Unionall: Difference between revisions
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unionall.ssb is a script in the game, containing the game's coroutines. Some of the most important coroutines dictate the order of gameplay and cutscenes, as well as handling the transition from cutscenes to overworld, and vice versa. There are also plenty of other coroutines that are called frequently within scripts for simple purposes. | |||
You can call those coroutines with [[List of Opcodes#0x38 - CallCommon|CallCommon]], [[List of Opcodes#0x88 - JumpCommon|JumpCommon]], [[List of Opcodes#0x73 - ExecuteCommon|ExecuteCommon]] and [[List of Opcodes#0x12e - supervision_ExecuteCommon|supervision_ExecuteCommon]] opcodes. | You can call those coroutines with [[List of Opcodes#0x38 - CallCommon|CallCommon]], [[List of Opcodes#0x88 - JumpCommon|JumpCommon]], [[List of Opcodes#0x73 - ExecuteCommon|ExecuteCommon]] and [[List of Opcodes#0x12e - supervision_ExecuteCommon|supervision_ExecuteCommon]] opcodes. | ||
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===coro WAIT_START_FUNC=== | ===coro WAIT_START_FUNC=== | ||
Waits until the screen fades in, then returns. | |||
===coro NORMAL_WAIT_END_TALK=== | ===coro NORMAL_WAIT_END_TALK=== | ||
Only contains hold; | |||
===coro LIVES_REPLY_NORMAL=== | ===coro LIVES_REPLY_NORMAL=== | ||
Should be called in a with statement. Makes the actor stand still and turn to the actor it's talking to. | |||
===coro LIVES_REPLY=== | ===coro LIVES_REPLY=== | ||
Should be called in a with statement. Makes the actor turn to the actor it's talking to. | |||
===coro OBJECT_REPLY_NORMAL=== | ===coro OBJECT_REPLY_NORMAL=== | ||
Only contains hold; | |||
===coro LIVES_ACTING_NORMAL=== | ===coro LIVES_ACTING_NORMAL=== | ||
Should be called in a with statement. Makes the actor stand still and turn to the actor it's talking to. | |||
===coro ENTER_WAIT_FUNC=== | ===coro ENTER_WAIT_FUNC=== | ||
Only contains return; | |||
===coro TALK_UNIT=== | ===coro TALK_UNIT=== | ||
Called when talking to a team member in Crossroads or Spinda's Cafe. Displays one of the possible Wait dialogues for the team member's personality group. | |||
===coro TALK_ADVENTURE=== | ===coro TALK_ADVENTURE=== | ||
Called when talking to a team member in a dungeon's waypoint. Displays one of the possible Ground Wait dialogues for the team member's personality group. | |||
===coro TALK_ATTENDANT=== | ===coro TALK_ATTENDANT=== | ||
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===coro LIVES_MOVE_NORMAL=== | ===coro LIVES_MOVE_NORMAL=== | ||
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation. | |||
===coro LIVES_MOVE_CHANGE=== | ===coro LIVES_MOVE_CHANGE=== | ||
Should be called in the targeted routine. Sets an actor's animation to Idle animation that only plays once. | |||
===coro LIVES_MOVE_PARTY=== | ===coro LIVES_MOVE_PARTY === | ||
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation. | |||
===coro OBJECT_MOVE_NORMAL=== | ===coro OBJECT_MOVE_NORMAL === | ||
Should be called in the targeted routine. Sets an animation to looped animation with index 0 or 7. | |||
===coro OBJECT_MOVE_CHANGE=== | ===coro OBJECT_MOVE_CHANGE === | ||
Should be called in the targeted routine. Sets an animation to looped animation with index 0. | |||
===coro PERFORMER_MOVE_NORMAL=== | ===coro PERFORMER_MOVE_NORMAL === | ||
Should be called in the targeted routine. Sets an animation to looped animation with index 0 or 7. | |||
===coro PERFORMER_MOVE_CHANGE=== | ===coro PERFORMER_MOVE_CHANGE === | ||
Should be called in the targeted routine. Sets an animation to looped animation with index 0. | |||
===coro MOVE_INIT=== | ===coro MOVE_INIT=== | ||
Waits 12 frames, then ends. | |||
===coro MOVE_PAUSE=== | ===coro MOVE_PAUSE === | ||
Should be called in the targeted routine. Sets an actor's animation to Walk animation that only plays once, then makes an actor turn to Down direction. | |||
===coro MOVE_STAY=== | ===coro MOVE_STAY === | ||
Should be called in the targeted routine. Sets an actor's animation to Idle animation, then makes an actor turn to Down direction. | |||
===coro MOVE_SLEEP=== | ===coro MOVE_SLEEP === | ||
Should be called in the targeted routine. Sets an actor's animation to Sleep animation. | |||
===coro MOVE_RANDOM=== | ===coro MOVE_RANDOM=== | ||
Makes an actor go to random direction every 48 frames. | |||
===coro MOVE_TYPE1=== | ===coro MOVE_TYPE1=== | ||
Makes an actor go to random direction after a random amount of frames(minimum 24, maximum 48). | |||
===coro MOVE_TYPE2=== | ===coro MOVE_TYPE2 === | ||
Makes an actor go to random direction after a random amount of frames(minimum 16, maximum 24). | |||
===coro WAKEUP_FUNC=== | ===coro WAKEUP_FUNC === | ||
Should be called in a targeted routine with CallCommon. Sets actor's animation to EventSleep, waits a second, sets animation to Wake, turns the actor to the Down direction. | |||
===coro WAKEUP_FUNC_SERIES=== | ===coro WAKEUP_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Sets actor's animation to EventSleep, waits a second, sets animation to Wake, turns the actor to the Down direction. | |||
===coro LOOK_AROUND_FUNC=== | ===coro LOOK_AROUND_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left. | |||
===coro LOOK_AROUND_FUNC_SERIES=== | ===coro LOOK_AROUND_FUNC_SERIES === | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left. | |||
===coro LOOK_AROUND_DOWN_FUNC=== | ===coro LOOK_AROUND_DOWN_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees. | |||
===coro LOOK_AROUND_DOWN_FUNC_SERIES=== | ===coro LOOK_AROUND_DOWN_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees. | |||
===coro LOOK_AROUND_RIGHT_FUNC=== | ===coro LOOK_AROUND_RIGHT_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees. | |||
===coro LOOK_AROUND_RIGHT_FUNC_SERIES=== | ===coro LOOK_AROUND_RIGHT_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees. | |||
===coro LOOK_AROUND_LEFT_FUNC=== | ===coro LOOK_AROUND_LEFT_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees. | |||
===coro LOOK_AROUND_LEFT_FUNC_SERIES=== | ===coro LOOK_AROUND_LEFT_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees. | |||
===coro JUMP_HAPPY_FUNC=== | ===coro JUMP_HAPPY_FUNC=== | ||
Should be called in a targeted routine with CallCommon, usually <code>se_Play(5138);</code> is used before calling. Makes an actor jump once. | |||
===coro JUMP_HAPPY_FUNC_SERIES=== | ===coro JUMP_HAPPY_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(5138);</code> is used before calling. Makes an actor jump once. | |||
===coro JUMP_SURPRISE_FUNC=== | ===coro JUMP_SURPRISE_FUNC=== | ||
Should be called in a targeted routine with CallCommon, usually <code>se_Play(8974);</code> is used before calling. Makes an actor jump once, using Hurt animation. | |||
===coro JUMP_SURPRISE_FUNC_SERIES=== | ===coro JUMP_SURPRISE_FUNC_SERIES=== | ||
Should be called in <code>with</code> statements with ExecuteCommon, usually <code>se_Play(8974);</code> is used before calling. Makes an actor jump once, using Hurt animation. | |||
===coro JUMP_ANGRY_FUNC=== | ===coro JUMP_ANGRY_FUNC=== | ||
Should be called in a targeted routine with CallCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly. | |||
===coro JUMP_ANGRY_FUNC_SERIES=== | ===coro JUMP_ANGRY_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon, usually <code>se_Play(8975);</code> is used before calling. Makes an actor jump twice quickly. | |||
===coro LOOK_AROUND_FAST_FUNC=== | ===coro LOOK_AROUND_FAST_FUNC === | ||
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest. | |||
===coro LOOK_AROUND_FAST_SERIES=== | ===coro LOOK_AROUND_FAST_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest. | |||
===coro HEAD_SHAKE_FUNC=== | ===coro HEAD_SHAKE_FUNC === | ||
Should be called in a targeted routine with CallCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right. | |||
===coro HEAD_SHAKE_FUNC_SERIES=== | ===coro HEAD_SHAKE_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right. | |||
===coro EXPLANATION_FUNC=== | ===coro EXPLANATION_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Starts Walk animation, waits 45 frames, stops walking animation and returns. | |||
===coro EXPLANATION_FUNC_SERIES=== | ===coro EXPLANATION_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Starts Walk animation, waits 45 frames, stops walking animation and returns. | |||
===coro INIT_SLEEP_FUNC=== | ===coro INIT_SLEEP_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Turns actor to the right and starts EventSleep animation. | |||
===coro INIT_SLEEP_FUNC_SERIES=== | ===coro INIT_SLEEP_FUNC_SERIES=== | ||
Should be called in <code>with</code> statement with ExecuteCommon. Turns actor to the right and starts EventSleep animation. | |||
===coro INIT_BASE_FUNC=== | ===coro INIT_BASE_FUNC=== | ||
Should be called in a targeted routine with CallCommon. Clears dungeon results, sets GROUND_ENTER to 195(G01P01A), sets the PLAYER_KIND to 0(hero will appear as a player character), and ATTENDANT1_KIND to 2(partner will appear in the overworld). | |||
===coro INIT_BASE_FUNC_SERIES=== | ===coro INIT_BASE_FUNC_SERIES === | ||
Should be called in <code>with</code> statement with ExecuteCommon. Clears dungeon results, sets GROUND_ENTER to 195(G01P01A), sets the PLAYER_KIND to 0(hero will appear as a player character), and ATTENDANT1_KIND to 2(partner will appear in the overworld) | |||
===coro HANYOU_SAVE_FUNC=== | ===coro HANYOU_SAVE_FUNC=== | ||
Calls the "Would you like to save your adventure?" message | Calls the "Would you like to save your adventure?" message. It displays a different menu depending on whether the save is called in a cutscene or in the overworld. | ||
===coro NORMAL_MESSAGE=== | ===coro NORMAL_MESSAGE=== | ||
Should be called in a with statement or targeted routine. Sets the camera to wherever the actor/object/performer is, then destroys that actor/object/performer. | |||
===coro NORMAL_EVENT=== | ===coro NORMAL_EVENT=== | ||
See coro NORMAL_MESSAGE. | |||
===coro NORMAL_CAMERA=== | ===coro NORMAL_CAMERA=== | ||
See coro NORMAL_MESSAGE. | |||
===coro EVENT_FORMATION=== | ===coro EVENT_FORMATION=== | ||
Fades the screen out, sets GROUND_GETOUT to the value of GROUND_ENTER then jumps to EVENT_DIVIDE. If $SCENARIO_MAIN is less than 30, 2, sets $SCENARIO_MAIN to 30, 2, then sets ATTENDANT1_KIND and ATTENDANT2_KIND to 0(partner does not follow the hero in the overworld) | |||
===coro EVENT_EVOLUTION=== | ===coro EVENT_EVOLUTION=== | ||
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===coro EFFECT_MOVE_DIVE=== | ===coro EFFECT_MOVE_DIVE=== | ||
Must be called in <code>with</code> statement or a targeted routine. Sets a water splash effect, wait until it ends, then destroys the actor/object/performer. | |||
===coro EFFECT_MOVE_WAVE=== | ===coro EFFECT_MOVE_WAVE=== | ||
Must be called in <code>with</code> statement or a targeted routine. Sets a spinning circles effect, wait until it ends, then destroys the actor/object/performer. | |||
===coro EVENT_DIVIDE=== | ===coro EVENT_DIVIDE=== | ||
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===coro EVENT_DIVIDE_NEXT=== | ===coro EVENT_DIVIDE_NEXT=== | ||
Calls EVENT_DIVIDE_NEXT_DAY_FUNC. | |||
===coro EVENT_DIVIDE_INIT_FUNC=== | ===coro EVENT_DIVIDE_INIT_FUNC=== | ||
Sets GROUND_ENTER to 195(G01P01A), sets GROUND_PLACE to 181(if the top screen shows a map, sets hero to Treasure Town), clears REQUEST_CLEAR_COUNT(contains information about how many job days have past from the last story part), runs a special process RETURN_DUNGEON, then returns. | |||
===coro EVENT_DIVIDE_NEXT_DAY_FUNC=== | ===coro EVENT_DIVIDE_NEXT_DAY_FUNC=== | ||
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===coro EVENT_DIVIDE_SPECIAL_EPISODE=== | ===coro EVENT_DIVIDE_SPECIAL_EPISODE=== | ||
Jumps to coroutines EVENT_NXX_XX depending on $EXECUTE_SPECIAL_EPISODE_TYPE and $DUNGEON_ENTER. | |||
===coro DEBUG_SCRIPT=== | ===coro DEBUG_SCRIPT=== | ||
Shows a menu with some of the coroutines. Choosing one makes the game call the chosen coroutine. | |||
===coro DEBUG_SCENE=== | ===coro DEBUG_SCENE=== | ||
Shows a menu with the Acting scenes of the original game. Choosing one makes the game load the chosen script.. | |||
===coro DEMO_CANCEL=== | ===coro DEMO_CANCEL=== | ||
Only contains hold; | Only contains hold; | ||
===coro DEBUG_FLAG_SETTING_BIPPA=== | ===coro DEBUG_FLAG_SETTING_BIPPA=== | ||
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 0. | |||
===coro DEBUG_FLAG_SETTING_PUPURIN=== | ===coro DEBUG_FLAG_SETTING_PUPURIN === | ||
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 1. | |||
===coro DEBUG_FLAG_SETTING_FUTURE=== | ===coro DEBUG_FLAG_SETTING_FUTURE === | ||
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 4. | |||
===coro DEBUG_FLAG_SETTING_CHARMS=== | ===coro DEBUG_FLAG_SETTING_CHARMS === | ||
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 3. | |||
===coro DEBUG_FLAG_SETTING_KIMAWARI=== | ===coro DEBUG_FLAG_SETTING_KIMAWARI === | ||
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 2. | |||
===coro DEMO_01=== | ===coro DEMO_01=== | ||
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===coro DEMO_05=== | ===coro DEMO_05=== | ||
Demo title screen with seizure warning. | |||
===coro DEMO_06=== | ===coro DEMO_06=== | ||
Demo title screen with the backround with inactive Rainbow Stoneship. After that, the game shows seizure warning, ESRB rating, then jumps to title screen. | |||
===coro EVENT_M00A_01=== | ===coro EVENT_M00A_01=== | ||
Personality Quiz, debug menu | |||
===coro EVENT_HA_YU_KI=== | ===coro EVENT_HA_YU_KI=== | ||
Shows the dining scene and Loudred's alarm scene. Only works if $SCENARIO_MAIN is greater than [4, 7] | Shows the dining scene and Loudred's alarm scene. Only works if $SCENARIO_MAIN is greater than [4, 7]. | ||
===coro EVENT_HA_YU_KI_DO=== | ===coro EVENT_HA_YU_KI_DO=== | ||
Shows the dining scene with Team Skull and Loudred's alarm scene. | |||
===coro EVENT_HA_YU_SHU=== | ===coro EVENT_HA_YU_SHU=== | ||
Chimecho calls everyone to eat dinner. After dinner, hero and partner are going to sleep. | |||
===coro EVENT_HA_YU_SHU_DO=== | ===coro EVENT_HA_YU_SHU_DO=== | ||
Shows the dining scene with Team Skull. | |||
===coro EVENT_HA_CHO=== | ===coro EVENT_HA_CHO=== | ||
Morning cheers. After that, Chatot gives an assignment for the day. | |||
===coro EVENT_HA_CHO_DO=== | ===coro EVENT_HA_CHO_DO=== | ||
Morning cheers with Team Skull. After that, Chatot gives an assignment for the day. | |||
===coro EVENT_HA_KI=== | ===coro EVENT_HA_KI=== | ||
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===coro EVENT_HA_YU_KIX=== | ===coro EVENT_HA_YU_KIX=== | ||
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game jumps to EVENT_HA_YU_KI. | |||
===coro EVENT_HA_YU_KI_DOX=== | ===coro EVENT_HA_YU_KI_DOX=== | ||
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game shows the dining scene with Team Skull and Loudred's alarm scene. | |||
===coro EVENT_HA_YU_SHUX=== | ===coro EVENT_HA_YU_SHUX=== | ||
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game shows the dining scene. After dinner, hero and partner are going to sleep. | |||
===coro EVENT_HA_YU_SHU_DOX=== | ===coro EVENT_HA_YU_SHU_DOX=== | ||
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game shows the dining scene with Team Skull. After dinner, hero and partner are going to sleep. | |||
===coro EVENT_HA_SAME=== | ===coro EVENT_HA_SAME=== | ||
If the player sent a Sky Gift to NPC, randomly decides if that NPC sends a gift to the player. Depending on $SCENARIO_MAIN, either jumps to coroutine or shows hero and partner going to sleep and waking up in Sharpedo Bluff. | |||
===coro HA_MIHARIBAN=== | ===coro HA_MIHARIBAN=== | ||
Sentry duty. | |||
===coro EVENT_HA_SAMEX=== | ===coro EVENT_HA_SAMEX=== | ||
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game jumps to EVENT_HA_SAME. | |||
===coro EVENT_M00_01=== | ===coro EVENT_M00_01=== | ||
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===coro EVENT_M06_03=== | ===coro EVENT_M06_03=== | ||
Morning cheers. After that, Chatot asks hero and partner to take jobs from the boards. | |||
===coro EVENT_M06_04=== | ===coro EVENT_M06_04=== | ||
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===coro EVENT_M08_01_02=== | ===coro EVENT_M08_01_02=== | ||
Chatot tells everyone that the expedition members tomorrow. Grovyle steals the second Time Gear. | |||
===coro EVENT_M08_03=== | ===coro EVENT_M08_03=== | ||
Chatot announces expedition members. | |||
===coro EVENT_M08_04=== | ===coro EVENT_M08_04=== | ||
Chatot asks whether hero and partner are ready for the expedition. | |||
===coro EVENT_M08_05_06=== | ===coro EVENT_M08_05_06=== | ||
Chatot tells the objective of the expedition and divides everyone into groups. Hero, partner and Bidoof arrives to Craggy Coast. | |||
===coro EVENT_M08_07=== | ===coro EVENT_M08_07=== | ||
Called if the player finished Side Path. | |||
===coro EVENT_M08_08=== | ===coro EVENT_M08_08=== | ||
Called if the player fainted in Craggy Coast. | |||
===coro EVENT_M08_09=== | ===coro EVENT_M08_09=== | ||
Partner asks hero whether they should go to Craggy Coast or Side Path | |||
===coro EVENT_M08_10=== | ===coro EVENT_M08_10=== | ||
Hero, partner and Bidoof arrives to Mt. Horn. | |||
===coro EVENT_M08_11=== | ===coro EVENT_M08_11=== | ||
Called if the player finished Rock Path. | |||
===coro EVENT_M08_12=== | ===coro EVENT_M08_12=== | ||
Called if the player fainted in Mt. Horn. | |||
===coro EVENT_M08_13=== | ===coro EVENT_M08_13=== | ||
Partner asks hero whether they should go to Mt. Horn. or Rock Path. | |||
===coro EVENT_M09_01=== | ===coro EVENT_M09_01=== | ||
Hero, partner and Bidoof arrives to base camp. | |||
===coro EVENT_M09_02=== | ===coro EVENT_M09_02=== | ||
Partner asks hero whether they should go to Foggy Forest or Forest Path. If they go to Foggy Forest, they will find a Drought Stone. | |||
===coro EVENT_M09_03=== | ===coro EVENT_M09_03=== | ||
Called if the player finished Forest Path. | |||
===coro EVENT_M09_04=== | ===coro EVENT_M09_04=== | ||
Called if the player fainted in Foggy Forest. | |||
===coro EVENT_M09_05=== | ===coro EVENT_M09_05=== | ||
Partner asks hero whether they should go to Foggy Forest or Forest Path. Called if the player fainted in Foggy Forest at least once. | |||
===coro EVENT_M09_06_07=== | ===coro EVENT_M09_06_07=== | ||
Hero and partner finds Corphish and a Groudon statue. Hero gets a Dimensional Scream, where someone mentioned that inserting Drought Stone into statue lifts the fog. Hero and partner lifts the fog, encounter Team Skull. Wigglytuff arrives to the statue and sends hero and partner to Steam Cave. | |||
===coro EVENT_M10_01=== | ===coro EVENT_M10_01=== | ||
Hero and partner arrives to Steam Cave. | |||
===coro EVENT_M10_02=== | ===coro EVENT_M10_02=== | ||
Partner asks hero whether they are ready to go into Steam Cave. | |||
===coro EVENT_M10_03=== | ===coro EVENT_M10_03=== | ||
Team Skull attacks Wigglytuff. | |||
===coro EVENT_M10_04=== | ===coro EVENT_M10_04=== | ||
Called if the player fainted in Steam Cave. | |||
===coro EVENT_M10_05=== | ===coro EVENT_M10_05=== | ||
Hero and partner arrives to Upper Steam Cave. | |||
===coro EVENT_M10_06=== | ===coro EVENT_M10_06=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_M10_07=== | ===coro EVENT_M10_07=== | ||
Hero and partner hears a roar. After that, hero tells partner that this place seems familiar. | |||
===coro EVENT_M10_08=== | ===coro EVENT_M10_08=== | ||
Called if the player faints in Upper Steam Cave. | |||
===coro EVENT_M10_09=== | ===coro EVENT_M10_09=== | ||
Hero and partner meets Groudon. Meanwhile, guild members arrives to Steam Cave entrance and Chatot tells everyone about the Groudon. | |||
===coro EVENT_M10_10=== | ===coro EVENT_M10_10=== | ||
Hero and partner encounters Groudon. Called if the player fainted in the fight against Groudon at least once. | |||
===coro EVENT_M10_11_12=== | ===coro EVENT_M10_11_12=== | ||
Hero and partner defeats Groudon. Uxie introduces themself to hero and partner, then show them Fogbound Lake. After that, Uxie explains that they can only erase memories about Fogbound Lake. Guild members arrived to the lake. Uxie decides to not erase everyone's memories. | |||
===coro EVENT_M11_01=== | ===coro EVENT_M11_01=== | ||
Loudred wakes hero and partner up for the first time after the end of expedition. | |||
===coro EVENT_M11_02=== | ===coro EVENT_M11_02=== | ||
Dusknoir arrives to the guild. | |||
===coro EVENT_M11_03=== | ===coro EVENT_M11_03=== | ||
Team Skull arrives to the guild at night, planning to take revenge on hero and partner. | |||
===coro EVENT_M11_04=== | ===coro EVENT_M11_04=== | ||
Chatot sends hero and partner to Kecleon Market to ask whether they're planning to stock Perfect Apples. | |||
===coro EVENT_M11_05=== | ===coro EVENT_M11_05=== | ||
Hero and partner meets Dusknoir around the Kecleon Market. After that, they report to Chatot that Kecleons aren't planning to stock Perfect Apples. | |||
===coro EVENT_M11_06_07=== | ===coro EVENT_M11_06_07=== | ||
Before everyone starts to eat a dinner, Chatot tells everyone that another Time Gear was stolen. At night, hero is wondering, why they heart was pounding so much after seeing a Time Gear. Meanwhile, Grovyle steals Fogbound Lake's Time Gear. | |||
===coro EVENT_M12_01=== | ===coro EVENT_M12_01=== | ||
Someone visits hero and partner after morning cheers. Turns out that it's Azurill and Marill, who've got a ransom letter. | |||
===coro EVENT_M12_02=== | ===coro EVENT_M12_02=== | ||
Hero and partner enters Amp Plains for the first time. | |||
===coro EVENT_M12_03A=== | ===coro EVENT_M12_03A=== | ||
Called if the player fainted in Amp Plains. | |||
===coro EVENT_M12_03B=== | ===coro EVENT_M12_03B=== | ||
Morning cheers. After it, partner tells hero that they should return to Amp Plains. | |||
===coro EVENT_M12_04=== | ===coro EVENT_M12_04=== | ||
Hero and partner visits Amp Plains. Called if the player faints in Amp Plains at least once. | |||
===coro EVENT_M12_05=== | ===coro EVENT_M12_05=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_M12_06=== | ===coro EVENT_M12_06=== | ||
Hero and partner enters Far Amp Plains. Meanwhile, Dusknoir discovers the fact that hero and partner went to Amp Plains and runs there. | |||
===coro EVENT_M12_07=== | ===coro EVENT_M12_07=== | ||
Called if the player fainted in Far Amp Plains. | |||
===coro EVENT_M12_08=== | ===coro EVENT_M12_08=== | ||
Hero and partner encounters Manectric for the first time. | |||
===coro EVENT_M12_09=== | ===coro EVENT_M12_09=== | ||
Hero and partner encounters Manectric. Called if the player fainted in that fight at least once. | |||
===coro EVENT_M12_10_12=== | ===coro EVENT_M12_10_12=== | ||
Manectric attacks hero and partner, but Dusknoir saves them. Manectric gives time to get Water Float and leave. After returning the item, partner asks Dusknoir about hero and his abilities. Dusknoir tells them about Dimensional Scream. Suddenly, a lot of Pellipers appeared and Bidoof calls everyone to the guild. | |||
===coro EVENT_M13_01=== | ===coro EVENT_M13_01=== | ||
Chatot tells everyone that the Fogbound Lake's Time Gear was stolen. Uxie saw the criminal and, with the help of Magnezone, a wanted poster was made. Dusknoir and Chatot begins to devise a strategy for finding Grovyle. | |||
===coro EVENT_M13_02=== | ===coro EVENT_M13_02=== | ||
Loads the acting scene that only contains end; | |||
===coro EVENT_M13_03=== | ===coro EVENT_M13_03=== | ||
Chatot divides everyone into groups and sends hero and partner to Northern Desert. | |||
===coro EVENT_M13_04=== | ===coro EVENT_M13_04=== | ||
Hero and partner visits Northern Desert for the first time. | |||
===coro EVENT_M13_05A=== | ===coro EVENT_M13_05A=== | ||
Called if the player fainted in Northern Desert. | |||
===coro EVENT_M13_05B=== | ===coro EVENT_M13_05B=== | ||
Morning cheers. After it, partner tells hero that they need to return to Northern Desert. | |||
===coro EVENT_M13_06=== | ===coro EVENT_M13_06=== | ||
Hero and partner visits Northern Desert. Called if the player fainted in Northern Desert at least once. | |||
===coro EVENT_M13_07=== | ===coro EVENT_M13_07=== | ||
Hero and partner finishes the dungeon, but only find a quicksand, so they come back into the guild. After the report to Chatot, it turns out that Bidoof stole a crystal. | |||
===coro EVENT_M13_08=== | ===coro EVENT_M13_08=== | ||
Does nothing. | |||
===coro EVENT_M13_09=== | ===coro EVENT_M13_09=== | ||
Chatot tells everyone about that they develop a strategy with Dusknoir. Guild members was sent to search a Time Gear on their own initiative. Partner asks hero where to go, to which hero answers that they need to come back to Northern Desert. | |||
===coro EVENT_M14_01=== | ===coro EVENT_M14_01=== | ||
Hero and partner returned to the end of the Northern Desert. Hero convinces partner to jump into the quicksand pit. | |||
===coro EVENT_M14_02A=== | ===coro EVENT_M14_02A=== | ||
Called if the player fainted in Quicksand Cave. | |||
===coro EVENT_M14_02B=== | ===coro EVENT_M14_02B=== | ||
Dusknoir tells the guild that the location of Time Gears were not narrowed down yet. Partner tells hero that they should return to Quicksand Cave. | |||
===coro EVENT_M14_03=== | ===coro EVENT_M14_03=== | ||
Hero and partner jump into the quicksand. Called if the player fainted in Quicksand Cave at least once. | |||
===coro EVENT_M14_04=== | ===coro EVENT_M14_04=== | ||
Called if the player fainted in Quicksand Pit. | |||
===coro EVENT_M14_05=== | ===coro EVENT_M14_05=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_M14_06=== | ===coro EVENT_M14_06=== | ||
Hero and partner finds Underground Lake and its Time Gear. Suddenly, Mesprit appears and attacks them. | |||
===coro EVENT_M14_07=== | ===coro EVENT_M14_07=== | ||
Hero and partner fights Mesprit. Called if the player got defeated in this fight at least once. | |||
===coro EVENT_M14_08_09=== | ===coro EVENT_M14_08_09=== | ||
Hero and partner defeats Mesprit. Suddenly, Grovyle appears, gets through everyone and takes the Time Gear. Hero, partner and Mesprit evacuates from the lake. In the guild, hero borrows a crystal from Bidoof, and gets a vision, where Azelf fights Grovyle. The guild starts searching the Crystal Lake. | |||
===coro EVENT_M15_01=== | ===coro EVENT_M15_01=== | ||
Hero and partner arrive to Crystal Cave. | |||
===coro EVENT_M15_02=== | ===coro EVENT_M15_02=== | ||
Called if the player fainted in Crystal Cave. | |||
===coro EVENT_M15_03=== | ===coro EVENT_M15_03=== | ||
Hero and partner arrive to Crystal Cave. Called if the player fainted in the dungeon at least once. | |||
===coro EVENT_M15_04=== | ===coro EVENT_M15_04=== | ||
