List of Sound Effects: Difference between revisions

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== Sound Effects ==
== Sound Effects ==
These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates what every effect sounds like, by ID.


=== 266 ===
=== 266 ===
Line 583: Line 585:
=== 7939 ===
=== 7939 ===
Falling into a pit?
Falling into a pit?
=== 7940 ===
Something related to Grand Master, something going wrong/Bidoof taking off the leaf cover
=== 7941 ===
Explosion.
=== 7942 ===
Disarming pitfall?
=== 7944 ===
Happy and clapping.
=== 7947 ===
Crashing into something, destroying some things.
=== 7948 ===
Very low short buzzing sounds, something with Unown stones (map D32P12A, [[Acting Scene]] s04p0801).
=== 7949 ===
Crossing the sea of time, something deep and slowly charging.
=== 7950 ===
Aura / light affecting the player? Evolution sequence related?
=== 7951 ===
Some like engulfing the player, related to and plays after 7950.
=== 7952 ===
Before fighting Dialga or another boss?
=== 7953 ===
Hitting through! Regigigas attacks?
=== 7956 ===
Breaking crystals?
=== 7957 ===
Egg sound, kinda sounds like a "Confirm/OK" menu sound.
=== 7958 ===
According to the game, this is what an egg hatching sounds like.
=== 8194 ===
Very interesting getting loot/opening treasure box sound (map D80P41A, [[Acting Scene]] m99a0129).
=== 8195 ===
Being sent into a dream.
=== 8196 ===
Dialga attacking, "fade to white"-like.
=== 8197 ===
Dark pulsing.
=== 8198 ===
Wipe + interference sound?
=== 8199 ===
Cresselia.
=== 8200 ===
Dialga making some sound, also used for teleporting maybe?
=== 8201 ===
Something happening in a Palkia cutscene, high pitched whoosh, slow.
=== 8454 ===
The light that swallows the hero at the end of the main story.
=== 8455 ===
The planet slowly falling apart.
=== 8458 ===
Yet another whoosh like Time Gear Dialga thing.
=== 8459 ===
Another sound in the player's disappearing sequence at the end of main game.
=== 8462 ===
Placing all the time gears.
=== 8705 ===
Beam-like attack hitting glass, Groudon?
=== 8706 ===
Some sort of sound related to Cresselia (map D41P41A, [[Acting Scene]] s22p1401).
=== 8707 ===
There is no escape! Being attacked like fade to white sound, Darkrai attacking?
=== 8708 ===
Long charging + "ready to fire now" sound.
=== 8710 ===
Giving an item.
=== 8711 ===
Wigglytuff's door opening (such as in Chapter 2).
=== 8713 ===
Collecting coins.
=== 8714 ===
Ingesting.
=== 8715 ===
Xatu's screech.
=== 8717 ===
Baton Pass.
=== 8718 ===
Swap Shop.
=== 8719 ===
Swap Shop.
=== 8720 ===
Belly/Hungry, often used with actor effect SetEffect(88, 3);
=== 8961 ===
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''.
=== 8962 ===
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
=== 8964 ===
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
=== 8965 ===
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
=== 8966 ===
Making a discovery.
=== 8967 ===
Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);
=== 8968 ===
Shocked! To be used with actor effect SetEffect(91, 3);
=== 8970 ===
Loudred angry, wake up? Maybe generic angry? It's twice. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
=== 8971 ===
Angry, used with actor effect SetEffect(94, 3);
=== 8972 ===
Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''.
=== 8973 ===
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
=== 8974 ===
Surprised, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
=== 8975 ===
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
=== 8976 ===
Bell.
=== 8977 ===
Some sort of noise, not sure where it's from?
=== 8978 ===
Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
=== 8979 ===
Title reveal. Only used in Explorers of Time and Darkness.
=== 9217 ===
Dialga growling.
=== 9218 ===
Short buzzing with a small whoosh.
=== 9219 ===
Start of almost a jingle related to the Wigglytuff Guild rules (map D42P41A, [[Acting Scene]] n01a1904, Special Episode 1).
=== 9220 ===
Part of the above jingle/chime.
=== 9221 ===
"Three! Smiles go for miles!" Continuation of the above jingle.
=== 9222 ===
Continuation of that jingle/chime thing, the end.
=== 9223 ===
Either playing wooden drums or large wooden blocks falling over, or something like that.
=== 9224 ===
Sleepy Jirachi.
=== 9225 ===
Something "charging up", getting more intense, used in Bidoof Special Episode.
=== 9226 ===
Jirachi doing something.
=== 9227 ===
Jirachi appearing.
=== 9474 ===
Ominous growl of some legendary.
=== 9475 ===
Something happening, mix of whoosh and wind like sound with a bit of a chime, after that: Get out of here.
=== 9477 ===
Short, relatively quiet, rustling.
=== 9478 ===
Being struck down, short and sweet...? Or maybe used for something else? (map D43P31A, [[Acting Scene]] n02a0901).


