List of Sound Effects: Difference between revisions

m Mention sound banks and the split ID format
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sound effects up to 6669
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=== 4891 ===
=== 4891 ===
Move learned.
Move learned.
=== 5121 ===
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
=== 5122 ===
Wings flapping, shorter.
=== 5123 ===
Dinner time.
=== 5124 ===
Turning a page, handling paper.
=== 5125 ===
"The clouds parted over the Hidden Land!"
=== 5126 ===
Explosion, rocks falling.
=== 5127 ===
Thunder?
=== 5128 ===
Short and sweet explosion.
=== 5129 ===
Smashing wall.
=== 5130 ===
Big wall collapsing/world falling apart.
=== 5131 ===
Explosion, rocks falling.
=== 5132 ===
Dimensional Scream intro.
=== 5133 ===
Dimensional Scream beginning, getting dizzy.
=== 5134 ===
Dimensional Scream beginning, getting dizzy loop.
=== 5135 ===
Begin evolution.
=== 5136 ===
Boss wipe start.
=== 5137 ===
Claps.
=== 5138 ===
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
=== 5139 ===
Dimensional Scream end?
=== 5140 ===
Sounds like a more intense version of the sound before the boss fight/wipe.
=== 5141 ===
Groudon stomp.
=== 5142 ===
Groudon stomp.
=== 5143 ===
VERY small hit sound, like used a few times right before a boss fight.
=== 5144 ===
Crystals?
=== 6401 ===
Finding a Time Gear, sounds a bit like another wipe sound.
=== 6402 ===
The small electric discharge sound used in the game's opening cutscene.
=== 6403 ===
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
=== 6404 ===
Step/dropping something onto a wet floor.
=== 6405 ===
Heavier step.
=== 6406 ===
Dropping the Relic Fragment?
=== 6407 ===
Cartoon balloon is inflated?
=== 6408 ===
Constructing/deconstructing?
=== 6409 ===
Hitting wood.
=== 6410 ===
Dropping, placing something.
=== 6411 ===
Opening a treasure box.
=== 6412 ===
Azurill tripping.
=== 6413 ===
Apple bouncing.
=== 6414 ===
Drowzee hitting the player accidentally.
=== 6415 ===
Alert, board update completed.
=== 6416 ===
Turning over the board after updating the data.
=== 6417 ===
Drowzee fainting (map G01P03A, [[Acting Scene]] m06a0203).
=== 6418 ===
Magnezone police.
=== 6419 ===
Grovyle running.
=== 6420 ===
Grovyle still running.
=== 6421 ===
Grovyle dashing.
=== 6422 ===
Yet another sound of dropping something.
=== 6423 ===
Crystals falling/little laser beam?
=== 6424 ===
Thunder? Cannon sounds? Heavy things rolling down a hill?
=== 6425 ===
Thunder in the distance?
=== 6657 ===
Sounds like a bunch of apples were dropped and are rolling down a hill?
=== 6658 ===
Click sound, pushing in the gem in Waterfall Cave.
=== 6661 ===
Some sort of wipe sound, long and deep.
=== 6662 ===
Small, quiet rustling.
=== 6663 ===
Placing something, with rustling after.
=== 6664 ===
Something not too heavy falling and hitting something.
=== 6665 ===
High-pitched sound (map G01P05C, [[Acting Scene]] m07a1001).
=== 6667 ===
Turning a page?
=== 6669 ===
Crowd talking/discussing.


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