Hero and partner arrives to a puzzle with three crystals. | |||
===coro EVENT_M15_05=== | ===coro EVENT_M15_05=== | ||
Partner asks hero to solve the puzzle. | |||
===coro EVENT_M15_06=== | ===coro EVENT_M15_06=== | ||
Called when the player finishes the puzzle. | |||
===coro EVENT_M15_07=== | ===coro EVENT_M15_07=== | ||
Called if the player fainted in Crystal Crossing. | |||
===coro EVENT_M15_08=== | ===coro EVENT_M15_08=== | ||
Hero and partner enters Crystal Crossing. Called if the player fainted in the dungeon at least once. | |||
===coro EVENT_M15_09=== | ===coro EVENT_M15_09=== | ||
Hero and partner arrives to Crystal Lake and notices that Grovyle is already there. Azelf covers the Time Gear with crystals. Hero and partner attacks Grovyle. | |||
===coro EVENT_M15_10_12=== | ===coro EVENT_M15_10_12=== | ||
Grovyle defeats hero and partner. Suddenly Dusknoir arrives and Grovyle escapes. They wake up in the guild, in their room. Hero and partner tells everyone that Grovyle and Dusknoir knows each over. An emergency siren went off. Magnemite tells everyone in the guild about the important announcement from Dusknoir and tells them to gather at the main square. | |||
===coro EVENT_M16_01=== | ===coro EVENT_M16_01=== | ||
Everyone gather at the main square. Dusknoir tells them that he's from the future, where a planet's paralysis occured. Also, he tells about the trap in the Crystal Lake. | |||
===coro EVENT_M16_02=== | ===coro EVENT_M16_02=== | ||
Hero and partner arrives to Crystal Cave, then go back to not ruin the plan. | |||
===coro EVENT_M16_03=== | ===coro EVENT_M16_03=== | ||
Before falling asleep, partner discusses with hero everything that Dusknoir told. | |||
===coro EVENT_M16_04=== | ===coro EVENT_M16_04=== | ||
Chatot says that there's no information about Grovyle's capture. | |||
===coro EVENT_M16_05=== | ===coro EVENT_M16_05=== | ||
Partner wonders what Azelf is doing and how can a Pokemon arrive from the future. | |||
===coro EVENT_M16_06_07=== | ===coro EVENT_M16_06_07=== | ||
Chatot says that there's no information about Grovyle's capture. Magnemite alerts everyone that Grovyle was captured and Dusknoir returns back home. Everyone gather at the main square, where the portal was located. Sableyes brings Grovyle to the square and jumps into the portal with him. Dusknoir calls hero and partner, grabs them and jumps into the portal with them. | |||
===coro EVENT_M17_01=== | ===coro EVENT_M17_01=== | ||
Dusknoir report to Dialga about the successful capture. Hero and partner wake up in the jail cell. | |||
===coro EVENT_M17_02=== | ===coro EVENT_M17_02=== | ||
Hero tries to open the door, but they are locked. | |||
===coro EVENT_M17_03_05=== | ===coro EVENT_M17_03_05=== | ||
Hero and partner gets blindfolded and tied up to pillows. They meet Grovyle, and after thinking about the way to escape, the trio fool Sableyes and Dusknoir and run outside, where hero and partner saw what will happen to the planet in the future. The trio arrives to the entrance of Chasm Cave. Partner doesn't believe Grovyle and refuses to go with him, so, after explaining what happenend with the planet, Grovyle enters the dungeon alone. | |||
===coro EVENT_M17_06=== | ===coro EVENT_M17_06=== | ||
Partner asks hero whether they're ready to go to Chasm Cave. | |||
===coro EVENT_M17_07=== | ===coro EVENT_M17_07=== | ||
Called if the player faints in the Chasm Cave. | |||
===coro EVENT_M18_01=== | ===coro EVENT_M18_01=== | ||
Hero and partner exits Chasm Cave and finds a frozen waterfall. Hero touches the waterfall to trigger the Dimenshional Scream but nothing happened. After that, they decide to go onward and arrives to Dark Hill. | |||
===coro EVENT_M18_02=== | ===coro EVENT_M18_02=== | ||
Partner asks hero whether they're ready to go to Dark Hill. | |||
===coro EVENT_M18_03=== | ===coro EVENT_M18_03=== | ||
Called if the player faints in the Dark Hill. | |||
===coro EVENT_M18_04_05=== | ===coro EVENT_M18_04_05=== | ||
Hero and partner exits Dark Hill. Partner broke down, they missed everyone from the past. Hero encourages partner to go find Grovyle and return back to their world. Hero and partner arrives to Sealed Ruins. | |||
===coro EVENT_M18_06=== | ===coro EVENT_M18_06=== | ||
Partner asks hero whether they're ready to go to Sealed Ruins. | |||
===coro EVENT_M18_07=== | ===coro EVENT_M18_07=== | ||
Called if the player faints in the Sealed Ruins. | |||
===coro EVENT_M18_08=== | ===coro EVENT_M18_08=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_M18_09=== | ===coro EVENT_M18_09=== | ||
Hero and partner enters Sealed Ruins Pit. Meanwhile, Grovyle exits Sealed Ruins Pit. He thinks about how hero and partner are doing, but decides that it isn't the time. He decides to go on, but suddenly, he was stopped by Spiritomb. | |||
===coro EVENT_M18_10=== | ===coro EVENT_M18_10=== | ||
Called if the player faints in the Sealed Ruins Pit. | |||
===coro EVENT_M18_11=== | ===coro EVENT_M18_11=== | ||
Hero and partner exits Sealed Ruins Pit and encounters Grovyle. Suddenly, Spiritomb appear.s They see hero and partner as intruders and attacks them. | |||
===coro EVENT_M18_12=== | ===coro EVENT_M18_12=== | ||
Hero and partner fights Spiritomb. Called if the player got defeated in this fight at least once. | |||
===coro EVENT_M18_13_14=== | ===coro EVENT_M18_13_14=== | ||
Hero and partner defeats Spiritomb. Spiritomb escapes, returning to Grovyle the control of his body. Grovyle says, that there are a lot of pokemon that should've been good, but the darkness of the world made them bitter and twisted. Trio moves on. Grovyle tells to hero and partner that Dusknoir is actually a Dialga's agent who got sent to get rid of him. After telling that, he goes off to find Celebi. Hero and partner decides to catch up to Grovyle. | |||
===coro EVENT_M19_01_02=== | ===coro EVENT_M19_01_02=== | ||
Dusknoir asks Dialga for help. Grovyle, hero and partner arrives to Dusk Forest to search for Celebi, that sent Grovyle to the past. Hero starts to have a strange sensation. | |||
===coro EVENT_M19_03=== | ===coro EVENT_M19_03=== | ||
Partner asks hero whether they're ready to go to Dusk Forest. | |||
===coro EVENT_M19_04=== | ===coro EVENT_M19_04=== | ||
Partner asks Grovyle if he'll continue stealing Time Gears, to which he answered yes. Partner says that he'll stop Grovyle if it turns out that Time Gears are unneded to save the world. Grovyle enters Dusk Forest. Hero realizes that he had that strange sensation in Foggy Forest. Hero and partner enters Dusk Forest. | |||
===coro EVENT_M19_05=== | ===coro EVENT_M19_05=== | ||
Called if the player faints in Dusk Forest. | |||
===coro EVENT_M19_06_07=== | ===coro EVENT_M19_06_07=== | ||
Grovyle, hero and partner finds Celebi. She tells them where the Passage of Time is. Everyone goes to Deep Dusk Forest where Celebi tolds partner and hero what exactly is the Passage of Time. | |||
===coro EVENT_M19_08=== | ===coro EVENT_M19_08=== | ||
Partner asks everyone whether they're ready to go to Deep Dusk Forest. | |||
===coro EVENT_M19_09=== | ===coro EVENT_M19_09=== | ||
Called if the player faints in Deep Dusk Forest. | |||
===coro EVENT_M19_10=== | ===coro EVENT_M19_10=== | ||
Hero, partner, Grovyle and Celebi exits Deep Dusk Forest and arrives to Passage of Time. Suddenly, they all became surrounded by Dusknoir and Sableye. Grovyle tells that he has a friend, a human, who's in the past. But Dusknoir reveals, that said human is hero. Partner asks Celebi to use a Time Travel. Celebi uses it, but Dialga interrupts it. However, that time travel transported hero, partner, Grovyle in Celebi in just enough distance for all of them(except Celebi) to run through the Passage of Time. | |||
===coro EVENT_M20_01_04=== | ===coro EVENT_M20_01_04=== | ||
Hero, partner and Grovyle wake up in the beach. Grovyle says that he can't go to the guild, because he's still wanted. Trio arrives to Sharpedo Bluff, where partner opens up a place where he lived before arriving to the guild. At night, Grovyle tells everything about him and hero. Hero and partner decides to help Grovyle with Time Gears starting tomorrow. Later, Grovyle wakes up, but the partner is nowhere to be seen. He was outside, thinking about what Dusknoir told in the future. He tolds Grovyle that hero is the reason of his courage. Later, in the morning, trio went out to the Treeshroud Forest. | |||
===coro EVENT_M20_05=== | ===coro EVENT_M20_05=== | ||
Partner asks hero whether they're ready to go to Treeshroud Forest. | |||
===coro EVENT_M20_06=== | ===coro EVENT_M20_06=== | ||
Called if the player faints in Treeshroud Forest. | |||
===coro EVENT_M20_07_09=== | ===coro EVENT_M20_07_09=== | ||
Trio finishes the dungeon and finds out that the time there is still remain stopped. They arrive to the place where the Time Gear was located and find it in the same place. But the time hasn't return to normal. Grovyle takes a Time Gear and tells partner to gather some information in Treasure Town. Hero and Grovyle returned back to Sharpedo Bluff. Some time later, partner returns to tell bad news: time remained stopped everywhere where Time Gear was stolen. Even worse, it is stopping in more and more places. Grovyle says, that it can only mean one thing: Temporal Tower started collapsing. To save it, all Time Gears should be put in place in the tower. But there's a problem: it is located in Hidden Land and no one knows where it is. Grovyle decides to go gather remaining Time Gears, while hero and partner are thinking about how to cross the sea. Hero tells partner that they should go to the guild. | |||
===coro EVENT_M21_01_03=== | ===coro EVENT_M21_01_03=== | ||
Hero and partner, after a bit of the hesitation, returns back to the guild. Everyone meet them outside and are quite happy to see them return. Inside, hero and partner tells everything about what Grovyle, Dusknoir and everything they've experienced. Nobody believes them at first, especially Chatot. But after remembering what happened when Dusknoir left the past, they all started to believe hero and partner's story. Wigglytuff suggests asking Torkoal about Hidden Land. | |||
===coro EVENT_M21_04=== | ===coro EVENT_M21_04=== | ||
Morning rollcall, where Chatot asks about whether everyone are aware of their duties. | |||
===coro EVENT_M21_05=== | ===coro EVENT_M21_05=== | ||
Chatot asks whether anyone have any clues on Hidden Land but nobody has anything. | |||
===coro EVENT_M21_06=== | ===coro EVENT_M21_06=== | ||
Hero and partner arrives to Hot Springs and return back to guild after learning that they need some kind of proof to access Hidden Land. | |||
===coro EVENT_M22_01_02=== | ===coro EVENT_M22_01_02=== | ||
Torkoal arrives to the guild right after the morning cheers. He remembered that the proof he said about has a peculiar pattern. They then realized, that Relic Fragment had some kind of strange pattern. Wigglytuff remembers that they saw that pattern somewhere. Chatot announces the expedition to Brine Cave. | |||
===coro EVENT_M22_03=== | ===coro EVENT_M22_03=== | ||
Team Skull kidnaps Torkoal. | |||
===coro EVENT_M22_04=== | ===coro EVENT_M22_04=== | ||
Partner says to hero that they cannot go anywhere, because they must prepare for tomorrow's mission. | |||
===coro EVENT_M22_05=== | ===coro EVENT_M22_05=== | ||
Partner says to check out Sharpedo Bluff to see whether Grovyle is there or not. | |||
===coro EVENT_M22_06=== | ===coro EVENT_M22_06=== | ||
Hero and partner goes to Sharpedo Bluff and sees no one. But then, they notice a note from Grovyle. In it, he said that he found three Time Gears and thanked the guild for telling everything to Azelf. However, he won't go to town, because some pokemon may not trust him and also because Dusknoir may appear again. He then said that he will go either there, or to the beach. Partner says to hero that they should go to the beach. | |||
===coro EVENT_M22_07=== | ===coro EVENT_M22_07=== | ||
Called if the player interacts with the letter. | |||
===coro EVENT_M22_08=== | ===coro EVENT_M22_08=== | ||
Partner tells hero that they should go to the beach, since Grovyle can be there. | |||
===coro EVENT_M22_09_10=== | ===coro EVENT_M22_09_10=== | ||
Hero and partner arrive to the beach and notice no one. Even Krabby didn't came out. Partner remembers that that was the place where Relic Fragment was stolen. They notice a strange pokemon that was swimming in the ocean but didn't payed much attention to that and went back to the guild. They didn't noticed that Team Skull overheard the whole monologue, including the topic of traveling to Hidden Land... At night, while everyone were sleeping, Wigglytuff arrives to the bottom of the Brine Cave to talk with Lapras. | |||
===coro EVENT_M22_11=== | ===coro EVENT_M22_11=== | ||
Partner tolds hero to check Sharpedo Bluff. | |||
===coro EVENT_M23_01_02=== | ===coro EVENT_M23_01_02=== | ||
On the morning rollcall, Chatot announces that he intend to set off for Brine Cave even though Wigglytuff hasn't arrived from his arrand yet. After some discussion, Chatot was chosen as the leader of the expedition. Upon arriving to the entrance, Chatot says, that he and Wigglytuff explored this place a long time ago. However, during the exploration they were suddenly attacked. Chatot didn't remember who it was, but remembered getting slammed with water. After telling that story, Chatot tells that they should form several groups to explore the cave. Hero and partner was in the group with Chatot. When everyone went inside, Team Skull makes an appearance and goes inside shortly after. | |||
===coro EVENT_M23_03=== | ===coro EVENT_M23_03=== | ||
Called if the player fainted in Brine Cave. | |||
===coro EVENT_M23_04A=== | ===coro EVENT_M23_04A=== | ||
Player asks hero whether they're ready to go to Brine Cave. | |||
===coro EVENT_M23_04B=== | ===coro EVENT_M23_04B=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_M23_05=== | ===coro EVENT_M23_05=== | ||
Hero, partner and Chatot finished Brine Cave and went to the waypoint area. Suddenly, Team Skull collides with partner which makes him drop Relic Fragment again. After taking it, they run away. Chatot goes after them. | |||
===coro EVENT_M23_06=== | ===coro EVENT_M23_06=== | ||
Called if the player fainted in Lower Brine Cave. | |||
===coro EVENT_M23_07=== | ===coro EVENT_M23_07=== | ||
Hero and partner finished Lower Brine Cave. After some time, they see Team Skull. They were beaten up. They return the Relic Fragment back to partner. After some more time they encounters Chatot. He realizes that pokemons that suddenly attacked him and Wigglytuff were just hiding on the celiing. Chatot warns hero and partner about it, and Kabutops and Omastar brothers jumps down. They attacked hero and partner but Chatot shielded them. He fainted after getting a hit. Hero and partner starts fighting with the crooks. | |||
===coro EVENT_M23_08=== | ===coro EVENT_M23_08=== | ||
Hero and partner fights Kabutops and Omastar brothers. Called if the player got defeated in this fight at least once. | |||
===coro EVENT_M23_09_10=== | ===coro EVENT_M23_09_10=== | ||
Kabutops and Omastar brothers runs away. Suddenly, Wigglytuff and Grovyle appear, al guild members - right behind them. Wigglytuff tells Chatot that back then he fainted, because of the same reason: he shielded Wigglytuff. All guild members takes Chatot back to the guild while hero, partner and Grovyle went onward. They run into a dead end with the strange pattern drawn on the walls. It reacts to Relic Fragment, which called Lapras. He tells everyone inside that he can take them to the Hidden Land. | |||
===coro EVENT_M24_01_03=== | ===coro EVENT_M24_01_03=== | ||
Wigglytuff exits his chamber, telling everyone that Chatot is alright. He tells everyone, that it wasn't the first time they were in Brine Cave. They also were attacked by Kabutops and Omastar brothers, and Chatot ended up shielding Wigglytuff with himself. Guildmaster defeated criminals, but had no idea of what to do. That's when Lapras appeared. He helped Wigglytuff and Chatot, but took a promise from them to not investigate a pattern on the wall. The reason was that in Hidden Lands, a Temporal Tower is located. Dialga, that reigned there, feared that intruders could break havoc at the tower, and decided to hide it from everyone...except those who had a key with a pecular pattern. When Wigglytuff heard about it from Torkoal, he realized what's going on and went to talk with Lapras at night before everyone else went there and Lapras revealed the way to get to Hidden Land. Back to the present, Lapras and the trio arrives to Hidden Land. | |||
===coro EVENT_M24_04=== | ===coro EVENT_M24_04=== | ||
Partner asks hero whether they're ready to go to Hidden Land. | |||
===coro EVENT_M24_05=== | ===coro EVENT_M24_05=== | ||
Called if the player fainted in Hidden Land. | |||
===coro EVENT_M24_06=== | ===coro EVENT_M24_06=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_M24_07=== | ===coro EVENT_M24_07=== | ||
Called if the player fainted in Hidden Highland. | |||
===coro EVENT_M24_08=== | ===coro EVENT_M24_08=== | ||
Trio finishes going through a dungeon. They managed to get to the Rainbow Stoneship...but got stopped by a Dusknoir. He tries to get them through a dimensional hole again, but trio resisted. A battle starts. | |||
===coro EVENT_M24_09=== | ===coro EVENT_M24_09=== | ||
Called if the player fainted in the fight against Dusknoir. | |||
===coro EVENT_M24_10=== | ===coro EVENT_M24_10=== | ||
Trio goes to Dusknoir to fight him. Called if the player fainted in this fight at least once. | |||
===coro EVENT_M24_11=== | ===coro EVENT_M24_11=== | ||
Partner dialogues, where he tolds hero to hurry to Hidden Land or Temporal Tower(depending on where it's called). | |||
===coro EVENT_M25_01_05=== | ===coro EVENT_M25_01_05=== | ||
Trio defeats Dusknoir, but he still have power to fight. He attempts to take trio down but gets attacked to a stomach. Partner goes to start the Rainbow Stoneship, while Dusknoir reveals a horrible truth: when trio will save the world, everyone from the future including hero will disappear. Even then, hero decides that they must save the world. Dusknoir decides to try taking hero down again, but Grovyle shields him, and goes into the dimensional hole with Dusknoir. Partner and hero take the Time Gears Grovyle dropped before that, goes to Rainbow Stoneship and arrives to Temporal Tower... | |||
===coro EVENT_M25_06=== | ===coro EVENT_M25_06 === | ||
Partner asks hero whether they're ready to go to Temporal Tower. | |||
===coro EVENT_M25_07=== | ===coro EVENT_M25_07 === | ||
Called if the player fainted in Temporal Tower. | |||
===coro EVENT_M25_08=== | ===coro EVENT_M25_08=== | ||
Hero and partner arrives to the waypoint. Another earthquake happened, this time much worse... | |||
===coro EVENT_M25_09=== | ===coro EVENT_M25_09 === | ||
"Would you like to go on?" message. | |||
===coro EVENT_M25_10=== | ===coro EVENT_M25_10 === | ||
Called if the player fainted on the Temporal Spire. | |||
===coro EVENT_M25_11=== | ===coro EVENT_M25_11 === | ||
Hero and partner arrives to the top of the tower. Earthquake happens again, the tower will collapse any second. They arrive to the strange objects with indentations. All they have to do is insert Time Gears there...but suddenly, they got stopped by Dialga. A final battle starts. | |||
===coro EVENT_M25_12=== | ===coro EVENT_M25_12=== | ||
Hero and partner fights Dialga. Called if the player fainted in this fight at least once. | |||
===coro EVENT_M26_01_08=== | ===coro EVENT_M26_01_08=== | ||
After defeating Dialga, hero and partner inserts Time Gears to where they belong, stopping a tower destruction on the last second. Dialga shows them, that the time started flowing in all places where the time was frozen. Hero and partner goes on their way to return, but then, Dusknoir words came true: hero starts disappearing. After a heartfelt goodbyes, hero disappears on partner's eyes. Partner returns back to Treasure Town. He tells everyone the whole story of his adventure. Several months later, partner arrives to the beach at the dusk. Seeing the view, he remembers how he found hero and the adventure he had with him, causing partner to break down in front of Bidoof. After a credit roll, Dialga says that they trust partner with a gift, after which, hero appears on the beach near the Bidoof and partner. After that, game saves and returns to the main menu. | |||
===coro EVENT_S01_01=== | ===coro EVENT_S01_01=== | ||
Several months after horo's returnal later, Chatot tells his and partner's about a graduation exam. They're supposed to travel to Luminous Spring and return with its treasure, watching out for a strong enemy, grand master of all things bad. | |||
===coro EVENT_S01_02=== | ===coro EVENT_S01_02=== | ||
Hero and partner encounters Ursaring and Teddiursa. They are going to Mystifying Forest. | |||
===coro EVENT_S01_03=== | ===coro EVENT_S01_03=== | ||
Hero and partner arrives to Mystifying Forest. | |||
===coro EVENT_S01_04=== | ===coro EVENT_S01_04=== | ||
Called if the player faints in Mystifying Forest. | |||
===coro EVENT_S01_05=== | ===coro EVENT_S01_05=== | ||
Partner asks hero whether they're ready to go to Mystifying Forest. | |||
===coro EVENT_S01_06=== | ===coro EVENT_S01_06=== | ||
Hero and partner finishes Mystifying Forest and meets Teddiursa and Ursaring. They went to Luminous Spring. Hero and partner attempts to do the same, but falls into the trap. Wigglytuff attempts to scare them off, but Bidoof messes up with it by taking the cower off. Hero and partner startss fighting with the whole guild. | |||
===coro EVENT_S01_07=== | ===coro EVENT_S01_07=== | ||
Called if the player faints in the battle with the guild. | |||
===coro EVENT_S01_08=== | ===coro EVENT_S01_08=== | ||
Hero and partner arrives to the pitfall trap. They are about to move on, but get pushed into the trap by Wigglytuff. | |||
===coro EVENT_S01_09_10=== | ===coro EVENT_S01_09_10=== | ||
Hero and partner beats the guild members, the latter runs away. Hero and partner arrives to Luminous Spring and sees Teddiursa evolving to Ursaring. However, when partner attempts to evolve, it turns out to be impossible. Hero and partner arrives back to the guild. They asks if grand master of all things bad was Wigglytuff, but no one tells anything. Hero and partner gets officially graduated and moves to Sharpedo Bluff. | |||
===coro EVENT_S01_12=== | ===coro EVENT_S01_12=== | ||
Morning cheers. After that, Chatot tells hero and partner to focus on the graduation exam. | |||
===coro EVENT_S02_01=== | ===coro EVENT_S02_01=== | ||
Mr. Mime tells hero and partner about Scizor. | |||
===coro EVENT_S02_02=== | ===coro EVENT_S02_02=== | ||
Unlocking Crevice Cave. | |||
===coro EVENT_S02_03=== | ===coro EVENT_S02_03=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_S02_04=== | ===coro EVENT_S02_04=== | ||
"Would you like to go back?" message. Called if the player goes back in Crevice Cave Entrance. | |||
===coro EVENT_S02_05=== | ===coro EVENT_S02_05=== | ||
Hero and partner encounters Froslass. | |||
===coro EVENT_S02_06=== | ===coro EVENT_S02_06 === | ||
Hero and partner encounters Froslass. Called if the player faints in this fight at least once. | |||
===coro EVENT_S02_07=== | ===coro EVENT_S02_07=== | ||
Hero and partner defeats Frosslass and save Scizor. Upon a return back to Treasure Town, Scizor gives hero and partner's team a Secret Rank. | |||
===coro EVENT_S02_08=== | ===coro EVENT_S02_08=== | ||
Calls a cutscene that doesn't exist. | |||
===coro EVENT_S02_09=== | ===coro EVENT_S02_09 === | ||
Calls a cutscene that doesn't exist. | |||
===coro EVENT_S02_10=== | ===coro EVENT_S02_10=== | ||
Supposed to play at the end of Crevice Cave after saving Scizor. Unused in game. | |||
===coro EVENT_S03_01=== | ===coro EVENT_S03_01=== | ||
Sunflora tells hero and partner about Surrounded Sea. | |||
===coro EVENT_S03_02=== | ===coro EVENT_S03_02=== | ||
Unused. Upon calling, shows a very glitched version of the last played cutscene. | |||
===coro EVENT_S03_03=== | ===coro EVENT_S03_03=== | ||
Hero and partner returns from Surrounded Sea with an egg. Next day, a strange Pokemon hatches. The trio arrives to Chatot, that tells that this Pokemon is a Manaphy. Because of rarity, not much is known about this species. Suddenly, Manaphy starts to cry and hero and partner go out to get a Blue Gummi. | |||
===coro EVENT_S03_04=== | ===coro EVENT_S03_04=== | ||
Hero and partner go to sleep. Next day, partner tells hero to give a Blue Gummi to Manaphy in the guild. | |||
===coro EVENT_S03_05=== | ===coro EVENT_S03_05=== | ||
A menu where the player can give a Blue Gummi to Manaphy. If the player does so, partner asks hero if they can look after Manaphy. Chatot warns him that it is not a good idea, but partner insists. Later, Manaphy asks for one more gummi. | |||
===coro EVENT_S03_06=== | ===coro EVENT_S03_06=== | ||
The trio go to sleep. Next day, partner tells hero to give a Blue Gummi to Manaphy. | |||
===coro EVENT_S03_07=== | ===coro EVENT_S03_07=== | ||
A menu where the player can give a Blue Gummi to Manaphy. If the player does so, Manaphy eats a gummi and falls asleep. Next day, partner decides to take them for a walk to the beach. | |||
===coro EVENT_S03_08=== | ===coro EVENT_S03_08=== | ||
Partner tells that the beach isn't that way. Calls if the player goes to the right in Crossroads. | |||
===coro EVENT_S03_09=== | ===coro EVENT_S03_09=== | ||
The trio arrives to the beach and play until sunset. Next day, hero and partner wake up in Sharpedo Bluff and notice that Manaphy is missing. | |||
===coro EVENT_S03_10=== | ===coro EVENT_S03_10=== | ||
Hero and partner meet Chatot in Crossroads and tell him about missing Manaphy. After scolding them, he heads out to search for Manaphy in the guild. | |||
===coro EVENT_S03_11=== | ===coro EVENT_S03_11=== | ||
Partner tells hero that Chatot is searching in the guild. Called if the player tries to go to the guild. | |||
===coro EVENT_S03_12=== | ===coro EVENT_S03_12=== | ||
Partner tells hero that Manaphy could not go far. Called if the player tried to go to the right in Crossroads. | |||
===coro EVENT_S03_13=== | ===coro EVENT_S03_13=== | ||
Hero and partner find Manaphy, but they don't feel good. Chatot tells that Manaphy has a frightening fever, possibly caused by wrong environment. To cure it, hero and partner need to go to Miracle Sea. | |||
===coro EVENT_S03_14=== | ===coro EVENT_S03_14=== | ||
Hero and partner go to sleep. Next day, partner tells hero that they have to find the Phione. | |||
===coro EVENT_S03_15=== | ===coro EVENT_S03_15=== | ||
Hero and partner arrives to Miracle Seabed and find Gyarados that claims that Phione Dew belongs to him. A fight starts. | |||
