531
|
0x213
|
P01P04A
|
|
Defense up.
|
| 532
|
0x214
|
None
|
None
|
|
| 533
|
0x215
|
None
|
None
|
|
| 534
|
0x216
|
P01P04A
|
|
Defense lowered.
|
| 535
|
0x217
|
None
|
None
|
|
| 536
|
0x218
|
None
|
None
|
Movement Speed up.
|
| 537
|
0x219
|
None
|
None
|
PP lost.
|
| 538
|
0x21A
|
None
|
None
|
Movement Speed lowered.
|
| 539
|
0x21B
|
None
|
None
|
|
| 540
|
0x21C
|
None
|
None
|
|
| 541
|
0x21D
|
None
|
None
|
Paralysis.
|
| 542
|
0x21E
|
None
|
None
|
Special Attack lowered.
|
| 543
|
0x21F
|
None
|
None
|
|
| 544
|
0x220
|
None
|
None
|
|
| 545
|
0x221
|
None
|
None
|
|
| 546
|
0x222
|
None
|
None
|
|
| 547
|
0x223
|
None
|
None
|
Attack up.
|
| 548
|
0x224
|
None
|
None
|
|
| 549
|
0x225
|
None
|
None
|
|
| 550
|
0x226
|
None
|
None
|
|
| 551
|
0x227
|
None
|
None
|
|
| 552
|
0x228
|
None
|
None
|
|
| 553
|
0x229
|
None
|
None
|
|
Trap SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 769
|
0x301
|
None
|
None
|
|
| 770
|
0x302
|
None
|
None
|
Spin trap.
|
| 771
|
0x303
|
None
|
None
|
Gust trap.
|
| 772
|
0x304
|
None
|
None
|
|
| 773
|
0x305
|
None
|
None
|
Step on trap?
|
| 774
|
0x306
|
None
|
None
|
|
| 775
|
0x307
|
None
|
None
|
|
| 776
|
0x308
|
None
|
None
|
Smoke puffs like the ones in Grudge Traps.
|
| 777
|
0x309
|
None
|
None
|
Sticky item?
|
| 778
|
0x30A
|
None
|
None
|
Pitfall trap?
|
| 779
|
0x30B
|
None
|
None
|
|
| 780
|
0x30C
|
None
|
None
|
|
| 781
|
0x30D
|
None
|
None
|
|
| 782
|
0x30E
|
None
|
None
|
|
| 783
|
0x30F
|
None
|
None
|
Grudge Trap and similar negative effects.
|
| 784
|
0x310
|
None
|
None
|
Confusion status (Tweeting bird sound).
|
| 785
|
0x311
|
None
|
None
|
|
| 786
|
0x312
|
None
|
None
|
Cloudy weather.
|
| 787
|
0x313
|
None
|
None
|
Explosion.
|
| 788
|
0x314
|
None
|
None
|
Self-Destruct.
|
| 789
|
0x315
|
None
|
None
|
|
| 790
|
0x316
|
None
|
None
|
Chestnut trap. Sound is delayed by a second.
|
| 791
|
0x317
|
None
|
None
|
|
| 792
|
0x318
|
None
|
None
|
|
| 793
|
0x319
|
None
|
None
|
Poison trap.
|
Move1 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 1025
|
0x401
|
None
|
None
|
|
| 1026
|
0x402
|
None
|
None
|
|
| 1027
|
0x403
|
None
|
None
|
|
| 1028
|
0x404
|
None
|
None
|
Absorb or Mega Drain. Higher pitched version of #1566.
|
| 1029
|
0x405
|
None
|
None
|
|
| 1030
|
0x406
|
None
|
None
|
|
| 1031
|
0x407
|
None
|
None
|
|
| 1032
|
0x408
|
None
|
None
|
|
| 1033
|
0x409
|
None
|
None
|
|
| 1034
|
0x40A
|
None
|
None
|
|
| 1035
|
0x40B
|
None
|
None
|
|
| 1036
|
0x40C
|
None
|
None
|
|
| 1037
|
0x40D
|
None
|
None
|
|
| 1038
|
0x40E
|
None
|
None
|
|
| 1039
|
0x40F
|
None
|
None
|
|
| 1040
|
0x410
|
None
|
None
|
|
| 1041
|
0x411
|
None
|
None
|
|
| 1042
|
0x412
|
None
|
None
|
|
| 1043
|
0x413
|
None
|
None
|
|
| 1044
|
0x414
|
None
|
None
|
|
| 1045
|
0x415
|
None
|
None
|
Earth Power.
|
| 1046
|
0x416
|
None
|
None
|
Agility windup.
|
| 1047
|
0x417
|
None
|
None
|
|
Move2 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 1281
|
0x501
|
None
|
None
|
|
| 1282
|
0x502
|
None
|
None
|
Water Gun.
|
| 1283
|
0x503
|
None
|
None
|
|
| 1284
|
0x504
|
None
|
None
|
|
| 1285
|
0x505
|
None
|
None
|
|
| 1286
|
0x506
|
None
|
None
|
|
| 1287
|
0x507
|
None
|
None
|
|
| 1288
|
0x508
|
None
|
None
|
Leaf Blade.
|
| 1289
|
0x509
|
None
|
None
|
|
| 1290
|
0x50A
|
None
|
None
|
|
| 1291
|
0x50B
|
None
|
None
|
|
| 1292
|
0x50C
|
None
|
None
|
|
| 1293
|
0x50D
|
None
|
None
|
Teleport, Warp Seed, etc.
|
| 1294
|
0x50E
|
None
|
None
|
Water Gun hit.
|
| 1295
|
0x50F
|
None
|
None
|
|
| 1296
|
0x510
|
None
|
None
|
|
| 1297
|
0x511
|
None
|
None
|
|
| 1298
|
0x512
|
None
|
None
|
|
| 1299
|
0x513
|
None
|
None
|
|
| 1300
|
0x514
|
None
|
None
|
|
| 1301
|
0x515
|
None
|
None
|
|
| 1302
|
0x516
|
None
|
None
|
|
| 1303
|
0x517
|
None
|
None
|
|
| 1304
|
0x518
|
None
|
None
|
|
Move3 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 1537
|
0x601
|
None
|
None
|
|
| 1538
|
0x602
|
None
|
None
|
|
| 1539
|
0x603
|
None
|
None
|
|
| 1540
|
0x604
|
None
|
None
|
|
| 1541
|
0x605
|
None
|
None
|
Thunderbolt.
|
| 1542
|
0x606
|
None
|
None
|
Spark.
|
| 1543
|
0x607
|
None
|
None
|
|
| 1544
|
0x608
|
None
|
None
|
Disable.
|
| 1545
|
0x609
|
None
|
None
|
|
| 1546
|
0x60A
|
None
|
None
|
|
| 1546
|
0x60B
|
None
|
None
|
|
| 1547
|
0x60C
|
None
|
None
|
|
| 1548
|
0x60D
|
None
|
None
|
|
| 1549
|
0x60E
|
None
|
None
|
|
| 1550
|
0x60F
|
None
|
None
|
Aqua Jet start.
|
| 1551
|
0x610
|
None
|
None
|
Aqua Jet/Aqua Tail hit.
|
| 1552
|
0x611
|
None
|
None
|
Aqua Tail start.
|
| 1553
|
0x612
|
None
|
None
|
|
| 1554
|
0x613
|
None
|
None
|
|
| 1555
|
0x614
|
None
|
None
|
Heal Bell.
|
| 1556
|
0x615
|
None
|
None
|
|
| 1557
|
0x616
|
None
|
None
|
|
| 1558
|
0x617
|
None
|
None
|
|
| 1559
|
0x618
|
None
|
None
|
|
| 1560
|
0x619
|
None
|
None
|
Faint Attack.
|
| 1561
|
0x61A
|
None
|
None
|
Shock Wave hit.
|
| 1562
|
0x61B
|
None
|
None
|
Shock Wave shoot.
|
| 1563
|
0x61C
|
None
|
None
|
|
| 1564
|
0x61D
|
None
|
None
|
|
| 1565
|
0x61E
|
None
|
None
|
|
| 1566
|
0x61F
|
None
|
None
|
Absorb or Mega Drain. Lower pitched version of #1028.
|
| 1567
|
0x620
|
None
|
None
|
|
Move4 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 1793
|
0x701
|
None
|
None
|
|
| 1794
|
0x702
|
None
|
None
|
Aqua Ring.
|
| 1795
|
0x703
|
None
|
None
|
Ominous Wind.
|
| 1796
|
0x704
|
None
|
None
|
|
| 1797
|
0x705
|
None
|
None
|
|
| 1798
|
0x706
|
None
|
None
|
Cut.
|
| 1799
|
0x707
|
None
|
None
|
|
| 1800
|
0x708
|
None
|
None
|
|
| 1801
|
0x709
|
None
|
None
|
|
| 1802
|
0x70A
|
None
|
None
|
|
| 1803
|
0x70B
|
None
|
None
|
|
| 1804
|
0x70C
|
None
|
None
|
|
| 1805
|
0x70D
|
None
|
None
|
Torment.
|
| 1806
|
0x70E
|
None
|
None
|
|
| 1807
|
0x70F
|
None
|
None
|
|
| 1808
|
0x710
|
None
|
None
|
|
| 1809
|
0x711
|
None
|
None
|
|
| 1810
|
0x712
|
None
|
None
|
Mist.
|
| 1811
|
0x713
|
None
|
None
|
Smog.
|
| 1812
|
0x714
|
None
|
None
|
|
| 1813
|
0x715
|
None
|
None
|
|
| 1814
|
0x716
|
None
|
None
|
Octazooka.
|
| 1815
|
0x717
|
None
|
None
|
|
| 1816
|
0x718
|
None
|
None
|
|
| 1817
|
0x719
|
None
|
None
|
Sweet Scent.
|
| 1818
|
0x71A
|
None
|
None
|
|
| 1819
|
0x71B
|
None
|
None
|
|
| 1820
|
0x71C
|
None
|
None
|
|
| 1821
|
0x71D
|
None
|
None
|
Dark Pulse.
|
| 1822
|
0x71E
|
None
|
None
|
|
Move5 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 2049
|
0x801
|
None
|
None
|
Stat-down copy.
|
| 2050
|
0x802
|
None
|
None
|
|
| 2051
|
0x803
|
None
|
None
|
Cross Poison.
|
| 2052
|
0x804
|
None
|
None
|
|
| 2053
|
0x805
|
None
|
None
|
|
| 2054
|
0x806
|
None
|
None
|
|
| 2055
|
0x807
|
None
|
None
|
|
| 2056
|
0x808
|
None
|
None
|
Stat-down copy.
|
| 2057
|
0x809
|
None
|
None
|
|
| 2058
|
0x80A
|
None
|
None
|
|
| 2059
|
0x80B
|
None
|
None
|
|
| 2060
|
0x80C
|
None
|
None
|
|
| 2061
|
0x80D
|
None
|
None
|
Stat-down copy.
|
| 2062
|
0x80E
|
None
|
None
|
Energy Ball.
|
| 2063
|
0x80F
|
None
|
None
|
|
| 2064
|
0x810
|
None
|
None
|
|
| 2065
|
0x811
|
None
|
None
|
Feint windup.
|
| 2066
|
0x812
|
None
|
None
|
Feint impact.
|
| 2067
|
0x813
|
None
|
None
|
|
| 2068
|
0x814
|
None
|
None
|
Stat-down copy.
|
| 2069
|
0x815
|
None
|
None
|
|
| 2070
|
0x816
|
None
|
None
|
Giga Impact.
|
| 2071
|
0x817
|
None
|
None
|
Aura Sphere.
|
| 2072
|
0x818
|
None
|
None
|
Stat-down copy.
|
| 2073
|
0x819
|
None
|
None
|
|
| 2074
|
0x81A
|
None
|
None
|
|
| 2075
|
0x81B
|
None
|
None
|
|
| 2076
|
0x81C
|
None
|
None
|
Stat-down copy.
|
| 2077
|
0x81D
|
None
|
None
|
Heart Swap.
|
| 2078
|
0x81E
|
None
|
None
|
|
| 2079
|
0x81F
|
None
|
None
|
|
| 2080
|
0x820
|
None
|
None
|
|
| 2081
|
0x821
|
None
|
None
|
Brave Bird start.
|
| 2082
|
0x822
|
None
|
None
|
Stat-down copy.
|
| 2083
|
0x823
|
None
|
None
|
Brave Bird hit.
|
| 2084
|
0x824
|
None
|
None
|
|
Move6 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 2305
|
0x901
|
None
|
None
|
|
| 2306
|
0x902
|
None
|
None
|
|
| 2307
|
0x903
|
None
|
None
|
|
| 2308
|
0x904
|
None
|
None
|
Stat-down copy.
|
| 2309
|
0x905
|
None
|
None
|
|
| 2310
|
0x906
|
None
|
None
|
|
| 2311
|
0x907
|
None
|
None
|
|
| 2312
|
0x908
|
None
|
None
|
|
| 2313
|
0x909
|
None
|
None
|
|
| 2314
|
0x90A
|
None
|
None
|
Stat-down copy.
|
| 2315
|
0x90B
|
None
|
None
|
|
| 2316
|
0x90C
|
None
|
None
|
|
| 2317
|
0x90D
|
None
|
None
|
|
| 2318
|
0x90E
|
None
|
None
|
Shadow Sneak.
|
| 2319
|
0x90F
|
None
|
None
|
|
| 2320
|
0x910
|
None
|
None
|
|
| 2321
|
0x911
|
None
|
None
|
Thunder Fang.
|
| 2322
|
0x912
|
None
|
None
|
|
| 2323
|
0x913
|
None
|
None
|
Stat-down copy.
|
| 2324
|
0x914
|
None
|
None
|
|
| 2325
|
0x915
|
None
|
None
|
|
| 2326
|
0x916
|
None
|
None
|
|
| 2327
|
0x917
|
None
|
None
|
|
| 2328
|
0x918
|
None
|
None
|
|
| 2329
|
0x919
|
None
|
None
|
|
| 2330
|
0x91A
|
None
|
None
|
|
| 2331
|
0x91B
|
None
|
None
|
Bullet Punch.
|
| 2332
|
0x91C
|
None
|
None
|
Gyro Ball.
|
| 2333
|
0x91D
|
None
|
None
|
|
| 2334
|
0x91E
|
None
|
None
|
Discharge.
|
| 2335
|
0x91F
|
None
|
None
|
Discharge hits.
|
| 2336
|
0x920
|
None
|
None
|
|
Move7 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 2561
|
0xA01
|
None
|
None
|
Magnet Bomb.
|
| 2562
|
0xA02
|
None
|
None
|
|
| 2563
|
0xA03
|
None
|
None
|
Stat-down copy.
|
| 2564
|
0xA04
|
None
|
None
|
|
| 2565
|
0xA05
|
None
|
None
|
|
| 2566
|
0xA06
|
None
|
None
|
|
| 2567
|
0xA07
|
None
|
None
|
|
| 2568
|
0xA08
|
None
|
None
|
|
| 2569
|
0xA09
|
None
|
None
|
|
| 2570
|
0xA0A
|
None
|
None
|
Mirror Shot.
|
| 2571
|
0xA0B
|
None
|
None
|
Stat-down copy.
|
| 2572
|
0xA0C
|
None
|
None
|
Mirror Shot hit.
|
| 2573
|
0xA0D
|
None
|
None
|
|
| 2574
|
0xA0E
|
None
|
None
|
|
| 2575
|
0xA0F
|
None
|
None
|
|
| 2576
|
0xA10
|
None
|
None
|
Stat-down copy.
|
| 2577
|
0xA11
|
None
|
None
|
|
| 2578
|
0xA12
|
None
|
None
|
|
| 2579
|
0xA13
|
None
|
None
|
|
| 2580
|
0xA14
|
None
|
None
|
|
| 2581
|
0xA15
|
None
|
None
|
Stat-down copy.
