List of Sound Effects: Difference between revisions

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This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.


This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.


== Sound Effects ==
Keep in mind the internal names may not always reflect their context in the final game.
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
== ME ==
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with <code>me_Play(X);</code>, substituting "X" with the ME ID.


[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.


===Motion SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Acting Scene
!Description
!Description
|-
|-
|266
|0
|0x10A
|0x0
|M_DUNGEON_OPEN
|T00P01
|m01a0116
|Louder version of ME #6. Only used in the Pokémon Square debug room.
|-
|1
|0x1
|ME_NUM_LEVELUP
|D03P11A
|m03a1002
|Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
|-
|2
|0x2
|ME_NUM_RANKUP.S
|None
|None
|Used when the player's team ranks up.
|-
|3
|0x3
|ME_NUM_SEEYOU.S
|None
|None
|None
|None
|Tail Whip.
|Used when removing a Pokémon from the player's Assembly.
|-
|4
|0x4
|ME_NUM_REWARD.S
|G01P05A
|m02a0110
|Used for item rewards.
|-
|5
|0x5
|ME_NUM_PARTY.SM
|D03P11A
|m03a1002
|Unlocking special episodes, recruiting legendaries.
|-
|-
|267
|6
|0x10B
|0x6
|ME_NUM_DUNGEON_
|D14P11A
|m13a0701
|"The clouds parted over "X"!" The visible part of the map expands.
|-
|7
|0x7
|ME_NUM_IMFORMAT
|D03P11A
|m03a1002
|"The Exploration Team Federation has sent a message..."
|-
|8
|0x8
|ME_NUM_EVOLUTIO
|P14P01A
|s01p1005
|Evolving at Luminous Spring.
|-
|9
|0x9
|ME_NUM_ITEM_IMP
|G01P04A
|m04a0201
|Great item reward!
|-
|10
|0xA
|ME_NUM_WIND_S.S
|D79P41A
|s02p0501
|Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
|-
|11
|0xB
|ME_NUM_WIND_M.S
|D79P41A
|s02p0701
|Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
|-
|12
|0xC
|ME_NUM_WAVE_S.S
|None
|None
|None
|None
|Tail Whip, also.
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
|-
|-
|279
|13
|0x117
|0xD
|ME_NUM_WAVE_M.S
|None
|None
|None
|None
|Stat changes reset.
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.
|}
|}


===Stats SE===
== Sound Effects ==
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
 
===Motion SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|516
|257
|0x204
|0x101
|None
|SE_NUM_MOTION_ANIM_10
|None
|Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce.
|Doom Seed.
|-
|258
|0x102
|SE_NUM_MOTION_ANIM_11
|Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.
|-
|-
|521
|259
|0x209
|0x103
|None
|SE_NUM_MOTION_ANIM_12
|None
|Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves.
|TM used.
|-
|-
|523
|260
|0x20B
|0x104
|None
|SE_NUM_MOTION_ANIM_2
|None
|Regular attack.
|Special Attack up.
|-
|-
|525
|261
|0x20D
|0x105
|None
|SE_NUM_MOTION_ANIM_4_1
|None
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH
|Special Defense up.
|-
|-
|527
|262
|0x20F
|0x106
|None
|SE_NUM_MOTION_ANIM_4_2
|None
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK
|PP restored.
|-
|-
|529
|263
|0x211
|0x107
|None
|SE_NUM_MOTION_ANIM_4_3
|None
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|-
|530
|264
|0x212
|0x108
|None
|SE_NUM_MOTION_ANIM_4_4
|None
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK
|Wary Fighter activated.
|-
|-
|531
|265
|0x213
|0x109
|P01P04A
|SE_NUM_MOTION_ANIM_4_5
|
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN
|Defense up.
|-
|-
|534
|266
|0x216
|0x10A
|P01P04A
|SE_NUM_MOTION_ANIM_4_6
|
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL
|Defense lowered.
|-
|-
|536
|267
|0x218
|0x10B
|None
|SE_NUM_MOTION_ANIM_4_7
|None
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP
|Movement Speed up.
|-
|-
|537
|268
|0x219
|0x10C
|None
|SE_NUM_MOTION_ANIM_4_9
|None
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S
|PP lost.
|-
|-
|538
|269
|0x21A
|0x10D
|None
|SE_NUM_MOTION_ANIM_4_10
|None
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M
|Movement Speed lowered.
|-
|270
|0x10E
|SE_NUM_MOTION_ANIM_4_11
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L
|-
|271
|0x10F
|SE_NUM_MOTION_ANIM_4_12
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE
|-
|272
|0x110
|SE_NUM_MOTION_ANIM_4_13
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP
|-
|273
|0x111
|SE_NUM_MOTION_ANIM_4_14
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT
|-
|274
|0x112
|SE_NUM_MOTION_ANIM_8
|Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel.
|-
|275
|0x113
|SE_NUM_MOTION_ANIM_9
|Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility.
|-
|276
|0x114
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|Super effective hit.
|-
|277
|0x115
|SE_NUM_EFF_INVOKE_1
|Used as a startup sound by too many moves to count.
|-
|278
|0x116
|SE_NUM_EFF_INVOKE_2
|Used as a startup sound by moves such as Ember.
|-
|279
|0x117
|SE_NUM_EFF_INVOKE
|Stat changes reset. Also used as a startup sound by many moves.
|-
|280
|0x118
|SE_NUM_EFF_LARGE_DAMAGE
|Normal hit.
|-
|281
|0x119
|SE_NUM_EFF_MIDDLE_DAMAGE
|Not very effective hit.
|-
|282
|0x11A
|SE_NUM_EFF_PAIN_2
|Power Swap or Guard Swap hit.
|-
|-
|542
|283
|0x21E
|0x11B
|None
|SE_NUM_EFF_SMALL_SMALL
|None
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).
|Special Attack lowered.
|-
|-
|547
|284
|0x223
|0x11C
|None
|SE_NUM_MOTION_SWITCH
|None
|Step on trap or Wonder Tile.
|Attack up.
|}
|}


===Trap SE===
===Stats SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Acting Scene
!Description
!Description
|-
|-
|776
|513
|0x308
|0x201
|SE_NUM_EFF_BOMB_2
|None
|None
|Eruption (move).
|-
|514
|0x202
|SE_NUM_EFF_EXCLAMATION2
|None
|None
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.
|-
|515
|0x203
|SE_NUM_EFF_SENRIGAN
|None
|None
|None
|None
|Smoke puffs like the ones in Grudge Traps.
|
|-
|-
|783
|516
|0x30F
|0x204
|SE_NUM_STATE_LV_DOWN
|None
|None
|None
|None
|Grudge Trap and similar negative effects.
|Doom Seed.
|}
 
===Move1 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|1045
|517
|0x415
|0x205
|SE_NUM_EFF_ICE_ON
|None
|None
|None
|None
|Earth Power.
|
|-
|-
|1046
|518
|0x416
|0x206
|SE_NUM_EFF_MUD_TRAP_2
|None
|None
|None
|None
|Agility windup.
|Sticky Trap.
|}
 
===Move2 SE===
 
===Move3 SE===
 
===Move4 SE===
 
===Move5 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|2065
|519
|0x811
|0x207
|SE_NUM_EFF_SPDEFE_DOWN
|None
|None
|None
|None
|Feint windup.
|Special Defense down.
|-
|-
|2066
|520
|0x812
|0x208
|SE_NUM_EFF_USE_KEY_AFTER
|None
|None
|None
|None
|Feint impact.
|Keyhole block opens in dungeons. Preceded by #553.
|}
 
===Move6 SE===
 
===Move7 SE===
 
===Move8 SE===
 
===Move9 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3077
|521
|0xC05
|0x209
|SE_NUM_EFF_USE_MACHINE
|None
|None
|None
|None
|Brine.
|TM used.
|-
|-
|3092
|522
|0xC14
|0x20A
|SE_NUM_EFF_USE_SECRET_MACHINE
|None
|None
|None
|None
|Night Slash.
|"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused.
|-
|-
|3098
|523
|0xC1A
|0x20B
|SE_NUM_EFF_SPAT_UP
|None
|None
|None
|None
|Attract.
|Special Attack up.
|-
|-
|3101
|524
|0xC1D
|0x20C
|SE_NUM_STATE_QUESTION
|None
|None
|None
|None
|Reviver Seed activated.
|X-Eye Seed. Same sound as #4105.
|}
 
===Move10 SE===
 
===Move11 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3587
|525
|0xE03
|0x20D
|SE_NUM_EFF_SPDEFE_UP
|None
|None
|None
|None
|Ancient Power windup.
|Special Defense up.
|-
|-
|3588
|526
|0xE04
|0x20E
|SE_NUM_EFF_JIGOKUMIMI
|None
|None
|None
|None
|
|Silver Wind.
|-
|-
|3592
|527
|0xE08
|0x20F
|SE_NUM_EFF_TRICK_UP
|None
|None
|None
|None
|Escape Orb.
|PP restored.
|}
 
===Move12 SE===
 
===Move13 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4106
|528
|0x100A
|0x210
|SE_NUM_STATE_DRY_UP
|None
|None
|None
|None
|Confuse Ray.
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)
|-
|-
|4107
|529
|0x100B
|0x211
|SE_NUM_EFF_ATSPEED_UP
|None
|None
|None
|None
|Rock Blast shot.
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|-
|4108
|530
|0x100C
|0x212
|SE_NUM_STATE_THROW
|None
|None
|None
|None
|Rock Blast impact.
|Wary Fighter activated.
|-
|531
|0x213
|SE_NUM_EFF_DEFENCE_UP
|P01P04A
|s30a0701
|Defense up.
|-
|-
|4112
|532
|0x1010
|0x214
|SE_NUM_STATE_QUAKE
|None
|None
|None
|None
|Uproar, Beat Up, Rollcall Orb.
|Earthquake or Magnitude attack. #1548 contains the hit sound.
|-
|-
|4118
|533
|0x1016
|0x215
|SE_NUM_STATE_STIFF
|None
|None
|None
|None
|Sing.
|
|}
|-
 
|534
===Move14 SE===
|0x216
{|class="wikitable"
|SE_NUM_EFF_DEFENCE_DOWN
!ID
|P01P04A
!ID Hex
|s30a0701
!Map
|Defense lowered.
!Acting Scene
!Description
|-
|-
|4353
|535
|0x1101
|0x217
|SE_NUM_EFF_HITS_DOWN
|None
|None
|None
|None
|Run Away activated.
|Accuracy lowered.
|-
|-
|4359
|536
|0x1107
|0x218
|SE_NUM_EFF_SPEED_UP
|None
|None
|None
|None
|Leer.
|Movement Speed up.
|-
|-
|4367
|537
|0x110F
|0x219
|SE_NUM_EFF_TRICK_DOWN
|None
|None
|None
|None
|Facade.
|PP lost.
|-
|-
|4373
|538
|0x1115
|0x21A
|SE_NUM_EFF_SPEED_DOWN
|None
|None
|None
|None
|Helping Hand.
|Movement Speed lowered.
|}
 
===Move15 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4609
|539
|0x1201
|0x21B
|SE_NUM_EFF_HITS_UP
|None
|None
|None
|None
|Evasion lowered.
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this...
|-
|-
|4610
|540
|0x1202
|0x21C
|SE_NUM_STATE_INVISIBLE
|None
|None
|None
|None
|Evasion up.
|Turning invisible (Vanish Seed).
|-
|-
|4613
|541
|0x1205
|0x21D
|SE_NUM_EFF_PARRIZE
|None
|None
|None
|None
|Poisoned.
|Paralysis.
|-
|-
|4614
|542
|0x1206
|0x21E
|SE_NUM_EFF_SPAT_DOWN
|None
|None
|None
|None
|Rain begins.
|Special Attack lowered.
|-
|-
|4615
|543
|0x1207
|0x21F
|SE_NUM_STATE_REVIVE
|None
|None
|None
|None
|Cleanse Orb.
|Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited).
|-
|-
|4624
|544
|0x1210
|0x220
|SE_NUM_EFF_AT_DOWN
|None
|None
|None
|None
|Swords Dance.
|Attack lowered.
|-
|-
|4628
|545
|0x1214
|0x221
|SE_NUM_STATE_JUMP
|None
|None
|None
|None
|Whirlpool.
|Bounce.
|-
|-
|4631
|546
|0x1217
|0x222
|SE_NUM_STATE_PULL
|None
|None
|None
|None
|Yawn (both move and status).
|Trawl Orb item pull effect.
|-
|-
|4632
|547
|0x1218
|0x223
|SE_NUM_EFF_AT_UP
|None
|None
|None
|None
|Bubble.
|Attack up.
|-
|-
|4634
|548
|0x121A
|0x224
|SE_NUM_EFF_THUNDER_3
|None
|None
|None
|None
|Sunlight.
|Charge (move).
|-
|-
|4635
|549
|0x121B
|0x225
|SE_NUM_EFF_ATSPEED_DOWN
|None
|None
|None
|None
|Max HP up.
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.
|-
|-
|4637
|550
|0x121D
|0x226
|SE_NUM_STATE_BLIND_EYE
|None
|None
|None
|None
|Hail begins.
|
|-
|551
|0x227
|SE_NUM_STATE_SWING
|None
|None
|Whiffer status (SmokeScreen etc.).
|-
|552
|0x228
|SE_NUM_EFF_SMOKE_11
|None
|None
|Rising multicolor smoke (Trace ability activates).
|-
|553
|0x229
|SE_NUM_EFF_USE_KEY
|None
|None
|Using a key on a keyhole block. Followed by #520.
|}
|}


===Motion Sub SE===
===Trap SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|4867
|769
|0x1303
|0x301
|None
|SE_NUM_EFF_SLEEP_TRAP
|None
|Slumber trap gas.
|Stomach growling. (Belly warning)
|-
|770
|0x302
|SE_NUM_EFF_TURN
|Spin trap.
|-
|-
|4868
|771
|0x1304
|0x303
|None
|SE_NUM_EFF_WIND_TRAP
|None
|Gust trap.
|Player or ally item pickup.
|-
|-
|4869
|772
|0x1305
|0x304
|None
|SE_NUM_MOTION_DOOR_BIG
|None
|
|Enemy item pickup.
|-
|-
|4870
|773
|0x1306
|0x305
|None
|SE_NUM_MOTION_DOOR_GENERAL
|None
|Sounds like a more quiet version of #284.
|Miss 1.
|-
|-
|4871
|774
|0x1307
|0x306
|None
|SE_NUM_MOTION_WAVE_LARGE
|None
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
|Miss 2.
|-
|-
|4872
|775
|0x1308
|0x307
|None
|SE_NUM_MOTION_WIND_LARGE
|None
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
|Player or ally money pickup.
|-
|-
|4882
|776
|0x1312
|0x308
|None
|SE_NUM_TRAP_ALARM
|None
|Smoke puffs like the ones in Grudge Traps.
|Apple eaten.
|-
|-
|4883
|777
|0x1313
|0x309
|None
|SE_NUM_TRAP_BETOBETA
|None
|Sticky item.
|Seed eaten.
|-
|-
|4884
|778
|0x1314
|0x30A
|None
|SE_NUM_TRAP_HOLE
|None
|Pitfall trap.
|Gummi eaten (also used for Golden Apple).
|-
|-
|4890
|779
|0x131A
|0x30B
|None
|SE_NUM_TRAP_MINE
|None
|
|HP restored.
|-
|-
|4891
|780
|0x131B
|0x30C
|None
|SE_NUM_TRAP_SCISSOR
|None
|
|Move learned.
|-
|781
|0x30D
|SE_NUM_TRAP_SEAL
|
|-
|782
|0x30E
|SE_NUM_TRAP_SLEEP
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.
|-
|783
|0x30F
|SE_NUM_TRAP_SUMMON
|Grudge Trap and similar negative effects, Summon trap spawns.
|-
|784
|0x310
|SE_NUM_TRAP_TURNTABLE
|Confusion status (Tweeting bird sound).
|-
|785
|0x311
|SE_NUM_WEATHER_CLOUDY
|Cloudy weather.
|-
|786
|0x312
|SE_NUM_WEATHER_FOG
|Fog sets in.
|-
|787
|0x313
|SE_NUM_EFF_BIG_BOMB
|Explosion.
|-
|788
|0x314
|SE_NUM_EFF_BOMB
|Self-Destruct.
|-
|789
|0x315
|SE_NUM_EFF_CALL_TRAP
|Summon trap.
|-
|790
|0x316
|SE_NUM_EFF_MALON_TRAP
|Chestnut trap. Sound is delayed by a second.
|-
|791
|0x317
|SE_NUM_EFF_MUD_TRAP
|Mud Trap.
|-
|792
|0x318
|SE_NUM_EFF_MUD_TRAP_1
|Grimy trap.
|-
|793
|0x319
|SE_NUM_EFF_POISON_NEEDLE_TRAP
|Poison trap.
|}
|}


===Event SE===
===Move1 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|5121
|1025
|0x1401
|0x401
|D01P11B
|SE_NUM_EFF_FIRE_4
|m01a0208
|Flame Wheel start.
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|1026
|0x402
|SE_NUM_EFF_FIRE_5
|Flamethrower projectile.
|-
|1027
|0x403
|SE_NUM_EFF_FIRE_DAMEGE
|Flamethrower/Flame Wheel hit.
|-
|-
|5122
|1028
|0x1402
|0x404
|
|SE_NUM_EFF_GIGA_DRAIN
|
|Absorb or Mega Drain. Higher pitched version of #1567.
|Chatot flapping his wings.
|-
|-
|5123
|1029
|0x1403
|0x405
|
|SE_NUM_EFF_GYROBALL_1
|
|Gyro Ball hit.
|Dinner time.
|-
|-
|5124
|1030
|0x1404
|0x406
|G01P01A
|SE_NUM_EFF_LIGHT_WALL
|m12a0102
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|Turning a page, handling paper.
|-
|-
|5125
|1031
|0x1405
|0x407
|D15P41A
|SE_NUM_EFF_PAIN1
|m14a0801
|Trick/Role Play on target.
|"The clouds parted over the Hidden Land!"
|-
|-
|5126
|1032
|0x1406
|0x408
|D28P44A
|SE_NUM_EFF_PAIN
|m24a0804
|Trick or Role Play.
|Explosion, rocks falling.
|-
|-
|5127
|1033
|0x1407
|0x409
|D04P11A
|SE_NUM_EFF_PSYCHO_WAVE
|m05a0301
|Psywave projectile. Appears to be identical to #1036.
|The partner touching the waterfall.
|-
|-
|5128
|1034
|0x1408
|0x40A
|D38P11A
|SE_NUM_EFF_RASTAPARGE
|s21p0502
|Luster Purge or Luminous Orb.
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|-
|5129
|1035
|0x1409
|0x40B
|D41P41A
|SE_NUM_EFF_RASTERKANON
|mdebug
|Flash Cannon charge.
|Smashing wall. Only seems to play in mdebug, which is an unused test cutscene.
|-
|1036
|0x40C
|SE_NUM_EFF_SAIKE
|Psybeam projectile. Appears to be identical to #1033.
|-
|-
|5130
|1037
|0x140A
|0x40D
|D04P31A
|SE_NUM_EFF_SAIMIN
|m05d0616
|Hypnosis projectile.
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|-
|5131
|1038
|0x140B
|0x40E
|D04P31A
|SE_NUM_EFF_SAND_HELL
|m05d0616
|Sand Tomb.
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|-
|5132
|1039
|0x140C
|0x40F
|
|SE_NUM_EFF_STAFF_BULLET2
|
|Transfer/Stayaway Orb projectile.
|Dimensional Scream intro.
|-
|-
|5133
|1040
|0x140D
|0x410
|
|SE_NUM_EFF_STAFF_BULLET
|
|Switcher/Blowback Orb projectile.
|Dimensional Scream beginning, getting dizzy.
|-
|-
|5134
|1041
|0x140E
|0x411
|
|SE_NUM_EFF_SUKETTI
|
|Sketch (truncated if the move connects).
|(Loop) Dimensional Scream beginning, getting dizzy.
|-
|-
|5135
|1042
|0x140F
|0x412
|D39P41A
|SE_NUM_EFF_SUPUNMAGE
|s22p0204
|Kinesis (bending spoon).
|Cresselia teleports in front of Darkrai.
|-
|-
|5136
|1043
|0x1410
|0x413
|
|SE_NUM_EFF_BOOST
|
|Psycho Boost hit.
|Boss wipe start.
|-
|-
|5137
|1044
|0x1411
|0x414
|
|SE_NUM_EFF_BUREIBUBIRD_BG
|
|Brave Bird background sound (truncated if the move connects).
|(Loop) Clapping, used with actor SetEffect(90, 3);
|-
|-
|5138
|1045
|0x1412
|0x415
|
|SE_NUM_EFF_DAICHINOCHIKARA
|
|Earth Power.
|(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
|-
|-
|5139
|1046
|0x1413
|0x416
|
|SE_NUM_EFF_DETECT
|
|Odor Sleuth or Agility windup.
|Dimensional Scream end.
|-
|-
|5140
|1047
|0x1414
|0x417
|D30P41A
|SE_NUM_EFF_FIRE_3
|m25a1101
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|-
|5141
|1048
|0x1415
|0x418
|
|SE_NUM_EFF_JIWARE_0
|
|Fissure opens (new to Sky).
|Groudon stomp.
|-
|-
|5142
|1049
|0x1416
|0x419
|
|SE_NUM_EFF_JIWARE_2
|
|Fissure closes (new to Sky).
|Groudon stomp 2.
|}
|-
|5143
|0x1417
|
|
|VERY small hit sound, like used a few times right before a boss fight.
|-
|5144
|0x1418
|V15P03A
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}


===Event Main01 SE===
===Move2 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6401
|1281
|0x1901
|0x501
|D12P41A
|SE_NUM_EFF_BRK_STONE
|m12a0801
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|1282
|0x502
|SE_NUM_EFF_BULLET_1
|Hydro Cannon projectile.
|-
|1283
|0x503
|SE_NUM_EFF_BULLET_2
|Hydro Pump projectile.
|-
|-
|6402
|1284
|0x1902
|0x504
|S04P01A
|SE_NUM_EFF_FIRE_STORM
|m01a0101
|Fire Spin.
|The small electric discharge sound used in the game's opening cutscene.
|-
|-
|6403
|1285
|0x1903
|0x505
|S04P01A
|SE_NUM_EFF_HEART
|m01a0101
|Attract hit.
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|1286
|0x506
|SE_NUM_EFF_ICE_BALL
|Ice Ball.
|-
|1287
|0x507
|SE_NUM_EFF_ICE_BREAK
|Ice Ball hit.
|-
|-
|6404
|1288
|0x1904
|0x508
|
|SE_NUM_EFF_LEAFBLD
|
|Leaf Blade.
|Step/dropping something onto a wet floor.
|-
|-
|6405
|1289
|0x1905
|0x509
|
|SE_NUM_EFF_NEOHARU
|
|Ingrain.
|Heavier step.
|-
|-
|6406
|1290
|0x1906
|0x50A
|D01P41A
|SE_NUM_EFF_SMOKE_UP
|m01a0701
|Spikes or Toxic Spikes (setting the trap).
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|-
|6407
|1291
|0x1907
|0x50B
|None
|SE_NUM_EFF_STRENGTH_UP
|None
|Swagger.
|Cartoon balloon is inflated? Might be unused.
|-
|-
|6408
|1292
|0x1908
|0x50C
|G01P01B
|SE_NUM_EFF_TOBIGERI
|m02a0105
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
|Gate to Wigglytuff's Guild opening.
|-
|-
|6409
|1293
|0x1909
|0x50D
|None
|SE_NUM_EFF_WARP
|None
|Teleport, Warp Seed, etc.
|Hitting wood. Might be unused.
|-
|-
|6410
|1294
|0x190A
|0x50E
|D01P11B
|SE_NUM_EFF_WATER_BREAK
|m01a0702
|Water Gun hit.
|Dropping, placing something.
|-
|1295
|0x50F
|SE_NUM_EFF_WATER_BULLET
|Water Gun projectile.
|-
|-
|6411
|1296
|0x190B
|0x510
|G01P05A
|SE_NUM_EFF_WATER_WAVE
|m02a0110
|Water Pulse projectile.
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|-
|6412
|1297
|0x190C
|0x511
|T01P01A
|SE_NUM_EFF_WEATHER_1
|m03a0301
|Weather Ball bullet.
|Azurill tripping.
|-
|-
|6413
|1298
|0x190D
|0x512
|
|SE_NUM_EFF_WEATHER_2
|
|Weather Ball hit in sunny weather (fire).
|Apple bouncing.
|-
|-
|6414
|1299
|0x190E
|0x513
|
|SE_NUM_EFF_WEATHER_3
|
|Weather Ball hit in rainy weather (bubbles).
|Drowzee hitting the player accidentally.
|-
|-
|6415
|1300
|0x190F
|0x514
|
|SE_NUM_EFF_AURORA
|
|Aurora Beam.
|Alert, board update completed.
|-
|-
|6416
|1301
|0x1910
|0x515
|
|SE_NUM_EFF_BARRIA_1
|
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
|Turning over the board after updating the data.
|-
|-
|6417
|1302
|0x1911
|0x516
|G01P03A
|SE_NUM_EFF_BARRIA_4
|m06a0203
|Blue beam (Reflect).
|Drowzee fainting.
|-
|1303
|0x517
|SE_NUM_EFF_BIRUDOUP
|Bulk Up.
|-
|1304
|0x518
|SE_NUM_EFF_BRAKECROW
|Crush Claw.
|-
|-
|6418
|1305
|0x1912
|0x519
|
|SE_NUM_EFF_SHIM_FORM
|
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.
|Magnezone police.
|}
 
===Move3 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|6419
|1537
|0x1913
|0x601
|
|SE_NUM_EFF_POWER
|
|Focus Energy and Focus Punch charge.
|Grovyle running.
|-
|-
|6420
|1538
|0x1914
|0x602
|
|SE_NUM_EFF_PUNCH
|
|Comet Punch.
|(Loop) Grovyle still running.
|-
|-
|6421
|1539
|0x1915
|0x603
|
|SE_NUM_EFF_SHADOW_DIVE
|
|Shadow Force.
|Grovyle dashing.
|-
|-
|6422
|1540
|0x1916
|0x604
|
|SE_NUM_EFF_SURIKAE
|
|Placeholder "sweat drop" sound.
|Yet another sound of dropping something.
|-
|1541
|0x605
|SE_NUM_EFF_THUNDER_1
|Thunderbolt.
|-
|1542
|0x606
|SE_NUM_EFF_THUNDER_D
|Spark.
|-
|-
|6423
|1543
|0x1917
|0x607
|
|SE_NUM_EFF_TOBOE
|
|Howl.
|Crystals falling/little laser beam?
|-
|-
|6424
|1544
|0x1918
|0x608
|
|SE_NUM_EFF_TOSENBO
|
|Seal Trap and Imprison.
|Thunder? Cannon sounds? Heavy things rolling down a hill?
|-
|-
|6425
|1545
|0x1919
|0x609
|
|SE_NUM_EFF_TUNODETUKU
|
|Horn Attack.
|Thunder in the distance?
|}
 
===Event Main05 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|6657
|1546
|0x1A01
|0x60A
|
|SE_NUM_EFF_TWINES
|
|Wrap.
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|-
|6658
|1547
|0x1A02
|0x60B
|
|SE_NUM_EFF_VOLTEKKA
|
|Volt Tackle startup.
|Click sound, pushing in the gem in Waterfall Cave.
|-
|1548
|0x60C
|SE_NUM_EFF_WANA_DEL
|Earthquake or Magnitude hit, Trapbust Orb.
|-
|1549
|0x60D
|SE_NUM_EFF_WEB
|String Shot.
|-
|-
|6659
|1550
|0x1A03
|0x60E
|
|SE_NUM_EFF_WEB_2
|
|String Shot hit.
|Click sound, pushing in the gem in Waterfall Cave.
|-
|-
|6660
|1551
|0x1A04
|0x60F
|
|SE_NUM_EFF_AQUA_JET
|
|Aqua Jet start.
|Splash, landing in hotsprings?
|-
|-
|6661
|1552
|0x1A05
|0x610
|G01P03A
|SE_NUM_EFF_AQUA_JET_1
|m06a0203
|Aqua Jet/Aqua Tail hit.
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|-
|6662
|1553
|0x1A06
|0x611
|
|SE_NUM_EFF_AQUA_TAIL
|
|Aqua Tail start.
|Small, quiet rustling.
|-
|-
|6663
|1554
|0x1A07
|0x612
|
|SE_NUM_EFF_BARRIA
|
|White beam (Barrier or Iron Defense)
|Placing something, with rustling after.
|-
|-
|6664
|1555
|0x1A08
|0x613
|
|SE_NUM_EFF_BARRIA_2
|
|Green beam (Mirror Move activated)
|Something not too heavy falling and hitting something.
|-
|-
|6665
|1556
|0x1A09
|0x614
|G01P05C
|SE_NUM_EFF_BELL
|m07a1001
|Heal Bell and Beat Up.
|Wigglytuff meltdown.
|-
|1557
|0x615
|SE_NUM_EFF_BOONRASH_HIT
|Bonemerang.
|-
|1558
|0x616
|SE_NUM_EFF_COSMO
|Cosmic Power.
|-
|-
|6666
|1559
|0x1A0A
|0x617
|
|SE_NUM_EFF_CYOUHATU
|
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?
|Crowd whining.
|-
|-
|6667
|1560
|0x1A0B
|0x618
|
|SE_NUM_EFF_CYOUHATU_1
|
|Taunt takes effect on opponent.
|Turning a page?
|-
|-
|6668
|1561
|0x1A0C
|0x619
|None
|SE_NUM_EFF_DAMASI
|None
|Faint Attack.
|Familiar exclamation sound. Might be unused.
|-
|-
|6669
|1562
|0x1A0D
|0x61A
|
|SE_NUM_EFF_DENGEKIHA
|
|Shock Wave hit.
|(Loop) Crowd talking/discussing.
|-
|-
|6670
|1563
|0x1A0E
|0x61B
|None
|SE_NUM_EFF_DENGEKIHA_TAMA
|None
|Shock Wave shoot.
|Lighting up, activation sound? Might be unused.
|-
|-
|6671
|1564
|0x1A0F
|0x61C
|P03P01A
|SE_NUM_EFF_DUST_SHOOT
|m09a0605
|Gunk Shot.
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|-
|6672
|1565
|0x1A10
|0x61D
|P03P01A
|SE_NUM_EFF_DUST_SHOOT_BG
|m09a0606
|Gunk Shot background sound (truncated in-game)
|Groudon statue's eyes light up.
|-
|-
|6673
|1566
|0x1A11
|0x61E
|P03P01A
|SE_NUM_EFF_KOWAIKAO
|m09a0606
|Scary Face or Shocker Orb.
|Groudon statue gets surrounded by light.
|-
|-
|6674
|1567
|0x1A12
|0x61F
|P03P02A
|SE_NUM_EFF_KYUUSYUU
|m09a0701
|SolarBeam charge. Lower pitched version of #1028.
|Perfect Apple rolls onto scene from the left.
|-
|-
|6675
|1568
|0x1A13
|0x620
|D04P11A
|SE_NUM_EFF_MEISOU
|m05a0303
|Calm Mind.
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
|}


===Event Main10 SE===
===Move4 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6913
|1793
|0x1B01
|0x701
|D05P31A
|SE_NUM_EFF_AKUUSETUDAN_1
|m07a0701
|Spacial Rend.
|Skuntank and Koffing's noxious gas combo.
|-
|1794
|0x702
|SE_NUM_EFF_AQUA_RING
|Aqua Ring.
|-
|-
|6914
|1795
|0x1B02
|0x703
|D10P41A
|SE_NUM_EFF_AYASIIKAZE
|m10a0903
|Ominous Wind.
|Heavy footsteps (Groudon illusion).
|-
|-
|6915
|1796
|0x1B03
|0x704
|D10P41A
|SE_NUM_EFF_DIG
|m10a0901
|Dig. Used for both the act of burying and the attack itself.
|Very distant heavy footsteps (Groudon illusion).
|-
|1797
|0x705
|SE_NUM_EFF_DIVE
|Dive.
|-
|1798
|0x706
|SE_NUM_EFF_EIGHT_WAY
|Cut.
|-
|-
|6916
|1799
|0x1B04
|0x707
|
|SE_NUM_EFF_FANG
|m10a0902
|Super Fang.
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|-
|6917
|1800
|0x1B05
|0x708
|D10P41A
|SE_NUM_EFF_FIX
|m10a1101
|Disable (by user).
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|-
|6918
|1801
|0x1B06
|0x709
|D10P41A
|SE_NUM_EFF_FUBUKI
|m10a1101
|Ice Beam projectile.
|Groudon illusion fainting and hitting the ground.
|-
|-
|6919
|1802
|0x1B07
|0x70A
|D10P41A
|SE_NUM_EFF_FUBUKI_BRK
|m10a1101
|Ice Beam, Blizzard or Icicle Spear hit.
|Groudon illusion getting surrounded by light.
|-
|-
|6920
|1803
|0x1B08
|0x70B
|D10P41A
|SE_NUM_EFF_FURAFURA
|m10a1101
|Teeter Dance or Totter Orb.
|Uxie releaving.
|-
|-
|6921
|1804
|0x1B09
|0x70C
|P04P01C
|SE_NUM_EFF_IAIGIRI
|m10a1206
|Fury Cutter.
|Uxie conjuring up Groudon illusion.
|-
|-
|6922
|1805
|0x1B0A
|0x70D
|P04P01C
|SE_NUM_EFF_ITYAMON
|m10a1206
|Torment.
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|-
|6923
|1806
|0x1B0B
|0x70E
|G01P06B
|SE_NUM_EFF_MISTBALL
|m08a0101
|Mist Ball projectile.
|(Loop) Crowd whining. (Chatot interrupts dinner)
|-
|-
|6924
|1807
|0x1B0C
|0x70F
|D28P44A
|SE_NUM_EFF_NAMINORI
|m25a0101
|Surf or Cleanse Orb.
|Dusknoir's final mouth attack.
|-
|-
|6925
|1808
|0x1B0D
|0x710
|D12P41A
|SE_NUM_EFF_OKUTAN
|m12a0801
|Octazooka projectile.
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|-
|6926
|1809
|0x1B0E
|0x711
|D12P41A
|SE_NUM_EFF_POWER_PUNCH
|m12a1001
|Mega Punch.
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|-
|6927
|1810
|0x1B0F
|0x712
|D12P41A
|SE_NUM_EFF_SIROIKIRI
|m12a1001
|Mist or Pokémon Trap.
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|-
|6928
|1811
|0x1B10
|0x713
|None
|SE_NUM_EFF_SMOG
|None
|Smog.
|Sounds like a copy of the "sweat drop" sound effect. Not used in any scene.
|-
|1812
|0x714
|SE_NUM_EFF_SMOKE_7
|Purple smoke (Poison Tail).
|-
|-
|6929
|1813
|0x1B11
|0x715
|None
|SE_NUM_EFF_SMOKE_9
|None
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
|Looping rustling sound. Might be unused.
|-
|-
|6930
|1814
|0x1B12
|0x716
|
|SE_NUM_EFF_SMOKE_10
|
|Black smoke (Octazooka hit, Blinker Seed).
|Dialga thanks, Groudon scream.
|-
|-
|6931
|1815
|0x1B12
|0x717
|P04P01C
|SE_NUM_EFF_STAN
|m10a1208
|Petrify Orb or Trawl Orb.
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|-
|6932
|1816
|0x1B13
|0x718
|None
|SE_NUM_EFF_STONE_3
|None
|Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049).
|PSG explosion/strike sound. Might be unused.
|-
|-
|6933
|1817
|0x1B15
|0x719
|D10P21A
|SE_NUM_EFF_SWEET
|m10a0701
|Sweet Scent.
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|-
|6934
|1818
|0x1B16
|0x71A
|
|SE_NUM_EFF_TEXTURE
|
|Conversion or Camouflage.
|Angry Groudon illusion in distance.
|-
|-
|6935
|1819
|0x1B17
|0x71B
|P03P02A
|SE_NUM_EFF_TOUMEI
|m10a0902
|Invisify Orb.
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|-
|1820
|0x71C
|SE_NUM_EFF_AIRSLASH
|Air Slash.
|-
|1821
|0x71D
|SE_NUM_EFF_AKUNOHADOU
|Dark Pulse.
|-
|1822
|0x71E
|SE_NUM_EFF_AKUUSETUDAN
|Spacial Rend startup.
|}
|}