===coro EVENT_S03_16=== | ===coro EVENT_S03_16=== | ||
Hero and partner encounters Gyarados. Called if the player faints in this server at least once. | |||
===coro EVENT_S03_17_20=== | ===coro EVENT_S03_17_20=== | ||
Hero and partner defeat Gyarados and get Phione Dew. Manaphy takes it and immediately starts to feel better. Several days later, they fully recovered. During that time, Chatot hires Wailord. Everyone arrives at the beach, where Wailord takes Manaphy. Next day, hero and partner wake up, sad from losing Manaphy. | |||
===coro EVENT_S03_18=== | ===coro EVENT_S03_18=== | ||
Phione asks the team to join. | |||
===coro EVENT_S03_19=== | ===coro EVENT_S03_19=== | ||
Called when Phione is in the team and the player beats Miracle Sea. | |||
===coro EVENT_S04_01=== | ===coro EVENT_S04_01=== | ||
Everyone in the guild gatheres around Team Charm that arrived to visit Wigglytuff to get a key they found a long time ago, because they found out where it's used. After that, hero and partner asks them to join this expedition. | |||
===coro EVENT_S04_02=== | ===coro EVENT_S04_02=== | ||
Everyone arrives to Aegis Cave and start to uncover its secrets | |||
===coro EVENT_S04_03=== | ===coro EVENT_S04_03=== | ||
Called when the player beats Ice Aegis Cave for the first time. Hero and partner meet Team Charm at the beginning. After some time, Team Charm heads out back to Ice Aegis Cave. | |||
===coro EVENT_S04_04=== | ===coro EVENT_S04_04=== | ||
Interaction with ICE stone marker. | |||
===coro EVENT_S04_05=== | ===coro EVENT_S04_05=== | ||
A scene before a fight with Regice. | |||
===coro EVENT_S04_06_07=== | ===coro EVENT_S04_06_07=== | ||
Regice gets turned into mysterious light that envelops hero and allows to go on. In the entrance to Rock Aegis Cave, Team Charm compliments hero and partner's work. | |||
===coro EVENT_S04_08=== | ===coro EVENT_S04_08=== | ||
Interaction with ROCK stone marker. | |||
===coro EVENT_S04_09=== | ===coro EVENT_S04_09=== | ||
Called when the player beats Rock Aegis Cave for the first time. Hero and partner finds a letter from Team Charm. | |||
===coro EVENT_S04_10=== | ===coro EVENT_S04_10 === | ||
A scene before a fight with Regirock. | |||
===coro EVENT_S04_11=== | ===coro EVENT_S04_11 === | ||
Regirock gets turned into mysterious light that envelops hero and allows to go on. | |||
===coro EVENT_S04_12=== | ===coro EVENT_S04_12 === | ||
Interaction with STEAL stone marker. | |||
===coro EVENT_S04_13=== | ===coro EVENT_S04_13=== | ||
A scene before a fight with Registeel. | |||
===coro EVENT_S04_14=== | ===coro EVENT_S04_14=== | ||
Registeel gets turned into mysterious light that envelops hero and allows to go on. After that, Team Charm appears out of nowhere. Turns out, they were defeated by Registeel. As a reward for saving them, Team Charm allows hero and partner to back them up. | |||
===coro EVENT_S04_15=== | ===coro EVENT_S04_15 === | ||
Registeel gets turned into mysterious light that envelops hero and allows to go on. Called if the player beats Aegis Cave, visits it again and beats Registeel. | |||
===coro EVENT_S04_16=== | ===coro EVENT_S04_16=== | ||
A scene before a fight with Regigigas. | |||
===coro EVENT_S04_17=== | ===coro EVENT_S04_17 === | ||
A scene before a fight with Regigigas. Called if the player faints in this fight at least once. | |||
===coro EVENT_S04_18=== | ===coro EVENT_S04_18 === | ||
A scene before a fight with Regigigas. Called if the player already beat Regigigas once. | |||
===coro EVENT_S04_19=== | ===coro EVENT_S04_19=== | ||
Hero, partner and team Charm defeats Regigigas. Suddenly, a stone marker appears. When hero gets close to it and closies his eyes, Regigigas wakes up. Then, suddenly, a tremor started and cave starts to collapse. When everyone gets out, they find out that a tremor opens the way to Concealed Ruins. | |||
===coro EVENT_S04_20=== | ===coro EVENT_S04_20=== | ||
Regigigas asks to join the team. | |||
===coro EVENT_S04_21=== | ===coro EVENT_S04_21=== | ||
Called when the player recruits Regigigas and clears Aegis Cave. | |||
===coro EVENT_S04_22=== | ===coro EVENT_S04_22 === | ||
Called when the player recruits Regice and goes to Regice Chamber again. | |||
===coro EVENT_S04_23=== | ===coro EVENT_S04_23 === | ||
Called when the player recruits Regirock and goes to Regirock Chamber again. | |||
===coro EVENT_S04_24=== | ===coro EVENT_S04_24 === | ||
Called when the player recruits Registeel and goes to Registeel Chamber again. | |||
===coro EVENT_S11_01=== | ===coro EVENT_S11_01=== | ||
Hero and partner go to sleep. When they wake up, Manaphy visits them to say that they found a Matine Resort. | |||
===coro EVENT_S12_01=== | ===coro EVENT_S12_01=== | ||
Articuno challenges hero and partner. | |||
===coro EVENT_S12_02=== | ===coro EVENT_S12_02=== | ||
Hero and partner receives Icy Flute. There is 50% chance that Articuno joins the team. | |||
===coro EVENT_S12_03=== | ===coro EVENT_S12_03 === | ||
Hero and partner receives Icy Flute. | |||
===coro EVENT_S12_04=== | ===coro EVENT_S12_04 === | ||
Heatran challenges hero and partner. | |||
===coro EVENT_S12_05=== | ===coro EVENT_S12_05=== | ||
Hero and partner receives Fiery Drum. There is 50% chance that Heatran joins the team. | |||
===coro EVENT_S12_06=== | ===coro EVENT_S12_06 === | ||
Hero and partner receives Fiery Drum. | |||
===coro EVENT_S12_07=== | ===coro EVENT_S12_07=== | ||
Groudon challenges hero and partner. | |||
===coro EVENT_S12_08=== | ===coro EVENT_S12_08=== | ||
Hero and partner receives Terra Cymbal. There is 50% chance that Groudon joins the team. | |||
===coro EVENT_S12_09=== | ===coro EVENT_S12_09 === | ||
Hero and partner receives Terra Cymbal. | |||
===coro EVENT_S12_10=== | ===coro EVENT_S12_10=== | ||
Kyogre challenges hero and partner. | |||
===coro EVENT_S12_11=== | ===coro EVENT_S12_11=== | ||
Hero and partner receives Aqua-Monica. There is 50% chance that Kyogre joins the team. | |||
===coro EVENT_S12_12=== | ===coro EVENT_S12_12=== | ||
Hero and partner receives Aqua-Monica. | |||
===coro EVENT_S12_13=== | ===coro EVENT_S12_13=== | ||
Giratina challenges hero and partner. | |||
===coro EVENT_S12_14=== | ===coro EVENT_S12_14=== | ||
Hero and partner receives Rock Horn. There is 50% chance that Giratina joins the team. | |||
===coro EVENT_S12_15=== | ===coro EVENT_S12_15=== | ||
Hero and partner receives Rock Horn. | |||
===coro EVENT_S12_16=== | ===coro EVENT_S12_16=== | ||
Mew challenges hero and partner. | |||
===coro EVENT_S12_17=== | ===coro EVENT_S12_17=== | ||
Hero and partner receives Grass Cornet. There is 50% chance that Mew joins the team. | |||
===coro EVENT_S12_18=== | ===coro EVENT_S12_18=== | ||
Hero and partner receives Grass Cornet. | |||
===coro EVENT_S12_19=== | ===coro EVENT_S12_19=== | ||
Rayquaza challenges hero and partner. | |||
===coro EVENT_S12_20=== | ===coro EVENT_S12_20=== | ||
Hero and partner receives Sky Melodica. There is 50% chance that Rayquaza joins the team. | |||
===coro EVENT_S12_21=== | ===coro EVENT_S12_21=== | ||
Hero and partner receives Sky Melodica. | |||
===coro EVENT_S20_01=== | ===coro EVENT_S20_01=== | ||
A storm is coming for the first time in a while. Hero and partner are talking about how long ago their adventure happened and hero is thinking about the cause of their inability to evolve. After that, they both fell asleep. Meanwhile, Cresselia tries to catch Darkrai during their monologue about space distortion, but fails. | |||
===coro EVENT_S20_02=== | ===coro EVENT_S20_02=== | ||
Hero has a weird dream, where Cresselia says, that hero's existence leads the world to distruction. | |||
===coro EVENT_S20_03=== | ===coro EVENT_S20_03=== | ||
Hero has yet another dream. This time, Cresselia says, that he's not of this world, and his existence here creates the distortion in the fabric of space. Partner barely manages to get hero up and cheer him up in the morning. | |||
===coro EVENT_S20_04_05=== | ===coro EVENT_S20_04_05=== | ||
Bidoof runs to hero and partner to ask for help for Azurill. When they arrive to the guild where Azurill was located, Marill tells, that he's been sleeping for days and nothing was able to wake him up. Marill suspects that he's having a nightmare. Bidoof suggest to look into Azurill's dream. Chatot tells, that Drowzee, the first outlaw hero and partner caught, is able to read dreams. Partner tells hero that they have to go to him. | |||
===coro EVENT_S20_06=== | ===coro EVENT_S20_06=== | ||
Hero and partner arrive to Mt. Travail. | |||
===coro EVENT_S20_08=== | ===coro EVENT_S20_08=== | ||
At the peak of Mt. Travail, hero and partner find Drowzee. After hearing what happened to Azurill, Drowzee agrees to help him out. Back in the guild, Drowzee advises hero and partner to stock up for exploration in Azurill's nightmare. | |||
===coro EVENT_S20_09=== | ===coro EVENT_S20_09=== | ||
Drowzee asks hero and partner if they're ready to go into the nightmare. | |||
===coro EVENT_S20_10=== | ===coro EVENT_S20_10 === | ||
Drowzee asks hero and partner if they're ready to go into the nightmare. Called if the player already was in the Nightmare before but haven't beaten it. | |||
===coro EVENT_S20_11=== | ===coro EVENT_S20_11=== | ||
In the depths of the Nightmare, hero and partner meet Cresselia. Turns out, hero is not the only one who had strange dreams at night. Cresselia says, that if the distortion of space will expand, the whole world will be enveloped within a nightmare. The only way to stop that is hero and partner's disappearance. Cresselia is about to make them disappear, but gets interrupted by Drowzee. | |||
===coro EVENT_S21_01=== | ===coro EVENT_S21_01=== | ||
Hero and partner tell everyone what they saw in the nightmare, excluding the part about them being related to distortion. At night, partner wonders if they should've told about it and thinks that the best thing to do is for him and hero to disappear. They both try to get some sleep, but hero is unable to. He thinks about what happened in the morning after the last dream, about partner who had to be frightened but still more concerned about him and not himself. Then, hero falls asleep, only to wake up later. Partner is nowhere to be seen. | |||
===coro EVENT_S21_02=== | ===coro EVENT_S21_02=== | ||
Outside of the bluff, partner asks hero whether they should disappear or not, pointing out that hero fought Dialga to save the world, even though he knew that he would disappear. Hero points out, that the story now is not the same, because now, it's unknown that will happen if they would to disappear. As the sun starts to rise, he remembers the dialogue with Grovyle, when partner realized that he could be brave because hero was with him. And since hero didn't gave up, he shouldn't either. In the morning, partner says that they should talk to Lapras. | |||
===coro EVENT_S21_03=== | ===coro EVENT_S21_03=== | ||
Hero and partner talks with Lapras and he tolds about Palkia, being that governs the fabric of space. It is said that Spacial Rift is its domain. However, Lapras doesn't know much else... | |||
===coro EVENT_S21_04_06=== | ===coro EVENT_S21_04_06=== | ||
Partner summarizes the dialogue to hero before going to sleep. At night, Palkia bursts into their home and kidnaps them. Palkia accuses hero and partner of distoring space without its permission. Hero and partner manages to escape them by jumping down to the entrance of the Spacial Rift. | |||
===coro EVENT_S21_07=== | ===coro EVENT_S21_07=== | ||
Partner asks hero if they're ready to go to Spacial Rift. | |||
===coro EVENT_S21_08=== | ===coro EVENT_S21_08=== | ||
Called if the player faints in Spacial Rift. Dialogue differs depending on whether the player met Palkia or not. | |||
===coro EVENT_S21_09=== | ===coro EVENT_S21_09=== | ||
"Would you like to keep going?" message. | |||
===coro EVENT_S21_10=== | ===coro EVENT_S21_10=== | ||
Called if the player faints in Deep Spacial Rift. Dialogue differs depending on whether the player met Palkia or not. | |||
===coro EVENT_S21_11=== | ===coro EVENT_S21_11=== | ||
Hero and partner arrive to the bottom of the Spacial Rift and get attacked by Palkia. | |||
===coro EVENT_S21_12=== | ===coro EVENT_S21_12=== | ||
Called if the player faints in the fight against Palkia. | |||
===coro EVENT_S21_13=== | ===coro EVENT_S21_13=== | ||
Hero and partner get attacked by Palkia. Called if the player fainted in this fight at least once. | |||
===coro EVENT_S22_01_04=== | ===coro EVENT_S22_01_04=== | ||
After the fight, Palkia suddenly stopped moving. A strange voice tells hero and partne that Palkia has been enveloped in nightmare and suggest them to enter the nightmare. Palkia doesn't understand why hero and partner are in its dreams, but the fact that its in a nightmare proves that hero and partner must disappear. Suddenly, Cresselia appears. Turns out, it was her who told Palkia about hero and partner. Cresselia is about to get rid of them once again, but suddenly, a second Cresselia appears. Turns out, all this time, hero, partner and Palkia were misled by Darkrai, pretending to be Cresselia. Darkrai disappears, inviting hero and partner to Dark Crater. Later, Cresselia helps Azurill to wake up. Then, she tells everyone, that Darkrai was the one who almost destroyed Temporal Tower, and when that failed, it turned its attention to space distortion. Wigglytuff tells everyone that no one is unwanted in this world. Lastly, everyone switched their attention to Darkrai. The invitation to Dark Crater is a trap, but partner says that they must go anyway. | |||
===coro EVENT_S22_05=== | ===coro EVENT_S22_05=== | ||
Cresselia asks if hero and partner are ready to go to the Dark Crater. | |||
===coro EVENT_S22_06=== | ===coro EVENT_S22_06=== | ||
Hero, partner and Cresselia enter the Dark Crater. | |||
===coro EVENT_S22_07=== | ===coro EVENT_S22_07=== | ||
Called if the player faints in Dark Crater. | |||
===coro EVENT_S22_08=== | ===coro EVENT_S22_08=== | ||
Hero, partner and Cresselia enter the Dark Crater. Called if the player fainted in this dungeon at least once. | |||
===coro EVENT_S22_09=== | ===coro EVENT_S22_09=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_S22_10=== | ===coro EVENT_S22_10=== | ||
Called if the player faints in Deep Dark Crater. | |||
===coro EVENT_S22_11=== | ===coro EVENT_S22_11=== | ||
Hero, partner and Cresselia arrive to the Dark Crater Pit and encounter Darkrai. Partner asks why it fights them if it didn't even know them. Turns out, Darkrai knows everything about everyone, especially hero. It was Darkrai that was the reason why Grovyle and hero's time travel went wrong. During the travel, it attacked Grovyle, but hero shielded him. But his will to protect his partner made him survive, at the cost of turning into a Pokemon. Darkrai asks hero and partner to join them and suddenly, partner agrees. When Darkrai asks again, hero suddenly realizes - he's in the nightmare. After snapping out of it, Darkrai and his army attacks the trio. | |||
===coro EVENT_S22_12=== | ===coro EVENT_S22_12=== | ||
Called if the player faints in the fight against Darkrai. | |||
===coro EVENT_S22_13=== | ===coro EVENT_S22_13=== | ||
Hero, partner and Cresselia fights Darkrai. Called if the player faints in this fight at least once. | |||
===coro EVENT_S22_14_15=== | ===coro EVENT_S22_14_15=== | ||
Darkrai is defeated, but he still have a card up his sleeve. It opened a Dimensional Hole and is about to escape. Suddenly, Palkia arrives. Darkrai enters the hole but at that precise time, Palkia attacked it, shattering it completely. While it's alive and in the unknown place, Darkrai's most likely to get the amnesia, just like hero. Hero, partner and Cresselia returns to Treasure Town. Hero and partner were thrilled by how excited and happy everyone were to see them return, further proving that they are not unwanted in this world. | |||
===coro EVENT_S23_01=== | ===coro EVENT_S23_01=== | ||
Chatot runs to hero and partner to tell the news: Manaphy came back. Everyone arrives to the beach to meet him. Turns out, Manaphy grow up but still never forgot about hero and partner. When everyone arrives back to the Sharpedo Bluff, Manaphy asks if they can join the team. | |||
===coro EVENT_S30_01=== | ===coro EVENT_S30_01=== | ||
Hero and partner discovers stairs to Spinda's Cafe for the first time. | |||
===coro EVENT_S30_02=== | ===coro EVENT_S30_02=== | ||
Spinda's Csfe opening cutscene. | |||
===coro EVENT_S30_03=== | ===coro EVENT_S30_03=== | ||
Introduces Project P to the player for the first time. Begins when the player enters the crossroads under a certain $SCENARIO_MAIN value (<code>$SCENARIO_MAIN = '''scn[8, 5];'''</code>). | |||
===coro EVENT_S30_04=== | ===coro EVENT_S30_04=== | ||
Plays when speaking to Wynaut in the recycle shop if $SUB30_TREASURE_DISCOVER is enabled. | |||
Will initiate S30A0401, which tells the player Project P discovered new treasure. | |||
===coro EVENT_S30_05=== | ===coro EVENT_S30_05=== | ||
Plays when speaking to Wynaut in the recycle shop if $SUB30_SPOT_DISCOVER is enabled. | |||
Will initiate S30A0501, which tells the player Project P discovered a new dungeon. | |||
===coro EVENT_S30_06=== | ===coro EVENT_S30_06=== | ||
Plays when speaking to Wynaut in the recycle shop to run the normal recycle menu, initiating S30A0601. | |||
===coro EVENT_S30_07=== | ===coro EVENT_S30_07=== | ||
Plays when speaking to Spinda in the recycle shop, initiating S30A0701. | |||
===coro EVENT_S31_01=== | ===coro EVENT_S31_01=== | ||
Hero and partner encounters people outside of cafe, discussing some kind of happy news. When everyone go inside, Spinda announces that a hidden village was found. A rare species named Shaymin lives there. Furthermore, a path to Sky Peak Summit was found. Partner tells hero that they should go there. | |||
===coro EVENT_S31_02=== | ===coro EVENT_S31_02=== | ||
Hero and partner arrives to Shaymin Village. One of the Shaymins says that they could be the guide. | |||
===coro EVENT_S31_03=== | ===coro EVENT_S31_03=== | ||
"Return to Treasure Town?" message. Called if the player goes back out of the village. | |||
===coro EVENT_S31_04=== | ===coro EVENT_S31_04=== | ||
Called if the player goes to the entrance of the Sky Peak. | |||
===coro EVENT_S31_05=== | ===coro EVENT_S31_05=== | ||
Called if the player faints in 1st Station Pass. | |||
===coro EVENT_S31_06=== | ===coro EVENT_S31_06=== | ||
Hero, partner and Shaymin arrive to 1st Station Clearing. | |||
===coro EVENT_S31_07=== | ===coro EVENT_S31_07=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 1st Station Clearing. | |||
===coro EVENT_S31_08=== | ===coro EVENT_S31_08=== | ||
Called if the player faints in 2nd Station Pass. | |||
===coro EVENT_S31_09=== | ===coro EVENT_S31_09=== | ||
Hero, partner and Shaymin arrive to 2nd Station Clearing and meet Team Frontier. | |||
===coro EVENT_S31_10=== | ===coro EVENT_S31_10=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 2nd Station Clearing. | |||
===coro EVENT_S31_11=== | ===coro EVENT_S31_11=== | ||
Called if the player faints in 3rd Station Pass. | |||
===coro EVENT_S31_12=== | ===coro EVENT_S31_12=== | ||
Hero, partner and Shaymin arrive to 3rd Station Clearing. There, Shaymin gives the information about Sky Gifts. | |||
===coro EVENT_S31_13=== | ===coro EVENT_S31_13=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 3rd Station Clearing. | |||
===coro EVENT_S31_14=== | ===coro EVENT_S31_14=== | ||
Called if the player faints in 4th Station Pass. | |||
===coro EVENT_S31_15=== | ===coro EVENT_S31_15=== | ||
Hero, partner and Shaymin arrive to 4th Station Clearing and meet Team Frontier. The peace gets interrupted by Octillery that runs in to ask for help for Sneasel. | |||
===coro EVENT_S31_16=== | ===coro EVENT_S31_16=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 4th Station Clearing. | |||
===coro EVENT_S31_17=== | ===coro EVENT_S31_17=== | ||
Called if the player faints in 5th Station Pass. | |||
===coro EVENT_S31_18=== | ===coro EVENT_S31_18=== | ||
Called if the player faints in 5th Station Pass after defeating Carnivines but before finishing the climb to the top. | |||
===coro EVENT_S31_19=== | ===coro EVENT_S31_19=== | ||
Everyone arrives to 5th Station Clearing and meet Carnivines that surrounded Sneasel. | |||
===coro EVENT_S31_20=== | ===coro EVENT_S31_20=== | ||
Shaymin manages to stop the fight and talk everything out. Turns out, these Carnivines know Shaymin. They tell everyone that Sneasel snatched the treasure from Carnivines' noses. However, at this point, Sneasel is nowhere to be seen. Carnivines run away, while everyone else prepare to resume the climb. | |||
===coro EVENT_S31_21=== | ===coro EVENT_S31_21=== | ||
Hero, partner and Shaymin arrive to 6th Station Clearing. Team Frontier made another base there. However, they say that it is the last station they'll be able to make. | |||
===coro EVENT_S31_22=== | ===coro EVENT_S31_22=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 6th Station Clearing. | |||
===coro EVENT_S31_23=== | ===coro EVENT_S31_23=== | ||
Called if the player faints in 6th Station Pass. | |||
===coro EVENT_S31_24=== | ===coro EVENT_S31_24=== | ||
Hero, partner and Shaymin arrive to 7th Station Clearing and find Team Frontier standing around fainted Sneasel. Shaymin tells everyone about the rescue expert at the 8th Station Clearing. Team Frontier agrees to keep an eye on Sneasel, while the trio go ahead. | |||
===coro EVENT_S31_25=== | ===coro EVENT_S31_25=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 7th Station Clearing. | |||
===coro EVENT_S31_26=== | ===coro EVENT_S31_26=== | ||
Called if the player faints in 7th Station Pass. | |||
===coro EVENT_S31_27=== | ===coro EVENT_S31_27=== | ||
Called if the player faints in 7th Station Pass after saving Sneasel but before finishing the climb to the top. | |||
===coro EVENT_S31_28=== | ===coro EVENT_S31_28=== | ||
Hero, partner and Shaymin arrive to 8th Station Clearing and encounter Ampharos. When the trio tells about Sneasel, she immediately go out to 7th Station Clearing and saves him. When Sneasel wakes up, Ampharos tells everyone that she'll be able to handle Sneasel alone, and everyone else can continue the climb. | |||
===coro EVENT_S31_29=== | ===coro EVENT_S31_29=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 8th Station Clearing. | |||
===coro EVENT_S31_30=== | ===coro EVENT_S31_30=== | ||
Called if the player faints in 8th Station Pass. | |||
===coro EVENT_S31_31=== | ===coro EVENT_S31_31=== | ||
Hero, partner and Shaymin arrive to 9th Station Clearing. Shaymin feels that something's different, but can't tell what. | |||
===coro EVENT_S31_32=== | ===coro EVENT_S31_32=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 9th Station Clearing. | |||
===coro EVENT_S31_33=== | ===coro EVENT_S31_33 === | ||
Called if the player faints in 9th Station Pass. | |||
===coro EVENT_S31_34=== | ===coro EVENT_S31_34=== | ||
Hero, partner, Shaymin and later on, Team Frontier arrive to Sky Peak Summit, but it is destroyed. Group of Grimer and Muk occupied the space. The only way to get them to their senses is to fight. | |||
===coro EVENT_S31_35=== | ===coro EVENT_S31_35=== | ||
Called if the player faints in Sky Peak Summit. | |||
===coro EVENT_S31_36=== | ===coro EVENT_S31_36=== | ||
Cutscene before the fight against Grimers and Muks. Called if the player fainted in this battle at least once. | |||
===coro EVENT_S31_37=== | ===coro EVENT_S31_37=== | ||
After a fight, Grimers and Muks come to their senses and realize that Shaymin is here. After a dialogue, the group realize that they're in the Sky Peak Summit and go out. Shaymin restores the summit with their power, opening up a great scenery for everyone to see. Then, using the Gracidea, Shaymin changes their forme and get everyone down. Later that night, everyone throw a huge party in the cafe. It ended late, so hero and partner wake up late the ext day. | |||
===coro EVENT_S31_38=== | ===coro EVENT_S31_38=== | ||
"Return to Shaymin Village?" message. Called if the player goes back in the 5th Station Clearing. | |||
===coro EVENT_S31_39=== | ===coro EVENT_S31_39=== | ||
Supposed to be used if the player faints in 6th Station Pass. Unused in game. | |||
===coro EVENT_S31_40=== | ===coro EVENT_S31_40=== | ||
Called if the player rings the bell in Shaymin Village. | |||
===coro EVENT_S32_01=== | ===coro EVENT_S32_01=== | ||
Called if the player returns to 8th Station Clearing after reaching the summit. | |||
Ampharos will attempt to give the player Sneasel's Sky Gift, but fails if the bag is full. | |||
===coro EVENT_S32_02=== | ===coro EVENT_S32_02=== | ||
Called if the player views the Sky Peak Summit in the enter scene. | |||
===coro EVENT_S32_03=== | ===coro EVENT_S32_03=== | ||
Called on descending back down from Sky Peak Summit. | |||
===coro EVENT_S32_04=== | ===coro EVENT_S32_04=== | ||
Called on speaking to Heracross before he receives his lost item on Sky Peak 2nd Station Clearing. | |||
===coro EVENT_N00_01=== | ===coro EVENT_N00_01=== | ||
Called if the player goes to Guildmaster's Chamber after unlocking Star Cave Depths | Called if the player goes to Guildmaster's Chamber after unlocking Star Cave Depths. | ||
===coro EVENT_N01_01=== | ===coro EVENT_N01_01=== | ||
Bidoof introduces yourself to the player. | |||
===coro EVENT_N01_02=== | ===coro EVENT_N01_02=== | ||
Called if the player tries to interact with Job Bulletin Board in Special Episode 1. | |||
===coro EVENT_N01_03=== | ===coro EVENT_N01_03=== | ||
Called if the player tries to interact with Outlaw Notice Board in Special Episode 1. | |||
===coro EVENT_N01_04=== | ===coro EVENT_N01_04=== | ||
Called if the player tries to go to the right road of the Crossroads. | |||
===coro EVENT_N01_05_07=== | ===coro EVENT_N01_05_07=== | ||
Bidoof arrives to Kecleon Market for an inventory inquiry. After that, he learns about a Hidden Power TM. He decided to not buy it, even though he did had money. He got it from the mother when he left his home to go to the guild. Suddenly, Snover runs in, gives something to Bidoof, and continued running past him. Gligar and Bagon runs to Bidoof right after and asks if he saw some one, he tells them where Snover ran to. After a dinner, Bidoof remembers about something he was given and looked at it. Turns out, it's a map to the place called Star Cave. After that, he decides to try getting some sleep. At the morning, he gets waken up by Loudred. | |||
===coro EVENT_N01_08=== | ===coro EVENT_N01_08=== | ||
Called if the player tries to go to the Beach Cave. | |||
===coro EVENT_N01_09=== | ===coro EVENT_N01_09=== | ||
Bidoof and Snover head out to Star Cave. | |||
