List of Sound Effects: Difference between revisions

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sound effects up to 6669
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=== 4891 ===
=== 4891 ===
Move learned.
Move learned.
=== 5121 ===
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
=== 5122 ===
Wings flapping, shorter.
=== 5123 ===
Dinner time.
=== 5124 ===
Turning a page, handling paper.
=== 5125 ===
"The clouds parted over the Hidden Land!"
=== 5126 ===
Explosion, rocks falling.
=== 5127 ===
Thunder?
=== 5128 ===
Short and sweet explosion.
=== 5129 ===
Smashing wall.
=== 5130 ===
Big wall collapsing/world falling apart.
=== 5131 ===
Explosion, rocks falling.
=== 5132 ===
Dimensional Scream intro.
=== 5133 ===
Dimensional Scream beginning, getting dizzy.
=== 5134 ===
Dimensional Scream beginning, getting dizzy loop.
=== 5135 ===
Begin evolution.
=== 5136 ===
Boss wipe start.
=== 5137 ===
Claps.
=== 5138 ===
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
=== 5139 ===
Dimensional Scream end?
=== 5140 ===
Sounds like a more intense version of the sound before the boss fight/wipe.
=== 5141 ===
Groudon stomp.
=== 5142 ===
Groudon stomp.
=== 5143 ===
VERY small hit sound, like used a few times right before a boss fight.
=== 5144 ===
Crystals?
=== 6401 ===
Finding a Time Gear, sounds a bit like another wipe sound.
=== 6402 ===
The small electric discharge sound used in the game's opening cutscene.
=== 6403 ===
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
=== 6404 ===
Step/dropping something onto a wet floor.
=== 6405 ===
Heavier step.
=== 6406 ===
Dropping the Relic Fragment?
=== 6407 ===
Cartoon balloon is inflated?
=== 6408 ===
Constructing/deconstructing?
=== 6409 ===
Hitting wood.
=== 6410 ===
Dropping, placing something.
=== 6411 ===
Opening a treasure box.
=== 6412 ===
Azurill tripping.
=== 6413 ===
Apple bouncing.
=== 6414 ===
Drowzee hitting the player accidentally.
=== 6415 ===
Alert, board update completed.
=== 6416 ===
Turning over the board after updating the data.
=== 6417 ===
Drowzee fainting (map G01P03A, [[Acting Scene]] m06a0203).
=== 6418 ===
Magnezone police.
=== 6419 ===
Grovyle running.
=== 6420 ===
Grovyle still running.
=== 6421 ===
Grovyle dashing.
=== 6422 ===
Yet another sound of dropping something.
=== 6423 ===
Crystals falling/little laser beam?
=== 6424 ===
Thunder? Cannon sounds? Heavy things rolling down a hill?
=== 6425 ===
Thunder in the distance?
=== 6657 ===
Sounds like a bunch of apples were dropped and are rolling down a hill?
=== 6658 ===
Click sound, pushing in the gem in Waterfall Cave.
=== 6661 ===
Some sort of wipe sound, long and deep.
=== 6662 ===
Small, quiet rustling.
=== 6663 ===
Placing something, with rustling after.
=== 6664 ===
Something not too heavy falling and hitting something.
=== 6665 ===
High-pitched sound (map G01P05C, [[Acting Scene]] m07a1001).
=== 6667 ===
Turning a page?
=== 6669 ===
Crowd talking/discussing.


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Revision as of 04:12, 4 September 2023

This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.


This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own name as well.

Sound Effects

These sound effects can be called with se_Play(X);, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the ChangeTextSound ASM Patch.

266

Tail Whip.

267

Tail Whip, also.

279

Stat changes reset.

516

Musical jingle, followed by a laugh.

521

TM used.

523

Special Attack up.

525

Special Defense up.

527

PP restored.

529

Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).

530

Wary Fighter activated.

531

Defense up.

534

Defense lowered.

536

Movement Speed up.

537

PP lost.

538

Movement Speed lowered.

542

Special Attack lowered.

547

Attack up.

776

Smoke puffs like the ones in Grudge Traps.

783

Grudge Trap and similar negative effects.

1045

Earth Power.

2065

Feint windup.

2066

Feint impact.

3077

Brine.

3092

Night Slash.

3098

Attract.

3101

Reviver Seed activated.

3587

Ancient Power windup.

3587

Brine.

3588

Silver Wind.

3592

Escape Orb.

4106

Confuse Ray.

4107

Rock Blast shot.

4108

Rock Blast impact.

4112

Uproar, Beat Up, Rollcall Orb.

4118

Sing.

4353

Run Away activated.

4359

Leer.

4367

Facade.

4373

Helping Hand.

4609

Evasion lowered.

4610

Evasion up.

4613

Poisoned.

4614

Rain begins.

4615

Cleanse Orb.

4624

Swords Dance.

4628

Whirlpool.

4631

Yawn (both move and status).

4632

Bubble.

4634

Sun begins.

4635

Max HP up.

4637

Hail begins.

4867

Stomach growling.

4868

Player or ally item pickup.

4869

Enemy item pickup.

4870

Miss 1.

4871

Miss 2.

4872

Player or ally money pickup.

4882

Apple eaten.

4883

Seed eaten.

4884

Gummi eaten (also used for Golden Apple).

4890

HP restored.

4891

Move learned.

5121

The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.

5122

Wings flapping, shorter.

5123

Dinner time.

5124

Turning a page, handling paper.

5125

"The clouds parted over the Hidden Land!"

5126

Explosion, rocks falling.

5127

Thunder?

5128

Short and sweet explosion.

5129

Smashing wall.

5130

Big wall collapsing/world falling apart.

5131

Explosion, rocks falling.

5132

Dimensional Scream intro.

5133

Dimensional Scream beginning, getting dizzy.

5134

Dimensional Scream beginning, getting dizzy loop.

5135

Begin evolution.

5136

Boss wipe start.

5137

Claps.

5138

Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);

5139

Dimensional Scream end?

5140

Sounds like a more intense version of the sound before the boss fight/wipe.

5141

Groudon stomp.

5142

Groudon stomp.

5143

VERY small hit sound, like used a few times right before a boss fight.

5144

Crystals?

6401

Finding a Time Gear, sounds a bit like another wipe sound.

6402

The small electric discharge sound used in the game's opening cutscene.

6403

Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.

6404

Step/dropping something onto a wet floor.

6405

Heavier step.

6406

Dropping the Relic Fragment?

6407

Cartoon balloon is inflated?

6408

Constructing/deconstructing?

6409

Hitting wood.

6410

Dropping, placing something.

6411

Opening a treasure box.

6412

Azurill tripping.

6413

Apple bouncing.

6414

Drowzee hitting the player accidentally.

6415

Alert, board update completed.

6416

Turning over the board after updating the data.

6417

Drowzee fainting (map G01P03A, Acting Scene m06a0203).

6418

Magnezone police.

6419

Grovyle running.

6420

Grovyle still running.

6421

Grovyle dashing.

6422

Yet another sound of dropping something.

6423

Crystals falling/little laser beam?

6424

Thunder? Cannon sounds? Heavy things rolling down a hill?

6425

Thunder in the distance?

6657

Sounds like a bunch of apples were dropped and are rolling down a hill?

6658

Click sound, pushing in the gem in Waterfall Cave.

6661

Some sort of wipe sound, long and deep.

6662

Small, quiet rustling.

6663

Placing something, with rustling after.

6664

Something not too heavy falling and hitting something.

6665

High-pitched sound (map G01P05C, Acting Scene m07a1001).

6667

Turning a page?

6669

Crowd talking/discussing.