List of Effect Animations: Difference between revisions
Animations up to 176 added |
Animations up to 250 added |
||
| Line 1,433: | Line 1,433: | ||
|None | |None | ||
|Taunt takes effect. | |Taunt takes effect. | ||
|- | |||
|177 | |||
|WAN | |||
|1562 | |||
|None | |||
| | |||
|None | |||
|Shock Wave hit. | |||
|- | |||
|178 | |||
|WAN | |||
|1563 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Shock Wave projectile. | |||
|- | |||
|179 | |||
|WAN | |||
|3342 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Zap Cannon projectile. | |||
|- | |||
|180 | |||
|WAN | |||
|3346 | |||
|Center | |||
| | |||
|None | |||
|Mud Sport rises. | |||
|- | |||
|181 | |||
|WAN | |||
|3347 | |||
|Center | |||
| | |||
|None | |||
|Mud Sport falls down. | |||
|- | |||
|182 | |||
|WAN | |||
|3348 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Unidentified; 3 spinning Mud Sport projectiles. Probably unused. | |||
|- | |||
|183 | |||
|WAN | |||
|3859 | |||
|Center | |||
| | |||
|None | |||
|Needle Arm. | |||
|- | |||
|184 | |||
|WAN | |||
|4612 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. | |||
|- | |||
|185 | |||
|WAN | |||
|3865 | |||
|Center | |||
| | |||
|None | |||
|Assist. | |||
|- | |||
|186 | |||
|WAN | |||
|1289 | |||
|None | |||
| | |||
|None | |||
|Ingrain. | |||
|- | |||
|187 | |||
|WAN | |||
|3861 | |||
|None | |||
| | |||
|None | |||
|Frenzy Plant. | |||
|- | |||
|188 | |||
|WAN | |||
|4357 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|SonicBoom projectile. | |||
|- | |||
|189 | |||
|WAN | |||
|4876 | |||
|Left Hand | |||
|align=center|✓ | |||
|None | |||
|Barrage projectile. | |||
|- | |||
|190 | |||
|WAN | |||
|4372 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Bullet Seed projectile. | |||
|- | |||
|191 | |||
|WAN | |||
|1545 | |||
|Center | |||
| | |||
|None | |||
|Horn Attack. | |||
|- | |||
|192 | |||
|WAN | |||
|4623 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Icicle Spear projectile. | |||
|- | |||
|193 | |||
|WAN | |||
|4624 | |||
|Center | |||
| | |||
|None | |||
|Swords Dance. | |||
|- | |||
|194 | |||
|WAN | |||
|4625 | |||
|Center | |||
| | |||
|None | |||
|Vine Whip. | |||
|- | |||
|195 | |||
|WAN | |||
|3845 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|GrassWhistle projectile. | |||
|- | |||
|196 | |||
|WAN | |||
|3863 | |||
|Head | |||
| | |||
|None | |||
|Tickle. | |||
|- | |||
|197 | |||
|WAN File 0 | |||
|3602 | |||
|Center | |||
| | |||
|None | |||
|Crabhammer. | |||
|- | |||
|198 | |||
|WAN File 0 | |||
|3860 | |||
|Center | |||
| | |||
|None | |||
|Hidden Power. | |||
|- | |||
|199 | |||
|WAN | |||
|1548 | |||
|None | |||
| | |||
|None | |||
|Trapbust Orb. | |||
|- | |||
|200 | |||
|Screen | |||
|3075 | |||
|None | |||
| | |||
|None | |||
|Haze. | |||
|- | |||
|201 | |||
|WAN | |||
|3587 | |||
|None | |||
| | |||
|None | |||
|AncientPower startup. | |||
|- | |||
|202 | |||
|WAN | |||
|1547 | |||
|Center | |||
| | |||
|None | |||
|Volt Tackle startup. | |||
|- | |||
|203 | |||
|WAN | |||
|3338 | |||
|None | |||
| | |||
|None | |||
|Muddy Water. | |||
|- | |||
|204 | |||
|WAN | |||
|1807 | |||
|None | |||
| | |||
|None | |||
|Surf or Cleanse Orb. | |||
|- | |||
|205 | |||
|WAN | |||
|3606 | |||
|Head | |||
| | |||
|None | |||
|Psych Up. | |||
|- | |||
|206 | |||
|WAN | |||
|3854 | |||
|Head | |||
| | |||
|None | |||
|Follow Me. | |||
|- | |||
|207 | |||
|WAN | |||
|4633 | |||
|Head | |||
| | |||
|None | |||
|Metronome. | |||
|- | |||
|208 | |||
|WAN | |||
|1566 | |||
|Head | |||
| | |||
|None | |||
|Scary Face. | |||
|- | |||
|209 | |||
|WAN | |||
|4117 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Signal Beam projectile. | |||
|- | |||
|210 | |||
|WAN | |||
|1810 | |||
|Center | |||
| | |||
|None | |||
|Mist. | |||
|- | |||
|211 | |||
|WAN | |||
|4376 | |||
|Center | |||
| | |||
|None | |||
|Lick. | |||
|- | |||
|212 | |||
|WAN | |||
