List of Opcodes: Difference between revisions
→0x112 - Slide2PositionMark: Clarified that multiple position marks can be used (assistance from Sergey) Tags: Mobile edit Mobile web edit |
→0x113 - Slide2PositionMark: added description for Slide2PositionMark (assistance from Sergey) Tags: Mobile edit Mobile web edit |
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=== 0x113 - Slide2PositionMark === | === 0x113 - Slide2PositionMark === | ||
Moves an entity (i.e., an actor, object, or performer) to a Position Mark without animation, and without restricting the angles used. | |||
This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 5,003: | Line 5,005: | ||
|1 | |1 | ||
|uint | |uint | ||
| | |speed | ||
| | |Movement speed. Higher values result in a faster speed. 0 will result in an instant movement. Values starting at 32770 and above will be slower than a value of 1. | ||
|- | |- | ||
|2 | |2 | ||
|PositionMark | |PositionMark | ||
|pos_mark | |pos_mark | ||
| | |A structure consisting of a name, X unit, and Y unit. Units are defined as 8 pixels. | ||
|} | |} | ||
=== 0x114 - Slide2PositionOffset === | === 0x114 - Slide2PositionOffset === | ||
<TO DO: Opcode description> | <TO DO: Opcode description> | ||