List of Sound Effects: Difference between revisions
More move SFX |
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| Line 242: | Line 242: | ||
|0x117 | |0x117 | ||
|SE_NUM_EFF_INVOKE | |SE_NUM_EFF_INVOKE | ||
|Stat changes reset. | |Stat changes reset. Also used as a startup sound by many moves. | ||
|- | |- | ||
|280 | |280 | ||
| Line 735: | Line 735: | ||
|0x406 | |0x406 | ||
|SE_NUM_EFF_LIGHT_WALL | |SE_NUM_EFF_LIGHT_WALL | ||
| | |Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc. | ||
|- | |- | ||
|1031 | |1031 | ||
|0x407 | |0x407 | ||
|SE_NUM_EFF_PAIN1 | |SE_NUM_EFF_PAIN1 | ||
| | |Trick/Role Play on target. | ||
|- | |- | ||
|1032 | |1032 | ||
|0x408 | |0x408 | ||
|SE_NUM_EFF_PAIN | |SE_NUM_EFF_PAIN | ||
| | |Trick or Role Play. | ||
|- | |- | ||
|1033 | |1033 | ||
| Line 1,011: | Line 1,011: | ||
|0x608 | |0x608 | ||
|SE_NUM_EFF_TOSENBO | |SE_NUM_EFF_TOSENBO | ||
|Disable and Seal Trap. | |Disable hit and Seal Trap. | ||
|- | |- | ||
|1545 | |1545 | ||
| Line 1,179: | Line 1,179: | ||
|0x708 | |0x708 | ||
|SE_NUM_EFF_FIX | |SE_NUM_EFF_FIX | ||
| | |Disable (by user). | ||
|- | |- | ||
|1801 | |1801 | ||
|0x709 | |0x709 | ||
|SE_NUM_EFF_FUBUKI | |SE_NUM_EFF_FUBUKI | ||
| | |Ice Beam projectile. | ||
|- | |- | ||
|1802 | |1802 | ||
|0x70A | |0x70A | ||
|SE_NUM_EFF_FUBUKI_BRK | |SE_NUM_EFF_FUBUKI_BRK | ||
|Blizzard hit. | |Ice Beam, Blizzard or Icicle Spear hit. | ||
|- | |- | ||
|1803 | |1803 | ||
| Line 1,199: | Line 1,199: | ||
|0x70C | |0x70C | ||
|SE_NUM_EFF_IAIGIRI | |SE_NUM_EFF_IAIGIRI | ||
| | |Fury Cutter. | ||
|- | |- | ||
|1805 | |1805 | ||
| Line 1,224: | Line 1,224: | ||
|0x711 | |0x711 | ||
|SE_NUM_EFF_POWER_PUNCH | |SE_NUM_EFF_POWER_PUNCH | ||
| | |Mega Punch. | ||
|- | |- | ||
|1810 | |1810 | ||
| Line 1,254: | Line 1,254: | ||
|0x717 | |0x717 | ||
|SE_NUM_EFF_STAN | |SE_NUM_EFF_STAN | ||
| | |Petrify Orb or Trawl Orb. | ||
|- | |- | ||
|1816 | |1816 | ||
|0x718 | |0x718 | ||
|SE_NUM_EFF_STONE_3 | |SE_NUM_EFF_STONE_3 | ||
| | |Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049). | ||
|- | |- | ||
|1817 | |1817 | ||
| Line 1,974: | Line 1,974: | ||
|0xC01 | |0xC01 | ||
|SE_NUM_EFF_BIND_STONE | |SE_NUM_EFF_BIND_STONE | ||
| | |Rock Tomb. | ||
|- | |- | ||
|3074 | |3074 | ||
