List of Effect Animations: Difference between revisions
Animations up to 350 added. Halfway done... |
Animations up to 400 added |
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|s22p0203 | |s22p0203 | ||
|Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199). | |Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199). | ||
|- | |||
|352 | |||
|WAN | |||
|4108 | |||
|Center | |||
| | |||
|None | |||
|Rock Blast impact. | |||
|- | |||
|353 | |||
|WAN | |||
|4877 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Rock Blast projectile. | |||
|- | |||
|354 | |||
|WAN | |||
|4375 | |||
|Head | |||
| | |||
|None | |||
|Wide Slash. | |||
|- | |||
|355 | |||
|WAN | |||
|1798 | |||
|Head | |||
| | |||
|None | |||
|Cut. | |||
|- | |||
|356 | |||
|WAN | |||
|3851 | |||
|Center | |||
| | |||
|None | |||
|See-Trap Orb. | |||
|- | |||
|357 | |||
|WAN | |||
|1040 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Switcher/Blowback Orb projectile. | |||
|- | |||
|358 | |||
|WAN | |||
|1039 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Transfer/Stayaway Orb projectile. | |||
|- | |||
|359 | |||
|WAN | |||
|1293 | |||
|Center | |||
| | |||
|None | |||
|Teleport, Warp Seed, etc. | |||
|- | |||
|360 | |||
|WAN | |||
|1815 | |||
|Center | |||
| | |||
|None | |||
|Petrify Orb or Trawl Orb. | |||
|- | |||
|361 | |||
|WAN | |||
|3350 | |||
|Head | |||
| | |||
|None | |||
|Drought Orb. | |||
|- | |||
|362 | |||
|WAN | |||
|3333 | |||
|Head | |||
| | |||
|None | |||
|Rollcall Orb. | |||
|- | |||
|363 | |||
|WAN | |||
|1819 | |||
|Center | |||
| | |||
|None | |||
|Invisify Orb or Mobile Orb. | |||
|- | |||
|364 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
| | |||
|None | |||
|PMD1 leftover; hero's light orb envelops them (ending). | |||
|- | |||
|365 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; hero's light orb (stationary). | |||
|- | |||
|366 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; hero's light orb flies up. | |||
|- | |||
|367 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; hero's light orb flies up, leaving more stars/energy behind. | |||
|- | |||
|368 | |||
|WAN | |||
|4119 | |||
|Center | |||
| | |||
|None | |||
|Vacuum-Cut. | |||
|- | |||
|369 | |||
|WAN File 0 | |||
|4635 | |||
|Center | |||
| | |||
|None | |||
|Life Seed (max HP up). | |||
|- | |||
|370 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
| | |||
|None | |||
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak. | |||
|- | |||
|371 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench. | |||
|- | |||
|372 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
| | |||
|None | |||
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends. | |||
|- | |||
|373 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover/continuation of #372; static Vortex Stone. | |||
|- | |||
|374 | |||
|WAN | |||
|4099 | |||
|Center | |||
| | |||
|None | |||
|Ghost-type Curse (nail pushed in). | |||
|- | |||
|375 | |||
|WAN | |||
|4098 | |||
|Head | |||
| | |||
|None | |||
|Ghost-type Curse takes effect on target. | |||
|- | |||
|376 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Leaves 1. | |||
|- | |||
|377 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Leaves 2. | |||
|- | |||
|378 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Water? | |||
|- | |||
|379 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Snowflake. | |||
|- | |||
|380 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Snowflake 2. Couldn't get this to show up in practice, so it may be unused. | |||
|- | |||
|381 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Fire? | |||
|- | |||
|382 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Fire 2? | |||
|- | |||
|383 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Stirring wind; Sand? | |||
|- | |||
|384 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|None | |||
|PMD1 leftover; hero's light orb pulsating (return at Team Base during ending). | |||
|- | |||
|385 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
| | |||
|None | |||
|PMD1 leftover/continuation of #384; light orb dissipates on hero's return. | |||
|- | |||
|386 | |||
|WAN | |||
|791 | |||
|None | |||
| | |||
|None | |||
|Mud Trap. | |||
|- | |||
|387 | |||
|WAN File 0 | |||
|<nowiki>-1</nowiki> | |||
|None | |||
| | |||
|None | |||
|Summon Trap or Grudge Trap. | |||
|- | |||
|388 | |||
|WAN | |||
|792 | |||
|None | |||
| | |||
|None | |||
|Grimy Trap. | |||
|- | |||
|389 | |||
|WAN | |||
|771 | |||
|None | |||
| | |||
|None | |||
|Gust Trap. | |||
|- | |||
|390 | |||
|WAN | |||
|770 | |||
|None | |||
| | |||
|None | |||
|Spin Trap. | |||
|- | |||
|391 | |||
|WAN File 0 | |||
|769 | |||
|None | |||
| | |||
|None | |||
|Slumber Trap. | |||
|- | |||
|392 | |||
|WAN | |||
|793 | |||
|None | |||
| | |||
|None | |||
|Poison Trap. | |||
|- | |||
|393 | |||
|WAN | |||
|790 | |||
|None | |||
| | |||
|None | |||
|Chestnut Trap. | |||
|- | |||
|394 | |||
|WAN File 0 | |||
|538 | |||
|None | |||
| | |||
|None | |||
|Movement speed lowered. | |||
|- | |||
|395 | |||
|WAN File 0 | |||
|536 | |||
|None | |||
| | |||
|None | |||
|Movement Speed up. | |||
|- | |||
|396 | |||
|WAN File 0 | |||
|539 | |||
|None | |||
| | |||
|None | |||
|Accuracy up. | |||
|- | |||
|397 | |||
|WAN File 0 | |||
|535 | |||
|None | |||
| | |||
|None | |||
|Accuracy lowered. | |||
|- | |||
|398 | |||
|WAN File 0 | |||
|531 | |||
|None | |||
| | |||
|None | |||
|Defense up. | |||
|- | |||
|399 | |||
|WAN File 0 | |||
|534 | |||
|None | |||
| | |||
|None | |||
|Defense lowered. | |||
|- | |||
|400 | |||
|WAN File 0 | |||
|525 | |||
|None | |||
| | |||
|None | |||
|Special Defense up. | |||
|- | |- | ||
|438 | |438 | ||
Revision as of 05:58, 17 October 2025
This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:
- WAN: The most common type. Functions in both dungeon and ground modes.
