Animation ID: Difference between revisions

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Every overworld [[Monster Sprite]] includes multiple animations, each with their own unique Animation ID. This ID can be found in the AnimData.xml file of the sprite (from either exporting the sprite or downloading the sprite from the PMD Sprite Repository).
Every overworld [[Monster Sprite]] includes multiple animations, each with their own unique Animation ID. This ID can be found in the AnimData.xml file of the sprite (from either exporting the sprite or downloading the sprite from the PMD Sprite Repository).


In cutscenes, the animations can be called using the [[List of Opcodes#0xfd - SetAnimation|SetAnimation Opcode]] with a parameter from the [https://docs.google.com/spreadsheets/d/11xHv80Def5mtF60ZsfI1lF1eNX0dBE2It837Q08AlRk/htmlview SetAnimation table] based on the Animation ID and desired animation settings.
In cutscenes, the animations can be called using the [[List of Opcodes#0xfd - SetAnimation|SetAnimation Opcode]] with a parameter from the [https://docs.google.com/spreadsheets/d/11xHv80Def5mtF60ZsfI1lF1eNX0dBE2It837Q08AlRk/ SetAnimation table] based on the Animation ID and desired animation settings.


== Dungeon Animations ==
== Dungeon Animations ==