ExplorerScript: Difference between revisions
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Skycloud383 (talk | contribs) There's a perfectly good guide no need to reinvent the wheel. |
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ExplorerScript is a custom programming language, created by [[User:Capypara|Capypara]], used to edit the game's SSB files. Opening a script in SkyTemple will decompile it into ExplorerScript | ExplorerScript is a custom programming language, created by [[User:Capypara|Capypara]], used to edit the game's SSB files. Opening a script in SkyTemple will decompile it into ExplorerScript for easy editing. When saving, SkyTemple will recompile the ExplorerScript code back into its [https://projectpokemon.org/home/docs/mystery-dungeon-nds/pmd2-ssb-r49/ native SSB format]. The source code for ExplorerScript can be found on [https://github.com/SkyTemple/ExplorerScript GitHub]. | ||
Most scripts in | Most scripts in SkyTemple can be edited in ExplorerScript, though if the game fails to decompile the script, the game defaults to using [[SSBScript]]. The documentation for ExplorerScript can be found on https://explorerscript.skytemple.org/en/stable/. | ||
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Latest revision as of 19:16, 5 July 2026
This article is unfinished. You can help expanding it.
ExplorerScript is a custom programming language, created by Capypara, used to edit the game's SSB files. Opening a script in SkyTemple will decompile it into ExplorerScript for easy editing. When saving, SkyTemple will recompile the ExplorerScript code back into its native SSB format. The source code for ExplorerScript can be found on GitHub.
Most scripts in SkyTemple can be edited in ExplorerScript, though if the game fails to decompile the script, the game defaults to using SSBScript. The documentation for ExplorerScript can be found on https://explorerscript.skytemple.org/en/stable/.