List of Sound Effects: Difference between revisions
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This article documents the different sound effects in Explorers of Sky, including their ID number and a written description. | This article documents the different sound effects in Explorers of Sky, including their ID number and a written description. | ||
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own name as well. <!-- TO DO: It might be a good idea to categorize these by the bank they belong to, listing the sound ID within the bank and then the corresponding full ID. | |||
Banks have specific names each, which are used in the sound test debug menu. --> | |||
== Sound Effects == | == Sound Effects == | ||
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]]. | These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]]. | ||
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates what every effect sounds like, by ID. | |||
=== 266 === | === 266 === | ||
Line 189: | Line 195: | ||
=== 4891 === | === 4891 === | ||
Move learned. | Move learned. | ||
=== 5121 === | |||
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner. | |||
=== 5122 === | |||
Wings flapping, shorter. | |||
=== 5123 === | |||
Dinner time. | |||
=== 5124 === | |||
Turning a page, handling paper. | |||
=== 5125 === | |||
"The clouds parted over the Hidden Land!" | |||
=== 5126 === | |||
Explosion, rocks falling. | |||
=== 5127 === | |||
Thunder? | |||
=== 5128 === | |||
Short and sweet explosion. | |||
=== 5129 === | |||
Smashing wall. | |||
=== 5130 === | |||
Big wall collapsing/world falling apart. | |||
=== 5131 === | |||
Explosion, rocks falling. | |||
=== 5132 === | |||
Dimensional Scream intro. | |||
=== 5133 === | |||
Dimensional Scream beginning, getting dizzy. | |||
=== 5134 === | |||
Dimensional Scream beginning, getting dizzy loop. | |||
=== 5135 === | |||
Begin evolution. | |||
=== 5136 === | |||
Boss wipe start. | |||
=== 5137 === | |||
Claps. | |||
=== 5138 === | |||
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3); | |||
=== 5139 === | |||
Dimensional Scream end? | |||
=== 5140 === | |||
Sounds like a more intense version of the sound before the boss fight/wipe. | |||
=== 5141 === | |||
Groudon stomp. | |||
=== 5142 === | |||
Groudon stomp. | |||
=== 5143 === | |||
VERY small hit sound, like used a few times right before a boss fight. | |||
=== 5144 === | |||
Crystals? | |||
=== 6401 === | |||
Finding a Time Gear, sounds a bit like another wipe sound. | |||
=== 6402 === | |||
The small electric discharge sound used in the game's opening cutscene. | |||
=== 6403 === | |||
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc. | |||
=== 6404 === | |||
Step/dropping something onto a wet floor. | |||
=== 6405 === | |||
Heavier step. | |||
=== 6406 === | |||
Dropping the Relic Fragment? | |||
=== 6407 === | |||
Cartoon balloon is inflated? | |||
=== 6408 === | |||
Constructing/deconstructing? | |||
=== 6409 === | |||
Hitting wood. | |||
=== 6410 === | |||
Dropping, placing something. | |||
=== 6411 === | |||
Opening a treasure box. | |||
=== 6412 === | |||
Azurill tripping. | |||
=== 6413 === | |||
Apple bouncing. | |||
=== 6414 === | |||
Drowzee hitting the player accidentally. | |||
=== 6415 === | |||
Alert, board update completed. | |||
=== 6416 === | |||
Turning over the board after updating the data. | |||
=== 6417 === | |||
Drowzee fainting (map G01P03A, [[Acting Scene]] m06a0203). | |||
=== 6418 === | |||
Magnezone police. | |||
=== 6419 === | |||
Grovyle running. | |||
=== 6420 === | |||
Grovyle still running. | |||
=== 6421 === | |||
Grovyle dashing. | |||
=== 6422 === | |||
Yet another sound of dropping something. | |||
=== 6423 === | |||