=== Event Main14 SE ===
===Move5 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7169
|2049
|0x1C01
|0x801
|
|SE_NUM_EFF_CHARGE_BEAM_1
|
|Placeholder "sweat drop" sound.
|Geyser.
|-
|2050
|0x802
|SE_NUM_EFF_CHARGE_BEAM_2
|Charge Beam impact.
|-
|-
|7170
|2051
|0x1C02
|0x803
|
|SE_NUM_EFF_CROSS_POISON
|
|Cross Poison.
|Something falling, not hitting.
|-
|-
|7171
|2052
|0x1C03
|0x804
|
|SE_NUM_EFF_DAMEOSHI
|
|Assurance.
|"Step away from the time gear!" Kinda also sounds like falling into water.
|-
|-
|7172
|2053
|0x1C04
|0x805
|
|SE_NUM_EFF_DARK_HOLE
|
|Dark Void.
|Short and sweet "hitting someone and striking them down" sound.
|-
|-
|7173
|2054
|0x1C05
|0x806
|
|SE_NUM_EFF_DENJIFUYUU
|
|Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718).
|Falling into water? Maybe jumping into waterfall?
|-
|-
|7174
|2055
|0x1C06
|0x807
|
|SE_NUM_EFF_DOKUDUKI
|
|Poison Jab.
|(Loop)
|-
|2056
|0x808
|SE_NUM_EFF_DOROBAKUDAN
|Placeholder "sweat drop" sound.
|-
|2057
|0x809
|SE_NUM_EFF_DOROBAKUDAN_1
|Mud Bomb hit.
|-
|-
|7175
|2058
|0x1C07
|0x80A
|
|SE_NUM_EFF_DOUBLE_ATTACK
|
|Double Hit.
|Short high generic ring for signaling that something happened because the player did something.
|-
|-
|7176
|2059
|0x1C08
|0x80B
|D16P31A
|SE_NUM_EFF_DRAGON_DIVE
|m15a0601
|Dragon Rush.
|VERY LOUD high pitched "activation"-like sound.
|-
|-
|7177
|2060
|0x1C09
|0x80C
|
|SE_NUM_EFF_DRAIN_PUNCH
|
|Drain Punch.
|(Loop) Electrical discharging.
|-
|-
|7178
|2061
|0x1C0A
|0x80D
|D17P34A
|SE_NUM_EFF_DRAIN_PUNCH_1
|m15b0906
|Placeholder "sweat drop" sound.
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|-
|7179
|2062
|0x1C0B
|0x80E
|
|SE_NUM_EFF_ENERGYBALL
|
|Energy Ball shoot.
|Short and sweet sound.
|-
|-
|7180
|2063
|0x1C0C
|0x80F
|
|SE_NUM_EFF_ENERGYBALL_1
|
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?
|Short and sharp impact, hitting something.
|-
|-
|7181
|2064
|0x1C0D
|0x810
|
|SE_NUM_EFF_ENERGYBALL_2
|
|Energy Ball hits.
|"Grovyle vanished!"
|-
|-
|7182
|2065
|0x1C0E
|0x811
|G01P04A
|SE_NUM_EFF_FEINT
|m16a0601
|Feint windup.
|Siren.
|-
|-
|7183
|2066
|0x1C0F
|0x812
|
|SE_NUM_EFF_FEINT_1
|
|Feint impact.
|Entering the Dimensional Hole.
|-
|-
|7184
|2067
|0x1C10
|0x813
|V16P02A
|SE_NUM_EFF_GANSEKIHOU
|m19b1014
|"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|-
|7185
|2068
|0x1C11
|0x814
|D26P42A
|SE_NUM_EFF_GANSEKIHOU_1
|m23a0706
|Placeholder "sweat drop" sound.
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|-
|7186
|2069
|0x1C12
|0x815
|P05P01A
|SE_NUM_EFF_GANSEKIHOU_2
|m17a0103
|Rock Wrecker impact.
|Primal Dialga's eyes light up. (First future scene with Dusknoir)
|-
|-
|7187
|2070
|0x1C13
|0x816
|P05P02A
|SE_NUM_EFF_GIGA_IMPACT
|m17a0301
|Giga Impact.
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|2071
|0x817
|SE_NUM_EFF_HADOUDAN
|Aura Sphere.
|-
|2072
|0x818
|SE_NUM_EFF_HADOUDAN_1
|Placeholder "sweat drop" sound.
|-
|-
|7188
|2073
|0x1C14
|0x819
|P05P02A
|SE_NUM_EFF_HADOUDAN_BG
|m17a0301
|Aura Sphere background sound (truncated in-game; the full sound is longer).
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|-
|7189
|2074
|0x1C15
|0x81A
|P05P02A
|SE_NUM_EFF_HAKKEI
|m17a0301
|Force Palm.
|The hero and partner get blindfolded by the Sableye.
|-
|-
|7190
|2075
|0x1C16
|0x81B
|None
|SE_NUM_EFF_HANEYASUME
|None
|Roost (truncated slightly in-game).
|Electric hit sound. Might be unused.  
|-
|-
|7191
|2076
|0x1C17
|0x81C
|P05P03A
|SE_NUM_EFF_HEART_SWAP
|m17a0302
|Placeholder "sweat drop" sound.
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|-
|7192
|2077
|0x1C18
|0x81D
|P05P03A
|SE_NUM_EFF_HEART_SWAP_1
|m17a0302
|Heart Swap.
|Grovyle digs out.
|-
|-
|7193
|2078
|0x1C19
|0x81E
|P05P04A
|SE_NUM_EFF_RASTERKANON_1
|m17a0401
|Flash Cannon hit.
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|2079
|0x81F
|SE_NUM_EFF_STEALTH_ROCK_1
|Stealth Rock trap.
|-
|2080
|0x820
|SE_NUM_EFF_BOUGYOSHIREI
|Defend Order.
|-
|-
|7194
|2081
|0x1C1A
|0x821
|P05P04A
|SE_NUM_EFF_BUREIBUBIRD
|m17a0401
|Brave Bird start.
|The Sableye ready up to attack.
|-
|-
|7195
|2082
|0x1C1B
|0x822
|T01P01A
|SE_NUM_EFF_BUREIBUBIRD_1
|m16a0701
|Placeholder "sweat drop" sound.
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|-
|7196
|2083
|0x1C1C
|0x823
|P05P04A
|SE_NUM_EFF_BUREIBUBIRD_2
|m17a0401
|Brave Bird hit.
|(Loop) Sableye group slashing trapped heroes.
|-
|-
|7197
|2084
|0x1C1D
|0x824
|V15P01A
|SE_NUM_EFF_CHARGE_BEAM
|m15a0602
|Charge Beam charging.
|Crystal Crossing entrance rises out of the ground.
|}
|}


=== Event Main18 SE ===
===Move6 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7425
|2305
|0x1D01
|0x901
|D21P41A
|SE_NUM_EFF_HUNEN
|m18b0902
|Lava Plume.
|"We are SPIRITOMB!"
|-
|2306
|0x902
|SE_NUM_EFF_HUREADORAIBU
|Flare Blitz startup.
|-
|2307
|0x903
|SE_NUM_EFF_HUREADORAIBU_1
|Flare Blitz impact.
|-
|2308
|0x904
|SE_NUM_EFF_IEKI
|Placeholder "sweat drop" sound.
|-
|-
|7426
|2309
|0x1D02
|0x905
|D21P41A
|SE_NUM_EFF_IEKI_1
|m18b0902
|Gastro Acid.
|"It can't be this..." Spiritomb's stone moves.
|-
|-
|7427
|2310
|0x1D03
|0x906
|D21P41A
|SE_NUM_EFF_INFIGHT
|m18b0902
|Close Combat.
|Spiritomb "activating".
|-
|-
|7428
|2311
|0x1D04
|0x907
|D21P41A
|SE_NUM_EFF_IRON_HEAD
|m18b1301
|Iron Head.
|Spiritomb's weakening aura(?) returns to its stone.
|-
|-
|7429
|2312
|0x1D05
|0x908
|D21P41A
|SE_NUM_EFF_IRON_HUMMER
|m18b1301
|Hammer Arm.
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|-
|7430
|2313
|0x1D06
|0x909
|D01P41A
|SE_NUM_EFF_IYASHINONAGAI
|m01a0701
|Healing Wish charges and rises.
|Common and short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|-
|-
|7431
|2314
|0x1D07
|0x90A
|P09P01A
|SE_NUM_EFF_IYASHINONAGAI_1
|m19b1001
|Placeholder "sweat drop" sound.
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|-
|7432
|2315
|0x1D08
|0x90B
|None
|SE_NUM_EFF_IYASHINONAGAI_2
|None
|Healing Wish falls onto recipient.
|Odd dark whooshing sound. Might be unused.
|-
|-
|7433
|2316
|0x1D09
|0x90C
|P08P01A
|SE_NUM_EFF_JYUURYOKU
|m19a0601
|Gravity.
|Celebi appears.
|-
|-
|7434
|2317
|0x1D0A
|0x90D
|P09P01A
|SE_NUM_EFF_KAGEUCHI
|m19b1001
|Shadow Sneak start (truncated in-game; the full sound is longer).
|Sky turns pitch black, Primal Dialga is coming.
|-
|-
|7435
|2318
|0x1D0B
|0x90E
|P09P01A
|SE_NUM_EFF_KAGEUCHI_1
|m19b1007
|Shadow Sneak part 2.
|Celebi time travels a short distance away.
|-
|-
|7436
|2319
|0x1D0C
|0x90F
|None
|SE_NUM_EFF_KAIFUKUFUUJI
|None
|Heal Block.
|A short stomp? Might be unused.
|-
|-
|7437
|2320
|0x1D0D
|0x910
|P09P01A
|SE_NUM_EFF_KAIFUKUSHIREI
|m19b1007
|Heal Order.
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|-
|7438
|2321
|0x1D0E
|0x911
|V19P06A
|SE_NUM_EFF_KAMINARINOKIBA
|m19b1008
|Thunder Fang.
|Glass breaking, stopping Celebi.
|-
|-
|7439
|2322
|0x1D0F
|0x912
|P09P01A
|SE_NUM_EFF_KIAIDAMA
|m19b1009
|Focus Blast charge.
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|2323
|0x913
|SE_NUM_EFF_KIAIDAMA_1
|Placeholder "sweat drop" sound.
|-
|-
|7440
|2324
|0x1D10
|0x914
|
|SE_NUM_EFF_KIAIDAMA_2
|
|Focus Blast impact.
|Time Gear removed.
|-
|-
|7441
|2325
|0x1D11
|0x915
|None
|SE_NUM_EFF_KIAIDAMA_BG
|None
|Focus Blast background sound (truncated if the move connects).
|Odd rustling sound. Might be unused.
|-
|-
|7442
|2326
|0x1D12
|0x916
|None
|SE_NUM_EFF_KIRIBARAI
|None
|Paired with effect animation #489; this appears to be an unused "hit" effect for Defog.
|(Loop) Hard hits? Might be unused.
|-
|-
|7443
|2327
|0x1D13
|0x917
|D26P43A
|SE_NUM_EFF_KIRIBARAI_BG
|m23a0706
|Defog background sound.
|Kabutops and the Omastar drop down from the ceiling.
|-
|-
|7444
|2328
|0x1D14
|0x918
|P11P01A
|SE_NUM_EFF_KIRIFUDA
|m23a1003
|Trump Card.
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|-
|7445
|2329
|0x1D15
|0x919
|
|SE_NUM_EFF_MIKADUKINOMAI
|
|Lunar Dance charge (truncated in-game; the full sound is longer)
|Activating the Rainbow Stoneship.
|-
|-
|7446
|2330
|0x1D16
|0x91A
|None
|SE_NUM_EFF_MIKADUKINOMAI_1
|None
|Lunar Dance (moon graphic rises).
|Loud PSG noise, similar to stat down sounds. Might be unused.
|-
|2331
|0x91B
|SE_NUM_EFF_BARETTPANCHI
|Bullet Punch.
|-
|2332
|0x91C
|SE_NUM_EFF_GYROBALL
|Gyro Ball start.
|-
|-
|7447
|2333
|0x1D17
|0x91D
|D21P41A
|SE_NUM_EFF_HONOONOKIBA
|m18b1301
|Fire Fang.
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|-
|7448
|2334
|0x1D18
|0x91E
|P09P01A
|SE_NUM_EFF_HOUDEN
|m19b1007
|Discharge.
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|-
|7449
|2335
|0x1D19
|0x91F
|P11P01A
|SE_NUM_EFF_HOUDEN_1
|m23a1003
|Discharge hits.
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|-
|7450
|2336
|0x1D1A
|0x920
|H01P99A
|SE_NUM_EFF_HUIUCHI
|m20a0202
|Sucker Punch.
|The partner opens up the entrance to Sharpedo Bluff.
|}
|}


=== Event Main25 SE ===
===Move7 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7681
|2561
|0x1E01
|0xA01
|D28P44A
|SE_NUM_EFF_MAGUNETTOBOM
|m25a0101
|Magnet Bomb.
|(Loop) Charging up Dusknoir's mouth attack.
|-
|2562
|0xA02
|SE_NUM_EFF_MANETKKO
|Copycat.
|-
|2563
|0xA03
|SE_NUM_EFF_MANETKKO_1
|Placeholder "sweat drop" sound.
|-
|2564
|0xA04
|SE_NUM_EFF_MANETKKO_2
|Copycat startup.
|-
|-
|7682
|2565
|0x1E02
|0xA05
|D28P44A
|SE_NUM_EFF_METARUBARST
|m25a0101
|Metal Burst fire.
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|-
|-
|7683
|2566
|0x1E03
|0xA06
|D28P44A
|SE_NUM_EFF_METARUBARST_1
|m25a0101
|Metal Burst hit.
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|-
|7684
|2567
|0x1E04
|0xA07
|D28P44A
|SE_NUM_EFF_MEZAMASHIBINTA
|m25a0101
|Wake-Up Slap.
|Dusknoir hitting the ground.
|-
|-
|7685
|2568
|0x1E05
|0xA08
|None
|SE_NUM_EFF_MIRAKURUAI
|None
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).
|Grabbing sound? Might be unused.
|-
|-
|7686
|2569
|0x1E06
|0xA09
|D28P44A
|SE_NUM_EFF_MIRAKURUAI_1
|m25a0302
|Miracle Eye hit.
|Grovyle pushing Dusknoir.
|-
|-
|7687
|2570
|0x1E07
|0xA0A
|D28P44A
|SE_NUM_EFF_MIRRORSHOT
|m25a0302
|Mirror Shot.
|Grovyle dropping the Time Gears.
|-
|-
|7688
|2571
|0x1E08
|0xA0B
|D28P44A
|SE_NUM_EFF_MIRRORSHOT_1
|m25a0302
|Placeholder "sweat drop" sound.
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|2572
|0xA0C
|SE_NUM_EFF_MIRRORSHOT_2
|Mirror Shot hit.
|-
|2573
|0xA0D
|SE_NUM_EFF_MOROHANOZUTUKI
|Head Smash.
|-
|2574
|0xA0E
|SE_NUM_EFF_MUSHIKUI
|Bug Bite.
|-
|2575
|0xA0F
|SE_NUM_EFF_MUSHINOSAZAMEKI
|Bug Buzz.
|-
|-
|7689
|2576
|0x1E09
|0xA10
|D28P33A
|SE_NUM_EFF_NAYAMINOTANE
|m25a0401
|Placeholder "sweat drop" sound.
|The Rainbow Stoneship takes off.
|-
|-
|7690
|2577
|0x1E0A
|0xA11
|D17P45A
|SE_NUM_EFF_NAYAMINOTANE_1
|m15b1001
|Worry Seed hit.
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|-
|7691
|2578
|0x1E0B
|0xA12
|D30P41A
|SE_NUM_EFF_NIGIRITUBUSU
|m25a1101
|Crush Grip.
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|-
|7692
|2579
|0x1E0C
|0xA13
|D30P41A
|SE_NUM_EFF_KOORINOKIBA
|m25a1101
|Ice Fang.
|Temporal Pinnacle earthquake, sounds like fire.
|-
|-
|7693
|2580
|0x1E0D
|0xA14
|D30P41A
|SE_NUM_EFF_KOORINOTUBUTE
|m25a1101
|Ice Shard startup.
|Loud lightning sound, used on Temporal Pinnacle.
|-
|2581
|0xA15
|SE_NUM_EFF_KOORINOTUBUTE_1
|Placeholder "sweat drop" sound.
|-
|2582
|0xA16
|SE_NUM_EFF_KOORINOTUBUTE_2
|Ice Shard hit.
|-
|2583
|0xA17
|SE_NUM_EFF_KOUGEKISHIREI
|Attack Order.
|-
|2584
|0xA18
|SE_NUM_EFF_KUSAMUSUBI
|Grass Knot.
|-
|2585
|0xA19
|SE_NUM_EFF_LEAFSTOME
|Leaf Storm charge/shoot.
|-
|2586
|0xA1A
|SE_NUM_EFF_LEAFSTOME_1
|Placeholder "sweat drop" sound.
|-
|2587
|0xA1B
|SE_NUM_EFF_LEAFSTOME_2
|Leaf Storm hit.
|-
|2588
|0xA1C
|SE_NUM_EFF_LEAFSTOME_BG
|Leaf Storm background sound (truncated if the move connects).
|-
|2589
|0xA1D
|SE_NUM_EFF_MAGUMASTOME
|Magma Storm.
|}
|}


=== Event Sub01 SE ===
===Move8 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7937
|2817
|0x1F01
|0xB01
|D31P31A
|SE_NUM_EFF_POWERSUWAPP
|s01p0601
|Power Swap or Guard Swap projectile.
|Trap opens up.
|-
|-
|7938
|2818
|0x1F02
|0xB02
|
|SE_NUM_EFF_POWERTRICK
|
|Power Trick.
|Falling into a pit.
|-
|-
|7939
|2819
|0x1F03
|0xB03
|
|SE_NUM_EFF_POWERWIPP
|
|Power Whip.
|Hitting the ground after falling into a pit.
|-
|-
|7940
|2820
|0x1F04
|0xB04
|D31P41A
|SE_NUM_EFF_PSYCHO_CUTTER
|s01p0602
|"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?
|The Grand Master's pitfall trap closes.
|-
|-
|7941
|2821
|0x1F05
|0xB05
|D31P41A
|SE_NUM_EFF_PSYCHO_CUTTER_1
|s01p0602
|Appears to be the same sound as #2820.
|The Grand Master's pitfall trap finishes closing.
|-
|2822
|0xB06
|SE_NUM_EFF_PSYCHOSHIFT
|Psycho Shift startup (truncated in-game; the full sound is longer)
|-
|-
|7942
|2823
|0x1F06
|0xB07
|D31P31A
|SE_NUM_EFF_PSYCHOSHIFT_1
|s01p0801
|Psycho Shift part 2.  
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|-
|7943
|2824
|0x1F07
|0xB08
|T01P01A
|SE_NUM_EFF_ROKKATTO
|m16a0701
|Rock Polish.
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|-
|7944
|2825
|0x1F08
|0xB09
|
|SE_NUM_EFF_ROKKURAIMU
|
|Rock Climb.
|(Loop) Party popper and clapping.
|-
|-
|7945
|2826
|0x1F09
|0xB0A
|None
|SE_NUM_EFF_ROKKURAIMU_1
|None
|Rock Climb hit.
|(Loop) Beam of light? Might be unused.
|-
|-
|7946
|2827
|0x1F0A
|0xB0B
|None
|SE_NUM_EFF_RYUUNOHADOU
|None
|Dragon Pulse.
|Placing something? Might be unused.
|-
|-
|7947
|2828
|0x1F0B
|0xB0C
|G01P04A
|SE_NUM_EFF_RYUUNOHADOU_1
|s04p0101
|Placeholder "sweat drop" sound.
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|-
|7948
|2829
|0x1F0C
|0xB0D
|D32P12A
|SE_NUM_EFF_RYUUSEIGUN
|s04p0801
|Draco Meteor.
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|2830
|0xB0E
|SE_NUM_EFF_SABAKINOTUBUTE
|Judgment (Normally unused).
|-
|-
|7949
|2831
|0x1F0D
|0xB0F
|D32P12A
|SE_NUM_EFF_SAKIDORI
|s04p0801
|Me First steals from target.
|Aegis Cave path opens with a blast of light.
|-
|-
|7950
|2832
|0x1F0E
|0xB10
|D32P31A
|SE_NUM_EFF_SAKIDORI_1
|s04p0601
|Placeholder "sweat drop" sound.
|Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|-
|7951
|2833
|0x1F0F
|0xB11
|D32P31A
|SE_NUM_EFF_SAKIDORI_2
|s04p0601
|Me First on user.
|"The guardian's permission was granted!"
|-
|-
|7952
|2834
|0x1F10
|0xB12
|D32P44A
|SE_NUM_EFF_SASHIOSAE
|s04p1801
|Embargo affects target.
|Another wipe sound. only used in rematches against Regigigas.
|-
|-
|7953
|2835
|0x1F11
|0xB13
|D32P44A
|SE_NUM_EFF_SCISSOR_CROSS
|s04p1901
|X-Scissor.
|Regigigas strikes the ground in post-defeat cutscene.
|-
|-
|7954
|2836
|0x1F12
|0xB14
|None
|SE_NUM_EFF_SEEDFLAR
|None
|Seed Flare.
|Flute-like noise. Might be unused.
|-
|-
|7955
|2837
|0x1F13
|0xB15
|None
|SE_NUM_EFF_SHADOWCROW
|None
|Shadow Claw.
|Another copy of "sweat drop" noise? Might be unused.
|-
|2838
|0xB16
|SE_NUM_EFF_SHIBORITORU
|Wring Out.
|-
|2839
|0xB17
|SE_NUM_EFF_SHINENNOZUTUKI
|Zen Headbutt startup.
|-
|2840
|0xB18
|SE_NUM_EFF_SHINENNOZUTUKI_1
|Zen Headbutt impact.
|-
|2841
|0xB19
|SE_NUM_EFF_SHINKUUHA
|Vacuum Wave.
|-
|2842
|0xB1A
|SE_NUM_EFF_OIKAZE
|Tailwind effect.
|-
|2843
|0xB1B
|SE_NUM_EFF_OIKAZE_BG
|Tailwind background sound.
|-
|2844
|0xB1C
|SE_NUM_EFF_OSHABERI
|Chatter.
|-
|-
|7956
|2845
|0x1F14
|0xB1D
|D79P41A
|SE_NUM_EFF_POWERJEM
|s02p0701
|Power Gem.
|Scizor's ice prison shatters.
|-
|-
|7957
|2846
|0x1F15
|0xB1E
|H02P99A
|SE_NUM_EFF_POWERJEM_1
|s03p0301
|Placeholder "sweat drop" sound.
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|-
|7958
|2847
|0x1F16
|0XB1F
|H02P99A
|SE_NUM_EFF_POWERJEM_2
|s03p0301
|Power Gem hit.
|Manaphy egg hatches, accompanied by visual light effects.
|}
|}


===Event Sub10 SE===
===Move9 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8193
|3073
|0x2001
|0xC01
|S00P01A
|SE_NUM_EFF_BIND_STONE
|dopen
|Rock Tomb.
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|3074
|0xC02
|SE_NUM_EFF_BITE
|Bite or Crunch.
|-
|3075
|0xC03
|SE_NUM_EFF_BLACK_FOG
|Haze.
|-
|3076
|0xC04
|SE_NUM_EFF_BLASTBURN
|Blast Burn.
|-
|-
|8194
|3077
|0x2002
|0xC05
|D80P41A
|SE_NUM_EFF_SHIOMIZU
|m99a0129
|Brine.
|Very interesting getting loot/opening treasure box sound.
|-
|-
|8195
|3078
|0x2003
|0xC06
|G01P07A
|SE_NUM_EFF_SHIPPEGAESHI
|s20p1001
|Payback start (mostly truncated in-game).
|Being sent into a dream.
|-
|-
|8196
|3079
|0x2004
|0xC07
|H02P99A
|SE_NUM_EFF_SHIPPEGAESHI_1
|s21p0501
|Payback activate.
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|-
|8197
|3080
|0x2005
|0xC08
|H02P99A
|SE_NUM_EFF_SHIZENNOMEGUMI
|s21p0501
|Natural Gift.
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|-
|8198
|3081
|0x2006
|0xC09
|D41P41A
|SE_NUM_EFF_STONE_EDGE
|s22p1110
|Stone Edge.
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|-
|8199
|3082
|0x2007
|0xC0A
|D39P32A
|SE_NUM_EFF_TANEBAKUDAN
|s22p0203
|Placeholder "sweat drop" sound.
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|3083
|0xC0B
|SE_NUM_EFF_TANEBAKUDAN_1
|Seed Bomb hit.
|-
|3084
|0xC0C
|SE_NUM_EFF_TOKINOHOUKOU
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.
|-
|-
|8200
|3085
|0x2008
|0xC0D
|D38P11A
|SE_NUM_EFF_TOKINOHOUKOU_1
|s21p0502
|Roar of Time hit.
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|-
|8201
|3086
|0x2009
|0xC0E
|D37P11A
|SE_NUM_EFF_TONBOGAERI
|s20p0902
|U-turn start.
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|8449
|3087
|0x2101
|0xC0F
|None
|SE_NUM_EFF_TONBOGAERI_1
|None
|Placeholder "sweat drop" sound.
|Silence.
|-
|-
|8450
|3088
|0x2102
|0xC10
|P11P02A
|SE_NUM_EFF_TONBOGAERI_2
|m25a0404
|U-turn attack and return.
|The Rainbow Stoneship arriving at the bridge.
|-
|-
|8451
|3089
|0x2103
|0xC11
|D30P33A
|SE_NUM_EFF_TOTTEOKI
|m26a0102
|Last Resort.
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|-
|8452
|3090
|0x2104
|0xC12
|None
|SE_NUM_EFF_TUBOWOTUKU
|None
|Acupressure.
|Another "sweat drop" copy? Probably unused.
|-
|-
|8453
|3091
|0x2105
|0xC13
|None
|SE_NUM_EFF_TUIBAMU
|None
|Pluck.
|More "sweat drop".
|-
|-
|8454
|3092
|0x2106
|0xC14
|P13P01A
|SE_NUM_EFF_TUJIGIRI
|m26a0401
|Night Slash.
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|-
|8455
|3093
|0x2107
|0xC15
|D30P33A
|SE_NUM_EFF_WARUDAKUMI
|m26a0102
|Nasty Plot.
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|-
|8456
|3094
|0x2108
|0xC16
|None
|SE_NUM_EFF_WOODHUNMMER
|None
|Wood Hammer.
|Wipe-like sound. Might be unused.
|-
|-
|8457
|3095
|0x2109
|0xC17
|None
|SE_NUM_EFF_YUKINADARE
|None
|Avalanche.
|Electric wipe sound. Might be unused.
|-
|3096
|0xC18
|SE_NUM_EFF_YUUWAKU
|Captivate.
|-
|-
|8458
|3097
|0x210A
|0xC19
|D30P33A
|SE_NUM_EFF_AIR_CUT
|m26a0201
|Air Cutter.
|A recovered Dialga shows vision to the hero and partner.
|-
|-
|8459
|3098
|0x210B
|0xC1A
|P13P01A
|SE_NUM_EFF_ANGEL_KISS
|m26a0401
|Sweet Kiss.
|The hero disappears, final sound.
|-
|-
|8460
|3099
|0x210C
|0xC1B
|None
|SE_NUM_EFF_BAKAJIKARA
|None
|Superpower.
|PSG stomp? Might be unused.
|-
|-
|8461
|3100
|0x210D
|0xC1C
|None
|SE_NUM_EFF_BAKURETUPANCH
|None
|DynamicPunch.
|Fiery noise. Might be unused.
|-
|-
|8462
|3101
|0x210E
|0xC1D
|D30P33A
|SE_NUM_EFF_BARRIA_3
|m26a0102
|Pink beam (Mirror Coat).
|Time Gears set in place.
|-
|-
|8463
|3102
|0x210F
|0xC1E
|V24P03A
|SE_NUM_EFF_BELLY
|m24a0205
|Belly Drum.
|Lapras starts flying.
|}
|}


===Event Sub23 SE===
===Move10 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8705
|3329
|0x2201
|0xD01
|D41P41A
|SE_NUM_EFF_BULLET_4
|s22p1401
|Hyper Beam projectile.
|Darkrai's Dimensional Hole shatters into pieces.
|-
|3330
|0xD02
|SE_NUM_EFF_BULLET_5
|BubbleBeam projectile.
|-
|3331
|0xD03
|SE_NUM_EFF_BULLET_6
|Aeroblast projectile.
|-
|-
|8706
|3332
|0x2202
|0xD04
|D41P41A
|SE_NUM_EFF_BURN
|s22p1401
|Burn status activates.
|Darkrai conjures up Dimensional Hole.
|-
|-
|8707
|3333
|0x2203
|0xD05
|D41P41A
|SE_NUM_EFF_CALL
|s22p1401
|Rollcall Orb.
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|-
|8708
|3334
|0x2204
|0xD06
|D41P41A
|SE_NUM_EFF_CHEW
|s22p1401
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.
|Palkia charges attack aimed at Darkrai.
|-
|-
|8709
|3335
|0x2205
|0xD07
|None
|SE_NUM_EFF_CHOP
|None
|Karate Chop.
|Very unusual yapping sound? Might be unused.
|-
|-
|8710
|3336
|0x2206
|0xD08
|
|SE_NUM_EFF_CLOSS_CHOP
|
|Cross Chop.
|Giving an item. Used in many scenes.
|-
|3337
|0xD09
|SE_NUM_EFF_CORNER
|Sharpen.
|-
|-
|8711
|3338
|0x2207
|0xD0A
|
|SE_NUM_EFF_DAKURYUU
|
|Muddy Water.
|Wigglytuff's door opening (such as in Chapter 2).
|-
|-
|8712
|3339
|0x2208
|0xD0B
|S02P01A
|SE_NUM_EFF_DANCING_FLOWER
|m00a01a
|Petal Dance.
|(Loop) Reading aura in personality quiz.
|-
|-
|8713
|3340
|0x2209
|0xD0C
|
|SE_NUM_EFF_DEATH_SONG
|
|Perish Song.
|Collecting coins.
|-
|-
|8714
|3341
|0x220A
|0xD0D
|
|SE_NUM_EFF_DEEP_GRUDGE
|
|Grudge.
|Ingesting, liquid sound.
|-
|-
|8715
|3342
|0x220B
|0xD0E
|
|SE_NUM_EFF_DENZIHOU
|
|Zap Cannon shoot.
|Xatu's screech.
|-
|-
|8716
|3343
|0x220C
|0xD0F
|T01P02A
|SE_NUM_EFF_DETECT_2
|
|Lock-On.
|Sounds like a spike trap? Not sure how this is used.
|-
|-
|8717
|3344
|0x220D
|0xD10
|None
|SE_NUM_EFF_DOKUNOKONA
|None
|PoisonPowder. Same(?) sound as #3846 and #4116.
|Baton Pass.
|-
|3345
|0xD11
|SE_NUM_EFF_DORIRU
|Drill Peck.
|-
|3346
|0xD12
|SE_NUM_EFF_DOROASOBI
|Mud Sport up.
|-
|3347
|0xD13
|SE_NUM_EFF_DOROASOBI_1
|Mud Sport down.
|-
|3348
|0xD14
|SE_NUM_EFF_DOROASOBI_2
|Mud-Slap.
|-
|3349
|0xD15
|SE_NUM_EFF_DRESSING
|SmellingSalt.
|-
|3350
|0xD16
|SE_NUM_EFF_DRY
|Drought Orb "sun" animation (see #528 for the actual drying effect).
|-
|3351
|0xD17
|SE_NUM_EFF_EGG
|Softboiled.
|-
|3352
|0xD18
|SE_NUM_EFF_ENCORE
|Encore.
|-
|-
|8718
|3353
|0x220E
|0xD19
|G01P04A
|SE_NUM_EFF_ENCORE_2
|
|Encore affects target.
|Swap Shop.
|-
|-
|8719
|3354
|0x220F
|0xD1A
|None
|SE_NUM_EFF_BREIZEKICK
|None
|Blaze Kick.
|(Loop) Blip sound? Might be unused.
|-
|-
|8720
|3355
|0x2210
|0xD1B
|G01P03A
|SE_NUM_EFF_BUBLE
|m03a1203
|Bubble.
|Belly/Hungry, often used with actor effect SetEffect(88, 3);
|-
|-
|8721
|3356
|0x2211
|0xD1C
|None
|SE_NUM_EFF_BUBLE_BRK
|None
|Bubble hit.
|Something's stirring... (spending too much time on dungeon floor)
|-
|-
|8722
|3357
|0x2212
|0xD1D
|None
|SE_NUM_EFF_BULLET_3
|None
|Mud Shot projectile.
|It's getting closer... (spending too much time on dungeon floor)
|}
|}


===Event Sub SE===
===Move11 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8961
|3585
|0x2301
|0xE01
|
|SE_NUM_EFF_FLOWER_DOWN
|
|Aromatherapy flower moves down.
|Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''.
|-
|3586
|0xE02
|SE_NUM_EFF_FUMITUKE
|Stomp.
|-
|3587
|0xE03
|SE_NUM_EFF_GENSI_POWER
|Ancient Power windup.
|-
|-
|8962
|3588
|0x2302
|0xE04
|
|SE_NUM_EFF_GINIRONOKAZE
|
|Silver Wind.
|Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
|-
|-
|8963
|3589
|0x2303
|0xE05
|
|SE_NUM_EFF_GODBARD
|
|Sky Attack part 2.
|Doubled version of #8962.
|-
|-
|8964
|3590
|0x2304
|0xE06
|
|SE_NUM_EFF_GURAD_S
|
|Safeguard.
|Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
|-
|-
|8965
|3591
|0x2305
|0xE07
|
|SE_NUM_EFF_HAKIDASU
|
|Spit Up.
|Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
|-
|-
|8966
|3592
|0x2306
|0xE08
|
|SE_NUM_EFF_HAMETUNONEGAI
|
|Escape Orb.
|Making a discovery.
|-
|3593
|0xE09
|SE_NUM_EFF_HASAMIGIROTIN
|Guillotine.
|-
|3594
|0xE0A
|SE_NUM_EFF_HASAMU
|ViceGrip.
|-
|-
|8967
|3595
|0x2307
|0xE0B
|
|SE_NUM_EFF_HATAKIOTOSU
|
|Knock Off.
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);
|-
|-
|8968
|3596
|0x2308
|0xE0C
|
|SE_NUM_EFF_HATUGA
|
|Leech Seed hit.
|Shocked! To be used with actor effect SetEffect(91, 3);
|-
|-
|8969
|3597
|0x2309
|0xE0D
|D08P11A
|SE_NUM_EFF_HEDORO_AT
|m09a0301
|Sludge.
|Shocked 2! Often in a negative context.
|-
|-
|8970
|3598
|0x230A
|0xE0E
|
|SE_NUM_EFF_HEDOROBAKUDAN
|
|Sludge Bomb shoot. Appears to be the same sound as #3597.
|Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8971
|3599
|0x230B
|0xE0F
|
|SE_NUM_EFF_HISSATUMAE
|
|Hyper Fang.
|Angry, used with actor effect SetEffect(94, 3);
|-
|-
|8972
|3600
|0x230C
|0xE10
|
|SE_NUM_EFF_HITKAKU
|
|Scratch.
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''.
|-
|-
|8973
|3601
|0x230D
|0xE11
|
|SE_NUM_EFF_HOTARUBI
|
|Tail Glow.
|Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
|-
|3602
|0xE12
|SE_NUM_EFF_HUMMER
|Crabhammer.
|-
|3603
|0xE13
|SE_NUM_EFF_HYPER_VOICE
|Hyper Voice.
|-
|3604
|0xE14
|SE_NUM_EFF_ICE_OBJ
|Sheer Cold.
|-
|3605
|0xE15
|SE_NUM_EFF_INSTIGATE
|Flatter.
|-
|3606
|0xE16
|SE_NUM_EFF_JIKOANJI
|Psych Up.
|-
|-
|8974
|3607
|0x230E
|0xE17
|
|SE_NUM_EFF_KAIFUKU
|
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
|Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|-
|-
|8975
|3608
|0x230F
|0xE18
|
|SE_NUM_EFF_KINZOKUON
|
|Metal Sound.
|Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8976
|3609
|0x2310
|0xE19
|None
|SE_NUM_EFF_KIRISAKU
|None
|Slash.
|Bell/correct sound. Probably used in Sentry Duty.
|-
|-
|8977
|3610
|0x2311
|0xE1A
|None
|SE_NUM_EFF_KISS
|None
|Lovely Kiss.
|Incorrect sound, probably used in Sentry Duty.
|-
|-
|8978
|3611
|0x2312
|0xE1B
|
|SE_NUM_EFF_FEATHERDANCE
|
|Feather Dance.
|Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
|-
|-
|8979
|3612
|0x2313
|0xE1C
|V03P08A
|SE_NUM_EFF_FIRE_3_BULLET
|t01p0501
|Fire Blast projectile.
|Title reveal. Only used in Explorers of Time and Darkness.
|-
|3613
|0xE1D
|SE_NUM_EFF_FIRE_3_HIT
|Fire Blast hit.
|-
|3614
|0xE1E
|SE_NUM_EFF_FLASHU
|Flash.
|}
|}


===Event Side01 SE===
===Move12 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9217
|3841
|0x2401
|0xF01
|G01P10C
|SE_NUM_EFF_MIDARE
|n01a0703
|Fury Swipes.
|(Loop) Loudred snoring.
|-
|3842
|0xF02
|SE_NUM_EFF_NEGAIGOTO
|Wish.
|-
|-
|9218
|3843
|0x2402
|0xF03
|D42P41A
|SE_NUM_EFF_MAGICAL_LEEF_BULLET
|n01a1904
|Magical Leaf projectile.
|Short buzzing with a small whoosh.
|-
|-
|9219
|3844
|0x2403
|0xF04
|D42P41A
|SE_NUM_EFF_MINEUTI
|n01a1904
|False Swipe.
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|-
|9220
|3845
|0x2404
|0xF05
|D42P41A
|SE_NUM_EFF_KUSABUE
|n01a1904
|GrassWhistle.
|Part of the above jingle/chime.
|-
|-
|9221
|3846
|0x2405
|0xF06
|D42P41A
|SE_NUM_EFF_NEMURIGONA
|n01a1904
|Sleep Powder. Same(?) sound as #3344 and #4116.
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|-
|9222
|3847
|0x2406
|0xF07
|D42P41A
|SE_NUM_EFF_MITIZURE
|n01a1904
|Destiny Bond.
|Continuation of that jingle/chime thing, the end.
|-
|3848
|0xF08
|SE_NUM_EFF_MAMORU
|Protect.
|-
|3849
|0xF09
|SE_NUM_EFF_KOGOERUKAZE
|Icy Wind.
|-
|3850
|0xF0A
|SE_NUM_EFF_MILK
|Milk Drink.
|-
|3851
|0xF0B
|SE_NUM_EFF_LOOK_TRAP
|See-Trap Orb.
|-
|3852
|0xF0C
|SE_NUM_EFF_MIZUASOBI
|Water Sport.
|-
|-
|9223
|3853
|0x2407
|0xF0D
|D42P31A
|SE_NUM_EFF_KOUGOUSEI
|n01a2301
|Synthesis.
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|-
|9224
|3854
|0x2408
|0xF0E
|D42P42A
|SE_NUM_EFF_KONOYUBITOMARE
|n01a3101
|Follow Me.
|Jirachi has been defeated and starts to wake.
|-
|-
|9225
|3855
|0x2409
|0xF0F
|D42P42A
|SE_NUM_EFF_LEEF_CUTER
|n01a3101
|Razor Leaf startup (truncated in-game).
|Jirachi is surrounded by light...
|-
|-
|9226
|3856
|0x240A
|0xF10
|D42P42A
|SE_NUM_EFF_MARUKUNARU
|n01a3101
|Defense Curl.
|Jirachi continued...
|-
|-
|9227
|3857
|0x240B
|0xF11
|D42P42A
|SE_NUM_EFF_MEGAKICK
|n01a3101
|Mega Kick.
|Jirachi has awoken.
|-
|3858
|0xF12
|SE_NUM_EFF_KUROIMANAZASI
|Mean Look.
|-
|3859
|0xF13
|SE_NUM_EFF_NEEDLEARM
|Needle Arm.
|-
|3860
|0xF14
|SE_NUM_EFF_M_POWER
|Hidden Power.
|-
|3861
|0xF15
|SE_NUM_EFF_NEOHARU_1
|Frenzy Plant.
|-
|3862
|0xF16
|SE_NUM_EFF_MIRACULOUS
|Reversal.
|-
|3863
|0xF17
|SE_NUM_EFF_KUSUGURU
|Tickle.
|-
|3864
|0xF18
|SE_NUM_EFF_KOMELTUTOPANCHI
|Meteor Mash.
|-
|3865
|0xF19
|SE_NUM_EFF_NEKONOTE
|Assist.
|-
|3866
|0xF1A
|SE_NUM_EFF_MAGICAL_LEEF
|Magical Leaf.
|-
|3867
|0xF1B
|SE_NUM_EFF_MOONLIGHT
|Moonlight.
|}
|}