- WAN File 0: Functions only in dungeon mode. Ignore this for
SetEffect(EFFECT_NONE, 3);. - WAN File 1: Functions only in ground mode.
- WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
- Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
- WBA: ???
This video by Hecka Bad demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.
| ID | File Type | SFX ID | Point | Loop | Scene | Description |
|---|---|---|---|---|---|---|
| 0 | WAN File 0 | -1 | None | Many | No animation; this is a crucial ID used to stop looping effects. Can be called using SetEffect(EFFECT_NONE, 3);.
| |
| 1 | WAN | 4124 | Center | None | Nightmare. | |
| 2 | WAN | 1797 | None | Dive. Also used by coro EFFECT_MOVE_DIVE. | ||
| 3 | WAN | 1796 | None | None | Dig. | |
| 4 | WAN File 0 | 1030 | Center | None | Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc. | |
| 5 | WAN | 4366 | Head | None | Mind Reader. | |
| 6 | WAN | 1291 | None | None | Swagger. | |
| 7 | WAN File 0 | 4890 | None | None | HP restored. | |
| 8 | WAN File 0 | 283 | Center | None | Hit by a weak thrown item or little-effective move (Normal on Ghost etc.) | |
| 9 | WAN File 0 | 281 | Center | None | Not very effective hit. | |
| 10 | WAN File 0 | 280 | Center | None | Normal hit. | |
| 11 | WAN File 0 | 276 | Center | None | Super effective hit. | |
| 12 | WAN File 0 | 1817 | Center | None | Sweet Scent. | |
| 13 | WAN File 0 | 4610 | None | None | Evasion up. | |
| 14 | WAN File 0 | 4609 | None | None | Evasion lowered. | |
| 15 | WAN | 1285 | Head | None | Attract hit. | |
| 16 | Screen | 4614 | None | None | Rain begins. | |
| 17 | WAN | 4106 | None | None | Confuse Ray. | |
| 18 | WAN | 4885 | Head | None | Aromatherapy flower rises. | |
| 19 | WAN | 3585 | Center | None | Aromatherapy flower falls down. | |
| 20 | Screen | 4637 | None | None | Hail begins. | |
| 21 | WAN File 0 | 279 | Head | None | Stat changes reset. Also used as a startup animation by many moves. | |
| 22 | WAN File 0 | 277 | Head | None | Used as a startup animation by too many moves to count. | |
| 23 | WAN | 1286 | Right Hand | ✓ | None | Ice Ball projectile. |
| 24 | WAN File 0 | 1287 | Center | None | Ice Ball hit. | |
| 25 | WAN | 4631 | Head | None | Yawn (both move and status). | |
| 26 | WAN | 3610 | Head | None | Lovely Kiss. | |
| 27 | WAN | 4364 | None | None | Morning Sun. | |
| 28 | WAN | 3355 | Head | None | Bubble. | |
| 29 | WAN | 3356 | Head | None | Bubble hit. | |
| 30 | WAN | 3352 | Head | None | Encore (clapping). | |
| 31 | WAN | 3353 | None | None | Encore affects target. | |
| 32 | WAN | 1804 | Center | None | Fury Cutter. | |
| 33 | WAN File 0 | 4379 | Center | None | Blue smoke (Substitute). | |
| 34 | WAN File 0 | -1 | Center | None | Brown smoke (unused). | |
| 35 | WAN File 0 | -1 | Center | None | Dark blue smoke (unused). | |
| 36 | WAN File 0 | -1 | Center | None | Yellow smoke (unused). | |
| 37 | WAN File 0 | 4380 | Center | None | Pink smoke (Sleep Seed, probably other sleep-causing effects). | |
| 38 | WAN File 0 | -1 | Center | None | Red smoke (unused). | |
| 39 | WAN File 0 | 1812 | Center | None | Purple smoke (Poison Tail). | |
| 40 | WAN File 0 | -1 | Center | None | Beige smoke (unused). | |
| 41 | WAN File 0 | 4353 | Center | None | Green smoke (Transform, Run Away activated). | |
| 42 | WAN File 0 | 1813 | Center | None | White smoke (Baton Pass, Explosion Trap fails due to damp conditions). | |
| 43 | WAN | 1805 | Head | None | Torment. | |
| 44 | WAN | 1549 | Head | None | String Shot. | |
| 45 | WAN | -1 | Head | ✓ | None | String Shot projectile. |
| 46 | WAN | 1550 | Center | None | String Shot hit. | |
| 47 | WAN File 0 | 1032 | Center | None | Trick or Role Play. | |
| 48 | WAN File 0 | 1031 | Center | None | Trick or Role Play on target. | |
| 49 | WAN | 1799 | None | None | Super Fang. | |
| 50 | WAN | 1556 | Head | None | Heal Bell and Beat Up. | |
| 51 | WAN | 4354 | Head | None | Snore. | |
| 52 | WAN | 4125 | Head | None | Screech. | |
| 53 | WAN | 4360 | None | None | Rock Throw. | |
| 54 | WAN | 4616 | Center | n08a1408 | Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using SetEffect(EFFECT_ROCKS_HITTING, 3);.