Crystals falling/little laser beam? | |||
=== 6424 === | |||
Thunder? Cannon sounds? Heavy things rolling down a hill? | |||
=== 6425 === | |||
Thunder in the distance? | |||
=== 6657 === | |||
Sounds like a bunch of apples were dropped and are rolling down a hill? | |||
=== 6658 === | |||
Click sound, pushing in the gem in Waterfall Cave. | |||
=== 6661 === | |||
Some sort of wipe sound, long and deep. | |||
=== 6662 === | |||
Small, quiet rustling. | |||
=== 6663 === | |||
Placing something, with rustling after. | |||
=== 6664 === | |||
Something not too heavy falling and hitting something. | |||
=== 6665 === | |||
High-pitched sound (map G01P05C, [[Acting Scene]] m07a1001). | |||
=== 6667 === | |||
Turning a page? | |||
=== 6669 === | |||
Crowd talking/discussing. | |||
=== 6671 === | |||
Placing a stone in a statue's chest. | |||
=== 6675 === | |||
Jumping into the sea/water. | |||
=== 6913 === | |||
Team Skull's noxious gas attack. | |||
=== 6914 === | |||
Low hitting the ground sound. | |||
=== 6915 === | |||
Very damp hit sound/mini explosion. | |||
=== 6916 === | |||
Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! | |||
=== 6917 === | |||
Hitting something/impact/crashing into small boxes. | |||
=== 6918 === | |||
Small explosion. | |||
=== 6919 === | |||
Something whimsical discharging after defeating Groudon. | |||
=== 6920 === | |||
Uxie releaving. | |||
=== 6921 === | |||
An electric device dropping sparks? | |||
=== 6922 === | |||
Cresselia fading away in dream sequence. | |||
=== 6923 === | |||
Crowd understanding? | |||
=== 6924 === | |||
Attack sound, hitting something, almost a bit explosion-y. | |||
=== 6925 === | |||
Darkrai powering down? | |||
=== 6926 === | |||
Some sort of boss attacking, sounds kind of like Dimensional Scream. | |||
=== 6927 === | |||
Some sort of long whooosh sound similar to Dimensional Scream (map D12P41A, [[Acting Scene]] m12a1001). | |||
=== 6930 === | |||
Dialga thanks, Groudon scream. | |||
=== 6933 === | |||
Angry Dialga going GRROOOOOOH...! | |||
=== 6934 === | |||
Angry Dialga in distance. | |||
=== 7169 === | |||
Geyser. | |||
=== 7170 === | |||
Something falling, not hitting. | |||
=== 7171 === | |||
"Step away from the time gear!" Kinda also sounds like falling into water. | |||
=== 7172 === | |||
Short and sweet "hitting someone and striking them down" sound. | |||
=== 7173 === | |||
Falling into water? Maybe jumping into waterfall? | |||
=== 7175 === | |||
Short high generic ring for signaling that something happened because the player did something. | |||
=== 7176 === | |||
VERY LOUD high pitched "activation"-like sound (map D16P31A, [[Acting Scene]] m15a0601). | |||
=== 7177 === | |||
Electrical discharging. | |||
=== 7178 === | |||
Fail-safe system, Mesprit, Short high pitched bell like sound (map D17P34A, [[Acting Scene]] m15b0906), being trapped? | |||
=== 7179 === | |||
Short and sweet hit sound. | |||
=== 7180 === | |||
Short and sharp impact, hitting something. | |||
=== 7181 === | |||
"Grovyle vanished!" | |||
=== 7182 === | |||
Siren (map G01P04A, [[Acting Scene]] m16a0601). | |||
=== 7183 === | |||
Falling down a trap door? | |||
=== 7185 === | |||
Tripping and hitting the floor? | |||
=== 7186 === | |||
Sableye winking/gleaming. | |||
=== 7187 === | |||
Used in many places, sounds like a door being closed (but from context that doesn't fit). | |||
=== 7188 === | |||
Wake-up chime? | |||
=== 7194 === | |||
Dimensional Scream end? | |||
=== 7195 === | |||
Spiritomb running away, portal closing. | |||
=== 7196 === | |||
Sableye group slashing trapped heroes. | |||
=== 7425 === | |||
Some boss Pokémon. | |||
=== 7426 === | |||
Dropping sometime again, this time shorter and more heavy. | |||