|
| 2582
|
0xA16
|
None
|
None
|
|
| 2583
|
0xA17
|
None
|
None
|
|
| 2584
|
0xA18
|
None
|
None
|
|
| 2585
|
0xA19
|
None
|
None
|
|
| 2586
|
0xA1A
|
None
|
None
|
Stat-down copy.
|
| 2587
|
0xA1B
|
None
|
None
|
|
| 2588
|
0xA1C
|
None
|
None
|
|
| 2589
|
0xA1D
|
None
|
None
|
|
Move8 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 2817
|
0xB01
|
None
|
None
|
|
| 2818
|
0xB02
|
None
|
None
|
|
| 2819
|
0xB03
|
None
|
None
|
|
| 2820
|
0xB04
|
None
|
None
|
|
| 2821
|
0xB05
|
None
|
None
|
|
| 2822
|
0xB06
|
None
|
None
|
|
| 2823
|
0xB07
|
None
|
None
|
|
| 2824
|
0xB08
|
None
|
None
|
Rock Polish.
|
| 2825
|
0xB09
|
None
|
None
|
|
| 2826
|
0xB0A
|
None
|
None
|
|
| 2827
|
0xB0B
|
None
|
None
|
|
| 2828
|
0xB0C
|
None
|
None
|
Stat-down copy.
|
| 2829
|
0xB0D
|
None
|
None
|
Draco Meteor.
|
| 2830
|
0xB0E
|
None
|
None
|
Judgment (Normally unused).
|
| 2831
|
0xB0F
|
None
|
None
|
|
| 2832
|
0xB10
|
None
|
None
|
Stat-down copy.
|
| 2833
|
0xB11
|
None
|
None
|
|
| 2834
|
0xB12
|
None
|
None
|
|
| 2835
|
0xB13
|
None
|
None
|
|
| 2836
|
0xB14
|
None
|
None
|
Seed Flare.
|
| 2837
|
0xB15
|
None
|
None
|
|
| 2838
|
0xB16
|
None
|
None
|
|
| 2839
|
0xB17
|
None
|
None
|
|
| 2840
|
0xB18
|
None
|
None
|
|
| 2841
|
0xB19
|
None
|
None
|
|
| 2842
|
0xB1A
|
None
|
None
|
|
| 2843
|
0xB1B
|
None
|
None
|
|
| 2844
|
0xB1C
|
None
|
None
|
|
| 2845
|
0xB1D
|
None
|
None
|
Power Gem.
|
| 2846
|
0xB1E
|
None
|
None
|
Stat-down copy.
|
| 2847
|
0XB1F
|
None
|
None
|
Power Gem hit.
|
Move9 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 3073
|
0xC01
|
None
|
None
|
|
| 3074
|
0xC02
|
None
|
None
|
|
| 3075
|
0xC03
|
None
|
None
|
|
| 3076
|
0xC04
|
None
|
None
|
|
| 3077
|
0xC05
|
None
|
None
|
Brine.
|
| 3078
|
0xC06
|
None
|
None
|
|
| 3079
|
0xC07
|
None
|
None
|
|
| 3080
|
0xC08
|
None
|
None
|
|
| 3081
|
0xC09
|
None
|
None
|
Stone Edge.
|
| 3082
|
0xC0A
|
None
|
None
|
Stat-down copy.
|
| 3083
|
0xC0B
|
None
|
None
|
|
| 3084
|
0xC0C
|
None
|
None
|
Roar of Time.
|
| 3085
|
0xC0D
|
None
|
None
|
Roar of Time hit.
|
| 3086
|
0xC0E
|
None
|
None
|
|
| 3087
|
0xC0F
|
None
|
None
|
Stat-down copy.
|
| 3088
|
0xC10
|
None
|
None
|
|
| 3089
|
0xC11
|
None
|
None
|
|
| 3090
|
0xC12
|
None
|
None
|
|
| 3091
|
0xC13
|
None
|
None
|
|
| 3092
|
0xC14
|
None
|
None
|
Night Slash.
|
| 3093
|
0xC15
|
None
|
None
|
|
| 3094
|
0xC16
|
None
|
None
|
|
| 3095
|
0xC17
|
None
|
None
|
|
| 3096
|
0xC18
|
None
|
None
|
|
| 3097
|
0xC19
|
None
|
None
|
Air Cutter.
|
| 3098
|
0xC1A
|
None
|
None
|
Attract.
|
| 3099
|
0xC1B
|
None
|
None
|
|
| 3100
|
0xC1C
|
None
|
None
|
|
| 3101
|
0xC1D
|
None
|
None
|
Reviver Seed activated.
|
| 3102
|
0xC1E
|
None
|
None
|
Belly Drum.
|
Move10 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 3329
|
0xD01
|
None
|
None
|
|
| 3330
|
0xD02
|
None
|
None
|
|
| 3331
|
0xD03
|
None
|
None
|
|
| 3332
|
0xD04
|
None
|
None
|
Flamethrower.
|
| 3333
|
0xD05
|
None
|
None
|
|
| 3334
|
0xD06
|
None
|
None
|
|
| 3335
|
0xD07
|
None
|
None
|
|
| 3336
|
0xD08
|
None
|
None
|
|
| 3337
|
0xD09
|
None
|
None
|
|
| 3338
|
0xD0A
|
None
|
None
|
|
| 3339
|
0xD0B
|
None
|
None
|
Petal Dance.
|
| 3340
|
0xD0C
|
None
|
None
|
Perish Song.
|
| 3341
|
0xD0D
|
None
|
None
|
|
| 3342
|
0xD0E
|
None
|
None
|
|
| 3343
|
0xD0F
|
None
|
None
|
|
| 3344
|
0xD10
|
None
|
None
|
|
| 3345
|
0xD11
|
None
|
None
|
|
| 3346
|
0xD12
|
None
|
None
|
Mud Sport up.
|
| 3347
|
0xD13
|
None
|
None
|
Mud Sport down.
|
| 3348
|
0xD14
|
None
|
None
|
|
| 3349
|
0xD15
|
None
|
None
|
|
| 3350
|
0xD16
|
None
|
None
|
|
| 3351
|
0xD17
|
None
|
None
|
|
| 3352
|
0xD18
|
None
|
None
|
Encore.
|
| 3353
|
0xD19
|
None
|
None
|
|
| 3354
|
0xD1A
|
None
|
None
|
Blaze Kick.
|
| 3355
|
0xD1B
|
None
|
None
|
Bubble.
|
| 3356
|
0xD1C
|
None
|
None
|
|
| 3357
|
0xD1D
|
None
|
None
|
|
Move11 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 3585
|
0xE01
|
None
|
None
|
Aromatherapy.
|
| 3586
|
0xE02
|
None
|
None
|
|
| 3587
|
0xE03
|
None
|
None
|
Ancient Power windup.
|
| 3588
|
0xE04
|
None
|
None
|
Silver Wind.
|
| 3589
|
0xE05
|
None
|
None
|
|
| 3590
|
0xE06
|
None
|
None
|
|
| 3591
|
0xE07
|
None
|
None
|
|
| 3592
|
0xE08
|
None
|
None
|
Escape Orb.
|
| 3593
|
0xE09
|
None
|
None
|
|
| 3594
|
0xE0A
|
None
|
None
|
|
| 3595
|
0xE0B
|
None
|
None
|
|
| 3596
|
0xE0C
|
None
|
None
|
|
| 3597
|
0xE0D
|
None
|
None
|
|
| 3598
|
0xE0E
|
None
|
None
|
|
| 3599
|
0xE0F
|
None
|
None
|
|
| 3600
|
0xE10
|
None
|
None
|
|
| 3601
|
0xE11
|
None
|
None
|
|
| 3602
|
0xE12
|
None
|
None
|
|
| 3603
|
0xE13
|
None
|
None
|
Hyper Voice.
|
| 3604
|
0xE14
|
None
|
None
|
|
| 3605
|
0xE15
|
None
|
None
|
|
| 3606
|
0xE16
|
None
|
None
|
|
| 3607
|
0xE17
|
None
|
None
|
|
| 3608
|
0xE18
|
None
|
None
|
|
| 3609
|
0xE19
|
None
|
None
|
|
| 3610
|
0xE1A
|
None
|
None
|
|
| 3611
|
0xE1B
|
None
|
None
|
Feather Dance.
|
| 3612
|
0xE1C
|
None
|
None
|
|
| 3613
|
0xE1D
|
None
|
None
|
|
| 3614
|
0xE1E
|
None
|
None
|
|
Move12 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 3841
|
0xF01
|
None
|
None
|
|
| 3842
|
0xF02
|
None
|
None
|
Wish.
|
| 3843
|
0xF03
|
None
|
None
|
|
| 3844
|
0xF04
|
None
|
None
|
|
| 3845
|
0xF05
|
None
|
None
|
|
| 3846
|
0xF06
|
None
|
None
|
Status powder moves.
|
| 3847
|
0xF07
|
None
|
None
|
|
| 3848
|
0xF08
|
None
|
None
|
|
| 3849
|
0xF09
|
None
|
None
|
|
| 3850
|
0xF0A
|
None
|
None
|
Milk Drink.
|
| 3851
|
0xF0B
|
None
|
None
|
|
| 3852
|
0xF0C
|
None
|
None
|
Water Sport.
|
| 3853
|
0xF0D
|
None
|
None
|
|
| 3854
|
0xF0E
|
None
|
None
|
|
| 3855
|
0xF0F
|
None
|
None
|
|
| 3856
|
0xF10
|
None
|
None
|
|
| 3857
|
0xF11
|
None
|
None
|
|
| 3858
|
0xF12
|
None
|
None
|
|
| 3859
|
0xF13
|
None
|
None
|
|
| 3860
|
0xF14
|
None
|
None
|
Hidden Power.
|
| 3861
|
0xF15
|
None
|
None
|
|
| 3862
|
0xF16
|
None
|
None
|
|
| 3863
|
0xF17
|
None
|
None
|
|
| 3864
|
0xF18
|
None
|
None
|
|
| 3865
|
0xF19
|
None
|
None
|
|
| 3866
|
0xF1A
|
None
|
None
|
Magical Leaf.
|
| 3867
|
0xF1B
|
None
|
None
|
|
Move13 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 4097
|
0x1001
|
None
|
None
|
|
| 4098
|
0x1002
|
None
|
None
|
|
| 4099
|
0x1003
|
None
|
None
|
|
| 4100
|
0x1004
|
None
|
None
|
|
| 4101
|
0x1005
|
None
|
None
|
|
| 4102
|
0x1006
|
None
|
None
|
|
| 4103
|
0x1007
|
None
|
None
|
|
| 4104
|
0x1008
|
None
|
None
|
Dizzy Punch.
|
| 4105
|
0x1009
|
None
|
None
|
|
| 4106
|
0x100A
|
None
|
None
|
Confuse Ray.
|
| 4107
|
0x100B
|
None
|
None
|
Rock Blast shot.
|
| 4108
|
0x100C
|
None
|
None
|
Rock Blast impact.
|
| 4109
|
0x100D
|
None
|
None
|
|
| 4110
|
0x100E
|
None
|
None
|
|
| 4111
|
0x100F
|
None
|
None
|
|
| 4112
|
0x1010
|
None
|
None
|
Uproar, Beat Up, Rollcall Orb.
|
| 4113
|
0x1011
|
None
|
None
|
|
| 4114
|
0x1012
|
None
|
None
|
Shadow Ball.
|
| 4115
|
0x1013
|
None
|
None
|
|
| 4116
|
0x1014
|
None
|
None
|
|
| 4117
|
0x1015
|
None
|
None
|
|
| 4118
|
0x1016
|
None
|
None
|
Sing.
|
| 4119
|
0x1017
|
None
|
None
|
|
| 4120
|
0x1018
|
None
|
None
|
|
| 4121
|
0x1019
|
None
|
None
|
|
| 4122
|
0x101A
|
None
|
None
|
|
| 4123
|
0x101B
|
None
|
None
|
|
| 4124
|
0x101C
|
None
|
None
|
|
| 4125
|
0x101D
|
None
|
None
|
|
Move14 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 4353
|
0x1101
|
None
|
None
|
Run Away activated.
|
| 4354
|
0x1102
|
None
|
None
|
|
| 4355
|
0x1103
|
None
|
None
|
|
| 4356
|
0x1104
|
None
|
None
|
|
| 4357
|
0x1105
|
None
|
None
|
|
| 4358
|
0x1106
|
None
|
None
|
|
| 4359
|
0x1107
|
None
|
None
|
Leer.
|
| 4360
|
0x1108
|
None
|
None
|
|
| 4361
|
0x1109
|
None
|
None
|
|
| 4362
|
0x110A
|
None
|
None
|
|
| 4363
|
0x110B
|
None
|
None
|
|
| 4364
|
0x110C
|
None
|
None
|
|
| 4365
|
0x110D
|
None
|
None
|
|
| 4366
|
0x110E
|
None
|
None
|
|
| 4367
|
0x110F
|
None
|
None
|
Facade.
|
| 4368
|
0x1110
|
None
|
None
|
|
| 4369
|
0x1111
|
None
|
None
|
|
| 4370
|
0x1112
|
None
|
None
|
|
| 4371
|
0x1113
|
None
|
None
|
|
| 4372
|
0x1114
|
None
|
None
|
|
| 4373
|
0x1115
|
None
|
None
|
Helping Hand.
|
| 4374
|
0x1116
|
None
|
None
|
|
| 4375
|
0x1117
|
None
|
None
|
|
| 4376
|
0x1118
|
None
|
None
|
|
| 4377
|
0x1119
|
None
|
None
|
|
| 4378
|
0x111A
|
None
|
None
|
|
| 4379
|
0x111B
|
None
|
None
|
Feared Pokémon sound.
|
| 4380
|
0x111C
|
None
|
None
|
|
Move15 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 4609
|
0x1201
|
None
|
None
|
Evasion lowered.
|
| 4610
|
0x1202
|
None
|
None
|
Evasion up.
|
| 4611
|
0x1203
|
None
|
None
|
|
| 4612
|
0x1204
|
None
|
None
|
|
| 4613
|
0x1205
|
None
|
None
|
Poisoned.
|
| 4614
|
0x1206
|
None
|
None
|
Rain begins.
|
| 4615
|
0x1207
|
None
|
None
|
Cleanse Orb.
|
| 4616
|
0x1208
|
None
|
None
|
|
| 4617
|
0x1209
|
None
|
None
|
Thunder.
|
| 4618
|
0x120A
|
None
|
None
|
|
| 4619
|
0x120B
|
None
|
None
|
|
| 4620
|
0x120C
|
None
|
None
|
|
| 4621
|
0x120D
|
None
|
None
|
Tri Attack.
|
| 4622
|
0x120E
|
None
|
None
|
|
| 4623
|
0x120F
|
None
|
None
|
|
| 4624
|
0x1210
|
None
|
None
|
Swords Dance.
|
| 4625
|
0x1211
|
None
|
None
|
|
| 4626
|
0x1212
|
None
|
None
|
|
| 4627
|
0x1213
|
None
|
None
|
|
| 4628
|
0x1214
|
None
|
None
|
Whirlpool.
|
| 4629
|
0x1215
|
None
|
None
|
Gust.
|
| 4630
|
0x1216
|
None
|
None
|
|
| 4631
|
0x1217
|
None
|
None
|
Yawn (both move and status).
|
| 4632
|
0x1218
|
None
|
None
|
Bubble.
|
| 4633
|
0x1219
|
None
|
None
|
|
| 4634
|
0x121A
|
None
|
None
|
Sunlight.
|
| 4635
|
0x121B
|
None
|
None
|
Max HP up.
|
| 4636
|
0x121C
|
None
|
None
|
|
| 4637
|
0x121D
|
None
|
None
|
Hail begins.