| |
| 55 | WAN | 4361 | None | None | Rock Slide. | |
| 56 | WAN | 1297 | Left Hand | ✓ | None | Weather Ball projectile. |
| 57 | WAN | 1298 | Center | None | Weather Ball hit in sunny weather (fire). | |
| 58 | WAN | 1299 | Center | None | Weather Ball hit in rainy weather (bubbles). | |
| 59 | WAN File 0 | 4628 | None | None | Whirlpool. | |
| 60 | WAN | 4118 | Head | None | Sing. | |
| 61 | WAN | -1 | Head | ✓ | None | Rotating red/blue/green notes (Sing projectile). |
| 62 | WAN | 4880 | Head | None | Fake Tears. Same animation as #171 except for being dungeon-compatible. | |
| 63 | WAN | 4886 | Center | None | Spite. | |
| 64 | WAN | 3097 | Center | ✓ | None | Air Cutter projectile. |
| 65 | WAN | 1814 | Center | None | Black smoke (Octazooka hit, Blinker Seed). | |
| 66 | WAN | 4100 | None | None | Overheat attack. | |
| 67 | WAN | 4101 | Center | None | Overheat start. | |
| 68 | WAN | 1300 | Head | ✓ | None | Aurora Beam projectile. |
| 69 | WAN | 1808 | Head | ✓ | None | Octazooka projectile. |
| 70 | WAN | 3605 | None | None | Flatter. | |
| 71 | WAN | 4367 | Head | None | Facade. | |
| 72 | WAN File 0 | 4368 | Center | None | Illuminate ability ("X blinked!"). | |
| 73 | WAN | -1 | Center | ✓ | None | Will-O-Wisp projectile. |
| 74 | WAN | 1027 | Center | None | Flamethrower/Flame Wheel hit. | |
| 75 | WAN | 3341 | Head | None | Grudge. | |
| 76 | WAN | 3332 | Center | None | Burn status activates. | |
| 77 | WAN | 1047 | Center | None | Unidentified; three small fireballs. | |
| 78 | WAN | 1025 | Center | None | Flame Wheel start. | |
| 79 | WAN | 1026 | Head | ✓ | None | Flamethrower projectile. |
| 80 | WAN | 1046 | Center | None | Odor Sleuth. | |
| 81 | WAN | 3343 | Center | None | Lock-On. | |
| 82 | WAN | 3337 | Head | None | Sharpen. | |
| 83 | WAN | 4629 | None | None | Gust and Razor Wind. | |
| 84 | WAN | 4619 | Center | None | Harden. | |
| 85 | WAN | 1800 | Head | None | Disable (by user). | |
| 86 | WAN | 4630 | Center | ✓ | None | Unidentified; 3 wind projectiles. Assigned to $$$ move #548. |
| 87 | WAN | 4103 | Center | None | Bide start. | |
| 88 | WAN File 1 | -1 | Head | m02a0108 | Exclamation mark! Can be called using SetEffect(EFFECT_EXCLAMATION_MARK, 3);
| |
| 89 | WAN File 1 | -1 | Head | m02a0108 | Question mark. Can be called using SetEffect(EFFECT_QUESTION_MARK, 3);
| |
| 90 | WAN File 1 | -1 | Head | ✓ | n04a0104 | Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using SetEffect(EFFECT_JOYOUS, 3);
|
| 91 | WAN File 1 | -1 | Head | m01a0401 | Shocked effect. Can be called using SetEffect(EFFECT_SHOCKED, 3);
| |
| 92 | WAN File 1 | -1 | Head | m02a0108 | Sweat drop down the side. Can be called using SetEffect(EFFECT_SWEAT_DROP, 3);
| |
| 93 | WAN File 1 | -1 | Head | ✓ | m01a0401 | Laughing, often just joyous. Can be called using SetEffect(EFFECT_LAUGHING, 3);
|
| 94 | WAN File 1 | -1 | Head | ✓ | m09a0101 | Angry icon. Can be called using SetEffect(EFFECT_ANGRY, 3);
|
| 95 | WAN | 3334 | Head | None | Unidentified; triple-bite effect. | |
| 96 | WAN | 3074 | Head | None | Bite. | |
| 97 | WAN | -1 | Center | ✓ | m01a02a | Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). |
| 98 | WAN | -1 | Center | None | Unidentified continuation of #97. | |
| 99 | WAN | -1 | Center | None | Unidentified; star-shaped smoke cloud. | |
| 100 | WAN | -1 | None | m17a0302 | Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);.