===coro EVENT_N01_10YARARETA=== | ===coro EVENT_N01_10YARARETA=== | ||
Called if the player goes back to Treasure Town in the middle of the Star Cave exploration. | |||
===coro EVENT_N01_10CHOUREI=== | ===coro EVENT_N01_10CHOUREI=== | ||
All morning cheers cutscenes, as well as a scene where Snover meets up with Bidoof in the guild's entrance. | |||
===coro EVENT_N01_14=== | ===coro EVENT_N01_14=== | ||
Bidoof and Snover head out to Star Cave. Called if the player was in Star Cave before but didn't get to Deep Star Cave. | |||
===coro EVENT_N01_15=== | ===coro EVENT_N01_15=== | ||
Bidoof and Snover get through Star Cave into the waypoint area. | |||
===coro EVENT_N01_16=== | ===coro EVENT_N01_16=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N01_17=== | ===coro EVENT_N01_17=== | ||
Called if the player faints in Deep Star Cave. | |||
===coro EVENT_N01_18=== | ===coro EVENT_N01_18=== | ||
Called if the player faints in Deep Star Cave or a fight with Snover. Called if the player already got to the fight with Snover before. | |||
===coro EVENT_N01_19=== | ===coro EVENT_N01_19=== | ||
Bidoof and Snover get through Deep Star Cave but hit a dead end. Suddenly, they get ambushed by Gligar and Bacon. Then, Snover suddenly goes to them. Turns out, it was all part of their plan, to get him here, ambush and take his money. | |||
===coro EVENT_N01_19_2=== | ===coro EVENT_N01_19_2=== | ||
Team Rouge beats Bidoof and about to take his money. Suddenly, the entire guild arrives to defend him. | |||
===coro EVENT_N01_20=== | ===coro EVENT_N01_20=== | ||
Called if the player faints in the second fight against Team Rouge. | |||
===coro EVENT_N01_21=== | ===coro EVENT_N01_21=== | ||
Supposed to be called when the player gets to the second fight against Team Rogue but returns to the town, not clearing it. Unused. | |||
===coro EVENT_N01_22=== | ===coro EVENT_N01_22=== | ||
The entire guild fights Team Rouge. Called if the player faints in the second fight against them at least once. | |||
===coro EVENT_N01_23=== | ===coro EVENT_N01_23=== | ||
Everyone beat Team Rouge and they run off from the cave. All guild members tell Bidoof that the failure is a part of success. Then, discussion goes to the Star Cave. Wigglytuff goes around the wall and explodes it, opening up the way further. | |||
===coro EVENT_N01_24=== | ===coro EVENT_N01_24=== | ||
Supposed to be a cutscene that's called if the player beats Team Rouge, then goes back and faints in Deep Star Cave. Unused. | |||
===coro EVENT_N01_25=== | ===coro EVENT_N01_25=== | ||
See coro EVENT_N01_24. | |||
===coro EVENT_N01_27=== | ===coro EVENT_N01_27=== | ||
Bidoof clears Star Cave Depths and encounters Jirachi. It decides to pretend to be sleepy and attacks Bidoof. | |||
===coro EVENT_N01_28=== | ===coro EVENT_N01_28=== | ||
Called if the player faints in the fight against Jirachi. | |||
===coro EVENT_N01_30=== | ===coro EVENT_N01_30=== | ||
Jirachi attacks Bidoof. Called if the player faints in the fight against it at least once. | |||
===coro EVENT_N01_31=== | ===coro EVENT_N01_31=== | ||
Bidoof beats Jirachi and he fully wakes up. It asks for the wish. At first, Bidoof want to be the best explorer, but he changed his mind last second, instead wishing for a buddy he could teach stuff to. The episode ends with Bidoof looking at hero and partner, thanking Jirachi for two new apprentices. | |||
===coro EVENT_N02_01=== | ===coro EVENT_N02_01=== | ||
At night, Chatot brings Wigglytuff a Perfect Apple and sees a Defend Globe. Upon asking why he's taking care of it and only it, Wigglytuff starts to tell a story from his youth. Then, Wigglytuff's mom and dad are shown waking up him while he was a Igglybuff. Outside, his friends ask if he wants to play outside. Mama and Papa give Igglybuff gummies to give to his friends. | |||
===coro EVENT_N02_02=== | ===coro EVENT_N02_02=== | ||
Igglybuff goes outside and meet his friends. They start to decide what to do today. Igglybuff suggests everyone some gummies. | |||
===coro EVENT_N02_03=== | ===coro EVENT_N02_03=== | ||
When everyone receive a gummi, the company gets a visit from bullies, Banette and Skorupi. They ask Igglybuff for gummies and he gives them every gummi he has. Friends notice that Igglybuff is not against of being manipulated and report that to his parents. At night, when Igglybuff goes to sleep, Mama starts a conversation about that. Papa reminds her of the time when Igglybuff saves his own and Papa's life by destroying a rock that was about to fall on them and says, that Mama should trust her child a bit more. In the morning, Igglybuff and his parents say good morning to each other like nothing happened. | |||
===coro EVENT_N02_04=== | ===coro EVENT_N02_04=== | ||
Igglytuff heads outside. | |||
===coro EVENT_N02_05=== | ===coro EVENT_N02_05=== | ||
Banette and Skorupi suggest everyone to play explorers and go to Murky Forest. Everyone declines the suggestion, except Igglybuff. Trio heads out to the forest. | |||
===coro EVENT_N02_06_07=== | ===coro EVENT_N02_06_07=== | ||
Called if the player faints in Murky Forest. Igglybuff returns back home to get some sleep. | |||
===coro EVENT_N02_08=== | ===coro EVENT_N02_08=== | ||
Igglytuff, Banette and Skorupi go to Murky Forest again. Called if the player fainted in this dungeon at least once. | |||
===coro EVENT_N02_09_10=== | ===coro EVENT_N02_09_10=== | ||
The trio clears the forest, getting to the depths of it. Skorupi tells everyone about the terrible monster that lives there. Banette calls it aloud, but no one arrives at first. Suddenly, a strange voice tells everyone to get out. Then, Armaldo runs to the place and everyone runs away, except Igglybuff. Armaldo tries to scare him off, but nothing happened. Igglybuff persistently asks what does Armaldo do and he had no choice but to show the kid his hideout. In there, Armaldo tells Igglybuff all about exploring and shows him a secret map. Igglybuff burns it while Armaldo was talking aabout exploration and at the time the fire on the map was put off with watter, the map got charred. Underneath it, there was the actual map with a name of the place it leads to. Igglybuff says that they must go and Armaldo, after some hesitation, agrees. Next day, Igglybuff wakes up in his house, not telling anyone about what happened. | |||
===coro EVENT_N03_01=== | ===coro EVENT_N03_01=== | ||
"Where would you go?" message. | |||
===coro EVENT_N03_02=== | ===coro EVENT_N03_02=== | ||
Igglybuff heads outside. There, he meets his friends and says that everyone are alright and that he's going back to the forest. Then, he meets the bullies and says that he made a friend. | |||
===coro EVENT_N03_03=== | ===coro EVENT_N03_03=== | ||
Called if the player faints in Murky Forest after clearing it at least once. | |||
===coro EVENT_N03_04=== | ===coro EVENT_N03_04=== | ||
Igglybuff arrives to Armaldo and impatiently ask to go on. Armaldo ask to be patient and to prepare first. | |||
===coro EVENT_N03_05=== | ===coro EVENT_N03_05=== | ||
Called if the player faints in Eastern Cave. | |||
===coro EVENT_N03_06_07=== | ===coro EVENT_N03_06_07=== | ||
After clearing Eastern Cave, Armaldo and Igglytuff arrive to a room with the door and weird puzzling design. While Armaldo tries to think of how to solve it, Igglytuff manages to do that immediately. Door opens, duo goes inside and opens a chest with a Defend Globe. Igglytuff asks if he can be Armaldo's apprentice and, after some hesitation, Armaldo agrees. For the next several months, they have a lot of explorations. One day, after one of successful outing, Armaldo says that tomorrow, they'll go to Fortune Ravine. | |||
===coro EVENT_N03_08=== | ===coro EVENT_N03_08=== | ||
Called if the player faints in Eastern Cave after clearing it before. | |||
===coro EVENT_N03_09=== | ===coro EVENT_N03_09=== | ||
Armaldo tells Igglybuff about Fortune Ravine. Armaldo hesitates about whether or not they should go there, but Igglybuff says that they'll be fine there. | |||
===coro EVENT_N03_10=== | ===coro EVENT_N03_10=== | ||
Igglybuff's friends arrive to his house and ask him if they'll go out to play. Mama goes out to say that he's not here today either. Then, Smoochum, and later on, Bannete, tells Mama and Papa that Igglybuff is going to the forest eve after they met someone scary. Suddenly, Nidoking arrives and asks them about it. When Bannete tells how's that monster look like, Nidoking tells everyone who Igglybuff is actually meeting with. | |||
===coro EVENT_N03_11=== | ===coro EVENT_N03_11=== | ||
Called if the player faints in Fortune Ravine. | |||
===coro EVENT_N03_12=== | ===coro EVENT_N03_12=== | ||
Armaldo and Igglybuff arrives to Fortune Ravine's waypoint. | |||
===coro EVENT_N03_13=== | ===coro EVENT_N03_13=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N03_14=== | ===coro EVENT_N03_14=== | ||
Called if the player faints in Fortune Ravine Depths. | |||
===coro EVENT_N03_15_16=== | ===coro EVENT_N03_15_16=== | ||
Armalso and Igglybuff arrive to the dead end with a door. They decide to blow out the torches, trying to open the door, but instead, they fall into a pit and get into a Monster House. Also contains a cutscene if the player already fainted in the fight at least once. | |||
===coro EVENT_N03_17=== | ===coro EVENT_N03_17=== | ||
After defeating the Monster House, Armaldo and Igglybuff go onward towards the light and see what seems to be ruins of an ancient city. The exploration gets cut short, however - police arrive as soon as they are about to go in. Turns out, Armaldo is an A-rank outlaw. When Armaldo gets taken away, Igglybuff tries to use his powers to stop it, but Armaldo stops him. Right before going out, he throws Igglybuff a Defend Globe. Chatot asks Wigglytuff what happened to him, but he decides to not answer. | |||
===coro EVENT_N03_18=== | ===coro EVENT_N03_18=== | ||
Armaldo asks Igglybuff if he's ready to go to Eastern Cave. | |||
===coro EVENT_N03_19=== | === coro EVENT_N03_19 === | ||
Armaldo asks Igglybuff if he's ready to go to Fortune Ravine. | |||
===coro EVENT_N04_01=== | ===coro EVENT_N04_01=== | ||
Sunflora tells Chimecho about her diary at night. Later, Chimecho introduces herself to the player, tells about the guild and tense relationship with Loudred. Chatot calls her to Guildmaster's chamber to discuss something. Turns out, she gets assigned to the mission of arresting Haunter. | |||
===coro EVENT_N04_02=== | ===coro EVENT_N04_02=== | ||
Called if the player interacts with Job Bulletin Board in SE4. | |||
===coro EVENT_N04_03=== | === coro EVENT_N04_03 === | ||
Called if the player interacts with Outlaw Notice Board in SE4. | |||
===coro EVENT_N04_04=== | ===coro EVENT_N04_04=== | ||
Called if the player goes to Beach Cave in SE4. | |||
===coro EVENT_N04_05=== | ===coro EVENT_N04_05=== | ||
Sunflora confirms her assignment and heads out. | |||
===coro EVENT_N04_06=== | ===coro EVENT_N04_06=== | ||
Called if the player faints in Spring Cave. | |||
===coro EVENT_N04_07=== | ===coro EVENT_N04_07=== | ||
Sunflora confirms her assignment and heads out. Called if the player already visited Spring Cave at least once. | |||
===coro EVENT_N04_08=== | ===coro EVENT_N04_08=== | ||
Sunflora clears Spring Cave and encounters Haunter. | |||
===coro EVENT_N04_09=== | ===coro EVENT_N04_09=== | ||
Sunflora encounters Haunter. Called if the player fainted in this fight at least once. | |||
===coro EVENT_N04_10=== | ===coro EVENT_N04_10=== | ||
Haunter is defeated, but a very bright light suddenly appears. When it disappear, Haunter is suddenly returns back to full health. Haunter tells her to give up, because he's invincible. | |||
===coro EVENT_N04_11=== | ===coro EVENT_N04_11=== | ||
Sunflora confirms her assignment and heads out. Called if the player beat the Haunter before returning to the town. | |||
===coro EVENT_N04_12=== | ===coro EVENT_N04_12=== | ||
Sunflora clears Upper Spring Cave and encounters Haunter again. | |||
===coro EVENT_N04_13=== | ===coro EVENT_N04_13=== | ||
Sunflora encounters Haunter again. Called if the player fainted in this fight at least once. | |||
===coro EVENT_N04_14=== | ===coro EVENT_N04_14=== | ||
Haunter is defeated again, and a very bright light returns him back to full health once more. This time, Haunter came prepared and hired Slugma to finish Sunflora. She gets a lot of damage but Loudred saves her, only to leave because of their conflict between each other. But it is their dialogue that helps Sunflora reveal the secret of the puzzle she had. | |||
===coro EVENT_N04_15=== | ===coro EVENT_N04_15=== | ||
Sunflora heads out to Spring Cave. Called if the player beat the Haunter the second time before returning to the town. | |||
===coro EVENT_N04_16=== | ===coro EVENT_N04_16=== | ||
Sunflora arrives to Spring Cave Depths waypoint. | |||
===coro EVENT_N04_17=== | ===coro EVENT_N04_17=== | ||
"Would you like to go on?" message. After it, Haunter starts to plan something. | |||
===coro EVENT_N04_18=== | ===coro EVENT_N04_18=== | ||
Called if the player fainted in Spring Cave Depths. | |||
===coro EVENT_N04_19=== | ===coro EVENT_N04_19=== | ||
"Would you like to go on?" message. Called if the player was in Spring Cave Depths before. | |||
===coro EVENT_N04_20=== | ===coro EVENT_N04_20=== | ||
Sunflora approaches Haunter and ask them all to come on out. Turns out, there are three Haunters, but two of them are always hidden. When one that isn't hidden faints, they disorient the enemy, hide the fainted Haunter and another takes his place immediately. But Haunters have a card up their sleeve - they got Sunflora to the place where lava flows directly beneath. But then, Loudred coms to the rescue again. | |||
===coro EVENT_N04_21=== | ===coro EVENT_N04_21=== | ||
Called if the player fainted in the boss fight with three Haunters. | |||
===coro EVENT_N04_22=== | ===coro EVENT_N04_22=== | ||
Called if the player fainted in the boss fight with three Haunters, then faints in Spring Cave Depths. | |||
===coro EVENT_N04_23=== | ===coro EVENT_N04_23=== | ||
Called if the player fainted in the boss fight with three Haunters, then returns to the town, then faints before getting to Spring Cave Depths. | |||
===coro EVENT_N04_24=== | ===coro EVENT_N04_24=== | ||
Sunflora heads out to Spring Cave. Called if the player fainted in the boss fight with three Haunters, then returns to the town. | |||
===coro EVENT_N04_25=== | ===coro EVENT_N04_25=== | ||
Sunflora approaches Haunters. Called if the player fainted in this battle at least once. | |||
===coro EVENT_N04_26=== | ===coro EVENT_N04_26=== | ||
All Haunters are defeated and the duo arrest them. Magnezone thanks everyone for that and gives Sunflora a Sun Scarf. Sunflora asks where is Loudred, to which Chatot says that he was slacking off and was sent to Apple Woods. Sunflora tells everyone the full story. At night, Chimecho invites her to another room, where everyone is telling scary stories. Sunflora declines, as she wanted to finish a diary entry. In there, she thanks Loudred and apologises to him. | |||
===coro EVENT_N06_01_02=== | ===coro EVENT_N06_01_02=== | ||
Graveler arrives to the end of the cave with a chest in it. He tries to get it without activating a trap. Suddenly, team Charm drops their statue disguise and steals the treasure right ubder his nose. That activated a trap and the cave starts to collapse. Then, player gets introduced to Team Charm. Later, Team Charm go on the outing to Southern Jungle. | |||
===coro EVENT_N06_03=== | ===coro EVENT_N06_03=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N06_04=== | ===coro EVENT_N06_04=== | ||
Called if the player faints in Southern Jungle. | |||
===coro EVENT_N06_05_07=== | ===coro EVENT_N06_05_07=== | ||
After clearing Southern Jungle, team Charm hears a strange sound. Turns out, it is Wigglytuff that fainted from starvation. Medicham gives him a Perfect Apple. Wigglytuff gets up and thank them. He tells team Charm that he's an explorer whose food ws stolen by someone. Team Charm go on, and get to the entrance of Boulder Quarry. Everyone around it is trying to figure out how to get to the treasure. Suddenly, team AWD makes an appearence, scaring everyone except team Charm off. Arbok and Drapion tries to start a fight with them, but Weavile stops them. Sentret asks team Charm to punish team AWD. | |||
===coro EVENT_N06_08=== | ===coro EVENT_N06_08=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N06_09=== | ===coro EVENT_N06_09=== | ||
Called if the player faints in Boulder Quarry. | |||
===coro EVENT_N06_10=== | ===coro EVENT_N06_10=== | ||
Team Charm gets to the Deep Boulder Quarry waypoint. | |||
===coro EVENT_N06_11=== | ===coro EVENT_N06_11=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N06_12=== | === coro EVENT_N06_12 === | ||
Called if the player faints in Deep Boulder Quarry. | |||
===coro EVENT_N06_13=== | ===coro EVENT_N06_13=== | ||
Team Charm gets to the clearing. Suddenly, they get attacked by Aggron and Lairon. | |||
===coro EVENT_N06_14=== | === coro EVENT_N06_14 === | ||
Called if the player faints in the boss fight against Lairon and Aggron. | |||
===coro EVENT_N06_15=== | ===coro EVENT_N06_15=== | ||
Called if the player faints in Deep Boulder Quarry after fainting in the boss fight against Lairon and Aggron. | |||
===coro EVENT_N06_16=== | ===coro EVENT_N06_16=== | ||
Called if the player faints in Boulder Quarry after fainting in the boss fight against Lairon and Aggron. | |||
===coro EVENT_N06_17=== | ===coro EVENT_N06_17=== | ||
Team Charm get attacked by Aggron and Lairon. Called if the player fainted in this fight at least once. | |||
===coro EVENT_N06_18_19=== | ===coro EVENT_N06_18_19=== | ||
Aggron and Lairon get defeated and they run away. Team Charm goes on and get to the fork of the road. | |||
===coro EVENT_N06_20=== | ===coro EVENT_N06_20=== | ||
"Enter the entrance on the right?" message. | |||
===coro EVENT_N06_21=== | ===coro EVENT_N06_21=== | ||
"Enter the entrance on the left?" message. | |||
===coro EVENT_N06_22=== | ===coro EVENT_N06_22=== | ||
Called if the player faints in cave paths. | |||
===coro EVENT_N06_23=== | ===coro EVENT_N06_23=== | ||
Called if the player clears the Right Cave Path first. | |||
===coro EVENT_N06_24=== | ===coro EVENT_N06_24=== | ||
Called if the player clears the Right Cave Path at least twice without visiting Left Cave Path. | |||
===coro EVENT_N06_25=== | ===coro EVENT_N06_25=== | ||
Called if the player clears the Left Cave Path first. | |||
===coro EVENT_N06_26=== | ===coro EVENT_N06_26=== | ||
Called if the player clears the Left Cave Path at least twice without visiting Right Cave Path. | |||
===coro EVENT_N06_27=== | ===coro EVENT_N06_27=== | ||
Team Charms gets through both entrances but nothing happened. Suddenly, Wigglytuff arrives. Team Charm tries to ask him what to do but didn't get any intelligible answer. Then, he drops his apple and runs for it into the wall, giving team Charm a clue of where to go. | |||
===coro EVENT_N06_28=== | ===coro EVENT_N06_28=== | ||
"Continue through the wall?" message. After it, Team Charm gets inside and see a limestone cavern. | |||
===coro EVENT_N06_29=== | ===coro EVENT_N06_29=== | ||
Called if the player fainted in Limestone Cavern. | |||
===coro EVENT_N06_30=== | ===coro EVENT_N06_30=== | ||
"Continue through the wall?" message. Called if the player already was in Limestone Cavern before. | |||
===coro EVENT_N06_31=== | ===coro EVENT_N06_31=== | ||
Team Charm gets to the Deep Limestone Cavern waypoint. | |||
===coro EVENT_N06_32=== | ===coro EVENT_N06_32=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N06_33=== | ===coro EVENT_N06_33=== | ||
Called if the player faints in Deep Limestone Cavern. | |||
===coro EVENT_N06_34=== | ===coro EVENT_N06_34=== | ||
Team Charm gets to the the end and see a chest. They open it up to see nothing. Suddenly, team AWD appears, sees empty chest, decides that team Charm already got the treasure inside and attacks them. | |||
===coro EVENT_N06_35=== | ===coro EVENT_N06_35=== | ||
Called if the player faints in the bossfight against Team AWD. Team Charm escapes to the waypoint. Team AWD looks after the, thinking they have a treasure, while Lopunny thinks of investigating the mystery of an empty chest. | |||
===coro EVENT_N06_36=== | ===coro EVENT_N06_36=== | ||
Called if the player faints in Deep Limestone Cavern after fainting in the bossfight against Team AWD. | |||
===coro EVENT_N06_37=== | ===coro EVENT_N06_37=== | ||
Called if the player faints in Limestone Cavern after fainting in the bossfight against Team AWD. | |||
===coro EVENT_N06_38=== | ===coro EVENT_N06_38=== | ||
Team AWD attacks team Charm. Called if the player fainted in this fight at least once. | |||
===coro EVENT_N06_39=== | === coro EVENT_N06_39 === | ||
Team AWD is defeated, 2but they don't give up. They're about to attack again, but suddenly, Wigglytuff arrives and says that this fight was planned by a boss that lives here. Said boss is a Ditto, disguised as a chest, as well as Sentret they saw at the entrance of Boulder Quarry. Turns out, this Ditto is guarding a Time Gear. Everyone go outside empty handed. Then, team Charm decides to explore with Wigglytuff, but first, they give him a challenge - keep up with them. | |||
===coro EVENT_N08_01_02=== | ===coro EVENT_N08_01_02=== | ||
Dusknoir and Grovyle return back to the future, but it's still as dark as it was - history was not changed yet. Grovyle gets found by Sableye and decides that Dusknoir's fail will be reported to Dialga. When Dusknoir wakes up and asks Grovyle what he's goinng to do, Grovyle says that he's going to buy hero and partner some time. | |||
===coro EVENT_N08_03=== | ===coro EVENT_N08_03=== | ||
Called if the player fainted in Barren Valley. | |||
===coro EVENT_N08_04=== | ===coro EVENT_N08_04=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N08_05=== | ===coro EVENT_N08_05=== | ||
Grovyle arrives to Deep Barren Valley waypoint. | |||
===coro EVENT_N08_06=== | ===coro EVENT_N08_06=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N08_07=== | ===coro EVENT_N08_07=== | ||
Called if the player fainted in Deep Barren Valley. | |||
===coro EVENT_N08_08=== | ===coro EVENT_N08_08=== | ||
Grovyle gets to the Barren Valley clearing and meets Dusknoir. Suddenly, they both get attacked by Sableyes. | |||
===coro EVENT_N08_09=== | ===coro EVENT_N08_09=== | ||
Called if the player fainted in the fight against Sableyes, then faints in Barren Valley. | |||
===coro EVENT_N08_10=== | ===coro EVENT_N08_10=== | ||
Grovyle arrives back to battle against Sableyes. Called if the player fainted in this fight at least once. | |||
===coro EVENT_N08_11=== | ===coro EVENT_N08_11=== | ||
Sableyes run away. Dusknoir wonders why did they attack him in the first place, then suddenly asks Grovyle to call a temporary truce. Grovyle, after some hesitation, agrees. Later, they arrive to Dark Wasteland entrance. | |||
===coro EVENT_N08_12=== | ===coro EVENT_N08_12=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N08_13=== | ===coro EVENT_N08_13=== | ||
Called if the player fainted in Dark Wasteland. | |||
===coro EVENT_N08_14=== | ===coro EVENT_N08_14=== | ||
After finishing Dark Wasteland, Grovyle and Dusknoir catch a Sableye and interrogate him. Turns out, the reason of the attack on Dusknoir is because it was ordered by Dialga's new henchman, Dusknoir's replacement. Sableye did not want to eliminate Dusknoir, but henchman said that it is a Dialga's order. However, Sableye completely refuses to tell who that henchman is. Dusknoir and Grovyle decide to side for a bit longer and head to Temporal Tower. | |||
===coro EVENT_N08_15=== | ===coro EVENT_N08_15=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N08_16=== | ===coro EVENT_N08_16=== | ||
Called if the player fainted in Temporal Tower. | |||
===coro EVENT_N08_17=== | ===coro EVENT_N08_17=== | ||
Grovyle and Dusknoir arrives to Temporal Spire waypoint. Dusknoit wonders about whether Grovyle will fight Dialga or not. Grovyle tells Dusknoit to not interact with Dialga. | |||
===coro EVENT_N08_18=== | ===coro EVENT_N08_18=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N08_19=== | ===coro EVENT_N08_19=== | ||
Called if the player fainted in Temporal Spire. | |||
===coro EVENT_N08_20=== | ===coro EVENT_N08_20=== | ||
Dusknoir and Grovyle arrive to the pinnacle, but no one is there. It was expected that Dialga would be there, saving up energy to send a new henchman to the past. But then, Dusknoir remembers that there's another way to get to the past - the Passage of Time. Dusknoir and Grovyly head out to Dusk Forest to save Celebi. | |||
===coro EVENT_N08_21=== | ===coro EVENT_N08_21=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N08_22=== | ===coro EVENT_N08_22=== | ||
Called if the player fainted in Dusk Forest. | |||
===coro EVENT_N08_23=== | ===coro EVENT_N08_23=== | ||
Grovyle and Dusknoir arrive to the place where Grovyle met Celebi. Suddenly, they get ambushed by Sableyes. | |||
===coro EVENT_N08_24=== | ===coro EVENT_N08_24=== | ||
Called if the player fainted in the fight with Sableyes. Dusknoir and Grovyle run away to the Dusk Forest entrance. Grovyle thinks, that since there's a trap, then Celebi is not there anymore. | |||
===coro EVENT_N08_25=== | ===coro EVENT_N08_25=== | ||
Grovyle and Dusknoir get attacked by Sableyes. Called if the player fainted in that fight at least once. | |||
===coro EVENT_N08_26=== | ===coro EVENT_N08_26=== | ||
Dusknoir and Grovyle defeat Sableyes and interrogate one of them. Turns out, Dialga ran of to Frozen Island to pursuit Celebi. The only way to get there is by going through Spacial Cliffs, which would let them get to the place where Porygon lives. | |||
===coro EVENT_N08_27=== | ===coro EVENT_N08_27=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N08_28=== | ===coro EVENT_N08_28=== | ||
Called if the player fainted in Spacial Cliffs. | |||
===coro EVENT_N08_29=== | ===coro EVENT_N08_29=== | ||
Dusknoir and Grovyle arrive to Porygon. It teleports them to Frozen Island. Grovyle tries to ask local Snorunts if they saw anything but doesn't get a meaningful answer. | |||
===coro EVENT_N08_30=== | ===coro EVENT_N08_30=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N09_01=== | ===coro EVENT_N09_01=== | ||
Called if the player fainted in Dark Ice Mountain. | |||
===coro EVENT_N09_02=== | ===coro EVENT_N09_02=== | ||
Grovyle and Dusknoir arrives to Dark Ice Mountain Peak waypoint. | |||
===coro EVENT_N09_03=== | ===coro EVENT_N09_03=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N09_04=== | ===coro EVENT_N09_04=== | ||
Called if the player fainted in Dark Ice Mountain Peak. | |||
===coro EVENT_N09_05=== | ===coro EVENT_N09_05=== | ||