===Event Side02 SE===
===Move13 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9474
|4097
|0x2502
|0x1001
|D43P31A
|SE_NUM_EFF_NOMIKOMU
|n02a0901
|Swallow.
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|4098
|0x1002
|SE_NUM_EFF_NOROI1
|Ghost-type Curse takes effect on target
|-
|4099
|0x1003
|SE_NUM_EFF_NOROI
|Ghost-type Curse activates (nail pushed in)
|-
|-
|9475
|4100
|0x2503
|0x1004
|D43p31A
|SE_NUM_EFF_OVER
|n02a0901
|Overheat attack.
|Louder Armaldo growl.
|-
|-
|9476
|4101
|0x2504
|0x1005
|None
|SE_NUM_EFF_OVER_2
|None
|Overheat start (slightly truncated in-game).
|Bonk. Might be unused.
|-
|-
|9477
|4102
|0x2505
|0x1006
|D43P31A
|SE_NUM_EFF_PAPPACUTER
|n02a0901
|Razor Leaf projectile.
|Quiet rustling sound, Armaldo-related.
|-
|4103
|0x1007
|SE_NUM_EFF_PATIENT
|Bide start.
|-
|4104
|0x1008
|SE_NUM_EFF_PIYOPIYO
|Dizzy Punch.
|-
|4105
|0x1009
|SE_NUM_EFF_QUESTION
|Amnesia. Same sound as #524.
|-
|4106
|0x100A
|SE_NUM_EFF_RAY_1
|Confuse Ray.
|-
|4107
|0x100B
|SE_NUM_EFF_REBENJI
|Revenge hit.
|-
|-
|9478
|4108
|0x2506
|0x100C
|D43P31A
|SE_NUM_EFF_ROCKBLAST
|n02a0901
|Rock Blast impact.
|Armaldo slashing air, trying to scare Igglybuff.
|-
|-
|9479
|4109
|0x2507
|0x100D
|D43P31A
|SE_NUM_EFF_RYUNOMAI
|n02a0901
|Dragon Dance.
|Loud Armaldo growl, still trying to scare Igglybuff
|-
|}
|4110
 
|0x100E
==Internal Names==
|SE_NUM_EFF_SAINT_FIRE
<pre style='white-space: pre-wrap; overflow: auto; width: 700px; height: 700px'>
|Sacred Fire startup (truncated if move connects)
The following internal names follow the order they were found in inside their respective files, which does not match the ID order.
|-
 
|4111
System SE
|0x100F
se_sys.sed, inside the SOUND/SYSTEM folder.
|SE_NUM_EFF_SAINT_FIRE_D
 
|Sacred Fire hit.
SE_NUM_SYS_01
|-
SE_NUM_SYS_10
|4112
SE_NUM_SYS_02
|0x1010
SE_NUM_SYS_03
|SE_NUM_EFF_SAWAGU
SE_NUM_SYS_04
|Uproar.
SE_NUM_SYS_05
|-
SE_NUM_SYS_06
|4113
SE_NUM_SYS_07
|0x1011
SE_NUM_SYS_08
|SE_NUM_EFF_SECRET_POWER
SE_NUM_SYS_09
|Secret Power.
SE_NUM_SYS_PEN_01
|-
 
|4114
The following sound effects are all found inside the SOUND/SE folder.
|0x1012
 
|SE_NUM_EFF_SHADOWBOAL
Motion SE
|Shadow Ball.
motion.sed
|-
 
|4115
SE_NUM_EFF_MIDDLE_DAMAGE
|0x1013
SE_NUM_EFF_PAIN_2
|SE_NUM_EFF_SHELL_PLACES
SE_NUM_MOTION_ANIM_2
|Clamp.
SE_NUM_MOTION_ANIM_8
|-
SE_NUM_MOTION_ANIM_9
|4116
SE_NUM_EFF_INVOKE
|0x1014
SE_NUM_MOTION_SWITCH
|SE_NUM_EFF_SIBIREGONA
SE_NUM_MOTION_ANIM_10
|Stun Spore. Same(?) sound as #3344 and #3846.
SE_NUM_MOTION_ANIM_11
|-
SE_NUM_MOTION_ANIM_12
|4117
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|0x1015
SE_NUM_MOTION_ANIM_4_1
|SE_NUM_EFF_SIGNALBEAM
SE_NUM_MOTION_ANIM_4_2
|Signal Beam.
SE_NUM_MOTION_ANIM_4_3
|-
SE_NUM_MOTION_ANIM_4_4
|4118
SE_NUM_MOTION_ANIM_4_5
|0x1016
SE_NUM_EFF_SMALL_SMALL
|SE_NUM_EFF_SING
SE_NUM_MOTION_ANIM_4_6
|Sing.
SE_NUM_MOTION_ANIM_4_7
|-
SE_NUM_MOTION_ANIM_4_9
|4119
SE_NUM_EFF_INVOKE_1
|0x1017
SE_NUM_EFF_INVOKE_2
|SE_NUM_EFF_SINKUU
SE_NUM_EFF_LARGE_DAMAGE
|Vacuum-Cut.
SE_MOTION_SED_DUMMY
|-
SE_NUM_MOTION_ANIM_4_10
|4120
SE_NUM_MOTION_ANIM_4_11
|0x1018
SE_NUM_MOTION_ANIM_4_12
|SE_NUM_EFF_SIOFUKI_DOWN
SE_NUM_MOTION_ANIM_4_13
|Water Spout falls down onto target.
SE_NUM_MOTION_ANIM_4_14
|-
 
|4121
Motion Sub SE
|0x1019
motion_s.sed
|SE_NUM_EFF_SIOFUKI_UP
|Water Spout shoot.
|-
|4122
|0x101A
|SE_NUM_EFF_NEPUU
|Heat Wave.
|-
|4123
|0x101B
|SE_NUM_EFF_NIGHTHEAD
|Night Shade.
|-
|4124
|0x101C
|SE_NUM_EFF_NIGHTMARE
|Nightmare.
|-
|4125
|0x101D
|SE_NUM_EFF_NOISE
|Screech.
|}


SE_NUM_MOTION_MONEY
===Move14 SE===
SE_NUM_MOTION_THROW
{|class="wikitable"
SE_NUM_EFF_EAT_FRUIT
!ID
SE_NUM_MOTION_ITEM_2
!ID Hex
SE_MOTION_SUB_SED_DUMMY
!Internal Name
SE_NUM_EFF_FLOWER_UP
!Description
SE_NUM_MOTION_EAT
|-
SE_NUM_MOTION_STAIRS_UP
|4353
SE_NUM_MOTION_HUNGRY
|0x1101
SE_NUM_EFF_HITPOINT_RECOVER
|SE_NUM_EFF_SMOKE_8
SE_NUM_EFF_CRY
|Green smoke (Transform or Run Away activated).
SE_NUM_MOTION_ITEM_03
|-
SE_NUM_EFF_GRUDGEN
|4354
SE_NUM_EFF_SOLAR_1
|0x1102
SE_NUM_MOTION_MISS_ENEMY
|SE_NUM_EFF_SNORE
SE_NUM_TRAP_TUMBLE
|Snore.
SE_NUM_MOTION_ITEM
|-
SE_NUM_MOTION_TAIATARI
|4355
SE_NUM_EFF_SAIKE_BG
|0x1103
SE_NUM_MOTION_THROW_02
|SE_NUM_EFF_SNOW
SE_NUM_MOTION_THROW_03
|Powder Snow.
SE_NUM_EFF_EAT_FOOD
|-
SE_NUM_SYS_WAZA
|4356
SE_NUM_MOTION_BREAK
|0x1104
SE_NUM_EFF_EAT_GUMI
|SE_NUM_EFF_SOLAR
SE_NUM_MOTION_MISS_PLAYER
|SolarBeam projectile.
SE_NUM_MOTION_STAIRS_DOWN
|-
SE_NUM_EFF_DRINK
|4357
SE_NUM_MOTION_QUACK
|0x1105
 
|SE_NUM_EFF_SONICKBOOM
Stats SE
|SonicBoom or Swift projectiles.
state.sed
|-
 
|4358
SE_NUM_EFF_AT_UP
|0x1106
SE_NUM_EFF_ATSPEED_DOWN
|SE_NUM_EFF_SPORE
SE_NUM_STATE_DRY_UP
|Spore.
SE_NUM_EFF_THUNDER_3
|-
SE_NUM_EFF_BOMB_2
|4359
SE_NUM_EFF_SPDEFE_UP
|0x1107
SE_NUM_EFF_ICE_ON
|SE_NUM_EFF_STARES
SE_NUM_EFF_HITS_DOWN
|Leer.
SE_NUM_EFF_SPAT_DOWN
|-
SE_NUM_STATE_LV_DOWN
|4360
SE_NUM_STATE_JUMP
|0x1108
SE_NUM_STATE_PULL
|SE_NUM_EFF_STONE
SE_NUM_EFF_DEFENCE_UP
|Rock Throw.
SE_NUM_EFF_JIGOKUMIMI
|-
SE_NUM_EFF_USE_KEY_AFTER
|4361
SE_NUM_EFF_SPEED_DOWN
|0x1109
SE_NUM_EFF_ATSPEED_UP
|SE_NUM_EFF_STONE_1
SE_NUM_EFF_MUD_TRAP_2
|Rock Slide.
SE_NUM_EFF_TRICK_DOWN
|-
SE_NUM_EFF_PARRIZE
|4362
SE_NUM_STATE_QUAKE
|0x110A
SE_STATE_SED_DUMMY
|SE_NUM_EFF_SUCKING_BLOOD
SE_NUM_STATE_QUESTION
|Leech Life.
SE_NUM_STATE_STIFF
|-
SE_NUM_EFF_AT_DOWN
|4363
SE_NUM_EFF_USE_KEY
|0x110B
SE_NUM_STATE_SWING
|SE_NUM_EFF_SUKAIAPPA
SE_NUM_EFF_SPAT_UP
|Sky Uppercut.
SE_NUM_EFF_HITS_UP
|-
SE_NUM_EFF_SMOKE_11
|4364
SE_NUM_EFF_USE_MACHINE
|0x110C
SE_NUM_STATE_THROW
|SE_NUM_EFF_SUN
SE_NUM_EFF_SPDEFE_DOWN
|Morning Sun.
SE_NUM_STATE_INVISIBLE
|-
SE_NUM_EFF_SENRIGAN
|4365
SE_NUM_STATE_BLIND_EYE
|0x110D
SE_NUM_EFF_USE_SECRET_MACHINE
|SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_EXCLAMATION2
|Sand-Attack.
SE_NUM_EFF_SPEED_UP
|-
SE_NUM_EFF_TRICK_UP
|4366
SE_NUM_EFF_DEFENCE_DOWN
|0x110E
SE_NUM_STATE_REVIVE
|SE_NUM_EFF_SURELY_HIT
 
|Mind Reader.
Trap SE
|-
trap.sed
|4367
 
|0x110F
SE_NUM_TRAP_SEAL
|SE_NUM_EFF_SURPRISE
SE_NUM_TRAP_SCISSOR
|Facade.
SE_NUM_TRAP_HOLE
|-
SE_NUM_TRAP_MINE
|4368
SE_NUM_MOTION_DOOR_GENERAL
|0x1110
SE_NUM_TRAP_BETOBETA
|SE_NUM_EFF_SURPRISE_2
SE_NUM_EFF_CALL_TRAP
|Illuminate ability ("X blinked!"). Used by effect animation #72.
SE_NUM_EFF_WIND_TRAP
|-
SE_NUM_TRAP_ALARM
|4369
SE_TRAP_SED_DUMMY
|0x1111
SE_NUM_TRAP_SLEEP
|SE_NUM_EFF_TAKINOBORI
SE_NUM_MOTION_WIND_LARGE
|Waterfall.
SE_NUM_MOTION_WAVE_LARGE
|-
SE_NUM_EFF_MUD_TRAP_1
|4370
SE_NUM_EFF_MALON_TRAP
|0x1112
SE_NUM_EFF_SLEEP_TRAP
|SE_NUM_EFF_TAKUWAERU
SE_NUM_WEATHER_CLOUDY
|Stockpile.
SE_NUM_TRAP_TURNTABLE
|-
SE_NUM_WEATHER_FOG
|4371
SE_NUM_EFF_BOMB
|0x1113
SE_NUM_TRAP_SUMMON
|SE_NUM_EFF_TANE_BULLET
SE_NUM_EFF_TURN
|Worry Seed and Leech Seed projectile.
SE_NUM_EFF_BIG_BOMB
|-
SE_NUM_MOTION_DOOR_BIG
|4372
SE_NUM_EFF_POISON_NEEDLE_TRAP
|0x1114
SE_NUM_EFF_MUD_TRAP
|SE_NUM_EFF_TANEMASINGAN
 
|Bullet Seed.
Move1 SE
|-
waza1.sed
|4373
 
|0x1115
SE_NUM_EFF_STAFF_BULLET
|SE_NUM_EFF_TEDASUKE
SE_NUM_EFF_SAND_HELL
|Helping Hand.
SE_NUM_EFF_SUPUNMAGE
|-
SE_NUM_EFF_FIRE_3
|4374
SE_NUM_EFF_FIRE_4
|0x1116
SE_NUM_EFF_DETECT
|SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_FIRE_5
|Conversion 2.
SE_NUM_EFF_SAIMIN
|-
SE_NUM_EFF_STAFF_BULLET2
|4375
SE_NUM_EFF_GIGA_DRAIN
|0x1117
SE_NUM_EFF_RASTAPARGE
|SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_GYROBALL_1
|Wide Slash.
SE_NUM_EFF_LIGHT_WALL
|-
SE_NUM_EFF_BUREIBUBIRD_BG
|4376
SE_NUM_EFF_FIRE_DAMEGE
|0x1118
SE_NUM_EFF_PAIN
|SE_NUM_EFF_SITADENAMERU
SE_NUM_EFF_SUKETTI
|Lick.
SE_NUM_EFF_DAICHINOCHIKARA
|-
SE_NUM_EFF_RASTERKANON
|4377
SE_NUM_EFF_JIWARE_0
|0x1119
SE_NUM_EFF_JIWARE_2
|SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_PAIN1
|Blast Seed or Egg Bomb hit.
SE_NUM_EFF_PSYCHO_WAVE
|-
SE_NUM_EFF_SAIKE
|4378
SE_NUM_EFF_BOOST
|0x111A
 
|SE_NUM_EFF_SMALL_FIRE_DAMAGE
Move2 SE
|Ember hit.
waza2.sed
|-
 
|4379
SE_NUM_EFF_ICE_BREAK
|0x111B
SE_NUM_EFF_WEATHER_1
|SE_NUM_EFF_SMOKE
SE_NUM_EFF_BRAKECROW
|Blue smoke (Substitute).
SE_NUM_EFF_WEATHER_2
|-
SE_NUM_EFF_WEATHER_3
|4380
SE_NUM_EFF_WATER_BULLET
|0x111C
SE_NUM_EFF_SHIM_FORM
|SE_NUM_EFF_SMOKE_4
SE_NUM_EFF_BRK_STONE
|Pink smoke (Sleep Seed, probably other sleep-causing methods).
SE_NUM_EFF_AURORA
|}
SE_NUM_EFF_LEAFBLD
SE_NUM_EFF_NEOHARU
SE_NUM_EFF_WATER_WAVE
SE_NUM_EFF_FIRE_STORM
SE_NUM_EFF_WARP
SE_NUM_EFF_BARRIA_1
SE_NUM_EFF_BARRIA_4
SE_NUM_EFF_WATER_BREAK
SE_NUM_EFF_ICE_BALL
SE_NUM_EFF_TOBIGERI
SE_NUM_EFF_BULLET_1
SE_NUM_EFF_BULLET_2
SE_NUM_EFF_BIRUDOUP
SE_NUM_EFF_STRENGTH_UP
SE_NUM_EFF_HEART
SE_NUM_EFF_SMOKE_UP
 
Move3 SE
waza3.sed
 
SE_NUM_EFF_POWER
SE_WAZA_03_SED_DUMMY
SE_NUM_EFF_BOONRASH_HIT
SE_NUM_EFF_KYUUSYUU
SE_NUM_EFF_THUNDER_1
SE_NUM_EFF_DAMASI
SE_NUM_EFF_AQUA_TAIL
SE_NUM_EFF_BARRIA
SE_NUM_EFF_THUNDER_D
SE_NUM_EFF_MEISOU
SE_NUM_EFF_TWINES
SE_NUM_EFF_WEB
SE_NUM_EFF_AQUA_JET_1
SE_NUM_EFF_CYOUHATU_1
SE_NUM_EFF_DENGEKIHA_TAMA
SE_NUM_EFF_SURIKAE
SE_NUM_EFF_DUST_SHOOT_BG
SE_NUM_EFF_TUNODETUKU
SE_NUM_EFF_TOSENBO
SE_NUM_EFF_BELL
SE_NUM_EFF_DUST_SHOOT
SE_NUM_EFF_BARRIA_2
SE_NUM_EFF_SHADOW_DIVE
SE_NUM_EFF_KOWAIKAO
SE_NUM_EFF_WANA_DEL
SE_NUM_EFF_VOLTEKKA
SE_NUM_EFF_AQUA_JET
SE_NUM_EFF_WEB_2
SE_NUM_EFF_CYOUHATU
SE_NUM_EFF_TOBOE
SE_NUM_EFF_PUNCH
SE_NUM_EFF_DENGEKIHA
SE_NUM_EFF_COSMO
 
Move4 SE
waza4.sed
 
SE_WAZA_04_SED_DUMMY
SE_NUM_EFF_SIROIKIRI
SE_NUM_EFF_AQUA_RING
SE_NUM_EFF_EIGHT_WAY
SE_NUM_EFF_FUBUKI
SE_NUM_EFF_OKUTAN
SE_NUM_EFF_TOUMEI
SE_NUM_EFF_DIG
SE_NUM_EFF_AKUUSETUDAN_1
SE_NUM_EFF_FIX
SE_NUM_EFF_AYASIIKAZE
SE_NUM_EFF_AKUNOHADOU
SE_NUM_EFF_IAIGIRI
SE_NUM_EFF_FUBUKI_BRK
SE_NUM_EFF_SMOKE_7
SE_NUM_EFF_SMOKE_9
SE_NUM_EFF_STONE_3
SE_NUM_EFF_FANG
SE_NUM_EFF_ITYAMON
SE_NUM_EFF_DIVE
SE_NUM_EFF_TEXTURE
SE_NUM_EFF_SMOG
SE_NUM_EFF_STAN
SE_NUM_EFF_SMOKE_10
SE_NUM_EFF_AKUUSETUDAN
SE_NUM_EFF_AIRSLASH
SE_NUM_EFF_MISTBALL
SE_NUM_EFF_FURAFURA
SE_NUM_EFF_NAMINORI
SE_NUM_EFF_POWER_PUNCH
SE_NUM_EFF_SWEET
 
Move5 SE
waza5.sed
 
SE_NUM_EFF_BOUGYOSHIREI
SE_WAZA_05_SED_DUMMY
SE_NUM_EFF_HEART_SWAP_1
SE_NUM_EFF_DARK_HOLE
SE_NUM_EFF_HAKKEI
SE_NUM_EFF_CHARGE_BEAM_1
SE_NUM_EFF_CHARGE_BEAM_2
SE_NUM_EFF_DOROBAKUDAN_1
SE_NUM_EFF_BUREIBUBIRD_1
SE_NUM_EFF_BUREIBUBIRD_2
SE_NUM_EFF_CROSS_POISON
SE_NUM_EFF_DOUBLE_ATTACK
SE_NUM_EFF_HADOUDAN_1
SE_NUM_EFF_RASTERKANON_1
SE_NUM_EFF_DRAIN_PUNCH_1
SE_NUM_EFF_ENERGYBALL
SE_NUM_EFF_GANSEKIHOU
SE_NUM_EFF_HANEYASUME
SE_NUM_EFF_FEINT_1
SE_NUM_EFF_DENJIFUYUU
SE_NUM_EFF_HEART_SWAP
SE_NUM_EFF_CHARGE_BEAM
SE_NUM_EFF_DOROBAKUDAN
SE_NUM_EFF_HADOUDAN_BG
SE_NUM_EFF_BUREIBUBIRD
SE_NUM_EFF_STEALTH_ROCK_1
SE_NUM_EFF_GIGA_IMPACT
SE_NUM_EFF_DRAGON_DIVE
SE_NUM_EFF_HADOUDAN
SE_NUM_EFF_DAMEOSHI
SE_NUM_EFF_DRAIN_PUNCH
SE_NUM_EFF_DOKUDUKI
SE_NUM_EFF_ENERGYBALL_1
SE_NUM_EFF_ENERGYBALL_2
SE_NUM_EFF_FEINT
SE_NUM_EFF_GANSEKIHOU_1
SE_NUM_EFF_GANSEKIHOU_2
 
Move6 SE
waza6.sed
 
SE_NUM_EFF_KIRIBARAI
SE_NUM_EFF_KAIFUKUFUUJI
SE_WAZA_06_SED_DUMMY
SE_NUM_EFF_IRON_HEAD
SE_NUM_EFF_IEKI_1
SE_NUM_EFF_KIAIDAMA_1
SE_NUM_EFF_KIAIDAMA_2
SE_NUM_EFF_MIKADUKINOMAI
SE_NUM_EFF_HOUDEN
SE_NUM_EFF_IYASHINONAGAI
SE_NUM_EFF_KAGEUCHI_1
SE_NUM_EFF_KAIFUKUSHIREI
SE_NUM_EFF_JYUURYOKU
SE_NUM_EFF_KAMINARINOKIBA
SE_NUM_EFF_INFIGHT
SE_NUM_EFF_HUREADORAIBU_1
SE_NUM_EFF_HUIUCHI
SE_NUM_EFF_KIAIDAMA_BG
SE_NUM_EFF_IEKI
SE_NUM_EFF_KIAIDAMA
SE_NUM_EFF_HONOONOKIBA
SE_NUM_EFF_KAGEUCHI
SE_NUM_EFF_KIRIFUDA
SE_NUM_EFF_MIKADUKINOMAI_1
SE_NUM_EFF_HOUDEN_1
SE_NUM_EFF_IYASHINONAGAI_1
SE_NUM_EFF_IYASHINONAGAI_2
SE_NUM_EFF_GYROBALL
SE_NUM_EFF_IRON_HUMMER
SE_NUM_EFF_BARETTPANCHI
SE_NUM_EFF_KIRIBARAI_BG
SE_NUM_EFF_HUREADORAIBU
SE_NUM_EFF_HUNEN
 
Move7 SE
waza7.sed
 
SE_NUM_EFF_MIRAKURUAI_1
SE_NUM_EFF_KOORINOTUBUTE_1
SE_NUM_EFF_KOORINOTUBUTE_2
SE_NUM_EFF_MAGUNETTOBOM
SE_WAZA_07_SED_DUMMY
SE_NUM_EFF_LEAFSTOME
SE_NUM_EFF_MIRRORSHOT_1
SE_NUM_EFF_MIRRORSHOT_2
SE_NUM_EFF_NIGIRITUBUSU
SE_NUM_EFF_KOUGEKISHIREI
SE_NUM_EFF_METARUBARST_1
SE_NUM_EFF_MANETKKO_1
SE_NUM_EFF_MANETKKO_2
SE_NUM_EFF_MIRAKURUAI
SE_NUM_EFF_KOORINOTUBUTE
SE_NUM_EFF_KUSAMUSUBI
SE_NUM_EFF_MEZAMASHIBINTA
SE_NUM_EFF_NAYAMINOTANE_1
SE_NUM_EFF_MIRRORSHOT
SE_NUM_EFF_LEAFSTOME_1
SE_NUM_EFF_LEAFSTOME_2
SE_NUM_EFF_KOORINOKIBA
SE_NUM_EFF_MAGUMASTOME
SE_NUM_EFF_METARUBARST
SE_NUM_EFF_MOROHANOZUTUKI
SE_NUM_EFF_MANETKKO
SE_NUM_EFF_MUSHIKUI
SE_NUM_EFF_MUSHINOSAZAMEKI
SE_NUM_EFF_NAYAMINOTANE
SE_NUM_EFF_LEAFSTOME_BG
 
Move8 SE
waza8.sed
 
SE_NUM_EFF_ROKKURAIMU_1
SE_NUM_EFF_PSYCHO_CUTTER_1
SE_NUM_EFF_SASHIOSAE
SE_WAZA_08_SED_DUMMY
SE_NUM_EFF_OIKAZE_BG
SE_NUM_EFF_SHINKUUHA
SE_NUM_EFF_OIKAZE
SE_NUM_EFF_POWERWIPP
SE_NUM_EFF_SHINENNOZUTUKI_1
SE_NUM_EFF_PSYCHOSHIFT_1
SE_NUM_EFF_SAKIDORI_1
SE_NUM_EFF_SAKIDORI_2
SE_NUM_EFF_RYUUNOHADOU_1
SE_NUM_EFF_POWERJEM_1
SE_NUM_EFF_POWERJEM_2
SE_NUM_EFF_SHADOWCROW
SE_NUM_EFF_POWERTRICK
SE_NUM_EFF_ROKKURAIMU
SE_NUM_EFF_PSYCHO_CUTTER
SE_NUM_EFF_SCISSOR_CROSS
SE_NUM_EFF_RYUUSEIGUN
SE_NUM_EFF_SABAKINOTUBUTE
SE_NUM_EFF_SEEDFLAR
SE_NUM_EFF_OSHABERI
SE_NUM_EFF_SHINENNOZUTUKI
SE_NUM_EFF_PSYCHOSHIFT
SE_NUM_EFF_SAKIDORI
SE_NUM_EFF_SHIBORITORU
SE_NUM_EFF_RYUUNOHADOU
SE_NUM_EFF_POWERJEM
SE_NUM_EFF_POWERSUWAPP
SE_NUM_EFF_ROKKATTO
 
Move9 SE
waza9.sed


SE_NUM_EFF_BLACK_FOG
===Move15 SE===
SE_WAZA_09_SED_DUMMY
{|class="wikitable"
SE_NUM_EFF_BLASTBURN
!ID
SE_NUM_EFF_TANEBAKUDAN_1
!ID Hex
SE_NUM_EFF_TOKINOHOUKOU
!Internal Name
SE_NUM_EFF_BAKAJIKARA
!Description
SE_NUM_EFF_BAKURETUPANCH
|-
SE_NUM_EFF_TONBOGAERI
|4609
SE_NUM_EFF_YUKINADARE
|0x1201
SE_NUM_EFF_WARUDAKUMI
|SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_STONE_EDGE
|Evasion lowered.
SE_NUM_EFF_ANGEL_KISS
|-
SE_NUM_EFF_BIND_STONE
|4610
SE_NUM_EFF_SHIPPEGAESHI_1
|0x1202
SE_NUM_EFF_TUIBAMU
|SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_TANEBAKUDAN
|Evasion up.
SE_NUM_EFF_BITE
|-
SE_NUM_EFF_AIR_CUT
|4611
SE_NUM_EFF_TUBOWOTUKU
|0x1203
SE_NUM_EFF_SHIZENNOMEGUMI
|SE_NUM_EFF_MIYABURU
SE_NUM_EFF_YUUWAKU
|Foresight on Ghost-type opponent only.
SE_NUM_EFF_TOKINOHOUKOU_1
|-
SE_NUM_EFF_BARRIA_3
|4612
SE_NUM_EFF_WOODHUNMMER
|0x1204
SE_NUM_EFF_TUJIGIRI
|SE_NUM_EFF_NEGOTO
SE_NUM_EFF_TOTTEOKI
|Sleep Talk.
SE_NUM_EFF_SHIOMIZU
|-
SE_NUM_EFF_BELLY
|4613
SE_NUM_EFF_SHIPPEGAESHI
|0x1205
SE_NUM_EFF_TONBOGAERI_1
|SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_TONBOGAERI_2
|Poisoned.
 
|-
Move10 SE
|4614
waza10.sed
|0x1206
 
|SE_NUM_EFF_RAIN
SE_WAZA_10_SED_DUMMY
|Rain begins.
SE_NUM_EFF_DOROASOBI
|-
SE_NUM_EFF_BUBLE_BRK
|4615
SE_NUM_EFF_ENCORE
|0x1207
SE_NUM_EFF_CORNER
|SE_NUM_EFF_SAND
SE_NUM_EFF_EGG
|Sandstorm.
SE_NUM_EFF_DORIRU
|-
SE_NUM_EFF_BREIZEKICK
|4616
SE_NUM_EFF_DRY
|0x1208
SE_NUM_EFF_DOKUNOKONA
|SE_NUM_EFF_STONE_2
SE_NUM_EFF_DEATH_SONG
|Rock Smash, Absolute Mover IQ skill (breaking through walls).
SE_NUM_EFF_CLOSS_CHOP
|-
SE_NUM_EFF_CALL
|4617
SE_NUM_EFF_DANCING_FLOWER
|0x1209
SE_NUM_EFF_CHEW
|SE_NUM_EFF_THUNDER
SE_NUM_EFF_CHOP
|Thunder.
SE_NUM_EFF_DOROASOBI_1
|-
SE_NUM_EFF_DOROASOBI_2
|4618
SE_NUM_EFF_BURN
|0x120A
SE_NUM_EFF_DEEP_GRUDGE
|SE_NUM_EFF_TORNADO
SE_NUM_EFF_DETECT_2
|Twister.
SE_NUM_EFF_ENCORE_2
|-
SE_NUM_EFF_BULLET_3
|4619
SE_NUM_EFF_BULLET_4
|0x120B
SE_NUM_EFF_BULLET_5
|SE_NUM_EFF_TOUGH
SE_NUM_EFF_BULLET_6
|Harden.
SE_NUM_EFF_DRESSING
|-
SE_NUM_EFF_DENZIHOU
|4620
SE_NUM_EFF_BUBLE
|0x120C
SE_NUM_EFF_DAKURYUU
|SE_NUM_EFF_TRYATTACK
 
|Tri Attack projectile.
Move11 SE
|-
waza11.sed
|4621
 
|0x120D
SE_NUM_EFF_GINIRONOKAZE
|SE_NUM_EFF_TRYATTACK_HIT
SE_WAZA_11_SED_DUMMY
|Tri Attack hit.
SE_NUM_EFF_INSTIGATE
|-
SE_NUM_EFF_HEDORO_AT
|4622
SE_NUM_EFF_HEDOROBAKUDAN
|0x120E
SE_NUM_EFF_HATUGA
|SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_HASAMU
|Arm Thrust.
SE_NUM_EFF_FLASHU
|-
SE_NUM_EFF_HAMETUNONEGAI
|4623
SE_NUM_EFF_KINZOKUON
|0x120F
SE_NUM_EFF_HUMMER
|SE_NUM_EFF_TURARABARI
SE_NUM_EFF_HASAMIGIROTIN
|Icicle Spear.
SE_NUM_EFF_FIRE_3_BULLET
|-
SE_NUM_EFF_GODBARD
|4624
SE_NUM_EFF_HISSATUMAE
|0x1210
SE_NUM_EFF_FIRE_3_HIT
|SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_ICE_OBJ
|Swords Dance.
SE_NUM_EFF_KAIFUKU
|-
SE_NUM_EFF_HITKAKU
|4625
SE_NUM_EFF_GURAD_S
|0x1211
SE_NUM_EFF_KISS
|SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_HAKIDASU
|Vine Whip.
SE_NUM_EFF_HATAKIOTOSU
|-
SE_NUM_EFF_JIKOANJI
|4626
SE_NUM_EFF_FEATHERDANCE
|0x1212
SE_NUM_EFF_HYPER_VOICE
|SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_HOTARUBI
|Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water".
SE_NUM_EFF_GENSI_POWER
|-
SE_NUM_EFF_KIRISAKU
|4627
SE_NUM_EFF_FLOWER_DOWN
|0x1213
SE_NUM_EFF_FUMITUKE
|SE_NUM_EFF_WATABOUSI
 
|Cotton Spore.
Move12 SE
|-
waza12.sed
|4628
 
|0x1214
SE_NUM_EFF_KUSUGURU
|SE_NUM_EFF_WHIRL
SE_NUM_EFF_NEEDLEARM
|Whirlpool.
SE_NUM_EFF_MAGICAL_LEEF_BULLET
|-
SE_WAZA_12_SED_DUMMY
|4629
SE_NUM_EFF_NEGAIGOTO
|0x1215
SE_NUM_EFF_NEOHARU_1
|SE_NUM_EFF_WIND
SE_NUM_EFF_MOONLIGHT
|Gust and Razor Wind.
SE_NUM_EFF_MIDARE
|-
SE_NUM_EFF_MIZUASOBI
|4630
SE_NUM_EFF_KOUGOUSEI
|0x1216
SE_NUM_EFF_LOOK_TRAP
|SE_NUM_EFF_WIND_1
SE_NUM_EFF_MAMORU
|Razor Wind projectile.
SE_NUM_EFF_KUROIMANAZASI
|-
SE_NUM_EFF_NEMURIGONA
|4631
SE_NUM_EFF_LEEF_CUTER
|0x1217
SE_NUM_EFF_MIRACULOUS
|SE_NUM_EFF_YAWN
SE_NUM_EFF_MARUKUNARU
|Yawn (both move and status).
SE_NUM_EFF_KUSABUE
|-
SE_NUM_EFF_MINEUTI
|4632
SE_NUM_EFF_MILK
|0x1218
SE_NUM_EFF_KONOYUBITOMARE
|SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_M_POWER
|Acid.
SE_NUM_EFF_MEGAKICK
|-
SE_NUM_EFF_KOGOERUKAZE
|4633
SE_NUM_EFF_NEKONOTE
|0x1219
SE_NUM_EFF_MAGICAL_LEEF
|SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_KOMELTUTOPANCHI
|Metronome.
SE_NUM_EFF_MITIZURE
|-
 
|4634
Move 13 SE
|0x121A
waza13.sed
|SE_NUM_EFF_BEAUTIFUL_W
 
|Sunlight.
SE_NUM_EFF_NIGHTHEAD
|-
SE_NUM_EFF_NEPUU
|4635
SE_NUM_EFF_SHELL_PLACES
|0x121B
SE_WAZA_13_SED_DUMMY
|SE_NUM_EFF_ENTOU
SE_NUM_EFF_NIGHTMARE
|Max HP up (Life Seed).
SE_NUM_EFF_ROCKBLAST
|-
SE_NUM_EFF_SAINT_FIRE_D
|4636
SE_NUM_EFF_SIOFUKI_DOWN
|0x121C
SE_NUM_EFF_SECRET_POWER
|SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_NOROI1
|LightningRod ability activates.
SE_NUM_EFF_SAWAGU
|-
SE_NUM_EFF_OVER_2
|4637
SE_NUM_EFF_SIGNALBEAM
|0x121D
SE_NUM_EFF_SINKUU
|SE_NUM_EFF_ICE_1
SE_NUM_EFF_SIBIREGONA
|Hail begins.
SE_NUM_EFF_SHADOWBOAL
|}
SE_NUM_EFF_PAPPACUTER
SE_NUM_EFF_REBENJI
SE_NUM_EFF_SAINT_FIRE
SE_NUM_EFF_PATIENT
SE_NUM_EFF_SIOFUKI_UP
SE_NUM_EFF_SING
SE_NUM_EFF_OVER
SE_NUM_EFF_NOMIKOMU
SE_NUM_EFF_RYUNOMAI
SE_NUM_EFF_QUESTION
SE_NUM_EFF_RAY_1
SE_NUM_EFF_NOISE
SE_NUM_EFF_PIYOPIYO
SE_NUM_EFF_NOROI
 
Move 14 SE
waza14.sed
 
SE_WAZA_14_SED_DUMMY
SE_NUM_EFF_SUKAIAPPA
SE_NUM_EFF_TAKUWAERU
SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_STARES
SE_NUM_EFF_SUCKING_BLOOD
SE_NUM_EFF_TAKINOBORI
SE_NUM_EFF_SONICKBOOM
SE_NUM_EFF_SUN
SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_SMALL_FIRE_DAMAGE
SE_NUM_EFF_SURPRISE_2
SE_NUM_EFF_SMOKE_4
SE_NUM_EFF_SMOKE_8
SE_NUM_EFF_STONE_1
SE_NUM_EFF_SURELY_HIT
SE_NUM_EFF_SNOW
SE_NUM_EFF_TANE_BULLET
SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_TEDASUKE
SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_TANEMASINGAN
SE_NUM_EFF_SURPRISE
SE_NUM_EFF_SMOKE
SE_NUM_EFF_SOLAR
SE_NUM_EFF_SITADENAMERU
SE_NUM_EFF_SNORE
SE_NUM_EFF_SPORE
SE_NUM_EFF_STONE
 
Move15 SE
waza15.sed
 
SE_NUM_EFF_ENTOU
SE_WAZA_15_SED_DUMMY
SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_WATABOUSI
SE_NUM_EFF_TRYATTACK
SE_NUM_EFF_WIND_1
SE_NUM_EFF_NEGOTO
SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_TURARABARI
SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_TORNADO
SE_NUM_EFF_STONE_2
SE_NUM_EFF_THUNDER
SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_SAND
SE_NUM_EFF_RAIN
SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_WIND
SE_NUM_EFF_YAWN
SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_BEAUTIFUL_W
SE_NUM_EFF_ICE_1
SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_MIYABURU
SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_WHIRL
SE_NUM_EFF_TOUGH
 
Event SE
event.sed
 
SE_NUM_EVENT_EFF_BOMB_LIGHT_02
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
SE_NUM_EVENT_EFF_SHINKA
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
SE_NUM_EVENT_EFF_BELL_01
SE_NUM_EVENT_CRISTAL
SE_NUM_EVENT_MOTION_TALE_01
SE_NUM_EVENT_EFF_WIPE_01
SE_NUM_EVENT_EFF_BOMB_LIGHT
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
SE_NUM_EVENT_MOTION_WING_01
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
SE_NUM_EVENT_EFF_BOMB_HEAVY
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
SE_NUM_EVENT_EFF_JIKUU_WIPE
SE_NUM_EVENT_EFF_WHITEOUT_01
SE_NUM_EVENT_EFF_FLASH_LIGHT
SE_EVENT_SED_DUMMY
SE_NUM_EVENT_EFF_FLASH_HEAVY
SE_NUM_EVENT_EFF_JIKUU_MEMAI
SE_NUM_EVENT_MOTION_DAMEGE_01
SE_NUM_EVENT_MOTION_CLAP_01_L
SE_NUM_EVENT_MOTION_CLAP_02_L
SE_NUM_EVENT_EFF_FLASH_DUB
 