| |
| 101 | WAN | -1 | None | None | PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground. | |
| 102 | WAN | -1 | None | ✓ | None | PMD1 leftover; 3 of the flyers remain in place. |
| 103 | WAN | -1 | Head | n01a3101 | Gathering stars/energy; Jirachi wakes up, SE1 scene. | |
| 104 | WAN | -1 | Head | ✓ | None | Looped continuation of #103. Does not appear to be used. |
| 105 | WAN | -1 | Head | None | PMD1 leftover; Teleport Gem starts gathering light. | |
| 106 | WAN | -1 | Head | ✓ | None | PMD1 leftover; Teleport Gem continues gathering light, looped. |
| 107 | WAN | -1 | Head | None | PMD1 leftover; Teleport Gem fades. | |
| 108 | WAN | -1 | Head | ✓ | None | PMD1 leftover; Teleport Gem lightly pulsating. |
| 109 | WAN | -1 | Head | None | PMD1 leftover; unidentified (gathering stars, more basic version of #103) | |
| 110 | WAN | -1 | Head | ✓ | None | PMD1 leftover; looped continuation of #109 |
| 111 | WAN | -1 | Head | s22p1401 | Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708. | |
| 112 | WAN | -1 | Head | ✓ | None | Looped continuation of #111. Does not appear to be used. |
| 113 | WAN | 4617 | None | None | Thunder. | |
| 114 | WAN | 1542 | Center | None | Spark or ThunderPunch. | |
| 115 | WAN | 3073 | Center | None | Rock Tomb. | |
| 116 | WAN | 3335 | Center | None | Karate Chop. | |
| 117 | WAN | 4115 | Center | None | Clamp. | |
| 118 | WAN | 3349 | Head | None | SmellingSalt. | |
| 119 | WAN | -1 | Head | ✓ | None | MegaHorn projectile. |
| 120 | WAN | 3841 | Center | None | Fury Swipes. | |
| 121 | WAN | 3847 | None | ✓ | None | Destiny Bond. |
| 122 | WAN | 4611 | Center | None | Foresight. | |
| 123 | WAN | 4107 | Center | None | Revenge hit. | |
| 124 | WAN | 4109 | Center | None | Dragon Dance. | |
| 125 | WAN | 4627 | Center | None | Cotton Spore. | |
| 126 | WAN | 1546 | None | None | Wrap or Constrict. | |
| 127 | WAN | 1538 | Center | None | Comet Punch. | |
| 128 | WAN | 1028 | Center | None | Absorb, Mega Drain, Giga Drain. | |
| 129 | WAN File 0 | 3862 | Center | None | Reversal. | |
| 130 | WAN File 0 | 1537 | None | None | Focus Energy or Focus Punch charge. | |
| 131 | WAN | 1809 | Center | None | Mega Punch. | |
| 132 | WAN | 3076 | None | None | Blast Burn | |
| 133 | WAN | 4877 | Left Hand | ✓ | None | Bonemerang projectile. |
| 134 | WAN | 3611 | Center | None | FeatherDance. | |
| 135 | WAN | 3614 | Center | None | Flash. | |
| 136 | WAN | -1 | Head | None | Eruption projectile. | |
| 137 | WAN | -1 | Head | ✓ | None | Ember projectile. |
| 138 | WAN | 3600 | Center | None | Scratch. | |
| 139 | WAN | 1288 | Center | None | Leaf Blade. | |
| 140 | WAN | 3848 | Center | None | Protect. | |
| 141 | WAN | 3856 | Center | None | Defense Curl. | |
| 142 | WAN | 4877 | Center | ✓ | None | Present projectile. |
| 143 | WAN | 1557 | Center | None | Bonemerang hit. | |
| 144 | WAN File 0 | 278 | Head | None | Unidentified; small blue light effect. | |
| 145 | WAN | 3099 | Center | None | Superpower. | |
| 146 | WAN | 3591 | Head | None | Spit Up. | |
| 147 | WAN | 3592 | None | None | Escape Orb. | |
| 148 | WAN | 3593 | Center | None | Guillotine. | |
| 149 | WAN | 3595 | Center | None | Knock Off. | |
| 150 | WAN | 3852 | Head | None | Water Sport. | |
| 151 | WAN | 3842 | Head | None | Wish. | |
| 152 | WAN | 4097 | Center | None | Swallow. | |
| 153 | WAN | 1292 | Center | None | (Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick. | |
| 154 | WAN | 1544 | Center | None | Seal Trap or Imprison. | |
| 155 | WAN | 4620 | Center | ✓ | None | Tri Attack projectile. |
| 156 | WAN | 3594 | Center | None | ViceGrip. | |
| 157 | WAN File 0 | 4358 | Center | None | Spore. | |
| 158 | WAN | 4362 | Center | None | Leech Life. | |
| 159 | WAN | 3609 | Center | None | Slash. | |
| 160 | WAN | -1 | Center | None | PMD1 leftover; Teleport Gem orb grows. | |
| 161 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem orb pulsating. |
| 162 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem orb flickering. |
| 163 | WAN | -1 | Center | None | PMD1 leftover; Teleport Gem orb breaking. | |
| 164 | WAN | -1 | Center | None | PMD1 leftover; Teleport Gem teleportation effect. | |
| 165 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem pulsating. |
| 166 | WAN | -1 | Center | ✓ | None | PMD1 leftover; Teleport Gem pulsating faster. |
| 167 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants). |
| 168 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 2. |
| 169 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 3. |
| 170 | WAN | -1 | Center | ✓ | None | PMD1 leftover; hero's disappearing light, variant 4. |