Grovyle and Dusknoir arrive to Dark Ice Mountain Pinnacle. Suddenly, they get ambushed by Glalie that lost himself due to influence of darkness. | |||
===coro EVENT_N09_06=== | ===coro EVENT_N09_06=== | ||
Called if the player fainted in the fight against Glalie. | |||
===coro EVENT_N09_07=== | ===coro EVENT_N09_07=== | ||
Called if the player fainted in the fight against Glalie, then faints in Dark Ice Mountain. | |||
===coro EVENT_N09_08=== | ===coro EVENT_N09_08=== | ||
Grovyle and Dusknoir encounter Glalie. Called if the player fainted in that fight at least once. | |||
===coro EVENT_N09_09=== | ===coro EVENT_N09_09=== | ||
Glalie is defeated, but Dusknoir is injured by the chunk of ice. The decided to hide in the crack in the ridge. There, Dusknoir tells that the reason he's helping is because he needs Grovyle's strength to take down the henchman.Then, Dusknoir asks why Grovyle fight so hard to change history. Grovyle responds that the important thing is not how long one live, but what one accomplish with the life. He says that his spirit is a part of someone, so if he would to disappear, everything he did will go on, which would mean that he's still living. Dusknoir and Grovyle head out forward and saw Snorunt that tells that a Sableye and Celebi went through to Icicle Forest. | |||
===coro EVENT_N09_10=== | ===coro EVENT_N09_10=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N09_11=== | ===coro EVENT_N09_11=== | ||
Called if the player fainted in Icicle Forest. | |||
===coro EVENT_N09_12=== | ===coro EVENT_N09_12=== | ||
Grovyle and Dusknoir made it through the Icicle Forest. Then, suddenly, they see someone laying unconscious in the distance. It is Celebi, laying next to Spiritomb. However, it says that it did nothing to Celebi. However, Celebi wake up and Spiritomb gave itself away. Grovyle runs to help Celebi but then, four rays of energy hit him from the pillows. Turns out, the entire adventure was planned by Dusknoir, to lure him to Icicle Forest. If one hit by electrical discharge of pillars, their spirit will be melted away. Dusknoir wanted to melt his spirit, use his body, return to the past and take down hero and partner. All that was planned ever since they get into the future. But somehow, Grovyle lures Dusknoir to his side and Dusknoir saves Grovyle in the last second. Suddenly, Dialga appears. Celebi decides to fight it, but suddenly, aurora show up. History start to change. Dialga ran away to the pinnacle of Vast Ice Mountain. A Passage of Time is located there, and if it'll get hit now, the consequences are unknown. , Grovyle, Celebi and Dusknoir decide to move as a group of three. | |||
===coro EVENT_N09_13=== | ===coro EVENT_N09_13=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N09_14=== | ===coro EVENT_N09_14=== | ||
Called if the player fainted in Vast Ice Mountain. | |||
===coro EVENT_N09_15=== | ===coro EVENT_N09_15=== | ||
The trio arrives to Vast Ice Mountain Peak waypoint. | |||
===coro EVENT_N09_16=== | ===coro EVENT_N09_16=== | ||
"Would you like to go on?" message. | |||
===coro EVENT_N09_17=== | ===coro EVENT_N09_17=== | ||
Called if the player fainted in Vast Ice Mountain Peak or the fight against Dialga. | |||
===coro EVENT_N09_18=== | ===coro EVENT_N09_18=== | ||
The trio get to the Vast Ice Mountain Pinnacle and see Dialga. It's in pain, its heart is likely getting hurt by the planet's movement. Dialga is staying close to a passage of time, which is dangerous to damage. Suddenly, everyone's bodies start to emanate light. History is changing. The only thing left to finish what the trio started is to defeat Dialga. | |||
===coro EVENT_N09_19=== | ===coro EVENT_N09_19=== | ||
Called if the player fainted in the fight against Dialga. | |||
===coro EVENT_N09_20=== | ===coro EVENT_N09_20=== | ||
Called if the player fainted in the fight against Dialga, then fainted in Vast Ice Mountain. | |||
===coro EVENT_N09_21=== | ===coro EVENT_N09_21=== | ||
Trio approaches Dialga. Called if the player fainted in this fight at least once. | |||
===coro EVENT_N09_22=== | ===coro EVENT_N09_22=== | ||
Dialga is defeated. Time is starting moving faster and faster and everyone start to disappear, starting from Dialga. When Dusknoir started to disappear, he asks Grovyle if his life shine, Grovyle repond that it did. He disappears, having no regrets of what he did with Grovyle and Celebi. Grovyle gets close to Celebi, who never ever saw a sunrise. They both started to disappear, looking at the view of rising sun. Sableyes start to disappear too. However, later, they all appear like nothing happened, with the future still changed. Dialga is there too, but darkness no longer controls it. With telepathy, it show the trio how the world looks like right now. Grovyle asks if Dialga stopped them from disappearing, but Dialga says, that it doesn't have a power for that. It was a being higher than Dialga. Grovyle wonders if the hero and partner are still alive and what do they think about. The scene ends with a message being sent to wind and light to hero and partner, thanking them and telling that no one disappeared. Everyone are still alive. | |||
===coro EVENT_TG01=== | ===coro EVENT_TG01=== | ||
Unlocking Mt. Avalanche. | |||
===coro EVENT_TG02=== | ===coro EVENT_TG02=== | ||
Unlocking Giant Volcano. | |||
===coro EVENT_TG03=== | ===coro EVENT_TG03=== | ||
Unlocking Shimmer Desert. | |||
===coro EVENT_TG04=== | ===coro EVENT_TG04=== | ||
Unlocking Bottomless Sea. | |||
===coro EVENT_TG05=== | ===coro EVENT_TG05=== | ||
Unlocking World Abyss. | |||
===coro EVENT_TG06=== | ===coro EVENT_TG06=== | ||
Unlocking Mystery Jungle. | |||
===coro EVENT_TG07=== | ===coro EVENT_TG07=== | ||
Unlocking Sky Stairway. | |||
===coro EVENT_TG08=== | ===coro EVENT_TG08=== | ||
Unlocking Serenity River. | |||
===coro EVENT_TG09=== | ===coro EVENT_TG09=== | ||
Unlocking Landslide Cave. | |||
===coro EVENT_TG10=== | ===coro EVENT_TG10=== | ||
Unlocking Lush Prairie. | |||
===coro EVENT_TG11=== | ===coro EVENT_TG11=== | ||
Unlocking Tiny Meadow. | |||
===coro EVENT_TG12=== | ===coro EVENT_TG12=== | ||
Unlocking Labyrinth Cave. | |||
===coro EVENT_TG13=== | ===coro EVENT_TG13=== | ||
Unlocking Oran Forest. | |||
===coro EVENT_TG14=== | ===coro EVENT_TG14=== | ||
Unlocking Lake Afar. | |||
===coro EVENT_TG15=== | ===coro EVENT_TG15=== | ||
Unlocking Happy Outlook. | |||
===coro EVENT_TG16=== | ===coro EVENT_TG16=== | ||
Unlocking Mt. Mistral. | |||
===coro EVENT_TG17=== | ===coro EVENT_TG17=== | ||
Unlocking Shimmer Hill. | |||
===coro EVENT_TG18=== | ===coro EVENT_TG18=== | ||
Unlocking Lost Wilderness. | |||
===coro EVENT_TG19=== | ===coro EVENT_TG19=== | ||
Unlocking Midnight Forest. | |||
===coro EVENT_TG20=== | ===coro EVENT_TG20=== | ||
Unlocking Star Cave. | |||
===coro EVENT_TG21=== | ===coro EVENT_TG21=== | ||
| Line 1,388: | Line 1,972: | ||
===coro EVENT_MEND_01=== | ===coro EVENT_MEND_01=== | ||
Calls EVENT_DIVIDE_INIT_FUNC. | |||
===coro EVENT_MEND_02=== | ===coro EVENT_MEND_02=== | ||
Calls EVENT_DIVIDE_INIT_FUNC. | |||
===coro COMMON_ENTER=== | ===coro COMMON_ENTER=== | ||
Fades the screen in. | |||
===coro DEBUG_ENTER=== | ===coro DEBUG_ENTER=== | ||
Fades the screen in. Doesn't have screen_FadeInAll | |||
===coro GETOUT_NORMAL=== | ===coro GETOUT_NORMAL=== | ||
Called when the player chooses the dungeon with dungeon_mode set to DMODE_OPEN in Crossroads. Used for showing a cutscene where partner tells hero that they need to go to dungeon together without bringing anyone. | |||
===coro GOTO_SCENARIO_DUNGEON=== | ===coro GOTO_SCENARIO_DUNGEON=== | ||
See coro GETOUT_NORMAL. | |||
===coro GOTO_REQUEST_DUNGEON=== | ===coro GOTO_REQUEST_DUNGEON=== | ||
Called when the player chooses the dungeon with dungeon_mode set to DMODE_OPEN_AND_REQUEST in Crossroads. Used for showing cutscene wher Igglybuff leave the house in Special Episode 2, | |||
===coro GOTO_TRAINING_DUNGEON=== | ===coro GOTO_TRAINING_DUNGEON === | ||
Called when the player chooses a dungeon in dojo. Fades the BGM out, then continues on with entering a dungeon. | |||
===coro GOTO_RESCUE_DUNGEON=== | ===coro GOTO_RESCUE_DUNGEON=== | ||
Fades the BGM out, then continues on with entering a dungeon. | |||
===coro GOTO_FREE_DUNGEON=== | ===coro GOTO_FREE_DUNGEON === | ||
Fades the BGM out, then continues on with entering a dungeon. | |||
===coro GOTO_DEBUG_DUNGEON=== | ===coro GOTO_DEBUG_DUNGEON=== | ||
Fades the BGM out, then continues on with entering a dungeon. | |||
===coro ENTER_SCENARIO_DUNGEON=== | ===coro ENTER_SCENARIO_DUNGEON=== | ||
Called when the player go to the | Called when the player go to the dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN after the Wonder Map cutscene. | ||
dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN after the Wonder Map cutscene. | |||
===coro ENTER_REQUEST_DUNGEON=== | ===coro ENTER_REQUEST_DUNGEON=== | ||
| Line 1,417: | Line 2,011: | ||
===coro ENTER_TRAINING_DUNGEON=== | ===coro ENTER_TRAINING_DUNGEON=== | ||
Fades the BGM out, then enters the dungeon. | |||
===coro ENTER_RESCUE_DUNGEON=== | ===coro ENTER_RESCUE_DUNGEON=== | ||
Jumps to EVENT_DIVIDE. | |||
===coro ENTER_FREE_DUNGEON=== | ===coro ENTER_FREE_DUNGEON=== | ||
Fades the BGM out, then enters the dungeon. | |||
===coro ENTER_DEBUG_DUNGEON=== | ===coro ENTER_DEBUG_DUNGEON=== | ||
Fades the BGM out, then enters the dungeon. | |||
===coro GETOUT_SCENARIO_DUNGEON=== | ===coro GETOUT_SCENARIO_DUNGEON=== | ||
| Line 1,437: | Line 2,035: | ||
===coro GETOUT_TRAINING_DUNGEON=== | ===coro GETOUT_TRAINING_DUNGEON=== | ||
Called after the dojo dungeons. Shows The Last Outing screen and jumps to coro EVENT_M00_09. | |||
===coro GETOUT_DEBUG_DUNGEON=== | ===coro GETOUT_DEBUG_DUNGEON=== | ||
Checks if the player finished a dungeon (or escaped), gives a reward if a mission was done(using a debug Script Scene T00P01) and jumps to EVENT_DIVIDE. | |||
If the player fainted, it shows an exploration results screen and jumps to EVENT_DIVIDE. | |||
===coro MOVE_WORLD_MAP=== | ===coro MOVE_WORLD_MAP=== | ||
Called after choosing a dungeon in Crossroads. Shows a Wonder Map and a character that's going from Treasure Town to the chosen dungeon. | |||
===coro EVENT_CONTROL=== | ===coro EVENT_CONTROL=== | ||
Do nothing. | |||
===coro EVENT_WAKEUP=== | ===coro EVENT_WAKEUP=== | ||
See coro EVENT_CONTROL. | |||
===coro EVENT_STATION=== | ===coro EVENT_STATION=== | ||
See coro EVENT_CONTROL. | |||
===coro STATION_CONTROL=== | ===coro STATION_CONTROL=== | ||
See coro EVENT_CONTROL. | |||
===coro ENTER_CONTROL=== | ===coro ENTER_CONTROL=== | ||
See coro EVENT_CONTROL. | |||
===coro SETUP_DEBUG_CAMERA=== | ===coro SETUP_DEBUG_CAMERA=== | ||
See coro EVENT_CONTROL. | |||
===coro MOVE_DEBUG_CAMERA=== | ===coro MOVE_DEBUG_CAMERA=== | ||
Does nothing. | |||
===coro MESSAGE_CLOSE_WAIT_FUNC=== | ===coro MESSAGE_CLOSE_WAIT_FUNC=== | ||
| Line 1,463: | Line 2,072: | ||
===coro EVENT_END_FREE=== | ===coro EVENT_END_FREE=== | ||
Moves the camera to the player's actor, but doesn't load any Enter scene's sectors. This coroutine is used for Cutscene -> Overworld transitions. | |||
===coro EVENT_END_MAPIN_AE=== | ===coro EVENT_END_MAPIN_AE=== | ||
Loads sector 1 of the Enter script and moves the camera to the player's actor. This coroutine is used for Cutscene -> Overworld transitions. Uses ACTOR_PLAYER_APPOINT instead of ACTOR_PLAYER. | |||
===coro EVENT_END_FREE_AE=== | ===coro EVENT_END_FREE_AE=== | ||
Moves the camera to the player's actor, but doesn't load any Enter scene's sectors. This coroutine is used for Cutscene -> Overworld transitions. | |||
Uses ACTOR_PLAYER_APPOINT instead of ACTOR_PLAYER. | |||
===coro BOSS_WIPE_FUNC=== | ===coro BOSS_WIPE_FUNC=== | ||
Called right before entering a dungeon with the boss fight | |||
===coro FADE_OUT_ALL_BEFORE=== | ===coro FADE_OUT_ALL_BEFORE=== | ||
Fades the bottom screen out. To fade it in, use <code>screen_FadeInAll</code>. | |||
===coro FADE_OUT_ALL_AFTER=== | ===coro FADE_OUT_ALL_AFTER=== | ||
Fades the bottom screen out. To fade it in, use <code>screen_FadeIn</code>. | |||
===coro SUBSCREEN_INIT=== | ===coro SUBSCREEN_INIT=== | ||
Fades out the Top Screen, changes it's mode to 0(no mode, clears the top screen), then returns. | |||
===coro RESCUE_SET=== | ===coro RESCUE_SET=== | ||
Defines whether you'll get a client in cafe and/or a bottle in a beach. | |||
===coro RESQUE_DEBUG=== | ===coro RESQUE_DEBUG=== | ||
Called if the debug mode is on. Asks player whether they want to force a bottle and a client to appear. | |||
===coro SORANOITADAKI_FLAGSET=== | ===coro SORANOITADAKI_FLAGSET=== | ||
Called when the player starts climbing Sky Peak or uses Drifblim Gondola. Randomly determines whether to spawn NPCs that can give Sky Gift, request an item or request an item swap, and in what station clearing to spawn them. | |||
===coro TITLE_TEST=== | ===coro TITLE_TEST=== | ||
| Line 1,487: | Line 2,107: | ||
===coro BUBBLE_TEST=== | ===coro BUBBLE_TEST=== | ||
Plays a cutscene where Krabby starts to blow bubbles. | Plays a cutscene where Krabby starts to blow bubbles. | ||
Is unused outside of debug mode! | |||
===coro MAP_TEST=== | ===coro MAP_TEST=== | ||
Plays every cutscene where the clouds lifts over every part of the Wonder Map. | Plays every cutscene where the clouds lifts over every part of the Wonder Map. | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
Latest revision as of 17:16, 7 September 2025
unionall.ssb is a script in the game, containing the game's coroutines. Some of the most important coroutines dictate the order of gameplay and cutscenes, as well as handling the transition from cutscenes to overworld, and vice versa. There are also plenty of other coroutines that are called frequently within scripts for simple purposes.
You can call those coroutines with CallCommon, JumpCommon, ExecuteCommon and supervision_ExecuteCommon opcodes.
Coroutines
coro END_TALK
Ends an interaction with NPC or object and return controls to the player.
coro WAIT_START_FUNC
Waits until the screen fades in, then returns.
coro NORMAL_WAIT_END_TALK
Only contains hold;
coro LIVES_REPLY_NORMAL
Should be called in a with statement. Makes the actor stand still and turn to the actor it's talking to.
coro LIVES_REPLY
Should be called in a with statement. Makes the actor turn to the actor it's talking to.
coro OBJECT_REPLY_NORMAL
Only contains hold;
coro LIVES_ACTING_NORMAL
Should be called in a with statement. Makes the actor stand still and turn to the actor it's talking to.
coro ENTER_WAIT_FUNC
Only contains return;
coro TALK_UNIT
Called when talking to a team member in Crossroads or Spinda's Cafe. Displays one of the possible Wait dialogues for the team member's personality group.
coro TALK_ADVENTURE
Called when talking to a team member in a dungeon's waypoint. Displays one of the possible Ground Wait dialogues for the team member's personality group.
coro TALK_ATTENDANT
Called when the player presses the R button in the overworld.
coro TALK_PARTNER_MESSAGE
Loads the Partner or Partner2 scripts, depending on $SCENARIO_SELECT and $GROUND_ENTER.
coro LIVES_MOVE_NORMAL
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation.
coro LIVES_MOVE_CHANGE
Should be called in the targeted routine. Sets an actor's animation to Idle animation that only plays once.
coro LIVES_MOVE_PARTY
Should be called in the targeted routine. Sets an actor's animation to looped Idle animation.
coro OBJECT_MOVE_NORMAL
Should be called in the targeted routine. Sets an animation to looped animation with index 0 or 7.
coro OBJECT_MOVE_CHANGE
Should be called in the targeted routine. Sets an animation to looped animation with index 0.
coro PERFORMER_MOVE_NORMAL
Should be called in the targeted routine. Sets an animation to looped animation with index 0 or 7.
coro PERFORMER_MOVE_CHANGE
Should be called in the targeted routine. Sets an animation to looped animation with index 0.
coro MOVE_INIT
Waits 12 frames, then ends.
coro MOVE_PAUSE
Should be called in the targeted routine. Sets an actor's animation to Walk animation that only plays once, then makes an actor turn to Down direction.
coro MOVE_STAY
Should be called in the targeted routine. Sets an actor's animation to Idle animation, then makes an actor turn to Down direction.
coro MOVE_SLEEP
Should be called in the targeted routine. Sets an actor's animation to Sleep animation.
coro MOVE_RANDOM
Makes an actor go to random direction every 48 frames.
coro MOVE_TYPE1
Makes an actor go to random direction after a random amount of frames(minimum 24, maximum 48).
coro MOVE_TYPE2
Makes an actor go to random direction after a random amount of frames(minimum 16, maximum 24).
coro WAKEUP_FUNC
Should be called in a targeted routine with CallCommon. Sets actor's animation to EventSleep, waits a second, sets animation to Wake, turns the actor to the Down direction.
coro WAKEUP_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Sets actor's animation to EventSleep, waits a second, sets animation to Wake, turns the actor to the Down direction.
coro LOOK_AROUND_FUNC
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left.
coro LOOK_AROUND_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 90 degrees to the left.
coro LOOK_AROUND_DOWN_FUNC
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees.
coro LOOK_AROUND_DOWN_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 90 degrees to the left, then 180 degrees.
coro LOOK_AROUND_RIGHT_FUNC
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees.
coro LOOK_AROUND_RIGHT_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees.
coro LOOK_AROUND_LEFT_FUNC
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees.
coro LOOK_AROUND_LEFT_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Turns the actor 90 degrees to the left, then 180 degrees, then 180 degrees.
coro JUMP_HAPPY_FUNC
Should be called in a targeted routine with CallCommon, usually se_Play(5138); is used before calling. Makes an actor jump once.
coro JUMP_HAPPY_FUNC_SERIES
Should be called in with statement with ExecuteCommon, usually se_Play(5138); is used before calling. Makes an actor jump once.
coro JUMP_SURPRISE_FUNC
Should be called in a targeted routine with CallCommon, usually se_Play(8974); is used before calling. Makes an actor jump once, using Hurt animation.
coro JUMP_SURPRISE_FUNC_SERIES
Should be called in with statements with ExecuteCommon, usually se_Play(8974); is used before calling. Makes an actor jump once, using Hurt animation.
coro JUMP_ANGRY_FUNC
Should be called in a targeted routine with CallCommon, usually se_Play(8975); is used before calling. Makes an actor jump twice quickly.
coro JUMP_ANGRY_FUNC_SERIES
Should be called in with statement with ExecuteCommon, usually se_Play(8975); is used before calling. Makes an actor jump twice quickly.
coro LOOK_AROUND_FAST_FUNC
Should be called in a targeted routine with CallCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest.
coro LOOK_AROUND_FAST_SERIES
Should be called in with statement with ExecuteCommon. Turns the actor 90 degrees to the right, then 180 degrees, then 180 degrees, then 90 degrees to the lest.
coro HEAD_SHAKE_FUNC
Should be called in a targeted routine with CallCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right.
coro HEAD_SHAKE_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Turns the actor 45 degrees to the left, then 90 degrees to the left, then 90 degrees to the right, then 45 degrees to the right.
coro EXPLANATION_FUNC
Should be called in a targeted routine with CallCommon. Starts Walk animation, waits 45 frames, stops walking animation and returns.
coro EXPLANATION_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Starts Walk animation, waits 45 frames, stops walking animation and returns.
coro INIT_SLEEP_FUNC
Should be called in a targeted routine with CallCommon. Turns actor to the right and starts EventSleep animation.
coro INIT_SLEEP_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Turns actor to the right and starts EventSleep animation.
coro INIT_BASE_FUNC
Should be called in a targeted routine with CallCommon. Clears dungeon results, sets GROUND_ENTER to 195(G01P01A), sets the PLAYER_KIND to 0(hero will appear as a player character), and ATTENDANT1_KIND to 2(partner will appear in the overworld).
coro INIT_BASE_FUNC_SERIES
Should be called in with statement with ExecuteCommon. Clears dungeon results, sets GROUND_ENTER to 195(G01P01A), sets the PLAYER_KIND to 0(hero will appear as a player character), and ATTENDANT1_KIND to 2(partner will appear in the overworld)
coro HANYOU_SAVE_FUNC
Calls the "Would you like to save your adventure?" message. It displays a different menu depending on whether the save is called in a cutscene or in the overworld.
coro NORMAL_MESSAGE
Should be called in a with statement or targeted routine. Sets the camera to wherever the actor/object/performer is, then destroys that actor/object/performer.
coro NORMAL_EVENT
See coro NORMAL_MESSAGE.
coro NORMAL_CAMERA
See coro NORMAL_MESSAGE.
coro EVENT_FORMATION
Fades the screen out, sets GROUND_GETOUT to the value of GROUND_ENTER then jumps to EVENT_DIVIDE. If $SCENARIO_MAIN is less than 30, 2, sets $SCENARIO_MAIN to 30, 2, then sets ATTENDANT1_KIND and ATTENDANT2_KIND to 0(partner does not follow the hero in the overworld)
coro EVENT_EVOLUTION
Only contains end;
coro EFFECT_MOVE_DIVE
Must be called in with statement or a targeted routine. Sets a water splash effect, wait until it ends, then destroys the actor/object/performer.
coro EFFECT_MOVE_WAVE
Must be called in with statement or a targeted routine. Sets a spinning circles effect, wait until it ends, then destroys the actor/object/performer.
coro EVENT_DIVIDE
Defines whether the game was saved or not, jumps to other coroutines depending on the values of $SCENARIO_SELECT(Go Rescue, Standby Adventure or New Game) and $SCENARIO_MAIN.
coro EVENT_DIVIDE_NEXT
Calls EVENT_DIVIDE_NEXT_DAY_FUNC.
coro EVENT_DIVIDE_INIT_FUNC
Sets GROUND_ENTER to 195(G01P01A), sets GROUND_PLACE to 181(if the top screen shows a map, sets hero to Treasure Town), clears REQUEST_CLEAR_COUNT(contains information about how many job days have past from the last story part), runs a special process RETURN_DUNGEON, then returns.
coro EVENT_DIVIDE_NEXT_DAY_FUNC
Only contains return;
coro EVENT_DIVIDE_NEXT_DAY2_FUNC
Only contains return;
coro EVENT_DIVIDE_FIRST
Jumps to coroutines EVENT_MXX_XX depending on $SCENARIO_MAIN. It called only if $SCENARIO_MAIN[0] is 14 or less.
coro EVENT_DIVIDE_SECOND
Jumps to coroutines EVENT_MXX_XX depending on $SCENARIO_MAIN. It called only if $SCENARIO_MAIN[0] is greater than 14 but less than 28
coro EVENT_DIVIDE_AFTER
Jumps to coroutines EVENT_SXX_XX depending on $SCENARIO_MAIN. It called only if $SCENARIO_MAIN[0] is 28 or greater.
coro EVENT_DIVIDE_RESUME
This coroutine is called after loading a save file. This script defines what cutscene to show or what Enter script should be loaded.
coro EVENT_DIVIDE_SPECIAL_EPISODE
Jumps to coroutines EVENT_NXX_XX depending on $EXECUTE_SPECIAL_EPISODE_TYPE and $DUNGEON_ENTER.
coro DEBUG_SCRIPT
Shows a menu with some of the coroutines. Choosing one makes the game call the chosen coroutine.
coro DEBUG_SCENE
Shows a menu with the Acting scenes of the original game. Choosing one makes the game load the chosen script..
coro DEMO_CANCEL
Only contains hold;
coro DEBUG_FLAG_SETTING_BIPPA
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 0.
coro DEBUG_FLAG_SETTING_PUPURIN
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 1.
coro DEBUG_FLAG_SETTING_FUTURE
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 4.
coro DEBUG_FLAG_SETTING_CHARMS
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 3.
coro DEBUG_FLAG_SETTING_KIMAWARI
If called during a Special Episode, sets $EXECUTE_SPECIAL_EPISODE_TYPE to 2.
coro DEMO_01
Chunsoft logo, copyright information.
coro DEMO_02
The intro cutscene.
coro DEMO_03
The title screen.
coro DEMO_04
The title screen if the intro cutscene was skipped.
coro DEMO_05
Demo title screen with seizure warning.
coro DEMO_06
Demo title screen with the backround with inactive Rainbow Stoneship. After that, the game shows seizure warning, ESRB rating, then jumps to title screen.
coro EVENT_M00A_01
Personality Quiz, debug menu
coro EVENT_HA_YU_KI
Shows the dining scene and Loudred's alarm scene. Only works if $SCENARIO_MAIN is greater than [4, 7].
coro EVENT_HA_YU_KI_DO
Shows the dining scene with Team Skull and Loudred's alarm scene.
coro EVENT_HA_YU_SHU
Chimecho calls everyone to eat dinner. After dinner, hero and partner are going to sleep.
coro EVENT_HA_YU_SHU_DO
Shows the dining scene with Team Skull.
coro EVENT_HA_CHO
Morning cheers. After that, Chatot gives an assignment for the day.
coro EVENT_HA_CHO_DO
Morning cheers with Team Skull. After that, Chatot gives an assignment for the day.
coro EVENT_HA_KI
Shows the scene with Loudred's alarm.
coro EVENT_HA_YU_KIX
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game jumps to EVENT_HA_YU_KI.
coro EVENT_HA_YU_KI_DOX
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game shows the dining scene with Team Skull and Loudred's alarm scene.
coro EVENT_HA_YU_SHUX
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game shows the dining scene. After dinner, hero and partner are going to sleep.
coro EVENT_HA_YU_SHU_DOX
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game shows the dining scene with Team Skull. After dinner, hero and partner are going to sleep.
coro EVENT_HA_SAME
If the player sent a Sky Gift to NPC, randomly decides if that NPC sends a gift to the player. Depending on $SCENARIO_MAIN, either jumps to coroutine or shows hero and partner going to sleep and waking up in Sharpedo Bluff.
coro HA_MIHARIBAN
Sentry duty.
coro EVENT_HA_SAMEX
Partner says to hero that they didn't do well and it's time to return to the guild. After that, the game jumps to EVENT_HA_SAME.
coro EVENT_M00_01
Cutscene where Chimecho Assembly is unlocked.
coro EVENT_M00_02
Cutscene where Croagunk's Swap Shop opens.
coro EVENT_M00_03
Cutscene where Chimecho announces that the team can switch leaders.
coro EVENT_M00_04
Cutscene where Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13).
coro EVENT_M00_05
Cutscene from the first visit to Marowak Dojo.
coro EVENT_M00_06
Cutscene where Dojo Final Maze opens.
coro EVENT_M00_07
Cutscene when going to Mystifying Forest if outside team members are in the party.
coro EVENT_M00_08
Cutscene when not meeting team conditions for Mt. Travail story dungeon scenario.
coro EVENT_M00_09
Marowak Dojo completion/failure scripts.
coro EVENT_M00_12
Cutscene where Krabby tells of messages in a bottle washing up on the beach.
coro EVENT_M00_13
Cutscene where Chimecho announces that team members will wait at Spinda’s Café.
