List of Script Variables: Difference between revisions

Happylappy (talk | contribs)
Documented every known $SCENARIO_TALK_BIT_FLAG.
Happylappy (talk | contribs)
Edit description of talk flags to not say [200] are in use. This is likely incorrect, as 141+ seem to be fully unused as well.
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=== 0x12 - SCENARIO_TALK_BIT_FLAG ===
=== 0x12 - SCENARIO_TALK_BIT_FLAG ===
Up through [200] are in use, and they primarily exist to remember if the player has already talked with an NPC (therefore playing modified or shorter dialogue the second time around). For example, every merchant in treasure town comments on the player's accomplishments (like defeating Darkrai) the first time you talk to them. Whether that conversation has happened yet is tracked with SCENARIO_TALK_BIT_FLAG.
Up through [140] are in use, and they primarily exist to remember if the player has already talked with an NPC (therefore playing modified or shorter dialogue the second time around). For example, every merchant in treasure town comments on the player's accomplishments (like defeating Darkrai) the first time you talk to them. Whether that conversation has happened yet is tracked with SCENARIO_TALK_BIT_FLAG.
{| class="wikitable"
{| class="wikitable"
!Number
!Number