Event Sub SE
event_s.sed
 
SE_NUM_EVENT_SIGN_HATENA_02
SE_NUM_EVENT_SIGN_HATENA_03
SE_NUM_EVENT_SIGN_NOTICE_01
SE_NUM_EVENT_SIGN_NOTICE_02
SE_NUM_EVENT_SIGN_NOTICE_03
SE_NUM_EVENT_SIGN_NOTICE_04
SE_NUM_EVENT_SIGN_NOTICE_05
SE_NUM_EVENT_SIGN_ASE_01
SE_NUM_EVENT_MOTION_JUNP_01
SE_NUM_EVENT_MOTION_JUNP_02
SE_NUM_EVENT_MINIGAME_NG
SE_NUM_EVENT_MINIGAME_OK
SE_NUM_EVENT_SIGN_TENSION_01
SE_NUM_EVENT_OPENING_ROGO
SE_NUM_EVENT_SIGN_ANGER_01
SE_NUM_EVENT_SIGN_ANGER_02
SE_EVENT_SUB_SED_DUMMY
SE_NUM_EVENT_SIGN_SHOCK_01
SE_NUM_EVENT_SIGN_SHOCK_02
SE_NUM_EVENT_SIGN_SHOCK_03
 
Event Main01 SE
ev_m01.sed
 
SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
SE_NUM_EVENT_MAIN03_KABE
SE_NUM_EVENT_MAIN03_KUUFUKU
SE_NUM_EVENT_MAIN04_DOOR
SE_NUM_EVENT_MAIN01_WARP
SE_NUM_EVENT_MAIN03_SLEEP_01
SE_NUM_EVENT_MAIN03_SLEEP_02
SE_NUM_EVENT_MAIN03_JIBACOIL
SE_NUM_EVENT_MAIN03_JUPUTORU_02
SE_NUM_EVENT_MAIN04_DIGDA
SE_NUM_EVENT_MAIN02_DOOROPEN
SE_NUM_EVENT_MAIN01_KAKERA_01
SE_NUM_EVENT_MAIN01_KAKERA_02
SE_NUM_EVENT_MAIN01_KAKERA_03
SE_NUM_EVENT_MAIN02_KNOCK
SE_NUM_EVENT_MAIN03_RINGO
SE_NUM_EVENT_MAIN03_SIREN
SE_EVENT_MAIN_01_SED_DUMMY
SE_NUM_EVENT_MAIN01_THUNDER_01
SE_NUM_EVENT_MAIN01_THUNDER_02
SE_NUM_EVENT_MAIN03_THUNDER_01
SE_NUM_EVENT_MAIN03_THUNDER_02
SE_NUM_EVENT_MAIN03_RURIRI
SE_NUM_EVENT_MAIN02_HAKO_01
SE_NUM_EVENT_MAIN02_HAKO_02
SE_NUM_EVENT_MAIN02_ZOOMUP
 
Event Main05 SE
ev_m05.sed
 
SE_NUM_EVENT_MAIN07_TREE_02
SE_NUM_EVENT_MAIN08_MARKING
SE_NUM_EVENT_MAIN05_ROLLING
SE_NUM_EVENT_MAIN09_RINGO_L
SE_NUM_EVENT_MAIN09_FLASH_01
SE_NUM_EVENT_MAIN09_FLASH_02
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
SE_NUM_EVENT_MAIN06_DOKUGASU
SE_NUM_EVENT_MAIN05_TOBIKOMU
SE_NUM_EVENT_MAIN07_TREE_01_L
SE_NUM_EVENT_MAIN08_MAP_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
SE_NUM_EVENT_MAIN05_SPLASH
SE_NUM_EVENT_MAIN09_GAYA_L
SE_NUM_EVENT_MAIN05_SWITCH
SE_EVENT_MAIN_05_SED_DUMMY
SE_NUM_EVENT_MAIN07_GOUKUU
SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EVENT_MAIN05_FLY
 
Event Main10 SE
ev_m10.sed
 
SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EVENT_MAIN12_BIKABIKA
SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_EVENT_MAIN_10_SED_DUMMY
SE_NUM_EVENT_MAIN10_ASHIOTO_01
SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EVENT_MAIN10_HOUKOU
 
Event Main14 SE
ev_m14.sed
 
SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EVENT_MAIN15_ELECTRIC_L
SE_NUM_EVENT_MAIN15_NENRIKI
SE_NUM_EVENT_MAIN17_ASHIOTO
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EVENT_MAIN15_KAMAE_02
SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EVENT_MAIN15_SIREN_L
SE_NUM_EVENT_MAIN17_DOOR
SE_NUM_EVENT_MAIN15_WARP
SE_NUM_EVENT_MAIN15_SUISYOU
SE_NUM_EVENT_MAIN17_SPOT
SE_NUM_EVENT_MAIN15_KAMAE
SE_NUM_EVENT_MAIN15_BLOCK
SE_NUM_EVENT_MAIN15_GAKON
SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EVENT_MAIN17_MEKAKUSHI
SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EVENT_MAIN17_APPEAR
SE_NUM_EVENT_MAIN17_GANKOU
SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
SE_NUM_EVENT_MAIN15_HANNOU
SE_NUM_EVENT_MAIN17_HIKARIDAMA
SE_EVENT_MAIN_14_SED_DUMMY
SE_NUM_EVENT_MAIN17_KESSYOU_L
SE_NUM_EVENT_MAIN16_HOLE_01
SE_NUM_EVENT_MAIN16_HOLE_02
SE_NUM_EVENT_MAIN16_HOLE_03
 
Event Main18 SE
ev_m18.sed
 
SE_NUM_EVENT_MAIN21_ANAHORI
SE_NUM_EVENT_MAIN18_MIKARUGE_01
SE_NUM_EVENT_MAIN18_MIKARUGE_02
SE_NUM_EVENT_MAIN18_MIKARUGE_03
SE_NUM_EVENT_MAIN18_MIKARUGE_04
SE_NUM_EVENT_MAIN18_MIKARUGE_05
SE_NUM_EVENT_MAIN18_MIKARUGE_06
SE_NUM_EVENT_MAIN18_MIKARUGE_07
SE_NUM_EVENT_MAIN18_MIKARUGE_08
SE_NUM_EVENT_MAIN19_DARK
SE_NUM_EVENT_MAIN20_LIGHT_01
SE_NUM_EVENT_MAIN19_WING
SE_NUM_EVENT_MAIN19_LIGHT_01
SE_NUM_EVENT_MAIN19_LIGHT_02
SE_NUM_EVENT_MAIN19_LIGHT_03
SE_NUM_EVENT_MAIN19_LIGHT_04
SE_NUM_EVENT_MAIN23_CHAKUCHI
SE_NUM_EVENT_MAIN19_LIGHT_05
SE_NUM_EVENT_MAIN19_LIGHT_06
SE_NUM_EVENT_MAIN20_KAKIWAKE
SE_NUM_EVENT_MAIN19_GLASS
SE_NUM_EVENT_MAIN19_DISAPPEAR
SE_NUM_EVENT_MAIN21_ASHIOTO_L
SE_EVENT_MAIN_18_SED_DUMMY
SE_NUM_EVENT_MAIN23_LIGHT_01_L
SE_NUM_EVENT_MAIN23_LIGHT_02_L
SE_NUM_EVENT_MAIN23_LIGHT_03_L
 
Event Main25 SE
ev_m25.sed
 
SE_NUM_EVENT_MAIN25_HAGURUMA_01
SE_NUM_EVENT_MAIN25_DOWN
SE_NUM_EVENT_MAIN25_ISHIBUNE
SE_NUM_EVENT_MAIN25_ATTACK_01
SE_NUM_EVENT_MAIN25_DISAPPEAR
SE_NUM_EVENT_MAIN25_DAMAGE
SE_NUM_EVENT_MAIN25_3ATTACK_01
SE_NUM_EVENT_MAIN25_3ATTACK_02
SE_NUM_EVENT_MAIN25_GAREKI
SE_EVENT_MAIN_25_SED_DUMMY
SE_NUM_EVENT_MAIN25_THUNDER_01
SE_NUM_EVENT_MAIN25_THUNDER_02
SE_NUM_EVENT_MAIN25_HADOU_01_L
SE_NUM_EVENT_MAIN25_THUNDER_03
 
Event Main26 SE
ev_m26.sed
 
SE_NUM_EVENT_MAIN26_HAGURUMA_01
SE_NUM_EVENT_MAIN26_LIGHT_03
SE_NUM_EVENT_MAIN26_ISHIBUNE
SE_NUM_EVENT_MAIN26_KOROGARU
SE_NUM_EVENT_MAIN26_SEKICYUU
SE_NUM_EVENT_MAIN26_GAREKI_01
SE_NUM_EVENT_MAIN26_GAREKI_02
SE_NUM_EVENT_MAIN26_WHITEOUT
SE_NUM_EVENT_MAIN26_DISAPPEAR
SE_EVENT_MAIN_26_SED_DUMMY
SE_NUM_EVENT_MAIN26_THUNDER_01
SE_NUM_EVENT_MAIN26_THUNDER_02
SE_NUM_EVENT_MAIN26_HOUKOU
SE_NUM_EVENT_MAIN26_LIGHT_01_L
SE_NUM_EVENT_MAIN26_LIGHT_02_L
 
Event Sub01 SE
ev_s01.sed
 
SE_NUM_EVENT_SUB04_PUKURIN
SE_NUM_EVENT_SUB04_FLASH_01
SE_NUM_EVENT_SUB01_ICE_01_L
SE_NUM_EVENT_SUB04_LIGHT_02
SE_NUM_EVENT_SUB01_ANA_04_L
SE_NUM_EVENT_SUB01_TAIATARI
SE_NUM_EVENT_SUB04_SEKIHI_02
SE_NUM_EVENT_SUB01_ANA_01
SE_NUM_EVENT_SUB01_ANA_02
SE_NUM_EVENT_SUB01_ANA_03
SE_NUM_EVENT_SUB02_ICE_02
SE_NUM_EVENT_SUB01_ANA_05
SE_NUM_EVENT_SUB03_EGG_01
SE_NUM_EVENT_SUB03_EGG_02
SE_NUM_EVENT_SUB03_EGG_03
SE_NUM_EVENT_SUB04_ATTACK
SE_NUM_EVENT_SUB01_CLAP_L
SE_NUM_EVENT_SUB01_TAKARABAKO
SE_EVENT_SUB_01_SED_DUMMY
SE_NUM_EVENT_SUB04_WING_L
SE_NUM_EVENT_SUB04_LIGHT_01_L
SE_NUM_EVENT_SUB04_WHISTLE
SE_NUM_EVENT_SUB04_SEKIHI_01_L
 
Event Sub10 SE
ev_s10.sed
 
SE_NUM_EVENT_SUB12_LIGHT_01
SE_NUM_EVENT_SUB20_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_01
SE_NUM_EVENT_SUB20_EFFECT_02
SE_NUM_EVENT_SUB21_EFFECT_02
SE_NUM_EVENT_SUB22_EFFECT_01
SE_NUM_EVENT_SUB21_EFFECT_03
SE_NUM_EVENT_SUB21_EFFECT_04
SE_EVENT_SUB_10_SED_DUMMY
SE_NUM_EVENT_SUB10_FIRE_01
 
Event Sub23 SE
ev_s23.sed
 
SE_NUM_ME_WIND_M
SE_NUM_ME_WIND_S
SE_NUM_EVENT_MOTION_DOGOMU
SE_NUM_DUN_EFF_DRINK
SE_NUM_DUN_MOTION_QUACK
SE_NUM_EVENT_EFF_SHINKA_EGG
SE_NUM_DUN_MOTION_MONEY
SE_NUM_EVENT_SUB23_WHITEOUT
SE_NUM_EVENT_HADOU_CHECK
SE_NUM_EVENT_MOTION_ITEM
SE_NUM_EVENT_MOTION_DOOR
SE_NUM_DUN_MOTION_HUNGRY
SE_NUM_EVENT_SUB23_HOLE_01
SE_NUM_DUN_EFF_LIGHT_WALL
SE_NUM_DUN_EFF_DENJIFUYUU
SE_NUM_DUN_EFF_SMOKE_9
SE_NUM_EVENT_SUB23_EFFECT_01_L
SE_NUM_EVENT_SUB23_EFFECT_02_L
 
Event Sub30 SE
ev_s30.sed


SE_NUM_EV_S30_ROLLONG_2
===Motion Sub SE===
SE_NUM_EV_S30_RECYCLE_01
{|class="wikitable"
SE_NUM_EV_S30_RECYCLE_02
!ID
SE_NUM_EV_S30_REGRET
!ID Hex
SE_NUM_EV_S30_RECYCLE_03
!Internal Name
SE_NUM_EV_S30_GAYA_01_LP
!Map
SE_NUM_EV_S30_TOPCUT
!Acting Scene
SE_NUM_EV_S30_BOW
!Description
SE_NUM_EV_S30_SYAYMIN_01
|-
SE_NUM_EV_S30_SYAYMIN_02
|4865
SE_NUM_EV_S30_SYAYMIN_03
|0x1301
SE_NUM_EV_S30_BETOBETA_THREAT_2
|SE_NUM_MOTION_BREAK
SE_NUM_EV_S30_BETOBETA_01
|None
SE_NUM_EV_S30_BOXOPEN
|None
SE_NUM_EV_S30_SYAYMIN_CHANGE
|
SE_NUM_EV_S30_TUBO
|-
SE_NUM_EV_S30_SYAYMIN_FRY
|4866
SE_NUM_EV_S30_SYAYMIN_TOP
|0x1302
SE_NUM_EV_S30_BETOBETA_02_2
|SE_NUM_MOTION_EAT
SE_NUM_EV_S30_MASKIPPA_01_3
|None
 
|None
Event Side01 SE
|
ev_e01.sed
|-
 
|4867
SE_NUM_EV_S01_CALL_01
|0x1303
SE_NUM_EV_S01_CALL_02
|SE_NUM_MOTION_HUNGRY
SE_NUM_EV_S01_CALL_03
|None
SE_NUM_EV_S01_COME_01
|None
SE_EVENT_SIDE01_SED_DUMMY
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).
SE_NUM_EV_S01_WHITEOUT_01
|-
SE_NUM_EV_S01_BEHAVE_01_LP
|4868
SE_NUM_EV_S01_EFFECT_01
|0x1304
SE_NUM_EV_S01_EFFECT_02
|SE_NUM_MOTION_ITEM
SE_NUM_EV_S01_EFFECT_04
|None
SE_NUM_EV_S01_SNORER_01_LP
|None
SE_NUM_EV_S01_UNREST_01
|Player or ally item pickup.
 
|-
Event Side02 SE
|4869
ev_e02.sed
|0x1305
 
|SE_NUM_MOTION_ITEM_03
SE_NUM_EV_SIDE02_PUTOUT
|None
SE_NUM_EV_SIDE02_ROAR_01
|None
SE_NUM_EV_SIDE02_ROAR_02
|Enemy item pickup.
SE_NUM_EV_S02_FALLINGROCK_01
|-
SE_NUM_EV_S02_FALLINGROCK_02
|4870
SE_NUM_EV_S02_GUMI_01
|0x1306
SE_NUM_EV_SIDE02_MONSTERSTEP_01
|SE_NUM_MOTION_MISS_ENEMY
SE_NUM_EV_S02_ROAR_03
|None
SE_NUM_EV_S02_FALLDOWN_01
|None
SE_EVENT_SIDE02_SED_DUMMY
|Player or ally misses the enemy.
SE_NUM_EV_SIDE02_BREAK
|-
SE_NUM_EV_SIDE02_THREAT_01
|4871
SE_NUM_EV_SIDE02_THREAT_02
|0x1307
SE_NUM_EV_SIDE02_MAP_01
|SE_NUM_MOTION_MISS_PLAYER
SE_NUM_EV_SIDE02_MAP_02
|None
SE_NUM_EV_SIDE02_MAP_IGNITE_01
|None
SE_NUM_EV_SIDE02_MAP_IGNITE_02
|Enemy misses the player or an ally.
SE_NUM_EV_S02_TITTLE_01
|-
SE_NUM_EV_S02_GRASSY_01
|4872
 
|0x1308
Event Side03 SE
|SE_NUM_MOTION_MONEY
ev_e03.sed
|None
 
|None
SE_NUM_EV_S03_DOOR_OPEN
|Player or ally money pickup.
SE_NUM_EV_S03_FIRE_FIGHTING
|-
SE_NUM_EV_S03_ROOLUP
|4873
SE_NUM_EV_S03_DOOR_BREAK
|0x1309
SE_NUM_EV_S03_DOOR_CLOSE
|SE_NUM_MOTION_STAIRS_DOWN
SE_NUM_EV_S03_FLOOR_OPEN
|None
SE_NUM_EV_S03_DISCOVER
|None
SE_NUM_EV_S03_SOMEBODY
|Moving down stairs.
SE_NUM_EV_S03_TOUCH
|-
SE_NUM_EV_S03_THROW
|4874
 
|0x130A
Event Side04 SE
|SE_NUM_MOTION_STAIRS_UP
ev_e04.sed
|None
 
|None
SE_NUM_EV_S04_LAVA_01
|Moving up stairs.
SE_NUM_EV_S04_FIRE_01
|-
SE_NUM_EV_S04_FIRE_02
|4875
SE_NUM_EV_S04_LEAFCUT
|0x130B
SE_NUM_EV_S04_GHOST_AWAY
|SE_NUM_MOTION_TAIATARI
SE_NUM_EV_S04_GHOST_DOWN
|None
SE_EVENT_SIDE04_SED_DUMMY
|None
SE_NUM_EV_S04_SHOW
|Startup sound used by Tackle, Low Kick, Take Down, etc.
SE_NUM_EV_S04_GHOST_01
|-
SE_NUM_EV_S04_GHOST_02
|4876
SE_NUM_EV_S04_MAGMAC_01
|0x130C
SE_NUM_EV_S04_GHOST_AWAY_02_2
|SE_NUM_MOTION_THROW
SE_NUM_EV_S04_FLASH
|None
 
|None
Event Side06 SE
|Barrage projectile.
ev_e06.sed
|-
 
|4877
SE_NUM_EV_S06_BATTLE_IN
|0x130D
SE_NUM_EV_S06_MOVING_LP
|SE_NUM_MOTION_THROW_02
SE_NUM_EV_S06_HUNGRY
|None
SE_NUM_EV_S06_EFFECT_01_2
|None
SE_NUM_EV_S06_METAMON
|Used by arc throwing items such as Gravelerocks.
SE_NUM_EV_S06_DESTRUCTION_01
|-
SE_NUM_EV_S06_DESTRUCTION_02
|4878
SE_NUM_EV_S06_CATCH_01
|0x130E
SE_NUM_EV_S06_CATCH_02
|SE_NUM_MOTION_THROW_03
SE_NUM_EV_S06_CATCH_03
|None
SE_NUM_EV_S06_APPLE_01
|None
SE_NUM_EV_S06_APPLE_02
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.
SE_NUM_EV_S06_UNDERGROUND
|-
SE_NUM_EV_S06_BLACKOUT
|4879
SE_NUM_EV_S06_PASSAWAY
|0x130F
SE_NUM_EV_S06_GETUP
|SE_NUM_MOTION_THROW_03
 
|None
Event Side08 SE
|None
ev_e08.sed
|Equipped item gets thrown onto the floor by a Trip Trap.
 
|-
SE_NUM_EV_S08_FORWARD_01
|4880
SE_NUM_EV_S08_FORWARD_02
|0x1310
SE_NUM_EV_S08_SNOWATTACK
|SE_NUM_EFF_CRY
SE_NUM_EV_S08_BEAT
|None
SE_NUM_EV_S08_STANDUP
|None
SE_EVENT_SIDE08_SED_DUMMY
|Fake Tears.
SE_NUM_EV_S08_CROSSATTACK
|-
SE_NUM_EV_S08_VITALITY
|4881
 
|0x1311
Event Side09 SE
|SE_NUM_EFF_DRINK
ev_e09.sed
|None
 
|None
SE_NUM_EV_S09_CRACKFLASH
|Drinking a Max Elixir, vitamin drinks, etc.
SE_NUM_EV_S09_ELECTRIC_01_LP
|-
SE_NUM_EV_S09_ELECTRIC_02_LP
|4882
SE_NUM_EV_S09_ELECTRIC_04_LP
|0x1312
SE_NUM_EV_S09_ELECTRIC_03
|SE_NUM_EFF_EAT_FOOD
SE_NUM_EV_S09_ELECTRIC_05
|None
SE_NUM_EV_S09_ONIGORI
|None
SE_NUM_EV_S09_JP_ELECT_02_LP
|Apple eaten.
SE_NUM_EV_S09_JP_ELECT_03_LP
|-
SE_NUM_EV_S09_JP_ELECT_01
|4883
SE_EVENT_SIDE09_SED_DUMMY
|0x1313
SE_NUM_EV_S09_BLOCKICE_LP
|SE_NUM_EFF_EAT_FRUIT
SE_NUM_EV_S09_MAMMU_01
|None
SE_NUM_EV_S09_MAMMU_02
|None
SE_NUM_EV_S09_HEART
|Seed eaten.
SE_NUM_EV_S09_BLOCKFALL
|-
 
|4884
Event Side09b SE
|0x1314
ev_e09b
|SE_NUM_EFF_EAT_GUMI
 
|None
SE_NUM_EV_S09_AUROEA
|None
SE_NUM_EV_S09_LIGHTEFFECT_01
|Gummi eaten (also used for Golden Apple).
SE_NUM_EV_S09_LANDING
|-
SE_NUM_EV_S09_D_EFFECT_01
|4885
SE_NUM_EV_S09_D_EFFECT_02
|0x1315
SE_NUM_EV_S09_D_EFFECT_03
|SE_NUM_EFF_FLOWER_UP
SE_NUM_EV_S09_BIND_LP
|None
SE_NUM_EV_S09_COMEOUT
|None
SE_NUM_EV_S09_JP_ELECT_04_LP
|Aromatherapy flower rises.
SE_NUM_EV_S09_JP_ELECT_05_LP
|-
SE_NUM_EV_S09_JP_ELECT_06_LP
|4886
SE_NUM_EV_S09_JP_ELECT_07
|0x1316
SE_NUM_EV_S09_JP_ELECT_08
|SE_NUM_EFF_GRUDGEN
SE_NUM_EV_S09_WIND_LP
|None
SE_NUM_EV_S09_ALLEFFECT_02_LP
|None
SE_NUM_EV_S09_ALLEFFECT_01
|Spite.
SE_NUM_EV_S09_HIGHWIND_LP
|-
SE_NUM_EV_S09_HIGHTONE_LP
|4887
SE_NUM_EV_S09_GREEN
|0x1317
SE_EVENT_SIDE09B_SED_DUMMY
|SE_NUM_MOTION_ITEM_2
SE_NUM_EV_S09_WHITEOUT
|None
 
|None
Event Other01 SE
|Placing an item on the ground.
ev_et1.sed
|-
|4888
|0x1318
|SE_NUM_EFF_SAIKE_BG
|None
|None
|Psychic, Skill Swap.
|-
|4889
|0x1319
|SE_NUM_EFF_SOLAR_1
|None
|None
|SolarBeam 2nd turn (effect anim #247).
|-
|4890
|0x131A
|SE_NUM_EFF_HITPOINT_RECOVER
|T00P01A
|m01a0116
|HP restored.
|-
|4891
|0x131B
|SE_NUM_SYS_WAZA
|None
|None
|Move learned.
|-
|4892
|0x131C
|SE_NUM_MOTION_QUACK
|None
|None
|Same sound as Xatu screech (#8715).
|}


SE_NUM_ETC01_PIII
===Event SE===
SE_NUM_ETC01_GAME_END
{|class="wikitable"
SE_NUM_ETC01_SHAKE
!ID
SE_NUM_ETC01_GAME_OUT
!ID Hex
SE_NUM_ETC01_GAME_FAIL
!Internal Name
SE_NUM_ETC01_GAME_EFFCT_01
!Map
SE_NUM_ETC01_GAME_EFFCT_02
!Acting Scene
SE_NUM_ETC01_GAME_HINT
!Description
SE_NUM_ETC01_HADO_01_LP
|-
SE_NUM_ETC01_HADO_02
|5121
SE_NUM_ETC01_OOATARI
|0x1401
</pre>
|SE_NUM_EVENT_MOTION_DAMEGE_01
|D01P11B
|m01a0208
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|5122
|0x1402
|SE_NUM_EVENT_MOTION_WING_01
|G01P03A
|m02a0302
|Chatot flapping his wings.
|-
|5123
|0x1403
|SE_NUM_EVENT_EFF_BELL_01
|G01P06B
|m04a0301
|Chimecho's bell.
|-
|5124
|0x1404
|SE_NUM_EVENT_MOTION_TALE_01
|G01P01A
|m12a0102
|Turning a page, handling paper.
|-
|5125
|0x1405
|SE_NUM_EVENT_EFF_WHITEOUT_01
|D15P41A
|m14a0801
|"The clouds parted over the Hidden Land!"
|-
|5126
|0x1406
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02
|D28P44A
|m24a0804
|Explosion, rocks falling.
|-
|5127
|0x1407
|SE_NUM_EVENT_EFF_FLASH_LIGHT
|D04P11A
|m05a0301
|The partner touching the waterfall.
|-
|5128
|0x1408
|SE_NUM_EVENT_EFF_BOMB_HEAVY
|D38P11A
|s21p0502
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|5129
|0x1409
|SE_NUM_EVENT_EFF_BOMB_LIGHT
|D41P41A
|mdebug
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.
|-
|5130
|0x140A
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
|D04P31A
|m05d0616
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|5131
|0x140B
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
|D04P31A
|m05d0616
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|5132
|0x140C
|SE_NUM_EVENT_EFF_JIKUU_WIPE
|S04P01A
|c00a0701
|Dimensional Scream intro.
|-
|5133
|0x140D
|SE_NUM_EVENT_EFF_JIKUU_MEMAI
|T01P01A
|m03a0401
|Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo".
|-
|5134
|0x140E
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
|None
|None
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.
|-
|5135
|0x140F
|SE_NUM_EVENT_EFF_SHINKA
|D39P41A
|s22p0204
|Cresselia teleports in front of Darkrai.
|-
|5136
|0x1410
|SE_NUM_EVENT_EFF_WIPE_01
|D31P41A
|s01p0604
|The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example.
|-
|5137
|0x1411
|SE_NUM_EVENT_MOTION_CLAP_01_L
|G01P04A
|m11a0201
|(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild.
|-
|5138
|0x1412
|SE_NUM_EVENT_MOTION_CLAP_02_L
|G01P04A
|c00a0501
|(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code>
|-
|5139
|0x1413
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|P03P01A
|m09d0614
|Dimensional Scream end.
|-
|5140
|0x1414
|SE_NUM_EVENT_EFF_FLASH_DUB
|D30P41A
|m25a1101
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|5141
|0x1415
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02
|None
|None
|Explosion sound. Appears to be unused.
|-
|5142
|0x1416
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02
|None
|None
|Another explosion sound. Appears to be unused.
|-
|5143
|0x1417
|SE_NUM_EVENT_EFF_FLASH_HEAVY
|D01P41A
|m01a0401
|Screen flash sound used a few times right before a boss fight wipe.
|-
|5144
|0x1418
|SE_NUM_EVENT_CRISTAL
|V15P03A
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}
 
===Event Main01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|6401
|0x1901
|SE_NUM_EVENT_MAIN01_THUNDER_01
|D12P41A
|m12a0801
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|6402
|0x1902
|SE_NUM_EVENT_MAIN01_THUNDER_02
|S04P01A
|m01a0101
|The small electric discharge sound used in the game's opening cutscene.
|-
|6403
|0x1903
|SE_NUM_EVENT_MAIN01_WARP
|S04P01A
|m01a0101
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|6404
|0x1904
|SE_NUM_EVENT_MAIN01_KAKERA_01
|None
|None
|Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused.
|-
|6405
|0x1905
|SE_NUM_EVENT_MAIN01_KAKERA_02
|None
|None
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.
|-
|6406
|0x1906
|SE_NUM_EVENT_MAIN01_KAKERA_03
|D01P41A
|m01a0701
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|6407
|0x1907
|SE_NUM_EVENT_MAIN02_ZOOMUP
|None
|None
|Cartoon balloon is inflated? Appears to be unused.
|-
|6408
|0x1908
|SE_NUM_EVENT_MAIN02_DOOROPEN
|G01P01B
|m02a0105
|Gate to Wigglytuff's Guild opening.
|-
|6409
|0x1909
|SE_NUM_EVENT_MAIN02_KNOCK
|None
|None
|Hitting wood. Appears to be unused.
|-
|6410
|0x190A
|SE_NUM_EVENT_MAIN02_HAKO_01
|D01P11B
|m01a0702
|Dropping, placing something.
|-
|6411
|0x190B
|SE_NUM_EVENT_MAIN02_HAKO_02
|G01P05A
|m02a0110
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|6412
|0x190C
|SE_NUM_EVENT_MAIN03_RURIRI
|T01P01A
|m03a0301
|Azurill tripping.
|-
|6413
|0x190D
|SE_NUM_EVENT_MAIN03_RINGO
|T01P02A
|m03a0301
|Apple bouncing.
|-
|6414
|0x190E
|SE_NUM_EVENT_MAIN03_SLEEP_01
|T01P01A
|m03a0401
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).
|-
|6415
|0x190F
|SE_NUM_EVENT_MAIN03_SIREN
|G01P03A
|m03a0506
|Alert, board update completed.
|-
|6416
|0x1910
|SE_NUM_EVENT_MAIN03_KABE
|G01P03A
|m03a0506
|Turning over the board after updating the data.
|-
|6417
|0x1911
|SE_NUM_EVENT_MAIN03_SLEEP_02
|G01P03A
|m06a0203
|Drowzee fainting.
|-
|6418
|0x1912
|SE_NUM_EVENT_MAIN03_JIBACOIL
|D03P11A
|m03a1002
|Magnezone police.
|-
|6419
|0x1913
|SE_NUM_EVENT_MAIN03_KUUFUKU
|None
|None
|"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.
|-
|6420
|0x1914
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|V03P11A
|m03a1310
|(Loop) Grovyle running.
|-
|6421
|0x1915
|SE_NUM_EVENT_MAIN03_JUPUTORU_02
|V03P11A
|m03a1312
|Grovyle dashing.
|-
|6422
|0x1916
|SE_NUM_EVENT_MAIN04_DIGDA
|G01P04A
|m04a0101
|Diglett digging and leaving.
|-
|6423
|0x1917
|SE_NUM_EVENT_MAIN04_DOOR
|None
|None
|Crystals falling/little laser beam? Appears to be unused.
|-
|6424
|0x1918
|SE_NUM_EVENT_MAIN03_THUNDER_01
|D12P41A
|m12a0801
|Distant thunder sound during Amp Clearing scene.
|-
|6425
|0x1919
|SE_NUM_EVENT_MAIN03_THUNDER_02
|H02P99C
|s20p0104
|Distant thunder during Sharpedo Bluff nighttime scene.
|}
 
===Event Main05 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|6657
|0x1A01
|SE_NUM_EVENT_MAIN05_ROLLING
|D04P12A
|m05a0502
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|6658
|0x1A02
|SE_NUM_EVENT_MAIN05_SWITCH
|D04P31A
|m05d0616
|Click sound, pushing in the gem in Waterfall Cave.
|-
|6659
|0x1A03
|SE_NUM_EVENT_MAIN05_FLY
|V05P03A
|m05a0602
|The hero and partner get blasted out of the Waterfall Cave geyser.
|-
|6660
|0x1A04
|SE_NUM_EVENT_MAIN05_SPLASH
|V05P03A
|m05a0602
|Splash, landing in hot springs.
|-
|6661
|0x1A05
|SE_NUM_EVENT_MAIN06_DOKUGASU
|G01P03A
|m06a0203
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|6662
|0x1A06
|SE_NUM_EVENT_MAIN07_TREE_01_L
|D05P31A
|m07a0701
|Small, quiet rustling. Team Skull shuffling on top of the tree.
|-
|6663
|0x1A07
|SE_NUM_EVENT_MAIN07_TREE_02
|D05P31A
|m07a0701
|Skuntank hitting the Perfect Apple tree, rustling after.
|-
|6664
|0x1A08
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L
|D05P31A
|m07a0701
|Perfect Apples falling onto the ground.
|-
|6665
|0x1A09
|SE_NUM_EVENT_MAIN07_GOUKUU
|G01P05C
|m07a1001
|Wigglytuff meltdown.
|-
|6666
|0x1A0A
|SE_NUM_EVENT_MAIN08_GAYA_01
|None
|None
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)
|-
|6667
|0x1A0B
|SE_NUM_EVENT_MAIN08_MAP_01
|D06P11A
|m08a0601
|"Let's have a look at the Wonder Map." Paper sound.
|-
|6668
|0x1A0C
|SE_NUM_EVENT_MAIN08_MARKING
|None
|None
|Familiar exclamation sound. Appears to be unused.
|-
|6669
|0x1A0D
|SE_NUM_EVENT_MAIN09_GAYA_L
|P01P04A
|s30a0302
|(Loop) Crowd talking/discussing.
|-
|6670
|0x1A0E
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01
|None
|None
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.
|-
|6671
|0x1A0F
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02
|P03P01A
|m09a0605
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|6672
|0x1A10
|SE_NUM_EVENT_MAIN09_FLASH_01
|P03P01A
|m09a0606
|Groudon statue's eyes light up.
|-
|6673
|0x1A11
|SE_NUM_EVENT_MAIN09_FLASH_02
|P03P01A
|m09a0606
|Groudon statue gets surrounded by light.
|-
|6674
|0x1A12
|SE_NUM_EVENT_MAIN09_RINGO_L
|P03P02A
|m09a0701
|Perfect Apple rolls onto scene from the left.
|-
|6675
|0x1A13
|SE_NUM_EVENT_MAIN05_TOBIKOMU
|D04P11A
|m05a0303
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
 
===Event Main10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|6913
|0x1B01
|SE_NUM_EVENT_MAIN10_GUS_L
|D05P31A
|m07a0701
|Skuntank and Koffing's noxious gas combo.
|-
|6914
|0x1B02
|SE_NUM_EVENT_MAIN10_ASHIOTO_01
|D10P41A
|m10a0903
|Heavy footsteps (Groudon illusion).
|-
|6915
|0x1B03
|SE_NUM_EVENT_MAIN10_ASHIOTO_02
|D10P41A
|m10a0901
|Very distant heavy footsteps (Groudon illusion).
|-
|6916
|0x1B04
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
|P03P02A
|m10a0902
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|6917
|0x1B05
|SE_NUM_EVENT_MAIN10_BOMB
|D10P41A
|m10a1101
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|6918
|0x1B06
|SE_NUM_EVENT_MAIN10_DOWN
|D10P41A
|m10a1101
|Groudon illusion fainting and hitting the ground.
|-
|6919
|0x1B07
|SE_NUM_EVENT_MAIN10_BANISH
|D10P41A
|m10a1101
|Groudon illusion getting surrounded by light.
|-
|6920
|0x1B08
|SE_NUM_EVENT_MAIN10_APPEAR_01
|D10P41A
|m10a1101
|Uxie releaving.
|-
|6921
|0x1B09
|SE_NUM_EVENT_MAIN10_LIGHT
|P04P01C
|m10a1206
|Uxie conjuring up Groudon illusion.
|-
|6922
|0x1B0A
|SE_NUM_EVENT_MAIN10_APPEAR_02
|P04P01C
|m10a1206
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|6923
|0x1B0B
|SE_NUM_EVENT_MAIN11_GAYA_01_L
|G01P06B
|m08a0101
|(Loop) Crowd whining (Chatot interrupts dinner).
|-
|6924
|0x1B0C
|SE_NUM_EVENT_MAIN11_FLASH_01
|D28P44A
|m25a0101
|Dusknoir's final mouth attack.
|-
|6925
|0x1B0D
|SE_NUM_EVENT_MAIN12_EFFECT_01
|D12P41A
|m12a0801
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|6926
|0x1B0E
|SE_NUM_EVENT_MAIN12_DENGEKI_01
|D12P41A
|m12a1001
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|6927
|0x1B0F
|SE_NUM_EVENT_MAIN12_DENGEKI_02
|D12P41A
|m12a1001
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|6928
|0x1B10
|SE_NUM_EVENT_MAIN12_PERIPPA_01
|None
|None
|Placeholder "sweat drop" sound.
|-
|6929
|0x1B11
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L
|None
|None
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.
|-
|6930
|0x1B12
|SE_NUM_EVENT_MAIN10_HOUKOU
|D10P41A
|m10a0901
|Dialga thanks, Groudon scream.
|-
|6931
|0x1B13
|SE_NUM_EVENT_MAIN10_HANTOUMEI
|P04P01C
|m10a1208
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|6932
|0x1B14
|SE_NUM_EVENT_MAIN12_BIKABIKA
|None
|None
|PSG explosion/strike sound. Appears to be unused.
|-
|6933
|0x1B15
|SE_NUM_EVENT_MAIN10_HOUKOU_02
|D10P21A
|m10a0701
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|6934
|0x1B16
|SE_NUM_EVENT_MAIN10_HOUKOU_03
|D10P21A
|m10a0501
|Angry Groudon illusion in distance.
|-
|6935
|0x1B17
|SE_NUM_EVENT_MAIN10_ASHIOTO_03
|P03P02A
|m10a0902
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|}
 
