List of Opcodes: Difference between revisions
→0x161 - WaitExecuteObject: Added description for WaitExecuteObject (assistance from Sergey) Tags: Mobile edit Mobile web edit |
→0xb1 - Move2PositionMark: Clarified that multiple position marks can be used (assistance from Sergey) Tags: Mobile edit Mobile web edit |
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=== 0xb1 - Move2PositionMark === | === 0xb1 - Move2PositionMark === | ||
Moves an entity (i.e., an actor, object, or performer) to | Moves an entity (i.e., an actor, object, or performer) to one or more Position Marks without restricting the angles used. | ||
This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine. | This opcode does not have a parameter for an entity, as it must be used in a with-statement or a targeted routine. | ||
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This parameter may be repeated multiple times. | This parameter may be repeated multiple times. | ||
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=== 0xb2 - Move2PositionMark === | === 0xb2 - Move2PositionMark === | ||
Moves an entity (i.e., an actor, object, or performer) to a Position Mark without restricting the angles used. | Moves an entity (i.e., an actor, object, or performer) to a Position Mark without restricting the angles used. | ||