=== 7427 === | |||
Spiritomb "activating." | |||
=== 7428 === | |||
Bees falling from the sky and attacking? | |||
=== 7429 === | |||
Weirdly high-pitched "earthquake" (associated with Spiritomb). | |||
=== 7430 === | |||
Gotta get out of here! Running away, short. | |||
=== 7431 === | |||
Placing something or removing it and doing something pretty significant. | |||
=== 7434 === | |||
Dark growl. | |||
=== 7435 === | |||
Celebi time travel sound? Sounds very similar to start of Dimensional Scream. | |||
=== 7438 === | |||
Glass breaking ([[Acting Scene]] m19b1008). | |||
=== 7440 === | |||
Time Gear removed. | |||
=== 7441 === | |||
Time Gear removed. | |||
=== 7443 === | |||
Rustling, bags? | |||
=== 7445 === | |||
Activating the Rainbow Stoneship. | |||
=== 7447 === | |||
Small people jumping and running away. | |||
=== 7450 === | |||
Rustling, searching for something. | |||
=== 7681 === | |||
Charging up (map D28P44A, [[Acting Scene]] m25a0101). | |||
=== 7682 === | |||
"Now! Go!", entering the portal? | |||
=== 7683 === | |||
Yet another "fade to white" sort of sound (map D28P44A, [[Acting Scene]] m25a0101). | |||
=== 7684 === | |||
Dialga collapsing? | |||
=== 7686 === | |||
Being struck down. | |||
=== 7687 === | |||
A stack of wooden blocks falling over? | |||
=== 7688 === | |||
Grovyle doing something? "Fade to white" kind of sound. | |||
=== 7689 === | |||
Sound like "loading"/charging a portal? (map D28P33A, [[Acting Scene]] m25a0401) | |||
=== 7690 === | |||
Dialga being Dialga. Sounds like a short strong attack. | |||
=== 7691 === | |||
Electrical discharge, more intense. | |||
=== 7692 === | |||
Fire blasting? "It's incredible! Red clouds are swirling!" (map D30P41A, [[Acting Scene]] m25a1101) | |||
=== 7693 === | |||
Loud lightning sound, used on Temporal Tower. | |||
=== 7937 === | |||
Falling in a trap. | |||
=== 7938 === | |||
Running away quickly. | |||
=== 7939 === | |||
Falling into a pit? | |||
=== 7940 === | |||
Something related to Grand Master, something going wrong/Bidoof taking off the leaf cover | |||
=== 7941 === | |||
Explosion. | |||
=== 7942 === | |||
Disarming pitfall? | |||
=== 7944 === | |||
Happy and clapping. | |||
=== 7947 === | |||
Crashing into something, destroying some things. | |||
=== 7948 === | |||
Very low short buzzing sounds, something with Unown stones (map D32P12A, [[Acting Scene]] s04p0801). | |||
=== 7949 === | |||
Crossing the sea of time, something deep and slowly charging. | |||
=== 7950 === | |||
Aura / light affecting the player? Evolution sequence related? | |||
=== 7951 === | |||
Some like engulfing the player, related to and plays after 7950. | |||
=== 7952 === | |||
Before fighting Dialga or another boss? | |||
=== 7953 === | |||
Hitting through! Regigigas attacks? | |||
=== 7956 === | |||
Breaking crystals? | |||
=== 7957 === | |||
Egg sound, kinda sounds like a "Confirm/OK" menu sound. | |||
=== 7958 === | |||
According to the game, this is what an egg hatching sounds like. | |||
=== 8194 === | |||
Very interesting getting loot/opening treasure box sound (map D80P41A, [[Acting Scene]] m99a0129). | |||
=== 8195 === | |||
Being sent into a dream. | |||
=== 8196 === | |||
Dialga attacking, "fade to white"-like. | |||
=== 8197 === | |||
Dark pulsing. | |||
=== 8198 === | |||
Wipe + interference sound? | |||
=== 8199 === | |||
Cresselia. | |||
=== 8200 === | |||
Dialga making some sound, also used for teleporting maybe? | |||
=== 8201 === | |||
Something happening in a Palkia cutscene, high pitched whoosh, slow. | |||
=== 8454 === | |||
The light that swallows the hero at the end of the main story. | |||
=== 8455 === | |||
The planet slowly falling apart. | |||
=== 8458 === | |||