|4357 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Swift projectile. | |||
|- | |||
|213 | |||
|WAN | |||
|4363 | |||
|None | |||
| | |||
|None | |||
|Sky Uppercut. | |||
|- | |||
|214 | |||
|WAN | |||
|1041 | |||
|Center | |||
| | |||
|None | |||
|Sketch. | |||
|- | |||
|215 | |||
|WAN | |||
|4365 | |||
|Center | |||
| | |||
|None | |||
|Sand-Attack. | |||
|- | |||
|216 | |||
|WAN | |||
|4878 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Twineedle projectile. | |||
|- | |||
|217 | |||
|WAN | |||
|4878 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Poison Sting projectile. | |||
|- | |||
|218 | |||
|WAN | |||
|4878 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Spike Cannon projectile. | |||
|- | |||
|219 | |||
|Screen | |||
|1558 | |||
|Head | |||
| | |||
|None | |||
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user. | |||
|- | |||
|220 | |||
|WAN | |||
|1036 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Psybeam projectile. | |||
|- | |||
|221 | |||
|WAN File 0 | |||
|1567 | |||
|Center | |||
| | |||
|None | |||
|SolarBeam charge. | |||
|- | |||
|222 | |||
|Screen | |||
|4888 | |||
|None | |||
| | |||
|None | |||
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect. | |||
|- | |||
|223 | |||
|Screen | |||
|4355 | |||
|Head | |||
| | |||
|None | |||
|Powder Snow. | |||
|- | |||
|224 | |||
|WAN | |||
|1033 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Psywave projectile. | |||
|- | |||
|225 | |||
|WAN | |||
|1037 | |||
|Head | |||
| | |||
|None | |||
|Hypnosis projectile. | |||
|- | |||
|226 | |||
|WAN File 0 | |||
|1043 | |||
|Head | |||
| | |||
|None | |||
|Psycho Boost hit. | |||
|- | |||
|227 | |||
|WAN File 0 | |||
|4875 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.) | |||
|- | |||
|228 | |||
|WAN File 0 | |||
|260 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with the regular attack sound effect. | |||
|- | |||
|229 | |||
|WAN File 0 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|None | |||
|No animation or sound effect. | |||
|- | |||
|230 | |||
|WAN File 0 | |||
|532 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with the Earthquake or Magnitude sound effect. | |||
|- | |||
|231 | |||
|WAN File 0 | |||
|274 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with the secondary sound effect for a Pokémon's Rotate animation while using Rolling Kick, Thief or Flame Wheel. | |||
|- | |||
|232 | |||
|WAN File 0 | |||
|275 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with the secondary sound effect for a Pokémon's Double animation. | |||
|- | |||
|233 | |||
|WAN File 0 | |||
|257 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with the secondary sound effect for a Pokémon's Hop animation. | |||
|- | |||
|234 | |||
|WAN File 0 | |||
|258 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with the secondary sound effect for a Pokémon's Charge animation. | |||
|- | |||
|235 | |||
|WAN File 0 | |||
|259 | |||
|Head | |||
| | |||
|None | |||
|No animation; paired with the secondary sound effect for a Pokémon's Rotate animation. | |||
|- | |||
|236 | |||
|WAN | |||
|1541 | |||
|Center | |||
| | |||
|None | |||
|Thunderbolt. | |||
|- | |||
|237 | |||
|WAN | |||
|1816 | |||
|None | |||
| | |||
|None | |||
|Fissure hit. The actual "fissure" effect that deletes the opponent can be found at #693-695. | |||
|- | |||
|238 | |||
|WAN | |||
|3590 | |||
|None | |||
| | |||
|None | |||
|Safeguard. | |||
|- | |||
|239 | |||
|Screen | |||
|4615 | |||
|Head | |||
| | |||
|None | |||
|Sandstorm. | |||
|- | |||
|240 | |||
|WAN | |||
|3336 | |||
|Center | |||
| | |||
|None | |||
|Cross Chop. | |||
|- | |||
|241 | |||
|WAN | |||
|1038 | |||
|None | |||
| | |||
|None | |||
|Sand Tomb. | |||
|- | |||
|242 | |||
|WAN | |||
|1811 | |||
|Center | |||
| | |||
|None | |||
|Smog. | |||
|- | |||
|243 | |||
|WAN | |||
|4110 | |||
|None | |||
| | |||
|None | |||
|Sacred Fire start. | |||