|
Motion Sub SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 4865
|
0x1301
|
None
|
None
|
|
| 4866
|
0x1302
|
None
|
None
|
|
| 4867
|
0x1303
|
None
|
None
|
Stomach growling. (Belly warning)
|
| 4868
|
0x1304
|
None
|
None
|
Player or ally item pickup.
|
| 4869
|
0x1305
|
None
|
None
|
Enemy item pickup.
|
| 4870
|
0x1306
|
None
|
None
|
Player or ally miss.
|
| 4871
|
0x1307
|
None
|
None
|
Enemy miss.
|
| 4872
|
0x1308
|
None
|
None
|
Player or ally money pickup.
|
| 4873
|
0x1309
|
None
|
None
|
|
| 4874
|
0x130A
|
None
|
None
|
|
| 4875
|
0x130B
|
None
|
None
|
|
| 4876
|
0x130C
|
None
|
None
|
|
| 4877
|
0x130D
|
None
|
None
|
|
| 4878
|
0x130E
|
None
|
None
|
|
| 4879
|
0x130F
|
None
|
None
|
|
| 4880
|
0x1310
|
None
|
None
|
| 4881
|
0x1311
|
None
|
None
|
|
| 4882
|
0x1312
|
None
|
None
|
Apple eaten.
|
| 4883
|
0x1313
|
None
|
None
|
Seed eaten.
|
| 4884
|
0x1314
|
None
|
None
|
Gummi eaten (also used for Golden Apple).
|
| 4885
|
0x1315
|
None
|
None
|
|
| 4886
|
0x1316
|
None
|
None
|
|
| 4887
|
0x1317
|
None
|
None
|
|
| 4888
|
0x1318
|
None
|
None
|
|
| 4889
|
0x1319
|
None
|
None
|
|
| 4890
|
0x131A
|
T00P01A
|
m01a0116
|
HP restored.
|
| 4891
|
0x131B
|
None
|
None
|
Move learned.
|
| 4892
|
0x131C
|
None
|
None
|
Same sound as Xatu screech (#8715).
|
Event SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 5121
|
0x1401
|
D01P11B
|
m01a0208
|
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|
| 5122
|
0x1402
|
|
|
Chatot flapping his wings.
|
| 5123
|
0x1403
|
|
|
Chimecho's dinner bell.
|
| 5124
|
0x1404
|
G01P01A
|
m12a0102
|
Turning a page, handling paper.
|
| 5125
|
0x1405
|
D15P41A
|
m14a0801
|
"The clouds parted over the Hidden Land!"
|
| 5126
|
0x1406
|
D28P44A
|
m24a0804
|
Explosion, rocks falling.
|
| 5127
|
0x1407
|
D04P11A
|
m05a0301
|
The partner touching the waterfall.
|
| 5128
|
0x1408
|
D38P11A
|
s21p0502
|
Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|
| 5129
|
0x1409
|
D41P41A
|
mdebug
|
Smashing wall. Only seems to play in mdebug, which is an unused test cutscene.
|
| 5130
|
0x140A
|
D04P31A
|
m05d0616
|
(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|
| 5131
|
0x140B
|
D04P31A
|
m05d0616
|
(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|
| 5132
|
0x140C
|
S04P01A
|
c00a0701
|
Dimensional Scream intro.
|
| 5133
|
0x140D
|
|
|
Dimensional Scream beginning, getting dizzy.
|
| 5134
|
0x140E
|
None
|
None
|
(Loop) Dimensional Scream beginning, getting dizzy.
|
| 5135
|
0x140F
|
D39P41A
|
s22p0204
|
Cresselia teleports in front of Darkrai.
|
| 5136
|
0x1410
|
|
|
Boss wipe start.
|
| 5137
|
0x1411
|
G01P04A
|
m11a0201
|
(Loop) Clapping, used with actor SetEffect(90, 3);
|
| 5138
|
0x1412
|
|
|
(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
|
| 5139
|
0x1413
|
|
|
Dimensional Scream end.
|
| 5140
|
0x1414
|
D30P41A
|
m25a1101
|
Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|
| 5141
|
0x1415
|
None
|
None
|
Stomp sound. Might be unused.
|
| 5142
|
0x1416
|
None
|
None
|
Another stomp sound. Might be unused.
|
| 5143
|
0x1417
|
|
|
VERY small hit sound, like used a few times right before a boss fight.
|
| 5144
|
0x1418
|
V15P03A
|
m15b0908
|
Azelf sets up his crystal wall around the Crystal Lake.
|
Event Main01 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 6401
|
0x1901
|
D12P41A
|
m12a0801
|
Finding a Time Gear, sounds a bit like another wipe sound.
|
| 6402
|
0x1902
|
S04P01A
|
m01a0101
|
The small electric discharge sound used in the game's opening cutscene.
|
| 6403
|
0x1903
|
S04P01A
|
m01a0101
|
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|
| 6404
|
0x1904
|
None
|
None
|
Step/dropping something onto a wet floor. Might be unused.
|
| 6405
|
0x1905
|
None
|
None
|
Heavier step. Might be unused.
|
| 6406
|
0x1906
|
D01P41A
|
m01a0701
|
Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|
| 6407
|
0x1907
|
None
|
None
|
Cartoon balloon is inflated? Might be unused.
|
| 6408
|
0x1908
|
G01P01B
|
m02a0105
|
Gate to Wigglytuff's Guild opening.
|
| 6409
|
0x1909
|
None
|
None
|
Hitting wood. Might be unused.
|
| 6410
|
0x190A
|
D01P11B
|
m01a0702
|
Dropping, placing something.
|
| 6411
|
0x190B
|
G01P05A
|
m02a0110
|
Opening a box, including the Pokémon Exploration Team Kit.
|
| 6412
|
0x190C
|
T01P01A
|
m03a0301
|
Azurill tripping.
|
| 6413
|
0x190D
|
T01P02A
|
m03a0301
|
Apple bouncing.
|
| 6414
|
0x190E
|
|
|
Drowzee hitting the player accidentally.
|
| 6415
|
0x190F
|
G01P03A
|
m03a0506
|
Alert, board update completed.
|
| 6416
|
0x1910
|
G01P03A
|
m03a0506
|
Turning over the board after updating the data.
|
| 6417
|
0x1911
|
G01P03A
|
m06a0203
|
Drowzee fainting.
|
| 6418
|
0x1912
|
|
|
Magnezone police.
|
| 6419
|
0x1913
|
None
|
None
|
Yawning? Might be unused.
|
| 6420
|
0x1914
|
|
|
(Loop) Grovyle running.
|
| 6421
|
0x1915
|
|
|
Grovyle dashing.
|
| 6422
|
0x1916
|
|
|
Yet another sound of dropping something.
|
| 6423
|
0x1917
|
None
|
None
|
Crystals falling/little laser beam? Might be unused.
|
| 6424
|
0x1918
|
D12P41A
|
m12a0801
|
Distant thunder sound during Amp Clearing scene.
|
| 6425
|
0x1919
|
H02P99C
|
s20p0104
|
Distant thunder during Sharpedo Bluff nighttime scene.
|
Event Main05 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 6657
|
0x1A01
|
D04P12A
|
m05a0502
|
Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|
| 6658
|
0x1A02
|
D04P31A
|
m05d0616
|
Click sound, pushing in the gem in Waterfall Cave.
|
| 6659
|
0x1A03
|
V05P03A
|
m05a0602
|
The hero and partner get blasted out of the Waterfall Cave geyser.
|
| 6660
|
0x1A04
|
V05P03A
|
m05a0602
|
Splash, landing in hot springs.
|
| 6661
|
0x1A05
|
G01P03A
|
m06a0203
|
Skuntank's stink cloud (attacking the hero in guild scene).
|
| 6662
|
0x1A06
|
D05P31A
|
m07a0701
|
Small, quiet rustling. Team Skull shuffling on top of the tree.
|
| 6663
|
0x1A07
|
D05P31A
|
m07a0701
|
Skuntank hitting the Perfect Apple tree, rustling after.
|
| 6664
|
0x1A08
|
D05P31A
|
m07a0701
|
Perfect Apples falling onto the ground.
|
| 6665
|
0x1A09
|
G01P05C
|
m07a1001
|
Wigglytuff meltdown.
|
| 6666
|
0x1A0A
|
None
|
None
|
Crowd whining. Might be unused in favor of the looped version. (#6923)
|
| 6667
|
0x1A0B
|
D06P11A
|
m08a0601
|
"Let's have a look at the Wonder Map." Paper sound.
|
| 6668
|
0x1A0C
|
None
|
None
|
Familiar exclamation sound. Might be unused.
|
| 6669
|
0x1A0D
|
P01P04A
|
s30a0302
|
(Loop) Crowd talking/discussing.
|
| 6670
|
0x1A0E
|
None
|
None
|
Lighting up, activation sound? Might be unused.
|
| 6671
|
0x1A0F
|
P03P01A
|
m09a0605
|
Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|
| 6672
|
0x1A10
|
P03P01A
|
m09a0606
|
Groudon statue's eyes light up.
|
| 6673
|
0x1A11
|
P03P01A
|
m09a0606
|
Groudon statue gets surrounded by light.
|
| 6674
|
0x1A12
|
P03P02A
|
m09a0701
|
Perfect Apple rolls onto scene from the left.
|
| 6675
|
0x1A13
|
D04P11A
|
m05a0303
|
Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|
Event Main10 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 6913
|
0x1B01
|
D05P31A
|
m07a0701
|
Skuntank and Koffing's noxious gas combo.
|
| 6914
|
0x1B02
|
D10P41A
|
m10a0903
|
Heavy footsteps (Groudon illusion).
|
| 6915
|
0x1B03
|
D10P41A
|
m10a0901
|
Very distant heavy footsteps (Groudon illusion).
|
| 6916
|
0x1B04
|
P03P02A
|
m10a0902
|
(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|
| 6917
|
0x1B05
|
D10P41A
|
m10a1101
|
Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|
| 6918
|
0x1B06
|
D10P41A
|
m10a1101
|
Groudon illusion fainting and hitting the ground.
|
| 6919
|
0x1B07
|
D10P41A
|
m10a1101
|
Groudon illusion getting surrounded by light.
|
| 6920
|
0x1B08
|
D10P41A
|
m10a1101
|
Uxie releaving.
|
| 6921
|
0x1B09
|
P04P01C
|
m10a1206
|
Uxie conjuring up Groudon illusion.
|
| 6922
|
0x1B0A
|
P04P01C
|
m10a1206
|
Transparent Groudon illusion, Cresselia fading away in dream sequence.
|
| 6923
|
0x1B0B
|
G01P06B
|
m08a0101
|
(Loop) Crowd whining (Chatot interrupts dinner).
|
| 6924
|
0x1B0C
|
D28P44A
|
m25a0101
|
Dusknoir's final mouth attack.
|
| 6925
|
0x1B0D
|
D12P41A
|
m12a0801
|
Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|
| 6926
|
0x1B0E
|
D12P41A
|
m12a1001
|
Manectric/Luxray charging up final attack, exclusive to this scene.
|
| 6927
|
0x1B0F
|
D12P41A
|
m12a1001
|
Manectric/Luxray's final attack, exclusive to this scene.
|
| 6928
|
0x1B10
|
None
|
None
|
Sounds like a copy of the "sweat drop" sound effect. Not used in any scene.
|
| 6929
|
0x1B11
|
None
|
None
|
(Loop) Rustling sound. Might be unused.
|
| 6930
|
0x1B12
|
D10P41A
|
m10a0901
|
Dialga thanks, Groudon scream.
|
| 6931
|
0x1B13
|
P04P01C
|
m10a1208
|
Another transparent Groudon illusion sound. Exclusive to this scene.
|
| 6932
|
0x1B14
|
None
|
None
|
PSG explosion/strike sound. Might be unused.
|
| 6933
|
0x1B15
|
D10P21A
|
m10a0701
|
Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|
| 6934
|
0x1B16
|
D10P21A
|
m10a0501
|
Angry Groudon illusion in distance.
|
| 6935
|
0x1B17
|
P03P02A
|
m10a0902
|
Guild members hearing very distant Groudon illusion footsteps. Exclusive to this scene.
|
Event Main14 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 7169
|
0x1C01
|
D14P11A
|
m14a0301
|
The hero and partner sinking into the quicksand pit.
|
| 7170
|
0x1C02
|
D14P12A
|
m14a0103
|
Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|
| 7171
|
0x1C03
|
D15P41A
|
m14a0601
|
"Step away from the Time Gear!" Mesprit shoots out of the water.
|
| 7172
|
0x1C04
|
D15P41A
|
m14a0801
|
Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|
| 7173
|
0x1C05
|
D15P41A
|
m14a0801
|
Grovyle jumps into the Underground Lake.
|
| 7174
|
0x1C06
|
V14P03A
|
m14a0802
|
(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|
| 7175
|
0x1C07
|
D32P33A
|
s04p1501
|
Short high ring. Used when recruiting some legendaries.
|
| 7176
|
0x1C08
|
D16P31A
|
m15a0601
|
VERY LOUD high pitched "activation"-like sound.
|
| 7177
|
0x1C09
|
D16P31A
|
m15a0601
|
(Loop) Electrical discharging. Used in Amp Clearing scene.
|
| 7178
|
0x1C0A
|
D17P34A
|
m15b0906
|
Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|
| 7179
|
0x1C0B
|
T01P01A
|
m16a0701
|
Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
|
| 7180
|
0x1C0C
|
D12P41A
|
m12a1001
|
Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
|
| 7181
|
0x1C0D
|
D17P45A
|
m15b1001
|
"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|
| 7182
|
0x1C0E
|
G01P04A
|
m16a0601
|
Siren.
|
| 7183
|
0x1C0F
|
T01P01A
|
m16a0701
|
Entering the Dimensional Hole.
|
| 7184
|
0x1C10
|
V16P02A
|
m19b1014
|
Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|
| 7185
|
0x1C11
|
D26P42A
|
m23a0706
|
Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|
| 7186
|
0x1C12
|
P05P01A
|
m17a0103
|
Primal Dialga's eyes light up. (First future scene with Dusknoir)
|
| 7187
|
0x1C13
|
P05P02A
|
m17a0301
|
Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|
| 7188
|
0x1C14
|
P05P02A
|
m17a0301
|
Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|
| 7189
|
0x1C15
|
P05P02A
|
m17a0301
|
The hero and partner get blindfolded by the Sableye.
|
| 7190
|
0x1C16
|
None
|
None
|
Electric hit sound. Might be unused.
|
| 7191
|
0x1C17
|
P05P03A
|
m17a0302
|
Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|
| 7192
|
0x1C18
|
P05P03A
|
m17a0302
|
Grovyle digs out.
|
| 7193
|
0x1C19
|
P05P04A
|
m17a0401
|
(Loop) Grovyle, the hero and the partner run out of the prison.
|
| 7194
|
0x1C1A
|
P05P04A
|
m17a0401
|
The Sableye ready up to attack.
|
| 7195
|
0x1C1B
|
T01P01A
|
m16a0701
|
The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|
| 7196
|
0x1C1C
|
P05P04A
|
m17a0401
|
(Loop) Sableye group slashing trapped heroes.
|
| 7197
|
0x1C1D
|
V15P01A
|
m15a0602
|
Crystal Crossing entrance rises out of the ground.
|
Event Main18 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 7425
|
0x1D01
|
D21P41A
|
m18b0902
|
"We are SPIRITOMB!"
|
| 7426
|
0x1D02
|
D21P41A
|
m18b0902
|
"It can't be this..." Spiritomb's stone moves.
|
| 7427
|
0x1D03
|
D21P41A
|
m18b0902
|
Spiritomb "activating".
|
| 7428
|
0x1D04
|
D21P41A
|
m18b1301
|
Spiritomb's weakening aura(?) returns to its stone.