| Line 2,132: | Line 2,132: | ||
|0xD01 | |0xD01 | ||
|SE_NUM_EFF_BULLET_4 | |SE_NUM_EFF_BULLET_4 | ||
| | |Hyper Beam projectile. | ||
|- | |- | ||
|3330 | |3330 | ||
|0xD02 | |0xD02 | ||
|SE_NUM_EFF_BULLET_5 | |SE_NUM_EFF_BULLET_5 | ||
| | |BubbleBeam projectile. | ||
|- | |- | ||
|3331 | |3331 | ||
|0xD03 | |0xD03 | ||
|SE_NUM_EFF_BULLET_6 | |SE_NUM_EFF_BULLET_6 | ||
| | |Aeroblast projectile. | ||
|- | |- | ||
|3332 | |3332 | ||
| Line 2,202: | Line 2,202: | ||
|0xD0F | |0xD0F | ||
|SE_NUM_EFF_DETECT_2 | |SE_NUM_EFF_DETECT_2 | ||
| | |Lock-On. | ||
|- | |- | ||
|3344 | |3344 | ||
| Line 2,237: | Line 2,237: | ||
|0xD16 | |0xD16 | ||
|SE_NUM_EFF_DRY | |SE_NUM_EFF_DRY | ||
| | |Drought Orb. | ||
|- | |- | ||
|3351 | |3351 | ||
| Line 2,513: | Line 2,513: | ||
|0xF0F | |0xF0F | ||
|SE_NUM_EFF_LEEF_CUTER | |SE_NUM_EFF_LEEF_CUTER | ||
| | |Razor Leaf startup (truncated in-game). | ||
|- | |- | ||
|3856 | |3856 | ||
| Line 2,611: | Line 2,611: | ||
|0x1006 | |0x1006 | ||
|SE_NUM_EFF_PAPPACUTER | |SE_NUM_EFF_PAPPACUTER | ||
| | |Razor Leaf projectile. | ||
|- | |- | ||
|4103 | |4103 | ||
|0x1007 | |0x1007 | ||
|SE_NUM_EFF_PATIENT | |SE_NUM_EFF_PATIENT | ||
| | |Bide start. | ||
|- | |- | ||
|4104 | |4104 | ||
| Line 2,696: | Line 2,696: | ||
|0x1017 | |0x1017 | ||
|SE_NUM_EFF_SINKUU | |SE_NUM_EFF_SINKUU | ||
| | |Vacuum-Cut. | ||
|- | |- | ||
|4120 | |4120 | ||
| Line 2,726: | Line 2,726: | ||
|0x101D | |0x101D | ||
|SE_NUM_EFF_NOISE | |SE_NUM_EFF_NOISE | ||
| | |Screech. | ||
|} | |} | ||
| Line 2,774: | Line 2,774: | ||
|0x1108 | |0x1108 | ||
|SE_NUM_EFF_STONE | |SE_NUM_EFF_STONE | ||
| | |Rock Throw. | ||
|- | |- | ||
|4361 | |4361 | ||
|0x1109 | |0x1109 | ||
|SE_NUM_EFF_STONE_1 | |SE_NUM_EFF_STONE_1 | ||
| | |Rock Slide. | ||
|- | |- | ||
|4362 | |4362 | ||
| Line 2,804: | Line 2,804: | ||
|0x110E | |0x110E | ||
|SE_NUM_EFF_SURELY_HIT | |SE_NUM_EFF_SURELY_HIT | ||
| | |Mind Reader. | ||
|- | |- | ||
|4367 | |4367 | ||
| Line 2,937: | Line 2,937: | ||
|0x120B | |0x120B | ||
|SE_NUM_EFF_TOUGH | |SE_NUM_EFF_TOUGH | ||
| | |Harden. | ||
|- | |- | ||
|4620 | |4620 | ||
| Line 2,987: | Line 2,987: | ||
|0x1215 | |0x1215 | ||
|SE_NUM_EFF_WIND | |SE_NUM_EFF_WIND | ||
|Gust. | |Gust and Razor Wind. | ||
|- | |- | ||
|4630 | |4630 | ||