coro EVENT_M00_14
Treasure town cutscene where the Ursarings tell Hero and Partner that they can evolve.
coro EVENT_M01_01_02
Cutscene where partner fails to go into the Wigglytuff's guild, goes to the beach and meets hero. The cutscene ends when partner and hero goes to Beach Cave.
coro EVENT_M01_03
Cutscene after fainting in Beach Cave.
coro EVENT_M01_04
First encounter with Team Skull in Beach Cave.
coro EVENT_M01_05
Encounter with Team Skull in Beach Cave if the player fainted on the first encounter.
coro EVENT_M01_06
Beach Cave Pit when player revisits Beach Cave.
coro EVENT_M01_07_08
Cutscene after defeating Team Skull.
coro EVENT_M02_01_02
Cutscene where hero and partner goes to Wigglytuff's guild and form an exploration team. Cutscene ends after the first morning address.
coro EVENT_M02_03_04
Cutscene where Chatot sends hero and partner to Drenched Bluff.
coro EVENT_M02_05_07A
Cutscene after fainting in Drenched Bluff. If this cutscene is playing for the forth time, Wigglytuff will give a Reviver Seed and Max Elixir to hero and partner.
coro EVENT_M02_07B
Cutscene where hero and partner returns to Drenched Bluff after the morning address.
coro EVENT_M02_09_10
Cutscene where hero and partner successfully retrieves the Spoink's pearl.
coro EVENT_M03_01B
Cutscene where Chatot shows an Outlaw Notice board and tells Bidoof to show them around the town.
coro EVENT_M03_02
A cutscene that plays if the player tries to go to the Crossroads without visiting the Kecleon Market.
coro EVENT_M03_03
Marill and Azurill buys an Apple, first Dimensional Scream.
coro EVENT_M03_04
Drowzee offers help to Marill and Azurill, second Dimensional Scream.
coro EVENT_M03_05_06
Bidoof tries to help to pick an outlaw. Drowzee's portrait appears on the board.
coro EVENT_M03_07A
Cutscene that plays if the player gets defeated in Mt. Bristle.
coro EVENT_M03_07B
Morning cheers. There are no other dialogues after that.
coro EVENT_M03_08
Cutscene before the first fight with Drowzee
coro EVENT_M03_10_13
Drowzee's arrest, introduction of the Time Gears, followed by the scene where Grovyle steals one of them.
coro EVENT_M04_01
Loudred tells the hero and partner about Sentry Duty
coro EVENT_M04_02_03
Sentry Duty results.
coro EVENT_M05_01_02
Chatot tells the news about the time in Treeshroud Forest being stopped. After that, Chatot tells hero and partner to go to Waterfall Cave.investigate the waterfall.
coro EVENT_M05_03
First visit to waterfall, where hero and partner find the cave behind the waterfall with the help of Dimensional Scream.
coro EVENT_M05_04
Called if the player faints in Waterfall Cave.
coro EVENT_M05_05
Called when the player visits Waterfall Cave after fainting in it.
coro EVENT_M05_06_09
Hero and partner got to the end of the Waterfall Cave and got shot into the Hot Spring. After that, they report Chatot about their findings. Hero realized that Wigglytuff was the first one who found the Waterfall Cave. At the end, Chatot and Wigglytuff tells hero and partner about the expedition to Fogbound Lake.
coro EVENT_M06_01
Chatot tells everyone about the expedition to Fogbound Lake.
coro EVENT_M06_02
Hero and partner meets Team Skull.
coro EVENT_M06_03
Morning cheers. After that, Chatot asks hero and partner to take jobs from the boards.
coro EVENT_M06_04
Morning cheers. After that, Loudred calls hero and partner to do sentry duty.
coro EVENT_M06_05
Chatot introduces Team Skull to the guild
coro EVENT_M07_01_02
Dinner scene. After that, hero and partner went to sleep, and Team Skull decided to find guild's food stock.
coro EVENT_M07_03
Morning cheers. After that, Chatot sends hero and partner to Apple Woods.
coro EVENT_M07_04
Hero and partner entering Apple Woods for the first time.
coro EVENT_M07_05
Called if the player fainted in Apple Woods.
coro EVENT_M07_06
Hero and partner entering Apple Woods again. Called if the player failed to finish Apple Woods at least once.
coro EVENT_M07_07_12
Team Skull prevents hero and partner from getting Perfect Apples. Chatot telling hero and partner that they won't get dinner. After dinner, Chatot told to Wigglytuff that they don't have any Perfect Apples.
coro EVENT_M07_13
Chatot twlls everyone that they will announce the members of the expedition party soon. When everyone left, guild members calls hero and partner to their room to feed them.
coro EVENT_M07_14
Morning cheers. After that, Chatot sends hero and partner to Apple Woods again. Called if the player failed to finish Apple Woods at least once.
coro EVENT_M08_01_02
Chatot tells everyone that the expedition members tomorrow. Grovyle steals the second Time Gear.
coro EVENT_M08_03
Chatot announces expedition members.
coro EVENT_M08_04
Chatot asks whether hero and partner are ready for the expedition.
coro EVENT_M08_05_06
Chatot tells the objective of the expedition and divides everyone into groups. Hero, partner and Bidoof arrives to Craggy Coast.
coro EVENT_M08_07
Called if the player finished Side Path.
coro EVENT_M08_08
Called if the player fainted in Craggy Coast.
coro EVENT_M08_09
Partner asks hero whether they should go to Craggy Coast or Side Path
coro EVENT_M08_10
Hero, partner and Bidoof arrives to Mt. Horn.
coro EVENT_M08_11
Called if the player finished Rock Path.
coro EVENT_M08_12
Called if the player fainted in Mt. Horn.
coro EVENT_M08_13
Partner asks hero whether they should go to Mt. Horn. or Rock Path.
coro EVENT_M09_01
Hero, partner and Bidoof arrives to base camp.
coro EVENT_M09_02
Partner asks hero whether they should go to Foggy Forest or Forest Path. If they go to Foggy Forest, they will find a Drought Stone.
coro EVENT_M09_03
Called if the player finished Forest Path.
coro EVENT_M09_04
Called if the player fainted in Foggy Forest.
coro EVENT_M09_05
Partner asks hero whether they should go to Foggy Forest or Forest Path. Called if the player fainted in Foggy Forest at least once.
coro EVENT_M09_06_07
Hero and partner finds Corphish and a Groudon statue. Hero gets a Dimensional Scream, where someone mentioned that inserting Drought Stone into statue lifts the fog. Hero and partner lifts the fog, encounter Team Skull. Wigglytuff arrives to the statue and sends hero and partner to Steam Cave.
coro EVENT_M10_01
Hero and partner arrives to Steam Cave.
coro EVENT_M10_02
Partner asks hero whether they are ready to go into Steam Cave.
coro EVENT_M10_03
Team Skull attacks Wigglytuff.
coro EVENT_M10_04
Called if the player fainted in Steam Cave.
coro EVENT_M10_05
Hero and partner arrives to Upper Steam Cave.
coro EVENT_M10_06
"Would you like to go on?" message.
coro EVENT_M10_07
Hero and partner hears a roar. After that, hero tells partner that this place seems familiar.
coro EVENT_M10_08
Called if the player faints in Upper Steam Cave.
coro EVENT_M10_09
Hero and partner meets Groudon. Meanwhile, guild members arrives to Steam Cave entrance and Chatot tells everyone about the Groudon.
coro EVENT_M10_10
Hero and partner encounters Groudon. Called if the player fainted in the fight against Groudon at least once.
coro EVENT_M10_11_12
Hero and partner defeats Groudon. Uxie introduces themself to hero and partner, then show them Fogbound Lake. After that, Uxie explains that they can only erase memories about Fogbound Lake. Guild members arrived to the lake. Uxie decides to not erase everyone's memories.
coro EVENT_M11_01
Loudred wakes hero and partner up for the first time after the end of expedition.
coro EVENT_M11_02
Dusknoir arrives to the guild.
coro EVENT_M11_03
Team Skull arrives to the guild at night, planning to take revenge on hero and partner.
coro EVENT_M11_04
Chatot sends hero and partner to Kecleon Market to ask whether they're planning to stock Perfect Apples.
coro EVENT_M11_05
Hero and partner meets Dusknoir around the Kecleon Market. After that, they report to Chatot that Kecleons aren't planning to stock Perfect Apples.
coro EVENT_M11_06_07
Before everyone starts to eat a dinner, Chatot tells everyone that another Time Gear was stolen. At night, hero is wondering, why they heart was pounding so much after seeing a Time Gear. Meanwhile, Grovyle steals Fogbound Lake's Time Gear.
coro EVENT_M12_01
Someone visits hero and partner after morning cheers. Turns out that it's Azurill and Marill, who've got a ransom letter.
coro EVENT_M12_02
Hero and partner enters Amp Plains for the first time.
coro EVENT_M12_03A
Called if the player fainted in Amp Plains.
coro EVENT_M12_03B
Morning cheers. After it, partner tells hero that they should return to Amp Plains.
coro EVENT_M12_04
Hero and partner visits Amp Plains. Called if the player faints in Amp Plains at least once.
coro EVENT_M12_05
"Would you like to go on?" message.
coro EVENT_M12_06
Hero and partner enters Far Amp Plains. Meanwhile, Dusknoir discovers the fact that hero and partner went to Amp Plains and runs there.
coro EVENT_M12_07
Called if the player fainted in Far Amp Plains.
coro EVENT_M12_08
Hero and partner encounters Manectric for the first time.
coro EVENT_M12_09
Hero and partner encounters Manectric. Called if the player fainted in that fight at least once.
coro EVENT_M12_10_12
Manectric attacks hero and partner, but Dusknoir saves them. Manectric gives time to get Water Float and leave. After returning the item, partner asks Dusknoir about hero and his abilities. Dusknoir tells them about Dimensional Scream. Suddenly, a lot of Pellipers appeared and Bidoof calls everyone to the guild.
coro EVENT_M13_01
Chatot tells everyone that the Fogbound Lake's Time Gear was stolen. Uxie saw the criminal and, with the help of Magnezone, a wanted poster was made. Dusknoir and Chatot begins to devise a strategy for finding Grovyle.
coro EVENT_M13_02
Loads the acting scene that only contains end;
coro EVENT_M13_03
Chatot divides everyone into groups and sends hero and partner to Northern Desert.
coro EVENT_M13_04
Hero and partner visits Northern Desert for the first time.
coro EVENT_M13_05A
Called if the player fainted in Northern Desert.
coro EVENT_M13_05B
Morning cheers. After it, partner tells hero that they need to return to Northern Desert.
coro EVENT_M13_06
Hero and partner visits Northern Desert. Called if the player fainted in Northern Desert at least once.
coro EVENT_M13_07
Hero and partner finishes the dungeon, but only find a quicksand, so they come back into the guild. After the report to Chatot, it turns out that Bidoof stole a crystal.
coro EVENT_M13_08
Does nothing.
coro EVENT_M13_09
Chatot tells everyone about that they develop a strategy with Dusknoir. Guild members was sent to search a Time Gear on their own initiative. Partner asks hero where to go, to which hero answers that they need to come back to Northern Desert.
coro EVENT_M14_01
Hero and partner returned to the end of the Northern Desert. Hero convinces partner to jump into the quicksand pit.
coro EVENT_M14_02A
Called if the player fainted in Quicksand Cave.
coro EVENT_M14_02B
Dusknoir tells the guild that the location of Time Gears were not narrowed down yet. Partner tells hero that they should return to Quicksand Cave.
coro EVENT_M14_03
Hero and partner jump into the quicksand. Called if the player fainted in Quicksand Cave at least once.
coro EVENT_M14_04
Called if the player fainted in Quicksand Pit.
coro EVENT_M14_05
"Would you like to go on?" message.
coro EVENT_M14_06
Hero and partner finds Underground Lake and its Time Gear. Suddenly, Mesprit appears and attacks them.
coro EVENT_M14_07
Hero and partner fights Mesprit. Called if the player got defeated in this fight at least once.
coro EVENT_M14_08_09
Hero and partner defeats Mesprit. Suddenly, Grovyle appears, gets through everyone and takes the Time Gear. Hero, partner and Mesprit evacuates from the lake. In the guild, hero borrows a crystal from Bidoof, and gets a vision, where Azelf fights Grovyle. The guild starts searching the Crystal Lake.
coro EVENT_M15_01
Hero and partner arrive to Crystal Cave.
coro EVENT_M15_02
Called if the player fainted in Crystal Cave.
coro EVENT_M15_03
Hero and partner arrive to Crystal Cave. Called if the player fainted in the dungeon at least once.
coro EVENT_M15_04
Hero and partner arrives to a puzzle with three crystals.
coro EVENT_M15_05
Partner asks hero to solve the puzzle.
coro EVENT_M15_06
Called when the player finishes the puzzle.
coro EVENT_M15_07
Called if the player fainted in Crystal Crossing.
coro EVENT_M15_08
Hero and partner enters Crystal Crossing. Called if the player fainted in the dungeon at least once.
coro EVENT_M15_09
Hero and partner arrives to Crystal Lake and notices that Grovyle is already there. Azelf covers the Time Gear with crystals. Hero and partner attacks Grovyle.
coro EVENT_M15_10_12
Grovyle defeats hero and partner. Suddenly Dusknoir arrives and Grovyle escapes. They wake up in the guild, in their room. Hero and partner tells everyone that Grovyle and Dusknoir knows each over. An emergency siren went off. Magnemite tells everyone in the guild about the important announcement from Dusknoir and tells them to gather at the main square.
coro EVENT_M16_01
Everyone gather at the main square. Dusknoir tells them that he's from the future, where a planet's paralysis occured. Also, he tells about the trap in the Crystal Lake.
coro EVENT_M16_02
Hero and partner arrives to Crystal Cave, then go back to not ruin the plan.
coro EVENT_M16_03
Before falling asleep, partner discusses with hero everything that Dusknoir told.
coro EVENT_M16_04
Chatot says that there's no information about Grovyle's capture.
coro EVENT_M16_05
Partner wonders what Azelf is doing and how can a Pokemon arrive from the future.
coro EVENT_M16_06_07
Chatot says that there's no information about Grovyle's capture. Magnemite alerts everyone that Grovyle was captured and Dusknoir returns back home. Everyone gather at the main square, where the portal was located. Sableyes brings Grovyle to the square and jumps into the portal with him. Dusknoir calls hero and partner, grabs them and jumps into the portal with them.
coro EVENT_M17_01
Dusknoir report to Dialga about the successful capture. Hero and partner wake up in the jail cell.
coro EVENT_M17_02
Hero tries to open the door, but they are locked.
coro EVENT_M17_03_05
Hero and partner gets blindfolded and tied up to pillows. They meet Grovyle, and after thinking about the way to escape, the trio fool Sableyes and Dusknoir and run outside, where hero and partner saw what will happen to the planet in the future. The trio arrives to the entrance of Chasm Cave. Partner doesn't believe Grovyle and refuses to go with him, so, after explaining what happenend with the planet, Grovyle enters the dungeon alone.
coro EVENT_M17_06
Partner asks hero whether they're ready to go to Chasm Cave.
coro EVENT_M17_07
Called if the player faints in the Chasm Cave.
coro EVENT_M18_01
Hero and partner exits Chasm Cave and finds a frozen waterfall. Hero touches the waterfall to trigger the Dimenshional Scream but nothing happened. After that, they decide to go onward and arrives to Dark Hill.
coro EVENT_M18_02
Partner asks hero whether they're ready to go to Dark Hill.
coro EVENT_M18_03
Called if the player faints in the Dark Hill.
coro EVENT_M18_04_05
Hero and partner exits Dark Hill. Partner broke down, they missed everyone from the past. Hero encourages partner to go find Grovyle and return back to their world. Hero and partner arrives to Sealed Ruins.
coro EVENT_M18_06
Partner asks hero whether they're ready to go to Sealed Ruins.
coro EVENT_M18_07
Called if the player faints in the Sealed Ruins.
coro EVENT_M18_08
"Would you like to go on?" message.
coro EVENT_M18_09
Hero and partner enters Sealed Ruins Pit. Meanwhile, Grovyle exits Sealed Ruins Pit. He thinks about how hero and partner are doing, but decides that it isn't the time. He decides to go on, but suddenly, he was stopped by Spiritomb.
coro EVENT_M18_10
Called if the player faints in the Sealed Ruins Pit.
coro EVENT_M18_11
Hero and partner exits Sealed Ruins Pit and encounters Grovyle. Suddenly, Spiritomb appear.s They see hero and partner as intruders and attacks them.
coro EVENT_M18_12
Hero and partner fights Spiritomb. Called if the player got defeated in this fight at least once.
coro EVENT_M18_13_14
Hero and partner defeats Spiritomb. Spiritomb escapes, returning to Grovyle the control of his body. Grovyle says, that there are a lot of pokemon that should've been good, but the darkness of the world made them bitter and twisted. Trio moves on. Grovyle tells to hero and partner that Dusknoir is actually a Dialga's agent who got sent to get rid of him. After telling that, he goes off to find Celebi. Hero and partner decides to catch up to Grovyle.
coro EVENT_M19_01_02
Dusknoir asks Dialga for help. Grovyle, hero and partner arrives to Dusk Forest to search for Celebi, that sent Grovyle to the past. Hero starts to have a strange sensation.
coro EVENT_M19_03
Partner asks hero whether they're ready to go to Dusk Forest.
coro EVENT_M19_04
Partner asks Grovyle if he'll continue stealing Time Gears, to which he answered yes. Partner says that he'll stop Grovyle if it turns out that Time Gears are unneded to save the world. Grovyle enters Dusk Forest. Hero realizes that he had that strange sensation in Foggy Forest. Hero and partner enters Dusk Forest.
coro EVENT_M19_05
Called if the player faints in Dusk Forest.
coro EVENT_M19_06_07
Grovyle, hero and partner finds Celebi. She tells them where the Passage of Time is. Everyone goes to Deep Dusk Forest where Celebi tolds partner and hero what exactly is the Passage of Time.
coro EVENT_M19_08
Partner asks everyone whether they're ready to go to Deep Dusk Forest.
coro EVENT_M19_09
Called if the player faints in Deep Dusk Forest.
coro EVENT_M19_10
Hero, partner, Grovyle and Celebi exits Deep Dusk Forest and arrives to Passage of Time. Suddenly, they all became surrounded by Dusknoir and Sableye. Grovyle tells that he has a friend, a human, who's in the past. But Dusknoir reveals, that said human is hero. Partner asks Celebi to use a Time Travel. Celebi uses it, but Dialga interrupts it. However, that time travel transported hero, partner, Grovyle in Celebi in just enough distance for all of them(except Celebi) to run through the Passage of Time.
coro EVENT_M20_01_04
Hero, partner and Grovyle wake up in the beach. Grovyle says that he can't go to the guild, because he's still wanted. Trio arrives to Sharpedo Bluff, where partner opens up a place where he lived before arriving to the guild. At night, Grovyle tells everything about him and hero. Hero and partner decides to help Grovyle with Time Gears starting tomorrow. Later, Grovyle wakes up, but the partner is nowhere to be seen. He was outside, thinking about what Dusknoir told in the future. He tolds Grovyle that hero is the reason of his courage. Later, in the morning, trio went out to the Treeshroud Forest.
coro EVENT_M20_05
Partner asks hero whether they're ready to go to Treeshroud Forest.
coro EVENT_M20_06
Called if the player faints in Treeshroud Forest.
coro EVENT_M20_07_09
Trio finishes the dungeon and finds out that the time there is still remain stopped. They arrive to the place where the Time Gear was located and find it in the same place. But the time hasn't return to normal. Grovyle takes a Time Gear and tells partner to gather some information in Treasure Town. Hero and Grovyle returned back to Sharpedo Bluff. Some time later, partner returns to tell bad news: time remained stopped everywhere where Time Gear was stolen. Even worse, it is stopping in more and more places. Grovyle says, that it can only mean one thing: Temporal Tower started collapsing. To save it, all Time Gears should be put in place in the tower. But there's a problem: it is located in Hidden Land and no one knows where it is. Grovyle decides to go gather remaining Time Gears, while hero and partner are thinking about how to cross the sea. Hero tells partner that they should go to the guild.
coro EVENT_M21_01_03
Hero and partner, after a bit of the hesitation, returns back to the guild. Everyone meet them outside and are quite happy to see them return. Inside, hero and partner tells everything about what Grovyle, Dusknoir and everything they've experienced. Nobody believes them at first, especially Chatot. But after remembering what happened when Dusknoir left the past, they all started to believe hero and partner's story. Wigglytuff suggests asking Torkoal about Hidden Land.
coro EVENT_M21_04
Morning rollcall, where Chatot asks about whether everyone are aware of their duties.
coro EVENT_M21_05
Chatot asks whether anyone have any clues on Hidden Land but nobody has anything.
coro EVENT_M21_06
Hero and partner arrives to Hot Springs and return back to guild after learning that they need some kind of proof to access Hidden Land.
coro EVENT_M22_01_02
Torkoal arrives to the guild right after the morning cheers. He remembered that the proof he said about has a peculiar pattern. They then realized, that Relic Fragment had some kind of strange pattern. Wigglytuff remembers that they saw that pattern somewhere. Chatot announces the expedition to Brine Cave.
coro EVENT_M22_03
Team Skull kidnaps Torkoal.
coro EVENT_M22_04
Partner says to hero that they cannot go anywhere, because they must prepare for tomorrow's mission.
coro EVENT_M22_05
Partner says to check out Sharpedo Bluff to see whether Grovyle is there or not.
coro EVENT_M22_06
Hero and partner goes to Sharpedo Bluff and sees no one. But then, they notice a note from Grovyle. In it, he said that he found three Time Gears and thanked the guild for telling everything to Azelf. However, he won't go to town, because some pokemon may not trust him and also because Dusknoir may appear again. He then said that he will go either there, or to the beach. Partner says to hero that they should go to the beach.
coro EVENT_M22_07
Called if the player interacts with the letter.
coro EVENT_M22_08
Partner tells hero that they should go to the beach, since Grovyle can be there.
coro EVENT_M22_09_10
Hero and partner arrive to the beach and notice no one. Even Krabby didn't came out. Partner remembers that that was the place where Relic Fragment was stolen. They notice a strange pokemon that was swimming in the ocean but didn't payed much attention to that and went back to the guild. They didn't noticed that Team Skull overheard the whole monologue, including the topic of traveling to Hidden Land... At night, while everyone were sleeping, Wigglytuff arrives to the bottom of the Brine Cave to talk with Lapras.
coro EVENT_M22_11
Partner tolds hero to check Sharpedo Bluff.
coro EVENT_M23_01_02
On the morning rollcall, Chatot announces that he intend to set off for Brine Cave even though Wigglytuff hasn't arrived from his arrand yet. After some discussion, Chatot was chosen as the leader of the expedition. Upon arriving to the entrance, Chatot says, that he and Wigglytuff explored this place a long time ago. However, during the exploration they were suddenly attacked. Chatot didn't remember who it was, but remembered getting slammed with water. After telling that story, Chatot tells that they should form several groups to explore the cave. Hero and partner was in the group with Chatot. When everyone went inside, Team Skull makes an appearance and goes inside shortly after.
coro EVENT_M23_03
Called if the player fainted in Brine Cave.
coro EVENT_M23_04A
Player asks hero whether they're ready to go to Brine Cave.
coro EVENT_M23_04B
"Would you like to go on?" message.
coro EVENT_M23_05
Hero, partner and Chatot finished Brine Cave and went to the waypoint area. Suddenly, Team Skull collides with partner which makes him drop Relic Fragment again. After taking it, they run away. Chatot goes after them.
coro EVENT_M23_06
Called if the player fainted in Lower Brine Cave.
coro EVENT_M23_07
Hero and partner finished Lower Brine Cave. After some time, they see Team Skull. They were beaten up. They return the Relic Fragment back to partner. After some more time they encounters Chatot. He realizes that pokemons that suddenly attacked him and Wigglytuff were just hiding on the celiing. Chatot warns hero and partner about it, and Kabutops and Omastar brothers jumps down. They attacked hero and partner but Chatot shielded them. He fainted after getting a hit. Hero and partner starts fighting with the crooks.
coro EVENT_M23_08
Hero and partner fights Kabutops and Omastar brothers. Called if the player got defeated in this fight at least once.
coro EVENT_M23_09_10
Kabutops and Omastar brothers runs away. Suddenly, Wigglytuff and Grovyle appear, al guild members - right behind them. Wigglytuff tells Chatot that back then he fainted, because of the same reason: he shielded Wigglytuff. All guild members takes Chatot back to the guild while hero, partner and Grovyle went onward. They run into a dead end with the strange pattern drawn on the walls. It reacts to Relic Fragment, which called Lapras. He tells everyone inside that he can take them to the Hidden Land.
coro EVENT_M24_01_03
Wigglytuff exits his chamber, telling everyone that Chatot is alright. He tells everyone, that it wasn't the first time they were in Brine Cave. They also were attacked by Kabutops and Omastar brothers, and Chatot ended up shielding Wigglytuff with himself. Guildmaster defeated criminals, but had no idea of what to do. That's when Lapras appeared. He helped Wigglytuff and Chatot, but took a promise from them to not investigate a pattern on the wall. The reason was that in Hidden Lands, a Temporal Tower is located. Dialga, that reigned there, feared that intruders could break havoc at the tower, and decided to hide it from everyone...except those who had a key with a pecular pattern. When Wigglytuff heard about it from Torkoal, he realized what's going on and went to talk with Lapras at night before everyone else went there and Lapras revealed the way to get to Hidden Land. Back to the present, Lapras and the trio arrives to Hidden Land.
coro EVENT_M24_04
Partner asks hero whether they're ready to go to Hidden Land.
coro EVENT_M24_05
Called if the player fainted in Hidden Land.
coro EVENT_M24_06
"Would you like to go on?" message.
coro EVENT_M24_07
Called if the player fainted in Hidden Highland.
coro EVENT_M24_08
Trio finishes going through a dungeon. They managed to get to the Rainbow Stoneship...but got stopped by a Dusknoir. He tries to get them through a dimensional hole again, but trio resisted. A battle starts.
coro EVENT_M24_09
Called if the player fainted in the fight against Dusknoir.
coro EVENT_M24_10
Trio goes to Dusknoir to fight him. Called if the player fainted in this fight at least once.
coro EVENT_M24_11
Partner dialogues, where he tolds hero to hurry to Hidden Land or Temporal Tower(depending on where it's called).
coro EVENT_M25_01_05
Trio defeats Dusknoir, but he still have power to fight. He attempts to take trio down but gets attacked to a stomach. Partner goes to start the Rainbow Stoneship, while Dusknoir reveals a horrible truth: when trio will save the world, everyone from the future including hero will disappear. Even then, hero decides that they must save the world. Dusknoir decides to try taking hero down again, but Grovyle shields him, and goes into the dimensional hole with Dusknoir. Partner and hero take the Time Gears Grovyle dropped before that, goes to Rainbow Stoneship and arrives to Temporal Tower...
coro EVENT_M25_06
Partner asks hero whether they're ready to go to Temporal Tower.
coro EVENT_M25_07
Called if the player fainted in Temporal Tower.
coro EVENT_M25_08
Hero and partner arrives to the waypoint. Another earthquake happened, this time much worse...
coro EVENT_M25_09
"Would you like to go on?" message.
coro EVENT_M25_10
Called if the player fainted on the Temporal Spire.
coro EVENT_M25_11
Hero and partner arrives to the top of the tower. Earthquake happens again, the tower will collapse any second. They arrive to the strange objects with indentations. All they have to do is insert Time Gears there...but suddenly, they got stopped by Dialga. A final battle starts.
coro EVENT_M25_12
Hero and partner fights Dialga. Called if the player fainted in this fight at least once.
coro EVENT_M26_01_08
After defeating Dialga, hero and partner inserts Time Gears to where they belong, stopping a tower destruction on the last second. Dialga shows them, that the time started flowing in all places where the time was frozen. Hero and partner goes on their way to return, but then, Dusknoir words came true: hero starts disappearing. After a heartfelt goodbyes, hero disappears on partner's eyes. Partner returns back to Treasure Town. He tells everyone the whole story of his adventure. Several months later, partner arrives to the beach at the dusk. Seeing the view, he remembers how he found hero and the adventure he had with him, causing partner to break down in front of Bidoof. After a credit roll, Dialga says that they trust partner with a gift, after which, hero appears on the beach near the Bidoof and partner. After that, game saves and returns to the main menu.
coro EVENT_S01_01
Several months after horo's returnal later, Chatot tells his and partner's about a graduation exam. They're supposed to travel to Luminous Spring and return with its treasure, watching out for a strong enemy, grand master of all things bad.