|
| 7429
|
0x1D05
|
D21P41A
|
m18b1301
|
Spiritomb has been defeated and its "ghost" returns to its stone.
|
| 7430
|
0x1D06
|
D01P41A
|
m01a0701
|
Short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|
| 7431
|
0x1D07
|
P09P01A
|
m19b1001
|
Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|
| 7432
|
0x1D08
|
None
|
None
|
Odd dark whooshing sound. Might be unused.
|
| 7433
|
0x1D09
|
P08P01A
|
m19a0601
|
Celebi appears.
|
| 7434
|
0x1D0A
|
P09P01A
|
m19b1001
|
Sky turns pitch black, Primal Dialga is coming.
|
| 7435
|
0x1D0B
|
P09P01A
|
m19b1007
|
Celebi time travels a short distance away.
|
| 7436
|
0x1D0C
|
None
|
None
|
A short stomp? Might be unused.
|
| 7437
|
0x1D0D
|
P09P01A
|
m19b1007
|
(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|
| 7438
|
0x1D0E
|
V19P06A
|
m19b1008
|
Glass breaking, stopping Celebi.
|
| 7439
|
0x1D0F
|
P09P01A
|
m19b1009
|
Celebi blinds Dusknoir and the Sableye and teleports away.
|
| 7440
|
0x1D10
|
V03P06A
|
m20a0707
|
Time Gear is removed from Treeshroud Forest, deactivation sound.
|
| 7441
|
0x1D11
|
None
|
None
|
Odd rustling sound. Might be unused.
|
| 7442
|
0x1D12
|
None
|
None
|
(Loop) Hard hits? Might be unused.
|
| 7443
|
0x1D13
|
D26P43A
|
m23a0706
|
Kabutops and the Omastar drop down from the ceiling.
|
| 7444
|
0x1D14
|
P11P01A
|
m23a1003
|
(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|
| 7445
|
0x1D15
|
D28P33A
|
m25a0301
|
Activating the Rainbow Stoneship.
|
| 7446
|
0x1D16
|
None
|
None
|
Loud PSG noise, similar to stat down sounds. Might be unused.
|
| 7447
|
0x1D17
|
D21P41A
|
m18b1301
|
"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|
| 7448
|
0x1D18
|
P09P01A
|
m19b1007
|
Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|
| 7449
|
0x1D19
|
P11P01A
|
m23a1003
|
(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|
| 7450
|
0x1D1A
|
H01P99A
|
m20a0202
|
The partner opens up the entrance to Sharpedo Bluff.
|
Event Main25 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 7681
|
0x1E01
|
D28P44A
|
m25a0101
|
(Loop) Charging up Dusknoir's mouth attack.
|
| 7682
|
0x1E02
|
D28P44A
|
m25a0101
|
"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|
| 7683
|
0x1E03
|
D28P44A
|
m25a0101
|
Dusknoir gets hit by deflected mouth attack (fade to white).
|
| 7684
|
0x1E04
|
D28P44A
|
m25a0101
|
Dusknoir hitting the ground.
|
| 7685
|
0x1E05
|
None
|
None
|
Grabbing sound? Might be unused.
|
| 7686
|
0x1E06
|
D28P44A
|
m25a0302
|
Grovyle pushing Dusknoir.
|
| 7687
|
0x1E07
|
D28P44A
|
m25a0302
|
Grovyle dropping the Time Gears.
|
| 7688
|
0x1E08
|
D28P44A
|
m25a0302
|
Grovyle and Dusknoir enter the Dimensional Hole.
|
| 7689
|
0x1E09
|
D28P33A
|
m25a0401
|
The Rainbow Stoneship takes off.
|
| 7690
|
0x1E0A
|
D17P45A
|
m15b1001
|
Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|
| 7691
|
0x1E0B
|
D30P41A
|
m25a1101
|
(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|
| 7692
|
0x1E0C
|
D30P41A
|
m25a1101
|
Temporal Pinnacle earthquake, sounds like fire.
|
| 7693
|
0x1E0D
|
D30P41A
|
m25a1101
|
Loud lightning sound, used on Temporal Pinnacle.
|
Event Sub01 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 7937
|
0x1F01
|
D31P31A
|
s01p0601
|
Trap opens up.
|
| 7938
|
0x1F02
|
D31P31A
|
s01p0601
|
Falling into a pit.
|
| 7939
|
0x1F03
|
D31P41A
|
s01p0602
|
Hitting the ground after falling into a pit.
|
| 7940
|
0x1F04
|
D31P41A
|
s01p0602
|
The Grand Master's pitfall trap closes.
|
| 7941
|
0x1F05
|
D31P41A
|
s01p0602
|
The Grand Master's pitfall trap finishes closing.
|
| 7942
|
0x1F06
|
D31P31A
|
s01p0801
|
Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|
| 7943
|
0x1F07
|
T01P01A
|
m16a0701
|
"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|
| 7944
|
0x1F08
|
G01P04A
|
m04a0201
|
(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|
| 7945
|
0x1F09
|
None
|
None
|
(Loop) Beam of light? Might be unused.
|
| 7946
|
0x1F0A
|
None
|
None
|
Placing something? Might be unused.
|
| 7947
|
0x1F0B
|
G01P04A
|
s04p0101
|
"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|
| 7948
|
0x1F0C
|
D32P12A
|
s04p0801
|
(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|
| 7949
|
0x1F0D
|
D32P12A
|
s04p0801
|
Aegis Cave path opens with a blast of light.
|
| 7950
|
0x1F0E
|
D32P31A
|
s04p0601
|
Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|
| 7951
|
0x1F0F
|
D32P31A
|
s04p0601
|
"The guardian's permission was granted!"
|
| 7952
|
0x1F10
|
D32P44A
|
s04p1801
|
Another wipe sound. Only used in rematches against Regigigas.
|
| 7953
|
0x1F11
|
D32P44A
|
s04p1901
|
Regigigas strikes the ground in post-defeat cutscene.
|
| 7954
|
0x1F12
|
None
|
None
|
Flute-like noise. Might be unused.
|
| 7955
|
0x1F13
|
None
|
None
|
Another copy of "sweat drop" noise? Might be unused.
|
| 7956
|
0x1F14
|
D79P41A
|
s02p0701
|
Scizor's ice prison shatters.
|
| 7957
|
0x1F15
|
H02P99A
|
s03p0301
|
Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|
| 7958
|
0x1F16
|
H02P99A
|
s03p0301
|
Manaphy egg hatches, accompanied by visual light effects.
|
Event Sub10 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 8193
|
0x2001
|
S00P01A
|
dopen
|
Special Mission letter bursting into flame(?) and deleting itself.
|
| 8194
|
0x2002
|
D80P41A
|
m99a0129
|
Very interesting getting loot/opening treasure box sound.
|
| 8195
|
0x2003
|
G01P07A
|
s20p1001
|
Being sent into a dream.
|
| 8196
|
0x2004
|
H02P99A
|
s21p0501
|
"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|
| 8197
|
0x2005
|
H02P99A
|
s21p0501
|
Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|
| 8198
|
0x2006
|
D41P41A
|
s22p1110
|
"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|
| 8199
|
0x2007
|
D39P32A
|
s22p0203
|
"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|
| 8200
|
0x2008
|
D38P11A
|
s21p0502
|
Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|
| 8201
|
0x2009
|
D37P11A
|
s20p0902
|
The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|
Event Main26 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 8449
|
0x2101
|
None
|
None
|
Silence.
|
| 8450
|
0x2102
|
P11P02A
|
m25a0404
|
The Rainbow Stoneship arriving at the bridge.
|
| 8451
|
0x2103
|
D30P33A
|
m26a0102
|
The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|
| 8452
|
0x2104
|
None
|
None
|
Another "sweat drop" copy? Probably unused.
|
| 8453
|
0x2105
|
None
|
None
|
More "sweat drop".
|
| 8454
|
0x2106
|
P13P01A
|
m26a0401
|
(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|
| 8455
|
0x2107
|
D30P33A
|
m26a0102
|
Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|
| 8456
|
0x2108
|
None
|
None
|
Wipe-like sound. Might be unused.
|
| 8457
|
0x2109
|
None
|
None
|
Electric wipe sound. Might be unused.
|
| 8458
|
0x210A
|
D30P33A
|
m26a0201
|
A recovered Dialga shows a vision to the hero and partner.
|
| 8459
|
0x210B
|
P13P01A
|
m26a0401
|
The hero disappears, final sound.
|
| 8460
|
0x210C
|
None
|
None
|
PSG stomp? Might be unused.
|
| 8461
|
0x210D
|
None
|
None
|
Fiery noise. Might be unused.
|
| 8462
|
0x210E
|
D30P33A
|
m26a0102
|
Time Gears set in place.
|
| 8463
|
0x210F
|
V24P03A
|
m24a0205
|
Lapras starts flying.
|
Event Sub23 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 8705
|
0x2201
|
D41P41A
|
s22p1401
|
Darkrai's Dimensional Hole shatters into pieces.
|
| 8706
|
0x2202
|
D41P41A
|
s22p1401
|
Darkrai conjures up Dimensional Hole.
|
| 8707
|
0x2203
|
D41P41A
|
s22p1401
|
"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|
| 8708
|
0x2204
|
D41P41A
|
s22p1401
|
(Loop) Palkia charges attack aimed at Darkrai.
|
| 8709
|
0x2205
|
None
|
None
|
Very unusual yapping sound? Might be unused.
|
| 8710
|
0x2206
|
|
|
Giving an item. Used in many scenes.
|
| 8711
|
0x2207
|
|
|
Wigglytuff's door opening (such as in Chapter 2).
|
| 8712
|
0x2208
|
S02P01A
|
m00a01a
|
(Loop) Reading aura in personality quiz.
|
| 8713
|
0x2209
|
|
|
Collecting coins.
|
| 8714
|
0x220A
|
None
|
None
|
Ingesting, liquid sound.
|
| 8715
|
0x220B
|
T01P02A
|
enter09
|
Xatu's screech.
|
| 8716
|
0x220C
|
T01P02A
|
enter09
|
Xatu appraises a Treasure Box.
|
| 8717
|
0x220D
|
None
|
None
|
Baton Pass.
|
| 8718
|
0x220E
|
G01P04A
|
|
Swap Shop.
|
| 8719
|
0x220F
|
None
|
None
|
(Loop) Blip sound? Might be unused.
|
| 8720
|
0x2210
|
G01P03A
|
m03a1203
|
Belly/Hungry, often used with actor effect SetEffect(88, 3);
|
| 8721
|
0x2211
|
None
|
None
|
Somewhat unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #10.
|
| 8722
|
0x2212
|
None
|
None
|
Louder unpolished wind gust sound. Might be unused. Presumable internal name suggests this is an earlier iteration of ME #11.
|
Event Sub SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 8961
|
0x2301
|
|
|
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the slow drop from the side.
|
| 8962
|
0x2302
|
|
|
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
|
| 8963
|
0x2303
|
|
|
Doubled version of #8962.
|
| 8964
|
0x2304
|
|
|
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
|
| 8965
|
0x2305
|
|
|
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
|
| 8966
|
0x2306
|
|
|
Making a discovery.
|
| 8967
|
0x2307
|
|
|
Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3);
|
| 8968
|
0x2308
|
|
|
Shocked! To be used with actor effect SetEffect(91, 3);
|
| 8969
|
0x2309
|
D08P11A
|
m09a0301
|
Aghast! Used with actor effect SetEffect(EFFECT_SHOCKED, 3); or (EFFECT_SHOCKED_MIRRORED, 3);
|
| 8970
|
0x230A
|
|
|
Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|
| 8971
|
0x230B
|
|
|
Angry, used with actor effect SetEffect(94, 3);
|
| 8972
|
0x230C
|
|
|
Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the multiple small drops.
|
| 8973
|
0x230D
|
|
|
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
|
| 8974
|
0x230E
|
|
|
Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|
| 8975
|
0x230F
|
|
|
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|
| 8976
|
0x2310
|
None
|
None
|
Bell/correct sound. Probably used in Sentry Duty.
|
| 8977
|
0x2311
|
None
|
None
|
Incorrect sound, probably used in Sentry Duty.
|
| 8978
|
0x2312
|
|
|
Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
|
| 8979
|
0x2313
|
V03P08A
|
t01p0501
|
Title reveal. Only used in Explorers of Time and Darkness.
|
Event Side01 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 9217
|
0x2401
|
G01P10C
|
n01a0703
|
(Loop) Loudred snoring.
|
| 9218
|
0x2402
|
D42P41A
|
n01a1904
|
Short buzzing with a small whoosh.
|
| 9219
|
0x2403
|
D42P41A
|
n01a1904
|
Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|
| 9220
|
0x2404
|
D42P41A
|
n01a1904
|
Part of the above jingle/chime.
|
| 9221
|
0x2405
|
D42P41A
|
n01a1904
|
"Three! Smiles go for miles!" Continuation of the above jingle.
|
| 9222
|
0x2406
|
D42P41A
|
n01a1904
|
Continuation of that jingle/chime thing, the end.
|
| 9223
|
0x2407
|
D42P31A
|
n01a2301
|
"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|
| 9224
|
0x2408
|
D42P42A
|
n01a3101
|
Jirachi has been defeated and starts to wake.
|
| 9225
|
0x2409
|
D42P42A
|
n01a3101
|
Jirachi is surrounded by light...
|
| 9226
|
0x240A
|
D42P42A
|
n01a3101
|
Jirachi continued...
|
| 9227
|
0x240B
|
D42P42A
|
n01a3101
|
Jirachi has awoken.
|
Event Side02 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 9473
|
0x2501
|
P18P01A
|
n02a0304
|
Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|
| 9474
|
0x2502
|
D43P31A
|
n02a0901
|
Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|
| 9475
|
0x2503
|
D43p31A
|
n02a0901
|
Louder Armaldo growl.
|
| 9476
|
0x2504
|
None
|
None
|
Bonk. Might be unused.
|
| 9477
|
0x2505
|
D43P31A
|
n02a0901
|
Quiet rustling sound, Armaldo-related.
|
| 9478
|
0x2506
|
D43P31A
|
n02a0901
|
Armaldo slashing air, trying to scare Igglybuff.
|
| 9479
|
0x2507
|
D43P31A
|
n02a0901
|
Loud Armaldo growl, still trying to scare Igglybuff.
|
| 9480
|
0x2508
|
P19P02A
|
n02a1002
|
Armaldo grabs secret map.
|
| 9481
|
0x2509
|
P19P02A
|
n02a1002
|
"Armaldo handed Igglybuff the secret map."
|
| 9482
|
0x250A
|
P19P02A
|
n02a1002
|
Igglybuff rolls up the map.
|
| 9483
|
0x250B
|
P19P02A
|
n02a1002
|
Igglybuff sets the secret map on fire.
|
| 9484
|
0x250C
|
P19P02A
|
n02a1002
|
Armaldo douses the burning map with water.
|
| 9485
|
0x250D
|
G01P05C
|
n02a0105
|
Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|
| 9486
|
0x250E
|
None
|
None
|
Silence.
|
| 9487
|
0x250F
|
V32P01A
|
n01a0102
|
Banner sound for Special Episodes 1 and 2.
|
| 9488
|
0x2510
|
P17P02A
|
n02a0109
|
"Igglybuff received many Gummis from Mama."
|
| 9489
|
0x2511
|
P18P01A
|
n02a0304
|
Rolling rocks during Papa/Igglybuff flashback scene.
|
| 9490
|
0x2512
|
P18P01A
|
n02a0304
|
Huge boulder about to fall on Papa.
|
Event Side03 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 9729
|
0x2601
|
P17P01A
|
n03a1002
|
Mama opens door, Igglybuff's house.
|
| 9730
|
0x2602
|
P17P01A
|
n03a1002
|
Papa closes door.