=== Event Main14 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|7169
|0x1C01
|SE_NUM_EVENT_MAIN14_RYUUSA_L
|D14P11A
|m14a0301
|The hero and partner sinking into the quicksand pit.
|-
|7170
|0x1C02
|SE_NUM_EVENT_MAIN14_FALL
|D14P12A
|m14a0103
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|-
|7171
|0x1C03
|SE_NUM_EVENT_MAIN14_APPEAR
|D15P41A
|m14a0601
|"Step away from the Time Gear!" Mesprit shoots out of the water.
|-
|7172
|0x1C04
|SE_NUM_EVENT_MAIN14_ATTACK
|D15P41A
|m14a0801
|Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|-
|7173
|0x1C05
|SE_NUM_EVENT_MAIN14_DIVE
|D15P41A
|m14a0801
|Grovyle jumps into the Underground Lake.
|-
|7174
|0x1C06
|SE_NUM_EVENT_MAIN14_ELECTRIC_L
|V14P03A
|m14a0802
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|-
|7175
|0x1C07
|SE_NUM_EVENT_MAIN15_SUISYOU
|D32P33A
|s04p1501
|Short high ring. Used when recruiting some legendaries.
|-
|7176
|0x1C08
|SE_NUM_EVENT_MAIN15_HANNOU
|D16P31A
|m15a0601
|VERY LOUD high pitched "activation"-like sound.
|-
|7177
|0x1C09
|SE_NUM_EVENT_MAIN15_ELECTRIC_L
|D16P31A
|m15a0601
|(Loop) Electrical discharging. Used in Amp Clearing scene.
|-
|7178
|0x1C0A
|SE_NUM_EVENT_MAIN15_NENRIKI
|D17P34A
|m15b0906
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|7179
|0x1C0B
|SE_NUM_EVENT_MAIN15_KAMAE
|T01P01A
|m16a0701
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
|-
|7180
|0x1C0C
|SE_NUM_EVENT_MAIN15_BLOCK
|D12P41A
|m12a1001
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
|-
|7181
|0x1C0D
|SE_NUM_EVENT_MAIN15_WARP
|D17P45A
|m15b1001
|"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|-
|7182
|0x1C0E
|SE_NUM_EVENT_MAIN15_SIREN_L
|G01P04A
|m16a0601
|Siren.
|-
|7183
|0x1C0F
|SE_NUM_EVENT_MAIN16_HOLE_01
|T01P01A
|m16a0701
|Entering the Dimensional Hole.
|-
|7184
|0x1C10
|SE_NUM_EVENT_MAIN16_HOLE_02
|V16P02A
|m19b1014
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|7185
|0x1C11
|SE_NUM_EVENT_MAIN17_GANKOU
|D26P42A
|m23a0706
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|7186
|0x1C12
|SE_NUM_EVENT_MAIN17_KESSYOU_L
|P05P01A
|m17a0103
|(Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir).
|-
|7187
|0x1C13
|SE_NUM_EVENT_MAIN17_DOOR
|P05P02A
|m17a0301
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|7188
|0x1C14
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01
|P05P02A
|m17a0301
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|7189
|0x1C15
|SE_NUM_EVENT_MAIN17_MEKAKUSHI
|P05P02A
|m17a0301
|The hero and partner get blindfolded by the Sableye.
|-
|7190
|0x1C16
|SE_NUM_EVENT_MAIN17_SPOT
|None
|None
|Electric hit sound. Appears to be unused.
|-
|7191
|0x1C17
|SE_NUM_EVENT_MAIN17_HIKARIDAMA
|P05P03A
|m17a0302
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|7192
|0x1C18
|SE_NUM_EVENT_MAIN17_APPEAR
|P05P03A
|m17a0302
|Grovyle digs out.
|-
|7193
|0x1C19
|SE_NUM_EVENT_MAIN17_ASHIOTO
|P05P04A
|m17a0401
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|7194
|0x1C1A
|SE_NUM_EVENT_MAIN15_KAMAE_02
|P05P04A
|m17a0401
|The Sableye ready up to attack.
|-
|7195
|0x1C1B
|SE_NUM_EVENT_MAIN16_HOLE_03
|T01P01A
|m16a0701
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|7196
|0x1C1C
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|P05P04A
|m17a0401
|(Loop) Sableye group slashing trapped heroes.
|-
|7197
|0x1C1D
|SE_NUM_EVENT_MAIN15_GAKON
|V15P01A
|m15a0602
|Crystal Crossing entrance rises out of the ground.
|}
 
=== Event Main18 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|7425
|0x1D01
|SE_NUM_EVENT_MAIN18_MIKARUGE_01
|D21P41A
|m18b0902
|"We are SPIRITOMB!"
|-
|7426
|0x1D02
|SE_NUM_EVENT_MAIN18_MIKARUGE_02
|D21P41A
|m18b0902
|"It can't be this..." Spiritomb's stone moves.
|-
|7427
|0x1D03
|SE_NUM_EVENT_MAIN18_MIKARUGE_03
|D21P41A
|m18b0902
|Spiritomb "activating".
|-
|7428
|0x1D04
|SE_NUM_EVENT_MAIN18_MIKARUGE_04
|D21P41A
|m18b1301
|Spiritomb's weakening aura(?) returns to its stone.
|-
|7429
|0x1D05
|SE_NUM_EVENT_MAIN18_MIKARUGE_05
|D21P41A
|m18b1301
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|7430
|0x1D06
|SE_NUM_EVENT_MAIN18_MIKARUGE_06
|D01P41A
|m01a0701
|Short "Enemy skedaddles away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|-
|7431
|0x1D07
|SE_NUM_EVENT_MAIN19_LIGHT_01
|P09P01A
|m19b1001
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|7432
|0x1D08
|SE_NUM_EVENT_MAIN19_LIGHT_02
|None
|None
|Odd dark whooshing sound. Appears to be unused.
|-
|7433
|0x1D09
|SE_NUM_EVENT_MAIN19_LIGHT_03
|P08P01A
|m19a0601
|Celebi appears.
|-
|7434
|0x1D0A
|SE_NUM_EVENT_MAIN19_DARK
|P09P01A
|m19b1001
|Sky turns pitch black, Primal Dialga is coming.
|-
|7435
|0x1D0B
|SE_NUM_EVENT_MAIN19_LIGHT_04
|P09P01A
|m19b1007
|Celebi time travels a short distance away.
|-
|7436
|0x1D0C
|SE_NUM_EVENT_MAIN19_DISAPPEAR
|None
|None
|A short stomp? Appears to be unused.
|-
|7437
|0x1D0D
|SE_NUM_EVENT_MAIN19_WING
|P09P01A
|m19b1007
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|7438
|0x1D0E
|SE_NUM_EVENT_MAIN19_GLASS
|V19P06A
|m19b1008
|Glass breaking, stopping Celebi.
|-
|7439
|0x1D0F
|SE_NUM_EVENT_MAIN19_LIGHT_05
|P09P01A
|m19b1009
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|7440
|0x1D10
|SE_NUM_EVENT_MAIN20_LIGHT_01
|V03P06A
|m20a0707
|Time Gear is removed from Treeshroud Forest, deactivation sound.
|-
|7441
|0x1D11
|SE_NUM_EVENT_MAIN21_ANAHORI
|None
|None
|Judging by the internal name, a digging sound. Appears to be unused.
|-
|7442
|0x1D12
|SE_NUM_EVENT_MAIN21_ASHIOTO_L
|None
|None
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.
|-
|7443
|0x1D13
|SE_NUM_EVENT_MAIN23_CHAKUCHI
|D26P43A
|m23a0706
|Kabutops and the Omastar drop down from the ceiling.
|-
|7444
|0x1D14
|SE_NUM_EVENT_MAIN23_LIGHT_01_L
|P11P01A
|m23a1003
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|7445
|0x1D15
|SE_NUM_EVENT_MAIN23_LIGHT_02_L
|D28P33A
|m25a0301
|Activating the Rainbow Stoneship.
|-
|7446
|0x1D16
|SE_NUM_EVENT_MAIN18_MIKARUGE_07
|None
|None
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused.
|-
|7447
|0x1D17
|SE_NUM_EVENT_MAIN18_MIKARUGE_08
|D21P41A
|m18b1301
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|7448
|0x1D18
|SE_NUM_EVENT_MAIN19_LIGHT_06
|P09P01A
|m19b1007
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|7449
|0x1D19
|SE_NUM_EVENT_MAIN23_LIGHT_03_L
|P11P01A
|m23a1003
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|7450
|0x1D1A
|SE_NUM_EVENT_MAIN20_KAKIWAKE
|H01P99A
|m20a0202
|The partner opens up the entrance to Sharpedo Bluff.
|}
 
=== Event Main25 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|7681
|0x1E01
|SE_NUM_EVENT_MAIN25_HADOU_01_L
|D28P44A
|m25a0101
|(Loop) Charging up Dusknoir's mouth attack.
|-
|7682
|0x1E02
|SE_NUM_EVENT_MAIN25_3ATTACK_01
|D28P44A
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer)
|-
|7683
|0x1E03
|SE_NUM_EVENT_MAIN25_3ATTACK_02
|D28P44A
|m25a0101
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|7684
|0x1E04
|SE_NUM_EVENT_MAIN25_DOWN
|D28P44A
|m25a0101
|Dusknoir hitting the ground.
|-
|7685
|0x1E05
|SE_NUM_EVENT_MAIN25_DAMAGE
|None
|None
|Grabbing sound? Appears to be unused.
|-
|7686
|0x1E06
|SE_NUM_EVENT_MAIN25_ATTACK_01
|D28P44A
|m25a0302
|Grovyle pushing Dusknoir.
|-
|7687
|0x1E07
|SE_NUM_EVENT_MAIN25_HAGURUMA_01
|D28P44A
|m25a0302
|Grovyle dropping the Time Gears.
|-
|7688
|0x1E08
|SE_NUM_EVENT_MAIN25_DISAPPEAR
|D28P44A
|m25a0302
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|7689
|0x1E09
|SE_NUM_EVENT_MAIN25_ISHIBUNE
|D28P33A
|m25a0401
|The Rainbow Stoneship takes off.
|-
|7690
|0x1E0A
|SE_NUM_EVENT_MAIN25_THUNDER_01
|D17P45A
|m15b1001
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|7691
|0x1E0B
|SE_NUM_EVENT_MAIN25_THUNDER_02
|D30P41A
|m25a1101
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|7692
|0x1E0C
|SE_NUM_EVENT_MAIN25_GAREKI
|D30P41A
|m25a1101
|Temporal Pinnacle earthquake, sounds like fire.
|-
|7693
|0x1E0D
|SE_NUM_EVENT_MAIN25_THUNDER_03
|D30P41A
|m25a1101
|Loud lightning sound, used on Temporal Pinnacle.
|}
 
=== Event Sub01 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|7937
|0x1F01
|SE_NUM_EVENT_SUB01_ANA_01
|D31P31A
|s01p0601
|Trap opens up.
|-
|7938
|0x1F02
|SE_NUM_EVENT_SUB01_ANA_02
|D31P31A
|s01p0601
|Falling into a pit.
|-
|7939
|0x1F03
|SE_NUM_EVENT_SUB01_ANA_03
|D31P41A
|s01p0602
|Hitting the ground after falling into a pit.
|-
|7940
|0x1F04
|SE_NUM_EVENT_SUB01_ANA_04_L
|D31P41A
|s01p0602
|(Loop) The Grand Master's pitfall trap closes.
|-
|7941
|0x1F05
|SE_NUM_EVENT_SUB01_ANA_05
|D31P41A
|s01p0602
|The Grand Master's pitfall trap finishes closing.
|-
|7942
|0x1F06
|SE_NUM_EVENT_SUB01_TAIATARI
|D31P31A
|s01p0801
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|7943
|0x1F07
|SE_NUM_EVENT_SUB01_TAKARABAKO
|T01P01A
|m16a0701
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|7944
|0x1F08
|SE_NUM_EVENT_SUB01_CLAP_L
|G01P04A
|m04a0201
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|-
|7945
|0x1F09
|SE_NUM_EVENT_SUB01_ICE_01_L
|None
|None
|(Loop) Beam of light? Appears to be unused.
|-
|7946
|0x1F0A
|SE_NUM_EVENT_SUB03_EGG_01
|None
|None
|Placing an egg? Appears to be unused.
|-
|7947
|0x1F0B
|SE_NUM_EVENT_SUB04_PUKURIN
|G01P04A
|s04p0101
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|7948
|0x1F0C
|SE_NUM_EVENT_SUB04_SEKIHI_01_L
|D32P12A
|s04p0801
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|7949
|0x1F0D
|SE_NUM_EVENT_SUB04_SEKIHI_02
|D32P12A
|s04p0801
|Aegis Cave path opens with a blast of light.
|-
|7950
|0x1F0E
|SE_NUM_EVENT_SUB04_LIGHT_01_L
|D32P31A
|s04p0601
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|7951
|0x1F0F
|SE_NUM_EVENT_SUB04_LIGHT_02
|D32P31A
|s04p0601
|"The guardian's permission was granted!"
|-
|7952
|0x1F10
|SE_NUM_EVENT_SUB04_FLASH_01
|D32P44A
|s04p1801
|Another wipe sound. Only used in rematches against Regigigas.
|-
|7953
|0x1F11
|SE_NUM_EVENT_SUB04_ATTACK
|D32P44A
|s04p1901
|Regigigas strikes the ground in post-defeat cutscene.
|-
|7954
|0x1F12
|SE_NUM_EVENT_SUB04_WHISTLE
|None
|None
|Flute-like noise. Appears to be unused.
|-
|7955
|0x1F13
|SE_NUM_EVENT_SUB04_WING_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|7956
|0x1F14
|SE_NUM_EVENT_SUB02_ICE_02
|D79P41A
|s02p0701
|Scizor's ice prison shatters.
|-
|7957
|0x1F15
|SE_NUM_EVENT_SUB03_EGG_02
|H02P99A
|s03p0301
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|7958
|0x1F16
|SE_NUM_EVENT_SUB03_EGG_03
|H02P99A
|s03p0301
|Manaphy egg hatches, accompanied by visual light effects.
|}
 
===Event Sub10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|8193
|0x2001
|SE_NUM_EVENT_SUB10_FIRE_01
|S00P01A
|dopen
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|8194
|0x2002
|SE_NUM_EVENT_SUB12_LIGHT_01
|D80P41A
|m99a0129
|Very interesting getting loot/opening treasure box sound.
|-
|8195
|0x2003
|SE_NUM_EVENT_SUB20_EFFECT_01
|G01P07A
|s20p1001
|Being sent into a dream.
|-
|8196
|0x2004
|SE_NUM_EVENT_SUB21_EFFECT_01
|H02P99A
|s21p0501
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|8197
|0x2005
|SE_NUM_EVENT_SUB21_EFFECT_02
|H02P99A
|s21p0501
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|8198
|0x2006
|SE_NUM_EVENT_SUB21_EFFECT_03
|D41P41A
|s22p1110
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|8199
|0x2007
|SE_NUM_EVENT_SUB22_EFFECT_01
|D39P32A
|s22p0203
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|8200
|0x2008
|SE_NUM_EVENT_SUB21_EFFECT_04
|D38P11A
|s21p0502
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|8201
|0x2009
|SE_NUM_EVENT_SUB20_EFFECT_02
|D37P11A
|s20p0902
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|8449
|0x2101
|N/A
|None
|None
|Silence.
|-
|8450
|0x2102
|SE_NUM_EVENT_MAIN26_ISHIBUNE
|P11P02A
|m25a0404
|The Rainbow Stoneship arriving at the bridge.
|-
|8451
|0x2103
|SE_NUM_EVENT_MAIN26_KOROGARU
|D30P33A
|m26a0102
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|8452
|0x2104
|SE_NUM_EVENT_MAIN26_LIGHT_01_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8453
|0x2105
|SE_NUM_EVENT_MAIN26_LIGHT_02_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8454
|0x2106
|SE_NUM_EVENT_MAIN26_LIGHT_03
|P13P01A
|m26a0401
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|8455
|0x2107
|SE_NUM_EVENT_MAIN26_SEKICYUU
|D30P33A
|m26a0102
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|8456
|0x2108
|SE_NUM_EVENT_MAIN26_THUNDER_01
|None
|None
|Wipe-like sound. Appears to be unused.
|-
|8457
|0x2109
|SE_NUM_EVENT_MAIN26_THUNDER_02
|None
|None
|Electric wipe sound. Appears to be unused.
|-
|8458
|0x210A
|SE_NUM_EVENT_MAIN26_WHITEOUT
|D30P33A
|m26a0201
|A recovered Dialga shows a vision to the hero and partner.
|-
|8459
|0x210B
|SE_NUM_EVENT_MAIN26_DISAPPEAR
|P13P01A
|m26a0401
|The hero disappears, final sound.
|-
|8460
|0x210C
|SE_NUM_EVENT_MAIN26_GAREKI_01
|None
|None
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.
|-
|8461
|0x210D
|SE_NUM_EVENT_MAIN26_GAREKI_02
|None
|None
|Fiery noise. Appears to be unused.
|-
|8462
|0x210E
|SE_NUM_EVENT_MAIN26_HAGURUMA_01
|D30P33A
|m26a0102
|Time Gears set in place.
|-
|8463
|0x210F
|SE_NUM_EVENT_MAIN26_HOUKOU
|V24P03A
|m24a0205
|Lapras starts flying.
|}
 
===Event Sub23 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|8705
|0x2201
|SE_NUM_EVENT_SUB23_EFFECT_02_L
|D41P41A
|s22p1401
|Darkrai's Dimensional Hole shatters into pieces.
|-
|8706
|0x2202
|SE_NUM_EVENT_SUB23_HOLE_01
|D41P41A
|s22p1401
|Darkrai conjures up Dimensional Hole.
|-
|8707
|0x2203
|SE_NUM_EVENT_SUB23_WHITEOUT
|D41P41A
|s22p1401
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|8708
|0x2204
|SE_NUM_EVENT_SUB23_EFFECT_01_L
|D41P41A
|s22p1401
|(Loop) Palkia charges attack aimed at Darkrai.
|-
|8709
|0x2205
|SE_NUM_EVENT_MOTION_DOGOMU
|None
|None
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.
|-
|8710
|0x2206
|SE_NUM_EVENT_MOTION_ITEM
|D01P41A
|m01a0701
|Giving/picking up an item. Used in many scenes.
|-
|8711
|0x2207
|SE_NUM_EVENT_MOTION_DOOR
|G01P04A
|m02a0202
|Wigglytuff's door opening (such as in Chapter 2).
|-
|8712
|0x2208
|SE_NUM_EVENT_HADOU_CHECK
|S02P01A
|m00a01a
|(Loop) Reading aura in personality quiz.
|-
|8713
|0x2209
|SE_NUM_DUN_MOTION_MONEY
|G01P03A
|m02a1001
|Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1.
|-
|8714
|0x220A
|SE_NUM_DUN_EFF_DRINK
|None
|None
|Ingesting, liquid sound.
|-
|8715
|0x220B
|SE_NUM_DUN_MOTION_QUACK
|T01P02A
|enter09
|Xatu's screech.
|-
|8716
|0x220C
|SE_NUM_DUN_EFF_LIGHT_WALL
|T01P02A
|enter09
|Xatu appraises a Treasure Box.
|-
|8717
|0x220D
|SE_NUM_DUN_EFF_SMOKE_9
|None
|None
|Identical sound to #1813.
|-
|8718
|0x220E
|SE_NUM_DUN_EFF_DENJIFUYUU
|G01P04A
|enter05
|Croagunk's Swap Shop cauldron swapping an Exclusive Item.
|-
|8719
|0x220F
|SE_NUM_EVENT_EFF_SHINKA_EGG
|None
|None
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.
|-
|8720
|0x2210
|SE_NUM_DUN_MOTION_HUNGRY
|G01P03A
|m03a1203
|Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867).
|-
|8721
|0x2211
|SE_NUM_ME_WIND_S
|None
|None
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.
|-
|8722
|0x2212
|SE_NUM_ME_WIND_M
|None
|None
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.
|}
 
===Event Sub SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|8961
|0x2301
|SE_NUM_EVENT_SIGN_ASE_01
|G01P03A
|m02a0108
|Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''.
|-
|8962
|0x2302
|SE_NUM_EVENT_SIGN_HATENA_02
|G01P03A
|m02a0108
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code>
|-
|8963
|0x2303
|SE_NUM_EVENT_SIGN_HATENA_03
|D05P31A
|m07a0701
|Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003).
|-
|8964
|0x2304
|SE_NUM_EVENT_SIGN_NOTICE_01
|D01P41A
|m01a0401
|Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8965
|0x2305
|SE_NUM_EVENT_SIGN_NOTICE_02
|G01P01C
|m11a0303
|Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8966
|0x2306
|SE_NUM_EVENT_SIGN_NOTICE_03
|G01P03A
|m03a0506
|Making a discovery.
|-
|8967
|0x2307
|SE_NUM_EVENT_SIGN_NOTICE_04
|D10P21A
|m10a0701
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or  <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801).
|-
|8968
|0x2308
|SE_NUM_EVENT_SIGN_SHOCK_01
|D01P41A
|m01a0401
|Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|-
|8969
|0x2309
|SE_NUM_EVENT_SIGN_SHOCK_02
|D08P11A
|m09a0301
|Aghast! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|-
|8970
|0x230A
|SE_NUM_EVENT_SIGN_ANGER_01
|T01P02A
|m12a0601
|Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101)
|-
|8971
|0x230B
|SE_NUM_EVENT_SIGN_ANGER_02
|G01P03A
|m02a0302
|Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>.
|-
|8972
|0x230C
|SE_NUM_EVENT_SIGN_TENSION_01
|G01P03A
|m02a0108
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''.
|-
|8973
|0x230D
|SE_NUM_EVENT_SIGN_SHOCK_03
|G01P04A
|m08a0503
|Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character.
|-
|8974
|0x230E
|SE_NUM_EVENT_MOTION_JUNP_01
|G01P04A
|m05a0705
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code>
|-
|8975
|0x230F
|SE_NUM_EVENT_MOTION_JUNP_02
|P19P02A
|n02a1002
|Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!'''
|-
|8976
|0x2310
|SE_NUM_EVENT_MINIGAME_OK
|None
|None
|Bell sound. Selecting the correct answer during Sentry Duty.
|-
|8977
|0x2311
|SE_NUM_EVENT_MINIGAME_NG
|None
|None
|Selecting the incorrect answer or timing out during Sentry Duty.
|-
|8978
|0x2312
|SE_NUM_EVENT_SIGN_NOTICE_05
|G01P03A
|m02a0108
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code>
|-
|8979
|0x2313
|SE_NUM_EVENT_OPENING_ROGO
|V03P08A
|t01p0501
|Title reveal. Only used in Explorers of Time and Darkness.
|}
 
===Event Side01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|9217
|0x2401
|SE_NUM_EV_S01_SNORER_01_LP
|G01P10C
|n01a0703
|(Loop) Loudred snoring.
|-
|9218
|0x2402
|SE_NUM_EV_S01_UNREST_01
|D42P41A
|n01a1904
|Short buzzing with a small whoosh.
|-
|9219
|0x2403
|SE_NUM_EV_S01_CALL_01
|D42P41A
|n01a1904
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|9220
|0x2404
|SE_NUM_EV_S01_CALL_02
|D42P41A
|n01a1904
|Part of the above jingle/chime.
|-
|9221
|0x2405
|SE_NUM_EV_S01_CALL_03
|D42P41A
|n01a1904
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|9222
|0x2406
|SE_NUM_EV_S01_COME_01
|D42P41A
|n01a1904
|Continuation of that jingle/chime thing, the end.
|-
|9223
|0x2407
|SE_NUM_EV_S01_BEHAVE_01_LP
|D42P31A
|n01a2301
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|9224
|0x2408
|SE_NUM_EV_S01_EFFECT_01
|D42P42A
|n01a3101
|Jirachi has been defeated and starts to wake.
|-
|9225
|0x2409
|SE_NUM_EV_S01_EFFECT_02
|D42P42A
|n01a3101
|Jirachi is surrounded by light...
|-
|9226
|0x240A
|SE_NUM_EV_S01_WHITEOUT_01
|D42P42A
|n01a3101
|Jirachi continued...
|-
|9227
|0x240B
|SE_NUM_EV_S01_EFFECT_04
|D42P42A
|n01a3101
|Jirachi has awoken.
|}
 
===Event Side02 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|9473
|0x2501
|SE_NUM_EV_SIDE02_BREAK
|P18P01A
|n02a0304
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|9474
|0x2502
|SE_NUM_EV_SIDE02_ROAR_01
|D43P31A
|n02a0901
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|9475
|0x2503
|SE_NUM_EV_SIDE02_ROAR_02
|D43p31A
|n02a0901
|Louder Armaldo growl.
|-
|9476
|0x2504
|SE_NUM_EV_SIDE02_MONSTERSTEP_01
|None
|None
|A single footstep. Appears to be unused.
|-
|9477
|0x2505
|SE_NUM_EV_S02_GRASSY_01
|D43P31A
|n02a0901
|Quiet rustling sound, Armaldo-related.
|-
|9478
|0x2506
|SE_NUM_EV_SIDE02_THREAT_01
|D43P31A
|n02a0901
|Armaldo slashing air, trying to scare Igglybuff.
|-
|9479
|0x2507
|SE_NUM_EV_SIDE02_THREAT_02
|D43P31A
|n02a0901
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|9480
|0x2508
|SE_NUM_EV_SIDE02_MAP_01
|P19P02A
|n02a1002
|Armaldo grabs secret map.
|-
|9481
|0x2509
|SE_NUM_EV_SIDE02_MAP_02
|P19P02A
|n02a1002
|"Armaldo handed Igglybuff the secret map."
|-
|9482
|0x250A
|SE_NUM_EV_SIDE02_MAP_IGNITE_01
|P19P02A
|n02a1002
|Igglybuff rolls up the map.
|-
|9483
|0x250B
|SE_NUM_EV_SIDE02_MAP_IGNITE_02
|P19P02A
|n02a1002
|Igglybuff sets the secret map on fire.
|-
|9484
|0x250C
|SE_NUM_EV_SIDE02_PUTOUT
|P19P02A
|n02a1002
|Armaldo douses the burning map with water.
|-
|9485
|0x250D
|SE_NUM_EV_S02_FALLDOWN_01
|G01P05C
|n02a0105
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|-
|9486
|0x250E
|N/A
|None
|None
|Silence.
|-
|9487
|0x250F
|SE_NUM_EV_S02_TITTLE_01
|V32P01A
|n01a0102
|Banner sound for Special Episodes 1 and 2.
|-
|9488
|0x2510
|SE_NUM_EV_S02_GUMI_01
|P17P02A
|n02a0109
|"Igglybuff received many Gummis from Mama."
|-
|9489
|0x2511
|SE_NUM_EV_S02_FALLINGROCK_01
|P18P01A
|n02a0304
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|9490
|0x2512
|SE_NUM_EV_S02_FALLINGROCK_02
|P18P01A
|n02a0304
|Huge boulder about to fall on Papa.
|-
|9491
|0x2513
|SE_NUM_EV_S02_ROAR_03
|None
|None
|Sounds like another version of Armaldo growling. Appears to be unused.
|}
 
===Event Side03 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|9729
|0x2601
|SE_NUM_EV_S03_DOOR_OPEN
|P17P01A
|n03a1002
|Mama opens door, Igglybuff's house.
|-
|9730
|0x2602
|SE_NUM_EV_S03_DOOR_CLOSE
|P17P01A
|n03a1002
|Papa closes door.
|-
|9731
|0x2603
|SE_NUM_EV_S03_DISCOVER
|P20P01A
|n03a0701
|Armaldo opens a large treasure chest.
|-
|9732
|0x2604
|SE_NUM_EV_S03_FLOOR_OPEN
|D45P31A
|n03a1501
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|9733
|0x2605
|SE_NUM_EV_S03_TOUCH
|P19P01A
|n03a0401
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|9734
|0x2606
|SE_NUM_EV_S03_DOOR_BREAK
|D44P31A
|n03a0601
|Igglybuff solves the puzzle by blasting open the door.
|-
|9735
|0x2607
|SE_NUM_EV_S03_FIRE_FIGHTING
|D44P31A
|n03a0601
|Armaldo: "Here goes! Water Gun!"
|-
|9736
|0x2608
|SE_NUM_EV_S03_ROOLUP
|P22P01A
|n03a1702
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|9737
|0x2609
|SE_NUM_EV_S03_THROW
|P22P01A
|n03a1702
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|9738
|0x260A
|SE_NUM_EV_S03_SOMEBODY
|D45P42A
|n03a1502
|Fortune Ravine Pit enemies making a rustling sound.
|}
 
===Event Side04 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|9985
|0x2701
|SE_NUM_EV_S04_SHOW
|G01P05A
|n04a0106
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|-
|9986
|0x2702
|SE_NUM_EV_S04_GHOST_01
|D57P41A
|n04a0801
|Howling wind. Haunter shows up.
|-
|9987
|0x2703
|SE_NUM_EV_S04_GHOST_DOWN
|D57P41A
|n04a1001
|Haunter has been knocked out and drops to the floor.
|-
|9988
|0x2704
|SE_NUM_EV_S04_MAGMAC_01
|D57P42A
|n04a1401
|Lava bubble(?) bursts open, revealing a Slugma.
|-
|9989
|0x2705
|SE_NUM_EV_S04_GHOST_02
|D57P43A
|n04a2001
|Haunter splits into three.
|-
|9990
|0x2706
|SE_NUM_EV_S04_FLASH
|D57P41A
|n04a2002
|Haunter's blinding light, during flashback.
|-
|9991
|0x2707
|SE_NUM_EV_S04_GHOST_AWAY
|D57P41A
|n04a2002
|High-to-low sound; the other 2 Haunter appear during flashback.
|-
|9992
|0x2708
|SE_NUM_EV_S04_LAVA_01
|D57P43A
|n04a2003
|Earthquake! Lava geysers are additionally set off.
|-
|9993
|0x2709
|SE_NUM_EV_S04_FIRE_01
|D57P44A
|n04a2004
|Sunflora has been set on fire.
|-
|9994
|0x270A
|SE_NUM_EV_S04_GHOST_AWAY_02_2
|None
|None
|Electric beam? Appears to be unused.
|-
|9995
|0x270B
|SE_NUM_EV_S04_FIRE_02
|D57P42A
|n04a1401
|Slugma shoots fire at Sunflora.
|-
|9996
|0x270C
|SE_NUM_EV_S04_LEAFCUT
|D57P43A
|n04a2001
|Sunflora shoots a leaf attack at Haunter.
|}
 
===Event Side06 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|10241
|0x2801
|SE_NUM_EV_S06_CATCH_01
|P26P01A
|n06a0102
|Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|-
|10242
|0x2802
|SE_NUM_EV_S06_CATCH_02
|None
|None
|Odd sound. Maybe for a pose or striking something? Appears to be unused.
|-
|10243
|0x2803
|SE_NUM_EV_S06_CATCH_03
|None
|None
|Sounds like this would directly follow #10242. Appears to be unused.
|-
|10244
|0x2804
|SE_NUM_EV_S06_BLACKOUT
|P26P01A
|n06a0102
|Team Charm turn off the light.
|-
|10245
|0x2805
|SE_NUM_EV_S06_HUNGRY
|D54P31A
|n06a0501
|"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep.
|-
|10246
|0x2806
|SE_NUM_EV_S06_GETUP
|D54P32A
|n06a0502
|Wigglytuff wakes and gets up.
|-
|10247
|0x2807
|SE_NUM_EV_S06_DESTRUCTION_01
|D55P41A
|n06a1301
|A group of Lairon break open a wall.
|-
|10248
|0x2808
|SE_NUM_EV_S06_DESTRUCTION_02
|None
|None
|Another rock break noise. Appears to be unused.
|-
|10249
|0x2809
|SE_NUM_EV_S06_BATTLE_IN
|D55P41A
|n06a1301
|Team Charm battle intro sound.
|-
|10250
|0x280A
|SE_NUM_EV_S06_UNDERGROUND
|D55P41A
|n06a1801
|Aggron digs.
|-
|10251
|0x280B
|SE_NUM_EV_S06_APPLE_01
|D56P11A
|n06a2703
|Perfect Apple bounces onto the scene from the bottom of the screen.
|-
|10252
|0x280C
|SE_NUM_EV_S06_APPLE_02
|D56P11A
|n06a2703
|The Perfect Apple fumbles out of Wigglytuff's hands.
|-
|10253
|0x280D
|SE_NUM_EV_S06_PASSAWAY
|D56P11A
|n06a2703
|Perfect Apple or any character passes through an illusory wall.
|-
|10254
|0x280E
|SE_NUM_EV_S06_EFFECT_01_2
|D56P41A
|n06a3401
|"Lopunny opened the treasure chest!" Mystical opening sound.
|-
|10255
|0x280F
|SE_NUM_EV_S06_MOVING_LP
|D56P41A
|n06a3901
|The treasure chest (Ditto) is rattling.
|-
|10256
|0x2810
|SE_NUM_EV_S06_METAMON
|D56P41A
|n06a3901
|Ditto transforms back to its regular form.
|}
 
===Event Side08 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|10497
|0x2901
|SE_NUM_EV_S08_STANDUP
|D28P44A
|m25a0302
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|-
|10498
|0x2902
|SE_NUM_EV_S08_VITALITY
|None
|None
|Distinctive activation(?) noise. Appears to be unused.
|-
|10499
|0x2903
|SE_NUM_EV_S08_CROSSATTACK
|D46P31A
|n08a0808
|Sableye slashing attack.
|-
|10500
|0x2904
|SE_NUM_EV_S08_BEAT
|P23P02A
|n08a1408
|Dusknoir punches the wall in frustration.
|-
|10501
|0x2905
|SE_NUM_EV_S08_FORWARD_01
|P24P01A
|n08a2908
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|-
|10502
|0x2906
|SE_NUM_EV_S08_FORWARD_02
|D51P11A
|n08a2908
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|-
|10503
|0x2907
|SE_NUM_EV_S08_SNOWATTACK
|D51P11A
|n08a2908
|Snorunt's ice attack, part 1.
|}
 
===Event Side09 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|10753
|0x2A01
|SE_NUM_EV_S09_BLOCKICE_LP
|None
|None
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.
|-
|10754
|0x2A02
|SE_NUM_EV_S09_CRACKFLASH
|D51P41A
|n08a2908
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|-
|10755
|0x2A03
|SE_NUM_EV_S09_BLOCKFALL
|D51P41A
|n09a0501
|Dusknoir gets hit by a falling block of ice.
|-
|10756
|0x2A04
|SE_NUM_EV_S09_ONIGORI
|D51P41A
|n09a0501
|"GOGIGIGIGI!!" Group of Glalie make a noise.
|-
|10757
|0x2A05
|SE_NUM_EV_S09_MAMMU_01
|D51P41A
|n09a0501
|"BUAOOOOOON!" Mamoswine roars.
|-
|10758
|0x2A06
|SE_NUM_EV_S09_MAMMU_02
|D51P41A
|n09a0501
|Mamoswine lands. Whoosh, stomp.
|-
|10759
|0x2A07
|SE_NUM_EV_S09_ELECTRIC_01_LP
|V38P03A
|n09a0904
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|-
|10760
|0x2A08
|SE_NUM_EV_S09_ELECTRIC_02_LP
|None
|None
|(Loop) Similar electricity sound to #10759. Appears to be unused.
|-
|10761
|0x2A09
|SE_NUM_EV_S09_ELECTRIC_03
|D52P11A
|n09a0905
|Ice pillar makes an explosive discharge.
|-
|10762
|0x2A0A
|SE_NUM_EV_S09_ELECTRIC_04_LP
|D52P11A
|n09a0907
|(Loop) Louder electric crackling from ice pillar.
|-
|10763
|0x2A0B
|SE_NUM_EV_S09_ELECTRIC_05
|V38P03A
|n09a0906
|Louder explosive discharge from ice pillar.
|-
|10764
|0x2A0C
|SE_NUM_EV_S09_HEART
|D52P32A
|n09a1203
|Heartbeat sound. "(Every nerve in my body is bristling!)"
|-
|10765
|0x2A0D
|SE_NUM_EV_S09_JP_ELECT_01
|D52P32A
|n09a1203
|The four ice pillars hit Grovyle with electricity.
|-
|10766
|0x2A0E
|SE_NUM_EV_S09_JP_ELECT_02_LP
|None
|None
|(Loop) Less polished version of #10767, probably unused.
|-
|10767
|0x2A0F
|SE_NUM_EV_S09_JP_ELECT_03_LP
|D52P32A
|n09a1203
|(Loop) Grovyle being zapped and drained.
|}
 
===Event Sub30 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|11009
|0x2B01
|SE_NUM_EV_S30_GAYA_01_LP
|None
|None
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.
|-
|11010
|0x2B02
|SE_NUM_EV_S30_MASKIPPA_01_3
|D73P25A
|s31a2001
|Carnivine looking around; Sneasel is already gone.
|-
|11011
|0x2B03
|SE_NUM_EV_S30_BETOBETA_01
|D73P41A
|s31a3401
|Grimer and Muk group enter the scene. Slimy sound.
|-
|11012
|0x2B04
|SE_NUM_EV_S30_BETOBETA_02_2
|D73P41A
|s31a3401
|Grimer shakes its head. "No. Nooooooooo."
|-
|11013
|0x2B05
|SE_NUM_EV_S30_BETOBETA_THREAT_2
|D73P41A
|s31a3401
|Muk strikes at air. More grimy sound.
|-
|11014
|0x2B06
|SE_NUM_EV_S30_SYAYMIN_01
|D73P41A
|s31a3701
|Shaymin readies; about to absorb the grime.
|-
|11015
|0x2B07
|SE_NUM_EV_S30_SYAYMIN_02
|D73P41A
|s31a3701
|(Loop) Shaymin absorbs the grime.
|-
|11016
|0x2B08
|SE_NUM_EV_S30_SYAYMIN_03
|D73P41A
|s31a3701
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|-
|11017
|0x2B09
|SE_NUM_EV_S30_SYAYMIN_TOP
|V37P02A
|s31a3702
|Wind sound, during visual Sky Peak scene.
|-
|11018
|0x2B0A
|SE_NUM_EV_S30_SYAYMIN_CHANGE
|D73P31A
|s31a3705
|Shaymin changes into Sky Forme.
|-
|11019
|0x2B0B
|SE_NUM_EV_S30_SYAYMIN_FRY
|V37P03A
|s31a3706
|Sky Forme Shaymin soaring down.
|-
|11020
|0x2B0C
|SE_NUM_EV_S30_TUBO
|None
|None
|Blip? Appears to be unused.
|-
|11021
|0x2B0D
|SE_NUM_EV_S30_BOXOPEN
|D73P25A
|enter11
|Opening a Sky Gift.
|-
|11022
|0x2B0E
|SE_NUM_EV_S30_TOPCUT
|V37P03A
|s32a0201
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|-
|11023
|0x2B0F
|SE_NUM_EV_S30_ROLLONG_2
|P01P04A
|s30a0202
|Spinda finishes shaking.
|-
|11024
|0x2B10
|SE_NUM_EV_S30_REGRET
|P01P04A
|s30a0202
|Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|-
|11025
|0x2B11
|SE_NUM_EV_S30_BOW
|P01P04A
|s30a0202
|"I hope to see you again soon here at Spinda's Café." Spinda bows.
|-
|11026
|0x2B12
|SE_NUM_EV_S30_RECYCLE_01
|S14P01A
|s30a0303
|Something related to Project P?
|-
|11027
|0x2B13
|SE_NUM_EV_S30_RECYCLE_02
|S14P01A
|s30a0303
|Another Project P sound.
|-
|11028
|0x2B14
|SE_NUM_EV_S30_RECYCLE_03
|S14P01A
|s30a0303
|Project P sound 3.
|}
 