| 171 | WAN File 1 | -1 | Head | m03a1002 | Sweat/tears drop from both sides. Can be called using SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);
| |
| 172 | WAN File 1 | -1 | Head | m02a0108 | Small shock/noticing effect, left side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);
| |
| 173 | WAN File 1 | -1 | Head | ✓ | Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE. | |
| 174 | WAN File 1 | -1 | Head | m03a0403 | Small shock/noticing effect, right side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);
| |
| 175 | WAN | -1 | Center | None | Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation. | |
| 176 | WAN | 1560 | Head | None | Taunt takes effect. | |
| 177 | WAN | 1562 | None | None | Shock Wave hit. | |
| 178 | WAN | 1563 | Center | ✓ | None | Shock Wave projectile. |
| 179 | WAN | 3342 | Center | ✓ | None | Zap Cannon projectile. |
| 180 | WAN | 3346 | Center | None | Mud Sport rises. | |
| 181 | WAN | 3347 | Center | None | Mud Sport falls down. | |
| 182 | WAN | 3348 | Center | ✓ | None | Unidentified; 3 spinning Mud Sport projectiles. Probably unused. |
| 183 | WAN | 3859 | Center | None | Needle Arm. | |
| 184 | WAN | 4612 | Center | ✓ | None | Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. |
| 185 | WAN | 3865 | Center | None | Assist. | |
| 186 | WAN | 1289 | None | None | Ingrain. | |
| 187 | WAN | 3861 | None | None | Frenzy Plant. | |
| 188 | WAN | 4357 | Center | ✓ | None | SonicBoom projectile. |
| 189 | WAN | 4876 | Left Hand | ✓ | None | Barrage projectile. |
| 190 | WAN | 4372 | Head | ✓ | None | Bullet Seed projectile. |
| 191 | WAN | 1545 | Center | None | Horn Attack. | |
| 192 | WAN | 4623 | Center | ✓ | None | Icicle Spear projectile. |
| 193 | WAN | 4624 | Center | None | Swords Dance. | |
| 194 | WAN | 4625 | Center | None | Vine Whip. | |
| 195 | WAN | 3845 | Center | ✓ | None | GrassWhistle projectile. |
| 196 | WAN | 3863 | Head | None | Tickle. | |
| 197 | WAN File 0 | 3602 | Center | None | Crabhammer. | |
| 198 | WAN File 0 | 3860 | Center | None | Hidden Power. | |
| 199 | WAN | 1548 | None | None | Trapbust Orb. | |
| 200 | Screen | 3075 | None | None | Haze. | |
| 201 | WAN | 3587 | None | None | AncientPower startup. | |
| 202 | WAN | 1547 | Center | None | Volt Tackle startup. | |
| 203 | WAN | 3338 | None | None | Muddy Water. | |
| 204 | WAN | 1807 | None | None | Surf or Cleanse Orb. | |
| 205 | WAN | 3606 | Head | None | Psych Up. | |
| 206 | WAN | 3854 | Head | None | Follow Me. | |
| 207 | WAN | 4633 | Head | None | Metronome. | |
| 208 | WAN | 1566 | Head | None | Scary Face. | |
| 209 | WAN | 4117 | Head | ✓ | None | Signal Beam projectile. |
| 210 | WAN | 1810 | Center | None | Mist. | |
| 211 | WAN | 4376 | Center | None | Lick. | |
| 212 | WAN | 4357 | Head | ✓ | None | Swift projectile. |
| 213 | WAN | 4363 | None | None | Sky Uppercut. | |
| 214 | WAN | 1041 | Center | None | Sketch. | |
| 215 | WAN | 4365 | Center | None | Sand-Attack. | |
| 216 | WAN | 4878 | Center | ✓ | None | Twineedle projectile. |
| 217 | WAN | 4878 | Center | ✓ | None | Poison Sting projectile. |
| 218 | WAN | 4878 | Center | ✓ | None | Spike Cannon projectile. |
| 219 | Screen | 1558 | Head | None | Cosmic Power screen effect. See #676 for the energy-gathering effect on the user. | |
| 220 | WAN | 1036 | Head | ✓ | None | Psybeam projectile. |
| 221 | WAN File 0 | 1567 | Center | None | SolarBeam charge. | |
| 222 | Screen | 4888 | None | None | Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect. | |
| 223 | Screen | 4355 | Head | None | Powder Snow. | |
| 224 | WAN | 1033 | Head | ✓ | None | Psywave projectile. |
| 225 | WAN | 1037 | Head | None | Hypnosis projectile. | |
| 226 | WAN File 0 | 1043 | Head | None | Psycho Boost hit. | |
| 227 | WAN File 0 | 4875 | Head | None | No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.) | |
| 228 | WAN File 0 | 260 | Head | None | No animation; paired with the regular attack sound effect. | |
| 229 | WAN File 0 | -1 | Head | None | No animation or sound effect. | |
| 230 | WAN File 0 | 532 | Head | None | No animation; paired with the Earthquake or Magnitude sound effect. | |
| 231 | WAN File 0 | 274 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Rotate animation while using Rolling Kick, Thief or Flame Wheel. | |
| 232 | WAN File 0 | 275 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Double animation. | |
| 233 | WAN File 0 | 257 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Hop animation. | |
| 234 | WAN File 0 | 258 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Charge animation. | |
| 235 | WAN File 0 | 259 | Head | None | No animation; paired with the secondary sound effect for a Pokémon's Rotate animation. | |