|
| 9731
|
0x2603
|
P20P01A
|
n03a0701
|
Armaldo opens a large treasure chest.
|
| 9732
|
0x2604
|
D45P31A
|
n03a1501
|
Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|
| 9733
|
0x2605
|
P19P01A
|
|
(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|
| 9734
|
0x2606
|
D44P31A
|
n03a0601
|
Igglybuff solves the puzzle by blasting open the door.
|
| 9735
|
0x2607
|
D44P31A
|
n03a0601
|
Armaldo: "Here goes! Water Gun!"
|
| 9736
|
0x2608
|
P22P01A
|
n03a1702
|
Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|
| 9737
|
0x2609
|
P22P01A
|
n03a1702
|
"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|
| 9738
|
0x260A
|
D45P42A
|
n03a1502
|
Fortune Ravine Pit enemies making a rustling sound.
|
Event Side04 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 9985
|
0x2701
|
G01P05A
|
n04a0106
|
Rustling paper. Magnezone hands Sunflora the wanted poster.
|
| 9986
|
0x2702
|
D57P41A
|
n04a0801
|
Howling wind. Haunter shows up.
|
| 9987
|
0x2703
|
D57P41A
|
n04a1001
|
Haunter has been knocked out and drops to the floor.
|
| 9988
|
0x2704
|
D57P42A
|
n04a1401
|
Lava bubble(?) bursts open, revealing a Slugma.
|
| 9989
|
0x2705
|
D57P43A
|
n04a2001
|
Haunter splits into three.
|
| 9990
|
0x2706
|
D57P41A
|
n04a2002
|
Haunter's blinding light, during flashback.
|
| 9991
|
0x2707
|
D57P41A
|
n04a2002
|
High-to-low sound; the other 2 Haunter appear during flashback.
|
| 9992
|
0x2708
|
D57P43A
|
n04a2003
|
Earthquake! Lava geysers are additionally set off.
|
| 9993
|
0x2709
|
D57P44A
|
n04a2004
|
Sunflora has been set on fire.
|
| 9994
|
0x270A
|
None
|
None
|
Electric beam? Might be unused.
|
| 9995
|
0x270B
|
D57P42A
|
n04a1401
|
Slugma shoots fire at Sunflora.
|
| 9996
|
0x270C
|
D57P43A
|
n04a2001
|
Sunflora shoots a leaf attack at Haunter.
|
Event Side06 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 10241
|
0x2801
|
P26P01A
|
n06a0102
|
Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|
| 10242
|
0x2802
|
None
|
None
|
Eating fruit? Might be unused.
|
| 10243
|
0x2803
|
None
|
None
|
Wall breaks open? Might be unused.
|
| 10244
|
0x2804
|
P26P01A
|
n06a0102
|
Team Charm turn off the light.
|
| 10245
|
0x2805
|
D54P31A
|
n06a0501
|
"Guuuuuuuu!" Wigglytuff snoring.
|
| 10246
|
0x2806
|
D54P32A
|
n06a0502
|
Wigglytuff wakes and gets up.
|
| 10247
|
0x2807
|
D55P41A
|
n06a1301
|
A group of Lairon break open a wall.
|
| 10248
|
0x2808
|
None
|
None
|
Another rock break noise. Might be unused.
|
| 10249
|
0x2809
|
D55P41A
|
n06a1301
|
Team Charm battle intro sound.
|
| 10250
|
0x280A
|
D55P41A
|
n06a1801
|
Aggron digs.
|
| 10251
|
0x280B
|
D56P11A
|
n06a2703
|
Perfect Apple bounces onto the scene from the bottom of the screen.
|
| 10252
|
0x280C
|
D56P11A
|
n06a2703
|
The Perfect Apple fumbles out of Wigglytuff's hands.
|
| 10253
|
0x280D
|
D56P11A
|
n06a2703
|
Perfect Apple or any character passes through an illusory wall.
|
| 10254
|
0x280E
|
D56P41A
|
n06a3401
|
"Lopunny opened the treasure chest!" Mystical opening sound.
|
| 10255
|
0x280F
|
D56P41A
|
n06a3901
|
The treasure chest (Ditto) is rattling.
|
| 10256
|
0x2810
|
D56P41A
|
n06a3901
|
Ditto transforms back to its regular form.
|
Event Side08 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 10497
|
0x2901
|
D28P44A
|
m25a0302
|
Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|
| 10498
|
0x2902
|
None
|
None
|
Distinctive activation(?) noise. Might be unused.
|
| 10499
|
0x2903
|
D46P31A
|
n08a0808
|
Sableye slashing attack.
|
| 10500
|
0x2904
|
P23P02A
|
n08a1408
|
Dusknoir punches the wall in frustration.
|
| 10501
|
0x2905
|
P24P01A
|
n08a2908
|
The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|
| 10502
|
0x2906
|
D51P11A
|
n08a2908
|
Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|
| 10503
|
0x2907
|
D51P11A
|
n08a2908
|
Snorunt's ice attack, part 1.
|
Event Side09 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 10753
|
0x2A01
|
None
|
None
|
(Loop) Earthquake/rumbling sound. Might be unused.
|
| 10754
|
0x2A02
|
D51P41A
|
n08a2908
|
Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|
| 10755
|
0x2A03
|
D51P41A
|
n09a0501
|
Dusknoir gets hit by a falling block of ice.
|
| 10756
|
0x2A04
|
D51P41A
|
n09a0501
|
"GOGIGIGIGI!!" Group of Glalie make a noise.
|
| 10757
|
0x2A05
|
D51P41A
|
n09a0501
|
"BUAOOOOOON!" Mamoswine roars.
|
| 10758
|
0x2A06
|
D51P41A
|
n09a0501
|
Mamoswine lands. Whoosh, stomp.
|
| 10759
|
0x2A07
|
V38P03A
|
n09a0904
|
(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|
| 10760
|
0x2A08
|
None
|
None
|
(Loop) Similar electricity sound to #10759. Might be unused.
|
| 10761
|
0x2A09
|
D52P11A
|
n09a0905
|
Ice pillar makes an explosive discharge.
|
| 10762
|
0x2A0A
|
D52P11A
|
n09a0907
|
(Loop) Louder electric crackling from ice pillar.
|
| 10763
|
0x2A0B
|
V38P03A
|
n09a0906
|
Louder explosive discharge from ice pillar.
|
| 10764
|
0x2A0C
|
D52P32A
|
n09a1203
|
Heartbeat sound. "(Every nerve in my body is bristling!)"
|
| 10765
|
0x2A0D
|
D52P32A
|
n09a1203
|
The four ice pillars hit Grovyle with electricity.
|
| 10766
|
0x2A0E
|
None
|
None
|
(Loop) Less polished version of #10767, probably unused.
|
| 10767
|
0x2A0F
|
D52P32A
|
n09a1203
|
(Loop) Grovyle being zapped and drained.
|
Event Sub30 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 11009
|
0x2B01
|
None
|
None
|
Weird yapping sound. Might be unused.
|
| 11010
|
0x2B02
|
D73P25A
|
s31a2001
|
Carnivine looking around; Sneasel is already gone.
|
| 11011
|
0x2B03
|
D73P41A
|
s31a3401
|
Grimer and Muk group enter the scene. Slimy sound.
|
| 11012
|
0x2B04
|
D73P41A
|
s31a3401
|
Grimer shakes its head. "No. Nooooooooo."
|
| 11013
|
0x2B05
|
D73P41A
|
s31a3401
|
Muk strikes at air. More grimy sound.
|
| 11014
|
0x2B06
|
D73P41A
|
s31a3701
|
Shaymin readies; about to absorb the grime.
|
| 11015
|
0x2B07
|
D73P41A
|
s31a3701
|
(Loop) Shaymin absorbs the grime.
|
| 11016
|
0x2B08
|
D73P41A
|
s31a3701
|
Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|
| 11017
|
0x2B09
|
V37P02A
|
s31a3702
|
Wind sound, during visual Sky Peak scene.
|
| 11018
|
0x2B0A
|
D73P31A
|
s31a3705
|
Shaymin changes into Sky Forme.
|
| 11019
|
0x2B0B
|
V37P03A
|
s31a3706
|
Sky Forme Shaymin soaring down.
|
| 11020
|
0x2B0C
|
None
|
None
|
Blip? Might be unused.
|
| 11021
|
0x2B0D
|
D73P25A
|
enter11
|
Opening a Sky Gift.
|
| 11022
|
0x2B0E
|
V37P03A
|
s32a0201
|
Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|
| 11023
|
0x2B0F
|
P01P04A
|
s30a0202
|
Spinda finishes shaking.
|
| 11024
|
0x2B10
|
P01P04A
|
s30a0202
|
Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|
| 11025
|
0x2B11
|
P01P04A
|
s30a0202
|
"I hope to see you again soon here at Spinda's Café." Spinda bows.
|
| 11026
|
0x2B12
|
S14P01A
|
s30a0303
|
Something related to Project P?
|
| 11027
|
0x2B13
|
S14P01A
|
s30a0303
|
Another Project P sound.
|
| 11028
|
0x2B14
|
S14P01A
|
s30a0303
|
Project P sound 3.
|
Event Other01 SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 11265
|
0x2C01
|
None
|
None
|
(Loop) Repeating whooshing wind sound. Might be unused.
|
| 11266
|
0x2C02
|
S02P01A
|
m00a01a
|
Personality test sound.
|
| 11267
|
0x2C03
|
P01P04A
|
s30a0701
|
Spinda shaking.
|
| 11268
|
0x2C04
|
None
|
None
|
Ba-dum!
|
| 11269
|
0x2C05
|
None
|
None
|
Boing!
|
| 11270
|
0x2C06
|
None
|
None
|
Exclamation mark?
|
| 11271
|
0x2C07
|
None
|
None
|
Sounds like failure.
|
| 11272
|
0x2C08
|
None
|
None
|
Click.
|
| 11273
|
0x2C09
|
None
|
None
|
Bright sound. Sentry Duty has finished.
|
| 11274
|
0x2C0A
|
P01P04A
|
s30a0601
|
Ludicolo bursts through the wall. Big win!
|
| 11275
|
0x2C0B
|
P01P04A
|
s30a0601
|
Ludicolo/Big win whistle.
|
Event Side09b SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 11521
|
0x2D01
|
D52P32A
|
n09a1207
|
(Loop) Grovyle zapping sound ramps up.
|
| 11522
|
0x2D02
|
D52P32A
|
n09a1207
|
(Loop) Grovyle zapping sound gets even more intense.
|
| 11523
|
0x2D03
|
D52P32A
|
n09a1207
|
(Loop) Bang, Grovyle zapping sound maxes out.
|
| 11524
|
0x2D04
|
D52P32A
|
n09a1207
|
Grovyle whites out.
|
| 11525
|
0x2D05
|
D52P32A
|
n09a1207
|
Dusknoir saves Grovyle.
|
| 11526
|
0x2D06
|
D52P32A
|
n09a1207
|
Primal Dialga lands.
|
| 11527
|
0x2D07
|
D52P32A
|
n09a1207
|
Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|
| 11528
|
0x2D08
|
D52P32A
|
n09a1207
|
High pitched whirring sound; time starts flowing slightly.
|
| 11529
|
0x2D09
|
D52P32A
|
n09a1207
|
Mystical sound, aurora is shown.
|
| 11530
|
0x2D0A
|
D52P32A
|
n09a1207
|
(Loop) Low whoosh, the wind starts blowing again.
|
| 11531
|
0x2D0B
|
None
|
None
|
(Loop) Odd sound. Might be unused.
|
| 11532
|
0x2D0C
|
D52P32A
|
n09a1207
|
Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|
| 11533
|
0x2D0D
|
D53P41A
|
n09a2101
|
(Loop) Wind is blowing, louder.
|
| 11534
|
0x2D0E
|
D53P41A
|
n09a2101
|
Louder "disappearing light" sound.
|
| 11535
|
0x2D0F
|
None
|
None
|
Light sound? Might be unused.
|
| 11536
|
0x2D10
|
D53P41B
|
n09a2201
|
(Loop) "The end is coming... We're fading..."
|
| 11537
|
0x2D11
|
D53P41C
|
n09a2208
|
A recovered Dialga shows a vision, part 1.
|
| 11538
|
0x2D12
|
V38P10A
|
n09a2209
|
The world heals.
|
| 11539
|
0x2D13
|
V38P11A
|
n09a2210
|
Dialga's vision ends.
|
| 11540
|
0x2D14
|
D53P41C
|
n09a2208
|
Dialga shows a vision, part 2.
|
System SE
| ID
|
ID Hex
|
Map
|
Acting Scene
|
Description
|
| 16129
|
0x3F01
|
None
|
None
|
|
| 16130
|
0x3F02
|
D06P11A
|
enter05
|
Also used when saving?
|
| 16131
|
0x3F03
|
None
|
None
|
|
| 16132
|
0x3F04
|
None
|
None
|
|
| 16133
|
0x3F05
|
None
|
None
|
|
| 16134
|
0x3F06
|
None
|
None
|
|
| 16135
|
0x3F07
|
None
|
None
|
|
| 16136
|
0x3F08
|
None
|
None
|
Unfamiliar error(?) sound 1.
|
| 16137
|
0x3F09
|
None
|
None
|
Unfamiliar error(?) sound 2.
|
| 16138
|
0x3F0A
|
None
|
None
|
Unfamiliar error(?) sound 3.
|
| 16139
|
0x3F0B
|
None
|
None
|
|
Internal Names
The following internal names follow the order they were found in inside their respective files, which does not match the ID order.
System SE
se_sys.sed, inside the SOUND/SYSTEM folder.
SE_NUM_SYS_01
SE_NUM_SYS_10
SE_NUM_SYS_02
SE_NUM_SYS_03
SE_NUM_SYS_04
SE_NUM_SYS_05
SE_NUM_SYS_06
SE_NUM_SYS_07
SE_NUM_SYS_08
SE_NUM_SYS_09
SE_NUM_SYS_PEN_01
The following sound effects are all found inside the SOUND/SE folder.