===Event Other01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|11265
|0x2C01
|SE_NUM_ETC01_HADO_01_LP
|None
|None
|(Loop) Repeating whooshing wind sound. Appears to be unused.
|-
|11266
|0x2C02
|SE_NUM_ETC01_HADO_02
|S02P01A
|m00a01a
|Personality test sound.
|-
|11267
|0x2C03
|SE_NUM_ETC01_SHAKE
|P01P04A
|s30a0701
|Spinda shaking.
|-
|11268
|0x2C04
|SE_NUM_ETC01_GAME_EFFCT_01
|None
|None
|Ba-dum! Footprints are shown during Sentry Duty.
|-
|11269
|0x2C05
|SE_NUM_ETC01_GAME_EFFCT_02
|None
|None
|Boing! Character sprites pop up as a hint during Sentry Duty.
|-
|11270
|0x2C06
|SE_NUM_ETC01_GAME_HINT
|None
|None
|Exclamation; the player receives a text hint during Sentry Duty.
|-
|11271
|0x2C07
|SE_NUM_ETC01_GAME_OUT
|None
|None
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
|-
|11272
|0x2C08
|SE_NUM_ETC01_GAME_FAIL
|None
|None
|Click; the partner corrects wrong Sentry Duty answer.
|-
|11273
|0x2C09
|SE_NUM_ETC01_GAME_END
|None
|None
|Bright sound. Sentry Duty has finished.
|-
|11274
|0x2C0A
|SE_NUM_ETC01_OOATARI
|P01P04A
|s30a0601
|Ludicolo bursts through the wall. Big win!
|-
|11275
|0x2C0B
|SE_NUM_ETC01_PIII
|P01P04A
|s30a0601
|Ludicolo/Big win whistle.
|}
 
===Event Side09b SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|11521
|0x2D01
|SE_NUM_EV_S09_JP_ELECT_04_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound ramps up.
|-
|11522
|0x2D02
|SE_NUM_EV_S09_JP_ELECT_05_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound gets even more intense.
|-
|11523
|0x2D03
|SE_NUM_EV_S09_JP_ELECT_06_LP
|D52P32A
|n09a1207
|(Loop) Bang, Grovyle zapping sound maxes out.
|-
|11524
|0x2D04
|SE_NUM_EV_S09_JP_ELECT_07
|D52P32A
|n09a1207
|Grovyle whites out.
|-
|11525
|0x2D05
|SE_NUM_EV_S09_JP_ELECT_08
|D52P32A
|n09a1207
|Dusknoir saves Grovyle.
|-
|11526
|0x2D06
|SE_NUM_EV_S09_LANDING
|D52P32A
|n09a1207
|Primal Dialga lands.
|-
|11527
|0x2D07
|SE_NUM_EV_S09_COMEOUT
|D52P32A
|n09a1207
|Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|-
|11528
|0x2D08
|SE_NUM_EV_S09_HIGHTONE_LP
|D52P32A
|n09a1207
|High pitched whirring sound; time starts flowing slightly.
|-
|11529
|0x2D09
|SE_NUM_EV_S09_AUROEA
|D52P32A
|n09a1207
|Mystical sound, aurora is shown.
|-
|11530
|0x2D0A
|SE_NUM_EV_S09_WIND_LP
|D52P32A
|n09a1207
|(Loop) Low whoosh, the wind starts blowing again.
|-
|11531
|0x2D0B
|SE_NUM_EV_S09_BIND_LP
|None
|None
|(Loop) Odd PSG sound. Appears to be unused.
|-
|11532
|0x2D0C
|SE_NUM_EV_S09_D_EFFECT_01
|D52P32A
|n09a1207
|Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|-
|11533
|0x2D0D
|SE_NUM_EV_S09_HIGHWIND_LP
|D53P41A
|n09a2101
|(Loop) Wind is blowing, louder.
|-
|11534
|0x2D0E
|SE_NUM_EV_S09_ALLEFFECT_01
|D53P41A
|n09a2101
|Louder "disappearing light" sound.
|-
|11535
|0x2D0F
|SE_NUM_EV_S09_LIGHTEFFECT_01
|None
|None
|Light sound? Appears to be unused.
|-
|11536
|0x2D10
|SE_NUM_EV_S09_ALLEFFECT_02_LP
|D53P41B
|n09a2201
|(Loop) "The end is coming... We're fading..."
|-
|11537
|0x2D11
|SE_NUM_EV_S09_D_EFFECT_02
|D53P41C
|n09a2208
|A recovered Dialga shows a vision, part 1.
|-
|11538
|0x2D12
|SE_NUM_EV_S09_GREEN
|V38P10A
|n09a2209
|The world heals.
|-
|11539
|0x2D13
|SE_NUM_EV_S09_WHITEOUT
|V38P11A
|n09a2210
|Dialga's vision ends.
|-
|11540
|0x2D14
|SE_NUM_EV_S09_D_EFFECT_03
|D53P41C
|n09a2208
|Dialga shows a vision, part 2.
|}
 
===System SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Acting Scene
!Description
|-
|16128
|0x3F00
|N/A
|None
|None
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.
|-
|16129
|0x3F01
|SE_NUM_SYS_01
|None
|None
|Moving the cursor in menus.
|-
|16130
|0x3F02
|SE_NUM_SYS_02
|D06P11A
|enter05
|Selecting an option in menus. Also used when saving?
|-
|16131
|0x3F03
|SE_NUM_SYS_03
|None
|None
|Exiting a menu, or an invalid choice.
|-
|16132
|0x3F04
|SE_NUM_SYS_04
|None
|None
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.
|-
|16133
|0x3F05
|SE_NUM_SYS_05
|None
|None
|Dialogue sound.
|-
|16134
|0x3F06
|SE_NUM_SYS_06
|None
|None
|Sorting the Treasure Bag or Kangaskhan Storage.
|-
|16135
|0x3F07
|SE_NUM_SYS_07
|None
|None
|Choosing a Set Move, switching IQ Skills.
|-
|16136
|0x3F08
|SE_NUM_SYS_08
|None
|None
|Unfamiliar error(?) sound 1.
|-
|16137
|0x3F09
|SE_NUM_SYS_09
|None
|None
|Unfamiliar error(?) sound 2.
|-
|16138
|0x3F0A
|SE_NUM_SYS_10
|None
|None
|Unfamiliar error(?) sound 3.
|-
|16139
|0x3F0B
|SE_NUM_SYS_PEN_01
|None
|None
|Unused cursor sound?
|}


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[[Category:Documentation]]
[[Category:Documentation]]

Latest revision as of 20:18, 29 November 2025

This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.

This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.

Keep in mind the internal names may not always reflect their context in the final game.

ME

MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with me_Play(X);, substituting "X" with the ME ID.

The internal names are found inside the .smd files corresponding to each respective ME sound.

ID ID Hex Internal Name Map Acting Scene Description
0 0x0 M_DUNGEON_OPEN T00P01 m01a0116 Louder version of ME #6. Only used in the Pokémon Square debug room.
1 0x1 ME_NUM_LEVELUP D03P11A m03a1002 Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
2 0x2 ME_NUM_RANKUP.S None None Used when the player's team ranks up.
3 0x3 ME_NUM_SEEYOU.S None None Used when removing a Pokémon from the player's Assembly.
4 0x4 ME_NUM_REWARD.S G01P05A m02a0110 Used for item rewards.
5 0x5 ME_NUM_PARTY.SM D03P11A m03a1002 Unlocking special episodes, recruiting legendaries.
6 0x6 ME_NUM_DUNGEON_ D14P11A m13a0701 "The clouds parted over "X"!" The visible part of the map expands.
7 0x7 ME_NUM_IMFORMAT D03P11A m03a1002 "The Exploration Team Federation has sent a message..."
8 0x8 ME_NUM_EVOLUTIO P14P01A s01p1005 Evolving at Luminous Spring.
9 0x9 ME_NUM_ITEM_IMP G01P04A m04a0201 Great item reward!
10 0xA ME_NUM_WIND_S.S D79P41A s02p0501 Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
11 0xB ME_NUM_WIND_M.S D79P41A s02p0701 Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
12 0xC ME_NUM_WAVE_S.S None None Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
13 0xD ME_NUM_WAVE_M.S None None Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.

Sound Effects

These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.

A video by 25pi25 demonstrates some of the sound effects, sorted by ID.

Motion SE

ID ID Hex Internal Name Description
257 0x101 SE_NUM_MOTION_ANIM_10 Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce.
258 0x102 SE_NUM_MOTION_ANIM_11 Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.
259 0x103 SE_NUM_MOTION_ANIM_12 Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves.
260 0x104 SE_NUM_MOTION_ANIM_2 Regular attack.
261 0x105 SE_NUM_MOTION_ANIM_4_1 Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH
262 0x106 SE_NUM_MOTION_ANIM_4_2 Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK
263 0x107 SE_NUM_MOTION_ANIM_4_3 Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE
264 0x108 SE_NUM_MOTION_ANIM_4_4 Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK
265 0x109 SE_NUM_MOTION_ANIM_4_5 Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN
266 0x10A SE_NUM_MOTION_ANIM_4_6 Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL
267 0x10B SE_NUM_MOTION_ANIM_4_7 Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP
268 0x10C SE_NUM_MOTION_ANIM_4_9 Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S
269 0x10D SE_NUM_MOTION_ANIM_4_10 Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M
270 0x10E SE_NUM_MOTION_ANIM_4_11 Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L
271 0x10F SE_NUM_MOTION_ANIM_4_12 Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE
272 0x110 SE_NUM_MOTION_ANIM_4_13 Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP
273 0x111 SE_NUM_MOTION_ANIM_4_14 Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT
274 0x112 SE_NUM_MOTION_ANIM_8 Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel.
275 0x113 SE_NUM_MOTION_ANIM_9 Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility.
276 0x114 SE_NUM_EFF_EXTRA_LARGE_DAMAGE Super effective hit.
277 0x115 SE_NUM_EFF_INVOKE_1 Used as a startup sound by too many moves to count.
278 0x116 SE_NUM_EFF_INVOKE_2 Used as a startup sound by moves such as Ember.
279 0x117 SE_NUM_EFF_INVOKE Stat changes reset. Also used as a startup sound by many moves.
280 0x118 SE_NUM_EFF_LARGE_DAMAGE Normal hit.
281 0x119 SE_NUM_EFF_MIDDLE_DAMAGE Not very effective hit.
282 0x11A SE_NUM_EFF_PAIN_2 Power Swap or Guard Swap hit.
283 0x11B SE_NUM_EFF_SMALL_SMALL Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).
284 0x11C SE_NUM_MOTION_SWITCH Step on trap or Wonder Tile.

Stats SE

ID ID Hex Internal Name Map Acting Scene Description
513 0x201 SE_NUM_EFF_BOMB_2 None None Eruption (move).
514 0x202 SE_NUM_EFF_EXCLAMATION2 None None A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.
515 0x203 SE_NUM_EFF_SENRIGAN None None
516 0x204 SE_NUM_STATE_LV_DOWN None None Doom Seed.
517 0x205 SE_NUM_EFF_ICE_ON None None
518 0x206 SE_NUM_EFF_MUD_TRAP_2 None None Sticky Trap.
519 0x207 SE_NUM_EFF_SPDEFE_DOWN None None Special Defense down.
520 0x208 SE_NUM_EFF_USE_KEY_AFTER None None Keyhole block opens in dungeons. Preceded by #553.
521 0x209 SE_NUM_EFF_USE_MACHINE None None TM used.
522 0x20A SE_NUM_EFF_USE_SECRET_MACHINE None None "Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused.
523 0x20B SE_NUM_EFF_SPAT_UP None None Special Attack up.
524 0x20C SE_NUM_STATE_QUESTION None None X-Eye Seed. Same sound as #4105.
525 0x20D SE_NUM_EFF_SPDEFE_UP None None Special Defense up.
526 0x20E SE_NUM_EFF_JIGOKUMIMI None None
527 0x20F SE_NUM_EFF_TRICK_UP None None PP restored.
528 0x210 SE_NUM_STATE_DRY_UP None None Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)
529 0x211 SE_NUM_EFF_ATSPEED_UP None None Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
530 0x212 SE_NUM_STATE_THROW None None Wary Fighter activated.
531 0x213 SE_NUM_EFF_DEFENCE_UP P01P04A s30a0701 Defense up.
532 0x214 SE_NUM_STATE_QUAKE None None Earthquake or Magnitude attack. #1548 contains the hit sound.
533 0x215 SE_NUM_STATE_STIFF None None
534 0x216 SE_NUM_EFF_DEFENCE_DOWN P01P04A s30a0701 Defense lowered.
535 0x217 SE_NUM_EFF_HITS_DOWN None None Accuracy lowered.
536 0x218 SE_NUM_EFF_SPEED_UP None None Movement Speed up.
537 0x219 SE_NUM_EFF_TRICK_DOWN None None PP lost.
538 0x21A SE_NUM_EFF_SPEED_DOWN None None Movement Speed lowered.
539 0x21B SE_NUM_EFF_HITS_UP None None Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this...
540 0x21C SE_NUM_STATE_INVISIBLE None None Turning invisible (Vanish Seed).
541 0x21D SE_NUM_EFF_PARRIZE None None Paralysis.
542 0x21E SE_NUM_EFF_SPAT_DOWN None None Special Attack lowered.
543 0x21F SE_NUM_STATE_REVIVE None None Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited).
544 0x220 SE_NUM_EFF_AT_DOWN None None Attack lowered.
545 0x221 SE_NUM_STATE_JUMP None None Bounce.
546 0x222 SE_NUM_STATE_PULL None None Trawl Orb item pull effect.
547 0x223 SE_NUM_EFF_AT_UP None None Attack up.
548 0x224 SE_NUM_EFF_THUNDER_3 None None Charge (move).
549 0x225 SE_NUM_EFF_ATSPEED_DOWN None None Attack speed down? Uncertain if this and the effect animation (#549) are ever used.
550 0x226 SE_NUM_STATE_BLIND_EYE None None
551 0x227 SE_NUM_STATE_SWING None None Whiffer status (SmokeScreen etc.).
552 0x228 SE_NUM_EFF_SMOKE_11 None None Rising multicolor smoke (Trace ability activates).
553 0x229 SE_NUM_EFF_USE_KEY None None Using a key on a keyhole block. Followed by #520.

Trap SE

ID ID Hex Internal Name Description
769 0x301 SE_NUM_EFF_SLEEP_TRAP Slumber trap gas.
770 0x302 SE_NUM_EFF_TURN Spin trap.
771 0x303 SE_NUM_EFF_WIND_TRAP Gust trap.
772 0x304 SE_NUM_MOTION_DOOR_BIG
773 0x305 SE_NUM_MOTION_DOOR_GENERAL Sounds like a more quiet version of #284.
774 0x306 SE_NUM_MOTION_WAVE_LARGE Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
775 0x307 SE_NUM_MOTION_WIND_LARGE Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
776 0x308 SE_NUM_TRAP_ALARM Smoke puffs like the ones in Grudge Traps.
777 0x309 SE_NUM_TRAP_BETOBETA Sticky item.
778 0x30A SE_NUM_TRAP_HOLE Pitfall trap.
779 0x30B SE_NUM_TRAP_MINE
780 0x30C SE_NUM_TRAP_SCISSOR
781 0x30D SE_NUM_TRAP_SEAL
782 0x30E SE_NUM_TRAP_SLEEP Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.
783 0x30F SE_NUM_TRAP_SUMMON Grudge Trap and similar negative effects, Summon trap spawns.
784 0x310 SE_NUM_TRAP_TURNTABLE Confusion status (Tweeting bird sound).
785 0x311 SE_NUM_WEATHER_CLOUDY Cloudy weather.
786 0x312 SE_NUM_WEATHER_FOG Fog sets in.
787 0x313 SE_NUM_EFF_BIG_BOMB Explosion.
788 0x314 SE_NUM_EFF_BOMB Self-Destruct.
789 0x315 SE_NUM_EFF_CALL_TRAP Summon trap.
790 0x316 SE_NUM_EFF_MALON_TRAP Chestnut trap. Sound is delayed by a second.
791 0x317 SE_NUM_EFF_MUD_TRAP Mud Trap.
792 0x318 SE_NUM_EFF_MUD_TRAP_1 Grimy trap.
793 0x319 SE_NUM_EFF_POISON_NEEDLE_TRAP Poison trap.

Move1 SE

ID ID Hex Internal Name Description
1025 0x401 SE_NUM_EFF_FIRE_4 Flame Wheel start.
1026 0x402 SE_NUM_EFF_FIRE_5 Flamethrower projectile.
1027 0x403 SE_NUM_EFF_FIRE_DAMEGE Flamethrower/Flame Wheel hit.
1028 0x404 SE_NUM_EFF_GIGA_DRAIN Absorb or Mega Drain. Higher pitched version of #1567.
1029 0x405 SE_NUM_EFF_GYROBALL_1 Gyro Ball hit.
1030 0x406 SE_NUM_EFF_LIGHT_WALL Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
1031 0x407 SE_NUM_EFF_PAIN1 Trick/Role Play on target.
1032 0x408 SE_NUM_EFF_PAIN Trick or Role Play.
1033 0x409 SE_NUM_EFF_PSYCHO_WAVE Psywave projectile. Appears to be identical to #1036.
1034 0x40A SE_NUM_EFF_RASTAPARGE Luster Purge or Luminous Orb.
1035 0x40B SE_NUM_EFF_RASTERKANON Flash Cannon charge.
1036 0x40C SE_NUM_EFF_SAIKE Psybeam projectile. Appears to be identical to #1033.
1037 0x40D SE_NUM_EFF_SAIMIN Hypnosis projectile.
1038 0x40E SE_NUM_EFF_SAND_HELL Sand Tomb.
1039 0x40F SE_NUM_EFF_STAFF_BULLET2 Transfer/Stayaway Orb projectile.
1040 0x410 SE_NUM_EFF_STAFF_BULLET Switcher/Blowback Orb projectile.
1041 0x411 SE_NUM_EFF_SUKETTI Sketch (truncated if the move connects).
1042 0x412 SE_NUM_EFF_SUPUNMAGE Kinesis (bending spoon).
1043 0x413 SE_NUM_EFF_BOOST Psycho Boost hit.
1044 0x414 SE_NUM_EFF_BUREIBUBIRD_BG Brave Bird background sound (truncated if the move connects).
1045 0x415 SE_NUM_EFF_DAICHINOCHIKARA Earth Power.
1046 0x416 SE_NUM_EFF_DETECT Odor Sleuth or Agility windup.
1047 0x417 SE_NUM_EFF_FIRE_3 Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.
1048 0x418 SE_NUM_EFF_JIWARE_0 Fissure opens (new to Sky).
1049 0x419 SE_NUM_EFF_JIWARE_2 Fissure closes (new to Sky).

Move2 SE

ID ID Hex Internal Name Description
1281 0x501 SE_NUM_EFF_BRK_STONE Rollout hit. Also assigned to Excavate, an unused move (ID #361).
1282 0x502 SE_NUM_EFF_BULLET_1 Hydro Cannon projectile.
1283 0x503 SE_NUM_EFF_BULLET_2 Hydro Pump projectile.
1284 0x504 SE_NUM_EFF_FIRE_STORM Fire Spin.
1285 0x505 SE_NUM_EFF_HEART Attract hit.
1286 0x506 SE_NUM_EFF_ICE_BALL Ice Ball.
1287 0x507 SE_NUM_EFF_ICE_BREAK Ice Ball hit.
1288 0x508 SE_NUM_EFF_LEAFBLD Leaf Blade.
1289 0x509 SE_NUM_EFF_NEOHARU Ingrain.
1290 0x50A SE_NUM_EFF_SMOKE_UP Spikes or Toxic Spikes (setting the trap).
1291 0x50B SE_NUM_EFF_STRENGTH_UP Swagger.
1292 0x50C SE_NUM_EFF_TOBIGERI (Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
1293 0x50D SE_NUM_EFF_WARP Teleport, Warp Seed, etc.
1294 0x50E SE_NUM_EFF_WATER_BREAK Water Gun hit.
1295 0x50F SE_NUM_EFF_WATER_BULLET Water Gun projectile.
1296 0x510 SE_NUM_EFF_WATER_WAVE Water Pulse projectile.
1297 0x511 SE_NUM_EFF_WEATHER_1 Weather Ball bullet.
1298 0x512 SE_NUM_EFF_WEATHER_2 Weather Ball hit in sunny weather (fire).
1299 0x513 SE_NUM_EFF_WEATHER_3 Weather Ball hit in rainy weather (bubbles).
1300 0x514 SE_NUM_EFF_AURORA Aurora Beam.
1301 0x515 SE_NUM_EFF_BARRIA_1 Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
1302 0x516 SE_NUM_EFF_BARRIA_4 Blue beam (Reflect).
1303 0x517 SE_NUM_EFF_BIRUDOUP Bulk Up.
1304 0x518 SE_NUM_EFF_BRAKECROW Crush Claw.
1305 0x519 SE_NUM_EFF_SHIM_FORM Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.

Move3 SE

ID ID Hex Internal Name Description
1537 0x601 SE_NUM_EFF_POWER Focus Energy and Focus Punch charge.
1538 0x602 SE_NUM_EFF_PUNCH Comet Punch.
1539 0x603 SE_NUM_EFF_SHADOW_DIVE Shadow Force.
1540 0x604 SE_NUM_EFF_SURIKAE Placeholder "sweat drop" sound.
1541 0x605 SE_NUM_EFF_THUNDER_1 Thunderbolt.
1542 0x606 SE_NUM_EFF_THUNDER_D Spark.
1543 0x607 SE_NUM_EFF_TOBOE Howl.
1544 0x608 SE_NUM_EFF_TOSENBO Seal Trap and Imprison.
1545 0x609 SE_NUM_EFF_TUNODETUKU Horn Attack.
1546 0x60A SE_NUM_EFF_TWINES Wrap.
1547 0x60B SE_NUM_EFF_VOLTEKKA Volt Tackle startup.
1548 0x60C SE_NUM_EFF_WANA_DEL Earthquake or Magnitude hit, Trapbust Orb.
1549 0x60D SE_NUM_EFF_WEB String Shot.
1550 0x60E SE_NUM_EFF_WEB_2 String Shot hit.
1551 0x60F SE_NUM_EFF_AQUA_JET Aqua Jet start.
1552 0x610 SE_NUM_EFF_AQUA_JET_1 Aqua Jet/Aqua Tail hit.
1553 0x611 SE_NUM_EFF_AQUA_TAIL Aqua Tail start.
1554 0x612 SE_NUM_EFF_BARRIA White beam (Barrier or Iron Defense)
1555 0x613 SE_NUM_EFF_BARRIA_2 Green beam (Mirror Move activated)
1556 0x614 SE_NUM_EFF_BELL Heal Bell and Beat Up.
1557 0x615 SE_NUM_EFF_BOONRASH_HIT Bonemerang.
1558 0x616 SE_NUM_EFF_COSMO Cosmic Power.
1559 0x617 SE_NUM_EFF_CYOUHATU This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?
1560 0x618 SE_NUM_EFF_CYOUHATU_1 Taunt takes effect on opponent.
1561 0x619 SE_NUM_EFF_DAMASI Faint Attack.
1562 0x61A SE_NUM_EFF_DENGEKIHA Shock Wave hit.
1563 0x61B SE_NUM_EFF_DENGEKIHA_TAMA Shock Wave shoot.
1564 0x61C SE_NUM_EFF_DUST_SHOOT Gunk Shot.
1565 0x61D SE_NUM_EFF_DUST_SHOOT_BG Gunk Shot background sound (truncated in-game)
1566 0x61E SE_NUM_EFF_KOWAIKAO Scary Face or Shocker Orb.
1567 0x61F SE_NUM_EFF_KYUUSYUU SolarBeam charge. Lower pitched version of #1028.
1568 0x620 SE_NUM_EFF_MEISOU Calm Mind.

Move4 SE

ID ID Hex Internal Name Description
1793 0x701 SE_NUM_EFF_AKUUSETUDAN_1 Spacial Rend.
1794 0x702 SE_NUM_EFF_AQUA_RING Aqua Ring.
1795 0x703 SE_NUM_EFF_AYASIIKAZE Ominous Wind.
1796 0x704 SE_NUM_EFF_DIG Dig. Used for both the act of burying and the attack itself.
1797 0x705 SE_NUM_EFF_DIVE Dive.
1798 0x706 SE_NUM_EFF_EIGHT_WAY Cut.
1799 0x707 SE_NUM_EFF_FANG Super Fang.
1800 0x708 SE_NUM_EFF_FIX Disable (by user).
1801 0x709 SE_NUM_EFF_FUBUKI Ice Beam projectile.
1802 0x70A SE_NUM_EFF_FUBUKI_BRK Ice Beam, Blizzard or Icicle Spear hit.
1803 0x70B SE_NUM_EFF_FURAFURA Teeter Dance or Totter Orb.
1804 0x70C SE_NUM_EFF_IAIGIRI Fury Cutter.
1805 0x70D SE_NUM_EFF_ITYAMON Torment.
1806 0x70E SE_NUM_EFF_MISTBALL Mist Ball projectile.
1807 0x70F SE_NUM_EFF_NAMINORI Surf or Cleanse Orb.
1808 0x710 SE_NUM_EFF_OKUTAN Octazooka projectile.
1809 0x711 SE_NUM_EFF_POWER_PUNCH Mega Punch.
1810 0x712 SE_NUM_EFF_SIROIKIRI Mist or Pokémon Trap.
1811 0x713 SE_NUM_EFF_SMOG Smog.
1812 0x714 SE_NUM_EFF_SMOKE_7 Purple smoke (Poison Tail).
1813 0x715 SE_NUM_EFF_SMOKE_9 White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
1814 0x716 SE_NUM_EFF_SMOKE_10 Black smoke (Octazooka hit, Blinker Seed).
1815 0x717 SE_NUM_EFF_STAN Petrify Orb or Trawl Orb.
1816 0x718 SE_NUM_EFF_STONE_3 Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049).
1817 0x719 SE_NUM_EFF_SWEET Sweet Scent.
1818 0x71A SE_NUM_EFF_TEXTURE Conversion or Camouflage.
1819 0x71B SE_NUM_EFF_TOUMEI Invisify Orb.
1820 0x71C SE_NUM_EFF_AIRSLASH Air Slash.
1821 0x71D SE_NUM_EFF_AKUNOHADOU Dark Pulse.
1822 0x71E SE_NUM_EFF_AKUUSETUDAN Spacial Rend startup.

Move5 SE

ID ID Hex Internal Name Description
2049 0x801 SE_NUM_EFF_CHARGE_BEAM_1 Placeholder "sweat drop" sound.
2050 0x802 SE_NUM_EFF_CHARGE_BEAM_2 Charge Beam impact.
2051 0x803 SE_NUM_EFF_CROSS_POISON Cross Poison.
2052 0x804 SE_NUM_EFF_DAMEOSHI Assurance.
2053 0x805 SE_NUM_EFF_DARK_HOLE Dark Void.
2054 0x806 SE_NUM_EFF_DENJIFUYUU Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718).
2055 0x807 SE_NUM_EFF_DOKUDUKI Poison Jab.
2056 0x808 SE_NUM_EFF_DOROBAKUDAN Placeholder "sweat drop" sound.
2057 0x809 SE_NUM_EFF_DOROBAKUDAN_1 Mud Bomb hit.
2058 0x80A SE_NUM_EFF_DOUBLE_ATTACK Double Hit.
2059 0x80B SE_NUM_EFF_DRAGON_DIVE Dragon Rush.
2060 0x80C SE_NUM_EFF_DRAIN_PUNCH Drain Punch.
2061 0x80D SE_NUM_EFF_DRAIN_PUNCH_1 Placeholder "sweat drop" sound.
2062 0x80E SE_NUM_EFF_ENERGYBALL Energy Ball shoot.
2063 0x80F SE_NUM_EFF_ENERGYBALL_1 Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?
2064 0x810 SE_NUM_EFF_ENERGYBALL_2 Energy Ball hits.
2065 0x811 SE_NUM_EFF_FEINT Feint windup.
2066 0x812 SE_NUM_EFF_FEINT_1 Feint impact.
2067 0x813 SE_NUM_EFF_GANSEKIHOU "Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.
2068 0x814 SE_NUM_EFF_GANSEKIHOU_1 Placeholder "sweat drop" sound.
2069 0x815 SE_NUM_EFF_GANSEKIHOU_2 Rock Wrecker impact.
2070 0x816 SE_NUM_EFF_GIGA_IMPACT Giga Impact.
2071 0x817 SE_NUM_EFF_HADOUDAN Aura Sphere.
2072 0x818 SE_NUM_EFF_HADOUDAN_1 Placeholder "sweat drop" sound.
2073 0x819 SE_NUM_EFF_HADOUDAN_BG Aura Sphere background sound (truncated in-game; the full sound is longer).
2074 0x81A SE_NUM_EFF_HAKKEI Force Palm.
2075 0x81B SE_NUM_EFF_HANEYASUME Roost (truncated slightly in-game).
2076 0x81C SE_NUM_EFF_HEART_SWAP Placeholder "sweat drop" sound.
2077 0x81D SE_NUM_EFF_HEART_SWAP_1 Heart Swap.
2078 0x81E SE_NUM_EFF_RASTERKANON_1 Flash Cannon hit.
2079 0x81F SE_NUM_EFF_STEALTH_ROCK_1 Stealth Rock trap.
2080 0x820 SE_NUM_EFF_BOUGYOSHIREI Defend Order.
2081 0x821 SE_NUM_EFF_BUREIBUBIRD Brave Bird start.
2082 0x822 SE_NUM_EFF_BUREIBUBIRD_1 Placeholder "sweat drop" sound.
2083 0x823 SE_NUM_EFF_BUREIBUBIRD_2 Brave Bird hit.
2084 0x824 SE_NUM_EFF_CHARGE_BEAM Charge Beam charging.

Move6 SE

ID ID Hex Internal Name Description
2305 0x901 SE_NUM_EFF_HUNEN Lava Plume.
2306 0x902 SE_NUM_EFF_HUREADORAIBU Flare Blitz startup.
2307 0x903 SE_NUM_EFF_HUREADORAIBU_1 Flare Blitz impact.
2308 0x904 SE_NUM_EFF_IEKI Placeholder "sweat drop" sound.
2309 0x905 SE_NUM_EFF_IEKI_1 Gastro Acid.
2310 0x906 SE_NUM_EFF_INFIGHT Close Combat.
2311 0x907 SE_NUM_EFF_IRON_HEAD Iron Head.
2312 0x908 SE_NUM_EFF_IRON_HUMMER Hammer Arm.
2313 0x909 SE_NUM_EFF_IYASHINONAGAI Healing Wish charges and rises.
2314 0x90A SE_NUM_EFF_IYASHINONAGAI_1 Placeholder "sweat drop" sound.
2315 0x90B SE_NUM_EFF_IYASHINONAGAI_2 Healing Wish falls onto recipient.
2316 0x90C SE_NUM_EFF_JYUURYOKU Gravity.
2317 0x90D SE_NUM_EFF_KAGEUCHI Shadow Sneak start (truncated in-game; the full sound is longer).
2318 0x90E SE_NUM_EFF_KAGEUCHI_1 Shadow Sneak part 2.
2319 0x90F SE_NUM_EFF_KAIFUKUFUUJI Heal Block.
2320 0x910 SE_NUM_EFF_KAIFUKUSHIREI Heal Order.
2321 0x911 SE_NUM_EFF_KAMINARINOKIBA Thunder Fang.
2322 0x912 SE_NUM_EFF_KIAIDAMA Focus Blast charge.
2323 0x913 SE_NUM_EFF_KIAIDAMA_1 Placeholder "sweat drop" sound.
2324 0x914 SE_NUM_EFF_KIAIDAMA_2 Focus Blast impact.
2325 0x915 SE_NUM_EFF_KIAIDAMA_BG Focus Blast background sound (truncated if the move connects).
2326 0x916 SE_NUM_EFF_KIRIBARAI Paired with effect animation #489; this appears to be an unused "hit" effect for Defog.
2327 0x917 SE_NUM_EFF_KIRIBARAI_BG Defog background sound.
2328 0x918 SE_NUM_EFF_KIRIFUDA Trump Card.
2329 0x919 SE_NUM_EFF_MIKADUKINOMAI Lunar Dance charge (truncated in-game; the full sound is longer)
2330 0x91A SE_NUM_EFF_MIKADUKINOMAI_1 Lunar Dance (moon graphic rises).
2331 0x91B SE_NUM_EFF_BARETTPANCHI Bullet Punch.
2332 0x91C SE_NUM_EFF_GYROBALL Gyro Ball start.
2333 0x91D SE_NUM_EFF_HONOONOKIBA Fire Fang.
2334 0x91E SE_NUM_EFF_HOUDEN Discharge.
2335 0x91F SE_NUM_EFF_HOUDEN_1 Discharge hits.
2336 0x920 SE_NUM_EFF_HUIUCHI Sucker Punch.

Move7 SE

ID ID Hex Internal Name Description
2561 0xA01 SE_NUM_EFF_MAGUNETTOBOM Magnet Bomb.
2562 0xA02 SE_NUM_EFF_MANETKKO Copycat.
2563 0xA03 SE_NUM_EFF_MANETKKO_1 Placeholder "sweat drop" sound.
2564 0xA04 SE_NUM_EFF_MANETKKO_2 Copycat startup.
2565 0xA05 SE_NUM_EFF_METARUBARST Metal Burst fire.
2566 0xA06 SE_NUM_EFF_METARUBARST_1 Metal Burst hit.
2567 0xA07 SE_NUM_EFF_MEZAMASHIBINTA Wake-Up Slap.
2568 0xA08 SE_NUM_EFF_MIRAKURUAI Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).
2569 0xA09 SE_NUM_EFF_MIRAKURUAI_1 Miracle Eye hit.
2570 0xA0A SE_NUM_EFF_MIRRORSHOT Mirror Shot.
2571 0xA0B SE_NUM_EFF_MIRRORSHOT_1 Placeholder "sweat drop" sound.
2572 0xA0C SE_NUM_EFF_MIRRORSHOT_2 Mirror Shot hit.
2573 0xA0D SE_NUM_EFF_MOROHANOZUTUKI Head Smash.
2574 0xA0E SE_NUM_EFF_MUSHIKUI Bug Bite.
2575 0xA0F SE_NUM_EFF_MUSHINOSAZAMEKI Bug Buzz.
2576 0xA10 SE_NUM_EFF_NAYAMINOTANE Placeholder "sweat drop" sound.
2577 0xA11 SE_NUM_EFF_NAYAMINOTANE_1 Worry Seed hit.
2578 0xA12 SE_NUM_EFF_NIGIRITUBUSU Crush Grip.
2579 0xA13 SE_NUM_EFF_KOORINOKIBA Ice Fang.
2580 0xA14 SE_NUM_EFF_KOORINOTUBUTE Ice Shard startup.
2581 0xA15 SE_NUM_EFF_KOORINOTUBUTE_1 Placeholder "sweat drop" sound.
2582 0xA16 SE_NUM_EFF_KOORINOTUBUTE_2 Ice Shard hit.
2583 0xA17 SE_NUM_EFF_KOUGEKISHIREI Attack Order.
2584 0xA18 SE_NUM_EFF_KUSAMUSUBI Grass Knot.
2585 0xA19 SE_NUM_EFF_LEAFSTOME Leaf Storm charge/shoot.
2586 0xA1A SE_NUM_EFF_LEAFSTOME_1 Placeholder "sweat drop" sound.
2587 0xA1B SE_NUM_EFF_LEAFSTOME_2 Leaf Storm hit.
2588 0xA1C SE_NUM_EFF_LEAFSTOME_BG Leaf Storm background sound (truncated if the move connects).
2589 0xA1D SE_NUM_EFF_MAGUMASTOME Magma Storm.

Move8 SE

ID ID Hex Internal Name Description
2817 0xB01 SE_NUM_EFF_POWERSUWAPP Power Swap or Guard Swap projectile.
2818 0xB02 SE_NUM_EFF_POWERTRICK Power Trick.
2819 0xB03 SE_NUM_EFF_POWERWIPP Power Whip.
2820 0xB04 SE_NUM_EFF_PSYCHO_CUTTER "Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?
2821 0xB05 SE_NUM_EFF_PSYCHO_CUTTER_1 Appears to be the same sound as #2820.
2822 0xB06 SE_NUM_EFF_PSYCHOSHIFT Psycho Shift startup (truncated in-game; the full sound is longer)
2823 0xB07 SE_NUM_EFF_PSYCHOSHIFT_1 Psycho Shift part 2.
2824 0xB08 SE_NUM_EFF_ROKKATTO Rock Polish.
2825 0xB09 SE_NUM_EFF_ROKKURAIMU Rock Climb.
2826 0xB0A SE_NUM_EFF_ROKKURAIMU_1 Rock Climb hit.
2827 0xB0B SE_NUM_EFF_RYUUNOHADOU Dragon Pulse.
2828 0xB0C SE_NUM_EFF_RYUUNOHADOU_1 Placeholder "sweat drop" sound.
2829 0xB0D SE_NUM_EFF_RYUUSEIGUN Draco Meteor.
2830 0xB0E SE_NUM_EFF_SABAKINOTUBUTE Judgment (Normally unused).
2831 0xB0F SE_NUM_EFF_SAKIDORI Me First steals from target.
2832 0xB10 SE_NUM_EFF_SAKIDORI_1 Placeholder "sweat drop" sound.
2833 0xB11 SE_NUM_EFF_SAKIDORI_2 Me First on user.
2834 0xB12 SE_NUM_EFF_SASHIOSAE Embargo affects target.
2835 0xB13 SE_NUM_EFF_SCISSOR_CROSS X-Scissor.
2836 0xB14 SE_NUM_EFF_SEEDFLAR Seed Flare.
2837 0xB15 SE_NUM_EFF_SHADOWCROW Shadow Claw.
2838 0xB16 SE_NUM_EFF_SHIBORITORU Wring Out.
2839 0xB17 SE_NUM_EFF_SHINENNOZUTUKI Zen Headbutt startup.
2840 0xB18 SE_NUM_EFF_SHINENNOZUTUKI_1 Zen Headbutt impact.
2841 0xB19 SE_NUM_EFF_SHINKUUHA Vacuum Wave.
2842 0xB1A SE_NUM_EFF_OIKAZE Tailwind effect.
2843 0xB1B SE_NUM_EFF_OIKAZE_BG Tailwind background sound.
2844 0xB1C SE_NUM_EFF_OSHABERI Chatter.
2845 0xB1D SE_NUM_EFF_POWERJEM Power Gem.
2846 0xB1E SE_NUM_EFF_POWERJEM_1 Placeholder "sweat drop" sound.
2847 0XB1F SE_NUM_EFF_POWERJEM_2 Power Gem hit.

