List of Sound Effects: Difference between revisions

Caitemis (talk | contribs)
sound effects up to 7939
Caitemis (talk | contribs)
Sound effects up to 9478
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=== 7939 ===
=== 7939 ===
Falling into a pit?
Falling into a pit?
=== 7940 ===
Something related to Grand Master, something going wrong/Bidoof taking off the leaf cover
=== 7941 ===
Explosion.
=== 7942 ===
Disarming pitfall?
=== 7944 ===
Happy and clapping.
=== 7947 ===
Crashing into something, destroying some things.
=== 7948 ===
Very low short buzzing sounds, something with Unown stones (map D32P12A, [[Acting Scene]] s04p0801).
=== 7949 ===
Crossing the sea of time, something deep and slowly charging.
=== 7950 ===
Aura / light affecting the player? Evolution sequence related?
=== 7951 ===
Some like engulfing the player, related to and plays after 7950.
=== 7952 ===
Before fighting Dialga or another boss?
=== 7953 ===
Hitting through! Regigigas attacks?
=== 7956 ===
Breaking crystals?
=== 7957 ===
Egg sound, kinda sounds like a "Confirm/OK" menu sound.
=== 7958 ===
According to the game, this is what an egg hatching sounds like.
=== 8194 ===
Very interesting getting loot/opening treasure box sound (map D80P41A, [[Acting Scene]] m99a0129).
=== 8195 ===
Being sent into a dream.
=== 8196 ===
Dialga attacking, "fade to white"-like.
=== 8197 ===
Dark pulsing.
=== 8198 ===
Wipe + interference sound?
=== 8199 ===
Cresselia.
=== 8200 ===
Dialga making some sound, also used for teleporting maybe?
=== 8201 ===
Something happening in a Palkia cutscene, high pitched whoosh, slow.
=== 8454 ===
The light that swallows the hero at the end of the main story.
=== 8455 ===
The planet slowly falling apart.
=== 8458 ===
Yet another whoosh like Time Gear Dialga thing.
=== 8459 ===
Another sound in the player's disappearing sequence at the end of main game.
=== 8462 ===
Placing all the time gears.
=== 8705 ===
Beam-like attack hitting glass, Groudon?
=== 8706 ===
Some sort of sound related to Cresselia (map D41P41A, [[Acting Scene]] s22p1401).
=== 8707 ===
There is no escape! Being attacked like fade to white sound, Darkrai attacking?
=== 8708 ===
Long charging + "ready to fire now" sound.
=== 8710 ===
Giving an item.
=== 8711 ===
Wigglytuff's door opening (such as in Chapter 2).
=== 8713 ===
Collecting coins.
=== 8714 ===
Ingesting.
=== 8715 ===
Xatu's screech.
=== 8717 ===
Baton Pass.
=== 8718 ===
Swap Shop.
=== 8719 ===
Swap Shop.
=== 8720 ===
Belly/Hungry, often used with actor effect SetEffect(88, 3);
=== 8961 ===
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''.
=== 8962 ===
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
=== 8964 ===
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
=== 8965 ===
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
=== 8966 ===
Making a discovery.
=== 8967 ===
Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);
=== 8968 ===
Shocked! To be used with actor effect SetEffect(91, 3);
=== 8970 ===
Loudred angry, wake up? Maybe generic angry? It's twice. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
=== 8971 ===
Angry, used with actor effect SetEffect(94, 3);
=== 8972 ===
Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''.
=== 8973 ===
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
=== 8974 ===
Surprised, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
=== 8975 ===
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
=== 8976 ===
Bell.
=== 8977 ===
Some sort of noise, not sure where it's from?
=== 8978 ===
Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
=== 8979 ===
Title reveal. Only used in Explorers of Time and Darkness.
=== 9217 ===
Dialga growling.
=== 9218 ===
Short buzzing with a small whoosh.
=== 9219 ===
Start of almost a jingle related to the Wigglytuff Guild rules (map D42P41A, [[Acting Scene]] n01a1904, Special Episode 1).
=== 9220 ===
Part of the above jingle/chime.
=== 9221 ===
"Three! Smiles go for miles!" Continuation of the above jingle.
=== 9222 ===
Continuation of that jingle/chime thing, the end.
=== 9223 ===
Either playing wooden drums or large wooden blocks falling over, or something like that.
=== 9224 ===
Sleepy Jirachi.
=== 9225 ===
Something "charging up", getting more intense, used in Bidoof Special Episode.
=== 9226 ===
Jirachi doing something.
=== 9227 ===
Jirachi appearing.
=== 9474 ===
Ominous growl of some legendary.
=== 9475 ===
Something happening, mix of whoosh and wind like sound with a bit of a chime, after that: Get out of here.
=== 9477 ===
Short, relatively quiet, rustling.
=== 9478 ===
Being struck down, short and sweet...? Or maybe used for something else? (map D43P31A, [[Acting Scene]] n02a0901).


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