{{NavScriptTerms}}
{{NavScriptTerms}}
[[Category:Documentation]]

Latest revision as of 15:01, 28 June 2024

This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.


This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own name as well.

Sound Effects

These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.

A video by 25pi25 demonstrates what every effect sounds like, by ID.

266

Tail Whip.

267

Tail Whip, also.

279

Stat changes reset.

516

Musical jingle, followed by a laugh.

521

TM used.

523

Special Attack up.

525

Special Defense up.

527

PP restored.

529

Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).

530

Wary Fighter activated.

531

Defense up.

534

Defense lowered.

536

Movement Speed up.

537

PP lost.

538

Movement Speed lowered.

542

Special Attack lowered.

547

Attack up.

776

Smoke puffs like the ones in Grudge Traps.

783

Grudge Trap and similar negative effects.

1045

Earth Power.

2065

Feint windup.

2066

Feint impact.

3077

Brine.

3092

Night Slash.

3098

Attract.

3101

Reviver Seed activated.

3587

Ancient Power windup.

3587

Brine.

3588

Silver Wind.

3592

Escape Orb.

4106

Confuse Ray.

4107

Rock Blast shot.

4108

Rock Blast impact.

4112

Uproar, Beat Up, Rollcall Orb.

4118

Sing.

4353

Run Away activated.

4359

Leer.

4367

Facade.

4373

Helping Hand.

4609

Evasion lowered.

4610

Evasion up.

4613

Poisoned.

4614

Rain begins.

4615

Cleanse Orb.

4624

Swords Dance.

4628

Whirlpool.

4631

Yawn (both move and status).

4632

Bubble.

4634

Sun begins.

4635

Max HP up.

4637

Hail begins.

4867

Stomach growling.

4868

Player or ally item pickup.

4869

Enemy item pickup.

4870

Miss 1.

4871

Miss 2.

4872

Player or ally money pickup.

4882

Apple eaten.

4883

Seed eaten.

4884

Gummi eaten (also used for Golden Apple).

4890

HP restored.

4891

Move learned.

5121

The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.

5122

Wings flapping, shorter.

5123

Dinner time.

5124

Turning a page, handling paper.

5125

"The clouds parted over the Hidden Land!"

5126

Explosion, rocks falling.

5127

Thunder?

5128

Short and sweet explosion.

5129

Smashing wall.

5130

Big wall collapsing/world falling apart.

5131

Explosion, rocks falling.

5132

Dimensional Scream intro.

5133

Dimensional Scream beginning, getting dizzy.

5134

Dimensional Scream beginning, getting dizzy loop.

5135

Begin evolution.

5136

Boss wipe start.

5137

Claps.

5138

Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);

5139

Dimensional Scream end?

5140

Sounds like a more intense version of the sound before the boss fight/wipe.

5141

Groudon stomp.

5142

Groudon stomp.

5143

VERY small hit sound, like used a few times right before a boss fight.

5144

Crystals?

6401

Finding a Time Gear, sounds a bit like another wipe sound.

6402

The small electric discharge sound used in the game's opening cutscene.

6403

Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.

6404

Step/dropping something onto a wet floor.

6405

Heavier step.

6406

Dropping the Relic Fragment?

6407

Cartoon balloon is inflated?

6408

Constructing/deconstructing?

6409

Hitting wood.

6410

Dropping, placing something.