Yet another whoosh like Time Gear Dialga thing. | |||
=== 8459 === | |||
Another sound in the player's disappearing sequence at the end of main game. | |||
=== 8462 === | |||
Placing all the time gears. | |||
=== 8705 === | |||
Beam-like attack hitting glass, Groudon? | |||
=== 8706 === | |||
Some sort of sound related to Cresselia (map D41P41A, [[Acting Scene]] s22p1401). | |||
=== 8707 === | |||
There is no escape! Being attacked like fade to white sound, Darkrai attacking? | |||
=== 8708 === | |||
Long charging + "ready to fire now" sound. | |||
=== 8710 === | |||
Giving an item. | |||
=== 8711 === | |||
Wigglytuff's door opening (such as in Chapter 2). | |||
=== 8713 === | |||
Collecting coins. | |||
=== 8714 === | |||
Ingesting. | |||
=== 8715 === | |||
Xatu's screech. | |||
=== 8717 === | |||
Baton Pass. | |||
=== 8718 === | |||
Swap Shop. | |||
=== 8719 === | |||
Swap Shop. | |||
=== 8720 === | |||
Belly/Hungry, often used with actor effect SetEffect(88, 3); | |||
=== 8961 === | |||
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''. | |||
=== 8962 === | |||
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3); | |||
=== 8964 === | |||
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3); | |||
=== 8965 === | |||
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3); | |||
=== 8966 === | |||
Making a discovery. | |||
=== 8967 === | |||
Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3); | |||
=== 8968 === | |||
Shocked! To be used with actor effect SetEffect(91, 3); | |||
=== 8970 === | |||
Loudred angry, wake up? Maybe generic angry? It's twice. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0); | |||
=== 8971 === | |||
Angry, used with actor effect SetEffect(94, 3); | |||
=== 8972 === | |||
Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''. | |||
=== 8973 === | |||
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3); | |||
=== 8974 === | |||
Surprised, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0) | |||
=== 8975 === | |||
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0); | |||
=== 8976 === | |||
Bell. | |||
=== 8977 === | |||
Some sort of noise, not sure where it's from? | |||
=== 8978 === | |||
Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3); | |||
=== 8979 === | |||
Title reveal. Only used in Explorers of Time and Darkness. | |||
=== 9217 === | |||
Dialga growling. | |||
=== 9218 === | |||
Short buzzing with a small whoosh. | |||
=== 9219 === | |||
Start of almost a jingle related to the Wigglytuff Guild rules (map D42P41A, [[Acting Scene]] n01a1904, Special Episode 1). | |||
=== 9220 === | |||
Part of the above jingle/chime. | |||
=== 9221 === | |||
"Three! Smiles go for miles!" Continuation of the above jingle. | |||
=== 9222 === | |||
Continuation of that jingle/chime thing, the end. | |||
=== 9223 === | |||
Either playing wooden drums or large wooden blocks falling over, or something like that. | |||
=== 9224 === | |||
Sleepy Jirachi. | |||
=== 9225 === | |||
Something "charging up", getting more intense, used in Bidoof Special Episode. | |||
=== 9226 === | |||
Jirachi doing something. | |||
=== 9227 === | |||
Jirachi appearing. | |||
=== 9474 === | |||
Ominous growl of some legendary. | |||
=== 9475 === | |||
Something happening, mix of whoosh and wind like sound with a bit of a chime, after that: Get out of here. | |||
=== 9477 === | |||
Short, relatively quiet, rustling. | |||
=== 9478 === | |||
Being struck down, short and sweet...? Or maybe used for something else? (map D43P31A, [[Acting Scene]] n02a0901). | |||
{{NavScriptTerms}} | |||
[[Category:Documentation]] |
Latest revision as of 15:01, 28 June 2024
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own name as well.