coro EVENT_S01_02
Hero and partner encounters Ursaring and Teddiursa. They are going to Mystifying Forest.
coro EVENT_S01_03
Hero and partner arrives to Mystifying Forest.
coro EVENT_S01_04
Called if the player faints in Mystifying Forest.
coro EVENT_S01_05
Partner asks hero whether they're ready to go to Mystifying Forest.
coro EVENT_S01_06
Hero and partner finishes Mystifying Forest and meets Teddiursa and Ursaring. They went to Luminous Spring. Hero and partner attempts to do the same, but falls into the trap. Wigglytuff attempts to scare them off, but Bidoof messes up with it by taking the cower off. Hero and partner startss fighting with the whole guild.
coro EVENT_S01_07
Called if the player faints in the battle with the guild.
coro EVENT_S01_08
Hero and partner arrives to the pitfall trap. They are about to move on, but get pushed into the trap by Wigglytuff.
coro EVENT_S01_09_10
Hero and partner beats the guild members, the latter runs away. Hero and partner arrives to Luminous Spring and sees Teddiursa evolving to Ursaring. However, when partner attempts to evolve, it turns out to be impossible. Hero and partner arrives back to the guild. They asks if grand master of all things bad was Wigglytuff, but no one tells anything. Hero and partner gets officially graduated and moves to Sharpedo Bluff.
coro EVENT_S01_12
Morning cheers. After that, Chatot tells hero and partner to focus on the graduation exam.
coro EVENT_S02_01
Mr. Mime tells hero and partner about Scizor.
coro EVENT_S02_02
Unlocking Crevice Cave.
coro EVENT_S02_03
"Would you like to go on?" message.
coro EVENT_S02_04
"Would you like to go back?" message. Called if the player goes back in Crevice Cave Entrance.
coro EVENT_S02_05
Hero and partner encounters Froslass.
coro EVENT_S02_06
Hero and partner encounters Froslass. Called if the player faints in this fight at least once.
coro EVENT_S02_07
Hero and partner defeats Frosslass and save Scizor. Upon a return back to Treasure Town, Scizor gives hero and partner's team a Secret Rank.
coro EVENT_S02_08
Calls a cutscene that doesn't exist.
coro EVENT_S02_09
Calls a cutscene that doesn't exist.
coro EVENT_S02_10
Supposed to play at the end of Crevice Cave after saving Scizor. Unused in game.
coro EVENT_S03_01
Sunflora tells hero and partner about Surrounded Sea.
coro EVENT_S03_02
Unused. Upon calling, shows a very glitched version of the last played cutscene.
coro EVENT_S03_03
Hero and partner returns from Surrounded Sea with an egg. Next day, a strange Pokemon hatches. The trio arrives to Chatot, that tells that this Pokemon is a Manaphy. Because of rarity, not much is known about this species. Suddenly, Manaphy starts to cry and hero and partner go out to get a Blue Gummi.
coro EVENT_S03_04
Hero and partner go to sleep. Next day, partner tells hero to give a Blue Gummi to Manaphy in the guild.
coro EVENT_S03_05
A menu where the player can give a Blue Gummi to Manaphy. If the player does so, partner asks hero if they can look after Manaphy. Chatot warns him that it is not a good idea, but partner insists. Later, Manaphy asks for one more gummi.
coro EVENT_S03_06
The trio go to sleep. Next day, partner tells hero to give a Blue Gummi to Manaphy.
coro EVENT_S03_07
A menu where the player can give a Blue Gummi to Manaphy. If the player does so, Manaphy eats a gummi and falls asleep. Next day, partner decides to take them for a walk to the beach.
coro EVENT_S03_08
Partner tells that the beach isn't that way. Calls if the player goes to the right in Crossroads.
coro EVENT_S03_09
The trio arrives to the beach and play until sunset. Next day, hero and partner wake up in Sharpedo Bluff and notice that Manaphy is missing.
coro EVENT_S03_10
Hero and partner meet Chatot in Crossroads and tell him about missing Manaphy. After scolding them, he heads out to search for Manaphy in the guild.
coro EVENT_S03_11
Partner tells hero that Chatot is searching in the guild. Called if the player tries to go to the guild.
coro EVENT_S03_12
Partner tells hero that Manaphy could not go far. Called if the player tried to go to the right in Crossroads.
coro EVENT_S03_13
Hero and partner find Manaphy, but they don't feel good. Chatot tells that Manaphy has a frightening fever, possibly caused by wrong environment. To cure it, hero and partner need to go to Miracle Sea.
coro EVENT_S03_14
Hero and partner go to sleep. Next day, partner tells hero that they have to find the Phione.
coro EVENT_S03_15
Hero and partner arrives to Miracle Seabed and find Gyarados that claims that Phione Dew belongs to him. A fight starts.
coro EVENT_S03_16
Hero and partner encounters Gyarados. Called if the player faints in this server at least once.
coro EVENT_S03_17_20
Hero and partner defeat Gyarados and get Phione Dew. Manaphy takes it and immediately starts to feel better. Several days later, they fully recovered. During that time, Chatot hires Wailord. Everyone arrives at the beach, where Wailord takes Manaphy. Next day, hero and partner wake up, sad from losing Manaphy.
coro EVENT_S03_18
Phione asks the team to join.
coro EVENT_S03_19
Called when Phione is in the team and the player beats Miracle Sea.
coro EVENT_S04_01
Everyone in the guild gatheres around Team Charm that arrived to visit Wigglytuff to get a key they found a long time ago, because they found out where it's used. After that, hero and partner asks them to join this expedition.
coro EVENT_S04_02
Everyone arrives to Aegis Cave and start to uncover its secrets
coro EVENT_S04_03
Called when the player beats Ice Aegis Cave for the first time. Hero and partner meet Team Charm at the beginning. After some time, Team Charm heads out back to Ice Aegis Cave.
coro EVENT_S04_04
Interaction with ICE stone marker.
coro EVENT_S04_05
A scene before a fight with Regice.
coro EVENT_S04_06_07
Regice gets turned into mysterious light that envelops hero and allows to go on. In the entrance to Rock Aegis Cave, Team Charm compliments hero and partner's work.
coro EVENT_S04_08
Interaction with ROCK stone marker.
coro EVENT_S04_09
Called when the player beats Rock Aegis Cave for the first time. Hero and partner finds a letter from Team Charm.
coro EVENT_S04_10
A scene before a fight with Regirock.
coro EVENT_S04_11
Regirock gets turned into mysterious light that envelops hero and allows to go on.
coro EVENT_S04_12
Interaction with STEAL stone marker.
coro EVENT_S04_13
A scene before a fight with Registeel.
coro EVENT_S04_14
Registeel gets turned into mysterious light that envelops hero and allows to go on. After that, Team Charm appears out of nowhere. Turns out, they were defeated by Registeel. As a reward for saving them, Team Charm allows hero and partner to back them up.
coro EVENT_S04_15
Registeel gets turned into mysterious light that envelops hero and allows to go on. Called if the player beats Aegis Cave, visits it again and beats Registeel.
coro EVENT_S04_16
A scene before a fight with Regigigas.
coro EVENT_S04_17
A scene before a fight with Regigigas. Called if the player faints in this fight at least once.
coro EVENT_S04_18
A scene before a fight with Regigigas. Called if the player already beat Regigigas once.
coro EVENT_S04_19
Hero, partner and team Charm defeats Regigigas. Suddenly, a stone marker appears. When hero gets close to it and closies his eyes, Regigigas wakes up. Then, suddenly, a tremor started and cave starts to collapse. When everyone gets out, they find out that a tremor opens the way to Concealed Ruins.
coro EVENT_S04_20
Regigigas asks to join the team.
coro EVENT_S04_21
Called when the player recruits Regigigas and clears Aegis Cave.
coro EVENT_S04_22
Called when the player recruits Regice and goes to Regice Chamber again.
coro EVENT_S04_23
Called when the player recruits Regirock and goes to Regirock Chamber again.
coro EVENT_S04_24
Called when the player recruits Registeel and goes to Registeel Chamber again.
coro EVENT_S11_01
Hero and partner go to sleep. When they wake up, Manaphy visits them to say that they found a Matine Resort.
coro EVENT_S12_01
Articuno challenges hero and partner.
coro EVENT_S12_02
Hero and partner receives Icy Flute. There is 50% chance that Articuno joins the team.
coro EVENT_S12_03
Hero and partner receives Icy Flute.
coro EVENT_S12_04
Heatran challenges hero and partner.
coro EVENT_S12_05
Hero and partner receives Fiery Drum. There is 50% chance that Heatran joins the team.
coro EVENT_S12_06
Hero and partner receives Fiery Drum.
coro EVENT_S12_07
Groudon challenges hero and partner.
coro EVENT_S12_08
Hero and partner receives Terra Cymbal. There is 50% chance that Groudon joins the team.
coro EVENT_S12_09
Hero and partner receives Terra Cymbal.
coro EVENT_S12_10
Kyogre challenges hero and partner.
coro EVENT_S12_11
Hero and partner receives Aqua-Monica. There is 50% chance that Kyogre joins the team.
coro EVENT_S12_12
Hero and partner receives Aqua-Monica.
coro EVENT_S12_13
Giratina challenges hero and partner.
coro EVENT_S12_14
Hero and partner receives Rock Horn. There is 50% chance that Giratina joins the team.
coro EVENT_S12_15
Hero and partner receives Rock Horn.
coro EVENT_S12_16
Mew challenges hero and partner.
coro EVENT_S12_17
Hero and partner receives Grass Cornet. There is 50% chance that Mew joins the team.
coro EVENT_S12_18
Hero and partner receives Grass Cornet.
coro EVENT_S12_19
Rayquaza challenges hero and partner.
coro EVENT_S12_20
Hero and partner receives Sky Melodica. There is 50% chance that Rayquaza joins the team.
coro EVENT_S12_21
Hero and partner receives Sky Melodica.
coro EVENT_S20_01
A storm is coming for the first time in a while. Hero and partner are talking about how long ago their adventure happened and hero is thinking about the cause of their inability to evolve. After that, they both fell asleep. Meanwhile, Cresselia tries to catch Darkrai during their monologue about space distortion, but fails.
coro EVENT_S20_02
Hero has a weird dream, where Cresselia says, that hero's existence leads the world to distruction.
coro EVENT_S20_03
Hero has yet another dream. This time, Cresselia says, that he's not of this world, and his existence here creates the distortion in the fabric of space. Partner barely manages to get hero up and cheer him up in the morning.
coro EVENT_S20_04_05
Bidoof runs to hero and partner to ask for help for Azurill. When they arrive to the guild where Azurill was located, Marill tells, that he's been sleeping for days and nothing was able to wake him up. Marill suspects that he's having a nightmare. Bidoof suggest to look into Azurill's dream. Chatot tells, that Drowzee, the first outlaw hero and partner caught, is able to read dreams. Partner tells hero that they have to go to him.
coro EVENT_S20_06
Hero and partner arrive to Mt. Travail.
coro EVENT_S20_08
At the peak of Mt. Travail, hero and partner find Drowzee. After hearing what happened to Azurill, Drowzee agrees to help him out. Back in the guild, Drowzee advises hero and partner to stock up for exploration in Azurill's nightmare.
coro EVENT_S20_09
Drowzee asks hero and partner if they're ready to go into the nightmare.
coro EVENT_S20_10
Drowzee asks hero and partner if they're ready to go into the nightmare. Called if the player already was in the Nightmare before but haven't beaten it.
coro EVENT_S20_11
In the depths of the Nightmare, hero and partner meet Cresselia. Turns out, hero is not the only one who had strange dreams at night. Cresselia says, that if the distortion of space will expand, the whole world will be enveloped within a nightmare. The only way to stop that is hero and partner's disappearance. Cresselia is about to make them disappear, but gets interrupted by Drowzee.
coro EVENT_S21_01
Hero and partner tell everyone what they saw in the nightmare, excluding the part about them being related to distortion. At night, partner wonders if they should've told about it and thinks that the best thing to do is for him and hero to disappear. They both try to get some sleep, but hero is unable to. He thinks about what happened in the morning after the last dream, about partner who had to be frightened but still more concerned about him and not himself. Then, hero falls asleep, only to wake up later. Partner is nowhere to be seen.
coro EVENT_S21_02
Outside of the bluff, partner asks hero whether they should disappear or not, pointing out that hero fought Dialga to save the world, even though he knew that he would disappear. Hero points out, that the story now is not the same, because now, it's unknown that will happen if they would to disappear. As the sun starts to rise, he remembers the dialogue with Grovyle, when partner realized that he could be brave because hero was with him. And since hero didn't gave up, he shouldn't either. In the morning, partner says that they should talk to Lapras.
coro EVENT_S21_03
Hero and partner talks with Lapras and he tolds about Palkia, being that governs the fabric of space. It is said that Spacial Rift is its domain. However, Lapras doesn't know much else...
coro EVENT_S21_04_06
Partner summarizes the dialogue to hero before going to sleep. At night, Palkia bursts into their home and kidnaps them. Palkia accuses hero and partner of distoring space without its permission. Hero and partner manages to escape them by jumping down to the entrance of the Spacial Rift.
coro EVENT_S21_07
Partner asks hero if they're ready to go to Spacial Rift.
coro EVENT_S21_08
Called if the player faints in Spacial Rift. Dialogue differs depending on whether the player met Palkia or not.
coro EVENT_S21_09
"Would you like to keep going?" message.
coro EVENT_S21_10
Called if the player faints in Deep Spacial Rift. Dialogue differs depending on whether the player met Palkia or not.
coro EVENT_S21_11
Hero and partner arrive to the bottom of the Spacial Rift and get attacked by Palkia.
coro EVENT_S21_12
Called if the player faints in the fight against Palkia.
coro EVENT_S21_13
Hero and partner get attacked by Palkia. Called if the player fainted in this fight at least once.
coro EVENT_S22_01_04
After the fight, Palkia suddenly stopped moving. A strange voice tells hero and partne that Palkia has been enveloped in nightmare and suggest them to enter the nightmare. Palkia doesn't understand why hero and partner are in its dreams, but the fact that its in a nightmare proves that hero and partner must disappear. Suddenly, Cresselia appears. Turns out, it was her who told Palkia about hero and partner. Cresselia is about to get rid of them once again, but suddenly, a second Cresselia appears. Turns out, all this time, hero, partner and Palkia were misled by Darkrai, pretending to be Cresselia. Darkrai disappears, inviting hero and partner to Dark Crater. Later, Cresselia helps Azurill to wake up. Then, she tells everyone, that Darkrai was the one who almost destroyed Temporal Tower, and when that failed, it turned its attention to space distortion. Wigglytuff tells everyone that no one is unwanted in this world. Lastly, everyone switched their attention to Darkrai. The invitation to Dark Crater is a trap, but partner says that they must go anyway.
coro EVENT_S22_05
Cresselia asks if hero and partner are ready to go to the Dark Crater.
coro EVENT_S22_06
Hero, partner and Cresselia enter the Dark Crater.
coro EVENT_S22_07
Called if the player faints in Dark Crater.
coro EVENT_S22_08
Hero, partner and Cresselia enter the Dark Crater. Called if the player fainted in this dungeon at least once.
coro EVENT_S22_09
"Would you like to go on?" message.
coro EVENT_S22_10
Called if the player faints in Deep Dark Crater.
coro EVENT_S22_11
Hero, partner and Cresselia arrive to the Dark Crater Pit and encounter Darkrai. Partner asks why it fights them if it didn't even know them. Turns out, Darkrai knows everything about everyone, especially hero. It was Darkrai that was the reason why Grovyle and hero's time travel went wrong. During the travel, it attacked Grovyle, but hero shielded him. But his will to protect his partner made him survive, at the cost of turning into a Pokemon. Darkrai asks hero and partner to join them and suddenly, partner agrees. When Darkrai asks again, hero suddenly realizes - he's in the nightmare. After snapping out of it, Darkrai and his army attacks the trio.
coro EVENT_S22_12
Called if the player faints in the fight against Darkrai.
coro EVENT_S22_13
Hero, partner and Cresselia fights Darkrai. Called if the player faints in this fight at least once.
coro EVENT_S22_14_15
Darkrai is defeated, but he still have a card up his sleeve. It opened a Dimensional Hole and is about to escape. Suddenly, Palkia arrives. Darkrai enters the hole but at that precise time, Palkia attacked it, shattering it completely. While it's alive and in the unknown place, Darkrai's most likely to get the amnesia, just like hero. Hero, partner and Cresselia returns to Treasure Town. Hero and partner were thrilled by how excited and happy everyone were to see them return, further proving that they are not unwanted in this world.
coro EVENT_S23_01
Chatot runs to hero and partner to tell the news: Manaphy came back. Everyone arrives to the beach to meet him. Turns out, Manaphy grow up but still never forgot about hero and partner. When everyone arrives back to the Sharpedo Bluff, Manaphy asks if they can join the team.
coro EVENT_S30_01
Hero and partner discovers stairs to Spinda's Cafe for the first time.
coro EVENT_S30_02
Spinda's Csfe opening cutscene.
coro EVENT_S30_03
Introduces Project P to the player for the first time. Begins when the player enters the crossroads under a certain $SCENARIO_MAIN value ($SCENARIO_MAIN = scn[8, 5];).
coro EVENT_S30_04
Plays when speaking to Wynaut in the recycle shop if $SUB30_TREASURE_DISCOVER is enabled.
Will initiate S30A0401, which tells the player Project P discovered new treasure.
coro EVENT_S30_05
Plays when speaking to Wynaut in the recycle shop if $SUB30_SPOT_DISCOVER is enabled.
Will initiate S30A0501, which tells the player Project P discovered a new dungeon.
coro EVENT_S30_06
Plays when speaking to Wynaut in the recycle shop to run the normal recycle menu, initiating S30A0601.
coro EVENT_S30_07
Plays when speaking to Spinda in the recycle shop, initiating S30A0701.
coro EVENT_S31_01
Hero and partner encounters people outside of cafe, discussing some kind of happy news. When everyone go inside, Spinda announces that a hidden village was found. A rare species named Shaymin lives there. Furthermore, a path to Sky Peak Summit was found. Partner tells hero that they should go there.
coro EVENT_S31_02
Hero and partner arrives to Shaymin Village. One of the Shaymins says that they could be the guide.
coro EVENT_S31_03
"Return to Treasure Town?" message. Called if the player goes back out of the village.
coro EVENT_S31_04
Called if the player goes to the entrance of the Sky Peak.
coro EVENT_S31_05
Called if the player faints in 1st Station Pass.
coro EVENT_S31_06
Hero, partner and Shaymin arrive to 1st Station Clearing.
coro EVENT_S31_07
"Return to Shaymin Village?" message. Called if the player goes back in the 1st Station Clearing.
coro EVENT_S31_08
Called if the player faints in 2nd Station Pass.
coro EVENT_S31_09
Hero, partner and Shaymin arrive to 2nd Station Clearing and meet Team Frontier.
coro EVENT_S31_10
"Return to Shaymin Village?" message. Called if the player goes back in the 2nd Station Clearing.
coro EVENT_S31_11
Called if the player faints in 3rd Station Pass.
coro EVENT_S31_12
Hero, partner and Shaymin arrive to 3rd Station Clearing. There, Shaymin gives the information about Sky Gifts.
coro EVENT_S31_13
"Return to Shaymin Village?" message. Called if the player goes back in the 3rd Station Clearing.
coro EVENT_S31_14
Called if the player faints in 4th Station Pass.
coro EVENT_S31_15
Hero, partner and Shaymin arrive to 4th Station Clearing and meet Team Frontier. The peace gets interrupted by Octillery that runs in to ask for help for Sneasel.
coro EVENT_S31_16
"Return to Shaymin Village?" message. Called if the player goes back in the 4th Station Clearing.
coro EVENT_S31_17
Called if the player faints in 5th Station Pass.
coro EVENT_S31_18
Called if the player faints in 5th Station Pass after defeating Carnivines but before finishing the climb to the top.
coro EVENT_S31_19
Everyone arrives to 5th Station Clearing and meet Carnivines that surrounded Sneasel.
coro EVENT_S31_20
Shaymin manages to stop the fight and talk everything out. Turns out, these Carnivines know Shaymin. They tell everyone that Sneasel snatched the treasure from Carnivines' noses. However, at this point, Sneasel is nowhere to be seen. Carnivines run away, while everyone else prepare to resume the climb.
coro EVENT_S31_21
Hero, partner and Shaymin arrive to 6th Station Clearing. Team Frontier made another base there. However, they say that it is the last station they'll be able to make.
coro EVENT_S31_22
"Return to Shaymin Village?" message. Called if the player goes back in the 6th Station Clearing.
coro EVENT_S31_23
Called if the player faints in 6th Station Pass.
coro EVENT_S31_24
Hero, partner and Shaymin arrive to 7th Station Clearing and find Team Frontier standing around fainted Sneasel. Shaymin tells everyone about the rescue expert at the 8th Station Clearing. Team Frontier agrees to keep an eye on Sneasel, while the trio go ahead.
coro EVENT_S31_25
"Return to Shaymin Village?" message. Called if the player goes back in the 7th Station Clearing.
coro EVENT_S31_26
Called if the player faints in 7th Station Pass.
coro EVENT_S31_27
Called if the player faints in 7th Station Pass after saving Sneasel but before finishing the climb to the top.
coro EVENT_S31_28
Hero, partner and Shaymin arrive to 8th Station Clearing and encounter Ampharos. When the trio tells about Sneasel, she immediately go out to 7th Station Clearing and saves him. When Sneasel wakes up, Ampharos tells everyone that she'll be able to handle Sneasel alone, and everyone else can continue the climb.
coro EVENT_S31_29
"Return to Shaymin Village?" message. Called if the player goes back in the 8th Station Clearing.
coro EVENT_S31_30
Called if the player faints in 8th Station Pass.
coro EVENT_S31_31
Hero, partner and Shaymin arrive to 9th Station Clearing. Shaymin feels that something's different, but can't tell what.
coro EVENT_S31_32
"Return to Shaymin Village?" message. Called if the player goes back in the 9th Station Clearing.
coro EVENT_S31_33
Called if the player faints in 9th Station Pass.
coro EVENT_S31_34
Hero, partner, Shaymin and later on, Team Frontier arrive to Sky Peak Summit, but it is destroyed. Group of Grimer and Muk occupied the space. The only way to get them to their senses is to fight.
coro EVENT_S31_35
Called if the player faints in Sky Peak Summit.
coro EVENT_S31_36
Cutscene before the fight against Grimers and Muks. Called if the player fainted in this battle at least once.
coro EVENT_S31_37
After a fight, Grimers and Muks come to their senses and realize that Shaymin is here. After a dialogue, the group realize that they're in the Sky Peak Summit and go out. Shaymin restores the summit with their power, opening up a great scenery for everyone to see. Then, using the Gracidea, Shaymin changes their forme and get everyone down. Later that night, everyone throw a huge party in the cafe. It ended late, so hero and partner wake up late the ext day.
coro EVENT_S31_38
"Return to Shaymin Village?" message. Called if the player goes back in the 5th Station Clearing.
coro EVENT_S31_39
Supposed to be used if the player faints in 6th Station Pass. Unused in game.
coro EVENT_S31_40
Called if the player rings the bell in Shaymin Village.
coro EVENT_S32_01
Called if the player returns to 8th Station Clearing after reaching the summit.
Ampharos will attempt to give the player Sneasel's Sky Gift, but fails if the bag is full.
coro EVENT_S32_02
Called if the player views the Sky Peak Summit in the enter scene.
coro EVENT_S32_03
Called on descending back down from Sky Peak Summit.
coro EVENT_S32_04
Called on speaking to Heracross before he receives his lost item on Sky Peak 2nd Station Clearing.
coro EVENT_N00_01
Called if the player goes to Guildmaster's Chamber after unlocking Star Cave Depths.
coro EVENT_N01_01
Bidoof introduces yourself to the player.
coro EVENT_N01_02
Called if the player tries to interact with Job Bulletin Board in Special Episode 1.
coro EVENT_N01_03
Called if the player tries to interact with Outlaw Notice Board in Special Episode 1.
coro EVENT_N01_04
Called if the player tries to go to the right road of the Crossroads.
coro EVENT_N01_05_07
Bidoof arrives to Kecleon Market for an inventory inquiry. After that, he learns about a Hidden Power TM. He decided to not buy it, even though he did had money. He got it from the mother when he left his home to go to the guild. Suddenly, Snover runs in, gives something to Bidoof, and continued running past him. Gligar and Bagon runs to Bidoof right after and asks if he saw some one, he tells them where Snover ran to. After a dinner, Bidoof remembers about something he was given and looked at it. Turns out, it's a map to the place called Star Cave. After that, he decides to try getting some sleep. At the morning, he gets waken up by Loudred.
coro EVENT_N01_08
Called if the player tries to go to the Beach Cave.
coro EVENT_N01_09
Bidoof and Snover head out to Star Cave.
coro EVENT_N01_10YARARETA
Called if the player goes back to Treasure Town in the middle of the Star Cave exploration.
coro EVENT_N01_10CHOUREI
All morning cheers cutscenes, as well as a scene where Snover meets up with Bidoof in the guild's entrance.
coro EVENT_N01_14
Bidoof and Snover head out to Star Cave. Called if the player was in Star Cave before but didn't get to Deep Star Cave.
coro EVENT_N01_15
Bidoof and Snover get through Star Cave into the waypoint area.
coro EVENT_N01_16
"Would you like to go on?" message.
coro EVENT_N01_17
Called if the player faints in Deep Star Cave.
coro EVENT_N01_18
Called if the player faints in Deep Star Cave or a fight with Snover. Called if the player already got to the fight with Snover before.
coro EVENT_N01_19
Bidoof and Snover get through Deep Star Cave but hit a dead end. Suddenly, they get ambushed by Gligar and Bacon. Then, Snover suddenly goes to them. Turns out, it was all part of their plan, to get him here, ambush and take his money.
coro EVENT_N01_19_2
Team Rouge beats Bidoof and about to take his money. Suddenly, the entire guild arrives to defend him.
coro EVENT_N01_20
Called if the player faints in the second fight against Team Rouge.
coro EVENT_N01_21
Supposed to be called when the player gets to the second fight against Team Rogue but returns to the town, not clearing it. Unused.
coro EVENT_N01_22
The entire guild fights Team Rouge. Called if the player faints in the second fight against them at least once.
coro EVENT_N01_23
Everyone beat Team Rouge and they run off from the cave. All guild members tell Bidoof that the failure is a part of success. Then, discussion goes to the Star Cave. Wigglytuff goes around the wall and explodes it, opening up the way further.
coro EVENT_N01_24
Supposed to be a cutscene that's called if the player beats Team Rouge, then goes back and faints in Deep Star Cave. Unused.
coro EVENT_N01_25
See coro EVENT_N01_24.
coro EVENT_N01_27
Bidoof clears Star Cave Depths and encounters Jirachi. It decides to pretend to be sleepy and attacks Bidoof.
coro EVENT_N01_28
Called if the player faints in the fight against Jirachi.
coro EVENT_N01_30
Jirachi attacks Bidoof. Called if the player faints in the fight against it at least once.
coro EVENT_N01_31
Bidoof beats Jirachi and he fully wakes up. It asks for the wish. At first, Bidoof want to be the best explorer, but he changed his mind last second, instead wishing for a buddy he could teach stuff to. The episode ends with Bidoof looking at hero and partner, thanking Jirachi for two new apprentices.
coro EVENT_N02_01
At night, Chatot brings Wigglytuff a Perfect Apple and sees a Defend Globe. Upon asking why he's taking care of it and only it, Wigglytuff starts to tell a story from his youth. Then, Wigglytuff's mom and dad are shown waking up him while he was a Igglybuff. Outside, his friends ask if he wants to play outside. Mama and Papa give Igglybuff gummies to give to his friends.
coro EVENT_N02_02
Igglybuff goes outside and meet his friends. They start to decide what to do today. Igglybuff suggests everyone some gummies.
coro EVENT_N02_03
When everyone receive a gummi, the company gets a visit from bullies, Banette and Skorupi. They ask Igglybuff for gummies and he gives them every gummi he has. Friends notice that Igglybuff is not against of being manipulated and report that to his parents. At night, when Igglybuff goes to sleep, Mama starts a conversation about that. Papa reminds her of the time when Igglybuff saves his own and Papa's life by destroying a rock that was about to fall on them and says, that Mama should trust her child a bit more. In the morning, Igglybuff and his parents say good morning to each other like nothing happened.
coro EVENT_N02_04
Igglytuff heads outside.