| 236 | WAN | 1541 | Center | None | Thunderbolt. | |
| 237 | WAN | 1816 | None | None | Fissure hit. The actual "fissure" effect that deletes the opponent can be found at #693-695. | |
| 238 | WAN | 3590 | None | None | Safeguard. | |
| 239 | Screen | 4615 | Head | None | Sandstorm. | |
| 240 | WAN | 3336 | Center | None | Cross Chop. | |
| 241 | WAN | 1038 | None | None | Sand Tomb. | |
| 242 | WAN | 1811 | Center | None | Smog. | |
| 243 | WAN | 4110 | None | None | Sacred Fire start. | |
| 244 | WAN | 4111 | Center | m07a1001 | Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff' or Igglybuff's meltdowns. | |
| 245 | WAN | 3604 | Center | None | Sheer Cold. | |
| 246 | WAN | 4356 | Head | ✓ | None | SolarBeam projectile. |
| 247 | WAN | 4889 | None | None | SolarBeam 2nd turn. | |
| 248 | WAN | 788 | None | None | Self-Destruct (move or trap). | |
| 249 | WAN | 787 | None | None | Explosion (move or trap). | |
| 250 | WAN | 3589 | Center | ✓ | None | Sky Attack projectile. |
| 251 | WAN | 3608 | Center | ✓ | None | Metal Sound projectile. |
| 252 | WAN | 3849 | Center | ✓ | None | Icy Wind projectile. |
| 253 | WAN | 3864 | Center | ✓ | None | Meteor Mash projectile. |
| 254 | WAN | 3858 | Center | None | Mean Look. | |
| 255 | WAN | 4112 | Center | None | Uproar. | |
| 256 | WAN | 4114 | Center | ✓ | None | Shadow Ball projectile. |
| 257 | WAN | 4116 | Center | None | Stun Spore. | |
| 258 | WAN | 3344 | Center | None | PoisonPowder. | |
| 259 | WAN | 3846 | Center | None | Sleep Powder. | |
| 260 | WAN | 4121 | Head | None | Water Spout shoots up. | |
| 261 | WAN | 4120 | None | None | Water Spout falls down. | |
| 262 | WAN | 1042 | Head | None | Kinesis (bending spoon). | |
| 263 | WAN | 3612 | Center | ✓ | None | Fire Blast projectile. |
| 264 | WAN | 3613 | Center | None | Fire Blast impact. | |
| 265 | WAN | 4369 | None | None | Waterfall. | |
| 266 | WAN | -1 | None | ✓ | None | PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2 |
| 267 | WAN File 0 | 4370 | Center | None | Stockpile. | |
| 268 | WAN File 0 | -1 | Head | None | PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over. | |
| 269 | WAN | 4371 | Head | None | Leech Seed projectile. | |
| 270 | WAN | 3596 | None | None | Leech Seed impact. | |
| 271 | WAN | 3853 | Center | None | Synthesis. | |
| 272 | WAN | 3867 | Center | None | Moonlight. | |
| 273 | WAN | 3607 | Center | None | Unidentified; blue healing effect. PMD1 internal name: KAIFUKU | |
| 274 | WAN | 1543 | Head | None | Howl. | |
| 275 | WAN | 3586 | Center | None | Stomp. | |
| 276 | WAN | 1806 | Head | ✓ | None | Mist Ball projectile. |
| 277 | WAN | 4113 | Center | None | Secret Power. | |
| 278 | WAN | 3598 | Head | ✓ | None | Sludge Bomb projectile. |
| 279 | WAN | 3597 | Head | ✓ | None | Sludge projectile. |
| 280 | WAN | 3100 | Center | None | DynamicPunch. | |
| 281 | WAN | 1304 | Center | None | Crush Claw. | |
| 282 | WAN | 3588 | Head | None | Silver Wind. | |
| 283 | WAN | 4878 | Head | ✓ | None | Unidentified; two needle projectiles. |
| 284 | WAN | 1561 | None | None | Faint Attack. | |
| 285 | WAN File 0 | 4374 | None | None | Conversion 2. | |
| 286 | WAN File 0 | 1818 | None | None | Conversion. | |
| 287 | WAN | 4359 | Head | None | Leer. | |
| 288 | WAN | 4102 | Center | ✓ | None | Razor Leaf projectile. |
| 289 | WAN File 0 | 3601 | Center | None | Tail Glow. | |
| 290 | WAN File 0 | 1290 | None | None | Rising beige smoke (Spikes or Toxic Spikes set) | |
| 291 | WAN File 0 | 1801 | Center | ✓ | None | Ice Beam projectile. |
| 292 | WAN File 0 | 1802 | Center | None | Ice Beam or Blizzard impact. | |
| 293 | WAN File 0 | 4626 | None | None | Unidentified; small water splash. | |
| 294 | WAN | 4877 | Head | ✓ | None | Egg Bomb projectile. |
| 295 | WAN | 4377 | Center | None | Egg Bomb hit. | |
| 296 | WAN | 3855 | Center | None | Razor Leaf startup. | |
| 297 | WAN | 3351 | Center | None | Softboiled. | |
| 298 | WAN | 3098 | Head | None | Sweet Kiss. | |
| 299 | WAN | -1 | Head | ✓ | None | Attract projectile. |
| 300 | WAN | 1303 | Head | None | Bulk Up. | |
| 301 | WAN | 3866 | Center | None | Magical Leaf startup. | |
| 302 | WAN | 3843 | Center | ✓ | None | Magical Leaf projectile. |
| 303 | WAN | 1296 | Head | ✓ | None | Water Pulse projectile. |
| 304 | WAN | 3844 | Center | None | False Swipe. | |
| 305 | WAN | 1568 | Center | None | Calm Mind. | |
| 306 | WAN | 3857 | Center | None | Mega Kick. | |
| 307 | WAN | -1 | Head | None | PMD1 leftover; Rayquaza shoots beam at falling meteor. | |
| 308 | WAN | -1 | Head | ✓ | None | PMD1 leftover; #307 continued and looped. |