|- | |||
|244 | |||
|WAN | |||
|4111 | |||
|Center | |||
| | |||
|m07a1001 | |||
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff' or Igglybuff's meltdowns. | |||
|- | |||
|245 | |||
|WAN | |||
|3604 | |||
|Center | |||
| | |||
|None | |||
|Sheer Cold. | |||
|- | |||
|246 | |||
|WAN | |||
|4356 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|SolarBeam projectile. | |||
|- | |||
|247 | |||
|WAN | |||
|4889 | |||
|None | |||
| | |||
|None | |||
|SolarBeam 2nd turn. | |||
|- | |||
|248 | |||
|WAN | |||
|788 | |||
|None | |||
| | |||
|None | |||
|Self-Destruct (move or trap). | |||
|- | |||
|249 | |||
|WAN | |||
|787 | |||
|None | |||
| | |||
|None | |||
|Explosion (move or trap). | |||
|- | |||
|250 | |||
|WAN | |||
|3589 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Sky Attack projectile. | |||
|- | |- | ||
|268 | |268 | ||
| Line 1,617: | Line 2,209: | ||
|m23a1003 | |m23a1003 | ||
|The glowing Brine Cave wall pattern. Uses the 3D engine. | |The glowing Brine Cave wall pattern. Uses the 3D engine. | ||
|- | |||
|676 | |||
|WAT | |||
|<nowiki>-1</nowiki> | |||
|Center | |||
| | |||
| | |||
|Cosmic Power on user (gathering energy). See #219 for the background effect. | |||
|- | |- | ||
|692 | |692 | ||
| Line 1,671: | Line 2,271: | ||
|None | |None | ||
|align=center|✓ | |align=center|✓ | ||
| | |n02a0304 | ||
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using <code>SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);</code>. | |Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using <code>SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);</code>. | ||
|- | |- | ||
| Line 1,679: | Line 2,279: | ||
|None | |None | ||
|align=center|✓ | |align=center|✓ | ||
| | |m01a0102 | ||
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff. | |Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff. | ||
|} | |} | ||
Revision as of 05:06, 15 October 2025
This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:
- WAN: The most common type. Functions in both dungeon and ground modes.
- WAN File 0: Functions only in dungeon mode. Ignore this for
SetEffect(EFFECT_NONE, 3);. - WAN File 1: Functions only in ground mode.
- WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
- Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
- WBA: ???
This video by Hecka Bad demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.
| ID | File Type | SFX ID | Point | Loop | Scene | Description |
|---|---|---|---|---|---|---|
| 0 | WAN File 0 | -1 | None | Many | No animation; this is a crucial ID used to stop looping effects. Can be called using SetEffect(EFFECT_NONE, 3);.
| |
| 1 | WAN | 4124 | Center | None | Nightmare. | |
| 2 | WAN | 1797 | None | Dive. Also used by coro EFFECT_MOVE_DIVE. | ||
| 3 | WAN | 1796 | None | None | Dig. | |
| 4 | WAN File 0 | 1030 | Center | None | Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc. | |
| 5 | WAN | 4366 | Head | None | Mind Reader. | |
| 6 | WAN | 1291 | None | None | Swagger. | |
| 7 | WAN File 0 | 4890 | None | None | HP restored. | |
| 8 | WAN File 0 | 283 | Center | None | Hit by a weak thrown item or little-effective move (Normal on Ghost etc.) | |
| 9 | WAN File 0 | 281 | Center | None | Not very effective hit. | |
| 10 | WAN File 0 | 280 | Center | None | Normal hit. | |
| 11 | WAN File 0 | 276 | Center | None | Super effective hit. | |
| 12 | WAN File 0 | 1817 | Center | None | Sweet Scent. | |
| 13 | WAN File 0 | 4610 | None | None | Evasion up. | |
| 14 | WAN File 0 | 4609 | None | None | Evasion lowered. | |
| 15 | WAN | 1285 | Head | None | Attract hit. | |
| 16 | Screen | 4614 | None | None | Rain begins. | |
| 17 | WAN | 4106 | None | None | Confuse Ray. | |
| 18 | WAN | 4885 | Head | None | Aromatherapy flower rises. | |
| 19 | WAN | 3585 | Center | None | Aromatherapy flower falls down. | |
| 20 | Screen | 4637 | None | None | Hail begins. | |