Motion SE
motion.sed
SE_NUM_EFF_MIDDLE_DAMAGE
SE_NUM_EFF_PAIN_2
SE_NUM_MOTION_ANIM_2
SE_NUM_MOTION_ANIM_8
SE_NUM_MOTION_ANIM_9
SE_NUM_EFF_INVOKE
SE_NUM_MOTION_SWITCH
SE_NUM_MOTION_ANIM_10
SE_NUM_MOTION_ANIM_11
SE_NUM_MOTION_ANIM_12
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
SE_NUM_MOTION_ANIM_4_1
SE_NUM_MOTION_ANIM_4_2
SE_NUM_MOTION_ANIM_4_3
SE_NUM_MOTION_ANIM_4_4
SE_NUM_MOTION_ANIM_4_5
SE_NUM_EFF_SMALL_SMALL
SE_NUM_MOTION_ANIM_4_6
SE_NUM_MOTION_ANIM_4_7
SE_NUM_MOTION_ANIM_4_9
SE_NUM_EFF_INVOKE_1
SE_NUM_EFF_INVOKE_2
SE_NUM_EFF_LARGE_DAMAGE
SE_MOTION_SED_DUMMY
SE_NUM_MOTION_ANIM_4_10
SE_NUM_MOTION_ANIM_4_11
SE_NUM_MOTION_ANIM_4_12
SE_NUM_MOTION_ANIM_4_13
SE_NUM_MOTION_ANIM_4_14
Motion Sub SE
motion_s.sed
SE_NUM_MOTION_MONEY
SE_NUM_MOTION_THROW
SE_NUM_EFF_EAT_FRUIT
SE_NUM_MOTION_ITEM_2
SE_MOTION_SUB_SED_DUMMY
SE_NUM_EFF_FLOWER_UP
SE_NUM_MOTION_EAT
SE_NUM_MOTION_STAIRS_UP
SE_NUM_MOTION_HUNGRY
SE_NUM_EFF_HITPOINT_RECOVER
SE_NUM_EFF_CRY
SE_NUM_MOTION_ITEM_03
SE_NUM_EFF_GRUDGEN
SE_NUM_EFF_SOLAR_1
SE_NUM_MOTION_MISS_ENEMY
SE_NUM_TRAP_TUMBLE
SE_NUM_MOTION_ITEM
SE_NUM_MOTION_TAIATARI
SE_NUM_EFF_SAIKE_BG
SE_NUM_MOTION_THROW_02
SE_NUM_MOTION_THROW_03
SE_NUM_EFF_EAT_FOOD
SE_NUM_SYS_WAZA
SE_NUM_MOTION_BREAK
SE_NUM_EFF_EAT_GUMI
SE_NUM_MOTION_MISS_PLAYER
SE_NUM_MOTION_STAIRS_DOWN
SE_NUM_EFF_DRINK
SE_NUM_MOTION_QUACK
Stats SE
state.sed
SE_NUM_EFF_AT_UP
SE_NUM_EFF_ATSPEED_DOWN
SE_NUM_STATE_DRY_UP
SE_NUM_EFF_THUNDER_3
SE_NUM_EFF_BOMB_2
SE_NUM_EFF_SPDEFE_UP
SE_NUM_EFF_ICE_ON
SE_NUM_EFF_HITS_DOWN
SE_NUM_EFF_SPAT_DOWN
SE_NUM_STATE_LV_DOWN
SE_NUM_STATE_JUMP
SE_NUM_STATE_PULL
SE_NUM_EFF_DEFENCE_UP
SE_NUM_EFF_JIGOKUMIMI
SE_NUM_EFF_USE_KEY_AFTER
SE_NUM_EFF_SPEED_DOWN
SE_NUM_EFF_ATSPEED_UP
SE_NUM_EFF_MUD_TRAP_2
SE_NUM_EFF_TRICK_DOWN
SE_NUM_EFF_PARRIZE
SE_NUM_STATE_QUAKE
SE_STATE_SED_DUMMY
SE_NUM_STATE_QUESTION
SE_NUM_STATE_STIFF
SE_NUM_EFF_AT_DOWN
SE_NUM_EFF_USE_KEY
SE_NUM_STATE_SWING
SE_NUM_EFF_SPAT_UP
SE_NUM_EFF_HITS_UP
SE_NUM_EFF_SMOKE_11
SE_NUM_EFF_USE_MACHINE
SE_NUM_STATE_THROW
SE_NUM_EFF_SPDEFE_DOWN
SE_NUM_STATE_INVISIBLE
SE_NUM_EFF_SENRIGAN
SE_NUM_STATE_BLIND_EYE
SE_NUM_EFF_USE_SECRET_MACHINE
SE_NUM_EFF_EXCLAMATION2
SE_NUM_EFF_SPEED_UP
SE_NUM_EFF_TRICK_UP
SE_NUM_EFF_DEFENCE_DOWN
SE_NUM_STATE_REVIVE
Trap SE
trap.sed
SE_NUM_TRAP_SEAL
SE_NUM_TRAP_SCISSOR
SE_NUM_TRAP_HOLE
SE_NUM_TRAP_MINE
SE_NUM_MOTION_DOOR_GENERAL
SE_NUM_TRAP_BETOBETA
SE_NUM_EFF_CALL_TRAP
SE_NUM_EFF_WIND_TRAP
SE_NUM_TRAP_ALARM
SE_TRAP_SED_DUMMY
SE_NUM_TRAP_SLEEP
SE_NUM_MOTION_WIND_LARGE
SE_NUM_MOTION_WAVE_LARGE
SE_NUM_EFF_MUD_TRAP_1
SE_NUM_EFF_MALON_TRAP
SE_NUM_EFF_SLEEP_TRAP
SE_NUM_WEATHER_CLOUDY
SE_NUM_TRAP_TURNTABLE
SE_NUM_WEATHER_FOG
SE_NUM_EFF_BOMB
SE_NUM_TRAP_SUMMON
SE_NUM_EFF_TURN
SE_NUM_EFF_BIG_BOMB
SE_NUM_MOTION_DOOR_BIG
SE_NUM_EFF_POISON_NEEDLE_TRAP
SE_NUM_EFF_MUD_TRAP
Move1 SE
waza1.sed
SE_NUM_EFF_STAFF_BULLET
SE_NUM_EFF_SAND_HELL
SE_NUM_EFF_SUPUNMAGE
SE_NUM_EFF_FIRE_3
SE_NUM_EFF_FIRE_4
SE_NUM_EFF_DETECT
SE_NUM_EFF_FIRE_5
SE_NUM_EFF_SAIMIN
SE_NUM_EFF_STAFF_BULLET2
SE_NUM_EFF_GIGA_DRAIN
SE_NUM_EFF_RASTAPARGE
SE_NUM_EFF_GYROBALL_1
SE_NUM_EFF_LIGHT_WALL
SE_NUM_EFF_BUREIBUBIRD_BG
SE_NUM_EFF_FIRE_DAMEGE
SE_NUM_EFF_PAIN
SE_NUM_EFF_SUKETTI
SE_NUM_EFF_DAICHINOCHIKARA
SE_NUM_EFF_RASTERKANON
SE_NUM_EFF_JIWARE_0
SE_NUM_EFF_JIWARE_2
SE_NUM_EFF_PAIN1
SE_NUM_EFF_PSYCHO_WAVE
SE_NUM_EFF_SAIKE
SE_NUM_EFF_BOOST
Move2 SE
waza2.sed
SE_NUM_EFF_ICE_BREAK
SE_NUM_EFF_WEATHER_1
SE_NUM_EFF_BRAKECROW
SE_NUM_EFF_WEATHER_2
SE_NUM_EFF_WEATHER_3
SE_NUM_EFF_WATER_BULLET
SE_NUM_EFF_SHIM_FORM
SE_NUM_EFF_BRK_STONE
SE_NUM_EFF_AURORA
SE_NUM_EFF_LEAFBLD
SE_NUM_EFF_NEOHARU
SE_NUM_EFF_WATER_WAVE
SE_NUM_EFF_FIRE_STORM
SE_NUM_EFF_WARP
SE_NUM_EFF_BARRIA_1
SE_NUM_EFF_BARRIA_4
SE_NUM_EFF_WATER_BREAK
SE_NUM_EFF_ICE_BALL
SE_NUM_EFF_TOBIGERI
SE_NUM_EFF_BULLET_1
SE_NUM_EFF_BULLET_2
SE_NUM_EFF_BIRUDOUP
SE_NUM_EFF_STRENGTH_UP
SE_NUM_EFF_HEART
SE_NUM_EFF_SMOKE_UP
Move3 SE
waza3.sed
SE_NUM_EFF_POWER
SE_WAZA_03_SED_DUMMY
SE_NUM_EFF_BOONRASH_HIT
SE_NUM_EFF_KYUUSYUU
SE_NUM_EFF_THUNDER_1
SE_NUM_EFF_DAMASI
SE_NUM_EFF_AQUA_TAIL
SE_NUM_EFF_BARRIA
SE_NUM_EFF_THUNDER_D
SE_NUM_EFF_MEISOU
SE_NUM_EFF_TWINES
SE_NUM_EFF_WEB
SE_NUM_EFF_AQUA_JET_1
SE_NUM_EFF_CYOUHATU_1
SE_NUM_EFF_DENGEKIHA_TAMA
SE_NUM_EFF_SURIKAE
SE_NUM_EFF_DUST_SHOOT_BG
SE_NUM_EFF_TUNODETUKU
SE_NUM_EFF_TOSENBO
SE_NUM_EFF_BELL
SE_NUM_EFF_DUST_SHOOT
SE_NUM_EFF_BARRIA_2
SE_NUM_EFF_SHADOW_DIVE
SE_NUM_EFF_KOWAIKAO
SE_NUM_EFF_WANA_DEL
SE_NUM_EFF_VOLTEKKA
SE_NUM_EFF_AQUA_JET
SE_NUM_EFF_WEB_2
SE_NUM_EFF_CYOUHATU
SE_NUM_EFF_TOBOE
SE_NUM_EFF_PUNCH
SE_NUM_EFF_DENGEKIHA
SE_NUM_EFF_COSMO
Move4 SE
waza4.sed
SE_WAZA_04_SED_DUMMY
SE_NUM_EFF_SIROIKIRI
SE_NUM_EFF_AQUA_RING
SE_NUM_EFF_EIGHT_WAY
SE_NUM_EFF_FUBUKI
SE_NUM_EFF_OKUTAN
SE_NUM_EFF_TOUMEI
SE_NUM_EFF_DIG
SE_NUM_EFF_AKUUSETUDAN_1
SE_NUM_EFF_FIX
SE_NUM_EFF_AYASIIKAZE
SE_NUM_EFF_AKUNOHADOU
SE_NUM_EFF_IAIGIRI
SE_NUM_EFF_FUBUKI_BRK
SE_NUM_EFF_SMOKE_7
SE_NUM_EFF_SMOKE_9
SE_NUM_EFF_STONE_3
SE_NUM_EFF_FANG
SE_NUM_EFF_ITYAMON
SE_NUM_EFF_DIVE
SE_NUM_EFF_TEXTURE
SE_NUM_EFF_SMOG
SE_NUM_EFF_STAN
SE_NUM_EFF_SMOKE_10
SE_NUM_EFF_AKUUSETUDAN
SE_NUM_EFF_AIRSLASH
SE_NUM_EFF_MISTBALL
SE_NUM_EFF_FURAFURA
SE_NUM_EFF_NAMINORI
SE_NUM_EFF_POWER_PUNCH
SE_NUM_EFF_SWEET
Move5 SE
waza5.sed
SE_NUM_EFF_BOUGYOSHIREI
SE_WAZA_05_SED_DUMMY
SE_NUM_EFF_HEART_SWAP_1
SE_NUM_EFF_DARK_HOLE
SE_NUM_EFF_HAKKEI
SE_NUM_EFF_CHARGE_BEAM_1
SE_NUM_EFF_CHARGE_BEAM_2
SE_NUM_EFF_DOROBAKUDAN_1
SE_NUM_EFF_BUREIBUBIRD_1
SE_NUM_EFF_BUREIBUBIRD_2
SE_NUM_EFF_CROSS_POISON
SE_NUM_EFF_DOUBLE_ATTACK
SE_NUM_EFF_HADOUDAN_1
SE_NUM_EFF_RASTERKANON_1
SE_NUM_EFF_DRAIN_PUNCH_1
SE_NUM_EFF_ENERGYBALL
SE_NUM_EFF_GANSEKIHOU
SE_NUM_EFF_HANEYASUME
SE_NUM_EFF_FEINT_1
SE_NUM_EFF_DENJIFUYUU
SE_NUM_EFF_HEART_SWAP
SE_NUM_EFF_CHARGE_BEAM
SE_NUM_EFF_DOROBAKUDAN
SE_NUM_EFF_HADOUDAN_BG
SE_NUM_EFF_BUREIBUBIRD
SE_NUM_EFF_STEALTH_ROCK_1
SE_NUM_EFF_GIGA_IMPACT
SE_NUM_EFF_DRAGON_DIVE
SE_NUM_EFF_HADOUDAN
SE_NUM_EFF_DAMEOSHI
SE_NUM_EFF_DRAIN_PUNCH
SE_NUM_EFF_DOKUDUKI
SE_NUM_EFF_ENERGYBALL_1
SE_NUM_EFF_ENERGYBALL_2
SE_NUM_EFF_FEINT
SE_NUM_EFF_GANSEKIHOU_1
SE_NUM_EFF_GANSEKIHOU_2
Move6 SE
waza6.sed
SE_NUM_EFF_KIRIBARAI
SE_NUM_EFF_KAIFUKUFUUJI
SE_WAZA_06_SED_DUMMY
SE_NUM_EFF_IRON_HEAD
SE_NUM_EFF_IEKI_1
SE_NUM_EFF_KIAIDAMA_1
SE_NUM_EFF_KIAIDAMA_2
SE_NUM_EFF_MIKADUKINOMAI
SE_NUM_EFF_HOUDEN
SE_NUM_EFF_IYASHINONAGAI
SE_NUM_EFF_KAGEUCHI_1
SE_NUM_EFF_KAIFUKUSHIREI
SE_NUM_EFF_JYUURYOKU
SE_NUM_EFF_KAMINARINOKIBA
SE_NUM_EFF_INFIGHT
SE_NUM_EFF_HUREADORAIBU_1
SE_NUM_EFF_HUIUCHI
SE_NUM_EFF_KIAIDAMA_BG
SE_NUM_EFF_IEKI
SE_NUM_EFF_KIAIDAMA
SE_NUM_EFF_HONOONOKIBA
SE_NUM_EFF_KAGEUCHI
SE_NUM_EFF_KIRIFUDA
SE_NUM_EFF_MIKADUKINOMAI_1
SE_NUM_EFF_HOUDEN_1
SE_NUM_EFF_IYASHINONAGAI_1
SE_NUM_EFF_IYASHINONAGAI_2
SE_NUM_EFF_GYROBALL
SE_NUM_EFF_IRON_HUMMER
SE_NUM_EFF_BARETTPANCHI
SE_NUM_EFF_KIRIBARAI_BG
SE_NUM_EFF_HUREADORAIBU
SE_NUM_EFF_HUNEN
Move7 SE
waza7.sed
SE_NUM_EFF_MIRAKURUAI_1
SE_NUM_EFF_KOORINOTUBUTE_1
SE_NUM_EFF_KOORINOTUBUTE_2
SE_NUM_EFF_MAGUNETTOBOM
SE_WAZA_07_SED_DUMMY
SE_NUM_EFF_LEAFSTOME
SE_NUM_EFF_MIRRORSHOT_1
SE_NUM_EFF_MIRRORSHOT_2
SE_NUM_EFF_NIGIRITUBUSU
SE_NUM_EFF_KOUGEKISHIREI
SE_NUM_EFF_METARUBARST_1
SE_NUM_EFF_MANETKKO_1
SE_NUM_EFF_MANETKKO_2
SE_NUM_EFF_MIRAKURUAI
SE_NUM_EFF_KOORINOTUBUTE
SE_NUM_EFF_KUSAMUSUBI
SE_NUM_EFF_MEZAMASHIBINTA
SE_NUM_EFF_NAYAMINOTANE_1
SE_NUM_EFF_MIRRORSHOT
SE_NUM_EFF_LEAFSTOME_1
SE_NUM_EFF_LEAFSTOME_2
SE_NUM_EFF_KOORINOKIBA
SE_NUM_EFF_MAGUMASTOME
SE_NUM_EFF_METARUBARST
SE_NUM_EFF_MOROHANOZUTUKI
SE_NUM_EFF_MANETKKO
SE_NUM_EFF_MUSHIKUI
SE_NUM_EFF_MUSHINOSAZAMEKI
SE_NUM_EFF_NAYAMINOTANE
SE_NUM_EFF_LEAFSTOME_BG
Move8 SE
waza8.sed
SE_NUM_EFF_ROKKURAIMU_1
SE_NUM_EFF_PSYCHO_CUTTER_1
SE_NUM_EFF_SASHIOSAE
SE_WAZA_08_SED_DUMMY
SE_NUM_EFF_OIKAZE_BG
SE_NUM_EFF_SHINKUUHA
SE_NUM_EFF_OIKAZE
SE_NUM_EFF_POWERWIPP
SE_NUM_EFF_SHINENNOZUTUKI_1
SE_NUM_EFF_PSYCHOSHIFT_1
SE_NUM_EFF_SAKIDORI_1
SE_NUM_EFF_SAKIDORI_2
SE_NUM_EFF_RYUUNOHADOU_1
SE_NUM_EFF_POWERJEM_1
SE_NUM_EFF_POWERJEM_2
SE_NUM_EFF_SHADOWCROW
SE_NUM_EFF_POWERTRICK
SE_NUM_EFF_ROKKURAIMU
SE_NUM_EFF_PSYCHO_CUTTER
SE_NUM_EFF_SCISSOR_CROSS
SE_NUM_EFF_RYUUSEIGUN