Sound Effects
These sound effects can be called with se_Play(X);
, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.
A video by 25pi25 demonstrates what every effect sounds like, by ID.
266
Tail Whip.
267
Tail Whip, also.
279
Stat changes reset.
516
Musical jingle, followed by a laugh.
521
TM used.
523
Special Attack up.
525
Special Defense up.
527
PP restored.
529
Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
530
Wary Fighter activated.
531
Defense up.
534
Defense lowered.
536
Movement Speed up.
537
PP lost.
538
Movement Speed lowered.
542
Special Attack lowered.
547
Attack up.
776
Smoke puffs like the ones in Grudge Traps.
783
Grudge Trap and similar negative effects.
1045
Earth Power.
2065
Feint windup.
2066
Feint impact.
3077
Brine.
3092
Night Slash.
3098
Attract.
3101
Reviver Seed activated.
3587
Ancient Power windup.
3587
Brine.
3588
Silver Wind.
3592
Escape Orb.
4106
Confuse Ray.
4107
Rock Blast shot.
4108
Rock Blast impact.
4112
Uproar, Beat Up, Rollcall Orb.
4118
Sing.
4353
Run Away activated.
4359
Leer.
4367
Facade.
4373
Helping Hand.
4609
Evasion lowered.
4610
Evasion up.
4613
Poisoned.
4614
Rain begins.
4615
Cleanse Orb.
4624
Swords Dance.
4628
Whirlpool.
4631
Yawn (both move and status).
4632
Bubble.
4634
Sun begins.
4635
Max HP up.
4637
Hail begins.
4867
Stomach growling.
4868
Player or ally item pickup.
4869
Enemy item pickup.
4870
Miss 1.
4871
Miss 2.
4872
Player or ally money pickup.
4882
Apple eaten.
4883
Seed eaten.
4884
Gummi eaten (also used for Golden Apple).
4890
HP restored.
4891
Move learned.
5121
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
5122
Wings flapping, shorter.
5123
Dinner time.
5124
Turning a page, handling paper.
5125
"The clouds parted over the Hidden Land!"
5126
Explosion, rocks falling.
5127
Thunder?
5128
Short and sweet explosion.
5129
Smashing wall.
5130
Big wall collapsing/world falling apart.
5131
Explosion, rocks falling.
5132
Dimensional Scream intro.
5133
Dimensional Scream beginning, getting dizzy.
5134
Dimensional Scream beginning, getting dizzy loop.
5135
Begin evolution.
5136
Boss wipe start.
5137
Claps.
5138
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
5139
Dimensional Scream end?
5140
Sounds like a more intense version of the sound before the boss fight/wipe.
5141
Groudon stomp.
5142
Groudon stomp.
5143
VERY small hit sound, like used a few times right before a boss fight.
5144
Crystals?
6401
Finding a Time Gear, sounds a bit like another wipe sound.
6402
The small electric discharge sound used in the game's opening cutscene.
6403
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
6404
Step/dropping something onto a wet floor.
6405
Heavier step.
6406
Dropping the Relic Fragment?
6407
Cartoon balloon is inflated?
6408
Constructing/deconstructing?
6409
Hitting wood.
6410
Dropping, placing something.
6411
Opening a treasure box.
6412
Azurill tripping.
6413
Apple bouncing.
6414
Drowzee hitting the player accidentally.
6415
Alert, board update completed.
6416
Turning over the board after updating the data.
6417
Drowzee fainting (map G01P03A, Acting Scene m06a0203).
6418
Magnezone police.
6419
Grovyle running.
6420
Grovyle still running.