| 21 | WAN File 0 | 279 | Head | None | Stat changes reset. Also used as a startup animation by many moves. | |
| 22 | WAN File 0 | 277 | Head | None | Used as a startup animation by too many moves to count. | |
| 23 | WAN | 1286 | Right Hand | ✓ | None | Ice Ball projectile. |
| 24 | WAN File 0 | 1287 | Center | None | Ice Ball hit. | |
| 25 | WAN | 4631 | Head | None | Yawn (both move and status). | |
| 26 | WAN | 3610 | Head | None | Lovely Kiss. | |
| 27 | WAN | 4364 | None | None | Morning Sun. | |
| 28 | WAN | 3355 | Head | None | Bubble. | |
| 29 | WAN | 3356 | Head | None | Bubble hit. | |
| 30 | WAN | 3352 | Head | None | Encore (clapping). | |
| 31 | WAN | 3353 | None | None | Encore affects target. | |
| 32 | WAN | 1804 | Center | None | Fury Cutter. | |
| 33 | WAN File 0 | 4379 | Center | None | Blue smoke (Substitute). | |
| 34 | WAN File 0 | -1 | Center | None | Brown smoke (unused). | |
| 35 | WAN File 0 | -1 | Center | None | Dark blue smoke (unused). | |
| 36 | WAN File 0 | -1 | Center | None | Yellow smoke (unused). | |
| 37 | WAN File 0 | 4380 | Center | None | Pink smoke (Sleep Seed, probably other sleep-causing effects). | |
| 38 | WAN File 0 | -1 | Center | None | Red smoke (unused). | |
| 39 | WAN File 0 | 1812 | Center | None | Purple smoke (Poison Tail). | |
| 40 | WAN File 0 | -1 | Center | None | Beige smoke (unused). | |
| 41 | WAN File 0 | 4353 | Center | None | Green smoke (Transform, Run Away activated). | |
| 42 | WAN File 0 | 1813 | Center | None | White smoke (Baton Pass, Explosion Trap fails due to damp conditions). | |
| 43 | WAN | 1805 | Head | None | Torment. | |
| 44 | WAN | 1549 | Head | None | String Shot. | |
| 45 | WAN | -1 | Head | ✓ | None | String Shot projectile. |
| 46 | WAN | 1550 | Center | None | String Shot hit. | |
| 47 | WAN File 0 | 1032 | Center | None | Trick or Role Play. | |
| 48 | WAN File 0 | 1031 | Center | None | Trick or Role Play on target. | |
| 49 | WAN | 1799 | None | None | Super Fang. | |
| 50 | WAN | 1556 | Head | None | Heal Bell and Beat Up. | |
| 51 | WAN | 4354 | Head | None | Snore. | |
| 52 | WAN | 4125 | Head | None | Screech. | |
| 53 | WAN | 4360 | None | None | Rock Throw. | |
| 54 | WAN | 4616 | Center | n08a1408 | Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using SetEffect(EFFECT_ROCKS_HITTING, 3);.
| |
| 55 | WAN | 4361 | None | None | Rock Slide. | |
| 56 | WAN | 1297 | Left Hand | ✓ | None | Weather Ball projectile. |
| 57 | WAN | 1298 | Center | None | Weather Ball hit in sunny weather (fire). | |
| 58 | WAN | 1299 | Center | None | Weather Ball hit in rainy weather (bubbles). | |
| 59 | WAN File 0 | 4628 | None | None | Whirlpool. | |
| 60 | WAN | 4118 | Head | None | Sing. | |
| 61 | WAN | -1 | Head | ✓ | None | Rotating red/blue/green notes (Sing projectile). |
| 62 | WAN | 4880 | Head | None | Fake Tears. Same animation as #171 except for being dungeon-compatible. | |
| 63 | WAN | 4886 | Center | None | Spite. | |
| 64 | WAN | 3097 | Center | ✓ | None | Air Cutter projectile. |
| 65 | WAN | 1814 | Center | None | Black smoke (Octazooka hit, Blinker Seed). | |
| 66 | WAN | 4100 | None | None | Overheat attack. | |
| 67 | WAN | 4101 | Center | None | Overheat start. | |
| 68 | WAN | 1300 | Head | ✓ | None | Aurora Beam projectile. |
| 69 | WAN | 1808 | Head | ✓ | None | Octazooka projectile. |
| 70 | WAN | 3605 | None | None | Flatter. | |
| 71 | WAN | 4367 | Head | None | Facade. | |
| 72 | WAN File 0 | 4368 | Center | None | Illuminate ability ("X blinked!"). | |
| 73 | WAN | -1 | Center | ✓ | None | Will-O-Wisp projectile. |
| 74 | WAN | 1027 | Center | None | Flamethrower/Flame Wheel hit. | |
| 75 | WAN | 3341 | Head | None | Grudge. | |
| 76 | WAN | 3332 | Center | None | Burn status activates. | |
| 77 | WAN | 1047 | Center | None | Unidentified; three small fireballs. | |
| 78 | WAN | 1025 | Center | None | Flame Wheel start. | |
