List of Sound Effects: Difference between revisions
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More info on scrapped stirring wind sounds |
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|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
|Louder howling wind. | |Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this. | ||
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|12 | |12 | ||
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|None | |None | ||
|None | |None | ||
| | |Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons. | ||
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|13 | |13 | ||
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|None | |None | ||
|None | |None | ||
| | |Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons. | ||
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|0x306 | |0x306 | ||
|SE_NUM_MOTION_WAVE_LARGE | |SE_NUM_MOTION_WAVE_LARGE | ||
| | |Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects. | ||
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|775 | |775 | ||
|0x307 | |0x307 | ||
|SE_NUM_MOTION_WIND_LARGE | |SE_NUM_MOTION_WIND_LARGE | ||
| | |Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons. | ||
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|776 | |776 | ||