6421
Grovyle dashing.
6422
Yet another sound of dropping something.
6423
Crystals falling/little laser beam?
6424
Thunder? Cannon sounds? Heavy things rolling down a hill?
6425
Thunder in the distance?
6657
Sounds like a bunch of apples were dropped and are rolling down a hill?
6658
Click sound, pushing in the gem in Waterfall Cave.
6661
Some sort of wipe sound, long and deep.
6662
Small, quiet rustling.
6663
Placing something, with rustling after.
6664
Something not too heavy falling and hitting something.
6665
High-pitched sound (map G01P05C, Acting Scene m07a1001).
6667
Turning a page?
6669
Crowd talking/discussing.
6671
Placing a stone in a statue's chest.
6675
Jumping into the sea/water.
6913
Team Skull's noxious gas attack.
6914
Low hitting the ground sound.
6915
Very damp hit sound/mini explosion.
6916
Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot!
6917
Hitting something/impact/crashing into small boxes.
6918
Small explosion.
6919
Something whimsical discharging after defeating Groudon.
6920
Uxie releaving.
6921
An electric device dropping sparks?
6922
Cresselia fading away in dream sequence.
6923
Crowd understanding?
6924
Attack sound, hitting something, almost a bit explosion-y.
6925
Darkrai powering down?
6926
Some sort of boss attacking, sounds kind of like Dimensional Scream.
6927
Some sort of long whooosh sound similar to Dimensional Scream (map D12P41A, Acting Scene m12a1001).
6930
Dialga thanks, Groudon scream.
6933
Angry Dialga going GRROOOOOOH...!
6934
Angry Dialga in distance.
7169
Geyser.
7170
Something falling, not hitting.
7171
"Step away from the time gear!" Kinda also sounds like falling into water.
7172
Short and sweet "hitting someone and striking them down" sound.
7173
Falling into water? Maybe jumping into waterfall?
7175
Short high generic ring for signaling that something happened because the player did something.
7176
VERY LOUD high pitched "activation"-like sound (map D16P31A, Acting Scene m15a0601).
7177
Electrical discharging.
7178
Fail-safe system, Mesprit, Short high pitched bell like sound (map D17P34A, Acting Scene m15b0906), being trapped?
7179
Short and sweet hit sound.
7180
Short and sharp impact, hitting something.
7181
"Grovyle vanished!"
7182
Siren (map G01P04A, Acting Scene m16a0601).
7183
Falling down a trap door?
7185
Tripping and hitting the floor?
7186
Sableye winking/gleaming.
7187
Used in many places, sounds like a door being closed (but from context that doesn't fit).
7188
Wake-up chime?
7194
Dimensional Scream end?
7195
Spiritomb running away, portal closing.
7196
Sableye group slashing trapped heroes.
7425
Some boss Pokémon.
7426
Dropping sometime again, this time shorter and more heavy.
7427
Spiritomb "activating."
7428
Bees falling from the sky and attacking?
7429
Weirdly high-pitched "earthquake" (associated with Spiritomb).
7430
Gotta get out of here! Running away, short.
7431
Placing something or removing it and doing something pretty significant.
7434
Dark growl.
7435
Celebi time travel sound? Sounds very similar to start of Dimensional Scream.
7438
Glass breaking (Acting Scene m19b1008).
7440
Time Gear removed.
7441
Time Gear removed.
7443
Rustling, bags?
7445
Activating the Rainbow Stoneship.
7447
Small people jumping and running away.
7450
Rustling, searching for something.
7681
Charging up (map D28P44A, Acting Scene m25a0101).
7682
"Now! Go!", entering the portal?
7683
Yet another "fade to white" sort of sound (map D28P44A, Acting Scene m25a0101).
7684
Dialga collapsing?
7686
Being struck down.
7687
A stack of wooden blocks falling over?
7688
Grovyle doing something? "Fade to white" kind of sound.