| 79 | WAN | 1026 | Head | ✓ | None | Flamethrower projectile. |
| 80 | WAN | 1046 | Center | None | Odor Sleuth. | |
| 81 | WAN | 3343 | Center | None | Lock-On. | |
| 82 | WAN | 3337 | Head | None | Sharpen. | |
| 83 | WAN | 4629 | None | None | Gust and Razor Wind. | |
| 84 | WAN | 4619 | Center | None | Harden. | |
| 85 | WAN | 1800 | Head | None | Disable (by user). | |
| 86 | WAN | 4630 | Center | ✓ | None | Unidentified; 3 wind projectiles. Assigned to $$$ move #548. |
| 87 | WAN | 4103 | Center | None | Bide start. | |
| 88 | WAN File 1 | -1 | Head | m02a0108 | Exclamation mark! Can be called using SetEffect(EFFECT_EXCLAMATION_MARK, 3);
| |
| 89 | WAN File 1 | -1 | Head | m02a0108 | Question mark. Can be called using SetEffect(EFFECT_QUESTION_MARK, 3);
| |
| 90 | WAN File 1 | -1 | Head | ✓ | n04a0104 | Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using SetEffect(EFFECT_JOYOUS, 3);
|
| 91 | WAN File 1 | -1 | Head | m01a0401 | Shocked effect. Can be called using SetEffect(EFFECT_SHOCKED, 3);
| |
| 92 | WAN File 1 | -1 | Head | m02a0108 | Sweat drop down the side. Can be called using SetEffect(EFFECT_SWEAT_DROP, 3);
| |
| 93 | WAN File 1 | -1 | Head | ✓ | m01a0401 | Laughing, often just joyous. Can be called using SetEffect(EFFECT_LAUGHING, 3);
|
| 94 | WAN File 1 | -1 | Head | ✓ | m09a0101 | Angry icon. Can be called using SetEffect(EFFECT_ANGRY, 3);
|
| 95 | WAN | 3334 | Head | None | Unidentified; triple-bite effect. | |
| 96 | WAN | 3074 | Head | None | Bite. | |
| 97 | WAN | -1 | Center | ✓ | m01a02a | Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). |
| 98 | WAN | -1 | Center | None | Unidentified continuation of #97. | |
| 99 | WAN | -1 | Center | None | Unidentified; star-shaped smoke cloud. | |
| 100 | WAN | -1 | None | m17a0302 | Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);.
| |
| 101 | WAN | -1 | None | None | PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground. | |
| 102 | WAN | -1 | None | ✓ | None | PMD1 leftover; 3 of the flyers remain in place. |
| 103 | WAN | -1 | Head | n01a3101 | Gathering stars/energy; Jirachi wakes up, SE1 scene. | |
| 104 | WAN | -1 | Head | ✓ | None | Looped continuation of #103. Does not appear to be used. |
| 105 | WAN | -1 | Head | None | PMD1 leftover; Teleport Gem starts gathering light. | |
| 106 | WAN | -1 | Head | ✓ | None | PMD1 leftover; Teleport Gem continues gathering light, looped. |
| 107 | WAN | -1 | Head | None | PMD1 leftover; Teleport Gem fades. | |
| 108 | WAN | -1 | Head | ✓ | None | PMD1 leftover; Teleport Gem lightly pulsating. |
| 109 | WAN | -1 | Head | None | PMD1 leftover; unidentified (gathering stars, more basic version of #103) | |
| 110 | WAN | -1 | Head | ✓ | None | PMD1 leftover; looped continuation of #109 |
| 111 | WAN | -1 | Head | s22p1401 | Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708. | |
| 112 | WAN | -1 | Head | ✓ | None | Looped continuation of #111. Does not appear to be used. |
| 113 | WAN | 4617 | None | None | Thunder. | |
| 114 | WAN | 1542 | Center | None | Spark or ThunderPunch. | |
| 115 | WAN | 3073 | Center | None | Rock Tomb. | |
| 116 | WAN | 3335 | Center | None | Karate Chop. | |
| 117 | WAN | 4115 | Center | None | Clamp. | |
| 118 | WAN | 3349 | Head | None | SmellingSalt. | |
| 119 | WAN | -1 | Head | ✓ | None | MegaHorn projectile. |
| 120 | WAN | 3841 | Center | None | Fury Swipes. | |
| 121 | WAN | 3847 | None | ✓ | None | Destiny Bond. |
| 122 | WAN | 4611 | Center | None | Foresight. | |
| 123 | WAN | 4107 | Center | None | Revenge hit. | |
| 124 | WAN | 4109 | Center | None | Dragon Dance. | |
| 125 | WAN | 4627 | Center | None | Cotton Spore. | |
| 126 | WAN | 1546 | None | None | Wrap or Constrict. | |
| 127 | WAN | 1538 | Center | None | Comet Punch. | |
| 128 | WAN | 1028 | Center | None | Absorb, Mega Drain, Giga Drain. | |
| 129 | WAN File 0 | 3862 | Center | None | Reversal. | |
