List of Sound Effects: Difference between revisions

RRad (talk | contribs)
mNo edit summary
RRad (talk | contribs)
More info on scrapped stirring wind sounds
Line 100: Line 100:
|D79P41A
|D79P41A
|s02p0701
|s02p0701
|Louder howling wind. Might be exclusive to scene after Froslass's boss fight in Crevice Cave.
|Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
|-
|-
|12
|12
Line 107: Line 107:
|None
|None
|None
|None
|Water attack sound 1. Appears to be unused.
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
|-
|-
|13
|13
Line 114: Line 114:
|None
|None
|None
|None
|Water attack sound 2. Appears to be unused.
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.
|}
|}


Line 602: Line 602:
|0x306
|0x306
|SE_NUM_MOTION_WAVE_LARGE
|SE_NUM_MOTION_WAVE_LARGE
|
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
|-
|-
|775
|775
|0x307
|0x307
|SE_NUM_MOTION_WIND_LARGE
|SE_NUM_MOTION_WIND_LARGE
|
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
|-
|-
|776
|776