List of Sound Effects: Difference between revisions

RRad (talk | contribs)
More additions and corrections
RRad (talk | contribs)
A few more identified sounds, filling out map/scene examples, updating Event Sub SE to match newer SkyTemple versions
Line 409: Line 409:
|SE_NUM_EFF_DEFENCE_UP
|SE_NUM_EFF_DEFENCE_UP
|P01P04A
|P01P04A
|
|s30a0701
|Defense up.
|Defense up.
|-
|-
Line 430: Line 430:
|SE_NUM_EFF_DEFENCE_DOWN
|SE_NUM_EFF_DEFENCE_DOWN
|P01P04A
|P01P04A
|
|s30a0701
|Defense lowered.
|Defense lowered.
|-
|-
Line 893: Line 893:
|0x50B
|0x50B
|SE_NUM_EFF_STRENGTH_UP
|SE_NUM_EFF_STRENGTH_UP
|
|Swagger.
|-
|-
|1292
|1292
|0x50C
|0x50C
|SE_NUM_EFF_TOBIGERI
|SE_NUM_EFF_TOBIGERI
|
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
|-
|-
|1293
|1293
Line 938: Line 938:
|0x514
|0x514
|SE_NUM_EFF_AURORA
|SE_NUM_EFF_AURORA
|
|Aurora Beam.
|-
|-
|1301
|1301
Line 1,327: Line 1,327:
|0x806
|0x806
|SE_NUM_EFF_DENJIFUYUU
|SE_NUM_EFF_DENJIFUYUU
|Magnet Rise. Might also be used by Croagunk Swap?
|Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718).
|-
|-
|2055
|2055
Line 1,347: Line 1,347:
|0x80A
|0x80A
|SE_NUM_EFF_DOUBLE_ATTACK
|SE_NUM_EFF_DOUBLE_ATTACK
|
|Double Hit.
|-
|-
|2059
|2059
Line 2,099: Line 2,099:
|0xC1A
|0xC1A
|SE_NUM_EFF_ANGEL_KISS
|SE_NUM_EFF_ANGEL_KISS
|
|Sweet Kiss.
|-
|-
|3099
|3099
Line 2,794: Line 2,794:
|0x110C
|0x110C
|SE_NUM_EFF_SUN
|SE_NUM_EFF_SUN
|
|Morning Sun.
|-
|-
|4365
|4365
Line 3,058: Line 3,058:
|None
|None
|None
|None
|Stomach growling. (Belly warning)
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).
|-
|-
|4868
|4868
Line 3,255: Line 3,255:
|0x1402
|0x1402
|SE_NUM_EVENT_MOTION_WING_01
|SE_NUM_EVENT_MOTION_WING_01
|
|G01P03A
|
|m02a0302
|Chatot flapping his wings.
|Chatot flapping his wings.
|-
|-
Line 3,262: Line 3,262:
|0x1403
|0x1403
|SE_NUM_EVENT_EFF_BELL_01
|SE_NUM_EVENT_EFF_BELL_01
|
|G01P06B
|
|m04a0301
|Chimecho's dinner bell.
|Chimecho's bell.
|-
|-
|5124
|5124
Line 3,332: Line 3,332:
|0x140D
|0x140D
|SE_NUM_EVENT_EFF_JIKUU_MEMAI
|SE_NUM_EVENT_EFF_JIKUU_MEMAI
|
|T01P01A
|
|m03a0401
|Dimensional Scream beginning, getting dizzy.
|Dimensional Scream beginning, getting dizzy. "Jikuu Memai" is the Japanese name for the Scream.
|-
|-
|5134
|5134
Line 3,341: Line 3,341:
|None
|None
|None
|None
|(Loop) Dimensional Scream beginning, getting dizzy.
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.
|-
|-
|5135
|5135
Line 3,353: Line 3,353:
|0x1410
|0x1410
|SE_NUM_EVENT_EFF_WIPE_01
|SE_NUM_EVENT_EFF_WIPE_01
|
|D31P41A
|
|s01p0604
|Boss wipe start.
|The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example.
|-
|-
|5137
|5137
Line 3,362: Line 3,362:
|G01P04A
|G01P04A
|m11a0201
|m11a0201
|(Loop) Clapping, used with actor SetEffect(90, 3);
|(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild.
|-
|-
|5138
|5138
|0x1412
|0x1412
|SE_NUM_EVENT_MOTION_CLAP_02_L
|SE_NUM_EVENT_MOTION_CLAP_02_L
|
|G01P04A
|
|c00a0501
|(Loop) Big cheering! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(90, 3);</code>
|(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code>
|-
|-
|5139
|5139
|0x1413
|0x1413
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|
|P03P01A
|
|m09d0614
|Dimensional Scream end.