| 130 | WAN File 0 | 1537 | None | None | Focus Energy or Focus Punch charge. | |
| 131 | WAN | 1809 | Center | None | Mega Punch. | |
| 132 | WAN | 3076 | None | None | Blast Burn | |
| 133 | WAN | 4877 | Left Hand | ✓ | None | Bonemerang projectile. |
| 134 | WAN | 3611 | Center | None | FeatherDance. | |
| 135 | WAN | 3614 | Center | None | Flash. | |
| 136 | WAN | -1 | Head | None | Eruption projectile. | |
| 137 | WAN | -1 | Head | ✓ | None | Ember projectile. |
| 138 | WAN | 3600 | Center | None | Scratch. | |
| 139 | WAN | 1288 | Center | None | Leaf Blade. | |
| 140 | WAN | 3848 | Center | None | Protect. | |
| 141 | WAN | 3856 | Center | None | Defense Curl. | |
| 142 | WAN | 4877 | Center | ✓ | None | Present projectile. |
| 143 | WAN | 1557 | Center | None | Bonemerang hit. | |
| 144 | WAN File 0 | 278 | Head | None | Unidentified; small blue light effect. | |
| 145 | WAN | 3099 | Center | None | Superpower. | |
| 146 | WAN | 3591 | Head | None | Spit Up. | |
| 147 | WAN | 3592 | None | None | Escape Orb. | |
| 148 | WAN | 3593 | Center | None | Guillotine. | |
| 149 | WAN | 3595 | Center | None | Knock Off. | |
| 150 | WAN | 3852 | Head | None | Water Sport. | |
| 151 | WAN | 3842 | Head | None | Wish. | |
| 152 | WAN | 4097 | Center | None | Swallow. | |
| 153 | WAN | 1292 | Center | None | (Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick. | |
| 154 | WAN | 1544 | Center | None | Seal Trap or Imprison. | |
| 155 | WAN | 4620 | Center | ✓ | None | Tri Attack projectile. |
| 156 | WAN | 3594 | Center | None | ViceGrip. | |
| 157 | WAN File 0 | 4358 | Center | None | Spore. | |
| 158 | WAN | 4362 | Center | None | Leech Life. | |
| 159 | WAN | 3609 | Center | None | Slash. | |
| 160 | WAN | -1 | Center | None | PMD1 leftover; Teleport Gem orb grows. | |
| 161 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem orb pulsating. |
| 162 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem orb flickering. |
| 163 | WAN | -1 | Center | None | PMD1 leftover; Teleport Gem orb breaking. | |
| 164 | WAN | -1 | Center | None | PMD1 leftover; Teleport Gem teleportation effect. | |
| 165 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem pulsating. |
| 166 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem pulsating faster. |
| 167 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants). |
| 168 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 2. |
| 169 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 3. |
| 170 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 4. |
| 171 | WAN File 1 | -1 | Head | m03a1002 | Sweat/tears drop from both sides. Can be called using SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);
| |
| 172 | WAN File 1 | -1 | Head | m02a0108 | Small shock/noticing effect, left side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);
| |
| 173 | WAN File 1 | -1 | Head | ✓ | Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE. | |
| 174 | WAN File 1 | -1 | Head | m03a0403 | Small shock/noticing effect, right side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);
| |
| 175 | WAN | -1 | Center | None | Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation. | |
| 176 | WAN | 1560 | Head | None | Taunt takes effect. | |
| 177 | WAN | 1562 | None | None | Shock Wave hit. | |
| 178 | WAN | 1563 | Center | ✓ | None | Shock Wave projectile. |
| 179 | WAN | 3342 | Center | ✓ | None | Zap Cannon projectile. |
| 180 | WAN | 3346 | Center | None | Mud Sport rises. | |
| 181 | WAN | 3347 | Center | None | Mud Sport falls down. | |
| 182 | WAN | 3348 | Center | ✓ | None | Unidentified; 3 spinning Mud Sport projectiles. Probably unused. |
| 183 | WAN | 3859 | Center | None | Needle Arm. | |
| 184 | WAN | 4612 | Center | ✓ | None | Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. |
| 185 | WAN | 3865 | Center | None | Assist. | |
| 186 | WAN | 1289 | None | None | Ingrain. | |