| 309 | WAN | -1 | Head | ✓ | None | PMD1 leftover; beam hits meteor from the bottom of the screen. |
| 310 | WAN File 0 | 4618 | None | None | Twister. | |
| 311 | WAN | 4622 | Center | None | Arm Thrust. | |
| 312 | WAN | 4373 | Head | None | Helping Hand. | |
| 313 | WAN | 1554 | None | None | White beam (Barrier or Iron Defense). | |
| 314 | WAN File 0 | 4613 | None | None | Poisoned status activates. | |
| 315 | WAN | 4621 | Center | None | Tri Attack impact. | |
| 316 | WAN | 1284 | Center | None | Fire Spin. | |
| 317 | WAN | 4378 | Center | None | Ember hit. | |
| 318 | WAN | 1301 | None | None | Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon). | |
| 319 | WAN | 1555 | None | None | Green beam (Mirror Move activated). | |
| 320 | WAN | 3101 | None | None | Pink beam (Mirror Coat). | |
| 321 | WAN | 1302 | None | None | Blue beam (Reflect). | |
| 322 | WAN File 0 | 3345 | Center | None | Drill Peck. | |
| 323 | WAN | -1 | Head | None | Exclamation mark, no sound effect (presumably used by cringe status) | |
| 324 | WAN | 4105 | Head | None | Amnesia. | |
| 325 | WAN | -1 | Head | ✓ | None | Appears to be a copy of #90 (joyous/beaming). |
| 326 | WAN | -1 | Head | None | Appears to be a copy of #91 (shocked). | |
| 327 | WAN | -1 | Head | None | Appears to be a copy of #92 (sweat drop). | |
| 328 | WAN | -1 | Head | ✓ | None | Appears to be a copy of #93 (laughing). |
| 329 | WAN | -1 | Head | ✓ | None | Appears to be a copy of #94 (angry icon). |
| 330 | WAN | 4123 | None | None | Night Shade. | |
| 331 | WAN | 4634 | None | None | Sunny Day or sunny weather. | |
| 332 | Screen | 4122 | Head | None | Heat Wave. | |
| 333 | WAN | 1295 | Head | ✓ | None | Water Gun projectile. |
| 334 | WAN File 0 | 1294 | Center | None | Water Gun, Hydro Cannon or Hydro Pump impact. | |
| 335 | WAN | 1282 | Head | ✓ | None | Hydro Cannon projectile. |
| 336 | WAN | 1283 | Head | ✓ | None | Hydro Pump projectile. |
| 337 | WAN | 3357 | Head | ✓ | None | Mud Shot projectile. |
| 338 | WAN | 3329 | Head | ✓ | None | Hyper Beam projectile. |
| 339 | WAN | 3330 | Head | ✓ | None | BubbleBeam projectile. |
| 340 | WAN | 3331 | Head | ✓ | None | Aeroblast projectile. |
| 341 | WAN | 3603 | Head | None | Hyper Voice. | |
| 342 | WAN | 3339 | Center | None | Petal Dance impact. | |
| 343 | WAN | 3102 | Center | None | Belly Drum. | |
| 344 | WAN | 3599 | Center | None | Hyper Fang. | |
| 345 | WAN | 4104 | Center | None | Dizzy Punch. | |
| 346 | WAN | 1803 | Head | None | Teeter Dance. | |
| 347 | WAN | 3354 | Center | None | Blaze Kick. | |
| 348 | WAN | 3340 | None | None | Perish Song. | |
| 349 | WAN | 3850 | Head | None | Milk Drink. | |
| 350 | WAN | 4632 | Head | ✓ | None | Acid projectile. |
| 351 | WAN | 1034 | Center | s22p0203 | Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199). | |
| 352 | WAN | 4108 | Center | None | Rock Blast impact. | |
| 353 | WAN | 4877 | Head | ✓ | None | Rock Blast projectile. |
| 354 | WAN | 4375 | Head | None | Wide Slash. | |
| 355 | WAN | 1798 | Head | None | Cut. | |
| 356 | WAN | 3851 | Center | None | See-Trap Orb. | |
| 357 | WAN | 1040 | Center | ✓ | None | Switcher/Blowback Orb projectile. |
| 358 | WAN | 1039 | Center | ✓ | None | Transfer/Stayaway Orb projectile. |
| 359 | WAN | 1293 | Center | None | Teleport, Warp Seed, etc. | |
| 360 | WAN | 1815 | Center | None | Petrify Orb or Trawl Orb. | |
| 361 | WAN | 3350 | Head | None | Drought Orb. | |
| 362 | WAN | 3333 | Head | None | Rollcall Orb. | |
| 363 | WAN | 1819 | Center | None | Invisify Orb or Mobile Orb. | |
| 364 | WAN | -1 | None | None | PMD1 leftover; hero's light orb envelops them (ending). | |
| 365 | WAN | -1 | None | ✓ | None | PMD1 leftover; hero's light orb (stationary). |
| 366 | WAN | -1 | None | ✓ | None | PMD1 leftover; hero's light orb flies up. |
| 367 | WAN | -1 | None | ✓ | None | PMD1 leftover; hero's light orb flies up, leaving more stars/energy behind. |
| 368 | WAN | 4119 | Center | None | Vacuum-Cut. | |
| 369 | WAN File 0 | 4635 | Center | None | Life Seed (max HP up). | |
| 370 | WAN | -1 | None | None | PMD1 leftover; rising magma pillar at Mt. Blaze Peak. | |
| 371 | WAN | -1 | None | ✓ | None | PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench. |
| 372 | WAN | -1 | None | None | PMD1 leftover/continuation of #371; Vortex Stone light effect ends. | |
| 373 | WAN | -1 | None | ✓ | None | PMD1 leftover/continuation of #372; static Vortex Stone. |
| 374 | WAN | 4099 | Center | None | Ghost-type Curse (nail pushed in). | |
| 375 | WAN | 4098 | Head | None | Ghost-type Curse takes effect on target. | |
| 376 | WAN | -1 | Head | ✓ | None | Stirring wind; Leaves 1. |
