List of Sound Effects: Difference between revisions
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Sound effects up to 9478 |
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=== 7939 === | === 7939 === | ||
Falling into a pit? | Falling into a pit? | ||
=== 7940 === | |||
Something related to Grand Master, something going wrong/Bidoof taking off the leaf cover | |||
=== 7941 === | |||
Explosion. | |||
=== 7942 === | |||
Disarming pitfall? | |||
=== 7944 === | |||
Happy and clapping. | |||
=== 7947 === | |||
Crashing into something, destroying some things. | |||
=== 7948 === | |||
Very low short buzzing sounds, something with Unown stones (map D32P12A, [[Acting Scene]] s04p0801). | |||
=== 7949 === | |||
Crossing the sea of time, something deep and slowly charging. | |||
=== 7950 === | |||
Aura / light affecting the player? Evolution sequence related? | |||
=== 7951 === | |||
Some like engulfing the player, related to and plays after 7950. | |||
=== 7952 === | |||
Before fighting Dialga or another boss? | |||
=== 7953 === | |||
Hitting through! Regigigas attacks? | |||
=== 7956 === | |||
Breaking crystals? | |||
=== 7957 === | |||
Egg sound, kinda sounds like a "Confirm/OK" menu sound. | |||
=== 7958 === | |||
According to the game, this is what an egg hatching sounds like. | |||
=== 8194 === | |||
Very interesting getting loot/opening treasure box sound (map D80P41A, [[Acting Scene]] m99a0129). | |||
=== 8195 === | |||
Being sent into a dream. | |||
=== 8196 === | |||
Dialga attacking, "fade to white"-like. | |||
=== 8197 === | |||
Dark pulsing. | |||
=== 8198 === | |||
Wipe + interference sound? | |||
=== 8199 === | |||
Cresselia. | |||
=== 8200 === | |||
Dialga making some sound, also used for teleporting maybe? | |||
=== 8201 === | |||
Something happening in a Palkia cutscene, high pitched whoosh, slow. | |||
=== 8454 === | |||
The light that swallows the hero at the end of the main story. | |||
=== 8455 === | |||
The planet slowly falling apart. | |||
=== 8458 === | |||
Yet another whoosh like Time Gear Dialga thing. | |||
=== 8459 === | |||
Another sound in the player's disappearing sequence at the end of main game. | |||
=== 8462 === | |||
Placing all the time gears. | |||
=== 8705 === | |||
Beam-like attack hitting glass, Groudon? | |||
=== 8706 === | |||
Some sort of sound related to Cresselia (map D41P41A, [[Acting Scene]] s22p1401). | |||
=== 8707 === | |||
There is no escape! Being attacked like fade to white sound, Darkrai attacking? | |||
=== 8708 === | |||
Long charging + "ready to fire now" sound. | |||
=== 8710 === | |||
Giving an item. | |||
=== 8711 === | |||
Wigglytuff's door opening (such as in Chapter 2). | |||
=== 8713 === | |||
Collecting coins. | |||
=== 8714 === | |||
Ingesting. | |||
=== 8715 === | |||
Xatu's screech. | |||
=== 8717 === | |||
Baton Pass. | |||
=== 8718 === | |||
Swap Shop. | |||
=== 8719 === | |||
Swap Shop. | |||
=== 8720 === | |||
Belly/Hungry, often used with actor effect SetEffect(88, 3); | |||
=== 8961 === | |||
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''. | |||
=== 8962 === | |||
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3); | |||
=== 8964 === | |||
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3); | |||
=== 8965 === | |||
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3); | |||
=== 8966 === | |||
Making a discovery. | |||
=== 8967 === | |||
Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or SetEffect(91, 3); | |||
=== 8968 === | |||
Shocked! To be used with actor effect SetEffect(91, 3); | |||
=== 8970 === | |||
Loudred angry, wake up? Maybe generic angry? It's twice. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0); | |||
=== 8971 === | |||
Angry, used with actor effect SetEffect(94, 3); | |||
=== 8972 === | |||
Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''. | |||
=== 8973 === | |||
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3); | |||
=== 8974 === | |||
Surprised, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0) | |||
=== 8975 === | |||
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0); | |||
=== 8976 === | |||
Bell. | |||
=== 8977 === | |||
Some sort of noise, not sure where it's from? | |||
=== 8978 === | |||
Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3); | |||
=== 8979 === | |||
Title reveal. Only used in Explorers of Time and Darkness. | |||
=== 9217 === | |||
Dialga growling. | |||
=== 9218 === | |||
Short buzzing with a small whoosh. | |||
=== 9219 === | |||
Start of almost a jingle related to the Wigglytuff Guild rules (map D42P41A, [[Acting Scene]] n01a1904, Special Episode 1). | |||
=== 9220 === | |||
Part of the above jingle/chime. | |||
=== 9221 === | |||
"Three! Smiles go for miles!" Continuation of the above jingle. | |||
=== 9222 === | |||
Continuation of that jingle/chime thing, the end. | |||
=== 9223 === | |||
Either playing wooden drums or large wooden blocks falling over, or something like that. | |||
=== 9224 === | |||
Sleepy Jirachi. | |||
=== 9225 === | |||
Something "charging up", getting more intense, used in Bidoof Special Episode. | |||
=== 9226 === | |||
Jirachi doing something. | |||
=== 9227 === | |||
Jirachi appearing. | |||
=== 9474 === | |||
Ominous growl of some legendary. | |||
=== 9475 === | |||
Something happening, mix of whoosh and wind like sound with a bit of a chime, after that: Get out of here. | |||
=== 9477 === | |||
Short, relatively quiet, rustling. | |||
=== 9478 === | |||
Being struck down, short and sweet...? Or maybe used for something else? (map D43P31A, [[Acting Scene]] n02a0901). | |||
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