6411

Opening a treasure box.

6412

Azurill tripping.

6413

Apple bouncing.

6414

Drowzee hitting the player accidentally.

6415

Alert, board update completed.

6416

Turning over the board after updating the data.

6417

Drowzee fainting (map G01P03A, Acting Scene m06a0203).

6418

Magnezone police.

6419

Grovyle running.

6420

Grovyle still running.

6421

Grovyle dashing.

6422

Yet another sound of dropping something.

6423

Crystals falling/little laser beam?

6424

Thunder? Cannon sounds? Heavy things rolling down a hill?

6425

Thunder in the distance?

6657

Sounds like a bunch of apples were dropped and are rolling down a hill?

6658

Click sound, pushing in the gem in Waterfall Cave.

6661

Some sort of wipe sound, long and deep.

6662

Small, quiet rustling.

6663

Placing something, with rustling after.

6664

Something not too heavy falling and hitting something.

6665

High-pitched sound (map G01P05C, Acting Scene m07a1001).

6667

Turning a page?

6669

Crowd talking/discussing.

6671

Placing a stone in a statue's chest.

6675

Jumping into the sea/water.

6913

Team Skull's noxious gas attack.

6914

Low hitting the ground sound.

6915

Very damp hit sound/mini explosion.

6916

Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot!

6917

Hitting something/impact/crashing into small boxes.

6918

Small explosion.

6919

Something whimsical discharging after defeating Groudon.

6920

Uxie releaving.

6921

An electric device dropping sparks?

6922

Cresselia fading away in dream sequence.

6923

Crowd understanding?

6924

Attack sound, hitting something, almost a bit explosion-y.

6925

Darkrai powering down?

6926

Some sort of boss attacking, sounds kind of like Dimensional Scream.

6927

Some sort of long whooosh sound similar to Dimensional Scream (map D12P41A, Acting Scene m12a1001).

6930

Dialga thanks, Groudon scream.

6933

Angry Dialga going GRROOOOOOH...!

6934

Angry Dialga in distance.

7169

Geyser.

7170

Something falling, not hitting.

7171

"Step away from the time gear!" Kinda also sounds like falling into water.

7172

Short and sweet "hitting someone and striking them down" sound.

7173

Falling into water? Maybe jumping into waterfall?

7175

Short high generic ring for signaling that something happened because the player did something.

7176

VERY LOUD high pitched "activation"-like sound (map D16P31A, Acting Scene m15a0601).

7177

Electrical discharging.

7178

Fail-safe system, Mesprit, Short high pitched bell like sound (map D17P34A, Acting Scene m15b0906), being trapped?

7179

Short and sweet hit sound.

7180

Short and sharp impact, hitting something.

7181

"Grovyle vanished!"

7182

Siren (map G01P04A, Acting Scene m16a0601).

7183

Falling down a trap door?

7185

Tripping and hitting the floor?

7186

Sableye winking/gleaming.

7187

Used in many places, sounds like a door being closed (but from context that doesn't fit).

7188

Wake-up chime?

7194

Dimensional Scream end?

7195

Spiritomb running away, portal closing.

7196

Sableye group slashing trapped heroes.

7425

Some boss Pokémon.

7426

Dropping sometime again, this time shorter and more heavy.

7427

Spiritomb "activating."

7428

Bees falling from the sky and attacking?

7429

Weirdly high-pitched "earthquake" (associated with Spiritomb).

7430

Gotta get out of here! Running away, short.

7431

Placing something or removing it and doing something pretty significant.

7434

Dark growl.

7435

Celebi time travel sound? Sounds very similar to start of Dimensional Scream.

7438

Glass breaking (Acting Scene m19b1008).

7440

Time Gear removed.

7441

Time Gear removed.

7443

Rustling, bags?

7445

Activating the Rainbow Stoneship.

7447

Small people jumping and running away.

7450

Rustling, searching for something.

7681

Charging up (map D28P44A, Acting Scene m25a0101).

7682

"Now! Go!", entering the portal?

7683

Yet another "fade to white" sort of sound (map D28P44A, Acting Scene m25a0101).

7684

Dialga collapsing?

7686

Being struck down.