coro EVENT_N02_05
Banette and Skorupi suggest everyone to play explorers and go to Murky Forest. Everyone declines the suggestion, except Igglybuff. Trio heads out to the forest.
coro EVENT_N02_06_07
Called if the player faints in Murky Forest. Igglybuff returns back home to get some sleep.
coro EVENT_N02_08
Igglytuff, Banette and Skorupi go to Murky Forest again. Called if the player fainted in this dungeon at least once.
coro EVENT_N02_09_10
The trio clears the forest, getting to the depths of it. Skorupi tells everyone about the terrible monster that lives there. Banette calls it aloud, but no one arrives at first. Suddenly, a strange voice tells everyone to get out. Then, Armaldo runs to the place and everyone runs away, except Igglybuff. Armaldo tries to scare him off, but nothing happened. Igglybuff persistently asks what does Armaldo do and he had no choice but to show the kid his hideout. In there, Armaldo tells Igglybuff all about exploring and shows him a secret map. Igglybuff burns it while Armaldo was talking aabout exploration and at the time the fire on the map was put off with watter, the map got charred. Underneath it, there was the actual map with a name of the place it leads to. Igglybuff says that they must go and Armaldo, after some hesitation, agrees. Next day, Igglybuff wakes up in his house, not telling anyone about what happened.
coro EVENT_N03_01
"Where would you go?" message.
coro EVENT_N03_02
Igglybuff heads outside. There, he meets his friends and says that everyone are alright and that he's going back to the forest. Then, he meets the bullies and says that he made a friend.
coro EVENT_N03_03
Called if the player faints in Murky Forest after clearing it at least once.
coro EVENT_N03_04
Igglybuff arrives to Armaldo and impatiently ask to go on. Armaldo ask to be patient and to prepare first.
coro EVENT_N03_05
Called if the player faints in Eastern Cave.
coro EVENT_N03_06_07
After clearing Eastern Cave, Armaldo and Igglytuff arrive to a room with the door and weird puzzling design. While Armaldo tries to think of how to solve it, Igglytuff manages to do that immediately. Door opens, duo goes inside and opens a chest with a Defend Globe. Igglytuff asks if he can be Armaldo's apprentice and, after some hesitation, Armaldo agrees. For the next several months, they have a lot of explorations. One day, after one of successful outing, Armaldo says that tomorrow, they'll go to Fortune Ravine.
coro EVENT_N03_08
Called if the player faints in Eastern Cave after clearing it before.
coro EVENT_N03_09
Armaldo tells Igglybuff about Fortune Ravine. Armaldo hesitates about whether or not they should go there, but Igglybuff says that they'll be fine there.
coro EVENT_N03_10
Igglybuff's friends arrive to his house and ask him if they'll go out to play. Mama goes out to say that he's not here today either. Then, Smoochum, and later on, Bannete, tells Mama and Papa that Igglybuff is going to the forest eve after they met someone scary. Suddenly, Nidoking arrives and asks them about it. When Bannete tells how's that monster look like, Nidoking tells everyone who Igglybuff is actually meeting with.
coro EVENT_N03_11
Called if the player faints in Fortune Ravine.
coro EVENT_N03_12
Armaldo and Igglybuff arrives to Fortune Ravine's waypoint.
coro EVENT_N03_13
"Would you like to go on?" message.
coro EVENT_N03_14
Called if the player faints in Fortune Ravine Depths.
coro EVENT_N03_15_16
Armalso and Igglybuff arrive to the dead end with a door. They decide to blow out the torches, trying to open the door, but instead, they fall into a pit and get into a Monster House. Also contains a cutscene if the player already fainted in the fight at least once.
coro EVENT_N03_17
After defeating the Monster House, Armaldo and Igglybuff go onward towards the light and see what seems to be ruins of an ancient city. The exploration gets cut short, however - police arrive as soon as they are about to go in. Turns out, Armaldo is an A-rank outlaw. When Armaldo gets taken away, Igglybuff tries to use his powers to stop it, but Armaldo stops him. Right before going out, he throws Igglybuff a Defend Globe. Chatot asks Wigglytuff what happened to him, but he decides to not answer.
coro EVENT_N03_18
Armaldo asks Igglybuff if he's ready to go to Eastern Cave.
coro EVENT_N03_19
Armaldo asks Igglybuff if he's ready to go to Fortune Ravine.
coro EVENT_N04_01
Sunflora tells Chimecho about her diary at night. Later, Chimecho introduces herself to the player, tells about the guild and tense relationship with Loudred. Chatot calls her to Guildmaster's chamber to discuss something. Turns out, she gets assigned to the mission of arresting Haunter.
coro EVENT_N04_02
Called if the player interacts with Job Bulletin Board in SE4.
coro EVENT_N04_03
Called if the player interacts with Outlaw Notice Board in SE4.
coro EVENT_N04_04
Called if the player goes to Beach Cave in SE4.
coro EVENT_N04_05
Sunflora confirms her assignment and heads out.
coro EVENT_N04_06
Called if the player faints in Spring Cave.
coro EVENT_N04_07
Sunflora confirms her assignment and heads out. Called if the player already visited Spring Cave at least once.
coro EVENT_N04_08
Sunflora clears Spring Cave and encounters Haunter.
coro EVENT_N04_09
Sunflora encounters Haunter. Called if the player fainted in this fight at least once.
coro EVENT_N04_10
Haunter is defeated, but a very bright light suddenly appears. When it disappear, Haunter is suddenly returns back to full health. Haunter tells her to give up, because he's invincible.
coro EVENT_N04_11
Sunflora confirms her assignment and heads out. Called if the player beat the Haunter before returning to the town.
coro EVENT_N04_12
Sunflora clears Upper Spring Cave and encounters Haunter again.
coro EVENT_N04_13
Sunflora encounters Haunter again. Called if the player fainted in this fight at least once.
coro EVENT_N04_14
Haunter is defeated again, and a very bright light returns him back to full health once more. This time, Haunter came prepared and hired Slugma to finish Sunflora. She gets a lot of damage but Loudred saves her, only to leave because of their conflict between each other. But it is their dialogue that helps Sunflora reveal the secret of the puzzle she had.
coro EVENT_N04_15
Sunflora heads out to Spring Cave. Called if the player beat the Haunter the second time before returning to the town.
coro EVENT_N04_16
Sunflora arrives to Spring Cave Depths waypoint.
coro EVENT_N04_17
"Would you like to go on?" message. After it, Haunter starts to plan something.
coro EVENT_N04_18
Called if the player fainted in Spring Cave Depths.
coro EVENT_N04_19
"Would you like to go on?" message. Called if the player was in Spring Cave Depths before.
coro EVENT_N04_20
Sunflora approaches Haunter and ask them all to come on out. Turns out, there are three Haunters, but two of them are always hidden. When one that isn't hidden faints, they disorient the enemy, hide the fainted Haunter and another takes his place immediately. But Haunters have a card up their sleeve - they got Sunflora to the place where lava flows directly beneath. But then, Loudred coms to the rescue again.
coro EVENT_N04_21
Called if the player fainted in the boss fight with three Haunters.
coro EVENT_N04_22
Called if the player fainted in the boss fight with three Haunters, then faints in Spring Cave Depths.
coro EVENT_N04_23
Called if the player fainted in the boss fight with three Haunters, then returns to the town, then faints before getting to Spring Cave Depths.
coro EVENT_N04_24
Sunflora heads out to Spring Cave. Called if the player fainted in the boss fight with three Haunters, then returns to the town.
coro EVENT_N04_25
Sunflora approaches Haunters. Called if the player fainted in this battle at least once.
coro EVENT_N04_26
All Haunters are defeated and the duo arrest them. Magnezone thanks everyone for that and gives Sunflora a Sun Scarf. Sunflora asks where is Loudred, to which Chatot says that he was slacking off and was sent to Apple Woods. Sunflora tells everyone the full story. At night, Chimecho invites her to another room, where everyone is telling scary stories. Sunflora declines, as she wanted to finish a diary entry. In there, she thanks Loudred and apologises to him.
coro EVENT_N06_01_02
Graveler arrives to the end of the cave with a chest in it. He tries to get it without activating a trap. Suddenly, team Charm drops their statue disguise and steals the treasure right ubder his nose. That activated a trap and the cave starts to collapse. Then, player gets introduced to Team Charm. Later, Team Charm go on the outing to Southern Jungle.
coro EVENT_N06_03
"Would you like to go on?" message.
coro EVENT_N06_04
Called if the player faints in Southern Jungle.
coro EVENT_N06_05_07
After clearing Southern Jungle, team Charm hears a strange sound. Turns out, it is Wigglytuff that fainted from starvation. Medicham gives him a Perfect Apple. Wigglytuff gets up and thank them. He tells team Charm that he's an explorer whose food ws stolen by someone. Team Charm go on, and get to the entrance of Boulder Quarry. Everyone around it is trying to figure out how to get to the treasure. Suddenly, team AWD makes an appearence, scaring everyone except team Charm off. Arbok and Drapion tries to start a fight with them, but Weavile stops them. Sentret asks team Charm to punish team AWD.
coro EVENT_N06_08
"Would you like to go on?" message.
coro EVENT_N06_09
Called if the player faints in Boulder Quarry.
coro EVENT_N06_10
Team Charm gets to the Deep Boulder Quarry waypoint.
coro EVENT_N06_11
"Would you like to go on?" message.
coro EVENT_N06_12
Called if the player faints in Deep Boulder Quarry.
coro EVENT_N06_13
Team Charm gets to the clearing. Suddenly, they get attacked by Aggron and Lairon.
coro EVENT_N06_14
Called if the player faints in the boss fight against Lairon and Aggron.
coro EVENT_N06_15
Called if the player faints in Deep Boulder Quarry after fainting in the boss fight against Lairon and Aggron.
coro EVENT_N06_16
Called if the player faints in Boulder Quarry after fainting in the boss fight against Lairon and Aggron.
coro EVENT_N06_17
Team Charm get attacked by Aggron and Lairon. Called if the player fainted in this fight at least once.
coro EVENT_N06_18_19
Aggron and Lairon get defeated and they run away. Team Charm goes on and get to the fork of the road.
coro EVENT_N06_20
"Enter the entrance on the right?" message.
coro EVENT_N06_21
"Enter the entrance on the left?" message.
coro EVENT_N06_22
Called if the player faints in cave paths.
coro EVENT_N06_23
Called if the player clears the Right Cave Path first.
coro EVENT_N06_24
Called if the player clears the Right Cave Path at least twice without visiting Left Cave Path.
coro EVENT_N06_25
Called if the player clears the Left Cave Path first.
coro EVENT_N06_26
Called if the player clears the Left Cave Path at least twice without visiting Right Cave Path.
coro EVENT_N06_27
Team Charms gets through both entrances but nothing happened. Suddenly, Wigglytuff arrives. Team Charm tries to ask him what to do but didn't get any intelligible answer. Then, he drops his apple and runs for it into the wall, giving team Charm a clue of where to go.
coro EVENT_N06_28
"Continue through the wall?" message. After it, Team Charm gets inside and see a limestone cavern.
coro EVENT_N06_29
Called if the player fainted in Limestone Cavern.
coro EVENT_N06_30
"Continue through the wall?" message. Called if the player already was in Limestone Cavern before.
coro EVENT_N06_31
Team Charm gets to the Deep Limestone Cavern waypoint.
coro EVENT_N06_32
"Would you like to go on?" message.
coro EVENT_N06_33
Called if the player faints in Deep Limestone Cavern.
coro EVENT_N06_34
Team Charm gets to the the end and see a chest. They open it up to see nothing. Suddenly, team AWD appears, sees empty chest, decides that team Charm already got the treasure inside and attacks them.
coro EVENT_N06_35
Called if the player faints in the bossfight against Team AWD. Team Charm escapes to the waypoint. Team AWD looks after the, thinking they have a treasure, while Lopunny thinks of investigating the mystery of an empty chest.
coro EVENT_N06_36
Called if the player faints in Deep Limestone Cavern after fainting in the bossfight against Team AWD.
coro EVENT_N06_37
Called if the player faints in Limestone Cavern after fainting in the bossfight against Team AWD.
coro EVENT_N06_38
Team AWD attacks team Charm. Called if the player fainted in this fight at least once.
coro EVENT_N06_39
Team AWD is defeated, 2but they don't give up. They're about to attack again, but suddenly, Wigglytuff arrives and says that this fight was planned by a boss that lives here. Said boss is a Ditto, disguised as a chest, as well as Sentret they saw at the entrance of Boulder Quarry. Turns out, this Ditto is guarding a Time Gear. Everyone go outside empty handed. Then, team Charm decides to explore with Wigglytuff, but first, they give him a challenge - keep up with them.
coro EVENT_N08_01_02
Dusknoir and Grovyle return back to the future, but it's still as dark as it was - history was not changed yet. Grovyle gets found by Sableye and decides that Dusknoir's fail will be reported to Dialga. When Dusknoir wakes up and asks Grovyle what he's goinng to do, Grovyle says that he's going to buy hero and partner some time.
coro EVENT_N08_03
Called if the player fainted in Barren Valley.
coro EVENT_N08_04
"Would you like to go on?" message.
coro EVENT_N08_05
Grovyle arrives to Deep Barren Valley waypoint.
coro EVENT_N08_06
"Would you like to go on?" message.
coro EVENT_N08_07
Called if the player fainted in Deep Barren Valley.
coro EVENT_N08_08
Grovyle gets to the Barren Valley clearing and meets Dusknoir. Suddenly, they both get attacked by Sableyes.
coro EVENT_N08_09
Called if the player fainted in the fight against Sableyes, then faints in Barren Valley.
coro EVENT_N08_10
Grovyle arrives back to battle against Sableyes. Called if the player fainted in this fight at least once.
coro EVENT_N08_11
Sableyes run away. Dusknoir wonders why did they attack him in the first place, then suddenly asks Grovyle to call a temporary truce. Grovyle, after some hesitation, agrees. Later, they arrive to Dark Wasteland entrance.
coro EVENT_N08_12
"Would you like to go on?" message.
coro EVENT_N08_13
Called if the player fainted in Dark Wasteland.
coro EVENT_N08_14
After finishing Dark Wasteland, Grovyle and Dusknoir catch a Sableye and interrogate him. Turns out, the reason of the attack on Dusknoir is because it was ordered by Dialga's new henchman, Dusknoir's replacement. Sableye did not want to eliminate Dusknoir, but henchman said that it is a Dialga's order. However, Sableye completely refuses to tell who that henchman is. Dusknoir and Grovyle decide to side for a bit longer and head to Temporal Tower.
coro EVENT_N08_15
"Would you like to go on?" message.
coro EVENT_N08_16
Called if the player fainted in Temporal Tower.
coro EVENT_N08_17
Grovyle and Dusknoir arrives to Temporal Spire waypoint. Dusknoit wonders about whether Grovyle will fight Dialga or not. Grovyle tells Dusknoit to not interact with Dialga.
coro EVENT_N08_18
"Would you like to go on?" message.
coro EVENT_N08_19
Called if the player fainted in Temporal Spire.
coro EVENT_N08_20
Dusknoir and Grovyle arrive to the pinnacle, but no one is there. It was expected that Dialga would be there, saving up energy to send a new henchman to the past. But then, Dusknoir remembers that there's another way to get to the past - the Passage of Time. Dusknoir and Grovyly head out to Dusk Forest to save Celebi.
coro EVENT_N08_21
"Would you like to go on?" message.
coro EVENT_N08_22
Called if the player fainted in Dusk Forest.
coro EVENT_N08_23
Grovyle and Dusknoir arrive to the place where Grovyle met Celebi. Suddenly, they get ambushed by Sableyes.
coro EVENT_N08_24
Called if the player fainted in the fight with Sableyes. Dusknoir and Grovyle run away to the Dusk Forest entrance. Grovyle thinks, that since there's a trap, then Celebi is not there anymore.
coro EVENT_N08_25
Grovyle and Dusknoir get attacked by Sableyes. Called if the player fainted in that fight at least once.
coro EVENT_N08_26
Dusknoir and Grovyle defeat Sableyes and interrogate one of them. Turns out, Dialga ran of to Frozen Island to pursuit Celebi. The only way to get there is by going through Spacial Cliffs, which would let them get to the place where Porygon lives.
coro EVENT_N08_27
"Would you like to go on?" message.
coro EVENT_N08_28
Called if the player fainted in Spacial Cliffs.
coro EVENT_N08_29
Dusknoir and Grovyle arrive to Porygon. It teleports them to Frozen Island. Grovyle tries to ask local Snorunts if they saw anything but doesn't get a meaningful answer.
coro EVENT_N08_30
"Would you like to go on?" message.
coro EVENT_N09_01
Called if the player fainted in Dark Ice Mountain.
coro EVENT_N09_02
Grovyle and Dusknoir arrives to Dark Ice Mountain Peak waypoint.
coro EVENT_N09_03
"Would you like to go on?" message.
coro EVENT_N09_04
Called if the player fainted in Dark Ice Mountain Peak.
coro EVENT_N09_05
Grovyle and Dusknoir arrive to Dark Ice Mountain Pinnacle. Suddenly, they get ambushed by Glalie that lost himself due to influence of darkness.
coro EVENT_N09_06
Called if the player fainted in the fight against Glalie.
coro EVENT_N09_07
Called if the player fainted in the fight against Glalie, then faints in Dark Ice Mountain.
coro EVENT_N09_08
Grovyle and Dusknoir encounter Glalie. Called if the player fainted in that fight at least once.
coro EVENT_N09_09
Glalie is defeated, but Dusknoir is injured by the chunk of ice. The decided to hide in the crack in the ridge. There, Dusknoir tells that the reason he's helping is because he needs Grovyle's strength to take down the henchman.Then, Dusknoir asks why Grovyle fight so hard to change history. Grovyle responds that the important thing is not how long one live, but what one accomplish with the life. He says that his spirit is a part of someone, so if he would to disappear, everything he did will go on, which would mean that he's still living. Dusknoir and Grovyle head out forward and saw Snorunt that tells that a Sableye and Celebi went through to Icicle Forest.
coro EVENT_N09_10
"Would you like to go on?" message.
coro EVENT_N09_11
Called if the player fainted in Icicle Forest.
coro EVENT_N09_12
Grovyle and Dusknoir made it through the Icicle Forest. Then, suddenly, they see someone laying unconscious in the distance. It is Celebi, laying next to Spiritomb. However, it says that it did nothing to Celebi. However, Celebi wake up and Spiritomb gave itself away. Grovyle runs to help Celebi but then, four rays of energy hit him from the pillows. Turns out, the entire adventure was planned by Dusknoir, to lure him to Icicle Forest. If one hit by electrical discharge of pillars, their spirit will be melted away. Dusknoir wanted to melt his spirit, use his body, return to the past and take down hero and partner. All that was planned ever since they get into the future. But somehow, Grovyle lures Dusknoir to his side and Dusknoir saves Grovyle in the last second. Suddenly, Dialga appears. Celebi decides to fight it, but suddenly, aurora show up. History start to change. Dialga ran away to the pinnacle of Vast Ice Mountain. A Passage of Time is located there, and if it'll get hit now, the consequences are unknown. , Grovyle, Celebi and Dusknoir decide to move as a group of three.
coro EVENT_N09_13
"Would you like to go on?" message.
coro EVENT_N09_14
Called if the player fainted in Vast Ice Mountain.
coro EVENT_N09_15
The trio arrives to Vast Ice Mountain Peak waypoint.
coro EVENT_N09_16
"Would you like to go on?" message.
coro EVENT_N09_17
Called if the player fainted in Vast Ice Mountain Peak or the fight against Dialga.
coro EVENT_N09_18
The trio get to the Vast Ice Mountain Pinnacle and see Dialga. It's in pain, its heart is likely getting hurt by the planet's movement. Dialga is staying close to a passage of time, which is dangerous to damage. Suddenly, everyone's bodies start to emanate light. History is changing. The only thing left to finish what the trio started is to defeat Dialga.
coro EVENT_N09_19
Called if the player fainted in the fight against Dialga.
coro EVENT_N09_20
Called if the player fainted in the fight against Dialga, then fainted in Vast Ice Mountain.
coro EVENT_N09_21
Trio approaches Dialga. Called if the player fainted in this fight at least once.
coro EVENT_N09_22
Dialga is defeated. Time is starting moving faster and faster and everyone start to disappear, starting from Dialga. When Dusknoir started to disappear, he asks Grovyle if his life shine, Grovyle repond that it did. He disappears, having no regrets of what he did with Grovyle and Celebi. Grovyle gets close to Celebi, who never ever saw a sunrise. They both started to disappear, looking at the view of rising sun. Sableyes start to disappear too. However, later, they all appear like nothing happened, with the future still changed. Dialga is there too, but darkness no longer controls it. With telepathy, it show the trio how the world looks like right now. Grovyle asks if Dialga stopped them from disappearing, but Dialga says, that it doesn't have a power for that. It was a being higher than Dialga. Grovyle wonders if the hero and partner are still alive and what do they think about. The scene ends with a message being sent to wind and light to hero and partner, thanking them and telling that no one disappeared. Everyone are still alive.
coro EVENT_TG01
Unlocking Mt. Avalanche.
coro EVENT_TG02
Unlocking Giant Volcano.
coro EVENT_TG03
Unlocking Shimmer Desert.
coro EVENT_TG04
Unlocking Bottomless Sea.
coro EVENT_TG05
Unlocking World Abyss.
coro EVENT_TG06
Unlocking Mystery Jungle.
coro EVENT_TG07
Unlocking Sky Stairway.
coro EVENT_TG08
Unlocking Serenity River.
coro EVENT_TG09
Unlocking Landslide Cave.
coro EVENT_TG10
Unlocking Lush Prairie.
coro EVENT_TG11
Unlocking Tiny Meadow.
coro EVENT_TG12
Unlocking Labyrinth Cave.
coro EVENT_TG13
Unlocking Oran Forest.
coro EVENT_TG14
Unlocking Lake Afar.
coro EVENT_TG15
Unlocking Happy Outlook.
coro EVENT_TG16
Unlocking Mt. Mistral.
coro EVENT_TG17
Unlocking Shimmer Hill.
coro EVENT_TG18
Unlocking Lost Wilderness.
coro EVENT_TG19
Unlocking Midnight Forest.
coro EVENT_TG20
Unlocking Star Cave.
coro EVENT_TG21
Only contains return;
coro EVENT_TG22
Only contains return;
coro EVENT_TG23
Only contains return;
coro EVENT_TG24
Only contains return;
coro EVENT_MEND_01
Calls EVENT_DIVIDE_INIT_FUNC.
coro EVENT_MEND_02
Calls EVENT_DIVIDE_INIT_FUNC.
coro COMMON_ENTER
Fades the screen in.
coro DEBUG_ENTER
Fades the screen in. Doesn't have screen_FadeInAll
coro GETOUT_NORMAL
Called when the player chooses the dungeon with dungeon_mode set to DMODE_OPEN in Crossroads. Used for showing a cutscene where partner tells hero that they need to go to dungeon together without bringing anyone.
coro GOTO_SCENARIO_DUNGEON
See coro GETOUT_NORMAL.
coro GOTO_REQUEST_DUNGEON
Called when the player chooses the dungeon with dungeon_mode set to DMODE_OPEN_AND_REQUEST in Crossroads. Used for showing cutscene wher Igglybuff leave the house in Special Episode 2,
coro GOTO_TRAINING_DUNGEON
Called when the player chooses a dungeon in dojo. Fades the BGM out, then continues on with entering a dungeon.
coro GOTO_RESCUE_DUNGEON
Fades the BGM out, then continues on with entering a dungeon.
coro GOTO_FREE_DUNGEON
Fades the BGM out, then continues on with entering a dungeon.
coro GOTO_DEBUG_DUNGEON
Fades the BGM out, then continues on with entering a dungeon.
coro ENTER_SCENARIO_DUNGEON
Called when the player go to the dungeon with dungeon_mode set to DMODE_CLOSE or DMODE_OPEN after the Wonder Map cutscene.
coro ENTER_REQUEST_DUNGEON
Called when the player go to the dungeon with dungeon_mode set to DMODE_REQUEST or DMODE_OPEN_AND_REQUEST after the Wonder Map cutscene.
coro ENTER_TRAINING_DUNGEON
Fades the BGM out, then enters the dungeon.
coro ENTER_RESCUE_DUNGEON
Jumps to EVENT_DIVIDE.
coro ENTER_FREE_DUNGEON
Fades the BGM out, then enters the dungeon.
coro ENTER_DEBUG_DUNGEON
Fades the BGM out, then enters the dungeon.
coro GETOUT_SCENARIO_DUNGEON
Called after finishing(or fainting in) the dungeon with dungeon_mode set to DMODE_OPEN or DMODE_CLOSED.
coro GETOUT_REQUEST_DUNGEON
Called after finishing(or fainting in) the dungeon with dungeon_mode set to DMODE_OPEN_AND_REQUEST or DMODE_REQUEST.
coro GETOUT_REQUEST_RETURN
Called if the player fainted in the dungeon with dungeon mode set to DMODE_REQUEST or DMODE_OPEN_AND_REQUEST and if the player had no active missions in that dungeon.
coro GETOUT_REQUEST_CONQUEST
Called if the player finished the dungeon with dungeon mode set to DMODE_REQUEST or DMODE_OPEN_AND_REQUEST and if the player had no active missions in that dungeon.
coro GETOUT_TRAINING_DUNGEON
Called after the dojo dungeons. Shows The Last Outing screen and jumps to coro EVENT_M00_09.
coro GETOUT_DEBUG_DUNGEON
Checks if the player finished a dungeon (or escaped), gives a reward if a mission was done(using a debug Script Scene T00P01) and jumps to EVENT_DIVIDE. If the player fainted, it shows an exploration results screen and jumps to EVENT_DIVIDE.
coro MOVE_WORLD_MAP
Called after choosing a dungeon in Crossroads. Shows a Wonder Map and a character that's going from Treasure Town to the chosen dungeon.
coro EVENT_CONTROL
Do nothing.
coro EVENT_WAKEUP
See coro EVENT_CONTROL.
coro EVENT_STATION
See coro EVENT_CONTROL.
coro STATION_CONTROL
See coro EVENT_CONTROL.
coro ENTER_CONTROL
See coro EVENT_CONTROL.
coro SETUP_DEBUG_CAMERA
See coro EVENT_CONTROL.
coro MOVE_DEBUG_CAMERA
Does nothing.
coro MESSAGE_CLOSE_WAIT_FUNC
Closes the textbox, waits 10 frames, then returns. Should be called with CallCommon
coro EVENT_END_MAPIN
Loads a sector of the Enter script(1 in the main game, 21 in Special Episode 1, 31 in Special Episode 2, 41 in Special Episode 3, 61 in Special Episode 4, 51 in Special Episode 5) and moves the camera to the player's actor. This coroutine is used for Cutscene -> Overworld transitions.
coro EVENT_END_FREE
Moves the camera to the player's actor, but doesn't load any Enter scene's sectors. This coroutine is used for Cutscene -> Overworld transitions.
coro EVENT_END_MAPIN_AE
Loads sector 1 of the Enter script and moves the camera to the player's actor. This coroutine is used for Cutscene -> Overworld transitions. Uses ACTOR_PLAYER_APPOINT instead of ACTOR_PLAYER.
coro EVENT_END_FREE_AE
Moves the camera to the player's actor, but doesn't load any Enter scene's sectors. This coroutine is used for Cutscene -> Overworld transitions. Uses ACTOR_PLAYER_APPOINT instead of ACTOR_PLAYER.
coro BOSS_WIPE_FUNC
Called right before entering a dungeon with the boss fight
coro FADE_OUT_ALL_BEFORE
Fades the bottom screen out. To fade it in, use screen_FadeInAll.
coro FADE_OUT_ALL_AFTER
Fades the bottom screen out. To fade it in, use screen_FadeIn.
coro SUBSCREEN_INIT
Fades out the Top Screen, changes it's mode to 0(no mode, clears the top screen), then returns.
coro RESCUE_SET
Defines whether you'll get a client in cafe and/or a bottle in a beach.
coro RESQUE_DEBUG
Called if the debug mode is on. Asks player whether they want to force a bottle and a client to appear.
coro SORANOITADAKI_FLAGSET
Called when the player starts climbing Sky Peak or uses Drifblim Gondola. Randomly determines whether to spawn NPCs that can give Sky Gift, request an item or request an item swap, and in what station clearing to spawn them.
coro TITLE_TEST
Test of the intro cutscene.
coro BUBBLE_TEST
Plays a cutscene where Krabby starts to blow bubbles.
Is unused outside of debug mode!
coro MAP_TEST
Plays every cutscene where the clouds lifts over every part of the Wonder Map.