7689
Sound like "loading"/charging a portal? (map D28P33A, Acting Scene m25a0401)
7690
Dialga being Dialga. Sounds like a short strong attack.
7691
Electrical discharge, more intense.
7692
Fire blasting? "It's incredible! Red clouds are swirling!" (map D30P41A, Acting Scene m25a1101)
7693
Loud lightning sound, used on Temporal Tower.
7937
Falling in a trap.
7938
Running away quickly.
7939
Falling into a pit?
7940
Something related to Grand Master, something going wrong/Bidoof taking off the leaf cover
7941
Explosion.
7942
Disarming pitfall?
7944
Happy and clapping.
7947
Crashing into something, destroying some things.
7948
Very low short buzzing sounds, something with Unown stones (map D32P12A, Acting Scene s04p0801).
7949
Crossing the sea of time, something deep and slowly charging.
7950
Aura / light affecting the player? Evolution sequence related?
7951
Some like engulfing the player, related to and plays after 7950.
7952
Before fighting Dialga or another boss?
7953
Hitting through! Regigigas attacks?
7956
Breaking crystals?
7957
Egg sound, kinda sounds like a "Confirm/OK" menu sound.
7958
According to the game, this is what an egg hatching sounds like.
8194
Very interesting getting loot/opening treasure box sound (map D80P41A, Acting Scene m99a0129).
8195
Being sent into a dream.
8196
Dialga attacking, "fade to white"-like.
8197
Dark pulsing.
8198
Wipe + interference sound?
8199
Cresselia.
8200
Dialga making some sound, also used for teleporting maybe?
8201
Something happening in a Palkia cutscene, high pitched whoosh, slow.
8454
The light that swallows the hero at the end of the main story.
8455
The planet slowly falling apart.
8458
Yet another whoosh like Time Gear Dialga thing.
8459
Another sound in the player's disappearing sequence at the end of main game.
8462
Placing all the time gears.
8705
Beam-like attack hitting glass, Groudon?
8706
Some sort of sound related to Cresselia (map D41P41A, Acting Scene s22p1401).
8707
There is no escape! Being attacked like fade to white sound, Darkrai attacking?
8708
Long charging + "ready to fire now" sound.
8710
Giving an item.
8711
Wigglytuff's door opening (such as in Chapter 2).
8713
Collecting coins.
8714
Ingesting.
8715
Xatu's screech.
8717
Baton Pass.
8718
Swap Shop.
8719
Swap Shop.
8720
Belly/Hungry, often used with actor effect SetEffect(88, 3);
8961
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the slow drop from the side.
8962
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
8964
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
8965
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
8966
Making a discovery.
8967
Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3);
8968
Shocked! To be used with actor effect SetEffect(91, 3);
8970
Loudred angry, wake up? Maybe generic angry? It's twice. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
8971
Angry, used with actor effect SetEffect(94, 3);
8972
Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the multiple small drops.
8973
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
8974
Surprised, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
8975
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
8976
Bell.
8977
Some sort of noise, not sure where it's from?
8978
Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
8979
Title reveal. Only used in Explorers of Time and Darkness.
9217
Dialga growling.
9218
Short buzzing with a small whoosh.
9219
Start of almost a jingle related to the Wigglytuff Guild rules (map D42P41A, Acting Scene n01a1904, Special Episode 1).
9220
Part of the above jingle/chime.
9221
"Three! Smiles go for miles!" Continuation of the above jingle.
9222
Continuation of that jingle/chime thing, the end.
9223
Either playing wooden drums or large wooden blocks falling over, or something like that.
9224
Sleepy Jirachi.
9225
Something "charging up", getting more intense, used in Bidoof Special Episode.
9226
Jirachi doing something.
9227
Jirachi appearing.
9474
Ominous growl of some legendary.
9475
Something happening, mix of whoosh and wind like sound with a bit of a chime, after that: Get out of here.
9477
Short, relatively quiet, rustling.
9478
Being struck down, short and sweet...? Or maybe used for something else? (map D43P31A, Acting Scene n02a0901).