SE_NUM_EFF_SABAKINOTUBUTE
SE_NUM_EFF_SEEDFLAR
SE_NUM_EFF_OSHABERI
SE_NUM_EFF_SHINENNOZUTUKI
SE_NUM_EFF_PSYCHOSHIFT
SE_NUM_EFF_SAKIDORI
SE_NUM_EFF_SHIBORITORU
SE_NUM_EFF_RYUUNOHADOU
SE_NUM_EFF_POWERJEM
SE_NUM_EFF_POWERSUWAPP
SE_NUM_EFF_ROKKATTO
Move9 SE
waza9.sed
SE_NUM_EFF_BLACK_FOG
SE_WAZA_09_SED_DUMMY
SE_NUM_EFF_BLASTBURN
SE_NUM_EFF_TANEBAKUDAN_1
SE_NUM_EFF_TOKINOHOUKOU
SE_NUM_EFF_BAKAJIKARA
SE_NUM_EFF_BAKURETUPANCH
SE_NUM_EFF_TONBOGAERI
SE_NUM_EFF_YUKINADARE
SE_NUM_EFF_WARUDAKUMI
SE_NUM_EFF_STONE_EDGE
SE_NUM_EFF_ANGEL_KISS
SE_NUM_EFF_BIND_STONE
SE_NUM_EFF_SHIPPEGAESHI_1
SE_NUM_EFF_TUIBAMU
SE_NUM_EFF_TANEBAKUDAN
SE_NUM_EFF_BITE
SE_NUM_EFF_AIR_CUT
SE_NUM_EFF_TUBOWOTUKU
SE_NUM_EFF_SHIZENNOMEGUMI
SE_NUM_EFF_YUUWAKU
SE_NUM_EFF_TOKINOHOUKOU_1
SE_NUM_EFF_BARRIA_3
SE_NUM_EFF_WOODHUNMMER
SE_NUM_EFF_TUJIGIRI
SE_NUM_EFF_TOTTEOKI
SE_NUM_EFF_SHIOMIZU
SE_NUM_EFF_BELLY
SE_NUM_EFF_SHIPPEGAESHI
SE_NUM_EFF_TONBOGAERI_1
SE_NUM_EFF_TONBOGAERI_2
Move10 SE
waza10.sed
SE_WAZA_10_SED_DUMMY
SE_NUM_EFF_DOROASOBI
SE_NUM_EFF_BUBLE_BRK
SE_NUM_EFF_ENCORE
SE_NUM_EFF_CORNER
SE_NUM_EFF_EGG
SE_NUM_EFF_DORIRU
SE_NUM_EFF_BREIZEKICK
SE_NUM_EFF_DRY
SE_NUM_EFF_DOKUNOKONA
SE_NUM_EFF_DEATH_SONG
SE_NUM_EFF_CLOSS_CHOP
SE_NUM_EFF_CALL
SE_NUM_EFF_DANCING_FLOWER
SE_NUM_EFF_CHEW
SE_NUM_EFF_CHOP
SE_NUM_EFF_DOROASOBI_1
SE_NUM_EFF_DOROASOBI_2
SE_NUM_EFF_BURN
SE_NUM_EFF_DEEP_GRUDGE
SE_NUM_EFF_DETECT_2
SE_NUM_EFF_ENCORE_2
SE_NUM_EFF_BULLET_3
SE_NUM_EFF_BULLET_4
SE_NUM_EFF_BULLET_5
SE_NUM_EFF_BULLET_6
SE_NUM_EFF_DRESSING
SE_NUM_EFF_DENZIHOU
SE_NUM_EFF_BUBLE
SE_NUM_EFF_DAKURYUU
Move11 SE
waza11.sed
SE_NUM_EFF_GINIRONOKAZE
SE_WAZA_11_SED_DUMMY
SE_NUM_EFF_INSTIGATE
SE_NUM_EFF_HEDORO_AT
SE_NUM_EFF_HEDOROBAKUDAN
SE_NUM_EFF_HATUGA
SE_NUM_EFF_HASAMU
SE_NUM_EFF_FLASHU
SE_NUM_EFF_HAMETUNONEGAI
SE_NUM_EFF_KINZOKUON
SE_NUM_EFF_HUMMER
SE_NUM_EFF_HASAMIGIROTIN
SE_NUM_EFF_FIRE_3_BULLET
SE_NUM_EFF_GODBARD
SE_NUM_EFF_HISSATUMAE
SE_NUM_EFF_FIRE_3_HIT
SE_NUM_EFF_ICE_OBJ
SE_NUM_EFF_KAIFUKU
SE_NUM_EFF_HITKAKU
SE_NUM_EFF_GURAD_S
SE_NUM_EFF_KISS
SE_NUM_EFF_HAKIDASU
SE_NUM_EFF_HATAKIOTOSU
SE_NUM_EFF_JIKOANJI
SE_NUM_EFF_FEATHERDANCE
SE_NUM_EFF_HYPER_VOICE
SE_NUM_EFF_HOTARUBI
SE_NUM_EFF_GENSI_POWER
SE_NUM_EFF_KIRISAKU
SE_NUM_EFF_FLOWER_DOWN
SE_NUM_EFF_FUMITUKE
Move12 SE
waza12.sed
SE_NUM_EFF_KUSUGURU
SE_NUM_EFF_NEEDLEARM
SE_NUM_EFF_MAGICAL_LEEF_BULLET
SE_WAZA_12_SED_DUMMY
SE_NUM_EFF_NEGAIGOTO
SE_NUM_EFF_NEOHARU_1
SE_NUM_EFF_MOONLIGHT
SE_NUM_EFF_MIDARE
SE_NUM_EFF_MIZUASOBI
SE_NUM_EFF_KOUGOUSEI
SE_NUM_EFF_LOOK_TRAP
SE_NUM_EFF_MAMORU
SE_NUM_EFF_KUROIMANAZASI
SE_NUM_EFF_NEMURIGONA
SE_NUM_EFF_LEEF_CUTER
SE_NUM_EFF_MIRACULOUS
SE_NUM_EFF_MARUKUNARU
SE_NUM_EFF_KUSABUE
SE_NUM_EFF_MINEUTI
SE_NUM_EFF_MILK
SE_NUM_EFF_KONOYUBITOMARE
SE_NUM_EFF_M_POWER
SE_NUM_EFF_MEGAKICK
SE_NUM_EFF_KOGOERUKAZE
SE_NUM_EFF_NEKONOTE
SE_NUM_EFF_MAGICAL_LEEF
SE_NUM_EFF_KOMELTUTOPANCHI
SE_NUM_EFF_MITIZURE
Move 13 SE
waza13.sed
SE_NUM_EFF_NIGHTHEAD
SE_NUM_EFF_NEPUU
SE_NUM_EFF_SHELL_PLACES
SE_WAZA_13_SED_DUMMY
SE_NUM_EFF_NIGHTMARE
SE_NUM_EFF_ROCKBLAST
SE_NUM_EFF_SAINT_FIRE_D
SE_NUM_EFF_SIOFUKI_DOWN
SE_NUM_EFF_SECRET_POWER
SE_NUM_EFF_NOROI1
SE_NUM_EFF_SAWAGU
SE_NUM_EFF_OVER_2
SE_NUM_EFF_SIGNALBEAM
SE_NUM_EFF_SINKUU
SE_NUM_EFF_SIBIREGONA
SE_NUM_EFF_SHADOWBOAL
SE_NUM_EFF_PAPPACUTER
SE_NUM_EFF_REBENJI
SE_NUM_EFF_SAINT_FIRE
SE_NUM_EFF_PATIENT
SE_NUM_EFF_SIOFUKI_UP
SE_NUM_EFF_SING
SE_NUM_EFF_OVER
SE_NUM_EFF_NOMIKOMU
SE_NUM_EFF_RYUNOMAI
SE_NUM_EFF_QUESTION
SE_NUM_EFF_RAY_1
SE_NUM_EFF_NOISE
SE_NUM_EFF_PIYOPIYO
SE_NUM_EFF_NOROI
Move 14 SE
waza14.sed
SE_WAZA_14_SED_DUMMY
SE_NUM_EFF_SUKAIAPPA
SE_NUM_EFF_TAKUWAERU
SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_STARES
SE_NUM_EFF_SUCKING_BLOOD
SE_NUM_EFF_TAKINOBORI
SE_NUM_EFF_SONICKBOOM
SE_NUM_EFF_SUN
SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_SMALL_FIRE_DAMAGE
SE_NUM_EFF_SURPRISE_2
SE_NUM_EFF_SMOKE_4
SE_NUM_EFF_SMOKE_8
SE_NUM_EFF_STONE_1
SE_NUM_EFF_SURELY_HIT
SE_NUM_EFF_SNOW
SE_NUM_EFF_TANE_BULLET
SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_TEDASUKE
SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_TANEMASINGAN
SE_NUM_EFF_SURPRISE
SE_NUM_EFF_SMOKE
SE_NUM_EFF_SOLAR
SE_NUM_EFF_SITADENAMERU
SE_NUM_EFF_SNORE
SE_NUM_EFF_SPORE
SE_NUM_EFF_STONE
Move15 SE
waza15.sed
SE_NUM_EFF_ENTOU
SE_WAZA_15_SED_DUMMY
SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_WATABOUSI
SE_NUM_EFF_TRYATTACK
SE_NUM_EFF_WIND_1
SE_NUM_EFF_NEGOTO
SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_TURARABARI
SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_TORNADO
SE_NUM_EFF_STONE_2
SE_NUM_EFF_THUNDER
SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_SAND
SE_NUM_EFF_RAIN
SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_WIND
SE_NUM_EFF_YAWN
SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_BEAUTIFUL_W
SE_NUM_EFF_ICE_1
SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_MIYABURU
SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_WHIRL
SE_NUM_EFF_TOUGH
Event SE
event.sed
SE_NUM_EVENT_EFF_BOMB_LIGHT_02
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
SE_NUM_EVENT_EFF_SHINKA
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
SE_NUM_EVENT_EFF_BELL_01
SE_NUM_EVENT_CRISTAL
SE_NUM_EVENT_MOTION_TALE_01
SE_NUM_EVENT_EFF_WIPE_01
SE_NUM_EVENT_EFF_BOMB_LIGHT
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
SE_NUM_EVENT_MOTION_WING_01
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
SE_NUM_EVENT_EFF_BOMB_HEAVY
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
SE_NUM_EVENT_EFF_JIKUU_WIPE
SE_NUM_EVENT_EFF_WHITEOUT_01
SE_NUM_EVENT_EFF_FLASH_LIGHT
SE_EVENT_SED_DUMMY
SE_NUM_EVENT_EFF_FLASH_HEAVY
SE_NUM_EVENT_EFF_JIKUU_MEMAI
SE_NUM_EVENT_MOTION_DAMEGE_01
SE_NUM_EVENT_MOTION_CLAP_01_L
SE_NUM_EVENT_MOTION_CLAP_02_L
SE_NUM_EVENT_EFF_FLASH_DUB
Event Sub SE
event_s.sed
SE_NUM_EVENT_SIGN_HATENA_02
SE_NUM_EVENT_SIGN_HATENA_03
SE_NUM_EVENT_SIGN_NOTICE_01
SE_NUM_EVENT_SIGN_NOTICE_02
SE_NUM_EVENT_SIGN_NOTICE_03
SE_NUM_EVENT_SIGN_NOTICE_04
SE_NUM_EVENT_SIGN_NOTICE_05
SE_NUM_EVENT_SIGN_ASE_01
SE_NUM_EVENT_MOTION_JUNP_01
SE_NUM_EVENT_MOTION_JUNP_02
SE_NUM_EVENT_MINIGAME_NG
SE_NUM_EVENT_MINIGAME_OK
SE_NUM_EVENT_SIGN_TENSION_01
SE_NUM_EVENT_OPENING_ROGO
SE_NUM_EVENT_SIGN_ANGER_01
SE_NUM_EVENT_SIGN_ANGER_02
SE_EVENT_SUB_SED_DUMMY
SE_NUM_EVENT_SIGN_SHOCK_01
SE_NUM_EVENT_SIGN_SHOCK_02
SE_NUM_EVENT_SIGN_SHOCK_03
Event Main01 SE
ev_m01.sed
SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
SE_NUM_EVENT_MAIN03_KABE
SE_NUM_EVENT_MAIN03_KUUFUKU
SE_NUM_EVENT_MAIN04_DOOR
SE_NUM_EVENT_MAIN01_WARP
SE_NUM_EVENT_MAIN03_SLEEP_01
SE_NUM_EVENT_MAIN03_SLEEP_02
SE_NUM_EVENT_MAIN03_JIBACOIL
SE_NUM_EVENT_MAIN03_JUPUTORU_02
SE_NUM_EVENT_MAIN04_DIGDA
SE_NUM_EVENT_MAIN02_DOOROPEN
SE_NUM_EVENT_MAIN01_KAKERA_01
SE_NUM_EVENT_MAIN01_KAKERA_02
SE_NUM_EVENT_MAIN01_KAKERA_03
SE_NUM_EVENT_MAIN02_KNOCK
SE_NUM_EVENT_MAIN03_RINGO
SE_NUM_EVENT_MAIN03_SIREN
SE_EVENT_MAIN_01_SED_DUMMY
SE_NUM_EVENT_MAIN01_THUNDER_01
SE_NUM_EVENT_MAIN01_THUNDER_02
SE_NUM_EVENT_MAIN03_THUNDER_01
SE_NUM_EVENT_MAIN03_THUNDER_02
SE_NUM_EVENT_MAIN03_RURIRI
SE_NUM_EVENT_MAIN02_HAKO_01
SE_NUM_EVENT_MAIN02_HAKO_02
SE_NUM_EVENT_MAIN02_ZOOMUP
Event Main05 SE
ev_m05.sed
SE_NUM_EVENT_MAIN07_TREE_02
SE_NUM_EVENT_MAIN08_MARKING
SE_NUM_EVENT_MAIN05_ROLLING
SE_NUM_EVENT_MAIN09_RINGO_L
SE_NUM_EVENT_MAIN09_FLASH_01
SE_NUM_EVENT_MAIN09_FLASH_02
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
SE_NUM_EVENT_MAIN06_DOKUGASU
SE_NUM_EVENT_MAIN05_TOBIKOMU
SE_NUM_EVENT_MAIN07_TREE_01_L
SE_NUM_EVENT_MAIN08_MAP_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
SE_NUM_EVENT_MAIN05_SPLASH
SE_NUM_EVENT_MAIN09_GAYA_L
SE_NUM_EVENT_MAIN05_SWITCH
SE_EVENT_MAIN_05_SED_DUMMY
SE_NUM_EVENT_MAIN07_GOUKUU
SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EVENT_MAIN05_FLY
Event Main10 SE
ev_m10.sed
SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EVENT_MAIN12_BIKABIKA
SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_EVENT_MAIN_10_SED_DUMMY
SE_NUM_EVENT_MAIN10_ASHIOTO_01
SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EVENT_MAIN10_HOUKOU
Event Main14 SE
