List of Sound Effects: Difference between revisions
Identifying a lot of move sounds |
More additions and corrections |
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| Line 247: | Line 247: | ||
|0x118 | |0x118 | ||
|SE_NUM_EFF_LARGE_DAMAGE | |SE_NUM_EFF_LARGE_DAMAGE | ||
| | |Normal hit. | ||
|- | |- | ||
|281 | |281 | ||
|0x119 | |0x119 | ||
|SE_NUM_EFF_MIDDLE_DAMAGE | |SE_NUM_EFF_MIDDLE_DAMAGE | ||
| | |Not very effective hit. | ||
|- | |- | ||
|282 | |282 | ||
| Line 262: | Line 262: | ||
|0x11B | |0x11B | ||
|SE_NUM_EFF_SMALL_SMALL | |SE_NUM_EFF_SMALL_SMALL | ||
| | |Little-effective hit (Normal attack on Ghost etc.). | ||
|- | |- | ||
|284 | |284 | ||
|0x11C | |0x11C | ||
|SE_NUM_MOTION_SWITCH | |SE_NUM_MOTION_SWITCH | ||
| | |Step on trap or Wonder Tile. | ||
|} | |} | ||
| Line 284: | Line 284: | ||
|None | |None | ||
|None | |None | ||
| | |Paired with effect animation #417, needs more investigation. | ||
|- | |- | ||
|514 | |514 | ||
| Line 333: | Line 333: | ||
|None | |None | ||
|None | |None | ||
| | |Keyhole block opens in dungeons. Preceded by #553. | ||
|- | |- | ||
|521 | |521 | ||
| Line 347: | Line 347: | ||
|None | |None | ||
|None | |None | ||
| | |"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused. | ||
|- | |- | ||
|523 | |523 | ||
| Line 564: | Line 564: | ||
|None | |None | ||
|None | |None | ||
| | |Using a key on a keyhole block. Followed by #520. | ||
|} | |} | ||
| Line 597: | Line 597: | ||
|0x305 | |0x305 | ||
|SE_NUM_MOTION_DOOR_GENERAL | |SE_NUM_MOTION_DOOR_GENERAL | ||
| | |Sounds like a more quiet version of #284. | ||
|- | |- | ||
|774 | |774 | ||
| Line 863: | Line 863: | ||
|0x505 | |0x505 | ||
|SE_NUM_EFF_HEART | |SE_NUM_EFF_HEART | ||
| | |Attract hit. | ||
|- | |- | ||
|1286 | |1286 | ||
| Line 1,011: | Line 1,011: | ||
|0x608 | |0x608 | ||
|SE_NUM_EFF_TOSENBO | |SE_NUM_EFF_TOSENBO | ||
|Disable. | |Disable and Seal Trap. | ||
|- | |- | ||
|1545 | |1545 | ||
| Line 1,031: | Line 1,031: | ||
|0x60C | |0x60C | ||
|SE_NUM_EFF_WANA_DEL | |SE_NUM_EFF_WANA_DEL | ||
| | |Trapbust Orb. | ||
|- | |- | ||
|1549 | |1549 | ||
| Line 1,071: | Line 1,071: | ||
|0x614 | |0x614 | ||
|SE_NUM_EFF_BELL | |SE_NUM_EFF_BELL | ||
|Heal Bell. | |Heal Bell and Beat Up. | ||
|- | |- | ||
|1557 | |1557 | ||
| Line 1,392: | Line 1,392: | ||
|0x813 | |0x813 | ||
|SE_NUM_EFF_GANSEKIHOU | |SE_NUM_EFF_GANSEKIHOU | ||
|Gansekihou is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. | |"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. | ||
|- | |- | ||
|2068 | |2068 | ||
| Line 1,525: | Line 1,525: | ||
|0x908 | |0x908 | ||
|SE_NUM_EFF_IRON_HUMMER | |SE_NUM_EFF_IRON_HUMMER | ||
| | |Hammer Arm. | ||
|- | |- | ||
|2313 | |2313 | ||
| Line 1,826: | Line 1,826: | ||
|0xB04 | |0xB04 | ||
|SE_NUM_EFF_PSYCHO_CUTTER | |SE_NUM_EFF_PSYCHO_CUTTER | ||
|Psycho Cutter is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? | |"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? | ||
|- | |- | ||
|2821 | |2821 | ||
| Line 2,099: | Line 2,099: | ||
|0xC1A | |0xC1A | ||
|SE_NUM_EFF_ANGEL_KISS | |SE_NUM_EFF_ANGEL_KISS | ||
| | | | ||
|- | |- | ||
|3099 | |3099 | ||
| Line 2,661: | Line 2,661: | ||
|0x1010 | |0x1010 | ||
|SE_NUM_EFF_SAWAGU | |SE_NUM_EFF_SAWAGU | ||
|Uproar | |Uproar. | ||
|- | |- | ||
|4113 | |4113 | ||
| Line 2,859: | Line 2,859: | ||
|0x1119 | |0x1119 | ||
|SE_NUM_EFF_SMALL_BOMB | |SE_NUM_EFF_SMALL_BOMB | ||
| | |Blast Seed. | ||
|- | |- | ||
|4378 | |4378 | ||