List of Effect Animations: Difference between revisions
That should cover all effects, with a few unidentified odds and ends left |
Intro |
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* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer. | * Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer. | ||
* WBA: ??? | * WBA: ??? | ||
In ground mode, <code>SetEffect<X>(Y, Z);</code> will play back a given effect animation. Substitute "X" with the actor or performer, "Y" with the effect's ID (number or text), and "Z" with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. | |||
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using <code>se_Play(X);</code> (substituting "X" with the SFX ID), while points are set using SetEffect's second parameter. | |||
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode. | [https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode. | ||