Move9 SE

ID ID Hex Internal Name Description
3073 0xC01 SE_NUM_EFF_BIND_STONE Rock Tomb.
3074 0xC02 SE_NUM_EFF_BITE Bite or Crunch.
3075 0xC03 SE_NUM_EFF_BLACK_FOG Haze.
3076 0xC04 SE_NUM_EFF_BLASTBURN Blast Burn.
3077 0xC05 SE_NUM_EFF_SHIOMIZU Brine.
3078 0xC06 SE_NUM_EFF_SHIPPEGAESHI Payback start (mostly truncated in-game).
3079 0xC07 SE_NUM_EFF_SHIPPEGAESHI_1 Payback activate.
3080 0xC08 SE_NUM_EFF_SHIZENNOMEGUMI Natural Gift.
3081 0xC09 SE_NUM_EFF_STONE_EDGE Stone Edge.
3082 0xC0A SE_NUM_EFF_TANEBAKUDAN Placeholder "sweat drop" sound.
3083 0xC0B SE_NUM_EFF_TANEBAKUDAN_1 Seed Bomb hit.
3084 0xC0C SE_NUM_EFF_TOKINOHOUKOU Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.
3085 0xC0D SE_NUM_EFF_TOKINOHOUKOU_1 Roar of Time hit.
3086 0xC0E SE_NUM_EFF_TONBOGAERI U-turn start.
3087 0xC0F SE_NUM_EFF_TONBOGAERI_1 Placeholder "sweat drop" sound.
3088 0xC10 SE_NUM_EFF_TONBOGAERI_2 U-turn attack and return.
3089 0xC11 SE_NUM_EFF_TOTTEOKI Last Resort.
3090 0xC12 SE_NUM_EFF_TUBOWOTUKU Acupressure.
3091 0xC13 SE_NUM_EFF_TUIBAMU Pluck.
3092 0xC14 SE_NUM_EFF_TUJIGIRI Night Slash.
3093 0xC15 SE_NUM_EFF_WARUDAKUMI Nasty Plot.
3094 0xC16 SE_NUM_EFF_WOODHUNMMER Wood Hammer.
3095 0xC17 SE_NUM_EFF_YUKINADARE Avalanche.
3096 0xC18 SE_NUM_EFF_YUUWAKU Captivate.
3097 0xC19 SE_NUM_EFF_AIR_CUT Air Cutter.
3098 0xC1A SE_NUM_EFF_ANGEL_KISS Sweet Kiss.
3099 0xC1B SE_NUM_EFF_BAKAJIKARA Superpower.
3100 0xC1C SE_NUM_EFF_BAKURETUPANCH DynamicPunch.
3101 0xC1D SE_NUM_EFF_BARRIA_3 Pink beam (Mirror Coat).
3102 0xC1E SE_NUM_EFF_BELLY Belly Drum.

Move10 SE

ID ID Hex Internal Name Description
3329 0xD01 SE_NUM_EFF_BULLET_4 Hyper Beam projectile.
3330 0xD02 SE_NUM_EFF_BULLET_5 BubbleBeam projectile.
3331 0xD03 SE_NUM_EFF_BULLET_6 Aeroblast projectile.
3332 0xD04 SE_NUM_EFF_BURN Burn status activates.
3333 0xD05 SE_NUM_EFF_CALL Rollcall Orb.
3334 0xD06 SE_NUM_EFF_CHEW Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.
3335 0xD07 SE_NUM_EFF_CHOP Karate Chop.
3336 0xD08 SE_NUM_EFF_CLOSS_CHOP Cross Chop.
3337 0xD09 SE_NUM_EFF_CORNER Sharpen.
3338 0xD0A SE_NUM_EFF_DAKURYUU Muddy Water.
3339 0xD0B SE_NUM_EFF_DANCING_FLOWER Petal Dance.
3340 0xD0C SE_NUM_EFF_DEATH_SONG Perish Song.
3341 0xD0D SE_NUM_EFF_DEEP_GRUDGE Grudge.
3342 0xD0E SE_NUM_EFF_DENZIHOU Zap Cannon shoot.
3343 0xD0F SE_NUM_EFF_DETECT_2 Lock-On.
3344 0xD10 SE_NUM_EFF_DOKUNOKONA PoisonPowder. Same(?) sound as #3846 and #4116.
3345 0xD11 SE_NUM_EFF_DORIRU Drill Peck.
3346 0xD12 SE_NUM_EFF_DOROASOBI Mud Sport up.
3347 0xD13 SE_NUM_EFF_DOROASOBI_1 Mud Sport down.
3348 0xD14 SE_NUM_EFF_DOROASOBI_2 Mud-Slap.
3349 0xD15 SE_NUM_EFF_DRESSING SmellingSalt.
3350 0xD16 SE_NUM_EFF_DRY Drought Orb "sun" animation (see #528 for the actual drying effect).
3351 0xD17 SE_NUM_EFF_EGG Softboiled.
3352 0xD18 SE_NUM_EFF_ENCORE Encore.
3353 0xD19 SE_NUM_EFF_ENCORE_2 Encore affects target.
3354 0xD1A SE_NUM_EFF_BREIZEKICK Blaze Kick.
3355 0xD1B SE_NUM_EFF_BUBLE Bubble.
3356 0xD1C SE_NUM_EFF_BUBLE_BRK Bubble hit.
3357 0xD1D SE_NUM_EFF_BULLET_3 Mud Shot projectile.

Move11 SE

ID ID Hex Internal Name Description
3585 0xE01 SE_NUM_EFF_FLOWER_DOWN Aromatherapy flower moves down.
3586 0xE02 SE_NUM_EFF_FUMITUKE Stomp.
3587 0xE03 SE_NUM_EFF_GENSI_POWER Ancient Power windup.
3588 0xE04 SE_NUM_EFF_GINIRONOKAZE Silver Wind.
3589 0xE05 SE_NUM_EFF_GODBARD Sky Attack part 2.
3590 0xE06 SE_NUM_EFF_GURAD_S Safeguard.
3591 0xE07 SE_NUM_EFF_HAKIDASU Spit Up.
3592 0xE08 SE_NUM_EFF_HAMETUNONEGAI Escape Orb.
3593 0xE09 SE_NUM_EFF_HASAMIGIROTIN Guillotine.
3594 0xE0A SE_NUM_EFF_HASAMU ViceGrip.
3595 0xE0B SE_NUM_EFF_HATAKIOTOSU Knock Off.
3596 0xE0C SE_NUM_EFF_HATUGA Leech Seed hit.
3597 0xE0D SE_NUM_EFF_HEDORO_AT Sludge.
3598 0xE0E SE_NUM_EFF_HEDOROBAKUDAN Sludge Bomb shoot. Appears to be the same sound as #3597.
3599 0xE0F SE_NUM_EFF_HISSATUMAE Hyper Fang.
3600 0xE10 SE_NUM_EFF_HITKAKU Scratch.
3601 0xE11 SE_NUM_EFF_HOTARUBI Tail Glow.
3602 0xE12 SE_NUM_EFF_HUMMER Crabhammer.
3603 0xE13 SE_NUM_EFF_HYPER_VOICE Hyper Voice.
3604 0xE14 SE_NUM_EFF_ICE_OBJ Sheer Cold.
3605 0xE15 SE_NUM_EFF_INSTIGATE Flatter.
3606 0xE16 SE_NUM_EFF_JIKOANJI Psych Up.
3607 0xE17 SE_NUM_EFF_KAIFUKU Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
3608 0xE18 SE_NUM_EFF_KINZOKUON Metal Sound.
3609 0xE19 SE_NUM_EFF_KIRISAKU Slash.
3610 0xE1A SE_NUM_EFF_KISS Lovely Kiss.
3611 0xE1B SE_NUM_EFF_FEATHERDANCE Feather Dance.
3612 0xE1C SE_NUM_EFF_FIRE_3_BULLET Fire Blast projectile.
3613 0xE1D SE_NUM_EFF_FIRE_3_HIT Fire Blast hit.
3614 0xE1E SE_NUM_EFF_FLASHU Flash.

Move12 SE

ID ID Hex Internal Name Description
3841 0xF01 SE_NUM_EFF_MIDARE Fury Swipes.
3842 0xF02 SE_NUM_EFF_NEGAIGOTO Wish.
3843 0xF03 SE_NUM_EFF_MAGICAL_LEEF_BULLET Magical Leaf projectile.
3844 0xF04 SE_NUM_EFF_MINEUTI False Swipe.
3845 0xF05 SE_NUM_EFF_KUSABUE GrassWhistle.
3846 0xF06 SE_NUM_EFF_NEMURIGONA Sleep Powder. Same(?) sound as #3344 and #4116.
3847 0xF07 SE_NUM_EFF_MITIZURE Destiny Bond.
3848 0xF08 SE_NUM_EFF_MAMORU Protect.
3849 0xF09 SE_NUM_EFF_KOGOERUKAZE Icy Wind.
3850 0xF0A SE_NUM_EFF_MILK Milk Drink.
3851 0xF0B SE_NUM_EFF_LOOK_TRAP See-Trap Orb.
3852 0xF0C SE_NUM_EFF_MIZUASOBI Water Sport.
3853 0xF0D SE_NUM_EFF_KOUGOUSEI Synthesis.
3854 0xF0E SE_NUM_EFF_KONOYUBITOMARE Follow Me.
3855 0xF0F SE_NUM_EFF_LEEF_CUTER Razor Leaf startup (truncated in-game).
3856 0xF10 SE_NUM_EFF_MARUKUNARU Defense Curl.
3857 0xF11 SE_NUM_EFF_MEGAKICK Mega Kick.
3858 0xF12 SE_NUM_EFF_KUROIMANAZASI Mean Look.
3859 0xF13 SE_NUM_EFF_NEEDLEARM Needle Arm.
3860 0xF14 SE_NUM_EFF_M_POWER Hidden Power.
3861 0xF15 SE_NUM_EFF_NEOHARU_1 Frenzy Plant.
3862 0xF16 SE_NUM_EFF_MIRACULOUS Reversal.
3863 0xF17 SE_NUM_EFF_KUSUGURU Tickle.
3864 0xF18 SE_NUM_EFF_KOMELTUTOPANCHI Meteor Mash.
3865 0xF19 SE_NUM_EFF_NEKONOTE Assist.
3866 0xF1A SE_NUM_EFF_MAGICAL_LEEF Magical Leaf.
3867 0xF1B SE_NUM_EFF_MOONLIGHT Moonlight.

Move13 SE

ID ID Hex Internal Name Description
4097 0x1001 SE_NUM_EFF_NOMIKOMU Swallow.
4098 0x1002 SE_NUM_EFF_NOROI1 Ghost-type Curse takes effect on target
4099 0x1003 SE_NUM_EFF_NOROI Ghost-type Curse activates (nail pushed in)
4100 0x1004 SE_NUM_EFF_OVER Overheat attack.
4101 0x1005 SE_NUM_EFF_OVER_2 Overheat start (slightly truncated in-game).
4102 0x1006 SE_NUM_EFF_PAPPACUTER Razor Leaf projectile.
4103 0x1007 SE_NUM_EFF_PATIENT Bide start.
4104 0x1008 SE_NUM_EFF_PIYOPIYO Dizzy Punch.
4105 0x1009 SE_NUM_EFF_QUESTION Amnesia. Same sound as #524.
4106 0x100A SE_NUM_EFF_RAY_1 Confuse Ray.
4107 0x100B SE_NUM_EFF_REBENJI Revenge hit.
4108 0x100C SE_NUM_EFF_ROCKBLAST Rock Blast impact.
4109 0x100D SE_NUM_EFF_RYUNOMAI Dragon Dance.
4110 0x100E SE_NUM_EFF_SAINT_FIRE Sacred Fire startup (truncated if move connects)
4111 0x100F SE_NUM_EFF_SAINT_FIRE_D Sacred Fire hit.
4112 0x1010 SE_NUM_EFF_SAWAGU Uproar.
4113 0x1011 SE_NUM_EFF_SECRET_POWER Secret Power.
4114 0x1012 SE_NUM_EFF_SHADOWBOAL Shadow Ball.
4115 0x1013 SE_NUM_EFF_SHELL_PLACES Clamp.
4116 0x1014 SE_NUM_EFF_SIBIREGONA Stun Spore. Same(?) sound as #3344 and #3846.
4117 0x1015 SE_NUM_EFF_SIGNALBEAM Signal Beam.
4118 0x1016 SE_NUM_EFF_SING Sing.
4119 0x1017 SE_NUM_EFF_SINKUU Vacuum-Cut.
4120 0x1018 SE_NUM_EFF_SIOFUKI_DOWN Water Spout falls down onto target.
4121 0x1019 SE_NUM_EFF_SIOFUKI_UP Water Spout shoot.
4122 0x101A SE_NUM_EFF_NEPUU Heat Wave.
4123 0x101B SE_NUM_EFF_NIGHTHEAD Night Shade.
4124 0x101C SE_NUM_EFF_NIGHTMARE Nightmare.
4125 0x101D SE_NUM_EFF_NOISE Screech.

Move14 SE

ID ID Hex Internal Name Description
4353 0x1101 SE_NUM_EFF_SMOKE_8 Green smoke (Transform or Run Away activated).
4354 0x1102 SE_NUM_EFF_SNORE Snore.
4355 0x1103 SE_NUM_EFF_SNOW Powder Snow.
4356 0x1104 SE_NUM_EFF_SOLAR SolarBeam projectile.
4357 0x1105 SE_NUM_EFF_SONICKBOOM SonicBoom or Swift projectiles.
4358 0x1106 SE_NUM_EFF_SPORE Spore.
4359 0x1107 SE_NUM_EFF_STARES Leer.
4360 0x1108 SE_NUM_EFF_STONE Rock Throw.
4361 0x1109 SE_NUM_EFF_STONE_1 Rock Slide.
4362 0x110A SE_NUM_EFF_SUCKING_BLOOD Leech Life.
4363 0x110B SE_NUM_EFF_SUKAIAPPA Sky Uppercut.
4364 0x110C SE_NUM_EFF_SUN Morning Sun.
4365 0x110D SE_NUM_EFF_SUNAKAKE Sand-Attack.
4366 0x110E SE_NUM_EFF_SURELY_HIT Mind Reader.
4367 0x110F SE_NUM_EFF_SURPRISE Facade.
4368 0x1110 SE_NUM_EFF_SURPRISE_2 Illuminate ability ("X blinked!"). Used by effect animation #72.
4369 0x1111 SE_NUM_EFF_TAKINOBORI Waterfall.
4370 0x1112 SE_NUM_EFF_TAKUWAERU Stockpile.
4371 0x1113 SE_NUM_EFF_TANE_BULLET Worry Seed and Leech Seed projectile.
4372 0x1114 SE_NUM_EFF_TANEMASINGAN Bullet Seed.
4373 0x1115 SE_NUM_EFF_TEDASUKE Helping Hand.
4374 0x1116 SE_NUM_EFF_TEXTURE2 Conversion 2.
4375 0x1117 SE_NUM_EFF_THREE_WAY Wide Slash.
4376 0x1118 SE_NUM_EFF_SITADENAMERU Lick.
4377 0x1119 SE_NUM_EFF_SMALL_BOMB Blast Seed or Egg Bomb hit.
4378 0x111A SE_NUM_EFF_SMALL_FIRE_DAMAGE Ember hit.
4379 0x111B SE_NUM_EFF_SMOKE Blue smoke (Substitute).
4380 0x111C SE_NUM_EFF_SMOKE_4 Pink smoke (Sleep Seed, probably other sleep-causing methods).

Move15 SE

ID ID Hex Internal Name Description
4609 0x1201 SE_NUM_EFF_KAIHI_DOWN Evasion lowered.
4610 0x1202 SE_NUM_EFF_KAIHI_UP Evasion up.
4611 0x1203 SE_NUM_EFF_MIYABURU Foresight on Ghost-type opponent only.
4612 0x1204 SE_NUM_EFF_NEGOTO Sleep Talk.
4613 0x1205 SE_NUM_EFF_POISON_BUBBLE Poisoned.
4614 0x1206 SE_NUM_EFF_RAIN Rain begins.
4615 0x1207 SE_NUM_EFF_SAND Sandstorm.
4616 0x1208 SE_NUM_EFF_STONE_2 Rock Smash, Absolute Mover IQ skill (breaking through walls).
4617 0x1209 SE_NUM_EFF_THUNDER Thunder.
4618 0x120A SE_NUM_EFF_TORNADO Twister.
4619 0x120B SE_NUM_EFF_TOUGH Harden.
4620 0x120C SE_NUM_EFF_TRYATTACK Tri Attack projectile.
4621 0x120D SE_NUM_EFF_TRYATTACK_HIT Tri Attack hit.
4622 0x120E SE_NUM_EFF_TSUPPARI Arm Thrust.
4623 0x120F SE_NUM_EFF_TURARABARI Icicle Spear.
4624 0x1210 SE_NUM_EFF_TURUGINOMAI Swords Dance.
4625 0x1211 SE_NUM_EFF_TURUNOMUTI Vine Whip.
4626 0x1212 SE_NUM_EFF_TYAKUSUI Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water".
4627 0x1213 SE_NUM_EFF_WATABOUSI Cotton Spore.
4628 0x1214 SE_NUM_EFF_WHIRL Whirlpool.
4629 0x1215 SE_NUM_EFF_WIND Gust and Razor Wind.
4630 0x1216 SE_NUM_EFF_WIND_1 Razor Wind projectile.
4631 0x1217 SE_NUM_EFF_YAWN Yawn (both move and status).
4632 0x1218 SE_NUM_EFF_YOUKAIEKI Acid.
4633 0x1219 SE_NUM_EFF_YUBIWOFURU Metronome.
4634 0x121A SE_NUM_EFF_BEAUTIFUL_W Sunlight.
4635 0x121B SE_NUM_EFF_ENTOU Max HP up (Life Seed).
4636 0x121C SE_NUM_EFF_HIRAISINN LightningRod ability activates.
4637 0x121D SE_NUM_EFF_ICE_1 Hail begins.

Motion Sub SE

ID ID Hex Internal Name Map Acting Scene Description
4865 0x1301 SE_NUM_MOTION_BREAK None None
4866 0x1302 SE_NUM_MOTION_EAT None None
4867 0x1303 SE_NUM_MOTION_HUNGRY None None Stomach growling (Belly warning). Identical to the cutscene sound (#8720).
4868 0x1304 SE_NUM_MOTION_ITEM None None Player or ally item pickup.
4869 0x1305 SE_NUM_MOTION_ITEM_03 None None Enemy item pickup.
4870 0x1306 SE_NUM_MOTION_MISS_ENEMY None None Player or ally misses the enemy.
4871 0x1307 SE_NUM_MOTION_MISS_PLAYER None None Enemy misses the player or an ally.
4872 0x1308 SE_NUM_MOTION_MONEY None None Player or ally money pickup.
4873 0x1309 SE_NUM_MOTION_STAIRS_DOWN None None Moving down stairs.
4874 0x130A SE_NUM_MOTION_STAIRS_UP None None Moving up stairs.
4875 0x130B SE_NUM_MOTION_TAIATARI None None Startup sound used by Tackle, Low Kick, Take Down, etc.
4876 0x130C SE_NUM_MOTION_THROW None None Barrage projectile.
4877 0x130D SE_NUM_MOTION_THROW_02 None None Used by arc throwing items such as Gravelerocks.
4878 0x130E SE_NUM_MOTION_THROW_03 None None Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.
4879 0x130F SE_NUM_MOTION_THROW_03 None None Equipped item gets thrown onto the floor by a Trip Trap.
4880 0x1310 SE_NUM_EFF_CRY None None Fake Tears.
4881 0x1311 SE_NUM_EFF_DRINK None None Drinking a Max Elixir, vitamin drinks, etc.
4882 0x1312 SE_NUM_EFF_EAT_FOOD None None Apple eaten.
4883 0x1313 SE_NUM_EFF_EAT_FRUIT None None Seed eaten.
4884 0x1314 SE_NUM_EFF_EAT_GUMI None None Gummi eaten (also used for Golden Apple).
4885 0x1315 SE_NUM_EFF_FLOWER_UP None None Aromatherapy flower rises.
4886 0x1316 SE_NUM_EFF_GRUDGEN None None Spite.
4887 0x1317 SE_NUM_MOTION_ITEM_2 None None Placing an item on the ground.
4888 0x1318 SE_NUM_EFF_SAIKE_BG None None Psychic, Skill Swap.
4889 0x1319 SE_NUM_EFF_SOLAR_1 None None SolarBeam 2nd turn (effect anim #247).
4890 0x131A SE_NUM_EFF_HITPOINT_RECOVER T00P01A m01a0116 HP restored.
4891 0x131B SE_NUM_SYS_WAZA None None Move learned.
4892 0x131C SE_NUM_MOTION_QUACK None None Same sound as Xatu screech (#8715).

Event SE

ID ID Hex Internal Name Map Acting Scene Description
5121 0x1401 SE_NUM_EVENT_MOTION_DAMEGE_01 D01P11B m01a0208 The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
5122 0x1402 SE_NUM_EVENT_MOTION_WING_01 G01P03A m02a0302 Chatot flapping his wings.
5123 0x1403 SE_NUM_EVENT_EFF_BELL_01 G01P06B m04a0301 Chimecho's bell.
5124 0x1404 SE_NUM_EVENT_MOTION_TALE_01 G01P01A m12a0102 Turning a page, handling paper.
5125 0x1405 SE_NUM_EVENT_EFF_WHITEOUT_01 D15P41A m14a0801 "The clouds parted over the Hidden Land!"
5126 0x1406 SE_NUM_EVENT_EFF_FLASH_HEAVY_02 D28P44A m24a0804 Explosion, rocks falling.
5127 0x1407 SE_NUM_EVENT_EFF_FLASH_LIGHT D04P11A m05a0301 The partner touching the waterfall.
5128 0x1408 SE_NUM_EVENT_EFF_BOMB_HEAVY D38P11A s21p0502 Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
5129 0x1409 SE_NUM_EVENT_EFF_BOMB_LIGHT D41P41A mdebug Small explosion. Only seems to play in mdebug, which is an unused test cutscene.
5130 0x140A SE_NUM_EVENT_EFF_QUAKE_HEAVY_L D04P31A m05d0616 (Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
5131 0x140B SE_NUM_EVENT_EFF_QUAKE_LIGHT_L D04P31A m05d0616 (Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
5132 0x140C SE_NUM_EVENT_EFF_JIKUU_WIPE S04P01A c00a0701 Dimensional Scream intro.
5133 0x140D SE_NUM_EVENT_EFF_JIKUU_MEMAI T01P01A m03a0401 Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo".
5134 0x140E SE_NUM_EVENT_EFF_JIKUU_MEMAI_L None None (Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.
5135 0x140F SE_NUM_EVENT_EFF_SHINKA D39P41A s22p0204 Cresselia teleports in front of Darkrai.
5136 0x1410 SE_NUM_EVENT_EFF_WIPE_01 D31P41A s01p0604 The main boss wipe sound. Most commonly called along with its effect by using CallCommon(CORO_BOSS_WIPE_FUNC);, but it does see separate use as well like in the script example.
5137 0x1411 SE_NUM_EVENT_MOTION_CLAP_01_L G01P04A m11a0201 (Loop) Clapping, used with actor SetEffect(EFFECT_JOYOUS, 3);. Only used in first Dusknoir scene at the guild.
5138 0x1412 SE_NUM_EVENT_MOTION_CLAP_02_L G01P04A c00a0501 (Loop) Big cheering/clapping! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(EFFECT_JOYOUS, 3);
5139 0x1413 SE_NUM_EVENT_EFF_JIKUU_WIPE_02 P03P01A m09d0614 Dimensional Scream end.
5140 0x1414 SE_NUM_EVENT_EFF_FLASH_DUB D30P41A m25a1101 Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
5141 0x1415 SE_NUM_EVENT_EFF_BOMB_HEAVY_02 None None Explosion sound. Appears to be unused.
5142 0x1416 SE_NUM_EVENT_EFF_BOMB_LIGHT_02 None None Another explosion sound. Appears to be unused.
5143 0x1417 SE_NUM_EVENT_EFF_FLASH_HEAVY D01P41A m01a0401 Screen flash sound used a few times right before a boss fight wipe.
5144 0x1418 SE_NUM_EVENT_CRISTAL V15P03A m15b0908 Azelf sets up his crystal wall around the Crystal Lake.

Event Main01 SE

ID ID Hex Internal Name Map Acting Scene Description
6401 0x1901 SE_NUM_EVENT_MAIN01_THUNDER_01 D12P41A m12a0801 Finding a Time Gear, sounds a bit like another wipe sound.
6402 0x1902 SE_NUM_EVENT_MAIN01_THUNDER_02 S04P01A m01a0101 The small electric discharge sound used in the game's opening cutscene.
6403 0x1903 SE_NUM_EVENT_MAIN01_WARP S04P01A m01a0101 Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
6404 0x1904 SE_NUM_EVENT_MAIN01_KAKERA_01 None None Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused.
6405 0x1905 SE_NUM_EVENT_MAIN01_KAKERA_02 None None Another heavier sound of dropping the Relic Fragment. Appears to be unused.
6406 0x1906 SE_NUM_EVENT_MAIN01_KAKERA_03 D01P41A m01a0701 Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
6407 0x1907 SE_NUM_EVENT_MAIN02_ZOOMUP None None Cartoon balloon is inflated? Appears to be unused.
6408 0x1908 SE_NUM_EVENT_MAIN02_DOOROPEN G01P01B m02a0105 Gate to Wigglytuff's Guild opening.
6409 0x1909 SE_NUM_EVENT_MAIN02_KNOCK None None Hitting wood. Appears to be unused.
6410 0x190A SE_NUM_EVENT_MAIN02_HAKO_01 D01P11B m01a0702 Dropping, placing something.
6411 0x190B SE_NUM_EVENT_MAIN02_HAKO_02 G01P05A m02a0110 Opening a box, including the Pokémon Exploration Team Kit.
6412 0x190C SE_NUM_EVENT_MAIN03_RURIRI T01P01A m03a0301 Azurill tripping.
6413 0x190D SE_NUM_EVENT_MAIN03_RINGO T01P02A m03a0301 Apple bouncing.
6414 0x190E SE_NUM_EVENT_MAIN03_SLEEP_01 T01P01A m03a0401 Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).
6415 0x190F SE_NUM_EVENT_MAIN03_SIREN G01P03A m03a0506 Alert, board update completed.
6416 0x1910 SE_NUM_EVENT_MAIN03_KABE G01P03A m03a0506 Turning over the board after updating the data.
6417 0x1911 SE_NUM_EVENT_MAIN03_SLEEP_02 G01P03A m06a0203 Drowzee fainting.
6418 0x1912 SE_NUM_EVENT_MAIN03_JIBACOIL D03P11A m03a1002 Magnezone police.
6419 0x1913 SE_NUM_EVENT_MAIN03_KUUFUKU None None "Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.
6420 0x1914 SE_NUM_EVENT_MAIN03_JUPUTORU_01_L V03P11A m03a1310 (Loop) Grovyle running.
6421 0x1915 SE_NUM_EVENT_MAIN03_JUPUTORU_02 V03P11A m03a1312 Grovyle dashing.
6422 0x1916 SE_NUM_EVENT_MAIN04_DIGDA G01P04A m04a0101 Diglett digging and leaving.
6423 0x1917 SE_NUM_EVENT_MAIN04_DOOR None None Crystals falling/little laser beam? Appears to be unused.
6424 0x1918 SE_NUM_EVENT_MAIN03_THUNDER_01 D12P41A m12a0801 Distant thunder sound during Amp Clearing scene.
6425 0x1919 SE_NUM_EVENT_MAIN03_THUNDER_02 H02P99C s20p0104 Distant thunder during Sharpedo Bluff nighttime scene.

Event Main05 SE

ID ID Hex Internal Name Map Acting Scene Description
6657 0x1A01 SE_NUM_EVENT_MAIN05_ROLLING D04P12A m05a0502 Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
6658 0x1A02 SE_NUM_EVENT_MAIN05_SWITCH D04P31A m05d0616 Click sound, pushing in the gem in Waterfall Cave.
6659 0x1A03 SE_NUM_EVENT_MAIN05_FLY V05P03A m05a0602 The hero and partner get blasted out of the Waterfall Cave geyser.
6660 0x1A04 SE_NUM_EVENT_MAIN05_SPLASH V05P03A m05a0602 Splash, landing in hot springs.
6661 0x1A05 SE_NUM_EVENT_MAIN06_DOKUGASU G01P03A m06a0203 Skuntank's stink cloud (attacking the hero in guild scene).
6662 0x1A06 SE_NUM_EVENT_MAIN07_TREE_01_L D05P31A m07a0701 Small, quiet rustling. Team Skull shuffling on top of the tree.
6663 0x1A07 SE_NUM_EVENT_MAIN07_TREE_02 D05P31A m07a0701 Skuntank hitting the Perfect Apple tree, rustling after.
6664 0x1A08 SE_NUM_EVENT_MAIN07_SEKAIICHI_L D05P31A m07a0701 Perfect Apples falling onto the ground.
6665 0x1A09 SE_NUM_EVENT_MAIN07_GOUKUU G01P05C m07a1001 Wigglytuff meltdown.
6666 0x1A0A SE_NUM_EVENT_MAIN08_GAYA_01 None None Crowd whining. Appears to be unused in favor of the looped version. (#6923)
6667 0x1A0B SE_NUM_EVENT_MAIN08_MAP_01 D06P11A m08a0601 "Let's have a look at the Wonder Map." Paper sound.
6668 0x1A0C SE_NUM_EVENT_MAIN08_MARKING None None Familiar exclamation sound. Appears to be unused.
6669 0x1A0D SE_NUM_EVENT_MAIN09_GAYA_L P01P04A s30a0302 (Loop) Crowd talking/discussing.
6670 0x1A0E SE_NUM_EVENT_MAIN09_HIDERIISHI_01 None None Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.
6671 0x1A0F SE_NUM_EVENT_MAIN09_HIDERIISHI_02 P03P01A m09a0605 Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
6672 0x1A10 SE_NUM_EVENT_MAIN09_FLASH_01 P03P01A m09a0606 Groudon statue's eyes light up.
6673 0x1A11 SE_NUM_EVENT_MAIN09_FLASH_02 P03P01A m09a0606 Groudon statue gets surrounded by light.
6674 0x1A12 SE_NUM_EVENT_MAIN09_RINGO_L P03P02A m09a0701 Perfect Apple rolls onto scene from the left.
6675 0x1A13 SE_NUM_EVENT_MAIN05_TOBIKOMU D04P11A m05a0303 Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.

Event Main10 SE

ID ID Hex Internal Name Map Acting Scene Description
6913 0x1B01 SE_NUM_EVENT_MAIN10_GUS_L D05P31A m07a0701 Skuntank and Koffing's noxious gas combo.
6914 0x1B02 SE_NUM_EVENT_MAIN10_ASHIOTO_01 D10P41A m10a0903 Heavy footsteps (Groudon illusion).
6915 0x1B03 SE_NUM_EVENT_MAIN10_ASHIOTO_02 D10P41A m10a0901 Very distant heavy footsteps (Groudon illusion).
6916 0x1B04 SE_NUM_EVENT_MAIN10_TOTSUNYUU_L P03P02A m10a0902 (Loop) The guild running through Steam Cave to reach the Fogbound Lake.
6917 0x1B05 SE_NUM_EVENT_MAIN10_BOMB D10P41A m10a1101 Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
6918 0x1B06 SE_NUM_EVENT_MAIN10_DOWN D10P41A m10a1101 Groudon illusion fainting and hitting the ground.
6919 0x1B07 SE_NUM_EVENT_MAIN10_BANISH D10P41A m10a1101 Groudon illusion getting surrounded by light.
6920 0x1B08 SE_NUM_EVENT_MAIN10_APPEAR_01 D10P41A m10a1101 Uxie releaving.
6921 0x1B09 SE_NUM_EVENT_MAIN10_LIGHT P04P01C m10a1206 Uxie conjuring up Groudon illusion.
6922 0x1B0A SE_NUM_EVENT_MAIN10_APPEAR_02 P04P01C m10a1206 Transparent Groudon illusion, Cresselia fading away in dream sequence.
6923 0x1B0B SE_NUM_EVENT_MAIN11_GAYA_01_L G01P06B m08a0101 (Loop) Crowd whining (Chatot interrupts dinner).
6924 0x1B0C SE_NUM_EVENT_MAIN11_FLASH_01 D28P44A m25a0101 Dusknoir's final mouth attack.
6925 0x1B0D SE_NUM_EVENT_MAIN12_EFFECT_01 D12P41A m12a0801 Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
6926 0x1B0E SE_NUM_EVENT_MAIN12_DENGEKI_01 D12P41A m12a1001 Manectric/Luxray charging up final attack, exclusive to this scene.
6927 0x1B0F SE_NUM_EVENT_MAIN12_DENGEKI_02 D12P41A m12a1001 Manectric/Luxray's final attack, exclusive to this scene.
6928 0x1B10 SE_NUM_EVENT_MAIN12_PERIPPA_01 None None Placeholder "sweat drop" sound.
6929 0x1B11 SE_NUM_EVENT_MAIN12_PERIPPA_02_L None None (Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.
6930 0x1B12 SE_NUM_EVENT_MAIN10_HOUKOU D10P41A m10a0901 Dialga thanks, Groudon scream.
6931 0x1B13 SE_NUM_EVENT_MAIN10_HANTOUMEI P04P01C m10a1208 Another transparent Groudon illusion sound. Exclusive to this scene.
6932 0x1B14 SE_NUM_EVENT_MAIN12_BIKABIKA None None PSG explosion/strike sound. Appears to be unused.
6933 0x1B15 SE_NUM_EVENT_MAIN10_HOUKOU_02 D10P21A m10a0701 Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
6934 0x1B16 SE_NUM_EVENT_MAIN10_HOUKOU_03 D10P21A m10a0501 Angry Groudon illusion in distance.
6935 0x1B17 SE_NUM_EVENT_MAIN10_ASHIOTO_03 P03P02A m10a0902 Guild members hearing very distant Groudon illusion footsteps. Exclusive to this scene.

Event Main14 SE

ID ID Hex Internal Name Map Acting Scene Description
7169 0x1C01 SE_NUM_EVENT_MAIN14_RYUUSA_L D14P11A m14a0301 The hero and partner sinking into the quicksand pit.
7170 0x1C02 SE_NUM_EVENT_MAIN14_FALL D14P12A m14a0103 Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
7171 0x1C03 SE_NUM_EVENT_MAIN14_APPEAR D15P41A m14a0601 "Step away from the Time Gear!" Mesprit shoots out of the water.
7172 0x1C04 SE_NUM_EVENT_MAIN14_ATTACK D15P41A m14a0801 Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
7173 0x1C05 SE_NUM_EVENT_MAIN14_DIVE D15P41A m14a0801 Grovyle jumps into the Underground Lake.
7174 0x1C06 SE_NUM_EVENT_MAIN14_ELECTRIC_L V14P03A m14a0802 (Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
7175 0x1C07 SE_NUM_EVENT_MAIN15_SUISYOU D32P33A s04p1501 Short high ring. Used when recruiting some legendaries.
7176 0x1C08 SE_NUM_EVENT_MAIN15_HANNOU D16P31A m15a0601 VERY LOUD high pitched "activation"-like sound.
7177 0x1C09 SE_NUM_EVENT_MAIN15_ELECTRIC_L D16P31A m15a0601 (Loop) Electrical discharging. Used in Amp Clearing scene.
7178 0x1C0A SE_NUM_EVENT_MAIN15_NENRIKI D17P34A m15b0906 Azelf's eyes light up, activating failsafe. Exclusive to this scene.
7179 0x1C0B SE_NUM_EVENT_MAIN15_KAMAE T01P01A m16a0701 Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
7180 0x1C0C SE_NUM_EVENT_MAIN15_BLOCK D12P41A m12a1001 Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
7181 0x1C0D SE_NUM_EVENT_MAIN15_WARP D17P45A m15b1001 "There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
7182 0x1C0E SE_NUM_EVENT_MAIN15_SIREN_L G01P04A m16a0601 Siren.
7183 0x1C0F SE_NUM_EVENT_MAIN16_HOLE_01 T01P01A m16a0701 Entering the Dimensional Hole.
7184 0x1C10 SE_NUM_EVENT_MAIN16_HOLE_02 V16P02A m19b1014 Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
7185 0x1C11 SE_NUM_EVENT_MAIN17_GANKOU D26P42A m23a0706 Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
7186 0x1C12 SE_NUM_EVENT_MAIN17_KESSYOU_L P05P01A m17a0103 (Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir).
7187 0x1C13 SE_NUM_EVENT_MAIN17_DOOR P05P02A m17a0301 Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
7188 0x1C14 SE_NUM_EVENT_MAIN17_YAMIRAMI_01 P05P02A m17a0301 Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
7189 0x1C15 SE_NUM_EVENT_MAIN17_MEKAKUSHI P05P02A m17a0301 The hero and partner get blindfolded by the Sableye.
7190 0x1C16 SE_NUM_EVENT_MAIN17_SPOT None None Electric hit sound. Appears to be unused.
7191 0x1C17 SE_NUM_EVENT_MAIN17_HIKARIDAMA P05P03A m17a0302 Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
7192 0x1C18 SE_NUM_EVENT_MAIN17_APPEAR P05P03A m17a0302 Grovyle digs out.
7193 0x1C19 SE_NUM_EVENT_MAIN17_ASHIOTO P05P04A m17a0401 (Loop) Grovyle, the hero and the partner run out of the prison.
7194 0x1C1A SE_NUM_EVENT_MAIN15_KAMAE_02 P05P04A m17a0401 The Sableye ready up to attack.
7195 0x1C1B SE_NUM_EVENT_MAIN16_HOLE_03 T01P01A m16a0701 The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
7196 0x1C1C E_NUM_EVENT_MAIN17_YAMIRAMI_02_L P05P04A m17a0401 (Loop) Sableye group slashing trapped heroes.
7197 0x1C1D SE_NUM_EVENT_MAIN15_GAKON V15P01A m15a0602 Crystal Crossing entrance rises out of the ground.