| 377 | WAN | -1 | Head | ✓ | None | Stirring wind; Leaves 2. |
| 378 | WAN | -1 | Head | ✓ | None | Stirring wind; Water? |
| 379 | WAN | -1 | Head | ✓ | None | Stirring wind; Snowflake. |
| 380 | WAN | -1 | Head | ✓ | None | Stirring wind; Snowflake 2. Couldn't get this to show up in practice, so it may be unused. |
| 381 | WAN | -1 | Head | ✓ | None | Stirring wind; Fire? |
| 382 | WAN | -1 | Head | ✓ | None | Stirring wind; Fire 2? |
| 383 | WAN | -1 | Head | ✓ | None | Stirring wind; Sand? |
| 384 | WAN | -1 | None | ✓ | None | PMD1 leftover; hero's light orb pulsating (return at Team Base during ending). |
| 385 | WAN | -1 | None | None | PMD1 leftover/continuation of #384; light orb dissipates on hero's return. | |
| 386 | WAN | 791 | None | None | Mud Trap. | |
| 387 | WAN File 0 | -1 | None | None | Summon Trap or Grudge Trap. | |
| 388 | WAN | 792 | None | None | Grimy Trap. | |
| 389 | WAN | 771 | None | None | Gust Trap. | |
| 390 | WAN | 770 | None | None | Spin Trap. | |
| 391 | WAN File 0 | 769 | None | None | Slumber Trap. | |
| 392 | WAN | 793 | None | None | Poison Trap. | |
| 393 | WAN | 790 | None | None | Chestnut Trap. | |
| 394 | WAN File 0 | 538 | None | None | Movement speed lowered. | |
| 395 | WAN File 0 | 536 | None | None | Movement Speed up. | |
| 396 | WAN File 0 | 539 | None | None | Accuracy up. | |
| 397 | WAN File 0 | 535 | None | None | Accuracy lowered. | |
| 398 | WAN File 0 | 531 | None | None | Defense up. | |
| 399 | WAN File 0 | 534 | None | None | Defense lowered. | |
| 400 | WAN File 0 | 525 | None | None | Special Defense up. | |
| 438 | WAN File 1 | -1 | Head | ✓ | m07a1001 | Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context. |
| 448 | WAN File 1 | -1 | Head | m03a0403 | Shocked effect, mirrored. Can be called using SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
| |
| 543 | WAN | 3084 | Head | None | Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect. | |
| 544 | WAN | 3085 | Center | None | Roar of Time hit. | |
| 621 | Screen | -1 | Center | c00a0701 | Dimensional Scream start. | |
| 622 | WAN File 1 | -1 | Head | m21a0203 | Sweat drop down the side, mirrored. Can be called using SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);
| |
| 623 | WAN File 1 | -1 | Head | ✓ | m02a0302 | Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using SetEffect(EFFECT_ANGRY_MIRRORED, 3);
|
| 624 | WAN File 1 | -1 | Head | ✓ | c00a0601 | Perfect Apple bouncing on top of Wigglytuff's head. Can be called using SetEffect(EFFECT_APPLE_ON_HEAD, 3);
|
| 625 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);
|
| 626 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Ursaring, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);
|
| 627 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Vigoroth, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);
|
| 628 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Mankey, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);
|
| 629 | WAN File 1 | -1 | Head | ✓ | m05a0603 | Beige rippling water for Primeape, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);
|
| 642 | WAN File 1 | -1 | Head | ✓ | c00a0601 | Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using SetEffect(EFFECT_EATING, 3);
|
| 643 | WAN File 1 | -1 | Head | ✓ | c00a0601 | Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using SetEffect(EFFECT_EATING_SLOW, 3);
|
| 646 | WAN File 1 | -1 | None | ✓ | m22a1004 | Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene. |
| 653 | WAT | -1 | None | ✓ | m25a0302 | The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine. |
| 664 | WAN File 1 | -1 | None | ✓ | m23a1008 | Beige animated water ripple effect below Lapras during Brine Cave introduction scene. |
| 668 | WAT | -1 | None | ✓ | m23a1003 | The glowing Brine Cave wall pattern. Uses the 3D engine. |
| 676 | WAT | -1 | Center | Cosmic Power on user (gathering energy). See #219 for the background effect. | ||
| 692 | WAN File 1 | -1 | None | ✓ | n04a1401 | Copy of the burn status effect animation for cutscenes. |
| 693 | WAN | 1048 | None | None | Fissure opens up. | |
| 694 | WAN | -1 | None | ✓ | None | Fissure held frame. |
| 695 | WAN | 1049 | None | None | Fissure closes. | |
| 696 | WAN File 0 | 1305 | Center | None | Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | |
| 697 | WBA | 4124 | None | ✓ | None | Heavy rain covering the screen and panning to the left. Appears to be unused. |
| 698 | WBA | 4124 | None | ✓ | n02a0304 | Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);.
|
| 699 | Screen | 4124 | None | ✓ | m01a0102 | Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff. |