List of Opcodes: Difference between revisions

Caitemis (talk | contribs)
m 0xfd - SetAnimation: Added "Animation ID" link
0x3 - back_SetBackScrollOffset: I can confirm they are hardcoded (will fill the exact detail later)
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* The Map Background's Layer 1 X-axis.
* The Map Background's Layer 1 X-axis.


Which one the game performs for a given Level seems to be hardcoded.
Which one the game performs for a given Level is hardcoded.
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* The Map Background's Layer 2 X-axis.
* The Map Background's Layer 2 X-axis.


Which one the game performs for a given Level seems to be hardcoded.
Which one the game performs for a given Level is hardcoded.
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=== 0x4 - back_SetBackScrollSpeed ===
=== 0x4 - back_SetBackScrollSpeed ===
Continuously scrolls the background at a certain speed, without affecting entities such as actors, objects, or performers. Backgrounds used with this opcode will display a "loop" effect, i.e., it has the appearance of scrolling forever.
Continuously scrolls the background at a certain speed, without affecting entities such as actors, objects, or performers. Backgrounds used with this opcode will display a "loop" effect, i.e., it has the appearance of scrolling forever.