List of Effect Animations: Difference between revisions

RRad (talk | contribs)
Animations up to 176 added
RRad (talk | contribs)
Animations up to 250 added
Line 1,433: Line 1,433:
|None
|None
|Taunt takes effect.
|Taunt takes effect.
|-
|177
|WAN
|1562
|None
|
|None
|Shock Wave hit.
|-
|178
|WAN
|1563
|Center
|align=center|✓
|None
|Shock Wave projectile.
|-
|179
|WAN
|3342
|Center
|align=center|✓
|None
|Zap Cannon projectile.
|-
|180
|WAN
|3346
|Center
|
|None
|Mud Sport rises.
|-
|181
|WAN
|3347
|Center
|
|None
|Mud Sport falls down.
|-
|182
|WAN
|3348
|Center
|align=center|✓
|None
|Unidentified; 3 spinning Mud Sport projectiles. Probably unused.
|-
|183
|WAN
|3859
|Center
|
|None
|Needle Arm.
|-
|184
|WAN
|4612
|Center
|align=center|✓
|None
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.
|-
|185
|WAN
|3865
|Center
|
|None
|Assist.
|-
|186
|WAN
|1289
|None
|
|None
|Ingrain.
|-
|187
|WAN
|3861
|None
|
|None
|Frenzy Plant.
|-
|188
|WAN
|4357
|Center
|align=center|✓
|None
|SonicBoom projectile.
|-
|189
|WAN
|4876
|Left Hand
|align=center|✓
|None
|Barrage projectile.
|-
|190
|WAN
|4372
|Head
|align=center|✓
|None
|Bullet Seed projectile.
|-
|191
|WAN
|1545
|Center
|
|None
|Horn Attack.
|-
|192
|WAN
|4623
|Center
|align=center|✓
|None
|Icicle Spear projectile.
|-
|193
|WAN
|4624
|Center
|
|None
|Swords Dance.
|-
|194
|WAN
|4625
|Center
|
|None
|Vine Whip.
|-
|195
|WAN
|3845
|Center
|align=center|✓
|None
|GrassWhistle projectile.
|-
|196
|WAN
|3863
|Head
|
|None
|Tickle.
|-
|197
|WAN File 0
|3602
|Center
|
|None
|Crabhammer.
|-
|198
|WAN File 0
|3860
|Center
|
|None
|Hidden Power.
|-
|199
|WAN
|1548
|None
|
|None
|Trapbust Orb.
|-
|200
|Screen
|3075
|None
|
|None
|Haze.
|-
|201
|WAN
|3587
|None
|
|None
|AncientPower startup.
|-
|202
|WAN
|1547
|Center
|
|None
|Volt Tackle startup.
|-
|203
|WAN
|3338
|None
|
|None
|Muddy Water.
|-
|204
|WAN
|1807
|None
|
|None
|Surf or Cleanse Orb.
|-
|205
|WAN
|3606
|Head
|
|None
|Psych Up.
|-
|206
|WAN
|3854
|Head
|
|None
|Follow Me.
|-
|207
|WAN
|4633
|Head
|
|None
|Metronome.
|-
|208
|WAN
|1566
|Head
|
|None
|Scary Face.
|-
|209
|WAN
|4117
|Head
|align=center|✓
|None
|Signal Beam projectile.
|-
|210
|WAN
|1810
|Center
|
|None
|Mist.
|-
|211
|WAN
|4376
|Center
|
|None
|Lick.
|-
|212
|WAN
|4357
|Head
|align=center|✓
|None
|Swift projectile.
|-
|213
|WAN
|4363
|None
|
|None
|Sky Uppercut.
|-
|214
|WAN
|1041
|Center
|
|None
|Sketch.
|-
|215
|WAN
|4365
|Center
|
|None
|Sand-Attack.
|-
|216
|WAN
|4878
|Center
|align=center|✓
|None
|Twineedle projectile.