|Dimensional Scream end.
|-
|-
Line 3,402: Line 3,402:
|0x1417
|0x1417
|SE_NUM_EVENT_EFF_FLASH_HEAVY
|SE_NUM_EVENT_EFF_FLASH_HEAVY
|
|D01P41A
|
|m01a0401
|VERY small hit sound, like used a few times right before a boss fight.
|Screen flash sound used a few times right before a boss fight wipe.
|-
|-
|5144
|5144
Line 3,517: Line 3,517:
|0x190E
|0x190E
|SE_NUM_EVENT_MAIN03_SLEEP_01
|SE_NUM_EVENT_MAIN03_SLEEP_01
|
|T01P01A
|
|m03a0401
|Drowzee hitting the player accidentally.
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).
|-
|-
|6415
|6415
Line 3,545: Line 3,545:
|0x1912
|0x1912
|SE_NUM_EVENT_MAIN03_JIBACOIL
|SE_NUM_EVENT_MAIN03_JIBACOIL
|
|D03P11A
|
|m03a1002
|Magnezone police.
|Magnezone police.
|-
|-
Line 3,554: Line 3,554:
|None
|None
|None
|None
|The internal name suggests this is a hunger sound. Appears to be unused.
|"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Waterfall Cave scene at the guild. Appears to be unused.
|-
|-
|6420
|6420
|0x1914
|0x1914
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|
|V03P11A
|
|m03a1310
|(Loop) Grovyle running.
|(Loop) Grovyle running.
|-
|-
Line 3,566: Line 3,566:
|0x1915
|0x1915
|SE_NUM_EVENT_MAIN03_JUPUTORU_02
|SE_NUM_EVENT_MAIN03_JUPUTORU_02
|
|V03P11A
|
|m03a1312
|Grovyle dashing.
|Grovyle dashing.
|-
|-
Line 3,573: Line 3,573:
|0x1916
|0x1916
|SE_NUM_EVENT_MAIN04_DIGDA
|SE_NUM_EVENT_MAIN04_DIGDA
|
|G01P04A
|
|m04a0101
|Diglett sound.
|Diglett digging and leaving.
|-
|-
|6423
|6423
Line 4,818: Line 4,818:
|0x2206
|0x2206
|SE_NUM_EVENT_MOTION_ITEM
|SE_NUM_EVENT_MOTION_ITEM
|
|D01P41A
|
|m01a0701
|Giving an item. Used in many scenes.
|Giving/picking up an item. Used in many scenes.
|-
|-
|8711
|8711
|0x2207
|0x2207
|SE_NUM_EVENT_MOTION_DOOR
|SE_NUM_EVENT_MOTION_DOOR
|
|G01P04A
|
|m02a0202
|Wigglytuff's door opening (such as in Chapter 2).
|Wigglytuff's door opening (such as in Chapter 2).
|-
|-
Line 4,839: Line 4,839:
|0x2209
|0x2209
|SE_NUM_DUN_MOTION_MONEY
|SE_NUM_DUN_MOTION_MONEY
|
|G01P03A
|
|m02a1001
|Collecting coins.
|Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1.
|-
|-
|8714
|8714
Line 4,875: Line 4,875:
|SE_NUM_DUN_EFF_DENJIFUYUU
|SE_NUM_DUN_EFF_DENJIFUYUU
|G01P04A
|G01P04A
|
|enter05
|Swap Shop.
|Croagunk's Swap Shop cauldron swapping an Exclusive Item.
|-
|-
|8719
|8719
Line 4,890: Line 4,890:
|G01P03A
|G01P03A
|m03a1203
|m03a1203
|Belly/Hungry, often used with actor effect <code>SetEffect(88, 3);</code>
|Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867).
|-
|-
|8721
|8721
Line 4,919: Line 4,919:
|0x2301
|0x2301
|SE_NUM_EVENT_SIGN_ASE_01
|SE_NUM_EVENT_SIGN_ASE_01
|
|G01P03A
|
|m02a0108
|Sweat drop sound, to be used with actor effect <code>SetEffect(92, 3);</code> This one is for the '''slow drop from the side'''.
|Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''.