ev_m14.sed
SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EVENT_MAIN15_ELECTRIC_L
SE_NUM_EVENT_MAIN15_NENRIKI
SE_NUM_EVENT_MAIN17_ASHIOTO
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EVENT_MAIN15_KAMAE_02
SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EVENT_MAIN15_SIREN_L
SE_NUM_EVENT_MAIN17_DOOR
SE_NUM_EVENT_MAIN15_WARP
SE_NUM_EVENT_MAIN15_SUISYOU
SE_NUM_EVENT_MAIN17_SPOT
SE_NUM_EVENT_MAIN15_KAMAE
SE_NUM_EVENT_MAIN15_BLOCK
SE_NUM_EVENT_MAIN15_GAKON
SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EVENT_MAIN17_MEKAKUSHI
SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EVENT_MAIN17_APPEAR
SE_NUM_EVENT_MAIN17_GANKOU
SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
SE_NUM_EVENT_MAIN15_HANNOU
SE_NUM_EVENT_MAIN17_HIKARIDAMA
SE_EVENT_MAIN_14_SED_DUMMY
SE_NUM_EVENT_MAIN17_KESSYOU_L
SE_NUM_EVENT_MAIN16_HOLE_01
SE_NUM_EVENT_MAIN16_HOLE_02
SE_NUM_EVENT_MAIN16_HOLE_03
Event Main18 SE
ev_m18.sed
SE_NUM_EVENT_MAIN21_ANAHORI
SE_NUM_EVENT_MAIN18_MIKARUGE_01
SE_NUM_EVENT_MAIN18_MIKARUGE_02
SE_NUM_EVENT_MAIN18_MIKARUGE_03
SE_NUM_EVENT_MAIN18_MIKARUGE_04
SE_NUM_EVENT_MAIN18_MIKARUGE_05
SE_NUM_EVENT_MAIN18_MIKARUGE_06
SE_NUM_EVENT_MAIN18_MIKARUGE_07
SE_NUM_EVENT_MAIN18_MIKARUGE_08
SE_NUM_EVENT_MAIN19_DARK
SE_NUM_EVENT_MAIN20_LIGHT_01
SE_NUM_EVENT_MAIN19_WING
SE_NUM_EVENT_MAIN19_LIGHT_01
SE_NUM_EVENT_MAIN19_LIGHT_02
SE_NUM_EVENT_MAIN19_LIGHT_03
SE_NUM_EVENT_MAIN19_LIGHT_04
SE_NUM_EVENT_MAIN23_CHAKUCHI
SE_NUM_EVENT_MAIN19_LIGHT_05
SE_NUM_EVENT_MAIN19_LIGHT_06
SE_NUM_EVENT_MAIN20_KAKIWAKE
SE_NUM_EVENT_MAIN19_GLASS
SE_NUM_EVENT_MAIN19_DISAPPEAR
SE_NUM_EVENT_MAIN21_ASHIOTO_L
SE_EVENT_MAIN_18_SED_DUMMY
SE_NUM_EVENT_MAIN23_LIGHT_01_L
SE_NUM_EVENT_MAIN23_LIGHT_02_L
SE_NUM_EVENT_MAIN23_LIGHT_03_L
Event Main25 SE
ev_m25.sed
SE_NUM_EVENT_MAIN25_HAGURUMA_01
SE_NUM_EVENT_MAIN25_DOWN
SE_NUM_EVENT_MAIN25_ISHIBUNE
SE_NUM_EVENT_MAIN25_ATTACK_01
SE_NUM_EVENT_MAIN25_DISAPPEAR
SE_NUM_EVENT_MAIN25_DAMAGE
SE_NUM_EVENT_MAIN25_3ATTACK_01
SE_NUM_EVENT_MAIN25_3ATTACK_02
SE_NUM_EVENT_MAIN25_GAREKI
SE_EVENT_MAIN_25_SED_DUMMY
SE_NUM_EVENT_MAIN25_THUNDER_01
SE_NUM_EVENT_MAIN25_THUNDER_02
SE_NUM_EVENT_MAIN25_HADOU_01_L
SE_NUM_EVENT_MAIN25_THUNDER_03
Event Main26 SE
ev_m26.sed
SE_NUM_EVENT_MAIN26_HAGURUMA_01
SE_NUM_EVENT_MAIN26_LIGHT_03
SE_NUM_EVENT_MAIN26_ISHIBUNE
SE_NUM_EVENT_MAIN26_KOROGARU
SE_NUM_EVENT_MAIN26_SEKICYUU
SE_NUM_EVENT_MAIN26_GAREKI_01
SE_NUM_EVENT_MAIN26_GAREKI_02
SE_NUM_EVENT_MAIN26_WHITEOUT
SE_NUM_EVENT_MAIN26_DISAPPEAR
SE_EVENT_MAIN_26_SED_DUMMY
SE_NUM_EVENT_MAIN26_THUNDER_01
SE_NUM_EVENT_MAIN26_THUNDER_02
SE_NUM_EVENT_MAIN26_HOUKOU
SE_NUM_EVENT_MAIN26_LIGHT_01_L
SE_NUM_EVENT_MAIN26_LIGHT_02_L
Event Sub01 SE
ev_s01.sed
SE_NUM_EVENT_SUB04_PUKURIN
SE_NUM_EVENT_SUB04_FLASH_01
SE_NUM_EVENT_SUB01_ICE_01_L
SE_NUM_EVENT_SUB04_LIGHT_02
SE_NUM_EVENT_SUB01_ANA_04_L
SE_NUM_EVENT_SUB01_TAIATARI
SE_NUM_EVENT_SUB04_SEKIHI_02
SE_NUM_EVENT_SUB01_ANA_01
SE_NUM_EVENT_SUB01_ANA_02
SE_NUM_EVENT_SUB01_ANA_03
SE_NUM_EVENT_SUB02_ICE_02
SE_NUM_EVENT_SUB01_ANA_05
SE_NUM_EVENT_SUB03_EGG_01
SE_NUM_EVENT_SUB03_EGG_02
SE_NUM_EVENT_SUB03_EGG_03
SE_NUM_EVENT_SUB04_ATTACK
SE_NUM_EVENT_SUB01_CLAP_L
SE_NUM_EVENT_SUB01_TAKARABAKO
SE_EVENT_SUB_01_SED_DUMMY
SE_NUM_EVENT_SUB04_WING_L
SE_NUM_EVENT_SUB04_LIGHT_01_L
SE_NUM_EVENT_SUB04_WHISTLE
SE_NUM_EVENT_SUB04_SEKIHI_01_L
Event Sub10 SE
ev_s10.sed
SE_NUM_EVENT_SUB12_LIGHT_01
SE_NUM_EVENT_SUB20_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_01
SE_NUM_EVENT_SUB20_EFFECT_02
SE_NUM_EVENT_SUB21_EFFECT_02
SE_NUM_EVENT_SUB22_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_03
SE_NUM_EVENT_SUB21_EFFECT_04
SE_EVENT_SUB_10_SED_DUMMY
SE_NUM_EVENT_SUB10_FIRE_01
Event Sub23 SE
ev_s23.sed
SE_NUM_ME_WIND_M
SE_NUM_ME_WIND_S
SE_NUM_EVENT_MOTION_DOGOMU
SE_NUM_DUN_EFF_DRINK
SE_NUM_DUN_MOTION_QUACK
SE_NUM_EVENT_EFF_SHINKA_EGG
SE_NUM_DUN_MOTION_MONEY
SE_NUM_EVENT_SUB23_WHITEOUT
SE_NUM_EVENT_HADOU_CHECK
SE_NUM_EVENT_MOTION_ITEM
SE_NUM_EVENT_MOTION_DOOR
SE_NUM_DUN_MOTION_HUNGRY
SE_NUM_EVENT_SUB23_HOLE_01
SE_NUM_DUN_EFF_LIGHT_WALL
SE_NUM_DUN_EFF_DENJIFUYUU
SE_NUM_DUN_EFF_SMOKE_9
SE_NUM_EVENT_SUB23_EFFECT_01_L
SE_NUM_EVENT_SUB23_EFFECT_02_L
Event Sub30 SE
ev_s30.sed
SE_NUM_EV_S30_ROLLONG_2
SE_NUM_EV_S30_RECYCLE_01
SE_NUM_EV_S30_RECYCLE_02
SE_NUM_EV_S30_REGRET
SE_NUM_EV_S30_RECYCLE_03
SE_NUM_EV_S30_GAYA_01_LP
SE_NUM_EV_S30_TOPCUT
SE_NUM_EV_S30_BOW
SE_NUM_EV_S30_SYAYMIN_01
SE_NUM_EV_S30_SYAYMIN_02
SE_NUM_EV_S30_SYAYMIN_03
SE_NUM_EV_S30_BETOBETA_THREAT_2
SE_NUM_EV_S30_BETOBETA_01
SE_NUM_EV_S30_BOXOPEN
SE_NUM_EV_S30_SYAYMIN_CHANGE
SE_NUM_EV_S30_TUBO
SE_NUM_EV_S30_SYAYMIN_FRY
SE_NUM_EV_S30_SYAYMIN_TOP
SE_NUM_EV_S30_BETOBETA_02_2
SE_NUM_EV_S30_MASKIPPA_01_3
Event Side01 SE
ev_e01.sed
SE_NUM_EV_S01_CALL_01
SE_NUM_EV_S01_CALL_02
SE_NUM_EV_S01_CALL_03
SE_NUM_EV_S01_COME_01
SE_EVENT_SIDE01_SED_DUMMY
SE_NUM_EV_S01_WHITEOUT_01
SE_NUM_EV_S01_BEHAVE_01_LP
SE_NUM_EV_S01_EFFECT_01
SE_NUM_EV_S01_EFFECT_02
SE_NUM_EV_S01_EFFECT_04
SE_NUM_EV_S01_SNORER_01_LP
SE_NUM_EV_S01_UNREST_01
Event Side02 SE
ev_e02.sed
SE_NUM_EV_SIDE02_PUTOUT
SE_NUM_EV_SIDE02_ROAR_01
SE_NUM_EV_SIDE02_ROAR_02
SE_NUM_EV_S02_FALLINGROCK_01
SE_NUM_EV_S02_FALLINGROCK_02
SE_NUM_EV_S02_GUMI_01
SE_NUM_EV_SIDE02_MONSTERSTEP_01
SE_NUM_EV_S02_ROAR_03
SE_NUM_EV_S02_FALLDOWN_01
SE_EVENT_SIDE02_SED_DUMMY
SE_NUM_EV_SIDE02_BREAK
SE_NUM_EV_SIDE02_THREAT_01
SE_NUM_EV_SIDE02_THREAT_02
SE_NUM_EV_SIDE02_MAP_01
SE_NUM_EV_SIDE02_MAP_02
SE_NUM_EV_SIDE02_MAP_IGNITE_01
SE_NUM_EV_SIDE02_MAP_IGNITE_02
SE_NUM_EV_S02_TITTLE_01
SE_NUM_EV_S02_GRASSY_01
Event Side03 SE
ev_e03.sed
SE_NUM_EV_S03_DOOR_OPEN
SE_NUM_EV_S03_FIRE_FIGHTING
SE_NUM_EV_S03_ROOLUP
SE_NUM_EV_S03_DOOR_BREAK
SE_NUM_EV_S03_DOOR_CLOSE
SE_NUM_EV_S03_FLOOR_OPEN
SE_NUM_EV_S03_DISCOVER
SE_NUM_EV_S03_SOMEBODY
SE_NUM_EV_S03_TOUCH
SE_NUM_EV_S03_THROW
Event Side04 SE
ev_e04.sed
SE_NUM_EV_S04_LAVA_01
SE_NUM_EV_S04_FIRE_01
SE_NUM_EV_S04_FIRE_02
SE_NUM_EV_S04_LEAFCUT
SE_NUM_EV_S04_GHOST_AWAY
SE_NUM_EV_S04_GHOST_DOWN
SE_EVENT_SIDE04_SED_DUMMY
SE_NUM_EV_S04_SHOW
SE_NUM_EV_S04_GHOST_01
SE_NUM_EV_S04_GHOST_02
SE_NUM_EV_S04_MAGMAC_01
SE_NUM_EV_S04_GHOST_AWAY_02_2
SE_NUM_EV_S04_FLASH
Event Side06 SE
ev_e06.sed
SE_NUM_EV_S06_BATTLE_IN
SE_NUM_EV_S06_MOVING_LP
SE_NUM_EV_S06_HUNGRY
SE_NUM_EV_S06_EFFECT_01_2
SE_NUM_EV_S06_METAMON
SE_NUM_EV_S06_DESTRUCTION_01
SE_NUM_EV_S06_DESTRUCTION_02
SE_NUM_EV_S06_CATCH_01
SE_NUM_EV_S06_CATCH_02
SE_NUM_EV_S06_CATCH_03
SE_NUM_EV_S06_APPLE_01
SE_NUM_EV_S06_APPLE_02
SE_NUM_EV_S06_UNDERGROUND
SE_NUM_EV_S06_BLACKOUT
SE_NUM_EV_S06_PASSAWAY
SE_NUM_EV_S06_GETUP
Event Side08 SE
ev_e08.sed
SE_NUM_EV_S08_FORWARD_01
SE_NUM_EV_S08_FORWARD_02
SE_NUM_EV_S08_SNOWATTACK
SE_NUM_EV_S08_BEAT
SE_NUM_EV_S08_STANDUP
SE_EVENT_SIDE08_SED_DUMMY
SE_NUM_EV_S08_CROSSATTACK
SE_NUM_EV_S08_VITALITY
Event Side09 SE
ev_e09.sed
SE_NUM_EV_S09_CRACKFLASH
SE_NUM_EV_S09_ELECTRIC_01_LP
SE_NUM_EV_S09_ELECTRIC_02_LP
SE_NUM_EV_S09_ELECTRIC_04_LP
SE_NUM_EV_S09_ELECTRIC_03
SE_NUM_EV_S09_ELECTRIC_05
SE_NUM_EV_S09_ONIGORI
SE_NUM_EV_S09_JP_ELECT_02_LP
SE_NUM_EV_S09_JP_ELECT_03_LP
SE_NUM_EV_S09_JP_ELECT_01
SE_EVENT_SIDE09_SED_DUMMY
SE_NUM_EV_S09_BLOCKICE_LP
SE_NUM_EV_S09_MAMMU_01
SE_NUM_EV_S09_MAMMU_02
SE_NUM_EV_S09_HEART
SE_NUM_EV_S09_BLOCKFALL
Event Side09b SE
ev_e09b.sed
SE_NUM_EV_S09_AUROEA
SE_NUM_EV_S09_LIGHTEFFECT_01
SE_NUM_EV_S09_LANDING
SE_NUM_EV_S09_D_EFFECT_01
SE_NUM_EV_S09_D_EFFECT_02
SE_NUM_EV_S09_D_EFFECT_03
SE_NUM_EV_S09_BIND_LP
SE_NUM_EV_S09_COMEOUT
SE_NUM_EV_S09_JP_ELECT_04_LP
SE_NUM_EV_S09_JP_ELECT_05_LP
SE_NUM_EV_S09_JP_ELECT_06_LP
SE_NUM_EV_S09_JP_ELECT_07
SE_NUM_EV_S09_JP_ELECT_08
SE_NUM_EV_S09_WIND_LP
SE_NUM_EV_S09_ALLEFFECT_02_LP
SE_NUM_EV_S09_ALLEFFECT_01
SE_NUM_EV_S09_HIGHWIND_LP
SE_NUM_EV_S09_HIGHTONE_LP
SE_NUM_EV_S09_GREEN
SE_EVENT_SIDE09B_SED_DUMMY
SE_NUM_EV_S09_WHITEOUT
Event Other01 SE
ev_et1.sed
SE_NUM_ETC01_PIII
SE_NUM_ETC01_GAME_END
SE_NUM_ETC01_SHAKE
SE_NUM_ETC01_GAME_OUT
SE_NUM_ETC01_GAME_FAIL
SE_NUM_ETC01_GAME_EFFCT_01
SE_NUM_ETC01_GAME_EFFCT_02
SE_NUM_ETC01_GAME_HINT
SE_NUM_ETC01_HADO_01_LP
SE_NUM_ETC01_HADO_02
SE_NUM_ETC01_OOATARI