List of Opcodes: Difference between revisions

0x112 - Slide2PositionMark: Clarified that multiple position marks can be used (assistance from Sergey)
Tags: Mobile edit Mobile web edit
0x113 - Slide2PositionMark: added description for Slide2PositionMark (assistance from Sergey)
Tags: Mobile edit Mobile web edit
Line 4,991: Line 4,991:


=== 0x113 - Slide2PositionMark ===
=== 0x113 - Slide2PositionMark ===
<TO DO: Opcode description>
Moves an entity (i.e., an actor, object, or performer) to a Position Mark without animation, and without restricting the angles used.
 
This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine.


{| class="wikitable"
{| class="wikitable"
Line 5,003: Line 5,005:
|1
|1
|uint
|uint
|unk0
|speed
|
|Movement speed. Higher values result in a faster speed. 0 will result in an instant movement. Values starting at 32770 and above will be slower than a value of 1.
|-
|-
|2
|2
|PositionMark
|PositionMark
|pos_mark
|pos_mark
|
|A structure consisting of a name, X unit, and Y unit. Units are defined as 8 pixels.
|}
|}
=== 0x114 - Slide2PositionOffset ===
=== 0x114 - Slide2PositionOffset ===
<TO DO: Opcode description>
<TO DO: Opcode description>