|-
|-
|8962
|8962
|0x2302
|0x2302
|SE_NUM_EVENT_SIGN_HATENA_02
|SE_NUM_EVENT_SIGN_HATENA_02
|
|G01P03A
|
|m02a0108
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(89, 3);</code>
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code>
|-
|-
|8963
|8963
|0x2303
|0x2303
|SE_NUM_EVENT_SIGN_HATENA_03
|SE_NUM_EVENT_SIGN_HATENA_03
|
|D05P31A
|
|m07a0701
|Doubled version of #8962.
|Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003).
|-
|-
|8964
|8964
|0x2304
|0x2304
|SE_NUM_EVENT_SIGN_NOTICE_01
|SE_NUM_EVENT_SIGN_NOTICE_01
|
|D01P41A
|
|m01a0401
|Exclamation mark. Noticing. To be used with actor effect <code>SetEffect(88, 3);</code>
|Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|-
|8965
|8965
|0x2305
|0x2305
|SE_NUM_EVENT_SIGN_NOTICE_02
|SE_NUM_EVENT_SIGN_NOTICE_02
|
|G01P01C
|
|m11a0303
|Surprised, higher pitched, to be used with actor effect <code>SetEffect(88, 3);</code>
|Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|-
|8966
|8966
|0x2306
|0x2306
|SE_NUM_EVENT_SIGN_NOTICE_03
|SE_NUM_EVENT_SIGN_NOTICE_03
|
|G01P03A
|
|m03a0506
|Making a discovery.
|Making a discovery.
|-
|-
Line 4,961: Line 4,961:
|0x2307
|0x2307
|SE_NUM_EVENT_SIGN_NOTICE_04
|SE_NUM_EVENT_SIGN_NOTICE_04
|
|D10P21A
|
|m10a0701
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(88, 3);</code> or  <code>SetEffect(91, 3);</code>
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or  <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801).
|-
|-
|8968
|8968
|0x2308
|0x2308
|SE_NUM_EVENT_SIGN_SHOCK_01
|SE_NUM_EVENT_SIGN_SHOCK_01
|
|D01P41A
|
|m01a0401
|Shocked! To be used with actor effect <code>SetEffect(91, 3);</code>
|Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|-
|-
|8969
|8969
Line 4,982: Line 4,982:
|0x230A
|0x230A
|SE_NUM_EVENT_SIGN_ANGER_01
|SE_NUM_EVENT_SIGN_ANGER_01
|
|T01P02A
|
|m12a0601
|Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>
|Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101)
|-
|-
|8971
|8971
|0x230B
|0x230B
|SE_NUM_EVENT_SIGN_ANGER_02
|SE_NUM_EVENT_SIGN_ANGER_02
|
|G01P03A
|
|m02a0302
|Angry, used with actor effect <code>SetEffect(94, 3);</code>
|Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>.
|-
|-
|8972
|8972
|0x230C
|0x230C
|SE_NUM_EVENT_SIGN_TENSION_01
|SE_NUM_EVENT_SIGN_TENSION_01
|
|G01P03A
|
|m02a0108
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(171, 3);</code> This one is for the ''multiple small drops''.
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''.
|-
|-
|8973
|8973
|0x230D
|0x230D
|SE_NUM_EVENT_SIGN_SHOCK_03
|SE_NUM_EVENT_SIGN_SHOCK_03
|
|G01P04A
|
|m08a0503
|Surprise? Being found out? Used with <code>SetEffect(448, 3);</code> or <code>SetEffect(88, 3);</code>
|Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character.
|-
|-
|8974
|8974
|0x230E
|0x230E
|SE_NUM_EVENT_MOTION_JUNP_01
|SE_NUM_EVENT_MOTION_JUNP_01
|
|G01P04A
|
|m05a0705
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code>
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code>
|-
|-
Line 5,017: Line 5,017:
|0x230F
|0x230F
|SE_NUM_EVENT_MOTION_JUNP_02
|SE_NUM_EVENT_MOTION_JUNP_02
|
|P19P02A
|
|n02a1002
|Hush! Angry! Annoyed! Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>
|Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!'''
|-
|-
|8976
|8976
Line 5,038: Line 5,038:
|0x2312
|0x2312
|SE_NUM_EVENT_SIGN_NOTICE_05
|SE_NUM_EVENT_SIGN_NOTICE_05
|
|G01P03A
|
|m02a0108
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(174, 3);</code> or <code>SetEffect(88, 3);</code>
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code>
|-
|-
|8979
|8979
Line 5,321: Line 5,321:
|SE_NUM_EV_S03_TOUCH
|SE_NUM_EV_S03_TOUCH
|P19P01A
|P19P01A
|
|n03a0401
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|-