7687

A stack of wooden blocks falling over?

7688

Grovyle doing something? "Fade to white" kind of sound.

7689

Sound like "loading"/charging a portal? (map D28P33A, Acting Scene m25a0401)

7690

Dialga being Dialga. Sounds like a short strong attack.

7691

Electrical discharge, more intense.

7692

Fire blasting? "It's incredible! Red clouds are swirling!" (map D30P41A, Acting Scene m25a1101)

7693

Loud lightning sound, used on Temporal Tower.

7937

Falling in a trap.

7938

Running away quickly.

7939

Falling into a pit?

7940

Something related to Grand Master, something going wrong/Bidoof taking off the leaf cover

7941

Explosion.

7942

Disarming pitfall?

7944

Happy and clapping.

7947

Crashing into something, destroying some things.

7948

Very low short buzzing sounds, something with Unown stones (map D32P12A, Acting Scene s04p0801).

7949

Crossing the sea of time, something deep and slowly charging.

7950

Aura / light affecting the player? Evolution sequence related?

7951

Some like engulfing the player, related to and plays after 7950.

7952

Before fighting Dialga or another boss?

7953

Hitting through! Regigigas attacks?

7956

Breaking crystals?

7957

Egg sound, kinda sounds like a "Confirm/OK" menu sound.

7958

According to the game, this is what an egg hatching sounds like.

8194

Very interesting getting loot/opening treasure box sound (map D80P41A, Acting Scene m99a0129).

8195

Being sent into a dream.

8196

Dialga attacking, "fade to white"-like.

8197

Dark pulsing.

8198

Wipe + interference sound?

8199

Cresselia.

8200

Dialga making some sound, also used for teleporting maybe?

8201

Something happening in a Palkia cutscene, high pitched whoosh, slow.

8454

The light that swallows the hero at the end of the main story.

8455

The planet slowly falling apart.

8458

Yet another whoosh like Time Gear Dialga thing.

8459

Another sound in the player's disappearing sequence at the end of main game.

8462

Placing all the time gears.

8705

Beam-like attack hitting glass, Groudon?

8706

Some sort of sound related to Cresselia (map D41P41A, Acting Scene s22p1401).

8707

There is no escape! Being attacked like fade to white sound, Darkrai attacking?

8708

Long charging + "ready to fire now" sound.

8710

Giving an item.

8711

Wigglytuff's door opening (such as in Chapter 2).

8713

Collecting coins.

8714

Ingesting.

8715

Xatu's screech.

8717

Baton Pass.

8718

Swap Shop.

8719

Swap Shop.

8720

Belly/Hungry, often used with actor effect SetEffect(88, 3);

8961

Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the slow drop from the side.

8962

Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);

8964

Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);

8965

Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);

8966

Making a discovery.

8967

Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3);

8968

Shocked! To be used with actor effect SetEffect(91, 3);

8970

Loudred angry, wake up? Maybe generic angry? It's twice. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);

8971

Angry, used with actor effect SetEffect(94, 3);

8972

Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the multiple small drops.

8973

Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);

8974

Surprised, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)

8975

Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);

8976

Bell.

8977

Some sort of noise, not sure where it's from?

8978

Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);

8979

Title reveal. Only used in Explorers of Time and Darkness.

9217

Dialga growling.

9218

Short buzzing with a small whoosh.

9219

Start of almost a jingle related to the Wigglytuff Guild rules (map D42P41A, Acting Scene n01a1904, Special Episode 1).

9220

Part of the above jingle/chime.

9221

"Three! Smiles go for miles!" Continuation of the above jingle.

9222

Continuation of that jingle/chime thing, the end.

9223

Either playing wooden drums or large wooden blocks falling over, or something like that.

9224

Sleepy Jirachi.

9225

Something "charging up", getting more intense, used in Bidoof Special Episode.

9226

Jirachi doing something.

9227

Jirachi appearing.

9474

Ominous growl of some legendary.

9475

Something happening, mix of whoosh and wind like sound with a bit of a chime, after that: Get out of here.

9477

Short, relatively quiet, rustling.

9478

Being struck down, short and sweet...? Or maybe used for something else? (map D43P31A, Acting Scene n02a0901).