Event Main18 SE

ID ID Hex Internal Name Map Acting Scene Description
7425 0x1D01 SE_NUM_EVENT_MAIN18_MIKARUGE_01 D21P41A m18b0902 "We are SPIRITOMB!"
7426 0x1D02 SE_NUM_EVENT_MAIN18_MIKARUGE_02 D21P41A m18b0902 "It can't be this..." Spiritomb's stone moves.
7427 0x1D03 SE_NUM_EVENT_MAIN18_MIKARUGE_03 D21P41A m18b0902 Spiritomb "activating".
7428 0x1D04 SE_NUM_EVENT_MAIN18_MIKARUGE_04 D21P41A m18b1301 Spiritomb's weakening aura(?) returns to its stone.
7429 0x1D05 SE_NUM_EVENT_MAIN18_MIKARUGE_05 D21P41A m18b1301 Spiritomb has been defeated and its "ghost" returns to its stone.
7430 0x1D06 SE_NUM_EVENT_MAIN18_MIKARUGE_06 D01P41A m01a0701 Short "Enemy skedaddles away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
7431 0x1D07 SE_NUM_EVENT_MAIN19_LIGHT_01 P09P01A m19b1001 Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
7432 0x1D08 SE_NUM_EVENT_MAIN19_LIGHT_02 None None Odd dark whooshing sound. Appears to be unused.
7433 0x1D09 SE_NUM_EVENT_MAIN19_LIGHT_03 P08P01A m19a0601 Celebi appears.
7434 0x1D0A SE_NUM_EVENT_MAIN19_DARK P09P01A m19b1001 Sky turns pitch black, Primal Dialga is coming.
7435 0x1D0B SE_NUM_EVENT_MAIN19_LIGHT_04 P09P01A m19b1007 Celebi time travels a short distance away.
7436 0x1D0C SE_NUM_EVENT_MAIN19_DISAPPEAR None None A short stomp? Appears to be unused.
7437 0x1D0D SE_NUM_EVENT_MAIN19_WING P09P01A m19b1007 (Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
7438 0x1D0E SE_NUM_EVENT_MAIN19_GLASS V19P06A m19b1008 Glass breaking, stopping Celebi.
7439 0x1D0F SE_NUM_EVENT_MAIN19_LIGHT_05 P09P01A m19b1009 Celebi blinds Dusknoir and the Sableye and teleports away.
7440 0x1D10 SE_NUM_EVENT_MAIN20_LIGHT_01 V03P06A m20a0707 Time Gear is removed from Treeshroud Forest, deactivation sound.
7441 0x1D11 SE_NUM_EVENT_MAIN21_ANAHORI None None Judging by the internal name, a digging sound. Appears to be unused.
7442 0x1D12 SE_NUM_EVENT_MAIN21_ASHIOTO_L None None (Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.
7443 0x1D13 SE_NUM_EVENT_MAIN23_CHAKUCHI D26P43A m23a0706 Kabutops and the Omastar drop down from the ceiling.
7444 0x1D14 SE_NUM_EVENT_MAIN23_LIGHT_01_L P11P01A m23a1003 (Loop) Relic Fragment reacts to the Brine Cave wall pattern.
7445 0x1D15 SE_NUM_EVENT_MAIN23_LIGHT_02_L D28P33A m25a0301 Activating the Rainbow Stoneship.
7446 0x1D16 SE_NUM_EVENT_MAIN18_MIKARUGE_07 None None Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused.
7447 0x1D17 SE_NUM_EVENT_MAIN18_MIKARUGE_08 D21P41A m18b1301 "R-r-run away!" Spiritomb runs off. Exclusive to this scene.
7448 0x1D18 SE_NUM_EVENT_MAIN19_LIGHT_06 P09P01A m19b1007 Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
7449 0x1D19 SE_NUM_EVENT_MAIN23_LIGHT_03_L P11P01A m23a1003 (Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
7450 0x1D1A SE_NUM_EVENT_MAIN20_KAKIWAKE H01P99A m20a0202 The partner opens up the entrance to Sharpedo Bluff.

Event Main25 SE

ID ID Hex Internal Name Map Acting Scene Description
7681 0x1E01 SE_NUM_EVENT_MAIN25_HADOU_01_L D28P44A m25a0101 (Loop) Charging up Dusknoir's mouth attack.
7682 0x1E02 SE_NUM_EVENT_MAIN25_3ATTACK_01 D28P44A m25a0101 "Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer)
7683 0x1E03 SE_NUM_EVENT_MAIN25_3ATTACK_02 D28P44A m25a0101 Dusknoir gets hit by deflected mouth attack (fade to white).
7684 0x1E04 SE_NUM_EVENT_MAIN25_DOWN D28P44A m25a0101 Dusknoir hitting the ground.
7685 0x1E05 SE_NUM_EVENT_MAIN25_DAMAGE None None Grabbing sound? Appears to be unused.
7686 0x1E06 SE_NUM_EVENT_MAIN25_ATTACK_01 D28P44A m25a0302 Grovyle pushing Dusknoir.
7687 0x1E07 SE_NUM_EVENT_MAIN25_HAGURUMA_01 D28P44A m25a0302 Grovyle dropping the Time Gears.
7688 0x1E08 SE_NUM_EVENT_MAIN25_DISAPPEAR D28P44A m25a0302 Grovyle and Dusknoir enter the Dimensional Hole.
7689 0x1E09 SE_NUM_EVENT_MAIN25_ISHIBUNE D28P33A m25a0401 The Rainbow Stoneship takes off.
7690 0x1E0A SE_NUM_EVENT_MAIN25_THUNDER_01 D17P45A m15b1001 Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
7691 0x1E0B SE_NUM_EVENT_MAIN25_THUNDER_02 D30P41A m25a1101 (Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
7692 0x1E0C SE_NUM_EVENT_MAIN25_GAREKI D30P41A m25a1101 Temporal Pinnacle earthquake, sounds like fire.
7693 0x1E0D SE_NUM_EVENT_MAIN25_THUNDER_03 D30P41A m25a1101 Loud lightning sound, used on Temporal Pinnacle.

Event Sub01 SE

ID ID Hex Internal Name Map Acting Scene Description
7937 0x1F01 SE_NUM_EVENT_SUB01_ANA_01 D31P31A s01p0601 Trap opens up.
7938 0x1F02 SE_NUM_EVENT_SUB01_ANA_02 D31P31A s01p0601 Falling into a pit.
7939 0x1F03 SE_NUM_EVENT_SUB01_ANA_03 D31P41A s01p0602 Hitting the ground after falling into a pit.
7940 0x1F04 SE_NUM_EVENT_SUB01_ANA_04_L D31P41A s01p0602 (Loop) The Grand Master's pitfall trap closes.
7941 0x1F05 SE_NUM_EVENT_SUB01_ANA_05 D31P41A s01p0602 The Grand Master's pitfall trap finishes closing.
7942 0x1F06 SE_NUM_EVENT_SUB01_TAIATARI D31P31A s01p0801 Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
7943 0x1F07 SE_NUM_EVENT_SUB01_TAKARABAKO T01P01A m16a0701 "It's too soon for farewells!" Dusknoir grabs the hero and partner.
7944 0x1F08 SE_NUM_EVENT_SUB01_CLAP_L G01P04A m04a0201 (Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
7945 0x1F09 SE_NUM_EVENT_SUB01_ICE_01_L None None (Loop) Beam of light? Appears to be unused.
7946 0x1F0A SE_NUM_EVENT_SUB03_EGG_01 None None Placing an egg? Appears to be unused.
7947 0x1F0B SE_NUM_EVENT_SUB04_PUKURIN G01P04A s04p0101 "YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
7948 0x1F0C SE_NUM_EVENT_SUB04_SEKIHI_01_L D32P12A s04p0801 (Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
7949 0x1F0D SE_NUM_EVENT_SUB04_SEKIHI_02 D32P12A s04p0801 Aegis Cave path opens with a blast of light.
7950 0x1F0E SE_NUM_EVENT_SUB04_LIGHT_01_L D32P31A s04p0601 (Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
7951 0x1F0F SE_NUM_EVENT_SUB04_LIGHT_02 D32P31A s04p0601 "The guardian's permission was granted!"
7952 0x1F10 SE_NUM_EVENT_SUB04_FLASH_01 D32P44A s04p1801 Another wipe sound. Only used in rematches against Regigigas.
7953 0x1F11 SE_NUM_EVENT_SUB04_ATTACK D32P44A s04p1901 Regigigas strikes the ground in post-defeat cutscene.
7954 0x1F12 SE_NUM_EVENT_SUB04_WHISTLE None None Flute-like noise. Appears to be unused.
7955 0x1F13 SE_NUM_EVENT_SUB04_WING_L None None Placeholder "sweat drop" sound.
7956 0x1F14 SE_NUM_EVENT_SUB02_ICE_02 D79P41A s02p0701 Scizor's ice prison shatters.
7957 0x1F15 SE_NUM_EVENT_SUB03_EGG_02 H02P99A s03p0301 Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
7958 0x1F16 SE_NUM_EVENT_SUB03_EGG_03 H02P99A s03p0301 Manaphy egg hatches, accompanied by visual light effects.

Event Sub10 SE

ID ID Hex Internal Name Map Acting Scene Description
8193 0x2001 SE_NUM_EVENT_SUB10_FIRE_01 S00P01A dopen Special Mission letter bursting into flame(?) and deleting itself.
8194 0x2002 SE_NUM_EVENT_SUB12_LIGHT_01 D80P41A m99a0129 Very interesting getting loot/opening treasure box sound.
8195 0x2003 SE_NUM_EVENT_SUB20_EFFECT_01 G01P07A s20p1001 Being sent into a dream.
8196 0x2004 SE_NUM_EVENT_SUB21_EFFECT_01 H02P99A s21p0501 "THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
8197 0x2005 SE_NUM_EVENT_SUB21_EFFECT_02 H02P99A s21p0501 Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
8198 0x2006 SE_NUM_EVENT_SUB21_EFFECT_03 D41P41A s22p1110 "This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
8199 0x2007 SE_NUM_EVENT_SUB22_EFFECT_01 D39P32A s22p0203 "There's a second... Cresselia?" Cresselia unmasks Darkrai.
8200 0x2008 SE_NUM_EVENT_SUB21_EFFECT_04 D38P11A s21p0502 Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
8201 0x2009 SE_NUM_EVENT_SUB20_EFFECT_02 D37P11A s20p0902 The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.

Event Main26 SE

ID ID Hex Internal Name Map Acting Scene Description
8449 0x2101 N/A None None Silence.
8450 0x2102 SE_NUM_EVENT_MAIN26_ISHIBUNE P11P02A m25a0404 The Rainbow Stoneship arriving at the bridge.
8451 0x2103 SE_NUM_EVENT_MAIN26_KOROGARU D30P33A m26a0102 The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
8452 0x2104 SE_NUM_EVENT_MAIN26_LIGHT_01_L None None Placeholder "sweat drop" sound.
8453 0x2105 SE_NUM_EVENT_MAIN26_LIGHT_02_L None None Placeholder "sweat drop" sound.
8454 0x2106 SE_NUM_EVENT_MAIN26_LIGHT_03 P13P01A m26a0401 (Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
8455 0x2107 SE_NUM_EVENT_MAIN26_SEKICYUU D30P33A m26a0102 Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
8456 0x2108 SE_NUM_EVENT_MAIN26_THUNDER_01 None None Wipe-like sound. Appears to be unused.
8457 0x2109 SE_NUM_EVENT_MAIN26_THUNDER_02 None None Electric wipe sound. Appears to be unused.
8458 0x210A SE_NUM_EVENT_MAIN26_WHITEOUT D30P33A m26a0201 A recovered Dialga shows a vision to the hero and partner.
8459 0x210B SE_NUM_EVENT_MAIN26_DISAPPEAR P13P01A m26a0401 The hero disappears, final sound.
8460 0x210C SE_NUM_EVENT_MAIN26_GAREKI_01 None None PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.
8461 0x210D SE_NUM_EVENT_MAIN26_GAREKI_02 None None Fiery noise. Appears to be unused.
8462 0x210E SE_NUM_EVENT_MAIN26_HAGURUMA_01 D30P33A m26a0102 Time Gears set in place.
8463 0x210F SE_NUM_EVENT_MAIN26_HOUKOU V24P03A m24a0205 Lapras starts flying.

Event Sub23 SE

ID ID Hex Internal Name Map Acting Scene Description
8705 0x2201 SE_NUM_EVENT_SUB23_EFFECT_02_L D41P41A s22p1401 Darkrai's Dimensional Hole shatters into pieces.
8706 0x2202 SE_NUM_EVENT_SUB23_HOLE_01 D41P41A s22p1401 Darkrai conjures up Dimensional Hole.
8707 0x2203 SE_NUM_EVENT_SUB23_WHITEOUT D41P41A s22p1401 "THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
8708 0x2204 SE_NUM_EVENT_SUB23_EFFECT_01_L D41P41A s22p1401 (Loop) Palkia charges attack aimed at Darkrai.
8709 0x2205 SE_NUM_EVENT_MOTION_DOGOMU None None The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.
8710 0x2206 SE_NUM_EVENT_MOTION_ITEM D01P41A m01a0701 Giving/picking up an item. Used in many scenes.
8711 0x2207 SE_NUM_EVENT_MOTION_DOOR G01P04A m02a0202 Wigglytuff's door opening (such as in Chapter 2).
8712 0x2208 SE_NUM_EVENT_HADOU_CHECK S02P01A m00a01a (Loop) Reading aura in personality quiz.
8713 0x2209 SE_NUM_DUN_MOTION_MONEY G01P03A m02a1001 Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1.
8714 0x220A SE_NUM_DUN_EFF_DRINK None None Ingesting, liquid sound.
8715 0x220B SE_NUM_DUN_MOTION_QUACK T01P02A enter09 Xatu's screech.
8716 0x220C SE_NUM_DUN_EFF_LIGHT_WALL T01P02A enter09 Xatu appraises a Treasure Box.
8717 0x220D SE_NUM_DUN_EFF_SMOKE_9 None None Identical sound to #1813.
8718 0x220E SE_NUM_DUN_EFF_DENJIFUYUU G01P04A enter05 Croagunk's Swap Shop cauldron swapping an Exclusive Item.
8719 0x220F SE_NUM_EVENT_EFF_SHINKA_EGG None None (Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.
8720 0x2210 SE_NUM_DUN_MOTION_HUNGRY G01P03A m03a1203 Belly/Hungry, often used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);. Identical to the dungeon sound (#4867).
8721 0x2211 SE_NUM_ME_WIND_S None None Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.
8722 0x2212 SE_NUM_ME_WIND_M None None Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.

Event Sub SE

ID ID Hex Internal Name Map Acting Scene Description
8961 0x2301 SE_NUM_EVENT_SIGN_ASE_01 G01P03A m02a0108 Sweat drop sound, to be used with actor effect SetEffect(EFFECT_SWEAT_DROP, 3); This sound is intended for the slow drop from the side.
8962 0x2302 SE_NUM_EVENT_SIGN_HATENA_02 G01P03A m02a0108 Question. Confused. Wondering. To be used with actor effect SetEffect(EFFECT_QUESTION_MARK, 3);
8963 0x2303 SE_NUM_EVENT_SIGN_HATENA_03 D05P31A m07a0701 Doubled version of #8962. Usually used for looking around along with ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0); or simply manually, but it is also used for questioning (s03p2003).
8964 0x2304 SE_NUM_EVENT_SIGN_NOTICE_01 D01P41A m01a0401 Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);
8965 0x2305 SE_NUM_EVENT_SIGN_NOTICE_02 G01P01C m11a0303 Higher pitched; idea! Noticed something! To be used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);
8966 0x2306 SE_NUM_EVENT_SIGN_NOTICE_03 G01P03A m03a0506 Making a discovery.
8967 0x2307 SE_NUM_EVENT_SIGN_NOTICE_04 D10P21A m10a0701 Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3); or SetEffect(EFFECT_SHOCKED, 3);. Sometimes used in a negative context (m03a0801).
8968 0x2308 SE_NUM_EVENT_SIGN_SHOCK_01 D01P41A m01a0401 Shocked! To be used with actor effect SetEffect(EFFECT_SHOCKED, 3); or SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
8969 0x2309 SE_NUM_EVENT_SIGN_SHOCK_02 D08P11A m09a0301 Aghast! To be used with actor effect SetEffect(EFFECT_SHOCKED, 3); or SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
8970 0x230A SE_NUM_EVENT_SIGN_ANGER_01 T01P02A m12a0601 Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);, rarely with actor effect SetEffect(EFFECT_ANGRY, 3); (m13a0101)
8971 0x230B SE_NUM_EVENT_SIGN_ANGER_02 G01P03A m02a0302 Angry, used with actor effect SetEffect(EFFECT_ANGRY, 3);, SetEffect(EFFECT_ANGRY_MIRRORED, 3); or ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);.
8972 0x230C SE_NUM_EVENT_SIGN_TENSION_01 G01P03A m02a0108 Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);. Intended for the multiple small drops.
8973 0x230D SE_NUM_EVENT_SIGN_SHOCK_03 G01P04A m08a0503 Surprised? Being found out? Used with SetEffect(EFFECT_SHOCKED, 3);, SetEffect(EFFECT_SHOCKED_MIRRORED, 3); or SetEffect(EFFECT_EXCLAMATION_MARK, 3); depending on the character.
8974 0x230E SE_NUM_EVENT_MOTION_JUNP_01 G01P04A m05a0705 Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
8975 0x230F SE_NUM_EVENT_MOTION_JUNP_02 P19P02A n02a1002 Excited double short jump! Also used for emphasis and sometimes anger. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);. Despite the name, this execute common is often not used in angry context!
8976 0x2310 SE_NUM_EVENT_MINIGAME_OK None None Bell sound. Selecting the correct answer during Sentry Duty.
8977 0x2311 SE_NUM_EVENT_MINIGAME_NG None None Selecting the incorrect answer or timing out during Sentry Duty.
8978 0x2312 SE_NUM_EVENT_SIGN_NOTICE_05 G01P03A m02a0108 Being noticed, "Hey!". To be used with actor effect SetEffect(EFFECT_EXCLAMATION_MARK, 3);, SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3); or SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);
8979 0x2313 SE_NUM_EVENT_OPENING_ROGO V03P08A t01p0501 Title reveal. Only used in Explorers of Time and Darkness.

Event Side01 SE

ID ID Hex Internal Name Map Acting Scene Description
9217 0x2401 SE_NUM_EV_S01_SNORER_01_LP G01P10C n01a0703 (Loop) Loudred snoring.
9218 0x2402 SE_NUM_EV_S01_UNREST_01 D42P41A n01a1904 Short buzzing with a small whoosh.
9219 0x2403 SE_NUM_EV_S01_CALL_01 D42P41A n01a1904 Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
9220 0x2404 SE_NUM_EV_S01_CALL_02 D42P41A n01a1904 Part of the above jingle/chime.
9221 0x2405 SE_NUM_EV_S01_CALL_03 D42P41A n01a1904 "Three! Smiles go for miles!" Continuation of the above jingle.
9222 0x2406 SE_NUM_EV_S01_COME_01 D42P41A n01a1904 Continuation of that jingle/chime thing, the end.
9223 0x2407 SE_NUM_EV_S01_BEHAVE_01_LP D42P31A n01a2301 "Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
9224 0x2408 SE_NUM_EV_S01_EFFECT_01 D42P42A n01a3101 Jirachi has been defeated and starts to wake.
9225 0x2409 SE_NUM_EV_S01_EFFECT_02 D42P42A n01a3101 Jirachi is surrounded by light...
9226 0x240A SE_NUM_EV_S01_WHITEOUT_01 D42P42A n01a3101 Jirachi continued...
9227 0x240B SE_NUM_EV_S01_EFFECT_04 D42P42A n01a3101 Jirachi has awoken.

Event Side02 SE

ID ID Hex Internal Name Map Acting Scene Description
9473 0x2501 SE_NUM_EV_SIDE02_BREAK P18P01A n02a0304 Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
9474 0x2502 SE_NUM_EV_SIDE02_ROAR_01 D43P31A n02a0901 Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
9475 0x2503 SE_NUM_EV_SIDE02_ROAR_02 D43p31A n02a0901 Louder Armaldo growl.
9476 0x2504 SE_NUM_EV_SIDE02_MONSTERSTEP_01 None None A single footstep. Appears to be unused.
9477 0x2505 SE_NUM_EV_S02_GRASSY_01 D43P31A n02a0901 Quiet rustling sound, Armaldo-related.
9478 0x2506 SE_NUM_EV_SIDE02_THREAT_01 D43P31A n02a0901 Armaldo slashing air, trying to scare Igglybuff.
9479 0x2507 SE_NUM_EV_SIDE02_THREAT_02 D43P31A n02a0901 Loud Armaldo growl, still trying to scare Igglybuff.
9480 0x2508 SE_NUM_EV_SIDE02_MAP_01 P19P02A n02a1002 Armaldo grabs secret map.
9481 0x2509 SE_NUM_EV_SIDE02_MAP_02 P19P02A n02a1002 "Armaldo handed Igglybuff the secret map."
9482 0x250A SE_NUM_EV_SIDE02_MAP_IGNITE_01 P19P02A n02a1002 Igglybuff rolls up the map.
9483 0x250B SE_NUM_EV_SIDE02_MAP_IGNITE_02 P19P02A n02a1002 Igglybuff sets the secret map on fire.
9484 0x250C SE_NUM_EV_SIDE02_PUTOUT P19P02A n02a1002 Armaldo douses the burning map with water.
9485 0x250D SE_NUM_EV_S02_FALLDOWN_01 G01P05C n02a0105 Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
9486 0x250E N/A None None Silence.
9487 0x250F SE_NUM_EV_S02_TITTLE_01 V32P01A n01a0102 Banner sound for Special Episodes 1 and 2.
9488 0x2510 SE_NUM_EV_S02_GUMI_01 P17P02A n02a0109 "Igglybuff received many Gummis from Mama."
9489 0x2511 SE_NUM_EV_S02_FALLINGROCK_01 P18P01A n02a0304 Rolling rocks during Papa/Igglybuff flashback scene.
9490 0x2512 SE_NUM_EV_S02_FALLINGROCK_02 P18P01A n02a0304 Huge boulder about to fall on Papa.
9491 0x2513 SE_NUM_EV_S02_ROAR_03 None None Sounds like another version of Armaldo growling. Appears to be unused.

Event Side03 SE

ID ID Hex Internal Name Map Acting Scene Description
9729 0x2601 SE_NUM_EV_S03_DOOR_OPEN P17P01A n03a1002 Mama opens door, Igglybuff's house.
9730 0x2602 SE_NUM_EV_S03_DOOR_CLOSE P17P01A n03a1002 Papa closes door.
9731 0x2603 SE_NUM_EV_S03_DISCOVER P20P01A n03a0701 Armaldo opens a large treasure chest.
9732 0x2604 SE_NUM_EV_S03_FLOOR_OPEN D45P31A n03a1501 Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
9733 0x2605 SE_NUM_EV_S03_TOUCH P19P01A n03a0401 (Loop) Igglybuff "hitting" the Kangaskhan Rock.
9734 0x2606 SE_NUM_EV_S03_DOOR_BREAK D44P31A n03a0601 Igglybuff solves the puzzle by blasting open the door.
9735 0x2607 SE_NUM_EV_S03_FIRE_FIGHTING D44P31A n03a0601 Armaldo: "Here goes! Water Gun!"
9736 0x2608 SE_NUM_EV_S03_ROOLUP P22P01A n03a1702 Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
9737 0x2609 SE_NUM_EV_S03_THROW P22P01A n03a1702 "Take this!" Armaldo throws the Defend Globe to Igglybuff.
9738 0x260A SE_NUM_EV_S03_SOMEBODY D45P42A n03a1502 Fortune Ravine Pit enemies making a rustling sound.

Event Side04 SE

ID ID Hex Internal Name Map Acting Scene Description
9985 0x2701 SE_NUM_EV_S04_SHOW G01P05A n04a0106 Rustling paper. Magnezone hands Sunflora the wanted poster.
9986 0x2702 SE_NUM_EV_S04_GHOST_01 D57P41A n04a0801 Howling wind. Haunter shows up.
9987 0x2703 SE_NUM_EV_S04_GHOST_DOWN D57P41A n04a1001 Haunter has been knocked out and drops to the floor.
9988 0x2704 SE_NUM_EV_S04_MAGMAC_01 D57P42A n04a1401 Lava bubble(?) bursts open, revealing a Slugma.
9989 0x2705 SE_NUM_EV_S04_GHOST_02 D57P43A n04a2001 Haunter splits into three.
9990 0x2706 SE_NUM_EV_S04_FLASH D57P41A n04a2002 Haunter's blinding light, during flashback.
9991 0x2707 SE_NUM_EV_S04_GHOST_AWAY D57P41A n04a2002 High-to-low sound; the other 2 Haunter appear during flashback.
9992 0x2708 SE_NUM_EV_S04_LAVA_01 D57P43A n04a2003 Earthquake! Lava geysers are additionally set off.
9993 0x2709 SE_NUM_EV_S04_FIRE_01 D57P44A n04a2004 Sunflora has been set on fire.
9994 0x270A SE_NUM_EV_S04_GHOST_AWAY_02_2 None None Electric beam? Appears to be unused.
9995 0x270B SE_NUM_EV_S04_FIRE_02 D57P42A n04a1401 Slugma shoots fire at Sunflora.
9996 0x270C SE_NUM_EV_S04_LEAFCUT D57P43A n04a2001 Sunflora shoots a leaf attack at Haunter.

Event Side06 SE

ID ID Hex Internal Name Map Acting Scene Description
10241 0x2801 SE_NUM_EV_S06_CATCH_01 P26P01A n06a0102 Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
10242 0x2802 SE_NUM_EV_S06_CATCH_02 None None Odd sound. Maybe for a pose or striking something? Appears to be unused.
10243 0x2803 SE_NUM_EV_S06_CATCH_03 None None Sounds like this would directly follow #10242. Appears to be unused.
10244 0x2804 SE_NUM_EV_S06_BLACKOUT P26P01A n06a0102 Team Charm turn off the light.
10245 0x2805 SE_NUM_EV_S06_HUNGRY D54P31A n06a0501 "Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep.
10246 0x2806 SE_NUM_EV_S06_GETUP D54P32A n06a0502 Wigglytuff wakes and gets up.
10247 0x2807 SE_NUM_EV_S06_DESTRUCTION_01 D55P41A n06a1301 A group of Lairon break open a wall.
10248 0x2808 SE_NUM_EV_S06_DESTRUCTION_02 None None Another rock break noise. Appears to be unused.
10249 0x2809 SE_NUM_EV_S06_BATTLE_IN D55P41A n06a1301 Team Charm battle intro sound.
10250 0x280A SE_NUM_EV_S06_UNDERGROUND D55P41A n06a1801 Aggron digs.
10251 0x280B SE_NUM_EV_S06_APPLE_01 D56P11A n06a2703 Perfect Apple bounces onto the scene from the bottom of the screen.
10252 0x280C SE_NUM_EV_S06_APPLE_02 D56P11A n06a2703 The Perfect Apple fumbles out of Wigglytuff's hands.
10253 0x280D SE_NUM_EV_S06_PASSAWAY D56P11A n06a2703 Perfect Apple or any character passes through an illusory wall.
10254 0x280E SE_NUM_EV_S06_EFFECT_01_2 D56P41A n06a3401 "Lopunny opened the treasure chest!" Mystical opening sound.
10255 0x280F SE_NUM_EV_S06_MOVING_LP D56P41A n06a3901 The treasure chest (Ditto) is rattling.
10256 0x2810 SE_NUM_EV_S06_METAMON D56P41A n06a3901 Ditto transforms back to its regular form.

Event Side08 SE

ID ID Hex Internal Name Map Acting Scene Description
10497 0x2901 SE_NUM_EV_S08_STANDUP D28P44A m25a0302 Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
10498 0x2902 SE_NUM_EV_S08_VITALITY None None Distinctive activation(?) noise. Appears to be unused.
10499 0x2903 SE_NUM_EV_S08_CROSSATTACK D46P31A n08a0808 Sableye slashing attack.
10500 0x2904 SE_NUM_EV_S08_BEAT P23P02A n08a1408 Dusknoir punches the wall in frustration.
10501 0x2905 SE_NUM_EV_S08_FORWARD_01 P24P01A n08a2908 The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
10502 0x2906 SE_NUM_EV_S08_FORWARD_02 D51P11A n08a2908 Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
10503 0x2907 SE_NUM_EV_S08_SNOWATTACK D51P11A n08a2908 Snorunt's ice attack, part 1.

Event Side09 SE

ID ID Hex Internal Name Map Acting Scene Description
10753 0x2A01 SE_NUM_EV_S09_BLOCKICE_LP None None (Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.
10754 0x2A02 SE_NUM_EV_S09_CRACKFLASH D51P41A n08a2908 Snorunt hits Grovyle with an ice attack. Directly follows #10503.
10755 0x2A03 SE_NUM_EV_S09_BLOCKFALL D51P41A n09a0501 Dusknoir gets hit by a falling block of ice.
10756 0x2A04 SE_NUM_EV_S09_ONIGORI D51P41A n09a0501 "GOGIGIGIGI!!" Group of Glalie make a noise.
10757 0x2A05 SE_NUM_EV_S09_MAMMU_01 D51P41A n09a0501 "BUAOOOOOON!" Mamoswine roars.
10758 0x2A06 SE_NUM_EV_S09_MAMMU_02 D51P41A n09a0501 Mamoswine lands. Whoosh, stomp.
10759 0x2A07 SE_NUM_EV_S09_ELECTRIC_01_LP V38P03A n09a0904 (Loop) Ice pillar crackling with electricity, Icicle Forest scene.
10760 0x2A08 SE_NUM_EV_S09_ELECTRIC_02_LP None None (Loop) Similar electricity sound to #10759. Appears to be unused.
10761 0x2A09 SE_NUM_EV_S09_ELECTRIC_03 D52P11A n09a0905 Ice pillar makes an explosive discharge.
10762 0x2A0A SE_NUM_EV_S09_ELECTRIC_04_LP D52P11A n09a0907 (Loop) Louder electric crackling from ice pillar.
10763 0x2A0B SE_NUM_EV_S09_ELECTRIC_05 V38P03A n09a0906 Louder explosive discharge from ice pillar.
10764 0x2A0C SE_NUM_EV_S09_HEART D52P32A n09a1203 Heartbeat sound. "(Every nerve in my body is bristling!)"
10765 0x2A0D SE_NUM_EV_S09_JP_ELECT_01 D52P32A n09a1203 The four ice pillars hit Grovyle with electricity.
10766 0x2A0E SE_NUM_EV_S09_JP_ELECT_02_LP None None (Loop) Less polished version of #10767, probably unused.
10767 0x2A0F SE_NUM_EV_S09_JP_ELECT_03_LP D52P32A n09a1203 (Loop) Grovyle being zapped and drained.

Event Sub30 SE

ID ID Hex Internal Name Map Acting Scene Description
11009 0x2B01 SE_NUM_EV_S30_GAYA_01_LP None None (Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.
11010 0x2B02 SE_NUM_EV_S30_MASKIPPA_01_3 D73P25A s31a2001 Carnivine looking around; Sneasel is already gone.
11011 0x2B03 SE_NUM_EV_S30_BETOBETA_01 D73P41A s31a3401 Grimer and Muk group enter the scene. Slimy sound.
11012 0x2B04 SE_NUM_EV_S30_BETOBETA_02_2 D73P41A s31a3401 Grimer shakes its head. "No. Nooooooooo."
11013 0x2B05 SE_NUM_EV_S30_BETOBETA_THREAT_2 D73P41A s31a3401 Muk strikes at air. More grimy sound.
11014 0x2B06 SE_NUM_EV_S30_SYAYMIN_01 D73P41A s31a3701 Shaymin readies; about to absorb the grime.
11015 0x2B07 SE_NUM_EV_S30_SYAYMIN_02 D73P41A s31a3701 (Loop) Shaymin absorbs the grime.
11016 0x2B08 SE_NUM_EV_S30_SYAYMIN_03 D73P41A s31a3701 Shaymin emits swirling light, deletes the grime. Long, mystical sound.
11017 0x2B09 SE_NUM_EV_S30_SYAYMIN_TOP V37P02A s31a3702 Wind sound, during visual Sky Peak scene.
11018 0x2B0A SE_NUM_EV_S30_SYAYMIN_CHANGE D73P31A s31a3705 Shaymin changes into Sky Forme.
11019 0x2B0B SE_NUM_EV_S30_SYAYMIN_FRY V37P03A s31a3706 Sky Forme Shaymin soaring down.
11020 0x2B0C SE_NUM_EV_S30_TUBO None None Blip? Appears to be unused.
11021 0x2B0D SE_NUM_EV_S30_BOXOPEN D73P25A enter11 Opening a Sky Gift.
11022 0x2B0E SE_NUM_EV_S30_TOPCUT V37P03A s32a0201 Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
11023 0x2B0F SE_NUM_EV_S30_ROLLONG_2 P01P04A s30a0202 Spinda finishes shaking.
11024 0x2B10 SE_NUM_EV_S30_REGRET P01P04A s30a0202 Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
11025 0x2B11 SE_NUM_EV_S30_BOW P01P04A s30a0202 "I hope to see you again soon here at Spinda's Café." Spinda bows.
11026 0x2B12 SE_NUM_EV_S30_RECYCLE_01 S14P01A s30a0303 Something related to Project P?
11027 0x2B13 SE_NUM_EV_S30_RECYCLE_02 S14P01A s30a0303 Another Project P sound.
11028 0x2B14 SE_NUM_EV_S30_RECYCLE_03 S14P01A s30a0303 Project P sound 3.

Event Other01 SE

ID ID Hex Internal Name Map Acting Scene Description
11265 0x2C01 SE_NUM_ETC01_HADO_01_LP None None (Loop) Repeating whooshing wind sound. Appears to be unused.
11266 0x2C02 SE_NUM_ETC01_HADO_02 S02P01A m00a01a Personality test sound.
11267 0x2C03 SE_NUM_ETC01_SHAKE P01P04A s30a0701 Spinda shaking.
11268 0x2C04 SE_NUM_ETC01_GAME_EFFCT_01 None None Ba-dum! Footprints are shown during Sentry Duty.
11269 0x2C05 SE_NUM_ETC01_GAME_EFFCT_02 None None Boing! Character sprites pop up as a hint during Sentry Duty.
11270 0x2C06 SE_NUM_ETC01_GAME_HINT None None Exclamation; the player receives a text hint during Sentry Duty.
11271 0x2C07 SE_NUM_ETC01_GAME_OUT None None Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
11272 0x2C08 SE_NUM_ETC01_GAME_FAIL None None Click; the partner corrects wrong Sentry Duty answer.
11273 0x2C09 SE_NUM_ETC01_GAME_END None None Bright sound. Sentry Duty has finished.
11274 0x2C0A SE_NUM_ETC01_OOATARI P01P04A s30a0601 Ludicolo bursts through the wall. Big win!
11275 0x2C0B SE_NUM_ETC01_PIII P01P04A s30a0601 Ludicolo/Big win whistle.

Event Side09b SE

ID ID Hex Internal Name Map Acting Scene Description
11521 0x2D01 SE_NUM_EV_S09_JP_ELECT_04_LP D52P32A n09a1207 (Loop) Grovyle zapping sound ramps up.
11522 0x2D02 SE_NUM_EV_S09_JP_ELECT_05_LP D52P32A n09a1207 (Loop) Grovyle zapping sound gets even more intense.
11523 0x2D03 SE_NUM_EV_S09_JP_ELECT_06_LP D52P32A n09a1207 (Loop) Bang, Grovyle zapping sound maxes out.
11524 0x2D04 SE_NUM_EV_S09_JP_ELECT_07 D52P32A n09a1207 Grovyle whites out.
11525 0x2D05 SE_NUM_EV_S09_JP_ELECT_08 D52P32A n09a1207 Dusknoir saves Grovyle.
11526 0x2D06 SE_NUM_EV_S09_LANDING D52P32A n09a1207 Primal Dialga lands.
11527 0x2D07 SE_NUM_EV_S09_COMEOUT D52P32A n09a1207 Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
11528 0x2D08 SE_NUM_EV_S09_HIGHTONE_LP D52P32A n09a1207 High pitched whirring sound; time starts flowing slightly.
11529 0x2D09 SE_NUM_EV_S09_AUROEA D52P32A n09a1207 Mystical sound, aurora is shown.
11530 0x2D0A SE_NUM_EV_S09_WIND_LP D52P32A n09a1207 (Loop) Low whoosh, the wind starts blowing again.
11531 0x2D0B SE_NUM_EV_S09_BIND_LP None None (Loop) Odd PSG sound. Appears to be unused.
11532 0x2D0C SE_NUM_EV_S09_D_EFFECT_01 D52P32A n09a1207 Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
11533 0x2D0D SE_NUM_EV_S09_HIGHWIND_LP D53P41A n09a2101 (Loop) Wind is blowing, louder.
11534 0x2D0E SE_NUM_EV_S09_ALLEFFECT_01 D53P41A n09a2101 Louder "disappearing light" sound.
11535 0x2D0F SE_NUM_EV_S09_LIGHTEFFECT_01 None None Light sound? Appears to be unused.
11536 0x2D10 SE_NUM_EV_S09_ALLEFFECT_02_LP D53P41B n09a2201 (Loop) "The end is coming... We're fading..."
11537 0x2D11 SE_NUM_EV_S09_D_EFFECT_02 D53P41C n09a2208 A recovered Dialga shows a vision, part 1.
11538 0x2D12 SE_NUM_EV_S09_GREEN V38P10A n09a2209 The world heals.
11539 0x2D13 SE_NUM_EV_S09_WHITEOUT V38P11A n09a2210 Dialga's vision ends.
11540 0x2D14 SE_NUM_EV_S09_D_EFFECT_03 D53P41C n09a2208 Dialga shows a vision, part 2.

System SE

ID ID Hex Internal Name Map Acting Scene Description
16128 0x3F00 N/A None None Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.
16129 0x3F01 SE_NUM_SYS_01 None None Moving the cursor in menus.
16130 0x3F02 SE_NUM_SYS_02 D06P11A enter05 Selecting an option in menus. Also used when saving?
16131 0x3F03 SE_NUM_SYS_03 None None Exiting a menu, or an invalid choice.
16132 0x3F04 SE_NUM_SYS_04 None None Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.
16133 0x3F05 SE_NUM_SYS_05 None None Dialogue sound.
16134 0x3F06 SE_NUM_SYS_06 None None Sorting the Treasure Bag or Kangaskhan Storage.
16135 0x3F07 SE_NUM_SYS_07 None None Choosing a Set Move, switching IQ Skills.
16136 0x3F08 SE_NUM_SYS_08 None None Unfamiliar error(?) sound 1.
16137 0x3F09 SE_NUM_SYS_09 None None Unfamiliar error(?) sound 2.
16138 0x3F0A SE_NUM_SYS_10 None None Unfamiliar error(?) sound 3.
16139 0x3F0B SE_NUM_SYS_PEN_01 None None Unused cursor sound?