| 187 | WAN | 3861 | None | None | Frenzy Plant. | |
| 188 | WAN | 4357 | Center | ✓ | None | SonicBoom projectile. |
| 189 | WAN | 4876 | Left Hand | ✓ | None | Barrage projectile. |
| 190 | WAN | 4372 | Head | ✓ | None | Bullet Seed projectile. |
| 191 | WAN | 1545 | Center | None | Horn Attack. | |
| 192 | WAN | 4623 | Center | ✓ | None | Icicle Spear projectile. |
| 193 | WAN | 4624 | Center | None | Swords Dance. | |
| 194 | WAN | 4625 | Center | None | Vine Whip. | |
| 195 | WAN | 3845 | Center | ✓ | None | GrassWhistle projectile. |
| 196 | WAN | 3863 | Head | None | Tickle. | |
| 197 | WAN File 0 | 3602 | Center | None | Crabhammer. | |
| 198 | WAN File 0 | 3860 | Center | None | Hidden Power. | |
| 199 | WAN | 1548 | None | None | Trapbust Orb. | |
| 200 | Screen | 3075 | None | None | Haze. | |
| 201 | WAN | 3587 | None | None | AncientPower startup. | |
| 202 | WAN | 1547 | Center | None | Volt Tackle startup. | |
| 203 | WAN | 3338 | None | None | Muddy Water. | |
| 204 | WAN | 1807 | None | None | Surf or Cleanse Orb. | |
| 205 | WAN | 3606 | Head | None | Psych Up. | |
| 206 | WAN | 3854 | Head | None | Follow Me. | |
| 207 | WAN | 4633 | Head | None | Metronome. | |
| 208 | WAN | 1566 | Head | None | Scary Face. | |
| 209 | WAN | 4117 | Head | ✓ | None | Signal Beam projectile. |
| 210 | WAN | 1810 | Center | None | Mist. | |
| 211 | WAN | 4376 | Center | None | Lick. | |
| 212 | WAN | 4357 | Head | ✓ | None | Swift projectile. |
| 213 | WAN | 4363 | None | None | Sky Uppercut. | |
| 214 | WAN | 1041 | Center | None | Sketch. | |
| 215 | WAN | 4365 | Center | None | Sand-Attack. | |
| 216 | WAN | 4878 | Center | ✓ | None | Twineedle projectile. |
| 217 | WAN | 4878 | Center | ✓ | None | Poison Sting projectile. |
| 218 | WAN | 4878 | Center | ✓ | None | Spike Cannon projectile. |
| 219 | Screen | 1558 | Head | None | Cosmic Power screen effect. See #676 for the energy-gathering effect on the user. | |
| 220 | WAN | 1036 | Head | ✓ | None | Psybeam projectile. |
| 221 | WAN File 0 | 1567 | Center | None | SolarBeam charge. | |
| 222 | Screen | 4888 | None | None | Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect. | |
| 223 | Screen | 4355 | Head | None | Powder Snow. | |
| 224 | WAN | 1033 | Head | ✓ | None | Psywave projectile. |
| 225 | WAN | 1037 | Head | None | Hypnosis projectile. | |
| 226 | WAN File 0 | 1043 | Head | None | Psycho Boost hit. | |
| 227 | WAN File 0 | 4875 | Head | None | No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.) | |
| 228 | WAN File 0 | 260 | Head | None | No animation; paired with the regular attack sound effect. | |
| 229 | WAN File 0 | -1 | Head | None | No animation or sound effect. | |
| 230 | WAN File 0 | 532 | Head | None | No animation; paired with the Earthquake or Magnitude sound effect. | |
| 231 | WAN File 0 | 274 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Rotate animation while using Rolling Kick, Thief or Flame Wheel. | |
| 232 | WAN File 0 | 275 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Double animation. | |
| 233 | WAN File 0 | 257 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Hop animation. | |
| 234 | WAN File 0 | 258 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Charge animation. | |
| 235 | WAN File 0 | 259 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Rotate animation. | |
| 236 | WAN | 1541 | Center | None | Thunderbolt. | |
| 237 | WAN | 1816 | None | None | Fissure hit. The actual "fissure" effect that deletes the opponent can be found at #693-695. | |
| 238 | WAN | 3590 | None | None | Safeguard. | |
| 239 | Screen | 4615 | Head | None | Sandstorm. | |
| 240 | WAN | 3336 | Center | None | Cross Chop. | |
| 241 | WAN | 1038 | None | None | Sand Tomb. | |
| 242 | WAN | 1811 | Center | None | Smog. | |
| 243 | WAN | 4110 | None | None | Sacred Fire start. | |
