List of Sound Effects: Difference between revisions

RRad (talk | contribs)
RRad (talk | contribs)
More move SFX
Line 242: Line 242:
|0x117
|0x117
|SE_NUM_EFF_INVOKE
|SE_NUM_EFF_INVOKE
|Stat changes reset.
|Stat changes reset. Also used as a startup sound by many moves.
|-
|-
|280
|280
Line 735: Line 735:
|0x406
|0x406
|SE_NUM_EFF_LIGHT_WALL
|SE_NUM_EFF_LIGHT_WALL
|
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|-
|-
|1031
|1031
|0x407
|0x407
|SE_NUM_EFF_PAIN1
|SE_NUM_EFF_PAIN1
|
|Trick/Role Play on target.
|-
|-
|1032
|1032
|0x408
|0x408
|SE_NUM_EFF_PAIN
|SE_NUM_EFF_PAIN
|
|Trick or Role Play.
|-
|-
|1033
|1033
Line 1,011: Line 1,011:
|0x608
|0x608
|SE_NUM_EFF_TOSENBO
|SE_NUM_EFF_TOSENBO
|Disable and Seal Trap.
|Disable hit and Seal Trap.
|-
|-
|1545
|1545
Line 1,179: Line 1,179:
|0x708
|0x708
|SE_NUM_EFF_FIX
|SE_NUM_EFF_FIX
|
|Disable (by user).
|-
|-
|1801
|1801
|0x709
|0x709
|SE_NUM_EFF_FUBUKI
|SE_NUM_EFF_FUBUKI
|"Fubuki" is the Japanese name for Blizzard, but it doesn't seem to use this sound. Might be unused?
|Ice Beam projectile.
|-
|-
|1802
|1802
|0x70A
|0x70A
|SE_NUM_EFF_FUBUKI_BRK
|SE_NUM_EFF_FUBUKI_BRK
|Blizzard hit.
|Ice Beam, Blizzard or Icicle Spear hit.
|-
|-
|1803
|1803
Line 1,199: Line 1,199:
|0x70C
|0x70C
|SE_NUM_EFF_IAIGIRI
|SE_NUM_EFF_IAIGIRI
|
|Fury Cutter.
|-
|-
|1805
|1805
Line 1,224: Line 1,224:
|0x711
|0x711
|SE_NUM_EFF_POWER_PUNCH
|SE_NUM_EFF_POWER_PUNCH
|
|Mega Punch.
|-
|-
|1810
|1810
Line 1,254: Line 1,254:
|0x717
|0x717
|SE_NUM_EFF_STAN
|SE_NUM_EFF_STAN
|
|Petrify Orb or Trawl Orb.
|-
|-
|1816
|1816
|0x718
|0x718
|SE_NUM_EFF_STONE_3
|SE_NUM_EFF_STONE_3
|
|Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049).
|-
|-
|1817
|1817
Line 1,974: Line 1,974:
|0xC01
|0xC01
|SE_NUM_EFF_BIND_STONE
|SE_NUM_EFF_BIND_STONE
|
|Rock Tomb.
|-
|-
|3074
|3074
Line 2,132: Line 2,132:
|0xD01
|0xD01
|SE_NUM_EFF_BULLET_4
|SE_NUM_EFF_BULLET_4
|BubbleBeam shoot.
|Hyper Beam projectile.
|-
|-
|3330
|3330
|0xD02
|0xD02
|SE_NUM_EFF_BULLET_5
|SE_NUM_EFF_BULLET_5
|
|BubbleBeam projectile.
|-
|-
|3331
|3331
|0xD03
|0xD03
|SE_NUM_EFF_BULLET_6
|SE_NUM_EFF_BULLET_6
|
|Aeroblast projectile.
|-
|-
|3332
|3332
Line 2,202: Line 2,202:
|0xD0F
|0xD0F
|SE_NUM_EFF_DETECT_2
|SE_NUM_EFF_DETECT_2
|
|Lock-On.
|-
|-
|3344
|3344
Line 2,237: Line 2,237:
|0xD16
|0xD16
|SE_NUM_EFF_DRY
|SE_NUM_EFF_DRY
|
|Drought Orb.
|-
|-
|3351
|3351
Line 2,513: Line 2,513:
|0xF0F
|0xF0F
|SE_NUM_EFF_LEEF_CUTER
|SE_NUM_EFF_LEEF_CUTER
|
|Razor Leaf startup (truncated in-game).
|-
|-
|3856
|3856
Line 2,611: Line 2,611:
|0x1006
|0x1006
|SE_NUM_EFF_PAPPACUTER
|SE_NUM_EFF_PAPPACUTER
|
|Razor Leaf projectile.
|-
|-
|4103
|4103
|0x1007
|0x1007
|SE_NUM_EFF_PATIENT
|SE_NUM_EFF_PATIENT
|
|Bide start.
|-
|-
|4104
|4104
Line 2,696: Line 2,696:
|0x1017
|0x1017
|SE_NUM_EFF_SINKUU
|SE_NUM_EFF_SINKUU
|
|Vacuum-Cut.
|-
|-
|4120
|4120
Line 2,726: Line 2,726:
|0x101D
|0x101D
|SE_NUM_EFF_NOISE
|SE_NUM_EFF_NOISE
|
|Screech.
|}
|}


Line 2,774: Line 2,774:
|0x1108
|0x1108
|SE_NUM_EFF_STONE
|SE_NUM_EFF_STONE
|
|Rock Throw.
|-
|-
|4361
|4361
|0x1109
|0x1109
|SE_NUM_EFF_STONE_1
|SE_NUM_EFF_STONE_1
|
|Rock Slide.
|-
|-
|4362
|4362
Line 2,804: Line 2,804:
|0x110E
|0x110E
|SE_NUM_EFF_SURELY_HIT
|SE_NUM_EFF_SURELY_HIT
|
|Mind Reader.
|-
|-
|4367
|4367
Line 2,937: Line 2,937:
|0x120B
|0x120B
|SE_NUM_EFF_TOUGH
|SE_NUM_EFF_TOUGH
|
|Harden.
|-
|-
|4620
|4620
Line 2,987: Line 2,987:
|0x1215
|0x1215
|SE_NUM_EFF_WIND
|SE_NUM_EFF_WIND
|Gust.
|Gust and Razor Wind.
|-
|-
|4630
|4630