|-
|217
|WAN
|4878
|Center
|align=center|✓
|None
|Poison Sting projectile.
|-
|218
|WAN
|4878
|Center
|align=center|✓
|None
|Spike Cannon projectile.
|-
|219
|Screen
|1558
|Head
|
|None
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.
|-
|220
|WAN
|1036
|Head
|align=center|✓
|None
|Psybeam projectile.
|-
|221
|WAN File 0
|1567
|Center
|
|None
|SolarBeam charge.
|-
|222
|Screen
|4888
|None
|
|None
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.
|-
|223
|Screen
|4355
|Head
|
|None
|Powder Snow.
|-
|224
|WAN
|1033
|Head
|align=center|✓
|None
|Psywave projectile.
|-
|225
|WAN
|1037
|Head
|
|None
|Hypnosis projectile.
|-
|226
|WAN File 0
|1043
|Head
|
|None
|Psycho Boost hit.
|-
|227
|WAN File 0
|4875
|Head
|
|None
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)
|-
|228
|WAN File 0
|260
|Head
|
|None
|No animation; paired with the regular attack sound effect.
|-
|229
|WAN File 0
|<nowiki>-1</nowiki>
|Head
|
|None
|No animation or sound effect.
|-
|230
|WAN File 0
|532
|Head
|
|None
|No animation; paired with the Earthquake or Magnitude sound effect.
|-
|231
|WAN File 0
|274
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Rotate animation while using Rolling Kick, Thief or Flame Wheel.
|-
|232
|WAN File 0
|275
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Double animation.
|-
|233
|WAN File 0
|257
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Hop animation.
|-
|234
|WAN File 0
|258
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Charge animation.
|-
|235
|WAN File 0
|259
|Head
|
|None
|No animation; paired with the secondary sound effect for a Pokémon's Rotate animation.
|-
|236
|WAN
|1541
|Center
|
|None
|Thunderbolt.
|-
|237
|WAN
|1816
|None
|
|None
|Fissure hit. The actual "fissure" effect that deletes the opponent can be found at #693-695.
|-
|238
|WAN
|3590
|None
|
|None
|Safeguard.
|-
|239
|Screen
|4615
|Head
|
|None
|Sandstorm.
|-
|240
|WAN
|3336
|Center
|
|None
|Cross Chop.
|-
|241
|WAN
|1038
|None
|
|None
|Sand Tomb.
|-
|242
|WAN
|1811
|Center
|
|None
|Smog.
|-
|243
|WAN
|4110
|None
|
|None
|Sacred Fire start.
|-
|244
|WAN
|4111
|Center
|
|m07a1001
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff' or Igglybuff's meltdowns.
|-
|245
|WAN
|3604
|Center
|
|None
|Sheer Cold.
|-
|246
|WAN
|4356
|Head
|align=center|✓
|None
|SolarBeam projectile.
|-
|247
|WAN
|4889
|None
|
|None
|SolarBeam 2nd turn.
|-
|248
|WAN
|788
|None
|
|None
|Self-Destruct (move or trap).
|-
|249
|WAN
|787
|None
|
|None
|Explosion (move or trap).
|-
|250
|WAN
|3589
|Center
|align=center|✓
|None
|Sky Attack projectile.
|-
|-
|268
|268
Line 1,617: Line 2,209:
|m23a1003
|m23a1003
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|The glowing Brine Cave wall pattern. Uses the 3D engine.
|-
|676
|WAT
|<nowiki>-1</nowiki>
|Center
|
|
|Cosmic Power on user (gathering energy). See #219 for the background effect.
|-
|-
|692
|692
Line 1,671: Line 2,271:
|None
|None
|align=center|✓
|align=center|✓
|
|n02a0304
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using <code>SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);</code>.
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using <code>SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);</code>.
|-
|-
Line 1,679: Line 2,279:
|None
|None
|align=center|✓
|align=center|✓
|
|m01a0102
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.
|}
|}