| 244 | WAN | 4111 | Center | m07a1001 | Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff' or Igglybuff's meltdowns. | |
| 245 | WAN | 3604 | Center | None | Sheer Cold. | |
| 246 | WAN | 4356 | Head | ✓ | None | SolarBeam projectile. |
| 247 | WAN | 4889 | None | None | SolarBeam 2nd turn. | |
| 248 | WAN | 788 | None | None | Self-Destruct (move or trap). | |
| 249 | WAN | 787 | None | None | Explosion (move or trap). | |
| 250 | WAN | 3589 | Center | ✓ | None | Sky Attack projectile. |
| 268 | WAN File 0 | -1 | Head | None | PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box, Buried Relic sub-quest. | |
| 307 | WAN | -1 | Head | None | PMD1 leftover; Rayquaza shoots beam at falling meteor. | |
| 308 | WAN | -1 | Head | ✓ | None | PMD1 leftover; #307 continued and looped. |
| 309 | WAN | -1 | Head | ✓ | None | PMD1 leftover; beam hits meteor from the bottom of the screen. |
| 438 | WAN File 1 | -1 | Head | ✓ | m07a1001 | Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context. |
| 448 | WAN File 1 | -1 | Head | m03a0403 | Shocked effect, mirrored. Can be called using SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
| |
| 543 | WAN | 3084 | Head | None | Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect. | |
| 544 | WAN | 3085 | Center | None | Roar of Time hit. | |
| 621 | Screen | -1 | Center | c00a0701 | Dimensional Scream start. | |
| 622 | WAN File 1 | -1 | Head | m21a0203 | Sweat drop down the side, mirrored. Can be called using SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);
| |
| 623 | WAN File 1 | -1 | Head | ✓ | m02a0302 | Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using SetEffect(EFFECT_ANGRY_MIRRORED, 3);
|
| 624 | WAN File 1 | -1 | Head | ✓ | c00a0601 | Perfect Apple bouncing on top of Wigglytuff's head. Can be called using SetEffect(EFFECT_APPLE_ON_HEAD, 3);
|
| 625 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);
|
| 626 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Ursaring, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);
|
| 627 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Vigoroth, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);
|
| 628 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Mankey, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);
|
| 629 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Primeape, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);
|
| 642 | WAN File 1 | -1 | Head | ✓ | c00a0601 | Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using SetEffect(EFFECT_EATING, 3);
|
| 643 | WAN File 1 | -1 | Head | ✓ | c00a0601 | Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using SetEffect(EFFECT_EATING_SLOW, 3);
|
| 646 | WAN File 1 | -1 | None | ✓ | m22a1004 | Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene. |
| 653 | WAT | -1 | None | ✓ | m25a0302 | The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine. |
| 664 | WAN File 1 | -1 | None | ✓ | m23a1008 | Beige animated water ripple effect below Lapras during Brine Cave introduction scene. |
| 668 | WAT | -1 | None | ✓ | m23a1003 | The glowing Brine Cave wall pattern. Uses the 3D engine. |
| 676 | WAT | -1 | Center | Cosmic Power on user (gathering energy). See #219 for the background effect. | ||
| 692 | WAN File 1 | -1 | None | ✓ | n04a1401 | Copy of the burn status effect animation for cutscenes. |
| 693 | WAN | 1048 | None | None | Fissure opens up. | |
| 694 | WAN | -1 | None | ✓ | None | Fissure held frame. |
| 695 | WAN | 1049 | None | None | Fissure closes. | |
| 696 | WAN File 0 | 1305 | Center | None | Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | |
| 697 | WBA | 4124 | None | ✓ | None | Heavy rain covering the screen and panning to the left. Appears to be unused. |
| 698 | WBA | 4124 | None | ✓ | n02a0304 | Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);.
|
| 699 | Screen | 4124 | None | ✓ | m01a0102 | Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff. |